From e89c19cdd84faa233a70e4c16c5ece6f30eb8236 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 29 May 2015 16:01:00 -0700 Subject: [PATCH 01/48] ONE BIG MASSIVE UPDATE --- _gun.js | 1259 +++++++++++++++++ examples/angular/index.html | 10 +- examples/hello-world.js | 4 +- examples/package.json | 2 +- examples/todo/index.html | 9 +- gun.js | 962 ++++++------- lib/api.js | 449 ++++++ lib/aws.js | 6 +- lib/file.js | 38 +- lib/group.js | 18 - lib/list.js | 26 +- lib/radix.js | 104 ++ lib/s3.js | 26 +- lib/set.js | 18 + lib/wsp.js | 53 +- ...itect's conflicted copy 2015-05-26 (1)).js | 1050 ++++++++++++++ ...Architect's conflicted copy 2015-05-26).js | 1043 ++++++++++++++ test/common.js | 755 ++++++++-- test/scan-all.js | 79 ++ test/{group.js => set.js} | 10 +- test/tmp.js | 6 +- web/img/Thumbs.db | Bin 0 -> 101376 bytes web/img/knockout.jpg | Bin 0 -> 67144 bytes web/intro.html | 65 + web/notes.txt | 58 +- web/wire.txt | 65 + 26 files changed, 5319 insertions(+), 796 deletions(-) create mode 100644 _gun.js create mode 100644 lib/api.js delete mode 100644 lib/group.js create mode 100644 lib/radix.js create mode 100644 lib/set.js create mode 100644 test/common (Architect's conflicted copy 2015-05-26 (1)).js create mode 100644 test/common (Architect's conflicted copy 2015-05-26).js create mode 100644 test/scan-all.js rename test/{group.js => set.js} (78%) create mode 100644 web/img/Thumbs.db create mode 100644 web/img/knockout.jpg create mode 100644 web/intro.html create mode 100644 web/wire.txt diff --git a/_gun.js b/_gun.js new file mode 100644 index 00000000..889cb52e --- /dev/null +++ b/_gun.js @@ -0,0 +1,1259 @@ +;(function(){ + function Gun(opt){ + var gun = this; + if(!Gun.is(gun)){ // if this is not a GUN instance, + return new Gun(opt); // then make it so. + } + gun.opt(opt); + } + Gun._ = { // some reserved key words, these are not the only ones. + soul: '#' + ,meta: '_' + ,HAM: '>' + } + ;(function(Gun){ // GUN specific utilities + Gun.version = 0.1; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json + Gun.is = function(gun){ return (gun instanceof Gun)? true : false } + Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel (soul). + if(v === null){ return true } // deletes + if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face. + if(Gun.bi.is(v) + || Gun.num.is(v) + || Gun.text.is(v)){ + return true; // simple values + } + var id; + if(id = Gun.is.soul(v)){ + return id; + } + return false; + } + Gun.is.value.as = function(v){ + return Gun.is.value(v)? v : null; + } + Gun.is.soul = function(v){ + if(Gun.obj.is(v)){ + var id; + Gun.obj.map(v, function(soul, field){ + if(id){ return id = false } // if ID is already defined AND we're still looping through the object, it is invalid. + if(field == Gun._.soul && Gun.text.is(soul)){ + id = soul; // we found the soul! + } else { + return id = false; // if there exists anything else on the object, that isn't the soul, then it is invalid. + } + }); + if(id){ + return id; + } + } + return false; + } + Gun.is.soul.on = function(n){ return (n && n._ && n._[Gun._.soul]) || false } + Gun.is.node = function(node, cb){ + if(!Gun.obj.is(node)){ return false } + if(Gun.is.soul.on(node)){ + return !Gun.obj.map(node, function(value, field){ // need to invert this, because the way we check for this is via a negation. + if(field == Gun._.meta){ return } // skip this. + if(!Gun.is.value(value)){ return true } // it is true that this is an invalid node. + if(cb){ cb(value, field) } + }); + } + return false; + } + Gun.is.graph = function(graph, cb, fn){ + var exist = false; + if(!Gun.obj.is(graph)){ return false } + return !Gun.obj.map(graph, function(node, soul){ // need to invert this, because the way we check for this is via a negation. + if(!node || soul !== Gun.is.soul.on(node) || !Gun.is.node(node, fn)){ return true } // it is true that this is an invalid graph. + if(cb){ cb(node, soul) } + exist = true; + }) && exist; + } + // Gun.ify // the serializer is too long for right here, it has been relocated towards the bottom. + Gun.union = function(graph, prime){ // graph is current, prime is incoming. + var context = Gun.shot(); + context.nodes = {}; + context('done'); + context('change'); + Gun.obj.map(prime, function(node, soul){ + var vertex = graph[soul], env; + if(!vertex){ // disjoint + context.nodes[node._[Gun._.soul]] = graph[node._[Gun._.soul]] = node; + context('change').fire(node); + return; + } + env = Gun.HAM(vertex, node, function(current, field, deltaValue){ // vertex is current, node is incoming. + if(!current){ return } + var change = {}; + current[field] = change[field] = deltaValue; // current and vertex are the same + current._[Gun._.HAM][field] = node._[Gun._.HAM][field]; + change._ = current._; + context.nodes[change._[Gun._.soul]] = change; + context('change').fire(change); + }).upper(function(c){ + context.err = c.err; + context.up -= 1; + if(!context.up){ + context('done').fire(context.err, context); + } + }); + context.up += env.up; + }); + if(!context.up){ + context('done').fire(context.err, context); + } + return context; + } + Gun.HAM = function(current, delta, each){ // HAM only handles primitives values, all other data structures need to be built ontop and reduce to HAM. + function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! + if(machineState < incomingState){ + // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. + return {amnesiaQuarantine: true}; + } + if(incomingState < currentState){ + // the incoming value is within the boundary of the machine's state, but not within the range. + return {quarantineState: true}; + } + if(currentState < incomingState){ + // the incoming value is within both the boundary and the range of the machine's state. + return {converge: true, incoming: true}; + } + if(incomingState === currentState){ + if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different + return {state: true}; + } + /* + The following is a naive implementation, but will always work. + Never change it unless you have specific needs that absolutely require it. + If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same. + As a result, it is highly discouraged to modify despite the fact that it is naive, + because convergence (data integrity) is generally more important. + Any difference in this algorithm must be given a new and different name. + */ + if(String(incomingValue) < String(currentValue)){ // String only works on primitive values! + return {converge: true, current: true}; + } + if(String(currentValue) < String(incomingValue)){ // String only works on primitive values! + return {converge: true, incoming: true}; + } + } + return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; + } + var context = Gun.shot(); + context.HAM = {}; + context.states = {}; + context.states.delta = delta._[Gun._.HAM]; + context.states.current = current._[Gun._.HAM] = current._[Gun._.HAM] || {}; + context('lower');context('upper');context.up = context.up || 0; + Gun.obj.map(delta, function update(deltaValue, field){ + if(field === Gun._.meta){ return } + if(!Gun.obj.has(current, field)){ // does not need to be applied through HAM + each.call({incoming: