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https://github.com/amark/gun.git
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gatling
This commit is contained in:
parent
2c3ee08c89
commit
1cc49cc796
102
gun.js
102
gun.js
@ -307,7 +307,6 @@
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if(nj != ni){ nj = ni;
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if(nj != ni){ nj = ni;
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if(!(soul = nl[ni])){
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if(!(soul = nl[ni])){
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ctx.stun--; // TODO: 'forget' feature in SEA tied to this, bad approach, but hacked in for now. Any changes here must update there.
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ctx.stun--; // TODO: 'forget' feature in SEA tied to this, bad approach, but hacked in for now. Any changes here must update there.
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console.log('done!', ctx.stun);
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fire(ctx);
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fire(ctx);
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return;
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return;
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}
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}
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@ -416,7 +415,6 @@
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var ctx = msg._||'', DBG = ctx.DBG = msg.DBG;
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var ctx = msg._||'', DBG = ctx.DBG = msg.DBG;
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DBG && (DBG.g = +new Date);
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DBG && (DBG.g = +new Date);
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//console.log("GET", get);
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//console.log("GET", get);
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console.only(1, 'GET', node);
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if(!node){ return root.on('get', msg) }
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if(!node){ return root.on('get', msg) }
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if(has){
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if(has){
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if('string' != typeof has || !obj_has(node, has)){ return root.on('get', msg) }
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if('string' != typeof has || !obj_has(node, has)){ return root.on('get', msg) }
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@ -449,7 +447,6 @@
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var faith = function(){}; faith.ram = faith.faith = true; // HNPERF: We're testing performance improvement by skipping going through security again, but this should be audited.
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var faith = function(){}; faith.ram = faith.faith = true; // HNPERF: We're testing performance improvement by skipping going through security again, but this should be audited.
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faith.$ = msg.$;
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faith.$ = msg.$;
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DBG && (DBG.ga = +new Date);
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DBG && (DBG.ga = +new Date);
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console.only(2, 'GOT:', msg['#'], node);
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root.on('in', {
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root.on('in', {
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'@': msg['#'],
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'@': msg['#'],
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put: node,
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put: node,
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@ -1515,11 +1512,15 @@
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;(function(){
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;(function(){
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var SMIA = 0;
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var SMIA = 0;
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var message, loop;
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var message, loop;
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mesh.hash = function(msg, cb){ var data;
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mesh.hash = function(msg, peer){ var h, s, t;
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if(!cb){ data = msg.put }
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json(msg.put, function hash(err, text){
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console.log("HASH:", data);
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var ss = (s || (s = t = text||'')).slice(0, 32768); // 1024 * 32
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json(data, function(err, text){
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h = String.hash(ss, h); s = s.slice(32768);
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console.log("STRINGIFIED!", text);
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if(s){ puff(hash, 0); return }
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msg._.$put = t;
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msg['##'] = h;
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say(msg, peer);
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delete msg._.$put;
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})
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})
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}
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}
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function each(peer){ mesh.say(message, peer) }
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function each(peer){ mesh.say(message, peer) }
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@ -1531,19 +1532,9 @@
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var meta = msg._||(msg._=function(){});
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var meta = msg._||(msg._=function(){});
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if(!(id = msg['#'])){ id = msg['#'] = String.random(9) }
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if(!(id = msg['#'])){ id = msg['#'] = String.random(9) }
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!loop && dup_track(id);//.it = it(msg); // track for 9 seconds, default. Earth<->Mars would need more! // always track, maybe move this to the 'after' logic if we split function.
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!loop && dup_track(id);//.it = it(msg); // track for 9 seconds, default. Earth<->Mars would need more! // always track, maybe move this to the 'after' logic if we split function.
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if(!(hash = msg['##']) && u !== msg.put && !meta.via && ack){ console.log('HASH:', msg); mesh.hash(msg); return } // TODO: Should broadcasts be hashed?
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if(!(hash = msg['##']) && u !== msg.put && !meta.via && ack){ mesh.hash(msg, peer); return } // TODO: Should broadcasts be hashed?
