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329 Commits

Author SHA1 Message Date
Filippo Scognamiglio
f157648d1e
Merge pull request #711 from razziel89/feature/appimage-in-github-actions
Feature/appimage in GitHub actions
2022-03-31 07:18:37 +02:00
Torsten Sachse
d4baaeccfc Undo unneeded code changes 2022-03-29 08:22:59 +02:00
Torsten Sachse
d412b66c6e Add github action for building an appimage 2022-03-29 08:16:02 +02:00
Filippo Scognamiglio
74ae511f92 Bump version. Yeeee 2022-01-29 15:15:52 +01:00
Filippo Scognamiglio
a3fbafe4ae
Update README.md 2022-01-29 15:10:08 +01:00
Filippo Scognamiglio
8a45fbe9ed Tweak settings window and label sizes. 2022-01-16 09:40:20 +01:00
Filippo Scognamiglio
01c7929ee3 Increase size of settings window. 2022-01-12 21:11:58 +01:00
Filippo Scognamiglio
2261af17d7 Restore legacy Connection slots. Restore compilation on Qt 5.12. 2022-01-12 21:08:58 +01:00
Filippo Scognamiglio
41f34c3992 Disable Fusion style which has issues with dark themes. 2022-01-12 21:00:11 +01:00
Filippo Scognamiglio
36b1cd2dde Add github funding links. 2022-01-09 15:11:08 +01:00
Filippo Scognamiglio
80374b3ec6
Update README.md 2022-01-09 15:08:15 +01:00
Filippo Scognamiglio
bc00d1e45f Bump version. 2022-01-09 14:08:36 +01:00
Filippo Scognamiglio
6ddb507247
Merge pull request #694 from Swordfish90/osx-fixes
MacOS improvements
2022-01-09 10:56:30 +01:00
Filippo Scognamiglio
b0f3b8f3d0 Update QMLTermWidget submodule. 2022-01-09 10:53:35 +01:00
Filippo Scognamiglio
06e7191056 Disable Qt5 Connections warnings. 2022-01-09 10:47:02 +01:00
Filippo Scognamiglio
997131ba64 Tiny fixes to burn-in. 2022-01-08 23:15:29 +01:00
Filippo Scognamiglio
ef9f412e5f Clip profiles list. 2022-01-08 22:36:02 +01:00
Filippo Scognamiglio
7b69d41c60 Remove slow burn-in effect. 2022-01-08 22:32:42 +01:00
Filippo Scognamiglio
552947f507 Improve burn-in timings. 2022-01-08 22:20:44 +01:00
Filippo Scognamiglio
f69f2df63c More Connections refactorings. 2022-01-03 21:06:33 +01:00
Filippo Scognamiglio
aa270067f6 Improve settings window. 2022-01-03 20:56:49 +01:00
Filippo Scognamiglio
28977313da UI/UX fixes for OSX version. 2022-01-03 18:43:07 +01:00
Filippo Scognamiglio
cfe35d7795
Merge pull request #665 from Swordfish90/unstable
Improve rasterization and terminal frame. Some refactoring.
2021-07-15 23:43:06 +02:00
Filippo Scognamiglio
4abbe332db Improve terminal frame and expose frame size setting. 2021-07-15 23:20:42 +02:00
Filippo Scognamiglio
3104abd4ad Add subpixel rasterization. 2021-07-07 00:09:10 +02:00
Filippo Scognamiglio
7714f7b503 Improve rasterization rendering and add LCD rasterization (with subpixels). 2021-07-03 16:14:02 +02:00
Dmytro Pashchenko
9d06f10a9b
some grammar fixes (#636) 2021-07-01 23:14:53 +02:00
Mizumoto Ryohei
8c27f7683b
update brew command (#664)
* update brew command

* Update README.md
2021-07-01 23:12:26 +02:00
Filippo Scognamiglio
bf1a491789
Merge pull request #638 from amake/patch-1
Mention MacPorts in readme
2021-07-01 23:10:42 +02:00
Filippo Scognamiglio
701cb540e5 Improve QML syntax and update license headers. 2021-06-30 22:49:03 +02:00
Filippo Scognamiglio
0f18a0349a
Merge pull request #589 from rbanffy/master
Update 3270 font to 2.3.1
2021-06-30 08:49:39 +02:00
Filippo Scognamiglio
205a152350
Merge pull request #662 from Swordfish90/unstable
Migrate to QtQuick.Controls 2.x
2021-06-30 08:45:24 +02:00
Filippo Scognamiglio
dae1a56691 Migrate from QtQuick.Controls 1.x to QtQuick.Controls 2.x. Updated QMLTermWidget submodule. 2021-06-30 08:33:31 +02:00
Ricardo Bánffy
39181f42cf Update font version to 2.3.1 2021-03-25 09:52:21 +00:00
Aaron Madlon-Kay
3d706ad1a7
Mention MacPorts in readme 2021-01-27 14:42:57 +09:00
Ricardo Bánffy
a31b77e5bc Update 3270 font with version 2.0.4.
See https://github.com/rbanffy/3270font/tree/v2.0.4 for changes.
2020-05-17 12:29:24 +01:00
Ricardo Bánffy
b417643415 Renamed 3270 font to latest binary version 2020-05-17 12:21:13 +01:00
Filippo Scognamiglio
dac2b4ff16
Merge pull request #560 from ayazhafiz/docs/homebrew
Add installation instructions using Homebrew
2020-05-09 17:00:35 +02:00
Filippo Scognamiglio
2d12b0c747 Bump qmltermwidget submodule. 2020-05-09 16:51:36 +02:00
Filippo Scognamiglio
5fe26edaa6
Merge pull request #540 from kklemon/support-blinking-cursor
Add blinking cursor support
2020-05-09 16:37:49 +02:00
Filippo Scognamiglio
a736cfd548
Merge pull request #569 from barak/master
get --help and --version to write to stdout
2020-05-09 16:36:45 +02:00
Filippo Scognamiglio
5af4214daa
Merge pull request #566 from tgerczei/master
now packaged in the official repository
2020-05-09 16:32:14 +02:00
Barak A. Pearlmutter
98ef7b329a allow --help/-h/--version/-v options without graphics 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
b0e1962fa7 send cool-retro-term --help and --version to stdout 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
83684e8882 squelch ugly quotes on 1st line of cool-retro-term --usage 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
1ed7d077a9 git ignore app/moc_predefs.h 2020-05-08 16:29:51 +01:00
Filippo Scognamiglio
ba4b36618f
Merge pull request #546 from jayk/master
Yaourt is deprecated, use trizen instead for arch instructions
2020-05-06 18:44:52 +02:00
Filippo Scognamiglio
af647a4bad
Merge pull request #584 from pwwiur/patch-1
Adding snap install method
2020-05-06 18:34:41 +02:00
Filippo Scognamiglio
b719530ef0
Merge pull request #576 from AutumnalAntlers/ReadMe-Changes
Update Readme.md to include directions to settings
2020-05-06 18:33:33 +02:00
Amir Fo
530d61d67e
Adding snap install method
Adding snap install method which is supported in most of the distros and is easy!
2020-05-04 20:58:13 +04:30
AutumnalAntlers
3d76bcb48c
Update Readme.md to include directions to settings
Several users of OS's without titlebars or window decor have expressed confusion at how one change's their theme (in this case, via the context menu). Mentioning how to access the menu in the Readme will make the settings more accessible and prevent any future confusion. It might be more appropriate to create a "Use" heading exploring features such as Performance settings, but for the sake of brevity, I've just inserted a mention at the end of the description, before more OS-specific install instructions.
2020-03-22 11:40:40 -07:00
Tamás Gérczei
70ce2f1f3c
now packaged in the official repository 2019-12-28 09:35:08 +01:00
ayazhafiz
21a190a1aa
Add installation instructions using Homebrew
I was not aware there was a [Homebrew cask](https://github.com/Homebrew/homebrew-cask/blob/master/Casks/cool-retro-term.rb) for this
project, which simplifies installation on macOS. This commit adds
documentation for installing the app via Homebrew.
2019-11-25 10:20:36 -06:00
Jay Kuri
a88d222709
Merge pull request #1 from jayk/trizen-not-yaourt
Update Readme - Trizen for Arch - Yaourt is deprecated.
2019-08-23 13:47:44 -06:00
Jay Kuri
b2defceae5
Update Readme - Trizen for Arch - Yaourt is deprecated.
yaourt is deprecated.  Use trizen instead.  The command line arguments are identical to yaourt, for easy migration.
2019-08-23 13:47:28 -06:00
Kristian
8d7565ffc4 Disable blinking cursor by default 2019-07-20 16:51:10 +02:00
Kristian
9960b25dff Add support for blinking cursor 2019-07-08 15:21:17 +02:00
Kristian
411c116deb Update qmltermwidget submodule 2019-07-08 15:20:56 +02:00
Filippo Scognamiglio
64e007f1fd Update qmltermwidget submodule with CTRL+SPACE fix. 2019-06-18 22:16:23 +02:00
Filippo Scognamiglio
c62fc365db
Merge pull request #509 from 0mp/patch-2
Add FreeBSD installation instructions
2019-04-20 23:14:23 +02:00
Filippo Scognamiglio
e7e630bd5d
Merge pull request #524 from Haradric/patch-1
Update README.md
2019-04-20 23:13:34 +02:00
Filippo Scognamiglio
7d77175fbb
Merge pull request #521 from tgerczei/master
new ebuild available for 1.1.1
2019-04-20 23:12:46 +02:00
Haradric
f033553972
Update README.md
added installation method via Hombrew
2019-04-16 12:27:22 +03:00
Tamás Gérczei
ae1ed044ba
new ebuild available for 1.1.1 2019-04-01 21:07:15 +02:00
Filippo Scognamiglio
35d601c7a7
Add two missing qt dependencies to snapcraft.yaml 2019-03-27 18:56:44 +01:00
Filippo Scognamiglio
f89aeec374
Merge pull request #512 from timm0e/patch-1
Fix typo in README.md
2019-02-17 17:35:20 +01:00
timm0e
42c3b4b42e
Fix typo in README.md 2019-02-17 15:32:08 +01:00
Mateusz Piotrowski
322fc31396
Add FreeBSD installation instructions 2019-02-12 10:44:58 +01:00
Filippo Scognamiglio
6e4d5cfddd
Merge pull request #503 from mclang/patch-1
Adds installation instruction for Solus
2019-02-02 17:44:58 +01:00
mclang
d81485a8bf
Adds installation instruction for Solus 2019-02-01 15:09:17 +02:00
Filippo Scognamiglio
a9260d956c Remove snapcraft plugs. Not used for classic confinement. 2019-01-30 20:05:53 +01:00
Filippo Scognamiglio
025bb560bc
Update README.md 2019-01-22 21:49:21 +01:00
Filippo Scognamiglio
cdd1488e13 Print system font log only when verbose is enabled. 2019-01-19 21:08:57 +01:00
Filippo Scognamiglio
b8b2644969 Fix snap package launcher and expose in path qml directory. 2019-01-19 15:03:58 +01:00
Filippo Scognamiglio
09b5c0a5d0 Update snap package to use core18. 2019-01-18 00:34:34 +01:00
Filippo Scognamiglio
1ed66f3aa2 Update snapcraft file. 2019-01-17 22:47:38 +01:00
Filippo Scognamiglio
3b4d5d1c3f Bump version number. 2019-01-17 22:24:32 +01:00
Filippo Scognamiglio
f98fd5a7ad Fix font slider misbehaving. 2019-01-17 22:23:54 +01:00
Filippo Scognamiglio
b961109623 Use a single version name. 2019-01-17 22:03:25 +01:00
Filippo Scognamiglio
8f0d1023a4 Use threaded renderer by default in linux. This improves performances. 2019-01-17 21:47:59 +01:00
Filippo Scognamiglio
79773ba95c
Merge pull request #499 from Swordfish90/old-burnin
Reintroduce optional old burnin and improve highdpi support.
2019-01-17 21:35:24 +01:00
Filippo Scognamiglio
ff3f02fb8c Improve highdpi support. 2019-01-09 19:26:02 +01:00
Filippo Scognamiglio
0af2b20b3a Settings optin for old burinin version. It seems to be working better on osx. 2019-01-09 19:01:11 +01:00
Filippo Scognamiglio
b026fe357e
Merge pull request #495 from refacto/master
correct version number output with --version
2019-01-07 21:33:47 +01:00
Sascha Paunovic
ade36c013b correct version number output with --version 2019-01-07 12:24:53 +01:00
Filippo Scognamiglio
54a6a7f590
Merge pull request #494 from probonopd/patch-2
Update usr/share/metainfo
2019-01-04 22:46:58 +01:00
probonopd
20728e4a0f
usr/share/metainfo
As per https://www.freedesktop.org/software/appstream/docs/chap-Quickstart.html#sect-Quickstart-DesktopApps, usr/share/metainfo should be used
2019-01-04 18:53:09 +00:00
Filippo Scognamiglio
afa456f6b3
Merge pull request #493 from probonopd/patch-2
Fix #336 and upload to GitHub Releases
2019-01-04 19:29:25 +01:00
probonopd
3fbfb77430
Upload to GitHub Releases
Need to set a GITHUB_TOKEN environment variable in https://travis-ci.org/Swordfish90/cool-retro-term/settings
2019-01-03 11:04:35 +00:00
probonopd
051bcb62c6
Fix #336 2019-01-03 10:54:43 +00:00
Filippo Scognamiglio
d2c57eed6d
Merge pull request #336 from probonopd/patch-1
Generate AppImage of each build on Travis CI
2019-01-02 23:58:39 +01:00
Filippo Scognamiglio
f2f38c0e0d Fixes issue #491. 2019-01-02 22:01:57 +01:00
Filippo Scognamiglio
4046bdbc6a
Merge pull request #488 from tgerczei/master
new ebuild available for 1.1.0
2018-12-19 21:56:50 +01:00
Tamás Gérczei
c83cc206fd
new ebuild available for 1.1.0 2018-12-19 18:15:10 +01:00
Filippo Scognamiglio
41ac14fbd3
Merge pull request #482 from dagostinelli/patch-1
Update README.md
2018-12-19 09:30:27 +01:00
Filippo Scognamiglio
e4c1cad1a7
Update README.md 2018-12-18 23:40:24 +01:00
Filippo Scognamiglio
863c1ac27a Reduce horizontal sync possible minimum value. 2018-12-18 23:09:06 +01:00
Filippo Scognamiglio
c85eba617c Revert "Change burnin masking function to max. Should preseve darker colors."
This reverts commit 3cee1866634567c025c5ddd17a85272073ef514c.
2018-12-18 23:03:52 +01:00
Filippo Scognamiglio
dcb7b7c309 Reduce horizontal sync maximum strength. 2018-12-17 19:44:28 +01:00
Filippo Scognamiglio
3cee186663 Change burnin masking function to max. Should preseve darker colors. 2018-12-17 19:21:26 +01:00
Filippo Scognamiglio
06afe507f6 Change the way margin is used. This slightly improves quality. 2018-12-17 19:09:19 +01:00
Filippo Scognamiglio
4268d4d770 Remove comment. 2018-12-17 19:06:49 +01:00
Filippo Scognamiglio
d61dae5ab4 Let's reenable smoothing in burnin to see which artifact is actually better. 2018-12-17 00:36:22 +01:00
Filippo Scognamiglio
b5f39c1d53 Force integer values for new margins. 2018-12-17 00:10:26 +01:00
Filippo Scognamiglio
767a61b86e Improve settings layout. 2018-12-16 23:46:05 +01:00
Filippo Scognamiglio
0d3c0a2233 Allow screen margin customization. 2018-12-16 22:30:03 +01:00
Filippo Scognamiglio
0431103a1d Move frame to separate framebuffer. This fixes some glitches in terminal
frame.
2018-12-15 18:27:35 +01:00
Filippo Scognamiglio
633e4e642c
Merge pull request #487 from Swordfish90/framebuffer
Separate dynamic effects (the one based on time) from static ones. This caches a lot of computations and reduce resource consumption.
2018-12-03 22:18:43 +01:00
Filippo Scognamiglio
77dc82a381 Unload frame when not needed. 2018-12-03 19:28:50 +01:00
Filippo Scognamiglio
44a63d4aaa Change default curvature values. 2018-12-03 17:12:41 +01:00
Filippo Scognamiglio
5b3297f916 Tweak some shader constants. 2018-12-03 16:55:44 +01:00
Filippo Scognamiglio
41413d4712 Rearrange settings window. 2018-12-03 16:39:20 +01:00
Filippo Scognamiglio
fd2e5ce71e Reduce default fps to 20. It looks good with new burnin and saves some gpu. 2018-12-03 16:06:48 +01:00
Filippo Scognamiglio
e9ddd7d3b8 Split effects into static (cached) and dynamic computed at every frame. 2018-12-03 14:58:34 +01:00
Filippo Scognamiglio
da6795f002 Use window scaling parameter for framebuffer size. 2018-12-03 12:43:40 +01:00
Filippo Scognamiglio
f497bb4b44 First wrong framebuffer implementation. 2018-12-02 19:57:24 +01:00
Filippo Scognamiglio
4aea85649f Merge branch 'master' of https://github.com/Swordfish90/cool-retro-term 2018-12-01 19:56:13 +01:00
Filippo Scognamiglio
c56672dd04 Remove useless frame settings. 2018-12-01 19:24:36 +01:00
Filippo Scognamiglio
c2dc1cd65f Add inner screen shadow. Various overall frame improvements. 2018-12-01 19:16:33 +01:00
Filippo Scognamiglio
555783af4c First implementation of imageless frame. 2018-11-30 00:57:59 +01:00
Filippo Scognamiglio
b9ffae25e3
Merge pull request #427 from suve/add-T-option-to-man-page
Add the -T option to the debian man page
2018-11-26 22:55:03 +01:00
Filippo Scognamiglio
0f89936e01 Merge branch 'master' of https://github.com/Swordfish90/cool-retro-term 2018-11-26 22:53:22 +01:00
Filippo Scognamiglio
6ecccb3fe1 Update with v2.0.0 - new glyphs, better hinting 2018-11-26 22:50:56 +01:00
Filippo Scognamiglio
2e003b56ea Merge branch 'master' of https://github.com/rbanffy/cool-retro-term into rbanffy-master 2018-11-26 22:50:38 +01:00
Filippo Scognamiglio
a705418b6f
Merge pull request #470 from mason1920/master
Update README.md
2018-11-26 22:48:17 +01:00
Filippo Scognamiglio
9767eb9d7f
Merge pull request #337 from alexmyczko/patch-5
update change log for a first upload (sponsoring)
2018-11-26 22:45:55 +01:00
Filippo Scognamiglio
450b15944f Change version and description of snap package. 2018-11-26 22:31:14 +01:00
Filippo Scognamiglio
1fa7cb2afa
Merge pull request #431 from kz6fittycent/master
Snap for Cool-Retro-Term
2018-11-26 22:27:28 +01:00
Filippo Scognamiglio
d2415ff5f9 Update qmltermwidget submodule. 2018-11-25 09:10:18 +01:00
Filippo Scognamiglio
cdbe8d73f6 Bump version code. 2018-11-24 21:59:26 +01:00
Filippo Scognamiglio
38ae86f315 Custom command should be a setting not a profile. 2018-11-24 21:58:40 +01:00
Filippo Scognamiglio
100201d23c Update defualt profiles. 2018-11-24 21:51:41 +01:00
Darryl T. Agostinelli
db7a7f38f7
Update README.md
Make it easier for the eye to pick up the instructions for the various Linux distros.  Presently, the eye skips over them and all you see are the Ubuntu things.  Also adjusted the help text a little.
2018-11-23 19:13:39 -06:00
Filippo Scognamiglio
677ad5c54b Fixed fontColor conversion applied two times. 2018-11-23 22:53:24 +01:00
Filippo Scognamiglio
b8e3cd5d64 Limit screen curvature effect. 2018-11-23 22:35:48 +01:00
Filippo Scognamiglio
dead1197bd Hide by default menubar on linux. 2018-11-23 22:00:28 +01:00
Filippo Scognamiglio
a2455daa6c Avoid border artifacts on burn in effect. 2018-11-23 21:09:10 +01:00
kz6fittycent
ddff1fc455
Update snapcraft.yaml 2018-11-21 11:20:55 -06:00
Filippo Scognamiglio
82f2bd6231 Fix a couple of issues with burnIn. 2018-11-21 18:18:18 +01:00
Filippo Scognamiglio
cc7c13e17f Handle database and profile upgrade for new versions. 2018-11-21 18:11:01 +01:00
Filippo Scognamiglio
04a64e1312 Revert "Handle db upgrades and prepare work for old profiles deprecation."
This reverts commit 6fb8ceb5010357cf1a8d2ae305305a793b3b33a8.
2018-11-21 18:01:49 +01:00
kz6fittycent
bfecd9ebc6
Update snapcraft.yaml 2018-11-21 11:01:11 -06:00
Filippo Scognamiglio
6fb8ceb501 Handle db upgrades and prepare work for old profiles deprecation. 2018-11-18 23:24:42 +01:00
Filippo Scognamiglio
8124d101ad Update terminus font. 2018-11-18 19:42:30 +01:00
Filippo Scognamiglio
de8602847e Scanlines no longer affect background. Less artifacts at low fontSize values. 2018-11-18 19:10:52 +01:00
kz6fittycent
9d1ca1986d
Update snapcraft.yaml 2018-11-17 21:25:35 -06:00
kz6fittycent
a0312ff604
Update snapcraft.yaml 2018-11-17 21:24:57 -06:00
Filippo Scognamiglio
6f04513faa Increase maximum amount of bloom allowed. 2018-11-17 23:45:42 +01:00
Filippo Scognamiglio
a747f55423 Make font sizes more consistent. 2018-11-17 23:42:06 +01:00
Filippo Scognamiglio
d27e6569a0 Reduce default font size. 2018-11-17 23:17:36 +01:00
kz6fittycent
135ed0bf8b
Update snapcraft.yaml 2018-11-16 18:10:02 -06:00
kz6fittycent
67ac27c054
Update snapcraft.yaml 2018-11-16 17:49:22 -06:00
Filippo Scognamiglio
4e123d747a Revert "Add subpixels rasterization and improve existing ones."
Use something similar to what we had before, avoiding heavy texture
fetches."