true, converge: true}, current, field, deltaValue); // done synchronously + return; + } + var machineState = Gun.time.is(); + var incomingValue = Gun.is.soul(deltaValue) || deltaValue; + var currentValue = Gun.is.soul(current[field]) || current[field]; + // add more checks? + var state = HAM(machineState, context.states.delta[field], context.states.current[field], incomingValue, currentValue); + //console.log("the server state is",machineState,"with delta:current",context.states.delta[field],context.states.current[field]); + //console.log("having incoming value of",deltaValue,'and',current[field]); + if(state.err){ + root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. + return; + } + if(state.state || state.quarantineState || state.current){ + context('lower').fire(context, state, current, field, deltaValue); + return; + } + if(state.incoming){ + each.call(state, current, field, deltaValue); // done synchronously + return; + } + if(state.amnesiaQuarantine){ + context.up += 1; + Gun.schedule(context.states.delta[field], function(){ + update(deltaValue, field); + context.up -= 1; + context('upper').fire(context, state, current, field, deltaValue); + }); + } + }); + if(!context.up){ + context('upper').fire(context, {}); + } + return context; + } + Gun.roulette = function(l, c){ + var gun = Gun.is(this)? this : {}; + if(gun._ && gun.__.opt && gun.__.opt.uuid){ + if(Gun.fns.is(gun.__.opt.uuid)){ + return gun.__.opt.uuid(l, c); + } + l = l || gun.__.opt.uuid.length; + } + return Gun.text.random(l, c); + } + }(Gun)); + ;(function(Chain){ + Chain.opt = function(opt, stun){ // idempotently update or put options + var gun = this; + gun._ = gun._ || {}; + gun.__ = gun.__ || {}; + gun.shot = Gun.shot('then', 'err'); + gun.shot.next = Gun.next(); + if(opt === null){ return gun } + opt = opt || {}; + gun.__.opt = gun.__.opt || {}; + gun.__.keys = gun.__.keys || {}; + gun.__.graph = gun.__.graph || {}; + gun.__.on = gun.__.on || Gun.on.create(); + if(Gun.text.is(opt)){ opt = {peers: opt} } + if(Gun.list.is(opt)){ opt = {peers: opt} } + if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] } + if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) } + gun.__.opt.peers = opt.peers || gun.__.opt.peers || {}; + gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {}; + gun.__.opt.cb = gun.__.opt.cb || function(){}; + gun.__.opt.hooks = gun.__.opt.hooks || {}; + gun.__.hook = Gun.shot('then','end'); + Gun.obj.map(opt.hooks, function(h, f){ + if(!Gun.fns.is(h)){ return } + gun.__.opt.hooks[f] = h; + }); + if(!stun){ Gun.on('opt').emit(gun, opt) } + return gun; + } + Chain.chain = function(from){ + var gun = Gun(null); + from = from || this; + gun.back = from; + gun.__ = from.__; + gun._ = {}; + //Gun.obj.map(from._, function(val, field){ gun._[field] = val }); + return gun; + } + Chain.get = function(key, cb, opt){ + var gun = this.chain(); + gun.shot.next(function(next){ + opt = opt || {}; + cb = cb || function(){}; cb.c = 0; + cb.soul = Gun.is.soul(key); // is this a key or a soul? + if(cb.soul){ // if a soul... + cb.node = gun.__.graph[cb.soul]; // then attempt to grab it directly from cache in the graph + } else { // if not... + cb.node = gun.__.keys[key]; // attempt to grab it directly from our key cache + (gun._.keys = gun._.keys || {})[key] = cb.node? 1 : 0; // put a key marker on it + } + if(!opt.force && cb.node){ // if it was in cache, then... + console.log("get via gun"); + gun._.node = cb.node; // assign it to this context + return cb.call(gun, null, Gun.obj.copy(gun._.node)), cb.c++, next(); // frozen copy + } + // missing: hear shots! I now hook this up in other places, but we could get async/latency issues? + // We need to subscribe early? Or the transport layer handle this for us? + if(Gun.fns.is(gun.__.opt.hooks.get)){ + gun.__.opt.hooks.get(key, function(err, data){ + if(cb.c++){ return Gun.log("Warning: Get callback being called", cb.c, "times.") } + if(err){ return cb.call(gun, err) } + if(!data){ return cb.call(gun, null, data), next() } + var context = gun.union(data); // safely transform the data into the current context + if(context.err){ return cb.call(gun, context.err) } // but validate it in case of errors + gun._.node = gun.__.graph[Gun.is.soul.on(data)]; // immediately use the state in cache. + if(!cb.soul){ // and if we had got with a key rather than a soul + gun._.keys[key] = 1; // then put a marker that this key matches + gun.__.keys[key] = gun._.node; // and cache a pointer to the node + } + return cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy + }, opt); + } else { + root.console.log("Warning! You have no persistence layer to get from!"); + return cb.call(gun), cb.c++, next(); + } + }); + return gun; + } + Chain.key = function(key, cb){ + var gun = this; + if(!gun.back){ // TODO: BUG? Does this maybe introduce bugs other than the test that it fixes? + gun = gun.chain(); // create a new context + } + gun.shot.next(function(next){ + cb = cb || function(){}; + if(Gun.obj.is(key)){ // if key is an object then we get the soul directly from it + Gun.obj.map(key, function(soul, field){ return cb.key = field, cb.soul = soul }); + } else { // or else + cb.key = key; // the key is the key + } + if(gun._.node){ // if it is in cache + cb.soul = Gun.is.soul.on(gun._.node); + (gun._.keys = gun._.keys || {})[cb.key] = 1; // clear the marker in this context + (gun.__.keys = gun.__.keys || {})[cb.key] = gun._.node; // and create the pointer + } else { // if it is not in cache + (gun._.keys = gun._.keys || {})[cb.key] = 0; // then put a marker on this context + } + if(Gun.fns.is(gun.__.opt.hooks.key)){ + gun.__.opt.hooks.key(cb.key, cb.soul, function(err, data){ // call the hook + return cb.call(gun, err, data); // and notify how it went. + }); + } else { + root.console.log("Warning! You have no key hook!"); + cb.call(gun); + } + next(); // continue regardless + }); + return gun; + } + Chain.all = function(key, cb){ + var gun = this.chain(); + cb = cb || function(){}; + gun.shot.next(function(next){ + Gun.obj.map(gun.__.keys, function(node, key){ // TODO: BUG!! Need to handle souls too! + if(node = Gun.is.soul.on(node)){ + (cb.vode = cb.vode || {})[key] = {}; + cb.vode[key][Gun._.soul] = node; + } + }); + if(cb.vode){ + gun._.node = cb.vode; // assign it to this virtual node. + cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy + } else + if(Gun.fns.is(gun.__.opt.hooks.all)){ + gun.