etcd/raft/rafttest/network.go

120 lines
2.2 KiB
Go

package rafttest
import (
"sync"
"time"
"github.com/coreos/etcd/raft/raftpb"
)
// a network interface
type iface interface {
send(m raftpb.Message)
recv() chan raftpb.Message
disconnect()
connect()
}
// a network
type network interface {
// drop message at given rate (1.0 drops all messages)
drop(from, to uint64, rate float64)
// delay message for (0, d] randomly at given rate (1.0 delay all messages)
// do we need rate here?
delay(from, to uint64, d time.Duration, rate float64)
disconnect(id uint64)
connect(id uint64)
// heal heals the network
heal()
}
type raftNetwork struct {
mu sync.Mutex
disconnected map[uint64]bool
recvQueues map[uint64]chan raftpb.Message
}
func newRaftNetwork(nodes ...uint64) *raftNetwork {
pn := &raftNetwork{
recvQueues: make(map[uint64]chan raftpb.Message),
disconnected: make(map[uint64]bool),
}
for _, n := range nodes {
pn.recvQueues[n] = make(chan raftpb.Message, 1024)
}
return pn
}
func (rn *raftNetwork) nodeNetwork(id uint64) iface {
return &nodeNetwork{id: id, raftNetwork: rn}
}
func (rn *raftNetwork) send(m raftpb.Message) {
rn.mu.Lock()
to := rn.recvQueues[m.To]
if rn.disconnected[m.To] {
to = nil
}
rn.mu.Unlock()
if to == nil {
return
}
to <- m
}
func (rn *raftNetwork) recvFrom(from uint64) chan raftpb.Message {
rn.mu.Lock()
fromc := rn.recvQueues[from]
if rn.disconnected[from] {
fromc = nil
}
rn.mu.Unlock()
return fromc
}
func (rn *raftNetwork) drop(from, to uint64, rate float64) {
panic("unimplemented")
}
func (rn *raftNetwork) delay(from, to uint64, d time.Duration, rate float64) {
panic("unimplemented")
}
func (rn *raftNetwork) heal() {}
func (rn *raftNetwork) disconnect(id uint64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.disconnected[id] = true
}
func (rn *raftNetwork) connect(id uint64) {
rn.mu.Lock()
defer rn.mu.Unlock()
rn.disconnected[id] = false
}
type nodeNetwork struct {
id uint64
*raftNetwork
}
func (nt *nodeNetwork) connect() {
nt.raftNetwork.connect(nt.id)
}
func (nt *nodeNetwork) disconnect() {
nt.raftNetwork.disconnect(nt.id)
}
func (nt *nodeNetwork) send(m raftpb.Message) {
nt.raftNetwork.send(m)
}
func (nt *nodeNetwork) recv() chan raftpb.Message {
return nt.recvFrom(nt.id)
}