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s3 fix & begin adding load tests
This commit is contained in:
parent
3f0c2c6267
commit
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@ -3,7 +3,7 @@ require('./holy/grail');
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describe('PANIC!', function(){
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this.timeout(1000 * 100);
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var Gun = require('..');
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var Gun = require('../');
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var gun = Gun();
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var panic = require('panic-server');
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5
examples/jquery.js
vendored
Normal file
5
examples/jquery.js
vendored
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File diff suppressed because one or more lines are too long
1
gun.js
1
gun.js
@ -1,4 +1,3 @@
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//console.log("!!!!!!!!!!!!!!!! WARNING THIS IS GUN 0.5 !!!!!!!!!!!!!!!!!!!!!!");
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;(function(){
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/* UNBUILD */
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@ -72,15 +72,17 @@
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if(!opt.throttle){
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return now();
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}
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clearTimeout(s3.wait);
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s3.wait = s3.wait || setTimeout(now, opt.throttle * 1000); // in seconds
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});
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function now(){
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clearTimeout(s3.wait);
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var keep = batch;
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batch = {};
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s3.batching = 0;
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var now = s3.next;
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s3.next = Gun.time.is();
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Gun.obj.map(batch, function put(exists, soul, count){
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s3.wait = null;
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Gun.obj.map(keep, function put(exists, soul, count){
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//console.log("s3ving...", soul);
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var node = root._.graph[soul] || async[soul]; // the batch does not actually have the nodes, but what happens when we do cold data? Could this be gone?
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s3.PUT(opt.prefix+soul, node, function(err, reply){
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92
lib/uws.js
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92
lib/uws.js
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@ -0,0 +1,92 @@
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var Gun = require('gun/gun');
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var WebSocket = require('uws');
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var url = require('url');
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var con;
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Gun.on('opt', function(at){
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this.to.next(at);
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if(at.once){ return }
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var opt = at.opt.uws || at.opt.ws || (at.opt.uws = {});
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var cat = at.gun.back(-1)._;
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opt.server = new WebSocket.Server(opt || {port: 8080});
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var peers = cat.opt.peers;
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console.log("????", opt.server);
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opt.server.on('connection', function(ws){
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ws.upgradeReq = ws.upgradeReq || {};
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ws.url = url.parse(ws.upgradeReq.url||'', true);
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ws.id = ws.id || Gun.text.random(6);
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peers[ws.id] = {wire: ws};
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ws.on('message', function(msg){
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console.log("MESSAGE", msg);
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receive(msg, ws, cat);
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});
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ws.on('close', function(){
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Gun.obj.del(peers, ws.id);
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});
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});
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});
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function receive(msg, wire, cat){
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if(!cat){ return }
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try{msg = JSON.parse(msg);
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msg.url = wire.url;
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}catch(e){}
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cat.gun.on('in', msg.body || msg);
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}
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var message;
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Gun.on('out', function(at){
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this.to.next(at);
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var cat = at.gun._.root._;
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message = JSON.stringify({body: at, headers: {}});
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Gun.obj.map(cat.opt.peers, send, cat);
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});
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function send(peer){
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var msg = message, cat = this;
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var wire = peer.wire || open(peer, cat);
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if(!wire){ return }
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if(wire.readyState === wire.OPEN){
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wire.send(msg);
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return;
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}
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(peer.queue = peer.queue || []).push(msg);
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}
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function open(peer, as){
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if(!peer || !peer.url){ return }
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var url = peer.url.replace('http', 'ws');
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var wire = peer.wire = new WebSocket(url);
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wire.on('close', function(){
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reconnect(peer, as);
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});
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wire.on('error', function(error){
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if(error.code === 'ECONNREFUSED'){
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reconnect(peer, as);
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}
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});
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wire.on('open', function(){
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var queue = peer.queue;
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peer.queue = [];
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Gun.obj.map(queue, function(msg){
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message = msg;
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send.call(as, peer);
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});
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});
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wire.on('message', function(msg){
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receive(msg, wire, as);
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});
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return wire;
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}
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function reconnect(peer, as){
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clearTimeout(peer.defer);
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peer.defer = setTimeout(function(){
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open(peer, as);
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}, 2 * 1000);
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}
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@ -1,6 +1,6 @@
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{
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"name": "gun",