__.opt.hooks.all(function(err, data){ // call the hook + // this is multiple + }); + } else { + root.console.log("Warning! You have no all hook!"); + return cb.call(gun), next(); + } + }); + return gun; + } + /* + how many different ways can we return something? ONLY THE FIRST ONE IS SUPPORTED, the others might become plugins. + Find via a singular path + .path('blah').val(blah); + Find via multiple paths with the callback getting called many times + .path('foo', 'bar').val(fooOrBar); + Find via multiple paths with the callback getting called once with matching arguments + .path('foo', 'bar').val(foo, bar) + Find via multiple paths with the result aggregated into an object of pre-given fields + .path('foo', 'bar').val({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).val({a: foo, b: bar}) + Find via multiple paths where the fields and values must match + .path({foo: val, bar: val}).val({}) + Path ultimately should call .val each time, individually, for what it finds. + Things that wait and merge many things together should be an abstraction ontop of path. + */ + Chain.path = function(path, cb){ // Follow the path into the field. + var gun = this.chain(); // create a new context, changing the focal point. + cb = cb || function(){}; + path = (Gun.text.ify(path) || '').split('.'); + gun.shot.next(cb.done = function(next){ // let the previous promise resolve. + if(next){ cb.next = next } + if(!cb.next || !cb.back){ return } + cb = cb || function(){}; // fail safe our function. + (function trace(){ // create a recursive function, and immediately call it. + gun._.field = Gun.text.ify(path.shift()); // where are we at? Figure it out. + if(gun._.node && path.length && Gun.is.soul(cb.soul = gun._.node[gun._.field])) { // if we need to recurse more + return gun.get(cb.soul, function(err){ // and the recursion happens to be on a relation, then get it. + if(err){ return cb.call(gun, err) } + trace(gun._ = this._); // follow the context down the chain. + }); + } + cb.call(gun, null, Gun.obj.copy(gun._.node), gun._.field); // frozen copy + cb.next(); // and be done, fire our gun with the context. + }(gun._.node = gun.back._.node)); // immediately call trace, putting the new context with the previous node. + }); + gun.back.shot.next(function(next){ + if(gun.back && gun.back._ && gun.back._.field){ + path = [gun.back._.field].concat(path); + } + cb.back = true; + cb.done(); + next(); + }); + return gun; + } + Chain.val = function(cb){ + var gun = this; // keep using the existing context. + gun.shot.next(function(next){ // let the previous promise resolve. + cb = cb || function(){}; // fail safe our function. + if(!gun._.node){ return next() } // if no node, then abandon and let `.not` handle it. + var field = Gun.text.ify(gun._.field), val = gun._.node[field]; // else attempt to get the value at the field, if we have a field. + if(field && Gun.is.soul(val)){ // if we have a field, then check to see if it is a relation + return gun.get(val, function(err, value){ // and get it. + if(err){ return } // handle error? + if(!this._.node){ return next() } + return cb.call(this, value, field), next(); // already frozen copy + }); + } + return cb.call(gun, field? Gun.is.value.as(val) : Gun.obj.copy(gun._.node), field), next(); // frozen copy + }); + return gun; + } + // .on(fn) gives you back the object, .on(fn, true) gives you delta pair. + Chain.on = function(cb){ // val and then subscribe to subsequent changes. + var gun = this; // keep using the existing context. + gun.val(function(val, field){ + cb = cb || function(){}; // fail safe our function. + cb.call(gun, val, field); + gun.__.on(Gun.is.soul.on(gun._.node)).event(function(delta){ // then subscribe to subsequent changes. + field = Gun.text.ify(gun._.field); + if(!delta || !gun._.node){ return } + if(!field){ // if we were listening to changes on the node as a whole + return cb.call(gun, Gun.obj.copy(gun._.node)); // frozen copy + } + if(Gun.obj.has(delta, field)){ // else changes on an individual property + delta = delta[field]; // grab it and + cb.call(gun, Gun.obj.is(delta)? Gun.obj.copy(delta) : Gun.is.value.as(delta), field); // frozen copy + // TODO! BUG: If delta is an object, that would suggest it is a relation which needs to be `get`. + } + }); + }); + return gun; + } + /* + ACID compliant? Unfortunately the vocabulary is vague, as such the following is an explicit definition: + A - Atomic, if you put a full node, or nodes of nodes, if any value is in error then nothing will be put. + If you want puts to be independent of each other, you need to put each piece of the data individually. + C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state. + I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition, + including a peer acting by itself or one having been disconnected from the network. + D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written. + The live state at point of confirmation may or may not be different than when it was called. + If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled. + */ + Chain.put = function(val, cb, opt){ // TODO: need to turn deserializer into a trampolining function so stackoverflow doesn't happen. + var gun = this; + opt = opt || {}; + cb = cb || function(){}; + if(!gun.back){ + gun = gun.chain(); // create a new context + } + gun.shot.next(function(next){ // How many edge cases are there to a put? + if(!gun._.node){ + if(Gun.is.value(val) || !Gun.obj.is(val)){ // 1. Context: null, put: value. Error, no node exists. + return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof val) + " in.")}); + } + if(Gun.obj.is(val)){ // 2. Context: null, put: node. Put. + return put(next); + } + } else { + if(!gun._.field){ + if(Gun.is.value(val) || !Gun.obj.is(val)){ // 3. Context: node, put: value. Error, no field exists. + return cb.call(gun, {err: Gun.log("No field exists to put " + (typeof val) + " on.")}); + } + if(Gun.obj.is(val)){ // 4. Context: node, put: node. Merge. + return put(next); + } + } else { + if(Gun.is.value(val) || !Gun.obj.is(val)){ // 5. Context: node and field, put: value. Merge and replace. + var partial = {}; // in case we are doing a put on a field, not on a node. + partial[gun._.field] = val; // we create an empty object with the field/value to be put. + val = partial; + return put(next); + } + if(Gun.obj.is(val)){ + if(Gun.is.soul(gun._.node[gun._.field])){ // 6. Context: node and field of relation, put: node. Merge. + return gun.get(gun._.node[gun._.field], function(err){ + if(err){ return cb.call(gun, {err: Gun.log(err)}) } // use gun not this to preserve intent? + put(next, this); + }); + } else { // 7. Context: node and field, put: node. Merge and replace. + var partial = {}; // in case we are doing a put on a field, not on a node. + partial[gun._.field] = val; // we create an empty object with the field/value to be put. + val = partial; + return put(next); + } + } + } + } + }); + function put(next, as){ + as = as || gun; + cb.states = Gun.time.is(); + Gun.ify(val, function(raw, context, sub, soul){ + if(val === raw){ return soul(Gun.is.soul.on(as._.node)) } + if(as._.node && sub && sub.path){ + return as.path(sub.path, function(err, node, field){ + if(err){ cb.err = err + " (while doing a put)" } // let .done handle calling this, it may be slower but is more consistent. + if(node = this._.node){ + if(field = this._.field){ + if(field = Gun.is.soul(node[field])){ + return soul(field); + } + } else + if(Gun.is.soul.on(node) !== Gun.is.soul.on(as._.node)){ + if(field = Gun.is.soul.on(node)){ + return soul(field); + } + } + } + soul(); // else call it anyways + }); + } soul(); // else call it anyways + }).done(function(err, put){ + // TODO: should be able to handle val being a relation or a gun context or a gun promise. + // TODO: BUG: IF we are putting an object, doing a partial merge, and they are reusing a frozen copy, we need to do a DIFF to update the HAM! Or else we'll get "old" HAM. + cb.root = put.root; + put.err = put.err || cb.err; + if(put.err || !cb.root){ return cb.call(gun, put.err || {err: Gun.log("No root object!")