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This change introduces joint quorums by changing the Node and RawNode API to accept pb.ConfChangeV2 (on top of pb.ConfChange). pb.ConfChange continues to work as today: it allows carrying out a single configuration change. A pb.ConfChange proposal gets added to the Raft log as such and is thus also observed by the app during Ready handling, and fed back to ApplyConfChange. ConfChangeV2 allows joint configuration changes but will continue to carry out configuration changes in "one phase" (i.e. without ever entering a joint config) when this is possible.
252 lines
7.5 KiB
Go
252 lines
7.5 KiB
Go
// Copyright 2019 The etcd Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tracker
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import (
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"fmt"
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"sort"
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"strings"
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"go.etcd.io/etcd/raft/quorum"
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)
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// Config reflects the configuration tracked in a ProgressTracker.
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type Config struct {
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Voters quorum.JointConfig
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// AutoLeave is true if the configuration is joint and a transition to the
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// incoming configuration should be carried out automatically by Raft when
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// this is possible. If false, the configuration will be joint until the
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// application initiates the transition manually.
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AutoLeave bool
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// Learners is a set of IDs corresponding to the learners active in the
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// current configuration.
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//
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// Invariant: Learners and Voters does not intersect, i.e. if a peer is in
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// either half of the joint config, it can't be a learner; if it is a
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// learner it can't be in either half of the joint config. This invariant
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// simplifies the implementation since it allows peers to have clarity about
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// its current role without taking into account joint consensus.
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Learners map[uint64]struct{}
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// When we turn a voter into a learner during a joint consensus transition,
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// we cannot add the learner directly when entering the joint state. This is
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// because this would violate the invariant that the intersection of
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// voters and learners is empty. For example, assume a Voter is removed and
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// immediately re-added as a learner (or in other words, it is demoted):
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//
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// Initially, the configuration will be
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//
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// voters: {1 2 3}
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// learners: {}
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//
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// and we want to demote 3. Entering the joint configuration, we naively get
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//
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// voters: {1 2} & {1 2 3}
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// learners: {3}
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//
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// but this violates the invariant (3 is both voter and learner). Instead,
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// we get
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//
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// voters: {1 2} & {1 2 3}
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// learners: {}
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// next_learners: {3}
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//
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// Where 3 is now still purely a voter, but we are remembering the intention
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// to make it a learner upon transitioning into the final configuration:
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//
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// voters: {1 2}
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// learners: {3}
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// next_learners: {}
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//
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// Note that next_learners is not used while adding a learner that is not
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// also a voter in the joint config. In this case, the learner is added
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// right away when entering the joint configuration, so that it is caught up
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// as soon as possible.
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LearnersNext map[uint64]struct{}
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}
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func (c Config) String() string {
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var buf strings.Builder
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fmt.Fprintf(&buf, "voters=%s", c.Voters)
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if c.Learners != nil {
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fmt.Fprintf(&buf, " learners=%s", quorum.MajorityConfig(c.Learners).String())
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}
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if c.LearnersNext != nil {
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fmt.Fprintf(&buf, " learners_next=%s", quorum.MajorityConfig(c.LearnersNext).String())
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}
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if c.AutoLeave {
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fmt.Fprintf(&buf, " autoleave")
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}
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return buf.String()
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}
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// Clone returns a copy of the Config that shares no memory with the original.
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func (c *Config) Clone() Config {
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clone := func(m map[uint64]struct{}) map[uint64]struct{} {
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if m == nil {
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return nil
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}
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mm := make(map[uint64]struct{}, len(m))
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for k := range m {
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mm[k] = struct{}{}
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}
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return mm
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}
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return Config{
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Voters: quorum.JointConfig{clone(c.Voters[0]), clone(c.Voters[1])},
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Learners: clone(c.Learners),
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LearnersNext: clone(c.LearnersNext),
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}
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}
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// ProgressTracker tracks the currently active configuration and the information
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// known about the nodes and learners in it. In particular, it tracks the match
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// index for each peer which in turn allows reasoning about the committed index.
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type ProgressTracker struct {
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Config
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Progress ProgressMap
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Votes map[uint64]bool
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MaxInflight int
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}
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// MakeProgressTracker initializes a ProgressTracker.
