mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
fix for @capitalistdog @danlugo92 + docs & game proto alpha
This commit is contained in:
parent
21fcdf8693
commit
7ac8e29f67
@ -25,10 +25,7 @@
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</style>
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<div class="hold full hue2">
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<div id="page" class="max focus gap" style="padding-top: 9%;">
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<p class="loud crack">Docs</p>
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<p>The contemporary tendency in our society is to base our distribution on scarcity, which has vanished, and to compress our abundance into the overfed mouths of the middle and upper classes until they gag with superfluity. If democracy is to have breadth of meaning, it is necessary to adjust this inequity. It is not only moral, but it is also intelligent. We are wasting and degrading human life by clinging to archaic thinking.</p>
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</div>
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<div id="page" class="max focus gap" style="padding-top: 9%;"></div>
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</div>
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<script src="../../gun/gun.js"></script>
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<script src="../../gun/lib/monotype.js"></script>
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@ -40,6 +37,20 @@ var gun = Gun('https://guntest.herokuapp.com/gun');
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;(window.onhashchange = function(){
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var file = (location.hash||'').slice(1);
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var S = +new Date;
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gun.get('test/gun/docs/'+file).get('what').map().on(function render(data, i){
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if(window.LOCK){ return }
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var p = $('#page').children().get(i);
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if(!p){
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$('#page').append('<p>');
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setTimeout(function(){ render(data, i) },0);
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return;
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}
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var r = monotype(p);
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var safe = $.normalize(data);
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p.outerHTML = safe;
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r.restore();
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});
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return;
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gun.get('test/gun/docs/'+file).get('what').once(function(data){
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console.log(+new Date - S, 'ms load');
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$('#page').html($.normalize(data));
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@ -77,6 +88,11 @@ meta.edit({
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});
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p.after(n);
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edit.select(n.get(0));
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// make sure we re-save & sync each changed paragraph.
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edit.save(p);
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p.nextAll().each(function(){
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edit.save(this);
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});
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}).on('keyup.tmp', '[contenteditable]', function(eve){
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$('#debug').val(doc.html());
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var p = $(window.getSelection().anchorNode).closest('p');
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@ -85,12 +101,22 @@ meta.edit({
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var safe = $.normalize(html);
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p.html(safe);
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r.restore();
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edit.save(p);
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});
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},
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up: function(){
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console.log("UP");
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$('[contenteditable=true]').off('.tmp');
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},
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save: function(p){
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p = $(p);
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var i = p.index();// = Array.prototype.indexOf.call(parent.children, child);
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var file = (location.hash||'').slice(1);
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var data = p.get(0).outerHTML;
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window.LOCK = true;
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gun.get('test/gun/docs/'+file).get('what').get(i).put(data);
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window.LOCK = false;
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},
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select: function(p){
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var s = window.getSelection(),
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r = document.createRange();
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439
examples/game/furball.html
Normal file
439
examples/game/furball.html
Normal file
@ -0,0 +1,439 @@
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<!DOCTYPE html>
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<html>
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<head>
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<!-- always start with these two lines to set a clean baseline for different devices -->
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" type="text/css" href="../style.css">
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<!-- link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/gun/examples/style.css" -->
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<script src="https://cdn.jsdelivr.net/npm/gun/examples/jquery.js"></script>
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<title>Furball</title>
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</head>
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<body class="black whitet">
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<style>
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/*
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Choose white text on a black background so you can add color in.
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Pick your favorite font and choose a font size.