}) } + put = Gun.ify.state(put.nodes, cb.states); // put time state on nodes? + if(put.err){ return cb.call(gun, put.err) } + gun.union(put.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta + as._.node = as.__.graph[cb.root._[Gun._.soul]] || cb.root; + if(!as._.field){ + Gun.obj.map(as._.keys, function(yes, key){ + if(yes){ return } + as.key(key); // TODO: Feature? what about these callbacks? + }); + } + if(Gun.fns.is(gun.__.opt.hooks.put)){ + gun.__.opt.hooks.put(put.nodes, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved + if(err){ return cb.call(gun, err) } + return cb.call(gun, data); + }); + } else { + root.console.log("Warning! You have no persistence layer to save to!"); + return cb.call(gun); + } + next(); + }); + }; + return gun; + } + Chain.map = function(cb, opt){ + var gun = this; + opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); // TODO: BUG: inverse the default here. + gun.val(function(val){ + cb = cb || function(){}; + Gun.obj.map(val, function(val, field){ // by default it maps over everything. + if(Gun._.meta == field){ return } + if(Gun.is.soul(val)){ + gun.get(val).val(function(val){ // should map have support for `.not`? + cb.call(this, val, field); + }); + } else { + if(opt.node){ return } // {node: true} maps over only sub nodes. + cb.call(gun, val, field); + } + }); + }); + var ahead = gun.chain(); return ahead; + return gun; + } + // Union is different than put. Put casts non-gun style of data into a gun compatible data. + // Union takes already gun compatible data and validates it for a merge. + // Meaning it is more low level, such that even put uses union internally. + Chain.union = function(prime, cb){ + var tmp = {}, gun = this, context = Gun.shot(); + cb = cb || function(){}; + context.nodes = {}; + if(!prime){ + context.err = {err: Gun.log("No data to merge!")}; + } else + if(Gun.is.soul.on(prime)){ + tmp[prime._[Gun._.soul]] = prime; + prime = tmp; + } + if(!gun || context.err){ + cb(context.err = context.err || {err: Gun.log("No gun instance!"), corrupt: true}, context); + return context; + } + if(!Gun.is.graph(prime, function(node, soul){ + context.nodes[soul] = node; + })){ + cb(context.err = context.err || {err: Gun.log("Invalid graph!"), corrupt: true}, context); + return context; + } + if(context.err){ return cb(context.err, context), context } // if any errors happened in the previous steps, then fail. + Gun.union(gun.__.graph, context.nodes).done(function(err, env){ // now merge prime into the graph + context.err = err || env.err; + cb(context.err, context || {}); + }).change(function(delta){ + if(!Gun.is.soul.on(delta)){ return } + gun.__.on(delta._[Gun._.soul]).emit(Gun.obj.copy(delta)); // this is in reaction to HAM. frozen copy here? + }); + return context; + } + Chain.not = function(not){ + var gun = this; + not = not || function(){}; + gun.shot.next(function(next){ + if(gun._.node){ // if it does indeed exist + return next(); // yet fire off the chain + } + not.call(gun); // call not + next(); // fire off the chain + }); + return gun; + } + Chain.err = function(dud){ // WARNING: dud was depreciated. + this._.err = Gun.fns.is(dud)? dud : function(){}; + return this; + } + }(Gun.chain = Gun.prototype)); + ;(function(Util){ + Util.fns = {}; + Util.fns.is = function(fn){ return (fn instanceof Function)? true : false } + Util.fns.sum = function(done){ // combine with Util.obj.map for some easy parallel async operations! + var context = {task: {}, data: {}}; + context.end = function(e,v){ return done(e,v), done = function(){} }; + context.add = function(fn, id){ + context.task[id = id || (Gun.text.is(fn)? fn : Gun.text.random())] = false; + var each = function(err, val){ + context.task[id] = true; + if(err){ (context.err = context.err || {})[id] = err } + context.data[id] = val; + if(!Gun.obj.map(context.task, function(val){ if(!val){ return true } })){ // it is true if we are NOT done yet, then invert. + done(context.err, context.data); + } + }, c = context; + return Gun.fns.is(fn)? function(){ return fn.apply({task: c.task, data: c.data, end: c.end, done: each}, arguments) } : each; + } + return context; + } + Util.bi = {}; + Util.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false } + Util.num = {}; + Util.num.is = function(n){ + return ((n===0)? true : (!isNaN(n) && !Util.bi.is(n) && !Util.list.is(n) && !Util.text.is(n))? true : false ); + } + Util.text = {}; + Util.text.is = function(t){ return typeof t == 'string'? true : false } + Util.text.ify = function(t){ + if(Util.text.is(t)){ return t } + if(JSON){ return JSON.stringify(t) } + return (t && t.toString)? t.toString() : t; + } + Util.text.random = function(l, c){ + var s = ''; + l = l || 24; // you are not going to make a 0 length random number, so no need to check type + c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz'; + while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- } + return s; + } + Util.list = {}; + Util.list.is = function(l){ return (l instanceof Array)? true : false } + Util.list.slit = Array.prototype.slice; + Util.list.sort = function(k){ // creates a new sort function based off some field + return function(A,B){ + if(!A || !B){ return 0 } A = A[k]; B = B[k]; + if(A < B){ return -1 }else if(A > B){ return 1 } + else { return 0 } + } + } + Util.list.map = function(l, c, _){ return Util.obj.map(l, c, _) } + Util.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation + Util.obj = {}; + Util.obj.is = function(o){ return (o instanceof Object && !Util.list.is(o) && !Util.fns.is(o))? true : false } + Util.obj.del = function(o, k){ + if(!o){ return } + o[k] = null; + delete o[k]; + return true; + } + Util.obj.ify = function(o){ + if(Util.obj.is(o)){ return o } + try{o = JSON.parse(o); + }catch(e){o={}}; + return o; + } + Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2 + return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways! + } + Util.obj.has = function(o, t){ return o && Object.prototype.hasOwnProperty.call(o, t) } + Util.obj.map = function(l, c, _){ + var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c), + t = function(k,v){ + if(v !== u){ + rr = rr || {}; + rr[k] = v; + return; + } rr = rr || []; + rr.push(k); + }; + if(Util.list.is(l)){ + x = l.length; + for(;i < x; i++){ + ii = (i + Util.list.index); + if(f){ + r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t); + if(r !== u){ return r } + } else { + //if(Util.test.is(c,l[i])){ return ii } // should implement deep equality testing! + if(c === l[i]){ return ii } // use this for now + } + } + } else { + for(i in l){ + if(f){ + if(Util.obj.has(l,i)){ + r = _? c.call(_, l[i], i, t) : c(l[i], i, t); + if(r !== u){ return r } + } + } else { + //if(a.test.is(c,l[i])){ return i } // should implement deep equality testing! + if(c === l[i]){ return i } + } + } + } + return f? rr : Util.list.index? 