Files
etcd/etcdserver/stats/server.go
Jonathan Boulle 8168fed825 etcdserver: add ServerStats and LeaderStats
This adds the remaining two stats endpoints: `/v2/stats/self`, for
various statistics on the EtcdServer, and `/v2/stats/leader`, for
statistics on a leader's followers.

By and large most of the stats code is copied across from 0.4.x, updated
where necessary to integrate with the new decoupling of raft from
transport.

This does not satisfactorily resolve the question of name vs ID. In the
old world, names were unique in the cluster and transmitted over the
wire, so they could be used safely in all statistics. In the new world,
a given EtcdServer only knows its own name, and it is instead IDs that
are communicated among the cluster members. Hence in most places here we
simply substitute a string-encoded ID in place of name, and only where
possible do we retain the actual given name of the EtcdServer.
2014-10-16 10:43:44 -07:00

111 lines
2.6 KiB
Go

package stats
import (
"sync"
"time"
"github.com/coreos/etcd/raft"
)
// ServerStats encapsulates various statistics about an EtcdServer and its
// communication with other members of the cluster
type ServerStats struct {
Name string `json:"name"`
// TODO(jonboulle): use ID instead of name?
ID string `json:"id"`
State raft.StateType `json:"state"`
StartTime time.Time `json:"startTime"`
LeaderInfo struct {
Name string `json:"leader"`
Uptime string `json:"uptime"`
StartTime time.Time `json:"startTime"`
} `json:"leaderInfo"`
RecvAppendRequestCnt uint64 `json:"recvAppendRequestCnt,"`
RecvingPkgRate float64 `json:"recvPkgRate,omitempty"`
RecvingBandwidthRate float64 `json:"recvBandwidthRate,omitempty"`
SendAppendRequestCnt uint64 `json:"sendAppendRequestCnt"`
SendingPkgRate float64 `json:"sendPkgRate,omitempty"`
SendingBandwidthRate float64 `json:"sendBandwidthRate,omitempty"`
sendRateQueue *statsQueue
recvRateQueue *statsQueue
sync.Mutex
}
// Initialize clears the statistics of ServerStats and resets its start time
func (ss *ServerStats) Initialize() {
if ss == nil {
return
}
now := time.Now()
ss.StartTime = now
ss.LeaderInfo.StartTime = now
ss.sendRateQueue = &statsQueue{
back: -1,
}
ss.recvRateQueue = &statsQueue{
back: -1,
}
}
// RecvRates calculates and returns the rate of received append requests
func (ss *ServerStats) RecvRates() (float64, float64) {
return ss.recvRateQueue.Rate()
}
// SendRates calculates and returns the rate of sent append requests
func (ss *ServerStats) SendRates() (float64, float64) {
return ss.sendRateQueue.Rate()
}
// RecvAppendReq updates the ServerStats in response to an AppendRequest
// from the given leader being received
func (ss *ServerStats) RecvAppendReq(leader string, reqSize int) {
ss.Lock()
defer ss.Unlock()
now := time.Now()
ss.State = raft.StateFollower
if leader != ss.LeaderInfo.Name {
ss.LeaderInfo.Name = leader
ss.LeaderInfo.StartTime = now
}
ss.recvRateQueue.Insert(
&RequestStats{
SendingTime: now,
Size: reqSize,
},
)
ss.RecvAppendRequestCnt++
}
// SendAppendReq updates the ServerStats in response to an AppendRequest
// being sent by this server
func (ss *ServerStats) SendAppendReq(reqSize int) {
ss.Lock()
defer ss.Unlock()
now := time.Now()
if ss.State != raft.StateLeader {
ss.State = raft.StateLeader
ss.LeaderInfo.Name = ss.ID
ss.LeaderInfo.StartTime = now
}
ss.sendRateQueue.Insert(
&RequestStats{
SendingTime: now,
Size: reqSize,
},
)
ss.SendAppendRequestCnt++
}