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raft: add doc to make restart clear, especially for configuration changed case
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2d11e7464e
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26
raft/doc.go
26
raft/doc.go
@ -19,6 +19,9 @@ Usage
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The primary object in raft is a Node. You either start a Node from scratch
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using raft.StartNode or start a Node from some initial state using raft.RestartNode.
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To start a node from scratch:
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storage := raft.NewMemoryStorage()
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c := &Config{
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ID: 0x01,
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@ -30,6 +33,29 @@ using raft.StartNode or start a Node from some initial state using raft.RestartN
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}
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n := raft.StartNode(c, []raft.Peer{{ID: 0x02}, {ID: 0x03}})
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To restart a node from previous state:
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storage := raft.NewMemoryStorage()
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// recover the in-memory storage from persistent
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// snapshot, state and entries.
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storage.ApplySnapshot(snapshot)
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storage.SetHardState(state)
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storage.Append(entries)
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c := &Config{
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ID: 0x01,
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ElectionTick: 10,
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HeartbeatTick: 1,
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Storage: storage,
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MaxSizePerMsg: 4096,
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MaxInflightMsgs: 256,
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}
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// restart raft without peer information.
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// peer information is already included in the storage.
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n := raft.RestartNode(c)
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Now that you are holding onto a Node you have a few responsibilities:
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First, you must read from the Node.Ready() channel and process the updates
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