0 : -1; + } + Util.time = {}; + Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) } + }(Gun)); + ;Gun.next = function(){ + var fn = function(cb){ + if(!fn.stack || !fn.stack.length){ + setImmediate(function next(n){ + return (n = (fn.stack||[]).shift() || function(){}), n.back = fn.stack, fn.stack = [], n(function(){ + return (fn.stack = (fn.stack||[]).concat(n.back)), next(); + }); + }); + } if(cb){ + (fn.stack = fn.stack || []).push(cb); + } return fn; + }, setImmediate = setImmediate || function(cb){return setTimeout(cb,0)} + return fn; + } + ;Gun.shot=(function(){ + // I hate the idea of using setTimeouts in my code to do callbacks (promises and sorts) + // as there is no way to guarantee any type of state integrity or the completion of callback. + // However, I have fallen. HAM is suppose to assure side effect free safety of unknown states. + var setImmediate = setImmediate || function(cb){setTimeout(cb,0)} + function Flow(){ + var chain = new Flow.chain(); + chain.$ = function(where){ + (chain._ = chain._ || {})[where] = chain._[where] || []; + chain.$[where] = chain.$[where] || function(fn){ + if(chain.args){ + fn.apply(chain, chain.args); + } else { + (chain._[where]||[]).push(fn); + } + return chain.$; + } + chain.where = where; + return chain; + } + Gun.list.map(Array.prototype.slice.call(arguments), function(where){ chain.$(where) }); + return chain.$; + } + Flow.is = function(flow){ return (Flow instanceof flow)? true : false } + ;Flow.chain=(function(){ + function Chain(){ + if(!(this instanceof Chain)){ + return new Chain(); + } + } + Chain.chain = Chain.prototype; + Chain.chain.pipe = function(a,s,d,f){ + var me = this + , where = me.where + , args = Array.prototype.slice.call(arguments); + setImmediate(function(){ + if(!me || !me._ || !me._[where]){ return } + me.args = args; + while(0 < me._[where].length){ + (me._[where].shift()||function(){}).apply(me, args); + } + // do a done? That would be nice. :) + }); + return me; + } + return Chain; + }()); + return Flow; + }());Gun.shot.chain.chain.fire=Gun.shot.chain.chain.pipe; + ;Gun.on=(function(){ + // events are fundamentally different, being synchronously 1 to N fan out, + // than req/res/callback/promise flow, which are asynchronously 1 to 1 into a sink. + function On(where){ + if(where){ + return (On.event = On.event || On.create())(where); + } + return On.create(); + } + On.is = function(on){ return (On instanceof on)? true : false } + On.create = function(){ + var chain = new On.chain(); + return chain.$ = function(where){ + chain.where = where; + return chain; + } + } + On.sort = Gun.list.sort('i'); + ;On.chain=(function(){ + function Chain(){ + if(!(this instanceof Chain)){ + return new Chain(); + } + } + Chain.chain = Chain.prototype; + Chain.chain.emit = function(what){ + var me = this + , where = me.where + , args = arguments + , on = (me._ = me._ || {})[where] = me._[where] || []; + if(!(me._[where] = Gun.list.map(on, function(hear, i, map){ + if(!hear || !hear.as){ return } + map(hear); + hear.as.apply(hear, args); + }))){ Gun.obj.del(on, where) } + } + Chain.chain.event = function(as, i){ + if(!as){ return } + var me = this + , where = me.where + , args = arguments + , on = (me._ = me._ || {})[where] = me._[where] || [] + , e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }}; + return on.push(e), on.sort(On.sort), e; + } + Chain.chain.once = function(as, i){ + var me = this + , once = function(){ + this.off(); + as.apply(this, arguments) + } + return me.event(once, i) + } + return Chain; + }()); + return On; + }()); + ;(function(schedule){ // maybe use lru-cache + schedule.waiting = []; + schedule.soonest = Infinity; + schedule.sort = Gun.list.sort('when'); + schedule.set = function(future){ + var now = Gun.time.is(); + future = (future <= now)? 0 : (future - now); + clearTimeout(schedule.id); + schedule.id = setTimeout(schedule.check, future); + } + schedule.check = function(){ + var now = Gun.time.is(), soonest = Infinity; + schedule.waiting.sort(schedule.sort); + schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){ + if(!wait){ return } + if(wait.when <= now){ + if(Gun.fns.is(wait.event)){ + wait.event(); + } + } else { + soonest = (soonest < wait.when)? soonest : wait.when; + map(wait); + } + }) || []; + schedule.set(soonest); + } + Gun.schedule = function(state, cb){ + schedule.waiting.push({when: state, event: cb}); + if(schedule.soonest < state){ return } + schedule.set(state); + } + }({})); + ;(function(Serializer){ + Gun.ify = function(data, cb){ // TODO: BUG: Modify lists to include HAM state + var gun = Gun.is(this)? this : {} + , nothing, context = Gun.shot(); + context.nodes = {}; + context.seen = []; + context.seen = []; + context('done'); + cb = cb || function(){}; + function ify(data, context, sub){ + sub = sub || {}; + sub.path = sub.path || ''; + context = context || {}; + context.nodes = context.nodes || {}; + if((sub.simple = Gun.is.value(data)) && !(sub._ && Gun.text.is(sub.simple))){ + return data; + } else + if(Gun.obj.is(data)){ + var value = {}, meta = {}, seen + , err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true}; + context.root = context.root || value; + if(seen = ify.seen(context._seen, data)){ + //console.log("seen in _", sub._, sub.path, data); + Gun.log(context.err = err); + return; + } else + if(seen = ify.seen(context.seen, data)){ + //console.log("seen in data", sub._, sub.path, data); + if(sub._){ + Gun.log(context.err = err); + return; + } + meta = Gun.ify.soul.call(gun, meta, seen); + return meta; + } else { + //console.log("seen nowhere", sub._, sub.path, data); + if(sub._){ + context.seen.push({data: data, node: value}); + } else { + value._ = {}; + cb(data, context, sub, context.many.add(function(soul){ + //console.log("What soul did we find?", soul || "random"); + meta[Gun._.soul] = value._[Gun._.soul] = soul = Gun.is.soul.on(data) || soul || Gun.roulette(); + context.nodes[soul] = value; + this.done(); + })); + context.seen.push({data: data, node: value}); + } + } + Gun.obj.map(data, function(val, field){ + var subs = {path: sub.path? sub.path + '.' + field : field, + _: sub._ || (field == Gun._.meta)? true : false }; + val = ify(val, context, subs); + //console.log('>>>>', sub.path + field, 'is', val); + if(context.err){ return true } + if(nothing === val){ return } + // TODO: check field validity + value[field] = val; + }); + if(sub._){ return value } + if(!value._){ return } + return meta; + } else + if(Gun.list.is(data)){ + var unique = {}, edges + , err = {err: "Arrays cause data corruption at " + sub.path, array: true} + edges = Gun.list.map(data, function(val, i, map){ + val = ify(val, context, sub); + if(context.err){ return true } + if(!Gun.obj.is(val)){ + Gun.log(context.err = err); + return true; + } + return Gun.obj.map(val, function(soul, field){ + if(field !== Gun._.soul){ + Gun.log(context.err = err); + return true; + } + if(unique[soul]){ return } + unique[soul] = 1; + map(val); + }); + }); + if(context.err){ return } + return edges; + } else { + context.err = {err: Gun.log("Data type not supported at " + sub.path), invalid: true}; + } + } + ify.seen = function(seen, data){ + // unfortunately, using seen[data] = true will cause false-positives for data's children + return Gun.list.map(seen, function(check){ + if(check.data === data){ return check.node } + }); + } + context.many = Gun.fns.sum(function(err){ context('done').fire(context.err, context) }); + context.many.add(function(){ + ify(data, context); + this.done(); + })(); + return context; + } + Gun.ify.state = function(nodes, now){ + var context = {}; + context.nodes = nodes; + context.now = now = (now === 0)? now : now || Gun.time.is(); + Gun.obj.map(context.nodes, function(node, soul){ + if(!node || !soul || !node._ || !node._[Gun._.soul] || node._[Gun._.soul] !