diff --git a/gun.js b/gun.js index d8c0c502..42339f03 100644 --- a/gun.js +++ b/gun.js @@ -926,6 +926,7 @@ } function get(at, cat){ var soul = at.get[_soul], node = cat.graph[soul], field = at.get[_field]; + console.debug(2, 'GET', soul, node, field); if(node && (!field || obj_has(node, field))){ if(field){ node = Gun.obj.put({_: node._}, field, node[field]); @@ -947,6 +948,7 @@ if(cat.graph){ Gun.obj.map(at.put, ham, {at: at, cat: cat}); // all unions must happen first, sadly. } + console.debug(3, 'INPUT', at); Gun.obj.map(at.put, map, {at: at, cat: cat}); } function ham(data, key){ @@ -2198,6 +2200,7 @@ Attempted merge with alancnet's `off` support, we'll see if it works. */ if(opt !== false){ + console.debug(1, 'map!'); ons[ons.length] = gun.on(map, {change: true, as: cat}); } } @@ -2224,6 +2227,8 @@ var gun = this.gun, cat = this.cat, id = this.id; if(cat.list[id+f]){ return } // TODO: BUG! Ghosting! + console.debug(5, 'EACH', f,v); + console.debug(4, 'EACH', f,v); return cat.on('in', {gun: (cat.list[id+f] = gun.path(f)), get: f, put: v, via: this.at}); //return cat.on('in', [id+f, {gun: (cat.list[id+f] = gun.path(f)), get: f, put: v}]); } diff --git a/test/common.js b/test/common.js index 7a53bc06..04d5bee5 100644 --- a/test/common.js +++ b/test/common.js @@ -1731,6 +1731,7 @@ describe('Gun', function(){ } }, s)}); var check = {}; + console.debug.i=1; (window.FOO = gun.get('u/m/p/n/mutate/n/u').map().path('pet')).on(function(v,f){ check[v.name] = f; console.log("************", f,v);return; @@ -1744,6 +1745,7 @@ describe('Gun', function(){ },100); } }); + return; //gun.get('u/m/p/n/m/n/u/soul').path('alice').path('pet').on(function(v){console.log("?????????????????????????????????????????", v)}) setTimeout(function(){ var s = Gun.state.map();s.soul = 'alice/fuzz/soul'; @@ -6755,19 +6757,19 @@ describe('Gun', function(){ var alice = gun.put({name: 'alice', birth: Math.random()}).key('person/alice'); var bob = gun.put({name: 'bob', birth: Math.random()}).key('person/bob'); var carl = gun.put({name: 'carl', birth: Math.random()}).key('person/carl'); - var dave = gun.put({name: 'dave', birth: Math.random()}).key('person/dave'); - - // Test set with new object - var alan = users.set({name: 'alan', birth: Math.random()}).key('person/alan'); - alan.val(function(alan) { - // Test set with node - dave.path('friends').set(alan); - }); - + var dave = gun.put({name: 'dave', birth: Math.random()}).key('person/dave'); + + // Test set with new object + var alan = users.set({name: 'alan', birth: Math.random()}).key('person/alan'); + alan.val(function(alan) { + // Test set with node + dave.path('friends').set(alan); + }); + users.set(alice); users.set(bob); users.set(carl); - users.set(dave); + users.set(dave); alice.path('friends').set(bob).back.set(carl); bob.path('friends').set(alice); @@ -6775,8 +6777,8 @@ describe('Gun', function(){ var team = gun.get('team/lions').put({name: "Lions"}); team.path('members').set(alice); - team.path('members').set(bob); - team.path('members').set(alan); // Test set with set + team.path('members').set(bob); + team.path('members').set(alan); // Test set with set alice.path('team').put(team); bob.path('team').put(team); @@ -6788,14 +6790,14 @@ describe('Gun', function(){ } else if('bob' === member.name){ done.bob = true; - } else - if('alan' === member.name){ - done.alan = true; - } else - { + } else + if('alan' === member.name){ + done.alan = true; + } else + { expect(member).to.not.be.ok(); } - if(done.alice && done.bob && done.alan){ + if(done.alice && done.bob && done.alan){ setTimeout(function(){ done(); },10);