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raft: move progress to progress.go
This commit is contained in:
parent
a475e90c9c
commit
2adb58f9de
151
raft/progress.go
Normal file
151
raft/progress.go
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// Copyright 2015 CoreOS, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package raft
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import "fmt"
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const (
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ProgressStateProbe ProgressStateType = iota
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ProgressStateReplicate
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ProgressStateSnapshot
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)
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type ProgressStateType uint64
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var prstmap = [...]string{
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"ProgressStateProbe",
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"ProgressStateReplicate",
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"ProgressStateSnapshot",
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}
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func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
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// Progress represents a follower’s progress in the view of the leader. Leader maintains
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// progresses of all followers, and sends entries to the follower based on its progress.
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type Progress struct {
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Match, Next uint64
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// When in ProgressStateProbe, leader sends at most one replication message
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// per heartbeat interval. It also probes actual progress of the follower.
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//
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// When in ProgressStateReplicate, leader optimistically increases next
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// to the latest entry sent after sending replication message. This is
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// an optimized state for fast replicating log entries to the follower.
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//
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// When in ProgressStateSnapshot, leader should have sent out snapshot
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// before and stops sending any replication message.
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State ProgressStateType
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// Paused is used in ProgressStateProbe.
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// When Paused is true, raft should pause sending replication message to this peer.
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Paused bool
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// PendingSnapshot is used in ProgressStateSnapshot.
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// If there is a pending snapshot, the pendingSnapshot will be set to the
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// index of the snapshot. If pendingSnapshot is set, the replication process of
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// this Progress will be paused. raft will not resend snapshot until the pending one
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// is reported to be failed.
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PendingSnapshot uint64
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}
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func (pr *Progress) resetState(state ProgressStateType) {
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pr.Paused = false
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pr.PendingSnapshot = 0
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pr.State = state
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}
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func (pr *Progress) becomeProbe() {
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// If the original state is ProgressStateSnapshot, progress knows that
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// the pending snapshot has been sent to this peer successfully, then
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// probes from pendingSnapshot + 1.
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if pr.State == ProgressStateSnapshot {
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pendingSnapshot := pr.PendingSnapshot
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pr.resetState(ProgressStateProbe)
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pr.Next = max(pr.Match+1, pendingSnapshot+1)
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} else {
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pr.resetState(ProgressStateProbe)
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pr.Next = pr.Match + 1
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}
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}
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func (pr *Progress) becomeReplicate() {
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pr.resetState(ProgressStateReplicate)
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pr.Next = pr.Match + 1
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}
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func (pr *Progress) becomeSnapshot(snapshoti uint64) {
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pr.resetState(ProgressStateSnapshot)
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pr.PendingSnapshot = snapshoti
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}
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// maybeUpdate returns false if the given n index comes from an outdated message.
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// Otherwise it updates the progress and returns true.
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func (pr *Progress) maybeUpdate(n uint64) bool {
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var updated bool
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if pr.Match < n {
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pr.Match = n
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updated = true
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pr.resume()
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}
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if pr.Next < n+1 {
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pr.Next = n + 1
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}
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return updated
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}
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func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
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// maybeDecrTo returns false if the given to index comes from an out of order message.
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// Otherwise it decreases the progress next index to min(rejected, last) and returns true.
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func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
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if pr.State == ProgressStateReplicate {
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// the rejection must be stale if the progress has matched and "rejected"
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// is smaller than "match".
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if rejected <= pr.Match {
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return false
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}
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// directly decrease next to match + 1
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pr.Next = pr.Match + 1
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return true
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}
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// the rejection must be stale if "rejected" does not match next - 1
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if pr.Next-1 != rejected {
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return false
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}
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if pr.Next = min(rejected, last+1); pr.Next < 1 {
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pr.Next = 1
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}
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pr.resume()
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return true
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}
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func (pr *Progress) pause() { pr.Paused = true }
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func (pr *Progress) resume() { pr.Paused = false }
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// isPaused returns whether progress stops sending message.
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func (pr *Progress) isPaused() bool {
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return pr.State == ProgressStateProbe && pr.Paused || pr.State == ProgressStateSnapshot
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}
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func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
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// maybeSnapshotAbort unsets pendingSnapshot if Match is equal or higher than
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// the pendingSnapshot
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func (pr *Progress) maybeSnapshotAbort() bool {
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return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
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}
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func (pr *Progress) String() string {
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return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
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}
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132
raft/raft.go
132
raft/raft.go
@ -51,138 +51,6 @@ func (st StateType) String() string {
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return stmap[uint64(st)]
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return stmap[uint64(st)]
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}
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}
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const (
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ProgressStateProbe ProgressStateType = iota
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ProgressStateReplicate
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ProgressStateSnapshot
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)
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type ProgressStateType uint64
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var prstmap = [...]string{
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"ProgressStateProbe",
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"ProgressStateReplicate",
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"ProgressStateSnapshot",
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}
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func (st ProgressStateType) String() string { return prstmap[uint64(st)] }
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type Progress struct {
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Match, Next uint64
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// When in ProgressStateProbe, leader sends at most one replication message
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// per heartbeat interval. It also probes actual progress of the follower.
