mirror of
https://github.com/etcd-io/etcd.git
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172 lines
3.6 KiB
Go
172 lines
3.6 KiB
Go
// Copyright 2015 CoreOS, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package rafttest
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import (
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"math/rand"
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"sync"
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"time"
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"github.com/coreos/etcd/raft/raftpb"
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)
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// a network interface
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type iface interface {
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send(m raftpb.Message)
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recv() chan raftpb.Message
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disconnect()
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connect()
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}
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// a network
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type network interface {
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// drop message at given rate (1.0 drops all messages)
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drop(from, to uint64, rate float64)
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// delay message for (0, d] randomly at given rate (1.0 delay all messages)
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// do we need rate here?
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delay(from, to uint64, d time.Duration, rate float64)
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disconnect(id uint64)
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connect(id uint64)
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// heal heals the network
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heal()
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}
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type raftNetwork struct {
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mu sync.Mutex
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disconnected map[uint64]bool
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dropmap map[conn]float64
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delaymap map[conn]delay
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recvQueues map[uint64]chan raftpb.Message
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}
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type conn struct {
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from, to uint64
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}
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type delay struct {
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d time.Duration
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rate float64
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}
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func newRaftNetwork(nodes ...uint64) *raftNetwork {
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pn := &raftNetwork{
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recvQueues: make(map[uint64]chan raftpb.Message),
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dropmap: make(map[conn]float64),
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delaymap: make(map[conn]delay),
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disconnected: make(map[uint64]bool),
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}
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for _, n := range nodes {
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pn.recvQueues[n] = make(chan raftpb.Message, 1024)
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}
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return pn
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}
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func (rn *raftNetwork) nodeNetwork(id uint64) iface {
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return &nodeNetwork{id: id, raftNetwork: rn}
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}
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func (rn *raftNetwork) send(m raftpb.Message) {
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rn.mu.Lock()
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to := rn.recvQueues[m.To]
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if rn.disconnected[m.To] {
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to = nil
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}
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drop := rn.dropmap[conn{m.From, m.To}]
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dl := rn.delaymap[conn{m.From, m.To}]
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rn.mu.Unlock()
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if to == nil {
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return
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}
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if drop != 0 && rand.Float64() < drop {
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return
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}
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// TODO: shall we dl without blocking the send call?
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if dl.d != 0 && rand.Float64() < dl.rate {
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rd := rand.Int63n(int64(dl.d))
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time.Sleep(time.Duration(rd))
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}
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select {
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case to <- m:
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default:
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// drop messages when the receiver queue is full.
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}
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}
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func (rn *raftNetwork) recvFrom(from uint64) chan raftpb.Message {
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rn.mu.Lock()
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fromc := rn.recvQueues[from]
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if rn.disconnected[from] {
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fromc = nil
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}
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rn.mu.Unlock()
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return fromc
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}
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func (rn *raftNetwork) drop(from, to uint64, rate float64) {
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rn.mu.Lock()
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defer rn.mu.Unlock()
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rn.dropmap[conn{from, to}] = rate
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}
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func (rn *raftNetwork) delay(from, to uint64, d time.Duration, rate float64) {
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rn.mu.Lock()
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defer rn.mu.Unlock()
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rn.delaymap[conn{from, to}] = delay{d, rate}
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}
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func (rn *raftNetwork) heal() {
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rn.mu.Lock()
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defer rn.mu.Unlock()
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rn.dropmap = make(map[conn]float64)
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rn.delaymap = make(map[conn]delay)
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}
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func (rn *raftNetwork) disconnect(id uint64) {
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rn.mu.Lock()
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defer rn.mu.Unlock()
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rn.disconnected[id] = true
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}
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func (rn *raftNetwork) connect(id uint64) {
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rn.mu.Lock()
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defer rn.mu.Unlock()
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rn.disconnected[id] = false
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}
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type nodeNetwork struct {
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id uint64
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*raftNetwork
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}
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func (nt *nodeNetwork) connect() {
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nt.raftNetwork.connect(nt.id)
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}
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func (nt *nodeNetwork) disconnect() {
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nt.raftNetwork.disconnect(nt.id)
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}
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func (nt *nodeNetwork) send(m raftpb.Message) {
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nt.raftNetwork.send(m)
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}
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func (nt *nodeNetwork) recv() chan raftpb.Message {
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return nt.recvFrom(nt.id)
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}
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