This reverts commit 293b05fec6cf6b5cbd8e2a689f7e82c40483c811.
2018-11-13 21:57:50 +01:00
Filippo Scognamiglio
9df470acfc Change mask value to use greyscale color instead of max channel. 2018-11-12 23:43:37 +01:00
Filippo Scognamiglio
af8edc72f4 Fix division by zero when no effects were selected. 2018-11-09 21:17:05 +01:00
Filippo Scognamiglio
2b2ae66b8d Fix small issue with burnin masking. 2018-11-09 21:06:13 +01:00
Filippo Scognamiglio
0a95c5dff3 Fix screen brightness consistency in some scenarios. 2018-11-08 23:55:56 +01:00
Filippo Scognamiglio
56e1d80cf4 Make jitter stronger on the x axis. 2018-11-08 18:36:25 +01:00
Filippo Scognamiglio
65432fd317 Fix masking issue with new burn in. 2018-11-08 18:26:27 +01:00
Filippo Scognamiglio
2ec21f5eba Unload burnin effect when not in use. 2018-11-08 18:21:33 +01:00
Filippo Scognamiglio
92e82c203f Important burn-in optimization. It is much lighter on resources. 2018-11-07 22:42:29 +01:00
Filippo Scognamiglio
272bc5fe89 Fix wrong gamma colors when using chroma. 2018-11-06 01:09:44 +01:00
Filippo Scognamiglio
e8d5efd3b3 Slightly change rgb shift values. 2018-11-06 01:08:45 +01:00
Filippo Scognamiglio
8b1a0a5b8e Further improve rgbShift effect. Now can be enabled without chroma color. 2018-11-05 02:03:12 +01:00
Filippo Scognamiglio
293b05fec6 Add subpixels rasterization and improve existing ones. 2018-11-05 00:16:52 +01:00
Filippo Scognamiglio
37ba495354 Improve bloom effect. This is more pronounced in very bright areas. 2018-11-01 23:35:55 +01:00
Filippo Scognamiglio
a2e689a0dc RGB Shift effect now looks much better. 2018-10-28 23:54:56 +01:00
Filippo Scognamiglio
2ea119fb31 Fix some alignment related warnings. 2018-10-28 01:08:21 +02:00
Filippo Scognamiglio
162f59d220 Update and replace fonts. 2018-10-28 00:51:00 +02:00
Filippo Scognamiglio
880c5e722e Slight improvements to brunin look. 2018-10-27 22:29:38 +02:00
Filippo Scognamiglio
82efa28703 Fix wrong bottom texture clamping. 2018-10-27 22:16:11 +02:00
Filippo Scognamiglio
c091a90cea Slight improvements to burnin and rgb shift effects. 2018-10-22 23:30:17 +02:00
Filippo Scognamiglio
e4c014c1a8 Initial support for system monospace fonts. 2018-10-22 00:17:49 +02:00
Filippo Scognamiglio
fe4704d0f6 Track unstable qmltermwidget branch. 2018-10-18 09:43:29 +02:00
mason1920
9ea797b00b
Update README.md 2018-08-22 02:15:02 -04:00
Ricardo Bánffy
683f202191 Update with v2.0.0 - new glyphs, better hinting 2018-08-12 20:14:17 +01:00
Filippo Scognamiglio
1cf6e2743b
Merge pull request #432 from picospuch/master
Refine alt(meta) and ctrl behaviour for emacs on macos
2018-04-28 00:00:40 +02:00
kz6fittycent
2375aefebb
Update snapcraft.yaml 2018-03-09 17:31:00 -06:00
kz6fittycent
1e04f66a11
Update snapcraft.yaml 2018-03-09 17:24:25 -06:00
kz6fittycent
f8bd483139
Update snapcraft.yaml 2018-03-09 17:06:31 -06:00
kz6fittycent
3548ce84c1
Update snapcraft.yaml 2018-03-09 17:06:19 -06:00
kz6fittycent
90b68f9987
Update snapcraft.yaml 2018-03-09 16:39:16 -06:00
kz6fittycent
44e895ee08
Delete snapcraft.yaml 2018-03-09 16:29:00 -06:00
kz6fittycent
8032547fd0
merging stuff 2018-03-09 16:28:44 -06:00
kz6fittycent
a34dc35f0f
Update snapcraft.yaml 2018-03-09 16:21:18 -06:00
spuch
68a5f0dd4b update submodule 2018-03-08 20:00:15 +08:00
spuch
654f8d0761 fix alt(meta), ctrl for emacs on macos 2018-03-06 17:33:30 +08:00
kz6fittycent
942ff8bf4a
Preparing for PR. 2018-03-06 01:17:45 -06:00
suve
e2c4392c6d Fix alphabetically incorrect ordering of options in man page 2018-02-25 12:40:46 +01:00
suve
7e771b1cfc Add a description of the -T option to the man page 2018-02-25 12:40:42 +01:00
Filippo Scognamiglio
dd799cf5c0
Merge pull request #375 from tgerczei/master
Gentoo package version bump announced
2018-02-25 12:24:57 +01:00
Filippo Scognamiglio
b8be28619a
Merge pull request #380 from leereilly/macOS-updated
macOS updates
2018-02-25 12:22:28 +01:00
Filippo Scognamiglio
ca012a1c80
Merge pull request #390 from suve/fixes-image-sizes-in-appdata-file
Make screenshot sizes in appdata XML match actual image sizes
2018-02-25 12:09:22 +01:00
Filippo Scognamiglio
50de42ec9f
Merge pull request #391 from suve/improves-manpage
Improve manpage
2018-02-25 12:08:01 +01:00
Filippo Scognamiglio
38c9dd50ff
Merge pull request #400 from hroncok/patch-1
cool-retro-term made it to Fedora official repos
2018-02-25 12:04:30 +01:00
Filippo Scognamiglio
27e4e3444a
Merge pull request #401 from ways/master
Instrucitons for ubuntu 17.10. Fixes https://github.com/Swordfish90/c…
2018-02-25 12:03:41 +01:00
Filippo Scognamiglio
a8935da416
Merge branch 'master' into master 2018-02-25 12:03:13 +01:00
Filippo Scognamiglio
beb56c527b
Merge pull request #405 from maiki/patch-1
Fix bad spacing and punctuation in readme
2018-02-25 11:55:31 +01:00
Filippo Scognamiglio
5e3caedaf6
Merge pull request #407 from mason1920/patch-1
Change apt-get to apt, and added stretch.
2018-02-25 11:54:23 +01:00
Filippo Scognamiglio
0be17716f5
Merge pull request #409 from haesbaert/master
Add a -T option that sets window title.
2018-02-25 11:53:42 +01:00
Filippo Scognamiglio
dda5fbc330 Increase baseScaling font for knight profile to improve consistency. 2018-02-25 11:50:23 +01:00
Filippo Scognamiglio
ffc16c6814 Merge branch 'larsbrinkhoff-knight' 2018-02-25 11:47:51 +01:00
Filippo Scognamiglio
705371d7ee Merge branch 'knight' of https://github.com/larsbrinkhoff/cool-retro-term into larsbrinkhoff-knight 2018-02-25 11:37:11 +01:00
Filippo Scognamiglio
7c7810836e
Merge pull request #414 from avh-on1/patch-1
Add Debian Stretch build and run dependencies
2018-02-22 09:17:20 +01:00
Filippo Scognamiglio
af9c039dcb
Merge pull request #419 from tomchiverton/patch-3
Ubuntu 17.10 PPA
2018-02-22 09:15:14 +01:00
Tom Chiverton
7325835c3f
Ubuntu 17.10 PPA 2018-02-10 14:40:56 +00:00
Lars Brinkhoff
e7aa72a7ab Add a Knight TV profile. 2018-01-25 06:27:21 +01:00
Lars Brinkhoff
35c48de638 Add Knight TV font. As used by the MIT AI Lab. 2018-01-25 06:27:11 +01:00
Alex Von Hoene
ae50ed980f
Added Debian Stretch dependencies
In addition to what Debian Jessie needs, Stretch also needs qml-module-qt-labs-settings and qml-module-qt-labs-folderlistmodel
These packages are not needed to build cool-retro-term, but they are needed to run it.
2018-01-15 16:43:55 -05:00
Alex Von Hoene
1d6f0445f7
add Debian Stretch to dependency instructions
I've confirmed that the same instructions for Jessie also work for Stretch
2018-01-15 16:31:30 -05:00
Christiano Haesbaert
799ef63b81 Add a -T option that sets window title.
`cool-retro-term -T myretrosession` sets window name to 'myretrosession'

This is useful especially for people who rely on wmctrl to change windows, now I
can do `wmctrl -a myretrocession` to focus on cool-retro-term.

-T was chosen since it matches classic xterm(1) and other terminal emulators
2018-01-06 20:20:45 +01:00
mason1920
6b22a0c03a
Change apt-get to apt, and added stretch. 2018-01-02 11:45:08 -05:00
maiki
2d54638f49
Update readme
Periods, amirite?
2017-12-21 21:17:45 -08:00
Lars Falk-Petersen
8adec835f6 Instrucitons for ubuntu 17.10. Fixes https://github.com/Swordfish90/cool-retro-term/issues/396 2017-12-12 15:24:20 +01:00
Miro Hrončok
a34654a9a9
cool-retro-term made it to Fedora official repos 2017-12-12 00:37:25 +01:00
suve
b7c8108ad5 Improve manpage: add description and missing options, improve formatting 2017-11-06 21:51:16 +01:00
suve
c34c3c3654 Make screenshot sizes in appdata XML match actual image sizes 2017-11-05 00:04:45 +01:00
Lee Reilly
88988dd3e1
Add some GIFs? 2017-10-29 16:07:24 -07:00
Lee Reilly
351b98189f
Updated OS X → macOS 2017-10-29 16:04:23 -07:00
Tamás Gérczei
e6a049c214 Gentoo package version bump announced 2017-10-27 21:00:53 +02:00
Filippo Scognamiglio
b9d027291e Bump version to 1.0.1. 2017-10-27 18:28:43 +02:00
Filippo Scognamiglio
eb00915c39 Merge pull request #373 from rbanffy/master
Updated 3278 font and associated files
2017-10-27 11:03:48 +02:00
Filippo Scognamiglio
828a22a939 Update submodule to include fix for High Sierra. 2017-10-27 11:02:43 +02:00
Ricardo Bánffy
875d02458e Updated 3278 font and associated files 2017-10-25 22:08:23 +01:00
kz6fittycent
51d59cc90b Create snapcraft.yaml 2017-10-24 18:53:53 -05:00
Filippo Scognamiglio
a6d6ced1ad Merge pull request #340 from alexmyczko/patch-6
update copyright years
2017-10-07 11:58:45 +02:00
Filippo Scognamiglio
7e9855881b Merge pull request #354 from alexmyczko/patch-7
fix typos
2017-10-07 11:56:58 +02:00
Filippo Scognamiglio
cf4e7ca279 Merge pull request #360 from tgerczei/master
Gentoo overlay source change note
2017-10-07 11:56:09 +02:00
Filippo Scognamiglio
0a9b2b0bac Merge pull request #364 from matthiasbalke/patch-1
fixed markdown headings
2017-10-07 11:35:46 +02:00
Filippo Scognamiglio
f6b0a63410 Merge pull request #365 from scruss/master
Update README.md
2017-10-07 11:35:15 +02:00
Stewart C. Russell
7563cd4a08 Update README.md
added Ubuntu 17.04 dependencies
2017-09-09 13:31:11 -04:00
Matthias Balke
851f6d6624 fixed markdown headings 2017-09-06 09:48:01 +02:00
Tamás Gérczei
cd97acfcc1 Gentoo overlay source change note 2017-08-27 19:50:24 +02:00
Alex
613a2c5583 fix typos 2017-07-21 13:01:18 +02:00
probonopd
4bff6efe97 Update .travis.yml 2017-04-03 23:07:30 +02:00
probonopd
c514dc7a24 See if we still need 2 runs 2017-04-03 22:55:45 +02:00
Alex
32e95185ad update copyright years 2017-03-30 16:34:53 +02:00
probonopd
24754edb6a Use linuxdeployqt-continuous-x86_64.AppImage for now 2017-03-17 21:05:44 +01:00
probonopd
79fbb76524 Try to reduce workarounds fpr 2017-03-17 21:02:20 +01:00
Alex
bbe61e4443 update change log for a first upload (sponsoring)
how it should be for a first official Debian package
2017-02-28 17:18:57 +01:00
probonopd
b85aede966 Update .travis.yml 2017-02-25 01:27:19 +01:00
probonopd
c66ca6e44f Update .travis.yml 2017-02-25 01:20:00 +01:00
probonopd
a192024fef Update .travis.yml 2017-02-25 01:12:13 +01:00
probonopd
918df9098a Update .travis.yml 2017-02-25 01:06:42 +01:00
probonopd
c9271bfa36 Update .travis.yml 2017-02-25 01:01:39 +01:00
probonopd
fa162c818b Update .travis.yml 2017-02-25 00:56:00 +01:00
probonopd
ff976e3ec2 Update .travis.yml 2017-02-25 00:55:46 +01:00
probonopd
17c5651305 Update .travis.yml 2017-02-25 00:50:41 +01:00
probonopd
7c7b049ba1 Update .travis.yml 2017-02-25 00:49:16 +01:00
probonopd
0823fe8b3d find /opt/qt58/ | grep QtGraphicalEffects 2017-02-19 21:43:34 +01:00
probonopd
e787fd0fb5 Update .travis.yml 2017-02-19 20:11:53 +01:00
probonopd
650497bff4 Debug why some qml imports do not get deployed 2017-02-19 18:45:29 +01:00
probonopd
2f25bd30b0 linuxdeployqt-3-x86_64.AppImage 2017-02-19 18:38:16 +01:00
probonopd
d58157a450 -qmldir=./app/qml/ -qmldir=./qmltermwidget/ 2017-02-19 18:32:44 +01:00
probonopd
9d049bd041 Use linuxdeployqt-3-x86_64.AppImage 2017-02-19 18:24:35 +01:00
probonopd
988222b711 Upload to transfer.sh 2017-02-19 18:23:31 +01:00
probonopd
f42bd3036f Install libgl1-mesa-dev 2017-02-19 18:08:53 +01:00
probonopd
297239fb5c Install libgl-dev 2017-02-19 18:05:37 +01:00
probonopd
dbd46d44aa Update .travis.yml 2017-02-19 18:01:29 +01:00
probonopd
254f4d6e92 Create .travis.yml 2017-02-19 17:56:57 +01:00
Filippo Scognamiglio
e48719fa44 Merge pull request #322 from rbanffy/master
Update 3270 terminal font
2017-02-01 12:14:26 +01:00
Filippo Scognamiglio
348e5a4e19 Merge pull request #326 from barak/tweaks
Minor tweaks, either fixes or tiny additions done while updating debian packaging
2017-02-01 12:13:48 +01:00
Barak A. Pearlmutter
8d28972323 Merge remote-tracking branch 'b0n541/master' into tweaks 2017-01-25 13:16:39 +00:00
Barak A. Pearlmutter
d74bd0a39b version 1.0 2016-12-18 22:53:16 +00:00
Barak A. Pearlmutter
07307a6d8f typo 2016-12-18 22:53:16 +00:00
Barak A. Pearlmutter
151fb6e58d add --version, aka -v, command line option 2016-12-18 22:53:16 +00:00
Barak A. Pearlmutter
888ab49e44 add comment listing bugs in --help option output 2016-12-18 22:53:16 +00:00
Jan Schäfer
24dad37da7 Removed duplicated packages from Ubuntu 16.10 2016-12-06 04:44:47 +01:00
Jan Schäfer
eb6a41556d Updated install of needed packages for Ubuntu 16.10 2016-12-06 04:11:50 +01:00
Ricardo Banffy
5534cc4457 Update 3270 terminal font 2016-11-26 20:21:41 +00:00
Filippo Scognamiglio
dde90fb5b7 Merge pull request #307 from alexmyczko/patch-2
Create manpage cool-retro-term.1
2016-08-30 18:12:43 +02:00
Filippo Scognamiglio
efb2f749aa Merge pull request #306 from alexmyczko/patch-1
Create watch
2016-08-30 18:12:23 +02:00
Filippo Scognamiglio
fbee977166 Merge pull request #303 from alex-spataru/master
Remember window size automatically
2016-08-30 18:11:36 +02:00
Alex
9f012b8ac8 Create cool-retro-term.1
a manpage
2016-08-22 17:04:26 +02:00
Alex
9c3a157a84 Create watch
watch file to be used by uscan(1)
2016-08-22 17:01:55 +02:00
Alex Spataru
b7f632077c Use provided settings database 2016-08-06 13:43:04 -05:00
Alex Spataru
bfab242344 Also save window position 2016-08-06 02:04:35 -05:00
Alex Spataru
6e54a96730 Save window size 2016-08-06 01:34:11 -05:00
Filippo Scognamiglio
69d35a749f Merge pull request #282 from tgerczei/master
Updated README.md
2016-05-20 15:16:58 +02:00
Filippo Scognamiglio
4745702909 Merge pull request #284 from EaterOA/master
Add custom command support
2016-05-20 15:16:45 +02:00
Vincent Wong
e94801ee02 Fix issue with custom command not saving on exit
If the user directly closes the settings window without triggering the
custom command Textfield's onEditingFinished (via unfocus or pressing
enter), the custom command may not save. This change adds a listener to
the Textfield so that if the settings window closes, the change will
always be recorded.
2016-04-07 18:15:37 -07:00
Vincent Wong
cc57fbdcd5 Profile-bound custom commands now execute
Rather than starting ksession right away, PreprocessedTerminal now waits
for ApplicationSettings to finish loading custom command settings from
storage. If a custom command is specified, PreprocessedTerminal will
tokenize it and pass it onto ksession as a shell program similar to the
-e option. If both a -e command and a custom command is specified, the
-e version overrides the custom command.
2016-03-21 12:55:09 -07:00
Vincent Wong
674097f672 Add new custom command settings in General
These custom commands are profile-specific
2016-03-21 12:48:18 -07:00
Tamas Gerczei
472561c1b8 Switched the Gentoo overlay to a new, trustable certificate so no exception is necessary any longer 2016-03-13 21:42:13 +01:00
Filippo Scognamiglio
d345be2114 Merge pull request #280 from rbanffy/master
Update 3270 font to v1.2.11, with added glyphs
2016-03-13 15:36:22 +01:00
Filippo Scognamiglio
c505dfaa11 Remove Envy Code Font. 2016-03-13 15:33:40 +01:00
Ricardo Bánffy
1574d5ab4c Update README 2016-02-29 21:30:54 +00:00
Ricardo Bánffy
0a24f497cc Update 3270 font to v1.2.11, with added glyphs 2016-02-29 17:24:31 +00:00
Filippo Scognamiglio
9e629780ad Merge pull request #274 from barak/master
Debian Packaging Updates
2016-02-20 13:08:31 +01:00
Filippo Scognamiglio
98a842655a Merge pull request #275 from rbanffy/master
Update 3270 font - better hints, new glyphs
2016-02-20 13:08:09 +01:00
Filippo Scognamiglio
53943878c1 Merge pull request #276 from Wazutiman/patch-1
Additional dependency for fedora
2016-02-20 13:07:57 +01:00
Filippo Scognamiglio
34360c1603 Merge pull request #278 from MichaelNeas/master
OSX Port Update
2016-02-20 13:07:37 +01:00
Michael Neas
356448bb70 OSX Port Update 2016-02-18 11:47:16 -05:00
Shawn Dooley
103cd641a7 Additional dependency for fedora 2016-01-29 23:44:41 -05:00
Ricardo Bánffy
d7fb0b3021 Update 3270 font - better hints, new glyphs 2016-01-27 08:52:41 -02:00
Barak A. Pearlmutter
7bf79ec645 placate desktop-file-validate and lintian
$ lintian cool-retro-term_*.deb | egrep desktop
I: cool-retro-term: desktop-entry-lacks-keywords-entry usr/share/applications/cool-retro-term.desktop
W: cool-retro-term: desktop-mime-but-no-exec-code usr/share/applications/cool-retro-term.desktop