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*/
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@import url('https://fonts.googleapis.com/css?family=Mali');
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html, body {
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font-family: "Mali", sans-serif;
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}
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.huef {
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background: #4D79D8;
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-webkit-animation: huef 9s infinite;
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animation: huef 9s infinite;
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} @keyframes huef {
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0% {background-color: #4D79D8;}
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25% {background-color: #33cc33;}
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50% {background-color: #f2b919;}
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75% {background-color: #ea3224;}
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100% {background-color: #4D79D8;}
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} @-webkit-keyframes huef {
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0% {background-color: #4D79D8;}
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25% {background-color: #33cc33;}
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50% {background-color: #f2b919;}
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75% {background-color: #ea3224;}
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100% {background-color: #4D79D8;}
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}
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button, input {
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padding: 1em;
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background: transparent;
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border: 1px solid white;
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border-radius: 1.5em;
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color: white;
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margin: 0.5em;
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margin-bottom: 0;
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cursor: pointer;
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}
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button:hover, input:hover {
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background: white;
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color: black;
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transform: scale(1.1);
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}
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.air { padding-top: 9%; }
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.yak button { font-size: 80%; }
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.wag {
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-webkit-animation: wag 3s infinite;
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animation: wag 3s infinite;
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} @keyframes wag {
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0% {transform: rotate(0deg);}
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50% {transform: rotate(-1deg);}
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100% {transform: rotate(0deg);}
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}
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@keyframes print {
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0% { overflow: hidden; height: 0vh; }
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99% { overflow: hidden; height: 100vh; }
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100% { overflow: visible; height: auto; }
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}
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input {
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outline: none;
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}
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</style>
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</style>
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<!-- for educational sites, consider starting with a nice full screen welcome message -->
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<div class="home hold full huef center air">
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<div class="focus row">
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<p><i>Neon ERA presents</i></p>
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<p class="shout wag">Furball Forces</p>
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<!-- just like in real life, say who you are and give a concise reason why you add value to someone's life and then make a call to action, if they want to learn more they can always scroll to learn more -->
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<div>
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<!-- a class="unit hold" href="#fullscreen"><button>WATCH TRAILER</button></a -->
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<a class="unit yak" href="#choose"><button>PLAY GAME</button></a>
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</div>
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</div>
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<div class="focus center row leak">
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<!-- just like in real life, looking pretty attracts attention, so show off and look glamorous! -->
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<img class="unit blink" src="file:///Users/mark/Downloads/supercatdog.png" style="min-width: 10em; width: 80%;">
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</div>
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<script>location.hash = ''</script>
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<script src="https://cdn.jsdelivr.net/npm/gun/lib/fun.js"></script>
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<script>;(function(){
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// OPTIONAL MUSIC:
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$('.home button').on('click', function(){
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if(window.screen.height > window.screen.width){ return }
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$('body').append("<div id='audio' onclick='$(this).remove();'><iframe width='0' height='0' src='https://www.youtube-nocookie.com/embed/LLPoZGX0qZk?autoplay=1' frameborder='0'></iframe></div>");
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})
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}());
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</script>
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<style>#audio { padding: 0.5em; position: fixed; bottom: 0; left: 0; } #audio:before { content: '\25BA'; } #audio:hover:before { content: '\25FC'; }</style>