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func MakeProgressTracker(maxInflight int) ProgressTracker {
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p := ProgressTracker{
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MaxInflight: maxInflight,
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Config: Config{
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Voters: quorum.JointConfig{
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quorum.MajorityConfig{},
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nil, // only populated when used
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},
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Learners: nil, // only populated when used
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LearnersNext: nil, // only populated when used
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},
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Votes: map[uint64]bool{},
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Progress: map[uint64]*Progress{},
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}
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return p
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}
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// IsSingleton returns true if (and only if) there is only one voting member
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// (i.e. the leader) in the current configuration.
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func (p *ProgressTracker) IsSingleton() bool {
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return len(p.Voters[0]) == 1 && len(p.Voters[1]) == 0
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}
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type matchAckIndexer map[uint64]*Progress
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var _ quorum.AckedIndexer = matchAckIndexer(nil)
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// AckedIndex implements IndexLookuper.
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func (l matchAckIndexer) AckedIndex(id uint64) (quorum.Index, bool) {
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pr, ok := l[id]
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if !ok {
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return 0, false
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}
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return quorum.Index(pr.Match), true
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}
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// Committed returns the largest log index known to be committed based on what
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// the voting members of the group have acknowledged.
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func (p *ProgressTracker) Committed() uint64 {
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return uint64(p.Voters.CommittedIndex(matchAckIndexer(p.Progress)))
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}
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// Visit invokes the supplied closure for all tracked progresses.
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func (p *ProgressTracker) Visit(f func(id uint64, pr *Progress)) {
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for id, pr := range p.Progress {
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f(id, pr)
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}
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}
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// QuorumActive returns true if the quorum is active from the view of the local
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// raft state machine. Otherwise, it returns false.
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func (p *ProgressTracker) QuorumActive() bool {
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votes := map[uint64]bool{}
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p.Visit(func(id uint64, pr *Progress) {
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if pr.IsLearner {
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return
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}
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votes[id] = pr.RecentActive
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})
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return p.Voters.VoteResult(votes) == quorum.VoteWon
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}
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// VoterNodes returns a sorted slice of voters.
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func (p *ProgressTracker) VoterNodes() []uint64 {
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m := p.Voters.IDs()
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nodes := make([]uint64, 0, len(m))
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for id := range m {
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nodes = append(nodes, id)
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}
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sort.Slice(nodes, func(i, j int) bool { return nodes[i] < nodes[j] })
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return nodes
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}
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// LearnerNodes returns a sorted slice of learners.
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func (p *ProgressTracker) LearnerNodes() []uint64 {
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if len(p.Learners) == 0 {
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return nil
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}
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nodes := make([]uint64, 0, len(p.Learners))
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for id := range p.Learners {
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nodes = append(nodes, id)
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}
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sort.Slice(nodes, func(i, j int) bool { return nodes[i] < nodes[j] })
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return nodes
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}
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// ResetVotes prepares for a new round of vote counting via recordVote.
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func (p *ProgressTracker) ResetVotes() {
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p.Votes = map[uint64]bool{}
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}
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// RecordVote records that the node with the given id voted for this Raft
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// instance if v == true (and declined it otherwise).
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func (p *ProgressTracker) RecordVote(id uint64, v bool) {
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_, ok := p.Votes[id]
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if !ok {
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p.Votes[id] = v
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}
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}
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// TallyVotes returns the number of granted and rejected Votes, and whether the
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// election outcome is known.
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func (p *ProgressTracker) TallyVotes() (granted int, rejected int, _ quorum.VoteResult) {
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// Make sure to populate granted/rejected correctly even if the Votes slice
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// contains members no longer part of the configuration. This doesn't really
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// matter in the way the numbers are used (they're informational), but might
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// as well get it right.
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for id, pr := range p.Progress {
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if pr.IsLearner {
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continue
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}
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v, voted := p.Votes[id]
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if !voted {
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continue
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}
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if v {
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granted++
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} else {
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rejected++
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}
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}
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result := p.Voters.VoteResult(p.Votes)
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return granted, rejected, result
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}
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