== soul){ + return context.err = {err: Gun.log("There is a corruption of nodes and or their souls"), corrupt: true}; + } + var states = node._[Gun._.HAM] = node._[Gun._.HAM] || {}; + Gun.obj.map(node, function(val, field){ + if(field == Gun._.meta){ return } + val = states[field]; + states[field] = (val === 0)? val : val || now; + }); + }); + return context; + } + Gun.ify.soul = function(to, from){ + var gun = this; + to = to || {}; + if(Gun.is.soul.on(from)){ + to[Gun._.soul] = from._[Gun._.soul]; + return to; + } + to[Gun._.soul] = Gun.roulette.call(gun); + return to; + } + }()); + if(typeof window !== "undefined"){ + window.Gun = Gun; + } else { + module.exports = Gun; + } + var root = this || {}; // safe for window, global, root, and 'use strict'. + root.console = root.console || {log: function(s){ return s }}; // safe for old browsers + var console = {log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}}; +}({})); + +;(function(tab){ + if(!this.Gun){ return } + if(!window.JSON){ throw new Error("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use + Gun.on('opt').event(function(gun, opt){ + window.tab = tab; // for debugging purposes + opt = opt || {}; + tab.headers = opt.headers || {}; + tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random(); + tab.prefix = tab.prefix || opt.prefix || 'gun/'; + tab.prekey = tab.prekey || opt.prekey || ''; + tab.prenode = tab.prenode || opt.prenode || '_/nodes/'; + tab.get = tab.get || function(key, cb, o){ + if(!key){ return } + cb = cb || function(){}; + o = o || {}; + o.url = o.url || {}; + o.headers = Gun.obj.copy(tab.headers); + if(key[Gun._.soul]){ + o.url.query = key; + } else { + o.url.pathname = '/' + key; + } + Gun.log("gun get", key); + (function local(key, cb){ + var node, lkey = key[Gun._.soul]? tab.prefix + tab.prenode + key[Gun._.soul] + : tab.prefix + tab.prekey + key + if((node = store.get(lkey)) && node[Gun._.soul]){ return local(node, cb) } + if(cb.node = node){ Gun.log('via cache', key); setTimeout(function(){cb(null, node)},0) } + }(key, cb)); + Gun.obj.map(gun.__.opt.peers, function(peer, url){ + request(url, null, function(err, reply){ + Gun.log('via', url, key, reply.body); + if(err || !reply || (err = reply.body && reply.body.err)){ + cb({err: Gun.log(err || "Error: Get failed through " + url) }); + } else { + if(!key[Gun._.soul] && (cb.soul = Gun.is.soul.on(reply.body))){ + var meta = {}; + meta[Gun._.soul] = cb.soul; + store.put(tab.prefix + tab.prekey + key, meta); + } + if(cb.node){ + if(!cb.graph && (cb.soul = Gun.is.soul.on(cb.node))){ // if we have a cache locally + cb.graph = {}; // we want to make sure we did not go offline while sending updates + cb.graph[cb.soul] = cb.node; // so turn the node into a graph, and sync the latest state. + tab.put(cb.graph, function(e,r){ Gun.log("Stateless handshake sync:", e, r) }); + if(!key[Gun._.soul]){ tab.key(key, cb.soul, function(e,r){}) }//TODO! BUG: this is really bad implicit behavior! + } + return gun.union(reply.body); + } + cb(null, reply.body); + } + }, o); + cb.peers = true; + }); tab.peers(cb); + } + tab.key = function(key, soul, cb){ + var meta = {}; + meta[Gun._.soul] = soul = Gun.text.is(soul)? soul : (soul||{})[Gun._.soul]; + if(!soul){ return cb({err: Gun.log("No soul!")}) } + store.put(tab.prefix + tab.prekey + key, meta); + Gun.obj.map(gun.__.opt.peers, function(peer, url){ + request(url, meta, function(err, reply){ + if(err || !reply || (err = reply.body && reply.body.err)){ + // tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! + cb({err: Gun.log(err || "Error: Key failed to be made on " + url) }); + } else { + cb(null, reply.body); + } + }, {url: {pathname: '/' + key }, headers: tab.headers}); + cb.peers = true; + }); tab.peers(cb); + } + tab.put = tab.put || function(nodes, cb){ + cb = cb || function(){}; + // TODO: batch and throttle later. + // tab.store.put(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT. + Gun.obj.map(nodes, function(node, soul){ + if(!gun || !gun.__ || !gun.__.graph || !gun.__.graph[soul]){ return } + store.put(tab.prefix + tab.prenode + soul, gun.__.graph[soul]); + }); + Gun.obj.map(gun.__.opt.peers, function(peer, url){ + request(url, nodes, function(err, reply){ + if(err || !reply || (err = reply.body && reply.body.err)){ + return cb({err: Gun.log(err || "Error: Put failed on " + url) }); + } else { + cb(null, reply.body); + } + }, {headers: tab.headers}); + cb.peers = true; + }); tab.peers(cb); + Gun.obj.map(nodes, function(node, soul){ + gun.__.on(soul).emit(node); + }); + } + tab.peers = function(cb){ + if(cb && !cb.peers){ // there are no peers! this is a local only instance + setTimeout(function(){console.log("Warning! You have no peers to connect to!");cb()},1); + } + } + tab.put.defer = {}; + request.createServer(function(req, res){ + // Gun.log("client server received request", req); + if(!req.body){ return } + if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ + gun.union(req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? + } + }); + gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get; + gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put; + gun.__.opt.hooks.key = gun.__.opt.hooks.key || tab.key; + }); + var store = (function(){ + function s(){} + var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}}; + s.put = function(key, val){ return store.setItem(key, Gun.text.ify(val)) } + s.get = function(key){ return Gun.obj.ify(store.getItem(key)) } + s.del = function(key){ return store.removeItem(key) } + return s; + }()); + var request = (function(){ + function r(base, body, cb, opt){ + opt = opt || (base.length? {base: base} : base); + opt.base = opt.base || base; + opt.body = opt.body || body; + if(!opt.base){ return } + r.transport(opt, cb); + } + r.createServer = function(fn){ (r.createServer = fn).on = true } + r.transport = function(opt, cb){ + //Gun.log("TRANSPORT:", opt); + if(r.ws(opt, cb)){ return } + r.jsonp(opt, cb); + } + r.ws = function(opt, cb){ + var ws = window.WebSocket || window.mozWebSocket || window.webkitWebSocket; + if(!ws){ return } + if(ws = r.ws.peers[opt.base]){ + if(!ws.readyState){ return setTimeout(function(){ r.ws(opt, cb) },10), true } + var req = {}; + if(opt.headers){ req.headers = opt.headers } + if(opt.body){ req.body = opt.body } + if(opt.url){ req.url = opt.url } + req.headers = req.headers || {}; + r.ws.cbs[req.headers['ws-rid'] = 'WS' + (+ new Date()) + '.' + Math.floor((Math.random()*65535)+1)] = function(err,res){ + delete r.ws.cbs[req.headers['ws-rid']]; + cb(err,res); + } + ws.send(JSON.stringify(req)); + return true; + } + if(ws === false){ return } + ws = r.ws.peers[opt.base] = new