mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
AXE round robin load balance
This commit is contained in:
parent
1c550918f9
commit
5d57749b58
44
lib/axe.js
44
lib/axe.js
@ -13,6 +13,8 @@ function start(root){
|
||||
console.log("AXE relay enabled!");
|
||||
var axe = root.axe = {}, tmp, id;
|
||||
var mesh = opt.mesh = opt.mesh || Gun.Mesh(root); // DAM!
|
||||
var dup = root.dup;
|
||||
|
||||
mesh.way = function(msg){
|
||||
if(!msg){ return }
|
||||
if(msg.get){ return GET(msg) }
|
||||
@ -30,26 +32,47 @@ function start(root){
|
||||
if(!(ref = (ref||'')._)){ return fall(msg) }
|
||||
ref.asked = +new Date;
|
||||
(ref.route || (ref.route = new Object.Map)).set(via.id, via); // this approach is not gonna scale how I want it to, but try for now.
|
||||
var c = 0, route = ref.route;
|
||||
setTimeout.each(Object.maps(route), function(id){ var peer;
|
||||
if(!(peer = route.get(id))){ return }
|
||||
if(!peer.wire){ route.delete(id); return } // bye!
|
||||
if(!mesh.say(msg, peer)){ return } // self
|
||||
c++;
|
||||
GET.turn(msg, ref.route, 0);
|
||||
}
|
||||
GET.turn = function(msg, route, turn){
|
||||
var tmp = msg['#'], tag = dup.s[tmp], next;
|
||||
if(!tmp){ return }
|
||||
// Ideas: Save a random seed that sorts the route, store it and the index. // Or indexing on lowest latency is probably better.
|
||||
clearTimeout(tag.lack);
|
||||
if(tag.ack && (tmp = tag['##']) && msg['##'] === tmp){ return } // hashes match, stop asking other peers!
|
||||
next = (Object.maps(route||opt.peers)).slice(turn = turn || 0);
|
||||
if(!next.length){
|
||||
if(!route){ return } // asked all peers, stop asking!
|
||||
GET.turn(msg, u, 0); // asked all subs, now now ask any peers. (not always the best idea, but stays )
|
||||
return;
|
||||
}
|
||||
setTimeout.each(next, function(id){
|
||||
var peer = opt.peers[id]; turn++;
|
||||
if(!peer || !peer.wire){ route && route.delete(id); return } // bye!
|
||||
if(mesh.say(msg, peer) === false){ return } // was self
|
||||
if(0 == (turn % 3)){ return 1 }
|
||||
}, function(){
|
||||
if(c){ return }
|
||||
mesh.say(msg, opt.peers);
|
||||
});
|
||||
tag['##'] = msg['##']; // should probably set this in a more clever manner, do live `in` checks ++ --, etc. but being lazy for now. // TODO: Yes, see `in` TODO, currently this might match against only in-mem cause no other peers reply, which is "fine", but could cause a false positive.
|
||||
tag.lack = setTimeout(function(){ GET.turn(msg, route, turn) }, 25);
|
||||
}, 3);
|
||||
}
|
||||
function fall(msg){ mesh.say(msg, opt.peers) }
|
||||
|
||||
root.on('in', function(msg){ var tmp;
|
||||
if((tmp = msg['@']) && (tmp = dup.s[tmp])){
|
||||
tmp.ack = (tmp.ack || 0) + 1; // count remote ACKs to GET. // TODO: If mismatch, should trigger next asks.
|
||||
}
|
||||
this.to.next(msg);
|
||||
});
|
||||
|
||||
root.on('create', function(){
|
||||
var Q = {};
|
||||
root.on('put', function(msg){
|
||||
var eve = this, at = eve.as, put = msg.put, soul = put['#'], has = put['.'], val = put[':'], state = put['>'], id = msg['#'], tmp;
|
||||
eve.to.next(msg);
|
||||
if(!soul || !has){ return }
|
||||
var ref = root.$.get(soul)._, route = (ref||'').route;
|
||||
if(!route){ return }
|
||||
if(Q[soul+has]){ return; } (Q[soul+has] = setTimeout(function(){ delete Q[soul+has]; // TODO: add debounce here!? hmm, scope would need sub. // Q is a quick hack!
|
||||
setTimeout.each(Object.maps(route), function(id){ var peer, tmp;
|
||||
if(!(peer = route.get(id))){ return }
|
||||
if(!peer.wire){ route.delete(id); return } // bye!
|
||||
@ -66,6 +89,7 @@ function start(root){
|
||||
if(peer.to){ return }
|
||||
peer.to = setTimeout(function(){ flush(peer) }, opt.gap);
|
||||
});
|
||||
}, 9));
|
||||
});
|
||||
});
|
||||
function flush(peer){
|
||||
|
Loading…
x
Reference in New Issue
Block a user