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panic test for multi-peer cpu issue
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<script src='panic.js'></script>
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<script>panic.server(location.origin)</script>
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<script src='gun.js'></script>
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<script src='sea.js'></script>
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<script src='jquery.js'></script>
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<h1>Running Tests.</h1>
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<div id="log"></div>
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<!-- <textarea id="print" style="width: 100%; height: 90%; border: 0;"></textarea> -->
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<!-- <textarea id="print" style="width: 100%; height: 90%; border: 0;"></textarea> -->
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249
test/panic/multipeer.js
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249
test/panic/multipeer.js
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var config = {
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IP: require('ip').address(),
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port: 8765,
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servers: 2,
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browsers: 1,
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each: 1500,
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wait: 5000,
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route: {
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'/': __dirname + '/index.html',
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'/gun.js': __dirname + '/../../gun.js',
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'/sea.js': __dirname + '/../../sea.js',
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'/jquery.js': __dirname + '/../../examples/jquery.js'
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}
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}
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/*
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Welcome, person!
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You have found the test that causes gun to PANIC with load!
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Above are options to configure, the only ones useful are:
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- browsers // number of browsers you want to load test across.
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- each // the number of messages each browser should sync.
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This test is less than 200 lines of code (without comments)!
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However, if you aren't familiar with PANIC - you are in for a surprise!
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I'm Plublious, and I shall be your guide!
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*/
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// First we need to create a PANIC server.
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// Each device/browser in the distributed system we are testing connects to it.
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// It then coordinates these clients to cause chaos in the distributed system.
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// Cool huh?
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var panic = require('panic-server');
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panic.server().on('request', function(req, res){ // Static server
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config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
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}).listen(config.port); // Start panic server.
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// In order to tell the clients what to do,
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// We need a way to reference all of them.
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var clients = panic.clients;
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// Some of the clients may be NodeJS servers on different machines.
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// PANIC manager is a nifty tool that lets us remotely spawn them.
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var manager = require('panic-manager')();
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manager.start({
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clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
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return {
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type: 'node',
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port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
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}
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}),
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panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
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});
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// Now lets divide our clients into "servers" and "browsers".
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var servers = clients.filter('Node.js');
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var browsers = clients.excluding(servers);
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// Sweet! Now we can start the tests.
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// PANIC works with Mocha and other testing libraries!
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// So it is easy to use PANIC.
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describe("Load test "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
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// We'll have to manually launch the browsers,
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// So lets up the timeout so we have time to do that.
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this.timeout(5 * 60 * 1000);
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it("Servers have joined!", function(){
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// Alright, lets wait until enough gun server peers are connected.
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return servers.atLeast(config.servers);
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});
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it("GUN has spawned!", function(){
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// Once they are, we need to actually spin up the gun server.
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var tests = [], i = 0;
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servers.each(function(client){
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// for each server peer, tell it to run this code:
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tests.push(client.run(function(test){
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// NOTE: Despite the fact this LOOKS like we're in a closure...
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// it is not! This code is actually getting run
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// in a DIFFERENT machine or process!
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var env = test.props;
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// As a result, we have to manually pass it scope.
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test.async();
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// Clean up from previous test.
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try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
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var server = require('http').createServer(function(req, res){
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res.end("I am "+ env.i +"!");
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});
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// Launch the server and start gun!
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var Gun = require('gun');
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require('gun/sea');
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// Attach the server to gun.
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var gun = Gun({file: env.i+'data', web: server, localStorage: false});
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server.listen(env.config.port + env.i, function(){
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// This server peer is now done with the test!
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// It has successfully launched.
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test.done();
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});
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}, {i: i += 1, config: config}));
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});
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// NOW, this is very important:
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// Do not proceed to the next test until
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// every single server (in different machines/processes)
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// have ALL successfully launched.
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return Promise.all(tests);
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});
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it(config.browsers +" browser(s) have joined!", function(){
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// Okay! Cool. Now we can move on to the next step...
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require('./util/open').web(config.browsers, "http://"+ config.IP +":"+ config.port);
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// Which is to automatically or manually open up a bunch of browser tabs
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// and connect to the PANIC server in the same way
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// the NodeJS servers did.
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// However! We're gonna cheat...
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browsers.atLeast(1).then(function(){
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// When there is at least one browser opened, tell it to run this code:
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browsers.run(function(test){
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// NOTE: This closure is now being run IN THE BROWSER.
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// This code is not server side code, despite the fact
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// that we've written it on the server. It is not.
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// Mind blowing, right?
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var env = test.props;
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// Like before, we had to manually pass it some scope.
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$('body').prepend("<button onclick='allopen()'>Open All Browsers</button>");
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// All right, lets cheat by making a button
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// that will automatically open all the
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// remaining browser tabs for us
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// so we don't have to do it manually.