$ desktop-file-validate cool-retro-term.desktop
cool-retro-term.desktop: hint: value "Qt;System;Utility;TerminalEmulator;" for key "Categories" in group "Desktop Entry" contains more than one main category; application might appear more than once in the application menu
2016-01-10 14:53:58 +00:00
Barak A. Pearlmutter
dd0e904432 debian/control section x11 per policy; provides x-terminal-emulator 2015-12-18 17:16:49 +00:00
Barak A. Pearlmutter
561739ba8b debian/control packaging repo 2015-12-18 17:04:53 +00:00
Barak A. Pearlmutter
b2596c0580 debian/control homepage 2015-12-18 16:14:12 +00:00
Barak A. Pearlmutter
b1456b4fda typo: informations ↝ information 2015-12-18 16:09:54 +00:00
Barak A. Pearlmutter
923cf9b2bb git ignore debian build debris 2015-12-18 16:00:41 +00:00
Filippo Scognamiglio
273917060b Merge pull request #266 from rbanffy/master
Update 3270 font to latest version
2015-12-15 18:27:54 +01:00
Filippo Scognamiglio
7ba2046d14 Merge pull request #270 from tomchiverton/patch-2
Ubuntu versions README updated
2015-12-15 18:26:13 +01:00
Tom Chiverton
be145c12a3 Ubuntu versions updated 2015-12-09 18:46:12 +00:00
Ricardo Bánffy
759e796fdd Re-add link to original project 2015-10-18 23:15:04 -02:00
Ricardo Bánffy
9121beaf8d Update 3270 font to latest version 2015-10-18 23:13:05 -02:00
Tamas Gerczei
89472dfc54 Merge remote-tracking branch 'upstream/master' 2015-10-16 12:20:16 +02:00
Tamas Gerczei
eb739195ea Merge branch 'master' of https://github.com/tgerczei/cool-retro-term 2015-10-15 20:11:23 +02:00
Tamas Gerczei
2da0bc9535 ebuild updated 2015-10-15 20:11:14 +02:00
Filippo Scognamiglio
7255a162e9 Merge pull request #254 from tgerczei/master
Update README.md
2015-08-16 11:47:29 +02:00
tgerczei
a479506dcf Update README.md
revision bump
2015-08-14 15:45:51 +02:00
Filippo Scognamiglio
cf62e85172 Merge pull request #249 from Swordfish90/unstable
Update engine. This fixes the CTRL+Space behaviour.
2015-06-20 16:48:39 +02:00
Filippo Scognamiglio
c0ea7acd28 Merge pull request #246 from GottZ/patch-1
Update readme.md to include install instructions for arch official repository.
2015-05-19 17:18:47 +02:00
Jan-Stefan Janetzky
7923db38c8 arch has it in community/
there is a precompiled version of cool-retro-term inside the official arch linux community repository.
2015-05-18 18:03:30 +02:00
Filippo Scognamiglio
bf9937619e Update engine. This fixes the CTRL+Space behaviour. 2015-04-03 19:17:40 +02:00
Filippo Scognamiglio
e5fe99eda9 Merge pull request #230 from andresgutierrez/master
Instructions for building on MacOSX with MacPorts
2015-02-24 01:29:38 +01:00
Andres Gutierrez
eded375cf6 Instructions for building on MacOSX with MacPorts 2015-02-23 15:34:47 -05:00
Filippo Scognamiglio
1b619a7a36 Merge pull request #223 from rbanffy/master
Update 3270 font
2015-02-16 16:06:36 +01:00
Ricardo Bánffy
5d79e475d1 update 3270 font 2015-02-15 13:24:56 -02:00
Filippo Scognamiglio
cb2b9dd3a2 Merge pull request #222 from tgerczei/master
Update README.md
2015-02-15 14:50:25 +01:00
tgerczei
04f819b331 Update README.md
Updated instructions for Gentoo to install first release.
2015-02-15 14:28:16 +01:00
Filippo Scognamiglio
5807ea001a Merge branch 'unstable' which fixes default precisions on ES systems.
Conflicts:
	app/qml/PreprocessedTerminal.qml
	app/qml/ShaderTerminal.qml
	app/qml/frames/utils/TerminalFrame.qml
2015-01-29 03:17:05 +01:00
Filippo Scognamiglio
28d92dc68b Remove default precision on non ES platforms. 2015-01-28 11:14:42 +01:00
Filippo Scognamiglio
91a221529f Merge pull request #216 from Swordfish90/revert-215-master
Revert "Fix: added missing default precision directives in fragment shad...
2015-01-28 10:10:03 +00:00
Filippo Scognamiglio
844af0d93f Revert "Fix: added missing default precision directives in fragment shaders" 2015-01-28 11:09:30 +01:00
Filippo Scognamiglio
6912d74d71 Merge pull request #215 from theridane/master
Fix: added missing default precision directives in fragment shaders
2015-01-28 09:46:22 +00:00
Martin Sekera
f1a6c0fcee Fix: added missing default precision directives in fragment shaders 2015-01-27 23:48:05 +01:00
Filippo Scognamiglio
edad3ab28c Merge pull request #214 from x-a-n-a-x/patch-1
Add Bountysource information to README.md
2015-01-25 10:36:30 +00:00
x-a-n-a-x
fb7e086770 Update README.md
Add a paragraph about bounties and bountysource.
2015-01-25 11:29:25 +01:00
106 changed files with 4366 additions and 2602 deletions

4
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1,4 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

98
.github/workflows/appimage.yml vendored Normal file
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@ -0,0 +1,98 @@
name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

1
.gitignore vendored
View File

@ -18,6 +18,7 @@
*.pro.user.*
*.moc
moc_*.cpp
moc_*.h
qrc_*.cpp
ui_*.h
Makefile*

1
.gitmodules vendored
View File

@ -1,3 +1,4 @@
[submodule "qmltermwidget"]
path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget
branch = unstable

37
.travis.yml Normal file
View File

@ -0,0 +1,37 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

135
README.md
View File

@ -1,129 +1,30 @@
#cool-retro-term
# cool-retro-term
##Description
|> Default Amber|C:\ IBM DOS|$ Default Green|
|---|---|---|
|![Default Amber Cool Retro Term](https://user-images.githubusercontent.com/121322/32070717-16708784-ba42-11e7-8572-a8fcc10d7f7d.gif)|![IBM DOS](https://user-images.githubusercontent.com/121322/32070716-16567e5c-ba42-11e7-9e64-ba96dfe9b64d.gif)|![Default Green Cool Retro Term](https://user-images.githubusercontent.com/121322/32070715-163a1c94-ba42-11e7-80bb-41fbf10fc634.gif)|
## Description
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget .
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget.
This terminal emulator works under Linux and OSX and requires Qt 5.2 or higher.
This terminal emulator works under Linux and macOS and requires Qt5. It's suggested that you stick to the latest LTS version.
##Screenshots
![Image](<http://i.imgur.com/I6wq1cC.png>)
![Image](<http://i.imgur.com/12EqlpL.png>)
![Image](<http://i.imgur.com/Lx0acQz.jpg>)
Settings such as colors, fonts, and effects can be accessed via context menu.
##Get cool-retro-term
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
## Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
Users of Fedora and openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
## Install
Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS).
yaourt -S aur/cool-retro-term-git
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories.
Gentoo users can install from a 3rd-party repository preferably via layman:
## Building
# USE="subversion git" emerge app-portage/layman
# wget --no-check-certificate https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
# layman -f -a qt -a gerczei
# ACCEPT_KEYWORDS="~*" emerge x11-terms/cool-retro-term::gerczei
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Ubuntu users of 14.04 LTS (Trusty) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb)
OSX users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
##Build instructions (Linux)
##Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Debian Jessie**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
###Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
##Build instructions (OSX)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
##Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted) .
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)).

View File

@ -1,13 +1,15 @@
QT += qml quick widgets sql
QT += qml quick widgets sql quickcontrols2
TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../
HEADERS += \
fileio.h
fileio.h \
monospacefontmanager.h
SOURCES = main.cpp \
fileio.cpp
fileio.cpp \
monospacefontmanager.cpp
macx:ICON = icons/crt.icns

View File

@ -6,11 +6,16 @@
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QQuickStyle>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <fileio.h>
#include <monospacefontmanager.h>
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
@ -30,14 +35,46 @@ int main(int argc, char *argv[])
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
#endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
cout << " --default-settings Run cool-retro-term with the default settings" << endl;
cout << " --workdir <dir> Change working directory to 'dir'" << endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
cout << " -T <title> Set window title to 'title'." << endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
cout << " -h|--help Print this help." << endl;
cout << " --verbose Print additional information such as profiles and settings." << endl;
return 0;
}
QString appVersion("1.2.0");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << endl;
return 0;
}
QApplication app(argc, argv);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine;
FileIO fileIO;
MonospaceFontManager monospaceFontManager;
#if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
@ -45,19 +82,11 @@ int main(int argc, char *argv[])
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional informations such as profiles and settings.";
return 0;
}
// Manage default command
QStringList cmdList;
@ -66,11 +95,13 @@ int main(int argc, char *argv[])
}
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());
@ -81,7 +112,12 @@ int main(int argc, char *argv[])
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
engine.setImportPathList(importPathList);
engine.load(QUrl("qrc:/main.qml"));
engine.load(QUrl(QStringLiteral ("qrc:/main.qml")));
if (engine.rootObjects().isEmpty()) {
qDebug() << "Cannot load QML interface";
return EXIT_FAILURE;
}
// Quit the application when the engine closes.
QObject::connect((QObject*) &engine, SIGNAL(quit()), (QObject*) &app, SLOT(quit()));