WebSocket(opt.base.replace('http','ws')); + ws.onopen = function(o){ r.ws(opt, cb) }; + ws.onclose = function(c){ + if(!c){ return } + if(1006 === c.code){ // websockets cannot be used + ws = r.ws.peers[opt.base] = false; + r.transport(opt, cb); + return; + } + ws = r.ws.peers[opt.base] = null; // this will make the next request try to reconnect + }; + ws.onmessage = function(m){ + if(!m || !m.data){ return } + var res; + try{res = JSON.parse(m.data); + }catch(e){ return } + if(!res){ return } + res.headers = res.headers || {}; + if(res.headers['ws-rid']){ return (r.ws.cbs[res.headers['ws-rid']]||function(){})(null, res) } + Gun.log("We have a pushed message!", res); + if(res.body){ r.createServer(res, function(){}) } // emit extra events. + }; + ws.onerror = function(e){ Gun.log(e); }; + return true; + } + r.ws.peers = {}; + r.ws.cbs = {}; + r.jsonp = function(opt, cb){ + //Gun.log("jsonp send", opt); + r.jsonp.ify(opt, function(url){ + //Gun.log(url); + if(!url){ return } + r.jsonp.send(url, function(reply){ + //Gun.log("jsonp reply", reply); + cb(null, reply); + r.jsonp.poll(opt, reply); + }, opt.jsonp); + }); + } + r.jsonp.send = function(url, cb, id){ + var js = document.createElement('script'); + js.src = url; + window[js.id = id] = function(res){ + cb(res); + cb.id = js.id; + js.parentNode.removeChild(js); + window[cb.id] = null; // TODO! BUG: This needs to handle chunking! + try{delete window[cb.id]; + }catch(e){} + } + js.async = true; + document.getElementsByTagName('head')[0].appendChild(js); + return js; + } + r.jsonp.poll = function(opt, res){ + if(!opt || !opt.base || !res || !res.headers || !res.headers.poll){ return } + (r.jsonp.poll.s = r.jsonp.poll.s || {})[opt.base] = r.jsonp.poll.s[opt.base] || setTimeout(function(){ // TODO: Need to optimize for Chrome's 6 req limit? + //Gun.log("polling again"); + var o = {base: opt.base, headers: {pull: 1}}; + r.each(opt.headers, function(v,i){ o.headers[i] = v }) + r.jsonp(o, function(err, reply){ + delete r.jsonp.poll.s[opt.base]; + while(reply.body && reply.body.length && reply.body.shift){ // we're assuming an array rather than chunk encoding. :( + var res = reply.body.shift(); + //Gun.log("-- go go go", res); + if(res && res.body){ r.createServer(res, function(){}) } // emit extra events. + } + }); + }, res.headers.poll); + } + r.jsonp.ify = function(opt, cb){ + var uri = encodeURIComponent, q = '?'; + if(opt.url && opt.url.pathname){ q = opt.url.pathname + q; } + q = opt.base + q; + r.each((opt.url||{}).query, function(v, i){ q += uri(i) + '=' + uri(v) + '&' }); + if(opt.headers){ q += uri('`') + '=' + uri(JSON.stringify(opt.headers)) + '&' } + if(r.jsonp.max < q.length){ return cb() } + q += uri('jsonp') + '=' + uri(opt.jsonp = 'P'+Math.floor((Math.random()*65535)+1)); + if(opt.body){ + q += '&'; + var w = opt.body, wls = function(w,l,s){ + return uri('%') + '=' + uri(w+'-'+(l||w)+'/'+(s||w)) + '&' + uri('$') + '='; + } + if(typeof w != 'string'){ + w = JSON.stringify(w); + q += uri('^') + '=' + uri('json') + '&'; + } + w = uri(w); + var i = 0, l = w.length + , s = r.jsonp.max - (q.length + wls(l.toString()).length); + if(s < 0){ return cb() } + while(w){ + cb(q + wls(i, (i = i + s), l) + w.slice(0, i)); + w = w.slice(i); + } + } else { + cb(q); + } + } + r.jsonp.max = 2000; + r.each = function(obj, cb){ + if(!obj || !cb){ return } + for(var i in obj){ + if(obj.hasOwnProperty(i)){ + cb(obj[i], i); + } + } + } + return r; + }()); +}({})); diff --git a/examples/angular/index.html b/examples/angular/index.html index 4a32c5ea..6075573c 100644 --- a/examples/angular/index.html +++ b/examples/angular/index.html @@ -53,10 +53,10 @@ var gun = Gun(location.origin + '/gun'); angular.module('admin', []).controller('editor', function($scope){ $scope.data = {}; - $scope.$data = gun.load('example/angular/data').blank(function(){ + $scope.$data = gun.get('example/angular/data')/*.not(function(){ console.log("Initializing Data!"); - this.set({}); - }).on(function(data){ + this.put({}); + })*/.on(function(data){ Gun.obj.map(data, function(val, field){ if(val === $scope.data[field]){ return } $scope.data[field] = val; @@ -64,13 +64,13 @@ $scope.$apply(); }); $scope.add = function(){ - $scope.$data.path($scope.field).set( $scope.data[$scope.field] = 'value' ); + $scope.$data.path($scope.field).put( $scope.data[$scope.field] = 'value' ); $scope.field = ''; }; }).directive('gun', function(){ return function(scope, elem){ elem.on('keyup', function(){ - scope.$data.path(scope.key).set( scope.data[scope.key] = elem.text() ); + scope.$data.path(scope.key).put( scope.data[scope.key] = elem.text() ); }); }; }); diff --git a/examples/hello-world.js b/examples/hello-world.js index 1337fff6..380c8170 100644 --- a/examples/hello-world.js +++ b/examples/hello-world.js @@ -6,11 +6,11 @@ var gun = Gun({ bucket: '' // The bucket you want to save into } }); -gun.set({ hello: 'world' }).key('my/first/data'); +gun.put({ hello: 'world' }).key('my/first/data'); var http = require('http'); http.createServer(function(req, res){ - gun.load('my/first/data', function(err, data){ + gun.get('my/first/data', function(err, data){ res.writeHead(200, {'Content-Type': 'application/json'}); res.end(JSON.stringify(data)); }); diff --git a/examples/package.json b/examples/package.json index 835312e5..8baedb08 100644 --- a/examples/package.json +++ b/examples/package.json @@ -8,7 +8,7 @@ } , "dependencies": { "express": "~>4.9.0", - "gun": "0.1.5" + "gun": "file:../" } , "scripts": { "start": "node express.js", diff --git a/examples/todo/index.html b/examples/todo/index.html index eadcbff6..b37034b2 100644 --- a/examples/todo/index.html +++ b/examples/todo/index.html @@ -9,8 +9,9 @@ - + \ No newline at end of file diff --git a/gun.js b/gun.js index f9cebb68..bab0e5db 100644 --- a/gun.js +++ b/gun.js @@ -1,20 +1,20 @@ ;(function(){ function Gun(opt){ var gun = this; - if(!Gun.is(gun)){ - return new Gun(opt); + if(!Gun.is(gun)){ // if this is not a GUN instance, + return new Gun(opt); // then make it so. } gun.opt(opt); } - Gun._ = { + Gun._ = { // some reserved key words, these are not the only ones. soul: '#' ,meta: '_' ,HAM: '>' } - ;(function(Gun){ - Gun.version = 0.1; + ;(function(Gun){ // GUN specific utilities + Gun.version = 0.1; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json Gun.is = function(gun){ return (gun instanceof Gun)? true : false } - Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel. + Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel (soul). if(v === null){ return true } // deletes if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face. if(Gun.bi.is(v) @@ -70,41 +70,77 @@ }) && exist; } // Gun.ify // the serializer is too long for right here, it has been relocated towards the bottom. - Gun.union = function(graph, prime){ - var context = Gun.shot(); - context.nodes = {}; - context('done'); - context('change'); - Gun.obj.map(prime, function(node, soul){ - var vertex = graph[soul], env; - if(!vertex){ // disjoint - context.nodes[node._[Gun._.soul]] = graph[node._[Gun._.soul]] = node; - context('change').fire(node); + Gun.union = function(gun, prime){ + var ctx = {}; + ctx.graph = gun.