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"version": "0.6.1",
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"version": "0.6.2",
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"description": "Graph engine",
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"main": "index.js",
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"browser": "gun.min.js",
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@ -55,6 +55,9 @@
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"devDependencies": {
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"express": "~>4.13.4",
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"mocha": "~>1.9.0",
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"uglify-js": "~>2.2.0"
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"uglify-js": "~>2.2.0",
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"panic-manager": "^1.2.0",
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"panic-server": "^1.1.0",
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"ip": "^1.1.4"
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}
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}
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@ -3438,6 +3438,52 @@ describe('Gun', function(){
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},300);
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});
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return;
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it.only('Custom extensions are chainable', function(done){
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Gun.chain.filter = function(filter){
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var chain = this.chain();
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var context = this;
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var _tags;
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context.val(function(obj, key){
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if(!obj.tags){
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console.warn('Not tagged to anything!');
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context._.valid = false;
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chain._.on('in', {get: key, gun: this});
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return false;
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} else {
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_tags = Gun.obj.ify(obj.tags);
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if(Array.isArray(filter)){
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context._.valid = filter.every(function(f){ return ( _tags[f] && _tags[f]==1) });
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if(context._.valid){
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chain._.on('in', {get: key, put: obj, gun: this});
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return context;
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} else {
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console.log("that was wrong");
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chain._.on('in', {get: key, put: undefined, gun: this});
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}
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return false;
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} else {
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console.warn('filter should be an Array');
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return false;
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}
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}
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});
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return chain;
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}
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var gun = Gun();
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var fake1 = gun.get('fake1').put({name:'faker1',tags:JSON.stringify({a:1,b:0,c:1})});
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var fake2 = gun.get('fake2').put({name:'faker2',tags:JSON.stringify({a:1,b:1,c:1})});
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var list = gun.get('list');
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list.set(fake1);
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list.set(fake2);
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gun.get('fake1')//.map()
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.filter(['a','b']) // Gun.chain.filter = function(tags){ .... }
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.get(function(no){console.log("NO!", no)})
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.val(function(yes){console.log("YES!", yes)})
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});
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it.only('Make sure circular contexts are not copied', function(done){
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/* let's define an appropriate deep default database... */
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var dfltSansUsers = { 1: { name : "org1", sites : { 1: {name : "site1"} } } };
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7
test/panic/index.html
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7
test/panic/index.html
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<script src='panic.js'></script>
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<script>panic.server(location.origin)</script>
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<script src='gun.js'></script>
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<script src='jquery.js'></script>
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<h1>Running Tests.</h1>
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<div id="log"></div>
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<!-- <textarea id="print" style="width: 100%; height: 90%; border: 0;"></textarea> -->
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271
test/panic/load.js
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271
test/panic/load.js
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@ -0,0 +1,271 @@
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var config = {
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IP: require('ip').address(),
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port: 8080,
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servers: 1,
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browsers: 2,
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each: 500,
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wait: 1,
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route: {
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'/': __dirname + '/index.html',
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'/gun.js': __dirname + '/../../gun.js',
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'/jquery.js': __dirname + '/../../examples/jquery.js'
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}
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}
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/*
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Welcome, person!
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You have found the test that causes gun to PANIC with load!
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Above are options to configure, the only ones useful are:
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- browsers // number of browsers you want to load test across.
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- each // the number of messages each browser should sync.
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This test is less than 200 lines of code (without comments)!
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However, if you aren't familiar with PANIC - you are in for a surprise!
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I'm Plublious, and I shall be your guide!
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*/
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// First we need to create a PANIC server.
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// Each device/browser in the distributed system we are testing connects to it.
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// It then coordinates these clients to cause chaos in the distributed system.
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// Cool huh?
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var panic = require('panic-server');
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panic.server().on('request', function(req, res){ // Static server
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config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
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}).listen(config.port); // Start panic server.
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// In order to tell the clients what to do,
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// We need a way to reference all of them.
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var clients = panic.clients;
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// Some of the clients may be NodeJS servers on different machines.
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// PANIC manager is a nifty tool that lets us remotely spawn them.
