// Copyright 2013, Cong Ding. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // author: Cong Ding // package logging // Level is the type of level. type Level int32 // Values of level const ( CRITICAL Level = 50 FATAL Level = CRITICAL ERROR Level = 40 WARNING Level = 30 WARN Level = WARNING INFO Level = 20 DEBUG Level = 10 NOTSET Level = 0 ) // The mapping from level to level name var levelNames = map[Level]string{ CRITICAL: "CRITICAL", ERROR: "ERROR", WARNING: "WARNING", INFO: "INFO", DEBUG: "DEBUG", NOTSET: "NOTSET", } // The mapping from level name to level var levelValues = map[string]Level{ "CRITICAL": CRITICAL, "ERROR": ERROR, "WARN": WARNING, "WARNING": WARNING, "INFO": INFO, "DEBUG": DEBUG, "NOTSET": NOTSET, } // String function casts level value to string func (level *Level) String() string { return levelNames[*level] } // GetLevelName lets users be able to get level name from level value. func GetLevelName(levelValue Level) string { return levelNames[levelValue] } // GetLevelValue lets users be able to get level value from level name. func GetLevelValue(levelName string) Level { return levelValues[levelName] }