View File

@ -0,0 +1,25 @@
#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

View File

@ -0,0 +1,15 @@
#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

View File

@ -1,9 +1,28 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
Window{
Window {
id: dialogwindow
title: qsTr("About")
width: 600
@ -11,16 +30,19 @@ Window{
modality: Qt.ApplicationModal
ColumnLayout{
ColumnLayout {
anchors.fill: parent
anchors.margins: 15
spacing: 15
Text {
anchors.horizontalCenter: parent.horizontalCenter
Layout.alignment: Qt.AlignHCenter
text: "cool-retro-term"
font {bold: true; pointSize: 18}
font {
bold: true
pointSize: 18
}
}
Loader{
Loader {
id: mainContent
Layout.fillHeight: true
Layout.fillWidth: true
@ -41,69 +63,71 @@ Window{
}
}
]
Component.onCompleted: mainContent.state = "Default";
Component.onCompleted: mainContent.state = "Default"
}
Item{
Item {
Layout.fillWidth: true
height: childrenRect.height
Button{
Button {
anchors.left: parent.left
text: qsTr("License")
onClicked: {
mainContent.state == "Default" ? mainContent.state = "License" : mainContent.state = "Default"
mainContent.state == "Default" ? mainContent.state
= "License" : mainContent.state = "Default"
}
}
Button{
Button {
anchors.right: parent.right
text: qsTr("Close")
onClicked: dialogwindow.close();
onClicked: dialogwindow.close()
}
}
}
// MAIN COMPONENTS ////////////////////////////////////////////////////////
Component{
Component {
id: defaultComponent
ColumnLayout{
ColumnLayout {
anchors.fill: parent
spacing: 10
Image{
Image {
Layout.fillWidth: true
Layout.fillHeight: true
anchors.horizontalCenter: parent.horizontalCenter
Layout.alignment: Qt.AlignHCenter
fillMode: Image.PreserveAspectFit
source: "images/crt256.png"
smooth: true
}
Text{
anchors.horizontalCenter: parent.horizontalCenter
Text {
Layout.alignment: Qt.AlignCenter
horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" +
qsTr("Author: ") + "Filippo Scognamiglio\n" +
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
text: appSettings.version + "\n" + qsTr(
"Author: ") + "Filippo Scognamiglio\n" + qsTr(
"Email: ") + "flscogna@gmail.com\n" + qsTr(
"Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
}
}
}
Component{
Component {
id: licenseComponent
TextArea{
ScrollView {
anchors.fill: parent
readOnly: true
text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
"https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " +
"it under the terms of the GNU General Public License as published by " +
"the Free Software Foundation, either version 3 of the License, or " +
"(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, " +
"but WITHOUT ANY WARRANTY; without even the implied warranty of " +
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " +
"GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License " +
"along with this program. If not, see <http://www.gnu.org/licenses/>."
clip: true
TextArea {
readOnly: true
wrapMode: TextEdit.Wrap
text: "Copyright (c) 2013-2021 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify "
+ "it under the terms of the GNU General Public License as published by "
+ "the Free Software Foundation, either version 3 of the License, or "
+ "(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, "
+ "but WITHOUT ANY WARRANTY; without even the implied warranty of "
+ "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the "
+ "GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License "
+ "along with this program. If not, see <http://www.gnu.org/licenses/>."
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,74 +17,107 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.0
import QtQuick.Controls 2.0
import "utils.js" as Utils
QtObject{
property string version: "1.0.0"
QtObject {
readonly property string version: appVersion
readonly property int profileVersion: 2
// STATIC CONSTANTS ////////////////////////////////////////////////////////
readonly property real screenCurvatureSize: 0.4
readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
property bool isMacOS: Qt.platform.os === "osx"
// GENERAL SETTINGS ///////////////////////////////////////////////////////
property int x: 100
property int y: 100
property int width: 1024
property int height: 768
property bool fullscreen: false
property bool showMenubar: true
property bool showMenubar: false
property real windowOpacity: 1.0
property real ambientLight: 0.2
property real contrast: 0.85
property real brightness: 0.5
property string wintitle: "cool-retro-term"
property bool showTerminalSize: true
property real windowScaling: 1.0
property real fps: 24
property real fps: 20
property bool verbose: false
onWindowScalingChanged: handleFontChanged();
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"), Utils.strToColor(_fontColor), saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor), Utils.strToColor(_backgroundColor), 0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real staticNoise: 0.1
property real screenCurvature: 0.1
property real glowingLine: 0.2
property real burnIn: 0.40
property real bloom: 0.65
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property real chromaColor: 0.0
property real saturationColor: 0.0
property bool blinkingCursor: false
property real jitter: 0.18
onWindowScalingChanged: handleFontChanged()
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property real windowOpacity: 1.0
property real ambientLight: 0.2
property real contrast: 0.80
property real brightness: 0.5
property bool useCustomCommand: false
property string customCommand: ""
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"),
Utils.strToColor(_fontColor),
saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor),
Utils.strToColor(_backgroundColor),
0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(
_backgroundColor),
Utils.strToColor(saturatedColor),
0.7 + (contrast * 0.3))
property real staticNoise: 0.12
property real screenCurvature: 0.3
property real glowingLine: 0.2
property real burnIn: 0.25
property real bloom: 0.55
property real chromaColor: 0.25
property real saturationColor: 0.25
property real jitter: 0.2
property real horizontalSync: 0.08
property real flickering: 0.1
property real rbgShift: 0.0
property real _margin: 0.5
property real _frameMargin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
property real frameMargin: Utils.lint(1.0, 50.0, _frameMargin)
property real totalMargin: frameMargin + margin
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
readonly property int subpixel_rasterization: 3
property int rasterization: no_rasterization
// FONTS //////////////////////////////////////////////////////////////////
readonly property real baseFontScaling: 0.75
property real fontScaling: 1.0
property real totalFontScaling: baseFontScaling * fontScaling
property real fontWidth: 1.0
property bool lowResolutionFont: false
@ -92,378 +125,630 @@ QtObject{
property var fontNames: ["TERMINUS_SCALED", "COMMODORE_PET", "COMMODORE_PET"]
property var fontlist: fontManager.item.fontlist
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, real screenScaling, real fontWidth)
signal terminalFontChanged(string fontFamily, int pixelSize, int lineSpacing, real screenScaling, real fontWidth)
property Loader fontManager: Loader{
signal initializedSettings
property Loader fontManager: Loader {
states: [
State { when: rasterization == no_rasterization
PropertyChanges {target: fontManager; source: "Fonts.qml" } },
State { when: rasterization == scanline_rasterization
PropertyChanges {target: fontManager; source: "FontScanlines.qml" } },
State { when: rasterization == pixel_rasterization;
PropertyChanges {target: fontManager; source: "FontPixels.qml" } }
State {
when: rasterization == no_rasterization
PropertyChanges {
target: fontManager
source: "Fonts.qml"
}
},
State {
when: rasterization == scanline_rasterization
PropertyChanges {
target: fontManager
source: "FontScanlines.qml"
}
},
State {
when: rasterization == pixel_rasterization
PropertyChanges {
target: fontManager
source: "FontPixels.qml"
}
},
State {
when: rasterization == subpixel_rasterization
PropertyChanges {
target: fontManager
source: "FontPixels.qml"
}
}
]
onLoaded: handleFontChanged()
}
onFontScalingChanged: handleFontChanged();
onFontWidthChanged: handleFontChanged();
property FontLoader fontLoader: FontLoader {}
onTotalFontScalingChanged: handleFontChanged()
onFontWidthChanged: handleFontChanged()
function getIndexByName(name) {
for (var i = 0; i < fontlist.count; i++) {
if (name === fontlist.get(i).name)
return i;
var requestedName = fontlist.get(i).name
if (name === requestedName)
return i
}
return 0; // If the font is not available default to 0.
return 0 // If the font is not available default to 0.
}
function incrementScaling(){
fontScaling = Math.min(fontScaling + 0.05, maximumFontScaling);
handleFontChanged();
function incrementScaling() {
fontScaling = Math.min(fontScaling + 0.05, maximumFontScaling)
handleFontChanged()
}
function decrementScaling(){
fontScaling = Math.max(fontScaling - 0.05, minimumFontScaling);
handleFontChanged();
function decrementScaling() {
fontScaling = Math.max(fontScaling - 0.05, minimumFontScaling)
handleFontChanged()
}
function handleFontChanged(){
if (!fontManager.item) return;
function handleFontChanged() {
if (!fontManager.item)
return
var index = getIndexByName(fontNames[rasterization]);
if (index === undefined) return;
var index = getIndexByName(fontNames[rasterization])
if (index === undefined)
return
fontManager.item.selectedFontIndex = index;
fontManager.item.scaling = fontScaling * windowScaling;
fontManager.item.selectedFontIndex = index
fontManager.item.scaling = totalFontScaling
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var screenScaling = fontManager.item.screenScaling;
var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth;
var fontSource = fontManager.item.source
var pixelSize = fontManager.item.pixelSize
var lineSpacing = fontManager.item.lineSpacing
var screenScaling = fontManager.item.screenScaling
var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth
var fontFamily = fontManager.item.family
var isSystemFont = fontManager.item.isSystemFont
lowResolutionFont = fontManager.item.lowResolutionFont;
lowResolutionFont = fontManager.item.lowResolutionFont
terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth);
}
// FRAMES /////////////////////////////////////////////////////////////////
property ListModel framesList: ListModel{
ListElement{
name: "NO_FRAME"
text: "No frame"
source: ""
reflections: false
}
ListElement{
name: "SIMPLE_WHITE_FRAME"
text: "Simple white frame"
source: "./frames/WhiteSimpleFrame.qml"
reflections: true
}
ListElement{
name: "ROUGH_BLACK_FRAME"
text: "Rough black frame"
source: "./frames/BlackRoughFrame.qml"
reflections: true
if (!isSystemFont) {
fontLoader.source = fontSource
fontFamily = fontLoader.name
}
terminalFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling,
fontWidth)
}
function getFrameIndexByName(name) {
for (var i = 0; i < framesList.count; i++) {
if (name === framesList.get(i).name)
return i;
}
return 0; // If the frame is not available default to 0.
}
property string frameSource: "./frames/WhiteSimpleFrame.qml"
property string frameName: "SIMPLE_WHITE_FRAME"
property bool _frameReflections: false
property bool reflectionsAllowed: true
property bool frameReflections: _frameReflections && reflectionsAllowed
onFrameNameChanged: {
var index = getFrameIndexByName(frameName);
frameSource = framesList.get(index).source;
reflectionsAllowed = framesList.get(index).reflections;
}
// DB STORAGE /////////////////////////////////////////////////////////////
property Storage storage: Storage{ }
property Storage storage: Storage {}
function stringify(obj) {
var replacer = function(key, val) {
return val.toFixed ? Number(val.toFixed(4)) : val;
var replacer = function (key, val) {
return val.toFixed ? Number(val.toFixed(4)) : val
}
return JSON.stringify(obj, replacer, 2);
return JSON.stringify(obj, replacer, 2)
}
function composeSettingsString(){
function composeSettingsString() {
var settings = {
fps: fps,
windowScaling: windowScaling,
showTerminalSize: showTerminalSize,
fontScaling: fontScaling,
fontNames: fontNames,
frameReflections: _frameReflections,
showMenubar: showMenubar,
bloomQuality: bloomQuality,
burnInQuality: burnInQuality
"fps": fps,
"x": x,
"y": y,
"width": width,
"height": height,
"windowScaling": windowScaling,
"showTerminalSize": showTerminalSize,
"fontScaling": fontScaling,
"fontNames": fontNames,
"showMenubar": showMenubar,
"bloomQuality": bloomQuality,
"burnInQuality": burnInQuality,
"useCustomCommand": useCustomCommand,
"customCommand": customCommand
}
return stringify(settings);
return stringify(settings)
}
function composeProfileObject(){
function composeProfileObject() {
var settings = {
backgroundColor: _backgroundColor,
fontColor: _fontColor,
flickering: flickering,
horizontalSync: horizontalSync,
staticNoise: staticNoise,
chromaColor: chromaColor,
saturationColor: saturationColor,
screenCurvature: screenCurvature,
glowingLine: glowingLine,
frameName: frameName,
burnIn: burnIn,
bloom: bloom,
rasterization: rasterization,
jitter: jitter,
rbgShift: rbgShift,
brightness: brightness,
contrast: contrast,
ambientLight: ambientLight,
windowOpacity: windowOpacity,
fontName: fontNames[rasterization],
fontWidth: fontWidth
"backgroundColor": _backgroundColor,
"fontColor": _fontColor,
"flickering": flickering,
"horizontalSync": horizontalSync,
"staticNoise": staticNoise,
"chromaColor": chromaColor,
"saturationColor": saturationColor,
"screenCurvature": screenCurvature,
"glowingLine": glowingLine,
"burnIn": burnIn,
"bloom": bloom,
"rasterization": rasterization,
"jitter": jitter,
"rbgShift": rbgShift,
"brightness": brightness,
"contrast": contrast,
"ambientLight": ambientLight,
"windowOpacity": windowOpacity,
"fontName": fontNames[rasterization],
"fontWidth": fontWidth,
"margin": _margin,
"blinkingCursor": blinkingCursor,
"frameMargin": _frameMargin,
}
return settings;
return settings
}
function composeProfileString() {
return stringify(composeProfileObject());
return stringify(composeProfileObject())
}
function loadSettings(){
var settingsString = storage.getSetting("_CURRENT_SETTINGS");
var profileString = storage.getSetting("_CURRENT_PROFILE");
function loadSettings() {
var settingsString = storage.getSetting("_CURRENT_SETTINGS")
var profileString = storage.getSetting("_CURRENT_PROFILE")
if(!settingsString) return;
if(!profileString) return;
if (!settingsString)
return
if (!profileString)
return
loadSettingsString(settingsString);
loadProfileString(profileString);
loadSettingsString(settingsString)
loadProfileString(profileString)
if (verbose)
console.log("Loading settings: " + settingsString + profileString);
console.log("Loading settings: " + settingsString + profileString)
}
function storeSettings(){
var settingsString = composeSettingsString();
var profileString = composeProfileString();
function storeSettings() {
var settingsString = composeSettingsString()
var profileString = composeProfileString()
storage.setSetting("_CURRENT_SETTINGS", settingsString);
storage.setSetting("_CURRENT_PROFILE", profileString);
storage.setSetting("_CURRENT_SETTINGS", settingsString)
storage.setSetting("_CURRENT_PROFILE", profileString)
if (verbose) {
console.log("Storing settings: " + settingsString);
console.log("Storing profile: " + profileString);
console.log("Storing settings: " + settingsString)
console.log("Storing profile: " + profileString)
}
}
function loadSettingsString(settingsString){
var settings = JSON.parse(settingsString);
function loadSettingsString(settingsString) {
var settings = JSON.parse(settingsString)
showTerminalSize = settings.showTerminalSize !== undefined ? settings.showTerminalSize : showTerminalSize
showTerminalSize = settings.showTerminalSize
!== undefined ? settings.showTerminalSize : showTerminalSize
fps = settings.fps !== undefined ? settings.fps: fps
windowScaling = settings.windowScaling !== undefined ? settings.windowScaling : windowScaling
fps = settings.fps !== undefined ? settings.fps : fps
windowScaling = settings.windowScaling
!== undefined ? settings.windowScaling : windowScaling
x = settings.x !== undefined ? settings.x : x
y = settings.y !== undefined ? settings.y : y
width = settings.width !== undefined ? settings.width : width
height = settings.height !== undefined ? settings.height : height
fontNames = settings.fontNames !== undefined ? settings.fontNames : fontNames
fontScaling = settings.fontScaling !== undefined ? settings.fontScaling : fontScaling
_frameReflections = settings.frameReflections !== undefined ? settings.frameReflections : _frameReflections;
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar;
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality
burnInQuality = settings.burnInQuality
!== undefined ? settings.burnInQuality : burnInQuality
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality;
burnInQuality = settings.burnInQuality !== undefined ? settings.burnInQuality : burnInQuality;
useCustomCommand = settings.useCustomCommand
!== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand
!== undefined ? settings.customCommand : customCommand
}
function loadProfileString(profileString){
var settings = JSON.parse(profileString);
function loadProfileString(profileString) {
var settings = JSON.parse(profileString)
_backgroundColor = settings.backgroundColor !== undefined ? settings.backgroundColor : _backgroundColor;
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor;
_backgroundColor = settings.backgroundColor
!== undefined ? settings.backgroundColor : _backgroundColor
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor
horizontalSync = settings.horizontalSync !== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering;
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise;
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor;
saturationColor = settings.saturationColor !== undefined ? settings.saturationColor : saturationColor;
screenCurvature = settings.screenCurvature !== undefined ? settings.screenCurvature : screenCurvature;
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine;
horizontalSync = settings.horizontalSync
!== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor
saturationColor = settings.saturationColor
!== undefined ? settings.saturationColor : saturationColor
screenCurvature = settings.screenCurvature
!== undefined ? settings.screenCurvature : screenCurvature
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine
burnIn = settings.burnIn !== undefined ? settings.burnIn : burnIn
bloom = settings.bloom !== undefined ? settings.bloom : bloom
frameName = settings.frameName !== undefined ? settings.frameName : frameName;
rasterization = settings.rasterization
!== undefined ? settings.rasterization : rasterization
rasterization = settings.rasterization !== undefined ? settings.rasterization : rasterization;
jitter = settings.jitter !== undefined ? settings.jitter : jitter
jitter = settings.jitter !== undefined ? settings.jitter : jitter;
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift;
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight
contrast = settings.contrast !== undefined ? settings.contrast : contrast
brightness = settings.brightness !== undefined ? settings.brightness : brightness
windowOpacity = settings.windowOpacity
!== undefined ? settings.windowOpacity : windowOpacity
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
brightness = settings.brightness !== undefined ? settings.brightness : brightness;
windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity;
fontNames[rasterization] = settings.fontName
!== undefined ? settings.fontName : fontNames[rasterization]
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth
fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
_margin = settings.margin !== undefined ? settings.margin : _margin
_frameMargin = settings.frameMargin !== undefined ? settings.frameMargin : _frameMargin
handleFontChanged();
blinkingCursor = settings.blinkingCursor !== undefined ? settings.blinkingCursor : blinkingCursor
handleFontChanged()
}
function storeCustomProfiles(){
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString());
function storeCustomProfiles() {
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString())
}
function loadCustomProfiles(){
var customProfileString = storage.getSetting("_CUSTOM_PROFILES");
if(customProfileString === undefined) customProfileString = "[]";
loadCustomProfilesString(customProfileString);
function loadCustomProfiles() {
var customProfileString = storage.getSetting("_CUSTOM_PROFILES")
if (customProfileString === undefined)
customProfileString = "[]"
loadCustomProfilesString(customProfileString)
}
function loadCustomProfilesString(customProfilesString){
var customProfiles = JSON.parse(customProfilesString);
for (var i=0; i<customProfiles.length; i++) {
var profile = customProfiles[i];
function loadCustomProfilesString(customProfilesString) {
var customProfiles = JSON.parse(customProfilesString)
for (var i = 0; i < customProfiles.length; i++) {
var profile = customProfiles[i]
if (verbose)
console.log("Loading custom profile: " + stringify(profile));
console.log("Loading custom profile: " + stringify(profile))
profilesList.append(profile);
profilesList.append(profile)
}
}
function composeCustomProfilesString(){
function composeCustomProfilesString() {
var customProfiles = []
for(var i=0; i<profilesList.count; i++){
var profile = profilesList.get(i);
if(profile.builtin) continue;
customProfiles.push({text: profile.text, obj_string: profile.obj_string, builtin: false})
for (var i = 0; i < profilesList.count; i++) {
var profile = profilesList.get(i)
if (profile.builtin)
continue
customProfiles.push({
"text": profile.text,
"obj_string": profile.obj_string,
"builtin": false
})
}
return stringify(customProfiles);
return stringify(customProfiles)
}
function loadProfile(index){
var profile = profilesList.get(index);
loadProfileString(profile.obj_string);
function loadProfile(index) {
var profile = profilesList.get(index)
loadProfileString(profile.obj_string)
}
function appendCustomProfile(name, profileString) {
profilesList.append({text: name, obj_string: profileString, builtin: false});
profilesList.append({
"text": name,
"obj_string": profileString,
"builtin": false
})
}
// PROFILES ///////////////////////////////////////////////////////////////
property ListModel profilesList: ListModel{
ListElement{
property ListModel profilesList: ListModel {
ListElement {
text: "Default Amber"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.65,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#ff8100","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.4,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.2483,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#ff8100",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.2483,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
builtin: true
}
ListElement{
text: "Default Green"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.45,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
ListElement {
text: "Monochrome Green"
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.0,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#0ccc68",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.0,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
builtin: true
}
ListElement{
text: "Default Scanlines"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"COMMODORE_PET","fontColor":"#00ff5b","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.14,"jitter":0.11,"burnIn":0.4,"staticNoise":0.05,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
ListElement {
text: "Green Scanlines"
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.6,
"brightness": 0.5,
"burnIn": 0.3,
"chromaColor": 0.5,
"contrast": 0.6,
"flickering": 0.1,
"fontColor": "#7cff4f",
"fontName": "PRO_FONT_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0.11,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0.5,
"screenCurvature": 0.3,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
builtin: true
}
ListElement{
ListElement {
text: "Default Pixelated"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0,"brightness":0.5,"flickering":0.2,"contrast":0.85,"fontName":"COMMODORE_PET","fontColor":"#ffffff","frameName":"ROUGH_BLACK_FRAME","glowingLine":0.2,"horizontalSync":0.2,"jitter":0,"burnIn":0.45,"staticNoise":0.19,"rasterization":2,"screenCurvature":0.05,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.4045,
"brightness": 0.6041,
"burnIn": 0.1024,
"chromaColor": 0.7517,
"contrast": 0.7473,
"flickering": 0.1962,
"fontColor": "#ffffff",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0,
"rasterization": 2,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
builtin: true
}
ListElement{
ListElement {
text: "Apple ]["
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.5,"brightness":0.5,"flickering":0.2,"contrast":0.85,"fontName":"APPLE_II","fontColor":"#2fff91","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.22,"horizontalSync":0.16,"jitter":0.1,"burnIn":0.65,"staticNoise":0.08,"rasterization":1,"screenCurvature":0.18,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0.3038,
"backgroundColor": "#000000",
"bloom": 0.5,
"brightness": 0.5,
"burnIn": 0.5017,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#00d56d",
"fontName": "APPLE_II",
"fontWidth": 1,
"glowingLine": 0.22,
"horizontalSync": 0.16,
"jitter": 0.1,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.099,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.2
}'
builtin: true
}
ListElement{
ListElement {
text: "Vintage"
obj_string: '{"ambientLight":0.5,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.9,"contrast":0.80,"fontName":"COMMODORE_PET","fontColor":"#00ff3e","frameName":"ROUGH_BLACK_FRAME","glowingLine":0.3,"horizontalSync":0.42,"jitter":0.4,"burnIn":0.75,"staticNoise":0.2,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0.5,
"backgroundColor": "#000000",
"bloom": 0.4983,
"brightness": 0.5014,
"burnIn": 0.4983,
"chromaColor": 0,
"contrast": 0.7473,
"flickering": 0.9,
"fontColor": "#00ff3e",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.3,
"horizontalSync": 0.42,
"jitter": 0.4,
"rasterization": 1,
"rbgShift": 0.2969,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.2969,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.5
}'
builtin: true
}
ListElement{
ListElement {
text: "IBM Dos"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.07,"contrast":0.85,"fontName":"IBM_DOS","fontColor":"#ffffff","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.13,"horizontalSync":0,"jitter":0.16,"burnIn":0.3,"staticNoise":0.03,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":1,"saturationColor":0,"rbgShift":0.35,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0.151,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.0469,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.0955,
"fontColor": "#ffffff",
"fontName": "IBM_DOS",
"fontWidth": 1,
"glowingLine": 0.1545,
"horizontalSync": 0,
"jitter": 0.1545,
"rasterization": 0,
"rbgShift": 0.3524,
"saturationColor": 0,
"screenCurvature": 0.4,
"staticNoise": 0.0503,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.2
}'
builtin: true
}
ListElement{
ListElement {
text: "IBM 3278"
obj_string: '{"ambientLight":0.1,"backgroundColor":"#000000","bloom":0.15,"brightness":0.5,"flickering":0,"contrast":0.85,"fontName":"IBM_3278","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0,"horizontalSync":0,"jitter":0,"burnIn":0.6,"staticNoise":0,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
obj_string: '{
"ambientLight": 0.1,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.6,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0,
"fontColor": "#0ccc68",
"fontName": "IBM_3278",
"fontWidth": 1,
"glowingLine": 0,
"horizontalSync": 0,
"jitter": 0,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.2,
"staticNoise": 0,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
builtin: true
}
ListElement{
text: "Transparent Green"
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.45,"brightness":0.5,"flickering":0.20,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"NO_FRAME","glowingLine":0.16,"horizontalSync":0.1,"jitter":0.20,"burnIn":0.25,"staticNoise":0.20,"rasterization":0,"screenCurvature":0.05,"windowOpacity":0.60,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
ListElement {
text: "Futuristic"
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.5017,
"brightness": 0.5014,
"burnIn": 0.0955,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#729fcf",
"fontName": "TERMINUS",
"fontWidth": 1,
"glowingLine": 0.1476,
"horizontalSync": 0,
"jitter": 0.099,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.4983,
"screenCurvature": 0,
"staticNoise": 0.0955,
"windowOpacity": 0.7,
"margin": 0.1,
"blinkingCursor": false,
"frameMargin": 0
}'
builtin: true
}
}
function getProfileIndexByName(name) {
for (var i = 0; i < profilesList.count; i++) {
if(profilesList.get(i).text === name)
return i;
if (profilesList.get(i).text === name)
return i
}
return -1;
return -1
}
Component.onCompleted: {
// Manage the arguments from the QML side.
var args = Qt.application.arguments;
var args = Qt.application.arguments
if (args.indexOf("--verbose") !== -1) {
verbose = true;
verbose = true
}
if (args.indexOf("--default-settings") === -1) {
loadSettings();
loadSettings()
}
loadCustomProfiles();
loadCustomProfiles()
var profileArgPosition = args.indexOf("--profile");
var profileArgPosition = args.indexOf("--profile")
if (profileArgPosition !== -1) {
var profileIndex = getProfileIndexByName(args[profileArgPosition + 1]);
var profileIndex = getProfileIndexByName(
args[profileArgPosition + 1])
if (profileIndex !== -1)
loadProfile(profileIndex);
loadProfile(profileIndex)
else
console.log("Warning: selected profile is not valid; ignoring it");
console.log("Warning: selected profile is not valid; ignoring it")
}
if (args.indexOf("--fullscreen") !== -1) {
fullscreen = true;
showMenubar = false;
fullscreen = true
showMenubar = false
}
if (args.indexOf("-T") !== -1) {
wintitle = args[args.indexOf("-T") + 1]
}
initializedSettings()
}
Component.onDestruction: {
storeSettings();
storeCustomProfiles();
//storage.dropSettings(); //DROPS THE SETTINGS!.. REMEMBER TO DISABLE ONCE ENABLED!!
storeSettings()
storeCustomProfiles()
// storage.dropSettings(); //DROPS THE SETTINGS!.. REMEMBER TO DISABLE ONCE ENABLED!!
}
// VARS ///////////////////////////////////////////////////////////////////
property Label _sampleLabel: Label {
text: "100%"
}