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</div>
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<div id="choose" class="hold full hue4 center air">
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<div class="focus row">
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<p class="shout wag fur">Choose Team:</p>
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<div>
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<a class="unit yak" href="#automecha"><button style="background: white; color: black;">#AutoMecha</button></a>
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<a class="unit yak" href="#cyberninjas"><button style="background: black; color: white; border-color: black;">#CyberNinjas</button></a>
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</div>
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</div>
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<div class="focus center row leak">
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<img class="unit blink" src="file:///Users/mark/Downloads/supercatdog.png" style="transform: scaleX(-1); filter: invert(1); min-width: 10em; width: 80%;">
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</div>
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</div>
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<div id="cyberninjas" class="hold full black">
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<style>
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#cyberninjas:target .story {
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animation: print 3s steps(50, end);
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}
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</style>
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<div class="story pad">
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<p class="loud crack">Episode 1: Waking</p>
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<p>"How long until they're online?"</p>
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<p>"We're copying the soul files, almost done."</p>
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<p>"Monsters are on the bridge, we do not have time!"</p>
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<p>"The new body is printing now, it'll be able to outrun them all, just hold on."</p>
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<p>"It won't know where to run! We're risking ruining the whole resistance, I need to talk to it now."</p>
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<p>"95% done." The voice behind the glass turns to the soul in the body, "My cub, can you hear me?"</p>
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<p>...</p>
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<a class="unit yak" href="#cyberninjas2"><button>Reply "Yes, Mom?"</button></a>
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</div>
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<script>
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;(function(){
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$('#cyberninjas a').on('click', function(){
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$('#hud .life').removeClass('down');
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});
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}());
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</script>
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</div>
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<div id="cyberninjas2" class="hold full red">
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<style>
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#cyberninjas2:target .story {
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animation: print 3s steps(50, end);
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}
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#hud {
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opacity: 0.4;
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font-family: 'Audiowide', cursive;
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z-index: 999999999999;
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transition: all 3s;
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}
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#hud .life {
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position: fixed;
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left: 50%;
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bottom: 0px;
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padding: 0.25em 1em 0.1em;
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border-radius: 0.5em 0.5em 0 0;
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transform: translateX(-50%);
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background: black;
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text-shadow: 0em -0.125em 0.75em white;
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}
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#hud .score {
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position: fixed;
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left: 50%;
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top: 0px;
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padding: 0.1em 1em 0.25em;
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border-radius: 0 0 0.5em 0.5em;
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transform: translateX(-50%);
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background: black;
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text-shadow: 0em 0.1em 0.75em white;
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}
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#hud .down {
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bottom: -2em !important;
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}
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#hud .up {
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top: -2em !important;
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}
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</style>
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<div id="hud">
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<div class="score shade up">
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SCORE: <span id="hudscore">0</span>%
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</div>
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<div class="life shade down">
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LIFE: <span id="hudlife">50</span>%
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</div>
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</div>
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<div class="story pad">
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<p>A fire explodes in the room behind the glass as an AutoMecha blows the door open.</p>
