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Merge pull request #4049 from xiang90/raft_comment
raft: rework comment for advance interface
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commit
3d73e72bf6
30
raft/node.go
30
raft/node.go
@ -114,11 +114,37 @@ type Node interface {
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ProposeConfChange(ctx context.Context, cc pb.ConfChange) error
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// Step advances the state machine using the given message. ctx.Err() will be returned, if any.
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Step(ctx context.Context, msg pb.Message) error
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// Ready returns a channel that returns the current point-in-time state.
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// Users of the Node must call Advance after applying the state returned by Ready.
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// Users of the Node must call Advance after retrieving the state returned by Ready.
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//
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// NOTE: No committed entries from the next Ready may be applied until all committed entries
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// and snapshots from the previous one have finished.
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Ready() <-chan Ready
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// Advance notifies the Node that the application has applied and saved progress up to the last Ready.
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// Advance notifies the Node that the application has saved progress up to the last Ready.
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// It prepares the node to return the next available Ready.
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//
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// The application should generally call Advance after it applies the entries in last Ready.
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//
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// However, as an optimization, the application may call Advance while it is applying the
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// commands. For example. when the last Ready contains a snapshot, the application might take
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// a long time to apply the snapshot data. To continue receiving Ready without blocking raft
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// progress, it can call Advance before finish applying the last ready. To make this optimization
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// work safely, when the application receives a Ready with softState.RaftState equal to Candidate
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// it MUST apply all pending configuration changes if there is any.
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//
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// Here is a simple solution that waiting for ALL pending entries to get applied.
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// ```
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// ...
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// rd := <-n.Ready()
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// go apply(rd.CommittedEntries) // optimization to apply asynchronously in FIFO order.
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// if rd.SoftState.RaftState == StateCandidate {
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// waitAllApplied()
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// }
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// n.Advance()
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// ...
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//```
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Advance()
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// ApplyConfChange applies config change to the local node.
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// Returns an opaque ConfState protobuf which must be recorded
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