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//
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// When in ProgressStateReplicate, leader optimistically increases next
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// to the latest entry sent after sending replication message. This is
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// an optimized state for fast replicating log entries to the follower.
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//
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// When in ProgressStateSnapshot, leader should have sent out snapshot
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// before and stops sending any replication message.
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State ProgressStateType
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// Paused is used in ProgressStateProbe.
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// When Paused is true, raft should pause sending replication message to this peer.
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Paused bool
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// PendingSnapshot is used in ProgressStateSnapshot.
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// If there is a pending snapshot, the pendingSnapshot will be set to the
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// index of the snapshot. If pendingSnapshot is set, the replication process of
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// this Progress will be paused. raft will not resend snapshot until the pending one
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// is reported to be failed.
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PendingSnapshot uint64
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}
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func (pr *Progress) resetState(state ProgressStateType) {
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pr.Paused = false
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pr.PendingSnapshot = 0
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pr.State = state
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}
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func (pr *Progress) becomeProbe() {
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// If the original state is ProgressStateSnapshot, progress knows that
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// the pending snapshot has been sent to this peer successfully, then
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// probes from pendingSnapshot + 1.
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if pr.State == ProgressStateSnapshot {
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pendingSnapshot := pr.PendingSnapshot
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pr.resetState(ProgressStateProbe)
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pr.Next = max(pr.Match+1, pendingSnapshot+1)
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} else {
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pr.resetState(ProgressStateProbe)
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pr.Next = pr.Match + 1
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}
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}
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func (pr *Progress) becomeReplicate() {
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pr.resetState(ProgressStateReplicate)
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pr.Next = pr.Match + 1
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}
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func (pr *Progress) becomeSnapshot(snapshoti uint64) {
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pr.resetState(ProgressStateSnapshot)
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pr.PendingSnapshot = snapshoti
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}
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// maybeUpdate returns false if the given n index comes from an outdated message.
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// Otherwise it updates the progress and returns true.
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func (pr *Progress) maybeUpdate(n uint64) bool {
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var updated bool
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if pr.Match < n {
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pr.Match = n
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updated = true
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pr.resume()
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}
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if pr.Next < n+1 {
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pr.Next = n + 1
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}
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return updated
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}
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func (pr *Progress) optimisticUpdate(n uint64) { pr.Next = n + 1 }
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// maybeDecrTo returns false if the given to index comes from an out of order message.
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// Otherwise it decreases the progress next index to min(rejected, last) and returns true.
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func (pr *Progress) maybeDecrTo(rejected, last uint64) bool {
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if pr.State == ProgressStateReplicate {
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// the rejection must be stale if the progress has matched and "rejected"
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// is smaller than "match".
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if rejected <= pr.Match {
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return false
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}
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// directly decrease next to match + 1
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pr.Next = pr.Match + 1
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return true
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}
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// the rejection must be stale if "rejected" does not match next - 1
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if pr.Next-1 != rejected {
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return false
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}
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if pr.Next = min(rejected, last+1); pr.Next < 1 {
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pr.Next = 1
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}
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pr.resume()
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return true
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}
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func (pr *Progress) pause() { pr.Paused = true }
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func (pr *Progress) resume() { pr.Paused = false }
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// isPaused returns whether progress stops sending message.
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func (pr *Progress) isPaused() bool {
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return pr.State == ProgressStateProbe && pr.Paused || pr.State == ProgressStateSnapshot
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}
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func (pr *Progress) snapshotFailure() { pr.PendingSnapshot = 0 }
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// maybeSnapshotAbort unsets pendingSnapshot if Match is equal or higher than
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// the pendingSnapshot
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func (pr *Progress) maybeSnapshotAbort() bool {
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return pr.State == ProgressStateSnapshot && pr.Match >= pr.PendingSnapshot
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}
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func (pr *Progress) String() string {
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return fmt.Sprintf("next = %d, match = %d, state = %s, waiting = %v, pendingSnapshot = %d", pr.Next, pr.Match, pr.State, pr.isPaused(), pr.PendingSnapshot)
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}
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type raft struct {
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type raft struct {
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pb.HardState
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pb.HardState
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