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raft: use status to test node stop
n.Tick() is async. It can be racy when running with n.Stop(). n.Status() is sync and has a feedback mechnism internally. So there wont be any race between n.Status() and n.Stop() call.
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@ -422,9 +422,7 @@ func TestNodeStop(t *testing.T) {
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close(donec)
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}()
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elapsed := r.electionElapsed
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n.Tick()
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testutil.WaitSchedule()
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status := n.Status()
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n.Stop()
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select {
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@ -433,13 +431,15 @@ func TestNodeStop(t *testing.T) {
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t.Fatalf("timed out waiting for node to stop!")
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}
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if r.electionElapsed != elapsed+1 {
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t.Errorf("elapsed = %d, want %d", r.electionElapsed, elapsed+1)
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emptyStatus := Status{}
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if reflect.DeepEqual(status, emptyStatus) {
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t.Errorf("status = %v, want not empty", status)
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}
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// Further ticks should have no effect, the node is stopped.
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n.Tick()
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if r.electionElapsed != elapsed+1 {
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t.Errorf("elapsed = %d, want %d", r.electionElapsed, elapsed+1)
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// Further status should return be empty, the node is stopped.
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status = n.Status()
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if !reflect.DeepEqual(status, emptyStatus) {
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t.Errorf("status = %v, want empty", status)
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}
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// Subsequent Stops should have no effect.
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n.Stop()
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