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if(!(raw = meta.raw)){
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if(!(raw = meta.raw)){ mesh.raw(msg, peer); return }
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raw = mesh.raw(msg);
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if(hash && ack){
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dup_track(ack+hash);//.it = it(msg);
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if((tmp = (dup.s[ack]||{}).it) || ((tmp = mesh.last) && ack === tmp['#'])){
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if(hash === tmp['##']){ return false }
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tmp['##'] = hash;
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}
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}
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}
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S && console.STAT && console.STAT(S, +new Date - S, 'say prep');
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S && console.STAT && console.STAT(S, +new Date - S, 'say prep');
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//console.log("SEND!", JSON.parse(JSON.stringify(msg)));
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if(!peer && ack){ peer = ((tmp = dup.s[ack]) && (tmp.via || ((tmp = tmp.it) && (tmp = tmp._) && tmp.via))) || mesh.leap } // warning! mesh.leap could be buggy!
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if(!peer && ack){ peer = ((tmp = dup.s[ack]) && (tmp.via || ((tmp = tmp.it) && (tmp = tmp._) && tmp.via))) || mesh.leap } // warning! mesh.leap could be buggy!
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if(!peer && ack){
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if(!peer && ack){
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console.STAT && console.STAT(+new Date, ++SMIA, 'total no peer to ack to');
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console.STAT && console.STAT(+new Date, ++SMIA, 'total no peer to ack to');
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@ -1553,6 +1544,7 @@
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if(!peer || !peer.id){ message = msg;
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if(!peer || !peer.id){ message = msg;
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if(!Object.plain(peer || opt.peers)){ return false }
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if(!Object.plain(peer || opt.peers)){ return false }
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var P = opt.puff, ps = opt.peers, pl = Object.keys(peer || opt.peers || {});
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var P = opt.puff, ps = opt.peers, pl = Object.keys(peer || opt.peers || {});
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console.log('peers', pl);
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;(function go(){
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;(function go(){
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var S = +new Date;
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var S = +new Date;
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//Type.obj.map(peer || opt.peers, each); // in case peer is a peer list.
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//Type.obj.map(peer || opt.peers, each); // in case peer is a peer list.
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@ -1590,10 +1582,49 @@
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setTimeout(function(){
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setTimeout(function(){
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console.STAT && (ST = +new Date - S) > 9 && console.STAT(S, ST, '0ms TO', id, peer.id);
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console.STAT && (ST = +new Date - S) > 9 && console.STAT(S, ST, '0ms TO', id, peer.id);
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flush(peer);
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flush(peer);
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}, opt.gap);
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}, opt.gap); // TODO: queuing/batching might be bad for low-latency video game performance! Allow opt out?
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send(raw, peer);
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send(raw, peer);
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}
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}
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mesh.say.c = mesh.say.d = 0;
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mesh.say.c = mesh.say.d = 0;
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// TODO: this caused a out-of-memory crash!
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mesh.raw = function(msg, peer){ // TODO: Clean this up / delete it / move logic out!
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if(!msg){ return '' }
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var meta = (msg._) || {}, put, tmp;
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if(tmp = meta.raw){ return tmp }
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if('string' == typeof msg){ return msg }
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if(!msg.dam){
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var i = 0, to = []; tmp = opt.peers;
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for(var k in tmp){ var p = tmp[k]; // TODO: Make up peers instead!
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to.push(p.url || p.pid || p.id);
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if(++i > 6){ break }
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}
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if(i > 1){ msg['><'] = to.join() }
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}
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var hash = msg['##'], ack = msg['@'];
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if(put = meta.$put){
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tmp = {}; Object.keys(msg).forEach(function(k){ tmp[k] = msg[k] });
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tmp.put = ':])([:';
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json(tmp, function(err, raw){
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if(err){ return } // TODO: Handle!!
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tmp = raw.indexOf('"put":":])([:"');
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res(u, raw = raw.slice(0, tmp+6) + put + raw.slice(tmp + 14));
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});
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return;
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}
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json(msg, res);
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function res(err, raw){
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if(err){ return } // TODO: Handle!!
