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tests: Add comments to linearizability functions
Signed-off-by: Marek Siarkowicz <siarkowicz@google.com> Co-authored-by: Benjamin Wang <wachao@vmware.com>
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@ -46,15 +46,19 @@ type EtcdResponse struct {
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Err error
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Err error
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}
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}
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type PossibleStates []EtcdState
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type EtcdState struct {
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type EtcdState struct {
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Revision int64
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Revision int64
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KeyValues map[string]string
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KeyValues map[string]string
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}
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}
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var etcdModel = porcupine.Model{
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var etcdModel = porcupine.Model{
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Init: func() interface{} { return "[]" },
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Init: func() interface{} {
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return "[]" // empty PossibleStates
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},
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Step: func(st interface{}, in interface{}, out interface{}) (bool, interface{}) {
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Step: func(st interface{}, in interface{}, out interface{}) (bool, interface{}) {
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var states []EtcdState
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var states PossibleStates
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err := json.Unmarshal([]byte(st.(string)), &states)
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err := json.Unmarshal([]byte(st.(string)), &states)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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@ -100,44 +104,24 @@ var etcdModel = porcupine.Model{
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},
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},
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}
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}
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func step(states []EtcdState, request EtcdRequest, response EtcdResponse) (bool, []EtcdState) {
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func step(states PossibleStates, request EtcdRequest, response EtcdResponse) (bool, PossibleStates) {
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if len(states) == 0 {
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if len(states) == 0 {
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return true, initStates(request, response)
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// states were not initialized
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if response.Err != nil {
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return true, nil
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}
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return true, PossibleStates{initState(request, response)}
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}
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}
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if response.Err != nil {
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if response.Err != nil {
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// Add addition states for failed request in case of failed request was persisted.
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states = applyFailedRequest(states, request)
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states = append(states, applyRequest(states, request)...)
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} else {
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} else {
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// Remove states that didn't lead to response we got.
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states = applyRequest(states, request, response)
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states = filterStateMatchesResponse(states, request, response)
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}
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}
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return len(states) > 0, states
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return len(states) > 0, states
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}
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}
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func applyRequest(states []EtcdState, request EtcdRequest) []EtcdState {
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// initState tries to create etcd state based on the first request.
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newStates := make([]EtcdState, 0, len(states))
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func initState(request EtcdRequest, response EtcdResponse) EtcdState {
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for _, s := range states {
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newState, _ := stepState(s, request)
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newStates = append(newStates, newState)
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}
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return newStates
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}
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func filterStateMatchesResponse(states []EtcdState, request EtcdRequest, response EtcdResponse) []EtcdState {
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newStates := make([]EtcdState, 0, len(states))
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for _, s := range states {
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newState, expectResponse := stepState(s, request)
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if expectResponse == response {
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newStates = append(newStates, newState)
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}
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}
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return newStates
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}
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func initStates(request EtcdRequest, response EtcdResponse) []EtcdState {
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if response.Err != nil {
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return []EtcdState{}
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}
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state := EtcdState{
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state := EtcdState{
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Revision: response.Revision,
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Revision: response.Revision,
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KeyValues: map[string]string{},
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KeyValues: map[string]string{},
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@ -154,14 +138,35 @@ func initStates(request EtcdRequest, response EtcdResponse) []EtcdState {
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if response.TxnSucceeded {
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if response.TxnSucceeded {
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state.KeyValues[request.Key] = request.TxnNewData
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state.KeyValues[request.Key] = request.TxnNewData
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}
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}
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return []EtcdState{}
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default:
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default:
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panic("Unknown operation")
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panic("Unknown operation")
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}
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}
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return []EtcdState{state}
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return state
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}
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}
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func stepState(s EtcdState, request EtcdRequest) (EtcdState, EtcdResponse) {
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// applyFailedRequest handles a failed requests, one that it's not known if it was persisted or not.
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func applyFailedRequest(states PossibleStates, request EtcdRequest) PossibleStates {
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for _, s := range states {
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newState, _ := applyRequestToSingleState(s, request)
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states = append(states, newState)
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}
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return states
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}
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// applyRequest handles a successful request by applying it to possible states and checking if they match the response.
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func applyRequest(states PossibleStates, request EtcdRequest, response EtcdResponse) PossibleStates {
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newStates := make(PossibleStates, 0, len(states))
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for _, s := range states {
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newState, expectResponse := applyRequestToSingleState(s, request)
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if expectResponse == response {
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newStates = append(newStates, newState)
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}
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}
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return newStates
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}
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// applyRequestToSingleState handles a successful request, returning updated state and response it would generate.
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func applyRequestToSingleState(s EtcdState, request EtcdRequest) (EtcdState, EtcdResponse) {
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newKVs := map[string]string{}
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newKVs := map[string]string{}
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for k, v := range s.KeyValues {
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for k, v := range s.KeyValues {
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newKVs[k] = v
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newKVs[k] = v
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