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Added audio (#1408)
* Added audio * Update stream.html Clean up edit. * Update stream.html Somehow my last commit seemed to be a mistake.
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@ -52,4 +52,56 @@ gun.get('test').get('video').on(async data => {
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img.src = data; // Beware: Some browsers memory leak fast src updates.
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img.src = data; // Beware: Some browsers memory leak fast src updates.
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});
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});
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// === AUDIO STREAMING WITH FADE-IN/OUT ===
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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const mic = await stream.from.getUserMedia({ audio: true });
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const src = audioCtx.createMediaStreamSource(mic);
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const proc = audioCtx.createScriptProcessor(2048, 1, 1);
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src.connect(proc);
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proc.connect(audioCtx.destination);
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proc.onaudioprocess = async e => {
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const input = e.inputBuffer.getChannelData(0);
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const output = new Float32Array(input.length);
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const fade = 128;
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for (let i = 0; i < fade; i++) {
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output[i] = input[i] * (i / fade); // fade in
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}
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for (let i = fade; i < input.length - fade; i++) {
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output[i] = input[i]; // middle
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}
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for (let i = input.length - fade; i < input.length; i++) {
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output[i] = input[i] * ((input.length - i) / fade); // fade out
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}
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const int16 = new Int16Array(output.length);
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for (let i = 0; i < output.length; i++) {
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int16[i] = Math.max(-32768, Math.min(32767, output[i] * 32768));
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}
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let b64 = btoa(String.fromCharCode(...new Uint8Array(int16.buffer)));
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if(pass.value){ b64 = await SEA.encrypt(b64, pass.value) }
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gun.get('test').get('audio').put(b64);
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};
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gun.get('test').get('audio').on(async data => {
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if(!data) return;
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if(pass.value){ data = await SEA.decrypt(data, pass.value) }
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const bin = atob(data);
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const bytes = new Uint8Array(bin.length);
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for(let i=0; i<bin.length; i++){ bytes[i] = bin.charCodeAt(i) }
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const buf = audioCtx.createBuffer(1, bytes.length / 2, 44100);
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const chan = buf.getChannelData(0);
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for(let i=0; i<chan.length; i++){
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const s = (bytes[i*2+1] << 8) | bytes[i*2];
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chan[i] = (s > 32767 ? s - 65536 : s) / 32768;
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}
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const player = audioCtx.createBufferSource();
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player.buffer = buf;
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player.connect(audioCtx.destination);
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player.start();
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});
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}());</script>
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}());</script>
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