161
app/qml/BurnInEffect.qml Normal file
View File

@ -0,0 +1,161 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
let newTime = timeManager.time
if (newTime > lastUpdate) {
prevLastUpdate = lastUpdate
lastUpdate = newTime
}
item.source.scheduleUpdate()
}
function restartBlurSource() {
prevLastUpdate = timeManager.time
lastUpdate = prevLastUpdate
completelyUpdate()
}
sourceComponent: Item {
property alias source: burnInEffectSource
ShaderEffectSource {
id: burnInEffectSource
anchors.fill: parent
sourceItem: burnInShaderEffect
live: false
recursive: true
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
smooth: true
visible: false
Connections {
target: kterminal
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections {
target: appSettings
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: burnInShaderEffect
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
shaderLibrary.rgb2grey +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -1,51 +0,0 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string);
appSettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,9 +17,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
@ -28,47 +27,46 @@ RowLayout {
property alias name: check.text
property double value
property alias min_value: slider.minimumValue
property alias max_value: slider.maximumValue
property alias min_value: slider.from
property alias max_value: slider.to
property alias stepSize: slider.stepSize
signal newValue(real newValue);
signal newValue(real newValue)
id: setting_component
anchors.left: parent.left
anchors.right: parent.right
Layout.fillWidth: true
onValueChanged: {
check.checked = !(value == 0);
if(check.checked)
slider.value = value;
check.checked = !(value == 0)
if (check.checked)
slider.value = value
}
CheckBox{
CheckBox {
id: check
implicitWidth: 160
onClicked: {
if(!checked){
checked = false;
slider.enabled = false;
newValue(0);
if (!checked) {
checked = false
slider.enabled = false
newValue(0)
} else {
checked = true;
newValue(slider.value);
slider.enabled = true;
checked = true
newValue(slider.value)
slider.enabled = true
}
}
}
Slider{
Slider {
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
onValueChanged: {
newValue(value);
newValue(value)
}
}
SizedLabel {
anchors { top: parent.top; bottom: parent.bottom }
text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
text: Math.round(
((value - min_value) / (max_value - min_value)) * 100) + "%"
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,14 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Dialogs 1.1
Item {
id: rootItem
signal colorSelected (color color)
signal colorSelected(color color)
property color color
property string name
@ -35,15 +34,14 @@ Item {
visible: false
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (Qt.platform.os !== "osx") colorSelected(color)
onAccepted: if (Qt.platform.os === "osx") colorSelected(color)
onColorChanged: if (!appSettings.isMacOS) colorSelected(color)
onAccepted: if (appSettings.isMacOS) colorSelected(color)
}
Rectangle{
Rectangle {
anchors.fill: parent
radius: 10
color: rootItem.color
border.color: "black"
Glossy {}
Rectangle {
anchors.fill: parent
anchors.margins: parent.height * 0.25
@ -51,14 +49,14 @@ Item {
color: "white"
opacity: 0.5
}
Text{
Text {
anchors.centerIn: parent
z: parent.z + 1
text: name + ": " + rootItem.color
}
}
MouseArea{
MouseArea {
anchors.fill: parent
onClicked: colorDialog.visible = true;
onClicked: colorDialog.visible = true
}
}

View File

@ -1,5 +1,7 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,19 +19,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 1.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
// This component is simply a label with a predifined size.
// This component is simply a label with a predefined size.
// Used to improve alignment.
Item {
property alias text: textfield.text
Label {
id: textfield
Layout.minimumWidth: appSettings.labelWidth
width: appSettings.labelWidth
Label{
id: textfield
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,10 +17,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
QtObject {
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
@ -31,35 +30,44 @@ QtObject{
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 4.0
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -68,31 +76,31 @@ QtObject{
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
ListElement {
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.9
}
ListElement{
ListElement {
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
ListElement {
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.8
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,10 +17,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
QtObject {
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
@ -31,35 +30,44 @@ QtObject{
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 4.0
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -68,31 +76,31 @@ QtObject{
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
ListElement {
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
ListElement {
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
ListElement {
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 4.0
baseScaling: 3.5
fontWidth: 0.7
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,30 +17,27 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
QtObject {
property int selectedFontIndex
property real scaling
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont
? _font.pixelSize
: _font.pixelSize * scaling
property int pixelSize: lowResolutionFont ? _font.pixelSize : _font.pixelSize * scaling
property int lineSpacing: lowResolutionFont
? _font.lineSpacing
: pixelSize * _font.lineSpacing
property int lineSpacing: lowResolutionFont ? _font.lineSpacing : pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont
? _font.baseScaling * scaling
: 1.0
property real screenScaling: lowResolutionFont ? _font.baseScaling * scaling : 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
@ -48,19 +45,20 @@ QtObject{
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel{
ListElement{
property ListModel fontlist: ListModel {
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -69,8 +67,10 @@ QtObject{
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
@ -79,96 +79,116 @@ QtObject{
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.0
baseScaling: 3.3
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "ATARI_ST_SCALED"
text: "Atari ST (1985)"
source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
}
ListElement{
ListElement {
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 28
pixelSize: 27
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "PRO_FONT"
text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -176,26 +196,10 @@ QtObject{
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "ENVY_CODE_R"
text: "HD: Envy Code R (Modern)"
source: "fonts/modern-envy-code-r/Envy Code R.ttf"
lineSpacing: 0.1
pixelSize: 30
fontWidth: 1.0
lowResolutionFont: false
}
ListElement{
name: "MONACO"
text: "HD: Monaco (Modern)"
source: "fonts/modern-monaco/monaco.ttf"
lineSpacing: 0.1
pixelSize: 30
fontWidth: 1.0
lowResolutionFont: false
}
ListElement{
ListElement {
name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf"
@ -203,15 +207,46 @@ QtObject{
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
ListElement {
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270Medium.ttf"
source: "fonts/1971-ibm-3278/3270-Regular.ttf"
lineSpacing: 0.2
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
}
}
function convertToListElement(family) {
return {
"name": "System: " + family,
"text": qsTr("System: ") + family,
"source": "",
"lineSpacing": 0.1,
"pixelSize": 30,
"fontWidth": 1.0,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
}
}
}

View File

@ -1,21 +0,0 @@
import QtQuick 2.2
Rectangle {
anchors.centerIn: parent
width: parent.width - parent.border.width
height: parent.height - parent.border.width
radius:parent.radius - parent.border.width/2
smooth: true
border.width: parent.border.width/2
border.color: "#22FFFFFF"
gradient: Gradient {
GradientStop { position: 0; color: "#88FFFFFF" }
GradientStop { position: .1; color: "#55FFFFFF" }
GradientStop { position: .5; color: "#33FFFFFF" }
GradientStop { position: .501; color: "#11000000" }
GradientStop { position: .8; color: "#11FFFFFF" }
GradientStop { position: 1; color: "#55FFFFFF" }
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,14 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window{
Window {
id: insertnamedialog
width: 400
height: 100
@ -39,51 +38,53 @@ Window{
title: qsTr("Error")
visible: false
function showError(message){
text = message;
open();
function showError(message) {
text = message
open()
}
}
function validateName(name){
var profile_list = appSettings.profilesList;
function validateName(name) {
var profile_list = appSettings.profilesList
if (name === "")
return 1;
return 0;
return 1
return 0
}
ColumnLayout{
ColumnLayout {
anchors.margins: 10
anchors.fill: parent
RowLayout{
Label{text: qsTr("Name")}
TextField{
RowLayout {
Label {
text: qsTr("Name")
}
TextField {
id: namefield
Layout.fillWidth: true
Component.onCompleted: forceActiveFocus()
onAccepted: okbutton.clickAction()
}
}
RowLayout{
anchors.right: parent.right
anchors.bottom: parent.bottom
Button{
RowLayout {
Layout.alignment: Qt.AlignBottom | Qt.AlignRight
Button {
id: okbutton
text: qsTr("OK")
onClicked: clickAction()
function clickAction(){
var name = namefield.text;
switch(validateName(name)){
function clickAction() {
var name = namefield.text
switch (validateName(name)) {
case 1:
errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
break;
errorDialog.showError(
qsTr("The name you inserted is empty. Please choose a different one."))
break
default:
nameSelected(name);
close();
nameSelected(name)
close()
}
}
}
Button{
Button {
text: qsTr("Cancel")
onClicked: close()
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,77 +19,108 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QMLTermWidget 1.0
import "menus"
import "utils.js" as Utils
Item{
id: terminalContainer
property size virtualResolution: Qt.size(kterminal.width, kterminal.height)
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource
property ShaderEffectSource blurredSource: blurredSourceLoader.item
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
property alias title: ksession.title
property alias kterminal: kterminal
anchors.leftMargin: frame.displacementLeft * appSettings.windowScaling
anchors.rightMargin: frame.displacementRight * appSettings.windowScaling
anchors.topMargin: frame.displacementTop * appSettings.windowScaling
anchors.bottomMargin: frame.displacementBottom * appSettings.windowScaling
//Parameters for the burnIn effect.
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real motionBlurCoefficient: 1.0 / (fps * burnInFadeTime)
property real _minBurnInFadeTime: 0.16
property real _maxBurnInFadeTime: 1.6
property size terminalSize: kterminal.terminalSize
property size fontMetrics: kterminal.fontMetrics
// Manage copy and paste
Connections{
Connections {
target: copyAction
onTriggered: kterminal.copyClipboard();
onTriggered: {
kterminal.copyClipboard()
}
}
Connections{
Connections {
target: pasteAction
onTriggered: kterminal.pasteClipboard()
onTriggered: {
kterminal.pasteClipboard()
}
}
//When settings are updated sources need to be redrawn.
Connections{
Connections {
target: appSettings
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
onFontScalingChanged: {
terminalContainer.updateSources()
}
onFontWidthChanged: {
terminalContainer.updateSources()
}
}
Connections{
Connections {
target: terminalContainer
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
onWidthChanged: {
terminalContainer.updateSources()
}
onHeightChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalWindow
onActiveChanged: {
kterminal.forceActiveFocus()
}
}
function updateSources() {
kterminal.update();
kterminal.update()
}
QMLTermWidget {
id: kterminal
width: Math.floor(parent.width / (screenScaling * fontWidth))
height: Math.floor(parent.height / screenScaling)
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.totalMargin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
session: QMLTermSession {
id: ksession
@ -114,14 +145,10 @@ Item{
}
}
FontLoader{ id: fontLoader }
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth){
fontLoader.source = fontSource;
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize;
font.family = fontLoader.name;
font.family = fontFamily;
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
@ -129,14 +156,19 @@ Item{
kterminal.lineSpacing = lineSpacing;
}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChange);
function startSession() {
appSettings.initializedSettings.disconnect(startSession);
// Retrieve the variable set in main.cpp if arguments are passed.
if (defaultCmd) {
ksession.setShellProgram(defaultCmd);
ksession.setArgs(defaultCmdArgs);
} else if (!defaultCmd && Qt.platform.os === "osx") {
} else if (appSettings.useCustomCommand) {
var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1));
} else if (!defaultCmd && appSettings.isMacOS) {
// OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]);
}
@ -147,35 +179,32 @@ Item{
ksession.startShellProgram();
forceActiveFocus();
}
}
Component {
id: linuxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{}
MenuItem{action: fullscreenAction}
MenuItem{action: showMenubarAction}
MenuSeparator{visible: !appSettings.showMenubar}
CRTMainMenuBar{visible: !appSettings.showMenubar}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
appSettings.handleFontChanged()
}
}
Component {
id: osxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
}
id: shortContextMenu
ShortContextMenu { }
}
Component {
id: fullContextMenu
FullContextMenu { }
}
Loader {
id: menuLoader
sourceComponent: (Qt.platform.os === "osx" ? osxContextMenu : linuxContextMenu)
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea{
MouseArea {
property real margin: appSettings.totalMargin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
@ -209,131 +238,42 @@ Item{
}
function correctDistortion(x, y){
x = x / width;
y = y / height;
x = (x - margin) / width;
y = (y - margin) / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature;
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth),
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight))
}
}
ShaderEffectSource{
id: kterminalSource
sourceItem: kterminal
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
wrapMode: ShaderEffectSource.Repeat
visible: false
textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
}
Loader{
id: blurredSourceLoader
asynchronous: true
active: burnIn !== 0
sourceComponent: ShaderEffectSource{
property bool updateBurnIn: false
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: updateBurnIn ? mainShader : null
ignoreUnknownSignals: false
onTimeChanged: _blurredSourceEffect.scheduleUpdate();
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInFadeTime * 1000 * 1.1
running: true
onTriggered: _blurredSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
_blurredSourceEffect.scheduleUpdate();
_blurredSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: _blurredSourceEffect.restartBlurSource();
onTerminalFontChanged: _blurredSourceEffect.restartBlurSource();
onRasterizationChanged: _blurredSourceEffect.restartBlurSource();
onBurnInQualityChanged: _blurredSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: _blurredSourceEffect.restartBlurSource();
}
}
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
}
Loader{
id: blurredTerminalLoader
Item {
id: burnInContainer
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: appSettings.lowResolutionFont
? kterminal.width * Math.max(1, burnInScaling)
: kterminal.width * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.height * Math.max(1, burnInScaling)
: kterminal.height * scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
active: burnIn !== 0
asynchronous: true
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: motionBlurCoefficient
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(blurCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, rgb2grey(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
BurnInEffect {
id: burnInEffect
}
}
}

View File

@ -0,0 +1,159 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox {
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text
}
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 4
Label {
text: qsTr("Effects FPS")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
from = 0
to = 60
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60
enabled = true
}
}
SizedLabel {
text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")
}
Label {
text: qsTr("Texture Quality")
}
Slider {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.windowScaling = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling
enabled = true
}
}
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
Label {
text: qsTr("Bloom Quality")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: if (enabled)
appSettings.bloomQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.bloomQuality
enabled = true
}
}
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
Label {
text: qsTr("BurnIn Quality")
}
Slider {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.burnInQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.burnInQuality
enabled = true
}
}
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,69 +17,70 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
Tab{
GroupBox{
ColumnLayout {
spacing: 2
GroupBox {
title: qsTr("Effects")
anchors.fill: parent
ColumnLayout{
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
spacing: 2
CheckableSlider{
CheckableSlider {
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom
}
CheckableSlider{
CheckableSlider {
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn
}
CheckableSlider{
CheckableSlider {
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise
}
CheckableSlider{
CheckableSlider {
name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue
value: appSettings.jitter
}
CheckableSlider{
CheckableSlider {
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue;
onNewValue: appSettings.glowingLine = newValue
value: appSettings.glowingLine
}
CheckableSlider{
CheckableSlider {
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature;
onNewValue: appSettings.screenCurvature = newValue
value: appSettings.screenCurvature
}
CheckableSlider{
CheckableSlider {
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue;
onNewValue: appSettings.ambientLight = newValue
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider{
CheckableSlider {
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering;
onNewValue: appSettings.flickering = newValue
value: appSettings.flickering
}
CheckableSlider{
CheckableSlider {
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
onNewValue: appSettings.horizontalSync = newValue
value: appSettings.horizontalSync
}
CheckableSlider{
CheckableSlider {
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
enabled: appSettings.chromaColor !== 0
onNewValue: appSettings.rbgShift = newValue
value: appSettings.rbgShift
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,185 +17,252 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.4
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
anchors {left: parent.left; right: parent.right}
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
TableView {
id: profilesView
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
ListView {
id: profilesView
Layout.fillWidth: true
Layout.fillHeight: true
model: appSettings.profilesList
clip: true
delegate: Rectangle {
width: label.width
height: label.height
color: (index == profilesView.currentIndex) ? palette.highlight : palette.base
Label {
id: label
text: appSettings.profilesList.get(index).text
MouseArea {
anchors.fill: parent
onClicked: profilesView.currentIndex = index
onDoubleClicked: appSettings.loadProfile(index)
}
}
}
}
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: false
Button {
Layout.fillWidth: true
anchors { top: parent.top; bottom: parent.bottom; }
model: appSettings.profilesList
headerVisible: false
TableViewColumn {
title: qsTr("Profile")
role: "text"
width: parent.width * 0.5
}
onActivated: {
appSettings.loadProfile(row);
text: qsTr("Save")
onClicked: {
insertname.profileName = ""
insertname.show()
}
}
ColumnLayout {
anchors { top: parent.top; bottom: parent.bottom }
Layout.fillWidth: false
Button{
Layout.fillWidth: true
text: qsTr("New")
onClicked: {
insertname.profileName = "";
insertname.show()
}
Button {
Layout.fillWidth: true
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = currentIndex
if (index >= 0)
appSettings.loadProfile(index)
}
Button{
Layout.fillWidth: true
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = profilesView.currentRow;
if (index >= 0)
appSettings.loadProfile(index);
}
}
Button {
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex)
profilesView.selection.clear()
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0
profilesView.model = appSettings.profilesList
}
Button{
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex);
profilesView.selection.clear();
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0;
profilesView.model = appSettings.profilesList;
}
Item {
// Spacing
Layout.fillHeight: true
}
Button {
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true
fileDialog.callBack = function (url) {
loadFile(url)
}
fileDialog.open()
}
Item {
// Spacing
Layout.fillHeight: true
}
Button{
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true;
fileDialog.callBack = function (url) {loadFile(url);};
fileDialog.open();
}
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url);
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url)
var profileObject = JSON.parse(fileIO.read(url));
var name = profileObject.name;
var profileObject = JSON.parse(fileIO.read(url))
var name = profileObject.name
if (!name)
throw "Profile doesn't have a name";
if (!name)
throw "Profile doesn't have a name"
delete profileObject.name;
var version = profileObject.version
!== undefined ? profileObject.version : 1
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT."
appSettings.appendCustomProfile(name, JSON.stringify(profileObject));
} catch (err) {
console.log(err);
messageDialog.text = qsTr("There has been an error reading the file.")
messageDialog.open();
}
}
}
Button{
property alias currentIndex: profilesView.currentRow
delete profileObject.name
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false;
fileDialog.callBack = function (url) {storeFile(url);};
fileDialog.open();
}
function storeFile(url) {
try {
var urlString = url.toString();
// Fix the extension if it's missing.
var extension = urlString.substring(urlString.length - 5, urlString.length);
var urlTail = (extension === ".json" ? "" : ".json");
url += urlTail;
if (true)
console.log("Storing file: " + url);
var profileObject = appSettings.profilesList.get(currentIndex);
var profileSettings = JSON.parse(profileObject.obj_string);
profileSettings["name"] = profileObject.text;
var result = fileIO.write(url, JSON.stringify(profileSettings, undefined, 2));
if (!result)
throw "The file could not be written.";
} catch (err) {
console.log(err);
messageDialog.text = qsTr("There has been an error storing the file.")
messageDialog.open();
}
appSettings.appendCustomProfile(name,
JSON.stringify(
profileObject))
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open()
}
}
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog{
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name, appSettings.composeProfileString());
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close();
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
Button {
property alias currentIndex: profilesView.currentIndex
sourceComponent: FileDialog{
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl);
}
Layout.fillWidth: true
onSelectExistingChanged: reload()
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false
fileDialog.callBack = function (url) {
storeFile(url)
}
fileDialog.open()
}
function storeFile(url) {
try {
var urlString = url.toString()
function open() {
item.open();
}
// Fix the extension if it's missing.
var extension = urlString.substring(
urlString.length - 5, urlString.length)
var urlTail = (extension === ".json" ? "" : ".json")
url += urlTail
function reload() {
active = false;
active = true;
if (true)
console.log("Storing file: " + url)
var profileObject = appSettings.profilesList.get(
currentIndex)
var profileSettings = JSON.parse(
profileObject.obj_string)
profileSettings["name"] = profileObject.text
profileSettings["version"] = appSettings.profileVersion
var result = fileIO.write(url, JSON.stringify(
profileSettings,
undefined, 2))
if (!result)
throw "The file could not be written."
} catch (err) {
console.log(err)
messageDialog.text = qsTr(
"There has been an error storing the file.")
messageDialog.open()
}
}
}
}
}
}
GroupBox {
title: qsTr("Screen")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Brightness")
}
SimpleSlider {
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label {
text: qsTr("Contrast")
}
SimpleSlider {
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label {
text: qsTr("Margin")
}
SimpleSlider {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
}
Label {
text: qsTr("Opacity")
visible: !appSettings.isMacOS
}
SimpleSlider {
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
visible: !appSettings.isMacOS
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog {
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name,
appSettings.composeProfileString())
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close()
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
sourceComponent: FileDialog {
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl)
}
onSelectExistingChanged: reload()
function open() {
item.open()
}
function reload() {
active = false
active = true
}
}
}

