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fix SEA shuffle to ignore good GUN data
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@ -230,8 +230,10 @@
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}
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SEA.opt.unpack = function(data, key, node){
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if(u === data){ return }
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if(data === node[key]){ return data }
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if(data && data['#'] && rel_is(data) === rel_is(node[key])){ return data }
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var tmp = data, soul = Gun.node.soul(node), s = Gun.state.is(node, key);
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if(tmp && 4 === tmp.length && soul === tmp[0] && key === tmp[1] && s === tmp[3]){
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if(tmp && 4 === tmp.length && soul === tmp[0] && key === tmp[1] && fl(s) === fl(tmp[3])){
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return tmp[2];
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}
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if(s < SEA.opt.shuffle_attack){
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@ -240,5 +242,8 @@
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}
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SEA.opt.shuffle_attack = 1546329600000; // Jan 1, 2019
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var noop = {}, u;
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var fl = Math.floor; // TODO: Still need to fix inconsistent state issue.
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var rel_is = Gun.val.rel.is;
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// TODO: Potential bug? If pub/priv key starts with `-`? IDK how possible.
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