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rafthttp: kill the receiving body timeout TODO in snapshot sender
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commit
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@ -27,6 +27,11 @@ import (
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"github.com/coreos/etcd/snap"
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)
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var (
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// timeout for reading snapshot response body
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snapResponseReadTimeout = 5 * time.Second
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)
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type snapshotSender struct {
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from, to types.ID
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cid types.ID
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@ -108,9 +113,6 @@ func (s *snapshotSender) post(req *http.Request) (err error) {
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result := make(chan responseAndError, 1)
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go func() {
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// TODO: cancel the request if it has waited for a long time(~5s) after
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// it has write out the full request body, which helps to avoid receiver
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// dies when sender is waiting for response
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// TODO: the snapshot could be large and eat up all resources when writing
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// it out. Send it block by block and rest some time between to give the
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// time for main loop to run.
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@ -119,8 +121,12 @@ func (s *snapshotSender) post(req *http.Request) (err error) {
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result <- responseAndError{resp, nil, err}
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return
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}
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// close the response body when timeouts.
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// prevents from reading the body forever when the other side dies right after
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// successfully receives the request body.
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time.AfterFunc(snapResponseReadTimeout, func() { resp.Body.Close() })
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body, err := ioutil.ReadAll(resp.Body)
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resp.Body.Close()
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result <- responseAndError{resp, body, err}
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}()
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