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Merge pull request #739 from toyoko-we/fix
bye.js fix (support new mesh)
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commit
98a1290cbc
@ -5,8 +5,8 @@ Gun.on('opt', function(root){
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if(root.once){ return }
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root.on('in', function(msg){
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//Msg did not have a peer property saved before, so nothing ever went further
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if(!msg.mesh || !msg.BYE){ return this.to.next(msg) }
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var peer = msg.mesh.via;
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if(!msg._ || !msg.BYE){ return this.to.next(msg) }
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var peer = msg._.via;
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(peer.bye = peer.bye || []).push(msg.BYE);
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})
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root.on('bye', function(peer){
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