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var manager = require('panic-manager')();
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manager.start({
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clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
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return {
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type: 'node',
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port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
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}
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}),
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panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
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});
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// Now lets divide our clients into "servers" and "browsers".
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var servers = clients.filter('Node.js');
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var browsers = clients.excluding(servers);
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// Sweet! Now we can start the tests.
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// PANIC works with Mocha and other testing libraries!
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// So it is easy to use PANIC.
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describe("Load test "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
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// We'll have to manually launch the browsers,
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// So lets up the timeout so we have time to do that.
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this.timeout(5 * 60 * 1000);
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it("Servers have joined!", function(){
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// Alright, lets wait until enough gun server peers are connected.
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return servers.atLeast(config.servers);
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});
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it("GUN has spawned!", function(){
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// Once they are, we need to actually spin up the gun server.
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var tests = [], i = 0;
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servers.each(function(client){
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// for each server peer, tell it to run this code:
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tests.push(client.run(function(test){
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// NOTE: Despite the fact this LOOKS like we're in a closure...
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// it is not! This code is actually getting run
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// in a DIFFERENT machine or process!
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var env = test.props;
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// As a result, we have to manually pass it scope.
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test.async();
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// Clean up from previous test.
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try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
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var server = require('http').createServer(function(req, res){
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res.end("I am "+ env.i +"!");
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});
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// Launch the server and start gun!
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var Gun = require('gun');
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var gun = Gun({file: env.i+'data.json'});
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// Attach the server to gun.
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//gun.wsp(server);
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server.listen(env.config.port + env.i, function(){
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// This server peer is now done with the test!
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// It has successfully launched.
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test.done();
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});
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}, {i: i += 1, config: config}));
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});
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// NOW, this is very important:
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// Do not proceed to the next test until
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// every single server (in different machines/processes)
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// have ALL successfully launched.
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return Promise.all(tests);
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});
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it(config.browsers +" browser(s) have joined!", function(){
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// Okay! Cool. Now we can move on to the next step...
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console.log("PLEASE OPEN http://"+ config.IP +":"+ config.port +" IN "+ config.browsers +" BROWSER(S)!");
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// Which is to manually open up a bunch of browser tabs
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// and connect to the PANIC server in the same way
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// the NodeJS servers did.
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// However! We're gonna cheat...
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browsers.atLeast(1).then(function(){
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// When there is at least one browser opened, tell it to run this code:
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browsers.run(function(test){
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// NOTE: This closure is now being run IN THE BROWSER.
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// This code is not server side code, despite the fact
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// that we've written it on the server. It is not.
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// Mind blowing, right?
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var env = test.props;
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// Like before, we had to manually pass it some scope.
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$('body').prepend("<button onclick='allopen()'>Open All Browsers</button>");
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// All right, lets cheat by making a button
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// that will automatically open all the
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// remaining browser tabs for us
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// so we don't have to do it manually.
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window.allopen = function(i){
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if(env.config.browsers <= i){ return }
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i = i || 1;
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var win = window.open(location, '_blank');
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win.focus();
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setTimeout(function(){allopen(i+1)},0);
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}
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}, {config: config});
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});
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// Cool! Once that is done...
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// WAIT until all those browser tabs
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// have connected to the PANIC server
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// THEN move onto the next step
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// where we will cause chaos!
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return browsers.atLeast(config.browsers);
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});
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it("Data was saved and synced across all browsers!", function(){
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// This is where it gets good!
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var tests = [], ids = {}, i = 0;
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// Let us create a list of all the browsers IDs connected.
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// This will later let each browser check against every other browser.
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browsers.each(function(client, id){
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ids[id] = 1;
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});
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browsers.each(function(client, id){
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// for every browser, run the following code:
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tests.push(client.run(function(test){
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localStorage.clear(); // Clean up anything from before.
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var env = test.props;
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// Get access to the "outer scope" which has the browser IDs
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// as well as other configuration information.
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test.async();
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// Now we want to connect to every gun server peer...
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var peers = [], i = env.config.servers;
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while(i--){
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// For the total number of servers listed in the configuration
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// Add their URL into an array.
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peers.push('http://'+ env.config.IP + ':' + (env.config.port + (i + 1)));
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}
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// Pass all the servers we want to connect to into gun.