View File

@ -1,135 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("General")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0;
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
minimumValue = 0;
maximumValue = 60;
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60;
enabled = true;
}
}
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: if (enabled) appSettings.windowScaling = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling;
enabled = true;
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: if (enabled) appSettings.bloomQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.bloomQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("BurnIn")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: blurQualityContainer
anchors.fill: parent
Label{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: burnInSlider
onValueChanged: if (enabled) appSettings.burnInQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.burnInQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
CheckBox{
checked: appSettings._frameReflections
text: qsTr("Frame Reflections")
onCheckedChanged: appSettings._frameReflections = checked
}
}
}
}

View File

@ -1,94 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: appSettings.framesList
currentIndex: appSettings.framesIndex
onActivated: {
appSettings.frameName = appSettings.framesList.get(index).name;
}
function updateIndex(){
var name = appSettings.frameName;
var index = appSettings.getFrameIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Component.onCompleted: updateIndex();
Connections {
target: appSettings
onFrameNameChanged: framescombobox.updateIndex();
}
}
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,125 +17,154 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.1
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
property var rasterization: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")][appSettings.rasterization]
title: qsTr("Font" + "(" + rasterization + ")")
anchors { left: parent.left; right: parent.right }
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
onActivated: {
var name = appSettings.fontlist.get(index).name;
appSettings.fontNames[appSettings.rasterization] = name;
appSettings.handleFontChanged();
}
function updateIndex(){
var name = appSettings.fontNames[appSettings.rasterization];
var index = appSettings.getIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Connections{
target: appSettings
onTerminalFontChanged: fontChanger.updateIndex();
}
Component.onCompleted: updateIndex();
ColumnLayout {
GroupBox {
title: qsTr("Font")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Rasterization")
}
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
Label{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: if(enabled) appSettings.fontScaling = value
stepSize: 0.05
enabled: false // Another trick to fix initial bad behavior.
Component.onCompleted: {
minimumValue = appSettings.minimumFontScaling;
maximumValue = appSettings.maximumFontScaling;
value = appSettings.fontScaling;
enabled = true;
}
Connections{
target: appSettings
onFontScalingChanged: fontScalingChanger.value = appSettings.fontScaling;
}
}
SizedLabel{
text: Math.round(fontScalingChanger.value * 100) + "%"
}
Label {
text: qsTr("Name")
}
ComboBox {
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
textRole: "text"
onActivated: {
var name = appSettings.fontlist.get(index).name
appSettings.fontNames[appSettings.rasterization] = name
appSettings.handleFontChanged()
}
function updateIndex() {
var name = appSettings.fontNames[appSettings.rasterization]
var index = appSettings.getIndexByName(name)
if (index !== undefined)
currentIndex = index
}
Connections {
target: appSettings
onTerminalFontChanged: {
fontChanger.updateIndex()
}
}
Label{ text: qsTr("Font Width") }
RowLayout{
Component.onCompleted: updateIndex()
}
Label {
text: qsTr("Scaling")
}
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value;
value: appSettings.fontWidth
stepSize: 0.05
Component.onCompleted: {
// This is needed to avoid unnecessary chnaged events.
minimumValue = 0.5;
maximumValue = 1.5;
}
}
SizedLabel{
text: Math.round(widthChanger.value * 100) + "%"
}
id: fontScalingChanger
onValueChanged: appSettings.fontScaling = value
value: appSettings.fontScaling
stepSize: 0.05
from: appSettings.minimumFontScaling
to: appSettings.maximumFontScaling
}
SizedLabel {
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label {
text: qsTr("Font Width")
}
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value
value: appSettings.fontWidth
stepSize: 0.05
from: 0.5
to: 1.5
}
SizedLabel {
text: Math.round(widthChanger.value * 100) + "%"
}
}
}
GroupBox{
title: qsTr("Colors")
anchors { left: parent.left; right: parent.right }
ColumnLayout{
anchors.fill: parent
ColumnLayout{
Layout.fillWidth: true
CheckableSlider{
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
}
CheckableSlider{
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
}
GroupBox {
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
GroupBox {
title: qsTr("Colors")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
ColumnLayout {
Layout.fillWidth: true
CheckableSlider {
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
}
RowLayout{
CheckableSlider {
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
}
RowLayout {
Layout.fillWidth: true
ColorButton {
name: qsTr("Font")
height: 50
Layout.fillWidth: true
ColorButton{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color;
color: appSettings._fontColor
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color;
color: appSettings._backgroundColor
}
onColorSelected: appSettings._fontColor = color
color: appSettings._fontColor
}
ColorButton {
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color
color: appSettings._backgroundColor
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,52 +19,57 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.1
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.1
Window {
id: settings_window
title: qsTr("Settings")
width: 580
height: 400
width: 640
height: 640
property int tabmargins: 15
TabView{
id: tabView
anchors.fill: parent
anchors.margins: 10
SettingsGeneralTab{
id: generalTab
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
Item {
anchors { fill: parent; margins: tabmargins }
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
text: qsTr("General")
}
TabButton {
text: qsTr("Terminal")
}
TabButton {
text: qsTr("Effects")
}
TabButton {
text: qsTr("Advanced")
}
}
SettingsScreenTab{
id: screenTab
title: qsTr("Screen")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab{
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab{
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsPerformanceTab{
id: performanceTab
title: qsTr("Performance")
anchors.fill: parent
anchors.margins: tabmargins
Frame {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
}
StackLayout {
anchors.fill: parent
currentIndex: bar.currentIndex
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
}
}
}

91
app/qml/ShaderLibrary.qml Normal file
View File

@ -0,0 +1,91 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
(appSettings.rasterization === appSettings.no_rasterization ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -23,311 +23,491 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils
ShaderEffect {
Item {
property ShaderEffectSource source
property ShaderEffectSource blurredSource
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real burnIn: appSettings.burnIn
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real jitter: appSettings.jitter * 0.007
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
property real chromaColor: appSettings.chromaColor
property real screenCurvature: appSettings.screenCurvature
property real glowingLine: appSettings.glowingLine * 0.2
property real ambientLight: appSettings.ambientLight * 0.2
property real chromaColor: appSettings.chromaColor;
property size virtualResolution
property size screenResolution
property real rbgShift: appSettings.rbgShift * 0.2
property real _screenDensity: Math.min(
screenResolution.width / virtualResolution.width,
screenResolution.height / virtualResolution.height
)
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync * 0.5
ShaderEffect {
id: dynamicShader
property bool frameReflections: appSettings.frameReflections
property ShaderLibrary shaderLibrary: ShaderLibrary { }
property real disp_top: (frame.displacementTop * appSettings.windowScaling) / height
property real disp_bottom: (frame.displacementBottom * appSettings.windowScaling) / height
property real disp_left: (frame.displacementLeft * appSettings.windowScaling) / width
property real disp_right: (frame.displacementRight * appSettings.windowScaling) / width
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property real screen_brightness: appSettings.brightness * 1.5 + 0.5
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
// This is the average value of the abs(sin) function. Needed to avoid aliasing.
readonly property real absSinAvg: 0.63661828335466886
property size rasterizationSmooth: Qt.size(
Utils.clamp(2.0 * virtual_resolution.width / (width * devicePixelRatio), 0.0, 1.0),
Utils.clamp(2.0 * virtual_resolution.height / (height * devicePixelRatio), 0.0, 1.0))
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
property real dispX
property real dispY
property size virtual_resolution
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property alias time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
property size virtualResolution: parent.virtualResolution
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
blending: false
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0
//Smooth random texture used for flickering effect.
Image{
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource{
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
anchors.fill: parent
blending: false
uniform highp float disp_left;
uniform highp float disp_right;
uniform highp float disp_top;
uniform highp float disp_bottom;
//Smooth random texture used for flickering effect.
Image {
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource {
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
varying highp vec2 qt_TexCoord0;" +
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSync;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
varying highp vec2 qt_TexCoord0;" +
"
void main() {
qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSync;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
fragmentShader: "
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
uniform highp vec2 virtual_resolution;
uniform highp vec2 rasterizationSmooth;
uniform highp float dispX;
uniform highp float dispY;" +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(burnIn !== 0 ? "
uniform sampler2D blurredSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0 || rbgShift)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp float jitter;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSync;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
uniform sampler2D screenBuffer;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
"highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));
result *= mix(val, " + absSinAvg + ", rasterizationSmooth.y);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));
result *= mix(val, " + absSinAvg + ", rasterizationSmooth.x);" : "") + "
uniform highp vec2 virtualResolution;
uniform lowp float rasterizationIntensity;\n" +
return result;
}
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(displayTerminalFrame ? "
uniform lowp sampler2D frameSource;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSync;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
shaderLibrary.min2 +
shaderLibrary.rgb2grey +
shaderLibrary.rasterizationShader +
(staticNoise ? "
float noise = staticNoise;" : "") +
"
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
}
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 staticCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
:"
vec2 staticCoords = qt_TexCoord0;") +
vec2 barrel(vec2 v, vec2 cc) {" +
"vec2 coords = staticCoords;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitter;"
: "vec2 txt_coords = coords;") +
" return outColor;
}" +
"float color = 0.0;" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(blurredSource, txt_coords);
txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
: "") +
"vec2 coords = qt_TexCoord0;" +
"float greyscale_color = rgb2grey(txt_color) + color;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(chromaColor !== 0 ?
(rbgShift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rbgShift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rbgShift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
"vec3 mixedColor = mix(fontColor.rgb, txt_color * fontColor.rgb, chromaColor);
vec3 finalBackColor = mix(backgroundColor.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, fontColor.rgb, color).rgb;"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
: "") +
"finalColor *= getScanlineIntensity(coords);" +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;" +
(chromaColor !== 0 ?
"bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);"
:
"bloomColor = fontColor.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom * bloomAlpha;"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
"finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x);
finalColor *= smoothstep(-dispY, 0.0, staticCoords.y) - smoothstep(1.0, 1.0 + dispY, staticCoords.y);" +
"float color = 0.0001;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
"gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
"}"
(glowingLine !== 0 ? "
color += randomPass(coords * virtualResolution) * glowingLine;" : "") +
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
"txt_color += fontColor.rgb * vec3(color);" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
"vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(displayTerminalFrame ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
shaderLibrary.min2 +
shaderLibrary.sum2 +
shaderLibrary.rgb2grey +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
shaderLibrary.rasterizationShader +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,9 +17,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
@ -27,18 +26,18 @@ import "Components"
RowLayout {
property alias value: slider.value
property alias stepSize: slider.stepSize
property alias minimumValue: slider.minimumValue
property alias maximumValue: slider.maximumValue
property alias minimumValue: slider.from
property alias maximumValue: slider.to
property real maxMultiplier: 100
id: setting_component
spacing: 10
Slider{
Slider {
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
}
SizedLabel{
SizedLabel {
text: Math.round(value * maxMultiplier) + "%"
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,12 +17,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Rectangle{
Rectangle {
property size terminalSize
property real topOpacity: 0.6
width: textSize.width * 2
height: textSize.height * 2
radius: 5
@ -31,17 +31,21 @@ Rectangle{
color: "black"
opacity: sizetimer.running ? 0.6 : 0.0
Behavior on opacity{NumberAnimation{duration: 200}}
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
onTerminalSizeChanged: sizetimer.restart()
Text{
Text {
id: textSize
anchors.centerIn: parent
color: "white"
text: terminalSize.width + "x" + terminalSize.height
}
Timer{
Timer {
id: sizetimer
interval: 1000
running: false

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -22,10 +22,12 @@ import QtQuick 2.2
import QtQuick.LocalStorage 2.0
QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMinorVersion: "1.0"
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm", "1.0", "StorageDatabase", 100000);
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000)
}
function initialize() {
@ -33,43 +35,47 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)');
});
}
)
initialized = true;
initialized = true
}
function setSetting(setting, value) {
if(!initialized) initialize();
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
res = "OK";
} else {
} else {
res = "Error";
}
}
);
}
}
)
// The function returns OK if it was successful, or Error if it wasn't
return res;
return res
}
function getSetting(setting) {
if(!initialized) initialize();
var db = getDatabase();
var res="";
db.transaction(function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
})
return res
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
}
)
return res
}
function dropSettings(){
@ -77,6 +83,7 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('DROP TABLE settings');
});
}
)
}
}

View File

@ -1,64 +1,73 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
ShaderTerminal{
ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
blending: false
source: terminal.mainSource
blurredSource: terminal.blurredSource
dispX: (12 / width) * appSettings.windowScaling
dispY: (12 / height) * appSettings.windowScaling
virtual_resolution: terminal.virtualResolution
burnInEffect: terminal.burnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
)
Loader{
id: frame
anchors.fill: parent
property real displacementLeft: item ? item.displacementLeft : 0
property real displacementTop: item ? item.displacementTop : 0
property real displacementRight: item ? item.displacementRight : 0
property real displacementBottom: item ? item.displacementBottom : 0
asynchronous: true
visible: status === Loader.Ready
z: 2.1
source: appSettings.frameSource
TimeManager {
id: timeManager
enableTimer: terminalWindow.visible
}
PreprocessedTerminal{
PreprocessedTerminal {
id: terminal
anchors.fill: parent
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader{
Loader {
id: bloomEffectLoader
active: appSettings.bloom
asynchronous: true
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{
radius: Utils.lint(16, 48, appSettings.bloomQuality * appSettings.windowScaling);
sourceComponent: FastBlur {
radius: Utils.lint(16, 64, appSettings.bloomQuality)
source: terminal.mainSource
transparentBorder: true
}
}
Loader{
Loader {
id: bloomSourceLoader
active: appSettings.bloom !== 0
asynchronous: true
sourceComponent: ShaderEffectSource{
sourceComponent: ShaderEffectSource {
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
hideSource: true
@ -68,65 +77,4 @@ ShaderTerminal{
}
bloomSource: bloomSourceLoader.item
// This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future
// we need to store another fullScreen channel this might be handy.
// ShaderEffect {
// id: rasterizationEffect
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// uniform highp float dispX;
// uniform highp float dispY;
// uniform mediump float outColor;
// highp float getScanlineIntensity(vec2 coords) {
// highp float result = 1.0;" +
// (appSettings.rasterization != appSettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (appSettings.rasterization == appSettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "highp float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "color *= outColor + smoothstep(0.00, dispX, qt_TexCoord0.x) * (1.0 - outColor);" +
// "color *= outColor + smoothstep(0.00, dispY, qt_TexCoord0.y) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispX, 1.00, qt_TexCoord0.x)) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispY, 1.00, qt_TexCoord0.y)) * (1.0 - outColor);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// rasterizationSource: ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationEffect
// hideSource: true
// smooth: true
// wrapMode: ShaderEffectSource.ClampToEdge
// visible: false
// }
}

104
app/qml/TerminalFrame.qml Normal file
View File

@ -0,0 +1,104 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#fff"
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
)
ShaderLibrary {
id: shaderLibrary
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float screenShadowCoeff;
uniform lowp float frameShadowCoeff;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 margin;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
" +
shaderLibrary.max2 +
shaderLibrary.min2 +
shaderLibrary.prod2 +
shaderLibrary.sum2 +
"
vec2 positiveLog(vec2 x) {
return clamp(log(x), vec2(0.0), vec2(100.0));
}
void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords) * (vec2(1.0) + margin * 2.0) - margin;
vec2 vignetteCoords = staticCoords * (1.0 - staticCoords.yx);
float vignette = pow(prod2(vignetteCoords) * 15.0, 0.25);
vec3 color = frameColor.rgb * vec3(1.0 - vignette);
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = max(sqrt(frameShadow), 0.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);
alpha *= mix(1.0, 0.9, frameShadow);
float screenShadow = 1.0 - prod2(positiveLog(coords * screenShadowCoeff + vec2(1.0)) * positiveLog(-coords * screenShadowCoeff + vec2(screenShadowCoeff + 1.0)));
alpha = max(0.8 * screenShadow, alpha);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,10 +17,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Timer{
Timer {
default property bool enableTimer: false
property real time

Binary file not shown.

View File

@ -1,13 +1,49 @@
Copyright (c) 2011-2012, Ricardo Banffy.
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.
Copyright (c) 1990, Jeff Sparkes.
Copyright (c) 1989, Georgia Tech Research Corporation (GTRC), Atlanta, GA 30332.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of Ricardo Banffy, Paul Mattes, Don Russell, Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES AND GTRC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The Debian Logo glyph is based on the Debian Open Use Logo and is
Copyright (c) 1999 Software in the Public Interest, Inc., and it is
incorporated here under the terms of the Creative Commons
Attribution-ShareAlike 3.0 Unported License. The logo is released
under the terms of the GNU Lesser General Public License, version 3 or
any later version, or, at your option, of the Creative Commons
Attribution-ShareAlike 3.0 Unported License.
Ubuntu, the Ubuntu logo and the Circle of Friends symbol are
registered trademarks of Canonical Ltd.
The Fontforge SFD font description file is optionally licensed under
the SIL Open Font License v1.1 with no Reserved Font Name. This
license is available with a FAQ at http://scripts.sil.org/OFL.

