We are worried about breaking backwards compatibility for any
application out there that may have relied on the old behavior. Their
RawNode invocation would have been broken by the removal of the peers
argument so it would not have changed silently; an associated comment
tells callers how to fix it.
This is the first (maybe not last) step in cleaning up the bootstrap
code around StartNode.
Initializing a Raft group for the first time is awkward, since a
configuration has to be pulled from thin air. The way this is solved
today is unclean: The app is supposed to pass peers to StartNode(),
we add configuration changes for them to the log, immediately pretend
that they are applied, but actually leave them unapplied (to give the
app a chance to observe them, though if the app did decide to not apply
them things would really go off the rails), and then return control to
the app. The app will then process the initial Readys and as a result
the configuration will be persisted to disk; restarts of the node then
use RestartNode which doesn't take any peers.
The code that did this lived awkwardly in two places fairly deep down
the callstack, though it was really only necessary in StartNode(). This
commit refactors things to make this more obvious: only StartNode does
this dance now. In particular, RawNode does not support this at all any
more; it expects the app to set up its Storage correctly.
Future work may provide helpers to make this "preseeding" of the Storage
more user-friendly. It isn't entirely straightforward to do so since
the Storage interface doesn't provide the right accessors for this
purpose. Briefly speaking, we want to make sure that a non-bootstrapped
node can never catch up via the log so that we can implicitly use one
of the "skipped" log entries to represent the configuration change into
the bootstrap configuration. This is an invasive change that affects
all consumers of raft, and it is of lower urgency since the code (post
this commit) already encapsulates the complexity sufficiently.
It has always bugged me that any new feature essentially needed to be
tested twice due to the two ways in which apps can use raft (`*node` and
`*RawNode`). Due to upcoming testing work for joint consensus, now is a
good time to rectify this somewhat.
This commit removes most logic from `(*node).run` and uses `*RawNode`
internally. This simplifies the logic and also lead (via debugging) to
some insight on how the semantics of the approaches differ, which is now
documented in the comments.
Put all the logic related to applying a configuration change in one
place in preparation for adding joint consensus.
This inspired various TODOs.
I had to rewrite TestSnapshotSucceedViaAppResp since it was relying
on a snapshot applied to the leader, which is now prevented.
Mechanically extract `progressTracker`, `Progress`, and `inflights`
to their own package named `tracker`. Add lots of comments in the
progress, and take the opportunity to rename and clarify various
fields.
The suggested pattern for Raft proposals is that they be retried
periodically until they succeed. This turns out to be an issue
when a leader cannot commit entries because the leader will continue
to append re-proposed entries to its log without committing anything.
This can result in the uncommitted tail of a leader's log growing
without bound until it is able to commit entries.
This change add a safeguard to protect against this case where a
leader's log can grow without bound during loss of quorum scenarios.
It does so by introducing a new, optional ``MaxUncommittedEntriesSize
configuration. This config limits the max aggregate size of uncommitted
entries that may be appended to a leader's log. Once this limit
is exceeded, proposals will begin to return ErrProposalDropped
errors.
See cockroachdb/cockroach#27772
The previous logic was erroneously setting Ready.MustSync to true when
the hard state had not changed because we were comparing an empty hard
state to the previous hard state. In combination with another misfeature
in CockroachDB (unnecessary writing of empty batches), this was causing
a steady stream of synchronous writes to disk.
In #9982, a mechanism to limit the size of `CommittedEntries` was
introduced. The way this mechanism worked was that it would load
applicable entries (passing the max size hint) and would emit a
`HardState` whose commit index was truncated to match the limitation
applied to the entries. Unfortunately, this was subtly incorrect
when the user-provided `Entries` implementation didn't exactly
match what Raft uses internally. Depending on whether a `Node` or
a `RawNode` was used, this would either lead to regressing the
HardState's commit index or outright forgetting to apply entries,
respectively.
Asking implementers to precisely match the Raft size limitation
semantics was considered but looks like a bad idea as it puts
correctness squarely in the hands of downstream users. Instead, this
PR removes the truncation of `HardState` when limiting is active
and tracks the applied index separately. This removes the old
paradigm (that the previous code tried to work around) that the
client will always apply all the way to the commit index, which
isn't true when commit entries are paginated.
See [1] for more on the discovery of this bug (CockroachDB's
implementation of `Entries` returns one more entry than Raft's when the
size limit hits).
[1]: https://github.com/cockroachdb/cockroach/issues/28918#issuecomment-418174448
The MaxSizePerMsg setting is now used to limit the size of
Ready.CommittedEntries. This prevents out-of-memory errors if the raft
log has become very large and commits all at once.
Scanning the uncommitted portion of the raft log to determine whether
there are any pending config changes can be expensive. In
cockroachdb/cockroach#18601, we've seen that a new leader can spend so
much time scanning its log post-election that it fails to send
its first heartbeats in time to prevent a second election from
starting immediately.
Instead of tracking whether a pending config change exists with a
boolean, this commit tracks the latest log index at which a pending
config change *could* exist. This is a less expensive solution to
the problem, and the impact of false positives should be minimal since
a newly-elected leader should be able to quickly commit the tail of
its log.
If the node is stopped, then Status can hang forever because there is no
event loop to answer. So, just return empty status to avoid deadlocks.
Fix#6855
Signed-off-by: Alexander Morozov <lk4d4math@gmail.com>
The relevant structures are properly aligned, however, there is no comment
highlighting the need to keep it aligned as is present elsewhere in the
codebase.
Adding note to keep alignment, in line with similar comments in the codebase.
Those three log statements in node.go have not been using the logger that was passed via `raft.Config`, but instead the default raft logger. This changes it to use the proper logger.
raft node should set initial prev hard state to empty.
Or it will not send the first hard coded state to application
until the state changes again.
This commit fixs the issue. It introduce a small overhead, that
the same tate might send to application twice when restarting.
But this is fine.
raft relies on the link layer to report the status of the sent snapshot.
If the snapshot is still sending, the replication to that remote peer will
be paused. If the snapshot finish sending, the replication will begin
optimistically after electionTimeout. If the snapshot fails, raft will
try to resend it.