set / table / list / collections !

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Mark Nadal 2016-02-04 13:59:51 -08:00
parent b7a335dd3b
commit a05cf84315
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# CHANGELOG
## 0.3.3
- You can now link nodes natively, `gun.get('mark').path('owner').put(gun.get('cat'))`!
- Sets (or tables, collections, lists) are now easily done with `gun.get('users').set(gun.get('person/mark'))`.
## 0.3.2
Bug fixes.
## 0.3.1
Bug fixes.
## 0.3
Migration Guide! Migrate by changing `.attach(` to `.wsp(` on your server if you have one with gun. Change `.set()` (empty call) to `` (aka delete it), and change `.set($DATA)` (where you call set with something) to `.path('I' + Date.now() + 'R' + Gun.text.random(5)).put($DATA)`. If you have NodeJS style callbacks in your `.get` (which documentation previously recommended that you shouldn't) they previous took `err, graph` and now they take `err, node` (which means now using callback style is fine to use). Inside of `.not()` no longer use `return` or `this`, instead (probably) use `gun` and no `return`. If you are a module developer, use `opt.wire` now instead of `opt.hooks` and message Mark since he needs to talk to you since the wire protocol has changed.

12
gun.js
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return chain;
}
Gun.chain.set = function(item, cb, opt){
var gun = this, ctx = {};
if(!Gun.is(item)){ return cb.call(gun, {err: Gun.log('Set only supports node references currently!')}), gun }
item.val(function(node){
if(ctx.done){ return } ctx.done = true;
var put = {}, soul = Gun.is.node.soul(node);
if(!soul){ return cb.call(gun, {err: Gun.log('Only a node can be linked! Not "' + node + '"!')}) }
gun.put(Gun.obj.put(put, soul, Gun.is.rel.ify(soul)), cb, opt);
})
return gun;
}
Gun.chain.init = function(cb, opt){
var gun = this;
gun._.at('null').event(function(at){

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@ -3720,6 +3720,51 @@ describe('Gun', function(){
});
},100);
});
it.skip("gun path via gun path", function(done){ // TODO: Future feature?
var gun = Gun();
var book = gun.put({ name: 'Potato Cooking' });
var author = gun.put({ name: 'Bob Bobson' });
author.path(book.path('name')).put(book);
});
it("gun set", function(done){
var gun = Gun();
var users = gun.get('users');
var alice = gun.put({name: 'alice', birth: Math.random()}).key('person/alice');
var bob = gun.put({name: 'bob', birth: Math.random()}).key('person/bob');
var carl = gun.put({name: 'carl', birth: Math.random()}).key('person/carl');
var dave = gun.put({name: 'dave', birth: Math.random()}).key('person/dave');
users.set(alice).set(bob).set(carl).set(dave);
alice.path('friends').set(bob).set(carl);
bob.path('friends').set(alice);
dave.path('friends').set(alice).set(carl);
var team = gun.get('team/lions').put({name: "Lions"});
team.path('members').set(alice).set(bob);
alice.path('team').put(team);
bob.path('team').put(team);
dave.path('friends').map().path('team.members').map().val(function(member){
//console.log("Dave's friend is on a team that has", member.name, "on it.");
if('alice' === member.name){
done.alice = true;
} else
if('bob' === member.name){
done.bob = true;
} else {
expect(member).to.not.be.ok();
}
if(done.alice && done.bob){
setTimeout(function(){
done();
},10);
}
});
});
});
describe('Streams', function(){