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This change introduces joint quorums by changing the Node and RawNode API to accept pb.ConfChangeV2 (on top of pb.ConfChange). pb.ConfChange continues to work as today: it allows carrying out a single configuration change. A pb.ConfChange proposal gets added to the Raft log as such and is thus also observed by the app during Ready handling, and fed back to ApplyConfChange. ConfChangeV2 allows joint configuration changes but will continue to carry out configuration changes in "one phase" (i.e. without ever entering a joint config) when this is possible.
106 lines
3.4 KiB
Go
106 lines
3.4 KiB
Go
// Copyright 2019 The etcd Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package raftpb
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import (
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"fmt"
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"github.com/gogo/protobuf/proto"
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)
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// ConfChangeI abstracts over ConfChangeV2 and (legacy) ConfChange to allow
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// treating them in a unified manner.
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type ConfChangeI interface {
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AsV2() ConfChangeV2
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AsV1() (ConfChange, bool)
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}
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// MarshalConfChange calls Marshal on the underlying ConfChange or ConfChangeV2
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// and returns the result along with the corresponding EntryType.
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func MarshalConfChange(c ConfChangeI) (EntryType, []byte, error) {
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var typ EntryType
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var ccdata []byte
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var err error
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if ccv1, ok := c.AsV1(); ok {
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typ = EntryConfChange
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ccdata, err = ccv1.Marshal()
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} else {
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ccv2 := c.AsV2()
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typ = EntryConfChangeV2
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ccdata, err = ccv2.Marshal()
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}
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return typ, ccdata, err
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}
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// AsV2 returns a V2 configuration change carrying out the same operation.
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func (c ConfChange) AsV2() ConfChangeV2 {
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return ConfChangeV2{
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Changes: []ConfChangeSingle{{
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Type: c.Type,
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NodeID: c.NodeID,
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}},
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Context: c.Context,
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}
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}
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// AsV1 returns the ConfChange and true.
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func (c ConfChange) AsV1() (ConfChange, bool) {
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return c, true
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}
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// AsV2 is the identity.
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func (c ConfChangeV2) AsV2() ConfChangeV2 { return c }
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// AsV1 returns ConfChange{} and false.
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func (c ConfChangeV2) AsV1() (ConfChange, bool) { return ConfChange{}, false }
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// EnterJoint returns two bools. The second bool is true if and only if this
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// config change will use Joint Consensus, which is the case if it contains more
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// than one change or if the use of Joint Consensus was requested explicitly.
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// The first bool can only be true if second one is, and indicates whether the
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// Joint State will be left automatically.
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func (c *ConfChangeV2) EnterJoint() (autoLeave bool, ok bool) {
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// NB: in theory, more config changes could qualify for the "simple"
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// protocol but it depends on the config on top of which the changes apply.
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// For example, adding two learners is not OK if both nodes are part of the
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// base config (i.e. two voters are turned into learners in the process of
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// applying the conf change). In practice, these distinctions should not
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// matter, so we keep it simple and use Joint Consensus liberally.
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if c.Transition != ConfChangeTransitionAuto || len(c.Changes) > 1 {
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// Use Joint Consensus.
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var autoLeave bool
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switch c.Transition {
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case ConfChangeTransitionAuto:
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autoLeave = true
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case ConfChangeTransitionJointImplicit:
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autoLeave = true
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case ConfChangeTransitionJointExplicit:
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default:
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panic(fmt.Sprintf("unknown transition: %+v", c))
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}
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return autoLeave, true
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}
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return false, false
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}
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// LeaveJoint is true if the configuration change leaves a joint configuration.
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// This is the case if the ConfChangeV2 is zero, with the possible exception of
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// the Context field.
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func (c *ConfChangeV2) LeaveJoint() bool {
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cpy := *c
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cpy.Context = nil
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return proto.Equal(&cpy, &ConfChangeV2{})
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}
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