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meta.raw = raw; //if(meta && (raw||'').length < (999 * 99)){ meta.raw = raw } // HNPERF: If string too big, don't keep in memory.
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if(hash && ack){
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dup_track(ack+hash);//.it = it(msg);
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if((tmp = (dup.s[ack]||{}).it) || ((tmp = mesh.last) && ack === tmp['#'])){
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if(hash === tmp['##']){ return false }
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tmp['##'] = hash;
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}
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}
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say(msg, peer);
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}
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}
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}());
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}());
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function flush(peer){
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function flush(peer){
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@ -1621,35 +1652,6 @@
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(peer.queue = peer.queue || []).push(raw);
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(peer.queue = peer.queue || []).push(raw);
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}}
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}}
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;(function(){
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// TODO: this caused a out-of-memory crash!
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mesh.raw = function(msg){ // TODO: Clean this up / delete it / move logic out!
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if(!msg){ return '' }
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var meta = (msg._) || {}, put, hash, tmp;
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if(tmp = meta.raw){ return tmp }
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if('string' == typeof msg){ return msg }
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/*if(!msg.dam){ // TOOD: COME BACK TO THIS LATER!!! IMPORTANT MESH STUFF!!
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var i = 0, to = []; Type.obj.map(opt.peers, function(p){
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to.push(p.url || p.pid || p.id); if(++i > 3){ return true } // limit server, fast fix, improve later! // For "tower" peer, MUST include 6 surrounding ids. // REDUCED THIS TO 3 for temporary relay peer performance, towers still should list neighbors.
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}); if(i > 1){ msg['><'] = to.join() }
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}*/ // TOOD: COME BACK TO THIS LATER!!! IMPORTANT MESH STUFF!!
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var raw = $(msg); // optimize by reusing put = the JSON.stringify from .hash?
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/*if(u !== put){
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tmp = raw.indexOf(_, raw.indexOf('put'));
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raw = raw.slice(0, tmp-1) + put + raw.slice(tmp + _.length + 1);
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//raw = raw.replace('"'+ _ +'"', put); // NEVER USE THIS! ALSO NEVER DELETE IT TO NOT MAKE SAME MISTAKE! https://github.com/amark/gun/wiki/@$$ Heisenbug
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}*/
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// TODO: PERF: tgif, CPU way too much on re-JSONifying ^ it.
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/*
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// NOTE TO SELF: Switch NTS to DAM now.
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*/
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if(meta && (raw||'').length < (999 * 99)){ meta.raw = raw } // HNPERF: If string too big, don't keep in memory.
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return raw;
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}
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var $ = JSON.stringify, _ = ':])([:';
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}());
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mesh.hi = function(peer){
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mesh.hi = function(peer){
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var tmp = peer.wire || {};
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var tmp = peer.wire || {};
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if(peer.id){
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if(peer.id){
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@ -63,6 +63,23 @@ describe('Gun', function(){
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} );
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} );
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*/
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*/
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describe.only('YSON', function(){
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it('parse', function(){
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//var json = require('fs').readFileSync('./radix.json').toString();
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//var json = require('fs').readFileSync('./data.json').toString();
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//var json = require('fs').readFileSync('./big.json').toString();
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//var json = require('fs').readFileSync('./stats.json').toString();
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//var json = require('fs').readFileSync('./video.json').toString();
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});
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it('stringify', function(){
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//var obj = {"what\"lol": {"a": 1, "b": true, "c": false, "d": null, "wow": [{"z": 9}, true, "hi", 3.3]}};
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var obj = {"what": {"a": 1, "b": true, "c": false, "d": null, "wow": [{"z": 9}, true, "hi", 3.3]}};
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YSON.stringifyAsync(obj, function(err, text){
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console.log("done!", text);
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})
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});
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});
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describe('Type Check', function(){
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describe('Type Check', function(){
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it('binary', function(){
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it('binary', function(){
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expect(Gun.bi.is(false)).to.be(true);
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expect(Gun.bi.is(false)).to.be(true);
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@ -2839,6 +2856,28 @@ describe('Gun', function(){
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});
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});
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});
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});
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it.only('once put once', function(done){