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var gun = Gun(peers);
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// Now we want to create a list
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// of all the messages that WILL be sent
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// according to the expected configuration.
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// This is equal to...
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var num = 0, total = 0, check = Gun.obj.map(env.ids, function(v,id,t){
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// for each browser ID
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// they will be saving X number of messages each.
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var i = env.config.each;
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while(i--){
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// So add a deterministic key we can check against.
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t(id + (i + 1), 1);
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// And count up the total number of messages we expect for all.
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total += 1;
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}
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});
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// Note, this `check` hash table now looks something like this:
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// {alice1: 1, alice2: 1, alice3: 1, bob1: 1, bob2: 1, bob3: 1}
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var report = $("<div>").css({position: 'fixed', top: 0, right: 0, background: 'white', padding: 10}).text(num +" / "+ total +" Verified").prependTo('body');
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// Add a nifty UI that tells us how many messages have been verified.
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// FINALLY, tell gun to subscribe to every record
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// that is is/will be saved to this table.
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gun.get('test').map().on(function(data, key){
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// When we get realtime updates to the data,
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// create or reuse a DIV that we
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//var el = $('#'+key).length ? $('#'+key) : $('<div>');
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// log the data out to, so we can visually see our test.
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//$(log).append(el.attr('id', key).text(key +": "+ data));
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// Now, make sure the received data
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// matches exactly the data we EXPECT
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if(("Hello world, "+key+"!") === data){
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// if it does, we can "check off" record
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// from our verify todo list.
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check[key] = 0;
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// Bump the total number of verified items and update the UI.
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num += 1;
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report.text(num +" / "+ total +" Verified");
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}
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// Scroll down with the logging.
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//$('body').stop(true).animate({scrollTop: $(log).height()});
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// This next part is important:
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if(Gun.obj.map(check, function(still){
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// IF THERE ARE ANY RECORDS STILL LEFT TO BE VERIFIED
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if(still){ return true }
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})){ return } // return, PREVENTING the test from being finished.
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// IF HOWEVER, every single message
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// that we EXPECTED to see
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// has now been seen
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// then THIS ONE BROWSER PEER (of many peers)
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// is finally done.
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test.done();
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});
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// But we have to actually tell the browser to save data!
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var i = 0, to = setTimeout(function go(){
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// Cool, make a recursive function
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// that keeps going until we've saved each message.
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if(env.config.each <= i){
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clearTimeout(to);
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return;
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}
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to = setTimeout(go, env.config.wait * Math.random()); // add a little jitter.
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i += 1;
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var p = env.id + i;
|
||||
// And actually save the data with gun,
|
||||
// as a record added to one big 'test' table.
|
||||
gun.get('test').get(p).put('Hello world, '+ p +'!');
|
||||
}, env.config.wait);
|
||||
}, {i: i += 1, id: id, ids: ids, config: config}));
|
||||
});
|
||||
// YAY! We're finally done.
|
||||
// IF AND ONLY IF
|
||||
// EVERY SINGLE BROWSER
|
||||
// HAS VERIFIED
|
||||
// EVERY OTHER BROWSERS' data.
|
||||
// If they are ALL done, go to the next step.
|
||||
return Promise.all(tests);
|
||||
});
|
||||
|
||||
after("Everything shut down.", function(){
|
||||
// which is to shut down all the browsers.
|
||||
browsers.run(function(){
|
||||
setTimeout(function(){
|
||||
location.reload();
|
||||
}, 15 * 1000);
|
||||
});
|
||||
// And shut down all the servers.
|
||||
return servers.run(function(){
|
||||
process.exit();
|
||||
});
|
||||
});
|
||||
})
|
||||
// THE END!
|
||||
// Congrats, wasn't that epic?
|
||||
// Or still confused how a single 200 LOC test file
|
||||
// Is running correctness verification tests
|
||||
// across an entire distributed system of devices/browsers?
|
||||
// Well, jump on https://gitter.im/amark/gun !
|
||||
|
||||
// Think adding tests like this to your work place would be bomb awesome?
|
||||
// We totally sell PANIC training, licenses, and support!
|
||||
// Please reach out to hi@gunDB.io if you are interested
|
||||
// in purchasing consulting or services for PANIC.
|
Loading…
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Reference in New Issue
Block a user