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window.allopen = function(i){
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if(env.config.browsers <= i){ return }
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i = i || 1;
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var win = window.open(location, '_blank');
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win.focus();
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setTimeout(function(){allopen(i+1)},0);
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}
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}, {config: config});
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});
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// Cool! Once that is done...
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// WAIT until all those browser tabs
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// have connected to the PANIC server
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// THEN move onto the next step
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// where we will cause chaos!
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return browsers.atLeast(config.browsers);
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});
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it("Data was saved and synced across all browsers!", function(){
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// This is where it gets good!
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var tests = [], ids = {}, i = 0;
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// Let us create a list of all the browsers IDs connected.
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// This will later let each browser check against every other browser.
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browsers.each(function(client, id){
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ids[id] = 1;
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});
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browsers.each(function(client, id){
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// for every browser, run the following code:
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tests.push(client.run(function(test){
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//var audio = new Audio('https://www.nasa.gov/mp3/640170main_Roger%20Roll.mp3');audio.addEventListener('ended', function() {this.currentTime = 0;this.play();}, false);audio.play(); // testing if audio prevents Chrome throttle?
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localStorage.clear(); // Clean up anything from before.
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var env = test.props;
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// Get access to the "outer scope" which has the browser IDs
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// as well as other configuration information.
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test.async();
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// Now we want to connect to every gun server peer...
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var peers = [], i = env.config.servers;
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while(i--){
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// For the total number of servers listed in the configuration
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// Add their URL into an array.
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peers.push('http://'+ env.config.IP + ':' + (env.config.port + (i + 1)) + '/gun');
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}
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peers = peers.concat(['https://gun-us.herokuapp.com/gun', 'https://iris.cx/gun']); // commenting out this line fixes the CPU issue for me. -Martti
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// Pass all the servers we want to connect to into gun.
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//var gun = Gun();
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var gun = Gun(peers);
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SEA.pair().then(p => {
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gun.user().auth(p);
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gun.get('users').get(p.pub).put({a:1});
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});
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// Now we want to create a list
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// of all the messages that WILL be sent
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// according to the expected configuration.
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// This is equal to...
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var num = 0, total = 0, check = Gun.obj.map(env.ids, function(v,id,t){
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// for each browser ID
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// they will be saving X number of messages each.
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var i = env.config.each;
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while(i--){
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// So add a deterministic key we can check against.
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t(id + (i + 1), 1);
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// And count up the total number of messages we expect for all.
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total += 1;
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}
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});
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gun.get('users').map().on((v, user) => {
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console.log('subscribing to user', user.slice(0,4));
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gun.user(user).get('test').map().on((data, key) => {
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console.log(user.slice(0,4), key, data);
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});
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});
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// Note, this `check` hash table now looks something like this:
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// {alice1: 1, alice2: 1, alice3: 1, bob1: 1, bob2: 1, bob3: 1}
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var report = $("<div>").css({position: 'fixed', top: 0, right: 0, background: 'white', padding: 10}).text("Connecting to multiple peers. Please check if CPU or bandwidth usage is affected.").prependTo('body');
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// Add a nifty UI that tells us how many messages have been verified.
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// FINALLY, tell gun to subscribe to every record
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// that is is/will be saved to this table.
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// But we have to actually tell the browser to save data!
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setInterval(function go(){
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var p = env.id;
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var rnd = Math.floor(Math.random() * 1000);
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gun.user().get('test').get(rnd.toString()).put('Hello from '+ p +'!');
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gun.user().get('test').get((rnd+1).toString()).put('Hello from '+ p +'!');
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gun.user().get('test').get((rnd+2).toString()).get('else').put('Hello from '+ p +'!');
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}, env.config.wait);
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}, {i: i += 1, id: id, ids: ids, config: config}));
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});
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// YAY! We're finally done.
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// IF AND ONLY IF
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// EVERY SINGLE BROWSER
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// HAS VERIFIED
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// EVERY OTHER BROWSERS' data.
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// If they are ALL done, go to the next step.
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return Promise.all(tests);
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});
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after("Everything shut down.", function(){
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// which is to shut down all the browsers.
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require('./util/open').cleanup() || browsers.run(function(){
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setTimeout(function(){
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location.reload();
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}, 15 * 1000);
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});
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// And shut down all the servers.
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return servers.run(function(){
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process.exit();
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});
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});
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})
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// THE END!
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// Congrats, wasn't that epic?
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// Or still confused how a single 200 LOC test file
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// Is running correctness verification tests
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// across an entire distributed system of devices/browsers?
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// Well, jump on https://gitter.im/amark/gun !
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// Think adding tests like this to your work place would be bomb awesome?
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// We totally sell PANIC training, licenses, and support!
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// Please reach out to hi@gunDB.io if you are interested
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// in purchasing consulting or services for PANIC.
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