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gun.get('opo').get('a').put('yay!');
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var ref = gun.get('opo').get('a');
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setTimeout(function(){
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ref.once(function(data){
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expect(data).to.be('yay!');
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setTimeout(function(){
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gun.get('opo').get('a').put('z');
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setTimeout(function(){
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ref.once(function(data){
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expect(data).to.be('z');
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|
done();
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});
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|
}, 25);
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|
}, 25);
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})
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|
}, 25);
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|
});
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|
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it('get node after recursive field', function(done){
|
it('get node after recursive field', function(done){
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var bob = {age: 29, name: "Bob!"};
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var bob = {age: 29, name: "Bob!"};
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var cat = {name: "Fluffy", species: "kitty"};
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var cat = {name: "Fluffy", species: "kitty"};
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|
175
test/panic/chat.js
Normal file
175
test/panic/chat.js
Normal file
@ -0,0 +1,175 @@
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|
var config = {
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|
IP: require('ip').address(),
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|
port: 8765,
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|
servers: 1,
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|
browsers: 3,
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|
each: 1500,
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|
wait: 1,
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|
route: {
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|
'/': __dirname + '/index.html',
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|
'/gun.js': __dirname + '/../../gun.js',
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|
'/jquery.js': __dirname + '/../../examples/jquery.js'
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|
}
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|
}
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|
|
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|
/*
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|
Assume we have 4 peers in a star topology,
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|
|
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|
...B...
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|
./.|.\.
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|
A..C..D
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|
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|
And they share a chat room with 10K messages.
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|
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||||||
|
A - GET chat -> B (cache miss) -> C
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|
*/
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|
|
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|
var panic = require('panic-server');
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|
panic.server().on('request', function(req, res){ // Static server
|
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|
config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
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|
}).listen(config.port); // Start panic server.
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|
|
||||||
|
// In order to tell the clients what to do,
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|
// We need a way to reference all of them.
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|
var clients = panic.clients;
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|
|
||||||
|
// Some of the clients may be NodeJS servers on different machines.
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|
// PANIC manager is a nifty tool that lets us remotely spawn them.
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|
var manager = require('panic-manager')();
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|
manager.start({
|
||||||
|
clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
|
||||||
|
return {
|
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|
type: 'node',
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||||||
|
port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
|
||||||
|
}
|
||||||
|
}),
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|
panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
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||||||
|
});
|
||||||
|
|
||||||
|
// Now lets divide our clients into "servers" and "browsers".
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|
var servers = clients.filter('Node.js');
|
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|
var browsers = clients.excluding(servers);
|
||||||
|
var alice = browsers.pluck(1);
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||||||
|
var carl = browsers.excluding(alice).pluck(1);
|
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|
var dave = browsers.excluding([alice, carl]).pluck(1);
|
||||||
|
|
||||||
|
describe("Load test "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
|
||||||
|
|
||||||
|
// We'll have to manually launch the browsers,
|
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|
// So lets up the timeout so we have time to do that.
|
||||||
|
this.timeout(5 * 60 * 1000);
|
||||||
|
|
||||||
|
it("Servers have joined!", function(){
|
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|
// Alright, lets wait until enough gun server peers are connected.
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|
return servers.atLeast(config.servers);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("GUN has spawned!", function(){
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|
// Once they are, we need to actually spin up the gun server.
|
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|
var tests = [], i = 0;
|
||||||
|
servers.each(function(client){
|
||||||
|
// for each server peer, tell it to run this code:
|
||||||
|
tests.push(client.run(function(test){
|
||||||
|
// NOTE: Despite the fact this LOOKS like we're in a closure...
|
||||||
|
// it is not! This code is actually getting run
|
||||||
|
// in a DIFFERENT machine or process!
|
||||||
|
var env = test.props;
|
||||||
|
// As a result, we have to manually pass it scope.
|
||||||
|
test.async();
|
||||||
|
// Clean up from previous test.
|
||||||
|
try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
|
||||||
|
var server = require('http').createServer(function(req, res){
|
||||||
|
res.end("I am "+ env.i +"!");
|
||||||
|
});
|
||||||
|
// Launch the server and start gun!
