Add les.js (Memory Evict)

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masterex1000 2018-09-26 17:47:01 -06:00
parent 5b442293a8
commit 4e5b98af4c

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lib/les.js Normal file
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;
(function() {
// _ _____ ____ _
// | | | ____/ ___| (_)___
// | | | _| \___ \ | / __|
// | |___| |___ ___) | | \__ \
// |_____|_____|____(_)/ |___/
// ----------------------------
// LES.js (Last rEcently uSed)
// ----------------------------
// A Small, lightweight, queue-based
// Garbage Collector for Gun
// Originally By: Collin Conrad (@masterex1000)
//NOTE: set to false is running from file in YOUR code
var USELOCALGUN = true;
//NOTE: adds some debug messages
var DEBUG = false;
var Gun = (typeof window !== "undefined") ? window.Gun : (USELOCALGUN ? require('../gun') : require("gun"));
var ev = {};
var empty = {};
Gun.on('opt', function(root) {
this.to.next(root);
if (root.once)
return;
if (typeof process == 'undefined')
return
var mem = process.memoryUsage;
if (!mem) //exit because we are in the browser
return;
//Figure out the most amount of memory we can use. TODO: make configurable?
ev.max = parseFloat(root.opt.memory || process.env.WEB_MEMORY || 512) * 0.8;
var nodes = {}; //checks if the node already exists
var nodesArray = []; //used to easily sort everything and store info about the nodes
var memoryUpdate = 0; // last time we printed the current memory stats
var check = function() {
ev.used = mem().rss / 1024 / 1024; //Contains the amt. of used ram in MB
setTimeout(function() { // So we can handle requests etc. before we start collecting
GC(ev.used / ev.max); // Calculate the memory ratio, and execute the garbage collector
}, 1);
}
setInterval(check, 1000); // set the garbage collector to run every second, TODO: make configurable
//Executed every time a node gets modifyed
root.on("put", function(e) {
var ctime = Date.now();
var souls = Object.keys(e.put || empty);
for (var i = 0; i < souls.length; i++) {
enqueueNode(souls[i], ctime);
}
});
//Adds a soul the garbage collectors "freeing" queue
function enqueueNode(soul, ctime) {
if (nodes[soul] == true) { //The node already exists in the queue
var index = nodesArray.findIndex(function(e) {
return e[0] === soul;
});
if (index == -1) {
console.err("Something happened and the node '" + soul + "' won't get garbage collection unless the value is updated agian");
return;
} else {
nodesArray.splice(index, 1); // remove the existing ref.
nodesArray.push([soul, ctime]); // push the new instance
}
} else {
nodesArray.push([soul, ctime]);
nodes[soul] = true;
}
}
//The main garbage collecting routine
function GC(memRatio) {
var curTime = Date.now(); // get the current time
if (curTime - memoryUpdate >= 5000) {
console.log("|GC| %s | Current Memory Ratio: %d | Current Ram Usage %sMB | Nodes in Memory %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length);
memoryUpdate = curTime;
}
var freed = 0;
while (nodesArray.length > 0) {
var soul = nodesArray[0][0];
var nts = nodesArray[0][1];
if (DEBUG)
console.log("Soul: " + soul + " | Remove Importance: " + calcRemoveImportance(nts, curTime, memRatio) +
" | Memory Ratio: " + memRatio + " | Time Existed: " + (curTime - nts) / 1000);
if (calcRemoveImportance(nodesArray[0][1], curTime, memRatio) >= 100) {
root.gun.get(nodesArray[0][0]).off(); //Remove the node
delete nodes[nodesArray[0][0]]; // remove the lookup value
nodesArray.splice(0, 1);
freed++;
} else
break;
}
if (freed > 0)
console.log("|GC| Removed %s nodes in %s seconds-----------------------------------------------------------------", freed, (Date.now() - curTime) * 0.001);
}
//Generates a number that, after it hits a threshold, the node gets removed
function calcRemoveImportance(timestamp, ctime, memoryUsageRatio) {
var time = (ctime - timestamp) * 0.001;
return time * 10 * (memoryUsageRatio * memoryUsageRatio)
}
function round(value, decimals) { //a basic rounding function
return Number(Math.round(value + 'e' + decimals) + 'e-' + decimals);
}
});
}());