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<p>The floor shakes and the bed crashes through the wall, flying out of the building.</p>
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<p class="center">"Mom!!!"</p>
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<p>There is a total free fall from 10 levels up, water down below.</p>
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<p>...</p>
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<a class="unit yak" href="#cyberninjas3"><button>Dive or Die</button></a>
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</div>
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<script>
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;(function(){
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$('#cyberninjas2 a').on('click', function(){
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$('#hudlife').text($('#hudlife').data().is = 50);
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});
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}());
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</script>
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</div>
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<div id="cyberninjas3" class="hold full blue">
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<style>
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@import url('https://fonts.googleapis.com/css?family=Audiowide');
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#cyberninjas3:target .story {
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animation: print 3s steps(50, end);
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}
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</style>
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<div class="story pad">
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<p>The water splashes, swelling and swirling all around.</p>
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<p>...</p>
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<p class="center">Rapidly tap to swim up to air:</p>
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<a class="unit yak"><button>Swim</button></a>
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</div>
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<script>
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;(function(){
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var go, life = $('#hudlife').data();
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$('#cyberninjas3 a').on('click', function(){
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$('#hudlife').text(life.is += 5);
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if(100 <= life.is){
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location.hash = 'cyberninjas4';
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clearInterval(go);
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go = false;
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return;
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}
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if(go){ return }
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go = setInterval(function(){
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if(0 >= life.is){
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location.hash = 'cyberninjas2';
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$('#hudlife').text(life.is = 50);
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clearInterval(go);
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go = false;
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return;
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}
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$('#hudlife').text(life.is -= 5);
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}, 1000); // 1 second
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});
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}());
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</script>
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</div>
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<div id="cyberninjas4" class="hold full black">
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<style>
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#cyberninjas4:target .story {
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animation: print 3s steps(50, end);
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}
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</style>
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<div class="story pad">
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<p class="loud crack">Episode 2: Who Am I?</p>
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<p>"Grab on!" A voice calls out from the darkness.</p>
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<p>A life vest hits the water and floats within arm's distance.</p>
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<p>The shivering body is pulled up onto the boat.</p>
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<p>"Wow, you're heavier than you look. Are you OK? What's your name?"</p>
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<p>...</p>
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<p class="center">Write your reply & hit enter:</p>
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<form class="center">
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<input class="loud" style="width: 60%;">
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</form>
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</div>
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<script>
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;(function(){
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$('form').on('submit', function(eve){ eve.preventDefault() });
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$('#cyberninjas4').on('submit', function(){
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var name = $(this).find('input').val();
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if(!name.length){ return }
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$('.story-name').text(' '+(window.NAME = name));
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$('#hud .score').removeClass('up');
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location.hash = 'cyberninjas5';
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})
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}());
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</script>
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</div>
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<div id="cyberninjas5" class="hold full green">
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<style>
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#cyberninjas5:target .story {
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animation: print 3s steps(50, end);
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}
|