View File

@ -1,73 +1,121 @@
3270font: A font for the nostalgic
==================================
https://github.com/rbanffy/3270font
![Screenshot](https://raw.github.com/wiki/rbanffy/3270font/emacs.png)
![Travis-CI](https://api.travis-ci.org/rbanffy/3270font.svg)
![Screenshot](https://raw.githubusercontent.com/wiki/rbanffy/3270font/emacs.png)
![Sample](https://raw.githubusercontent.com/wiki/rbanffy/3270font/3270Medium_sample.png)
A little bit of history
-----------------------
This font is derived from the x3270 font, which, in turn, was translated
from the one in Georgia Tech's 3270tool, which was itself hand-copied
from a 3270 terminal. I built it because I felt terminals deserve to be
pretty. The .sfd font file contains a x3270 bitmap font that was used
for guidance.
This font is derived from the x3270 font, which, in turn, was
translated from the one in Georgia Tech's 3270tool, which was itself
hand-copied from a 3270 series terminal. I built it because I felt
terminals deserve to be pretty. The .sfd font file contains a x3270
bitmap font that was used for guidance.
![Using with the Cathode terminal program]
(https://raw.github.com/wiki/rbanffy/3270font/cathode.png)
![Using with the cool-old-tern (now cool-retro-term) terminal program](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cool-retro-term.png)
Getting it
----------
If you are running Debian or Ubuntu and you don't want to mess with
building your font files, you can simply `apt-get install fonts-3270`
(It's available from the Debian
(https://packages.debian.org/sid/fonts/fonts-3270) and Ubuntu
(http://packages.ubuntu.com/zesty/fonts-3270) package repos at
https://packages.debian.org/sid/fonts/fonts-3270 and
http://packages.ubuntu.com/xenial/fonts/fonts-3270, although the
packaged version may not be the latest version, but it's good enough for
most purposes. For those who don't have the luxury of a proper
system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are
available for download on
http://s3.amazonaws.com/3270font/3270_fonts_4cfe95c.zip (although this
URL may not always reflect the latest version).
![ASCII is so 60's](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cyrillic.png)
The format
----------
This font was built with FontForge. You'll need it if you want to
generate fonts for your platform. On most civilized operating systems,
you can simply `apt-get install fontforge`, `yum install fontforge` or
even `port install fontforge`. On others, you may need to grab your copy
from http://fontforge.org/. I encourage you to drop by and read the
tutorials.
The "source" file is edited using FontForge. You'll need it if you want
to generate fonts for your platform. On most civilized operating
systems, you can simply `apt-get install fontforge`, `yum install
fontforge` or even `port install fontforge`. On others, you may need to
grab your copy from http://fontforge.org/. I encourage you to drop by
and read the tutorials.
![Powerline-shell compatible!]
(https://raw.github.com/wiki/rbanffy/3270font/powerline.png)
![Powerline-shell compatible!](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png)
Adobe Type 1, TTF, OTF and WOFF versions are available for download on
http://s3.amazonaws.com/rbanffy/3270_fonts.zip for those who would just
like to use them.
![Using it on OSX (don't forget to turn antialiasing on)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
![Using it on OSX]
(https://raw.github.com/wiki/rbanffy/3270font/osx_terminal.png)
If you are running Windows, you'll probably need something like
Cygwin, but, in the end, the font works correctly (with some very
minor hinting issues).
Generating derived files
------------------------
![Works on Windows](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/windows_7.png)
Generating usable font files
----------------------------
The easiest way to generate the font files your computer can use is to
run `make all` (if you are running Ubuntu or Debian, `make install` will
install them too). Using `make help` will offer a handy list of options.
The script `generate_derived.pe` calls FontForge and generates
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling and its corresponding PostScript, TTF,
OTF and WOFF versions.
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling (or cropping - we need to fix that) and
its corresponding PostScript, TTF, OTF and WOFF versions.
![For your favorite editor](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/symbols.png)
Contributing
------------
I don't think GitHub's pull-request mechanism is FontForge-friendly. If
you want to contribute (there are a lot of missing glyphs, such as the
APL set and most non-latin alphabets which most likely were never built
into 3270 terminals), get in touch and we will figure out how to do it
right.
I fear GitHub's pull-request mechanism may not be very
FontForge-friendly. If you want to contribute (there are a lot of
missing glyphs, such as most non-latin alphabets which most likely were
never built into 3270 terminals), the best workflow would probably be to
add the encoding slots (if needed), add/make the changes, remove the
unchanged glyphs and save it as a different file. If, in doubt, get in
touch and we will figure out how to do it right.
Preserving history
------------------
I regard the history of electronic computing a very important part of
our civilization's history. Consider donating to entities that help
preserve it, such as the Computer History Museum
(http://www.computerhistory.org/), the IT History Society
(http://ithistory.org/) and many others around the world. If you have a
historically significant piece of technology in your closet or garage,
consider contacting a local technology or industrial-design-oriented
museum for advice.
In order to generate the sample image and the grids for FontForge,
you'll need a Python 3 environment with PIL or pillow installed. The
requirements.txt file lists everything you need to do it.
Known problems
--------------
I have received errors when installing the OTF, TTF, and PFM fonts on
Windows 7 and 8 (didn't try others).
Not all symbols in the 3270 charset have Unicode counterparts. When
possible, they are duplicated in the Unicode space. The 3270-only
symbols are at the end of the font, along with some glyphs useful for
building others.
Please refer to http://x3270.bgp.nu/Charset.html for a complete map.
Future improvements
-------------------
A grid generator is provided for producing various grid sizes for the
font. Those grids are not used yet, but they are intended to be used to
align font features to provide better rendering at common font size
choices. The captures below exemplify these choices:
![x3270 with 32 pixel font (used as bitmap template for the font)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_32.png)
![x3270 with 20 pixel font](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_20.png)
![Gnome Terminal on Ubuntu 17.10](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_gnome_terminal.png)

Binary file not shown.

View File

@ -1,317 +0,0 @@
{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fprq1 Atari Classic Chunky;}{\f3\froman Times New Roman;}{\f4\fswiss\fprq2 Arial;}}
{\colortbl\red0\green0\blue0;\red0\green0\blue255;}
\deflang1033\pard\plain\f2\fs24\cf1 Atari Classic TrueType Fonts \plain\f2\fs24\cf0
\par \plain\f4\fs16\cf0 (Windows Version 1.1)
\par Created by Mark Simonson (v.1.0-1998, v.1.1-2001)
\par marksim@bitstream.net
\par Website: Mac/Atari Fusion--Atari Home Computer Resources for Mac Users
\par http://www2.bitstream.net/~marksim/atarimac/
\par Macintosh version also available.
\par
\par With these fonts installed, you can view and print Atari text files in any text editor that allows you to change fonts (WordPad, for example). Tip: In order to get the correct line breaks, you will need to change the ATASCII return character (155) to the DOS LF character. (In the Character Map accessory, the ATASCII return is the blank character that comes just before the inverse up-arrow.)
\par
\par There are three different fonts. \plain\f4\fs16\cf0\b Atari Classic Chunky \plain\f4\fs16\cf0 is a pixel-for-pixel copy of the original ATASCII character set. \plain\f4\fs16\cf0\b Atari Classic Smooth \plain\f4\fs16\cf0 interprets the pixel aliasing (stair steps) as diagonal lines. \plain\f4\fs16\cf0\b Atari Classic Extrasmooth \plain\f4\fs16\cf0 refines this idea further with the addition of curves. \plain\f4\fs16\cf0\b Smooth\plain\f4\fs16\cf0 and \plain\f4\fs16\cf0\b Extrasmooth\plain\f4\fs16\cf0 were designed for better appearance and legibility at larger sizes and on print-outs. Use the one that looks best to you.
\par
\par These fonts will tend to look uneven at font sizes that do not correspond to the 8-by-8 pixel grid that the characters are based on. Because Windows assumes 96ppi screen resolution, they will look best in a font size that is a multiple of 6 (i.e., 6pt, 12pt, 18pt, etc.). (In Windows, 6 points = 8 pixels.)
\par
\par The Atari Classic TrueType fonts duplicate the ATASCII character set on a low-level basis. Unlike a normal Windows font, ATASCII utilizes all character codes from $00 to $FF (0 to 255). The lower half are normal characters; the upper half are inverse versions of the lower half. The basic ASCII characters ($00 to $7F) correspond fairly closely except for the first 32, which don't normally contain characters in a Windows font.
\par
\par Due to differences between the way Windows and the Atari use character codes, not all characters will display properly in Windows. In fact, some characters will not display at all (though they do exist in the font). Unfortunately, this is due to certain character codes being reserved in Windows and there doesn't appear to be any way to work around it. The character codes affected are: $00-$1F (0-31), $7F-$81 (127-129), $8D-$90 (141-144), $9D (157), and $9F (158).
\par
\par Not all characters can be typed from the keyboard. You can however copy characters as needed from this document (see tables below). The Character Map desk accessory can help also.
\par
\par \plain\f4\fs16\cf0\b ATASCII CHARACTER SET TABLES
\par \plain\f4\fs16\cf0
\par In order to see the ATASCII character set with these tables, the Atari Classic TrueType fonts must be installed. Characters that are not displayed properly are due to character code usage differences between ATASCII and Windows (see above).
\par
\par
\par \plain\f4\fs16\cf0\b TABLE 1: ATASCII Character Dump Block
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) 16 characters per
\par line.
\par
\par
\par \plain\f2\fs12\cf0 \'01\'02\'03\'04\'05\'06\'07\'08\tab
\par \'0b\'0c
\par \'0e\'0f
\par \'10\'11\'12\'13\'14\'15\'16\'17\'18\'19\'1a\'1b\'1c\'1d\'1e\'1f
\par !"#$%&'()*+,-./
\par 0123456789:;<=>?
\par @ABCDEFGHIJKLMNO
\par PQRSTUVWXYZ[\\]^_
\par `abcdefghijklmno
\par pqrstuvwxyz\{|\}~
\par \'80\'81\'82\'83\'84\'85\'86\'87\'88\'89\'8a\'8b\'8c\'8d\'8e\'8f
\par \'90''""\bullet \endash \emdash \'98\'99\'9a \'9c\'9d\'9e\'9f
\par \~\'a1\'a2\'a3\'a4\'a5\'a6\'a7\'a8\'a9\'aa\'ab\'ac\'ad\'ae\'af
\par \'b0\'b1\'b2\'b3\'b4\'b5\'b6\'b7\'b8\'b9\'ba\'bb\'bc\'bd\'be\'bf
\par \'c0\'c1\'c2\'c3\'c4\'c5\'c6\'c7\'c8\'c9\'ca\'cb\'cc\'cd\'ce\'cf
\par \'d0\'d1\'d2\'d3\'d4\'d5\'d6\'d7\'d8\'d9\'da\'db\'dc\'dd\'de\'df
\par \'e0\'e1\'e2\'e3\'e4\'e5\'e6\'e7\'e8\'e9\'ea\'eb\'ec\'ed\'ee\'ef
\par \'f0\'f1\'f2\'f3\'f4\'f5\'f6\'f7\'f8\'f9\'fa\'fb\'fc\'fd\'fe\'ff
\par \plain\f4\fs16\cf0
\par
\par \plain\f4\fs16\cf0\b TABLE 2: ATASCII Character Dump List
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) one character per
\par line with hexadecimal value indicated on the left.
\par
\par \plain\f2\fs12\cf0 00=
\par 01=\'01
\par 02=\'02
\par 03=\'03
\par 04=\'04
\par 05=\'05
\par 06=\'06
\par 07=\'07
\par 08=\'08
\par 09=\tab
\par 0A=
\par
\par 0B=\'0b
\par 0C=\'0c
\par 0D=
\par 0E=\'0e
\par 0F=\'0f
\par 10=\'10
\par 11=\'11
\par 12=\'12
\par 13=\'13
\par 14=\'14
\par 15=\'15
\par 16=\'16
\par 17=\'17
\par 18=\'18
\par 19=\'19
\par 1A=\'1a
\par 1B=\'1b
\par 1C=\'1c
\par 1D=\'1d
\par 1E=\'1e
\par 1F=\'1f
\par 20=
\par 21=!
\par 22="
\par 23=#
\par 24=$
\par 25=%
\par 26=&
\par 27='
\par 28=(
\par 29=)
\par 2A=*
\par 2B=+
\par 2C=,
\par 2D=-
\par 2E=.
\par 2F=/
\par 30=0
\par 31=1
\par 32=2
\par 33=3
\par 34=4
\par 35=5
\par 36=6
\par 37=7
\par 38=8
\par 39=9
\par 3A=:
\par 3B=;
\par 3C=<
\par 3D==
\par 3E=>
\par 3F=?
\par 40=@
\par 41=A
\par 42=B
\par 43=C
\par 44=D
\par 45=E
\par 46=F
\par 47=G
\par 48=H
\par 49=I
\par 4A=J
\par 4B=K
\par 4C=L
\par 4D=M
\par 4E=N
\par 4F=O
\par 50=P
\par 51=Q
\par 52=R
\par 53=S
\par 54=T
\par 55=U
\par 56=V
\par 57=W
\par 58=X
\par 59=Y
\par 5A=Z
\par 5B=[
\par 5C=\\
\par 5D=]
\par 5E=^
\par 5F=_
\par 60=`
\par 61=a
\par 62=b
\par 63=c
\par 64=d
\par 65=e
\par 66=f
\par 67=g
\par 68=h
\par 69=i
\par 6A=j
\par 6B=k
\par 6C=l
\par 6D=m
\par 6E=n
\par 6F=o
\par 70=p
\par 71=q
\par 72=r
\par 73=s
\par 74=t
\par 75=u
\par 76=v
\par 77=w
\par 78=x
\par 79=y
\par 7A=z
\par 7B=\{
\par 7C=|
\par 7D=\}
\par 7E=~
\par 7F=
\par 80=\'80
\par 81=\'81
\par 82=\'82
\par 83=\'83
\par 84=\'84
\par 85=\'85
\par 86=\'86
\par 87=\'87
\par 88=\'88
\par 89=\'89
\par 8A=\'8a
\par 8B=\'8b
\par 8C=\'8c
\par 8D=\'8d
\par 8E=\'8e
\par 8F=\'8f
\par 90=\'90
\par 91='
\par 92='
\par 93="
\par 94="
\par 95=\bullet
\par 96=\endash
\par 97=\emdash
\par 98=\'98
\par 99=\'99
\par 9A=\'9a
\par 9B=
\par 9C=\'9c
\par 9D=\'9d
\par 9E=\'9e
\par 9F=\'9f
\par A0=\~
\par A1=\'a1
\par A2=\'a2
\par A3=\'a3
\par A4=\'a4
\par A5=\'a5
\par A6=\'a6
\par A7=\'a7
\par A8=\'a8
\par A9=\'a9
\par AA=\'aa
\par AB=\'ab
\par AC=\'ac
\par AD=\'ad
\par AE=\'ae
\par AF=\'af
\par B0=\'b0
\par B1=\'b1
\par B2=\'b2
\par B3=\'b3
\par B4=\'b4
\par B5=\'b5
\par B6=\'b6
\par B7=\'b7
\par B8=\'b8
\par B9=\'b9
\par BA=\'ba
\par BB=\'bb
\par BC=\'bc
\par BD=\'bd
\par BE=\'be
\par BF=\'bf
\par C0=\'c0
\par C1=\'c1
\par C2=\'c2
\par C3=\'c3
\par C4=\'c4
\par C5=\'c5
\par C6=\'c6
\par C7=\'c7
\par C8=\'c8
\par C9=\'c9
\par CA=\'ca
\par CB=\'cb
\par CC=\'cc
\par CD=\'cd
\par CE=\'ce
\par CF=\'cf
\par D0=\'d0
\par D1=\'d1
\par D2=\'d2
\par D3=\'d3
\par D4=\'d4
\par D5=\'d5
\par D6=\'d6
\par D7=\'d7
\par D8=\'d8
\par D9=\'d9
\par DA=\'da
\par DB=\'db
\par DC=\'dc
\par DD=\'dd
\par DE=\'de
\par DF=\'df
\par E0=\'e0
\par E1=\'e1
\par E2=\'e2
\par E3=\'e3
\par E4=\'e4
\par E5=\'e5
\par E6=\'e6
\par E7=\'e7
\par E8=\'e8
\par E9=\'e9
\par EA=\'ea
\par EB=\'eb
\par EC=\'ec
\par ED=\'ed
\par EE=\'ee
\par EF=\'ef
\par F0=\'f0
\par F1=\'f1
\par F2=\'f2
\par F3=\'f3
\par F4=\'f4
\par F5=\'f5
\par F6=\'f6
\par F7=\'f7
\par F8=\'f8
\par F9=\'f9
\par FA=\'fa
\par FB=\'fb
\par FC=\'fc
\par FD=\'fd
\par FE=\'fe
\par FF=\'ff
\par }

View File

@ -0,0 +1,428 @@
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the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
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b. if You include all or a substantial portion of the database
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Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
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a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
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public licenses.
Creative Commons may be contacted at creativecommons.org.

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@ -1,6 +1,8 @@
Fonts in this package are (c) 2010 Style.
Fonts in this package are (c) 2010-2014 Style.
You MAY NOT: sell this font; include/redistribute this font in any font collection regardless of pricing; provide the font for direct download from any web site. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed this font or its .eot and .woff variants without any modification and using the same filename it was provided with for display on any web site using @font-face rules; use this font in static images and vector art; include this font without any modification and using the same filename it was provided with as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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@ -0,0 +1,428 @@
Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
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=======================================================================
Creative Commons Attribution-ShareAlike 4.0 International Public
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By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
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Adapted Material is always produced where the Licensed Material is
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and Similar Rights in Your contributions to Adapted Material in
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Commons as essentially the equivalent of this Public License.
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Licensor waives and/or agrees not to assert any right or
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(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
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b. Additional offer from the Licensor -- Adapted Material.
Every recipient of Adapted Material from You
automatically receives an offer from the Licensor to
exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

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@ -1,72 +0,0 @@
/
/(_____________ ____
\ /______)\ | |
:\ | / \:| |:::::::::: : .. . : .. . . :. .
\_____| / | \| |______
___ / ________ \... . . .
\______________ \ | | /.. . . . . .
\ |__| /
--x--x-----x----\______ |-/_____/-x--x-xx--x-- - -x -- - - -- - - -
. . . . . . . . . . . .\____|. . . . . .
-------------------------------------------------------------------------------
>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("é" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
-------------------------------------------------------------------------------
>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
-------------------------------------------------------------------------------
>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
zeh fernando remembers the old days. SMASH DAH FUCKING ENTAH.
http://www.fatorcaos.com.br
rorshack ^ maiden brazil
-------------------------------------------------------------------------------
^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
-------------------------------------------------------------------------------

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@ -1,16 +0,0 @@
Envy Code R (coding font) preview #7.2
======================================
Envy Code R is a fully-scalable monospaced font designed for programming and command prompts.
There are three variants including in the archive - Regular, Bold and Italic. A large number of additional symbols outside the ASCII range and provided which covers most of the Windows/ISO 1252 codepage, MacOS Roman and a number of other Central European pages.
This archive also contains a folder named 'Visual Studio Italics-as-bold' which contains the Regular and Italic fonts again with an alternate name of 'Envy Code R VS' and with the Italic variant set to identify itself as bold. This allows you to utilise italics within Visual Studio's syntax highlighter by choosing bold everywhere you want italics - great for comments or strings!
If you wish to use Envy Code R as a font for your Windows Command Prompt run the included .reg registry file and reboot, then choose Properties from the Command Prompt to set it.
Please send feedback to damien@envytech.co.uk and be sure to visit http://damieng.com/fonts/envy-code-r for updates and more information.
[)amien
Damien Guard, May 2008.
Copyright © 2006-2008 Envy Technologies Ltd. Free to use but redistribution prohibited.