|
||||||
|
var Gun = require('gun');
|
||||||
|
// Attach the server to gun.
|
||||||
|
var gun = Gun({file: env.i+'data', web: server, axe: false, localStorage: false, radisk: false});
|
||||||
|
server.listen(env.config.port + env.i, function(){
|
||||||
|
// This server peer is now done with the test!
|
||||||
|
// It has successfully launched.
|
||||||
|
test.done();
|
||||||
|
});
|
||||||
|
}, {i: i += 1, config: config}));
|
||||||
|
});
|
||||||
|
// NOW, this is very important:
|
||||||
|
// Do not proceed to the next test until
|
||||||
|
// every single server (in different machines/processes)
|
||||||
|
// have ALL successfully launched.
|
||||||
|
return Promise.all(tests);
|
||||||
|
});
|
||||||
|
|
||||||
|
it(config.browsers +" browser(s) have joined!", function(){
|
||||||
|
console.log("PLEASE OPEN http://"+ config.IP +":"+ config.port +" IN "+ config.browsers +" BROWSER(S)!");
|
||||||
|
return browsers.atLeast(config.browsers);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Browsers initialized gun!", function(){
|
||||||
|
var tests = [], i = 0;
|
||||||
|
browsers.each(function(client, id){
|
||||||
|
tests.push(client.run(function(test){
|
||||||
|
try{ localStorage.clear() }catch(e){}
|
||||||
|
try{ indexedDB.deleteDatabase('radata') }catch(e){}
|
||||||
|
var env = test.props;
|
||||||
|
var gun = Gun('http://'+ env.config.IP + ':' + (env.config.port + 1) + '/gun');
|
||||||
|
window.gun = gun;
|
||||||
|
window.ref = gun.get('chat');
|
||||||
|
}, {i: i += 1, config: config}));
|
||||||
|
});
|
||||||
|
return Promise.all(tests);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Carl Create Chats", function(){
|
||||||
|
return carl.run(function(test){
|
||||||
|
console.log("I AM CARL");
|
||||||
|
test.async();
|
||||||
|
var rand = String.random || Gun.text.random;
|
||||||
|
var i = 10000, chat = {}, S = Gun.state();
|
||||||
|
while(i--){
|
||||||
|
Gun.state.ify(chat, rand(9), S, rand(200), 'chat');
|
||||||
|
}
|
||||||
|
//window.chat = chat;
|
||||||
|
gun._.graph.chat = chat;
|
||||||
|
console.log(JSON.stringify(chat,null,2));
|
||||||
|
test.done();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Alice Asks for Chat", function(){
|
||||||
|
return alice.run(function(test){
|
||||||
|
console.log("I AM ALICE");
|
||||||
|
test.async();
|
||||||
|
var i = 0, S = +new Date;
|
||||||
|
ref.map().once(function(v,k){
|
||||||
|
S && console.log('first:', +new Date - S) || (S = null);
|
||||||
|
console.log(++i, "chat:",k,v);
|
||||||
|
})
|
||||||
|
|
||||||
|
setTimeout(function(){
|
||||||
|
//test.done();
|
||||||
|
},1000);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
/*it("Carl Recovers Chats", function(){
|
||||||
|
return carl.run(function(test){
|
||||||
|
console.log("... why not sending ...", window.chat);
|
||||||
|
test.async();
|
||||||
|
gun.on('in', {'#': 'asdf', put: {chat: chat}});
|
||||||
|
//test.done();
|
||||||
|
});
|
||||||
|
});*/
|
||||||
|
|
||||||
|
after("Everything shut down.", function(){
|
||||||
|
// which is to shut down all the browsers.
|
||||||
|
browsers.run(function(){
|
||||||
|
setTimeout(function(){
|
||||||
|
location.reload();
|
||||||
|
}, 15 * 1000);
|
||||||
|
});
|
||||||
|
// And shut down all the servers.
|
||||||
|
return servers.run(function(){
|
||||||
|
process.exit();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
})
|
Loading…
x
Reference in New Issue
Block a user