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raft: add Status interface
Status returns the current status of raft state machine.
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parent
3ec91ead88
commit
0eaaad0e48
@ -1300,15 +1300,18 @@ func (n *nodeRecorder) Step(ctx context.Context, msg raftpb.Message) error {
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n.Record(testutil.Action{Name: "Step"})
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return nil
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}
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func (n *nodeRecorder) Status() raft.Status { return raft.Status{} }
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func (n *nodeRecorder) Ready() <-chan raft.Ready { return nil }
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func (n *nodeRecorder) Advance() {}
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func (n *nodeRecorder) ApplyConfChange(conf raftpb.ConfChange) *raftpb.ConfState {
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n.Record(testutil.Action{Name: "ApplyConfChange", Params: []interface{}{conf}})
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return &raftpb.ConfState{}
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}
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func (n *nodeRecorder) Stop() {
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n.Record(testutil.Action{Name: "Stop"})
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}
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func (n *nodeRecorder) Compact(index uint64, nodes []uint64, d []byte) {
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n.Record(testutil.Action{Name: "Compact"})
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}
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13
raft/node.go
13
raft/node.go
@ -119,6 +119,8 @@ type Node interface {
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// in snapshots. Will never return nil; it returns a pointer only
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// to match MemoryStorage.Compact.
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ApplyConfChange(cc pb.ConfChange) *pb.ConfState
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// Status returns the current status of the raft state machine.
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Status() Status
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// Stop performs any necessary termination of the Node
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Stop()
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}
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@ -190,6 +192,7 @@ type node struct {
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tickc chan struct{}
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done chan struct{}
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stop chan struct{}
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status chan Status
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}
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func newNode() node {
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@ -203,6 +206,7 @@ func newNode() node {
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tickc: make(chan struct{}),
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done: make(chan struct{}),
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stop: make(chan struct{}),
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status: make(chan Status),
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}
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}
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@ -222,8 +226,7 @@ func (n *node) run(r *raft) {
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var propc chan pb.Message
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var readyc chan Ready
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var advancec chan struct{}
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var prevLastUnstablei uint64
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var prevLastUnstablet uint64
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var prevLastUnstablei, prevLastUnstablet uint64
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var havePrevLastUnstablei bool
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var prevSnapi uint64
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var rd Ready
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@ -231,8 +234,11 @@ func (n *node) run(r *raft) {
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lead := None
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prevSoftSt := r.softState()
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prevHardSt := r.HardState
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status := &Status{ID: r.id}
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for {
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status.update(r)
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if advancec != nil {
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readyc = nil
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} else {
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@ -328,6 +334,7 @@ func (n *node) run(r *raft) {
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}
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r.raftLog.stableSnapTo(prevSnapi)
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advancec = nil
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case n.status <- status.get():
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case <-n.stop:
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close(n.done)
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return
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@ -407,6 +414,8 @@ func (n *node) ApplyConfChange(cc pb.ConfChange) *pb.ConfState {
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return &cs
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}
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func (n *node) Status() Status { return <-n.status }
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func newReady(r *raft, prevSoftSt *SoftState, prevHardSt pb.HardState) Ready {
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rd := Ready{
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Entries: r.raftLog.unstableEntries(),
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42
raft/status.go
Normal file
42
raft/status.go
Normal file
@ -0,0 +1,42 @@
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/*
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Copyright 2014 CoreOS, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package raft
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type Status struct {
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ID uint64
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Lead uint64
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Term uint64
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Vote uint64
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AppliedIndex uint64
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CommitIndex uint64
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}
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func (s *Status) update(r *raft) {
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s.Lead = r.lead
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s.Term = r.Term
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s.Vote = r.Vote
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s.AppliedIndex = r.raftLog.applied
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s.CommitIndex = r.raftLog.committed
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}
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func (s *Status) get() Status {
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ns := *s
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return ns
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}
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