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etcdserver: init server stats before passing it as argument
It is more reasonable to init the variable before passing it as an argument. It fixes a bug that etcdserver may panic on server stats when processing a message from rafthttp streamReader before server stats is initialized in server.Start().
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@ -248,6 +248,7 @@ func NewServer(cfg *ServerConfig) (*EtcdServer, error) {
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Name: cfg.Name,
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ID: id.String(),
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}
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sstats.Initialize()
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lstats := stats.NewLeaderStats(id.String())
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srv := &EtcdServer{
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@ -297,7 +298,6 @@ func (s *EtcdServer) start() {
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s.w = wait.New()
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s.done = make(chan struct{})
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s.stop = make(chan struct{})
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s.stats.Initialize()
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// TODO: if this is an empty log, writes all peer infos
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// into the first entry
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go s.run()
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