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@ -1,13 +0,0 @@
monaco.ttf
==========
The original monaco.ttf improved: add some special characters (which are from "DejaVu Sans Mono")
In my work environment, I need connect to Linux system from Windows system remotely using SecureCRT or Putty, and edit files using VIM tools. So I need one beautiful font in SecureCRT / Putty.
In windows system, there are some original fonts are beautiful, for example "Consolas", but they can't support some special characters, for example: ▸, ↪, ⌴. Because they are original fonts in my Windows, I don't want to modify them.
I get "Monaco" from web. It is tiny and beautiful. But it also can't support those special characters.
So I add the characters by myself and share it.

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@ -0,0 +1,97 @@
Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -1,24 +0,0 @@
import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 170
borderRight: 170
borderTop: 250
borderBottom: 250
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
displacementLeft: 80.0
displacementTop: 65.0
displacementRight: 80.0
displacementBottom: 65.0
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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@ -1,24 +0,0 @@
import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 140
addedHeight: 140
borderLeft: 116
borderRight: 116
borderTop: 116
borderBottom: 116
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
displacementLeft: 55
displacementTop: 50
displacementRight: 55
displacementBottom: 50
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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@ -1,211 +0,0 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "../../utils.js" as Utils
Item{
id: framecontainer
property int textureWidth: terminalContainer.width / appSettings.windowScaling
property int textureHeight: terminalContainer.height / appSettings.windowScaling
property int addedWidth
property int addedHeight
property int borderLeft
property int borderRight
property int borderTop
property int borderBottom
property string imageSource
property string normalsSource
property string shaderString
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
property real displacementRight
property real displacementBottom
// Material coefficients
property real staticDiffuseComponent: 0.7
property real dinamycDiffuseComponent: 1.0
BorderImage{
id: frameimage
anchors.centerIn: parent
width: textureWidth + addedWidth
height: textureHeight + addedHeight
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: imageSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
BorderImage{
id: framenormals
anchors.fill: frameimage
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: normalsSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
ShaderEffectSource{
id: framesource
sourceItem: frameimage
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, frameimage.width + 2, frameimage.height + 2)
visible: false
}
ShaderEffectSource{
id: framesourcenormals
sourceItem: framenormals
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, framenormals.width + 2, framenormals.height + 2)
visible: false
}
// REFLECTIONS ////////////////////////////////////////////////////////////
Loader{
id: reflectionEffectLoader
width: parent.width * 0.33
height: parent.height * 0.33
active: appSettings.frameReflections
sourceComponent: FastBlur{
id: frameReflectionEffect
radius: 128
source: terminal.mainSource
smooth: false
}
}
Loader{
id: reflectionEffectSourceLoader
active: appSettings.frameReflections
sourceComponent: ShaderEffectSource{
id: frameReflectionSource
sourceItem: reflectionEffectLoader.item
hideSource: true
smooth: true
visible: false
}
}
// This texture represent the static light component.
ShaderEffect {
id: staticLight
property alias source: framesource
property alias normals: framesourcenormals
property real screenCurvature: appSettings.screenCurvature
property size curvature_coefficients: Qt.size(width / mainShader.width, height / mainShader.height)
property real ambientLight: appSettings.ambientLight * 0.9 + 0.1
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property color reflectionColor: Utils.mix(fontColor, backgroundColor, 0.2)
property real diffuseComponent: staticDiffuseComponent
anchors.centerIn: parent
width: parent.width + (addedWidth / textureWidth) * parent.width
height: parent.height + (addedHeight / textureHeight) * parent.height
blending: true
fragmentShader: "
uniform highp sampler2D normals;
uniform highp sampler2D source;
uniform lowp float screenCurvature;
uniform highp vec2 curvature_coefficients;
uniform lowp float ambientLight;
uniform highp float qt_Opacity;
uniform lowp vec4 reflectionColor;
uniform lowp float diffuseComponent;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5)) * curvature_coefficients;
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
vec4 txtColor = texture2D(source, coords);
vec4 txtNormal = texture2D(normals, coords);
vec3 normal = normalize(txtNormal.rgb * 2.0 - 1.0);
vec2 lightDirection = normalize(vec2(0.5, 0.5) - coords);
float dotProd = dot(normal, vec3(lightDirection, 0.0)) * diffuseComponent * txtNormal.a;
vec3 darkColor = dotProd * reflectionColor.rgb;
gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambientLight), dotProd);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource {
id: staticLightSource
sourceItem: staticLight
hideSource: true
anchors.fill: staticLight
live: true
}
Loader{
id: dynamicLightLoader
anchors.fill: staticLight
active: appSettings.frameReflections
sourceComponent: ShaderEffect {
property ShaderEffectSource lightMask: staticLightSource
property ShaderEffectSource reflectionSource: reflectionEffectSourceLoader.item
property real diffuseComponent: dinamycDiffuseComponent
property real chromaColor: appSettings.chromaColor
property color fontColor: appSettings.fontColor
visible: true
blending: true
fragmentShader: "
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;
uniform lowp float chromaColor;
uniform highp vec4 fontColor;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main() {
float alpha = texture2D(lightMask, qt_TexCoord0).a * diffuseComponent;
vec3 reflectionColor = texture2D(reflectionSource, qt_TexCoord0).rgb;
vec3 color = fontColor.rgb * rgb2grey(reflectionColor);" +
(chromaColor !== 0 ?
"color = mix(color, fontColor.rgb * reflectionColor, chromaColor);"
: "") +
"gl_FragColor = vec4(color, 1.0) * alpha;
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

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@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,39 +17,66 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 1.1
import QtGraphicalEffects 1.0
import QtQuick.Controls 2.3
ApplicationWindow{
import "menus"
ApplicationWindow {
id: terminalWindow
width: 1024
height: 768
// Save window properties automatically
onXChanged: appSettings.x = x
onYChanged: appSettings.y = y
onWidthChanged: appSettings.width = width
onHeightChanged: appSettings.height = height
// Load saved window geometry and show the window
Component.onCompleted: {
x = appSettings.x
y = appSettings.y
width = appSettings.width
height = appSettings.height
visible = true
}
minimumWidth: 320
minimumHeight: 240
visible: true
visible: false
property bool fullscreen: appSettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
//Workaround: Without __contentItem a ugly thin border is visible.
menuBar: CRTMainMenuBar{
id: mainMenu
visible: (Qt.platform.os === "osx" || appSettings.showMenubar)
__contentItem.visible: mainMenu.visible
menuBar: qtquickMenuLoader.item
Loader {
id: qtquickMenuLoader
active: !appSettings.isMacOS && appSettings.showMenubar
sourceComponent: WindowMenu { }
}
Loader {
id: globalMenuLoader
active: appSettings.isMacOS
sourceComponent: OSXMenu { }
}
property string wintitle: appSettings.wintitle
color: "#00000000"
title: terminalContainer.title || qsTr("cool-retro-term")
title: terminalContainer.title || qsTr(appSettings.wintitle)
Action {
id: showMenubarAction
text: qsTr("Show Menubar")
enabled: Qt.platform.os !== "osx"
enabled: !appSettings.isMacOS
shortcut: "Ctrl+Shift+M"
checkable: true
checked: appSettings.showMenubar
@ -58,9 +85,9 @@ ApplicationWindow{
Action {
id: fullscreenAction
text: qsTr("Fullscreen")
enabled: Qt.platform.os !== "osx"
enabled: !appSettings.isMacOS
shortcut: "Alt+F11"
onTriggered: appSettings.fullscreen = !appSettings.fullscreen;
onTriggered: appSettings.fullscreen = !appSettings.fullscreen
checkable: true
checked: appSettings.fullscreen
}
@ -68,83 +95,76 @@ ApplicationWindow{
id: quitAction
text: qsTr("Quit")
shortcut: "Ctrl+Shift+Q"
onTriggered: Qt.quit();
onTriggered: Qt.quit()
}
Action{
Action {
id: showsettingsAction
text: qsTr("Settings")
onTriggered: {
settingswindow.show();
settingswindow.requestActivate();
settingswindow.raise();
settingswindow.show()
settingswindow.requestActivate()
settingswindow.raise()
}
}
Action{
Action {
id: copyAction
text: qsTr("Copy")
shortcut: Qt.platform.os === "osx" ? StandardKey.Copy : "Ctrl+Shift+C"
shortcut: "Ctrl+Shift+C"
}
Action{
Action {
id: pasteAction
text: qsTr("Paste")
shortcut: Qt.platform.os === "osx" ? StandardKey.Paste : "Ctrl+Shift+V"
shortcut: "Ctrl+Shift+V"
}
Action{
Action {
id: zoomIn
text: qsTr("Zoom In")
shortcut: "Ctrl++"
onTriggered: appSettings.incrementScaling();
onTriggered: appSettings.incrementScaling()
}
Action{
Action {
id: zoomOut
text: qsTr("Zoom Out")
shortcut: "Ctrl+-"
onTriggered: appSettings.decrementScaling();
onTriggered: appSettings.decrementScaling()
}
Action{
Action {
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show();
aboutDialog.requestActivate();
aboutDialog.raise();
aboutDialog.show()
aboutDialog.requestActivate()
aboutDialog.raise()
}
}
ApplicationSettings{
ApplicationSettings {
id: appSettings
}
TerminalContainer{
TerminalContainer {
id: terminalContainer
y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
width: parent.width * appSettings.windowScaling
height: (parent.height + Math.abs(y)) * appSettings.windowScaling
transform: Scale {
xScale: 1 / appSettings.windowScaling
yScale: 1 / appSettings.windowScaling
}
width: parent.width
height: (parent.height + Math.abs(y))
}
SettingsWindow{
SettingsWindow {
id: settingswindow
visible: false
}
AboutDialog{
AboutDialog {
id: aboutDialog
visible: false
}
Loader{
Loader {
anchors.centerIn: parent
active: appSettings.showTerminalSize
sourceComponent: SizeOverlay{
sourceComponent: SizeOverlay {
z: 3
terminalSize: terminalContainer.terminalSize
}
}
Component.onCompleted: appSettings.handleFontChanged();
onClosing: {
// OSX Since we are currently supporting only one window
// quit the application when it is closed.
if (Qt.platform.os === "osx")
if (appSettings.isMacOS)
Qt.quit()
}
}

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@ -0,0 +1,95 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuItem {
action: showsettingsAction
}
MenuSeparator {}
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

89
app/qml/menus/OSXMenu.qml Normal file
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@ -0,0 +1,89 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.3
import Qt.labs.platform 1.1
MenuBar {
id: defaultMenuBar
Menu {
title: qsTr("File")
MenuItem {
text: quitAction.text
onTriggered: quitAction.trigger()
}
}
Menu {
title: qsTr("Edit")
MenuItem {
text: copyAction.text
shortcut: "Meta+C"
onTriggered: copyAction.trigger()
}
MenuItem {
text: pasteAction.text
shortcut: "Meta+V"
onTriggered: pasteAction.trigger()
}
MenuSeparator {}
MenuItem {
text: showsettingsAction.text
shortcut: showsettingsAction.shortcut
onTriggered: showsettingsAction.trigger()
}
}
Menu {
title: qsTr("View")
MenuItem {
text: zoomIn.text
shortcut: "Meta++"
onTriggered: zoomIn.trigger()
}
MenuItem {
text: zoomOut.text
shortcut: "Meta+-"
onTriggered: zoomOut.trigger()
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
text: showAboutAction.text
onTriggered: showAboutAction.trigger()
}
}
}

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@ -0,0 +1,31 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
}

View File

@ -0,0 +1,85 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
MenuBar {
id: defaultMenuBar
visible: appSettings.showMenubar
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

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@ -1,14 +1,5 @@
<RCC>
<qresource prefix="/">
<file>frames/BlackRoughFrame.qml</file>
<file>frames/images/black-frame.png</file>
<file>frames/images/screen-frame-normals.png</file>
<file>frames/images/black-frame-normals.png</file>
<file>frames/images/screen-frame.png</file>
<file>frames/images/black-frame-original.png</file>
<file>frames/images/screen-frame-original.png</file>
<file>frames/WhiteSimpleFrame.qml</file>
<file>frames/utils/TerminalFrame.qml</file>
<file>SizeOverlay.qml</file>
<file>ShaderTerminal.qml</file>
<file>CheckableSlider.qml</file>
@ -21,37 +12,39 @@
<file>TimeManager.qml</file>
<file>SimpleSlider.qml</file>
<file>ColorButton.qml</file>
<file>Glossy.qml</file>
<file>AboutDialog.qml</file>
<file>InsertNameDialog.qml</file>
<file>SettingsEffectsTab.qml</file>
<file>main.qml</file>
<file>SettingsTerminalTab.qml</file>
<file>FontScanlines.qml</file>
<file>fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf</file>
<file>fonts/1977-apple2/PrintChar21.ttf</file>
<file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>fonts/1985-atari-st/AtariST8x16SystemFont.ttf</file>
<file>fonts/modern-terminus/TerminusTTF-4.38.2.ttf</file>
<file>fonts/1977-commodore-pet/COMMODORE_PET.ttf</file>
<file>fonts/1979-atari-400-800/ATARI400800_original.TTF</file>
<file>fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf</file>
<file>fonts/1971-ibm-3278/3270-Regular.ttf</file>
<file>Storage.qml</file>
<file>CRTMainMenuBar.qml</file>
<file>SettingsPerformanceTab.qml</file>
<file>SettingsAdvancedTab.qml</file>
<file>TerminalContainer.qml</file>
<file>images/crt256.png</file>
<file>utils.js</file>
<file>images/allNoise512.png</file>
<file>fonts/modern-proggy-tiny/ProggyTiny.ttf</file>
<file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file>
<file>fonts/modern-monaco/monaco.ttf</file>
<file>fonts/modern-hermit/Hermit-medium.otf</file>
<file>fonts/modern-envy-code-r/Envy Code R.ttf</file>
<file>fonts/modern-inconsolata/Inconsolata.otf</file>
<file>SettingsScreenTab.qml</file>
<file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file>
<file>fonts/1979-atari-400-800/AtariClassic-Regular.ttf</file>
<file>fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf</file>
<file>fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf</file>
<file>fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf</file>
<file>fonts/1977-commodore-pet/PetMe.ttf</file>
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>TerminalFrame.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>
<file>menus/ShortContextMenu.qml</file>
<file>ShaderLibrary.qml</file>
<file>menus/OSXMenu.qml</file>
</qresource>
</RCC>

View File

@ -1,3 +1,23 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
.pragma library
function clamp(x, min, max) {
if (x <= min)
@ -6,18 +26,97 @@ function clamp(x, min, max) {
return max;
return x;
}
function lint(a, b, t) {
return (1 - t) * a + (t) * b;
}
function mix(c1, c2, alpha){
function mix(c1, c2, alpha) {
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha),
c1.b * alpha + c2.b * (1-alpha),
c1.a * alpha + c2.a * (1-alpha))
}
function smoothstep(min, max, value) {
let x = Math.max(0, Math.min(1, (value - min) / (max - min)));
return x * x * (3 - 2 * x);
}
function strToColor(s){
var r = parseInt(s.substring(1,3), 16) / 256;
var g = parseInt(s.substring(3,5), 16) / 256;
var b = parseInt(s.substring(5,7), 16) / 256;
return Qt.rgba(r, g, b, 1.0);
}
/* Tokenizes a command into program and arguments, taking into account quoted
* strings and backslashes.
* Based on GLib's tokenizer, used by Gnome Terminal
*/
function tokenizeCommandLine(s){
var args = [];
var currentToken = "";
var quoteChar = "";
var escaped = false;
var nextToken = function() {
args.push(currentToken);
currentToken = "";
}
var appendToCurrentToken = function(c) {
currentToken += c;
}
for (var i = 0; i < s.length; i++) {
// char followed by backslash, append literally
if (escaped) {
escaped = false;
appendToCurrentToken(s[i]);
// char inside quotes, either close or append
} else if (quoteChar) {
escaped = s[i] === '\\';
if (quoteChar === s[i]) {
quoteChar = "";
nextToken();
} else if (!escaped) {
appendToCurrentToken(s[i]);
}
// regular char
} else {
escaped = s[i] === '\\';
switch (s[i]) {
case '\\':
// begin escape
break;
case '\n':
// newlines always delimits
nextToken();
break;
case ' ':
case '\t':
// delimit on new whitespace
if (currentToken) {
nextToken();
}
break;
case '\'':
case '"':
// begin quoted section
quoteChar = s[i];
break;
default:
appendToCurrentToken(s[i]);
}
}
}
// ignore last token if broken quotes/backslash
if (currentToken && !escaped && !quoteChar) {
nextToken();
}
return args;
}

View File

@ -3,9 +3,9 @@ Comment=Use the command line the old way
Exec=cool-retro-term
GenericName=Terminal emulator
Icon=cool-retro-term
MimeType=
Name=Cool Retro Term
Categories=Qt;System;Utility;TerminalEmulator;
Categories=System;TerminalEmulator;
StartupNotify=true
Terminal=false
Type=Application
Keywords=shell;prompt;command;commandline;

View File

@ -16,11 +16,11 @@
<screenshots>
<screenshot type="default">
<caption>Default amber look</caption>
<image width="768" height="595">https://camo.githubusercontent.com/2443e662e95733ba6ae331f391f6ec036d1ee7fd/687474703a2f2f692e696d6775722e636f6d2f4e5566766e6c752e706e67</image>
<image width="1022" height="791">https://camo.githubusercontent.com/2443e662e95733ba6ae331f391f6ec036d1ee7fd/687474703a2f2f692e696d6775722e636f6d2f4e5566766e6c752e706e67</image>
</screenshot>
<screenshot>
<caption>Apple II look</caption>
<image width="768" height="595">https://camo.githubusercontent.com/44a19842d532555c7b02bf6b4b4684add9edf18c/687474703a2f2f692e696d6775722e636f6d2f4d4d6d4d3648742e706e67</image>
<image width="1024" height="796">https://camo.githubusercontent.com/44a19842d532555c7b02bf6b4b4684add9edf18c/687474703a2f2f692e696d6775722e636f6d2f4d4d6d4d3648742e706e67</image>
</screenshot>
</screenshots>

4
packaging/debian/.gitignore vendored Normal file
View File

@ -0,0 +1,4 @@
/*.debhelper.log
/*.substvars
/cool-retro-term/
/files

View File

@ -1,11 +1,5 @@
cool-retro-term (0.9-2) UNRELEASED; urgency=medium
* Adding missing dependencies
-- Jeka Der <jekader@gmail.com> Sun, 12 Oct 2014 18:00:00 +0200
cool-retro-term (0.9-1) UNRELEASED; urgency=medium
* Initial release.
* Initial release. (Closes: #758238)
-- Jeka Der <jekader@gmail.com> Fri, 10 Oct 2014 19:58:29 +0200

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