diff --git a/app/qml/ShaderTerminal.qml b/app/qml/ShaderTerminal.qml index 2de0d9b..8468d8f 100644 --- a/app/qml/ShaderTerminal.qml +++ b/app/qml/ShaderTerminal.qml @@ -24,6 +24,8 @@ import QtGraphicalEffects 1.0 import "utils.js" as Utils Item { + id: shaderItem + property ShaderEffectSource source property BurnInEffect burnInEffect property ShaderEffectSource bloomSource @@ -45,6 +47,8 @@ Item { screenResolution.height / virtualResolution.height ) + property real backgroundOpacity: ApplicationSettings.windowOpacity + ShaderEffect { id: dynamicShader @@ -56,6 +60,7 @@ Item { property color fontColor: parent.fontColor property color backgroundColor: parent.backgroundColor + property real backgroundOpacity: parent.backgroundOpacity property real screenCurvature: parent.screenCurvature property real chromaColor: parent.chromaColor property real ambientLight: parent.ambientLight @@ -173,6 +178,8 @@ Item { uniform highp vec4 backgroundColor; uniform lowp float shadowLength; + uniform highp float backgroundOpacity; + uniform highp vec2 virtualResolution; uniform lowp float rasterizationIntensity;\n" + @@ -324,7 +331,7 @@ Item { finalColor = mix(finalColor, frameColor.rgb, frameColor.a);" : "") + - "gl_FragColor = vec4(finalColor, qt_Opacity);" + + "gl_FragColor = vec4(finalColor, backgroundOpacity);" + "}" onStatusChanged: { @@ -339,6 +346,12 @@ Item { } } + Binding { + target: shaderItem + property: "backgroundOpacity" + value: appSettings.windowOpacity + } + Loader { id: terminalFrameLoader @@ -377,6 +390,7 @@ Item { property color fontColor: parent.fontColor property color backgroundColor: parent.backgroundColor + property real backgroundOpacity: parent.backgroundOpacity property real bloom: appSettings.bloom * 2.5 property real screenCurvature: parent.screenCurvature @@ -408,6 +422,7 @@ Item { uniform sampler2D source; uniform highp float qt_Opacity; + uniform highp float backgroundOpacity; varying highp vec2 qt_TexCoord0; uniform highp vec4 fontColor;