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</style>
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<div class="story pad">
|
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<p>"Well<span class="story-name"></span>, it's a miracle you did not die in the building explosion or from that fall."</p>
|
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<p>"What is going on? What happened?"</p>
|
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<p>"You can't remember? Your brain must be knocked up pretty hard."</p>
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<p>"No, I was mid copy into this body and now my memories are glitching."</p>
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<p>"Woah, you're one of those pro elite AREION revolutionaries? All flesh & blood! Dense, too. I would've assumed they were stealing AutoMecha tech for that instead."</p>
|
||||
<p>"I was about to be told vital data for the resistance, but then they blew up the build--"</p>
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<p>...</p>
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<p>"Hey, what's the matter?"</p>
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<p>"My mom. She was in there. I need to go back. Please, help me and tell me everything you know."</p>
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||||
<p>"I'm so sorry. I can only get so close with the boat, you're gonna have to jump over a lot of broken bits. You ready?"</p>
|
||||
<p>...</p>
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<a class="unit yak" href="#cyberninjas6"><button>GO!</button></a>
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||||
</div>
|
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</div>
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||||
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||||
<div id="cyberninjas6" class="hold full green">
|
||||
<style>
|
||||
#cyberninjas6:target .story {
|
||||
animation: print 3s steps(50, end);
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||||
}
|
||||
</style>
|
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<div class="story pad">
|
||||
<p class="center">... to be continued ...</p>
|
||||
<div id="player" style="position: fixed; width: 1em; height: 1em; background: white; left: 50%; top: 50%; border-radius: 100%;"></div>
|
||||
<!-- jumping game ? like offline dinosaur ? -->
|
||||
</div>
|
||||
<script src="../../../gun/lib/meta.js"></script>
|
||||
<script>
|
||||
;(function(){
|
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var p = $('#player');
|
||||
p.x = 50;
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||||
p.y = 50;
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||||
meta.edit({
|
||||
name: "Up",
|
||||
combo: ["W"],
|
||||
on: function(){
|
||||
console.log("up");
|
||||
this.to = this.to || setInterval(this.on, 100);
|
||||
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()-100 }, 100);
|
||||
p.css({top: --p.y +'%'});
|
||||
},
|
||||
use: function(){},
|
||||
up: function(){ clearTimeout(this.to); this.to = 0 }
|
||||
});
|
||||
meta.edit({
|
||||
name: "Left",
|
||||
combo: ["A"],
|
||||
on: function(){
|
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console.log("left");
|
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this.to = this.to || setInterval(this.on, 100);
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p.css({left: --p.x +'%'});
|
||||
},
|
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use: function(){},
|
||||
up: function(){ clearTimeout(this.to); this.to = 0 }
|
||||
});
|
||||
meta.edit({
|
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name: "Down",
|
||||
combo: ["S"],
|
||||
on: function on(){
|
||||
console.log("down");
|
||||
this.to = this.to || setInterval(this.on, 100);
|
||||
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()+100 }, 100);
|
||||
p.css({top: ++p.y +'%'});
|
||||
},
|
||||
use: function(){},
|
||||
up: function(){ clearTimeout(this.to); this.to = 0 }
|
||||
});
|
||||
meta.edit({
|
||||
name: "Right",
|
||||
combo: ["D"],
|
||||
on: function(){
|
||||
console.log("right");
|
||||
this.to = this.to || setInterval(this.on, 100);
|
||||
p.css({left: ++p.x +'%'});
|
||||
},
|
||||
use: function(){},
|
||||
up: function(){ clearTimeout(this.to); this.to = 0 }
|
||||
});
|
||||
meta.edit({
|
||||
name: "Jump",
|
||||
combo: [32],
|
||||
on: function(){ console.log("jump") },
|
||||
use: function(){},
|
||||
up: function(){}
|
||||
});
|
||||
meta.edit({
|
||||
name: "Crouch",
|
||||
combo: [16],
|
||||
on: function(){ console.log("crouch") },
|
||||
use: function(){},
|
||||
up: function(){}
|
||||
});
|
||||
meta.edit({
|
||||
name: "Use",
|
||||
combo: ["E"],
|
||||
on: function(){ console.log("use") },
|
||||
use: function(){},
|
||||
up: function(){}
|
||||
});
|
||||
meta.edit({
|
||||
name: "Fire",
|
||||
combo: ["F"],
|
||||
on: function(){ console.log("fire") },
|
||||
use: function(){},
|
||||
up: function(){}
|
||||
});
|
||||
meta.edit({
|
||||
name: "Switch",
|
||||
combo: [9],
|
||||
on: function(){ console.log("Switch") },
|
||||
use: function(){},
|
||||
up: function(){}
|
||||
});
|
||||
window.requestAnimationFrame = window.requestAnimationFrame || setTimeout;
|
||||
window.requestAnimationFrame(function frame(){
|
||||
window.requestAnimationFrame(frame, 16);
|
||||
|
||||
}, 16);
|
||||
}());
|
||||
</script>
|
||||
</div>
|
||||
|
||||
<div id="automecha" class="hold full white blackt">
|
||||
<style>
|
||||
#automecha:target .story {
|
||||
animation: print 3s steps(50, end);
|
||||
}
|
||||
</style>
|
||||
<div class="story pad">
|
||||
<p class="loud crack">Episode 1: Training</p>
|
||||
<p>...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="hold black center">
|
||||
<div class="pad">
|
||||
<div class="left">
|
||||
<p class="loud">For <i>You</i>,</p>
|
||||
<p>Crafted with love, <span class="redt">♥</span> by ERA.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<img src="https://era.eco/media/world.png" class="row">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
14
lib/store.js
14
lib/store.js
@ -1,5 +1,5 @@
|
||||
var Gun = (typeof window !== "undefined")? window.Gun : require('../gun');
|
||||
|
||||
|
||||
Gun.on('create', function(root){
|
||||
if(Gun.TESTING){ root.opt.file = 'radatatest' }
|
||||
this.to.next(root);
|
||||
@ -77,10 +77,14 @@ Gun.on('create', function(root){
|
||||
o.limit = (tmp <= (o.pack || (1000 * 100)))? tmp : 1;
|
||||
}
|
||||
if(has['-'] || (soul||{})['-']){ o.reverse = true }
|
||||
if(tmp = (root.next||empty)[soul]){
|
||||
if(tmp && tmp.rad){ return }
|
||||
if(o.atom){ tmp = (tmp.next||empty)[o.atom] }
|
||||
if(tmp && tmp.rad){ return }
|
||||
if((tmp = (root.next||empty)[soul]) && tmp.put){
|
||||
if(o.atom){
|
||||
tmp = (tmp.next||empty)[o.atom] ;
|
||||
if(tmp && tmp.rad){ return }
|
||||
} else
|
||||
if(tmp && tmp.rad){
|
||||
return;
|
||||
}
|
||||
}
|
||||
var S = (+new Date); // STATS!
|
||||
rad(key||'', function(err, data, o){
|
||||
|
Loading…
x
Reference in New Issue
Block a user