__.graph; + if(!ctx.graph){ ctx.err = {err: Gun.log("No graph!") } } + if(!prime){ ctx.err = {err: Gun.log("No data to merge!") } } + if(ctx.soul = Gun.is.soul.on(prime)){ + ctx.tmp = {}; + ctx.tmp[ctx.soul] = prime; + prime = ctx.tmp; + } + if(ctx.err){ return ctx } + (function union(graph, prime){ + Gun.obj.map(prime, function(node, soul){ + soul = Gun.is.soul.on(node); + if(!soul){ return } + var vertex = graph[soul]; + if(!vertex){ // disjoint + gun.__.on(soul).emit(graph[soul] = node); + return; + } + Gun.HAM(vertex, node, function(){}, function(vertex, field, value){ + if(!vertex){ return } + var change = {}; + change._ = change._ || {}; + change._[Gun._.soul] = Gun.is.soul.on(vertex); + change._[Gun._.HAM] = change._[Gun._.HAM] || {}; + vertex[field] = change[field] = value; + vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field]; + //context.nodes[change._[Gun._.soul]] = change; + //context('change').fire(change); + gun.__.on(Gun.is.soul.on(change)).emit(change); + }, function(){ + + }); + }); + })(ctx.graph, prime); + return ctx; + } + Gun.HAM = function(vertex, delta, lower, each, upper){ + Gun.obj.map(delta, function update(incoming, field){ + if(field === Gun._.meta){ return } + if(!Gun.obj.has(vertex, field)){ // does not need to be applied through HAM + each.call({incoming: true, converge: true}, vertex, field, incoming); + } + var ctx = {incoming: {}, current: {}}, state; + ctx.drift = Gun.time.is(); + ctx.incoming.value = Gun.is.soul(incoming) || incoming; + ctx.current.value = Gun.is.soul(vertex[field]) || vertex[field] + ctx.incoming.state = ((delta._||{})[Gun._.HAM]||{})[field] || 0; + ctx.current.state = ((vertex._||{})[Gun._.HAM]||{})[field] || 0; + state = HAM(ctx.drift, ctx.incoming.state, ctx.current.state, ctx.incoming.value, ctx.current.value); + //console.log("HAM:", ctx); + if(state.err){ + root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. return; } - env = Gun.HAM(vertex, node, function(current, field, deltaValue){ - if(!current){ return } - var change = {}; - current[field] = change[field] = deltaValue; // current and vertex are the same - current._[Gun._.HAM][field] = node._[Gun._.HAM][field]; - change._ = current._; - context.nodes[change._[Gun._.soul]] = change; - context('change').fire(change); - }).upper(function(c){ - context.err = c.err; - context.up -= 1; - if(!context.up){ - context('done').fire(context.err, context); - } - }); - context.up += env.up; + if(state.state || state.quarantineState || state.current){ + lower.call(state, vertex, field, incoming); + return; + } + if(state.incoming){ + each.call(state, vertex, field, incoming); + return; + } + if(state.amnesiaQuarantine){ + Gun.schedule(ctx.incoming.state, function(){ + update(incoming, field); + upper.call(state, vertex, field, incoming); + }); + } }); - if(!context.up){ - context('done').fire(context.err, context); - } - return context; - } - Gun.HAM = function(current, delta, each){ // HAM only handles primitives values, all other data structures need to be built ontop and reduce to HAM. function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! if(machineState < incomingState){ // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. @@ -139,50 +175,15 @@ } return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; } - var context = Gun.shot(); - context.HAM = {}; - context.states = {}; - context.states.delta = delta._[Gun._.HAM]; - context.states.current = current._[Gun._.HAM] = current._[Gun._.HAM] || {}; - context('lower');context('upper');context.up = context.up || 0; - Gun.obj.map(delta, function update(deltaValue, field){ - if(field === Gun._.meta){ return } - if(!Gun.obj.has(current, field)){ // does not need to be applied through HAM - each.call({incoming: true, converge: true}, current, field, deltaValue); // done synchronously - return; - } - var serverState = Gun.time.is(); - var incomingValue = Gun.is.soul(deltaValue) || deltaValue; - var currentValue = Gun.is.soul(current[field]) || current[field]; - // add more checks? - var state = HAM(serverState, context.states.delta[field], context.states.current[field], incomingValue, currentValue); - //console.log("the server state is",serverState,"with delta:current",context.states.delta[field],context.states.current[field]); - //console.log("having incoming value of",deltaValue,'and',current[field]); - if(state.err){ - root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. - return; - } - if(state.state || state.quarantineState || state.current){ - context('lower').fire(context, state, current, field, deltaValue); - return; - } - if(state.incoming){ - each.call(state, current, field, deltaValue); // done synchronously - return; - } - if(state.amnesiaQuarantine){ - context.up += 1; - Gun.schedule(context.states.delta[field], function(){ - update(deltaValue, field); - context.up -= 1; - context('upper').fire(context, state, current, field, deltaValue); - }); - } + } + Gun.when = function(gun, cb){ // how much memory will this consume? + var setImmediate = setImmediate || function(cb){return setTimeout(cb,0)}; + Gun.obj.map(gun._.graph, function(on, soul){ + setImmediate(function(){ cb.apply(on, on.args) }); + }); + gun._.on('soul').event(function(soul){ + cb.apply((gun._.graph = gun._.graph || {})[this.soul = soul] = this, this.args = arguments); }); - if(!context.up){ - context('upper').fire(context, {}); - } - return context; } Gun.roulette = function(l, c){ var gun = Gun.is(this)? this : {}; @@ -196,12 +197,10 @@ } }(Gun)); ;(function(Chain){ - Chain.opt = function(opt, stun){ // idempotently update or set options + Chain.opt = function(opt, stun){ // idempotently update or put options var gun = this; gun._ = gun._ || {}; gun.__ = gun.__ || {}; - gun.shot = Gun.shot('then', 'err'); - gun.shot.next = Gun.next(); if(opt === null){ return gun } opt = opt || {}; gun.__.opt = gun.__.opt || {}; @@ -216,180 +215,207 @@ gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {}; gun.__.opt.cb = gun.__.opt.cb || function(){}; gun.__.opt.hooks = gun.__.opt.hooks || {}; - gun.__.hook = Gun.shot('then','end'); Gun.obj.map(opt.hooks, function(h, f){ if(!Gun.fns.is(h)){ return } gun.__.opt.hooks[f] = h; }); if(!stun){ Gun.on('opt').emit(gun, opt) } return gun; - } - Chain.chain = function(from){ + } + Gun.chain.chain = function(from){ var gun = Gun(null); from = from || this; gun.back = from; gun.__ = from.__; - gun._ = {}; - //Gun.obj.map(from._, function(val, field){ gun._[field] = val }); + gun._ = {on: Gun.on.create() }; return gun; } - Chain.load = function(key, cb, opt){ - var gun = this.chain(); - gun.shot.next(function(next){ - opt = opt || {}; - cb = cb || function(){}; cb.c = 0; - cb.soul = Gun.is.soul(key); // is this a key or a soul? - if(cb.soul){ // if a soul... - cb.node = gun.__.graph[cb.soul]; // then attempt to grab it directly from cache in the graph - } else { // if not... - cb.node = gun.__.keys[key]; // attempt to grab it directly from our key cache - (gun._.keys = gun._.keys || {})[key] = cb.node? 1 : 0; // set a key marker on it - } - if(!opt.force && cb.node){ // if it was in cache, then... - console.log("load via gun"); - gun._.node = cb.node; // assign it to this context - return cb.call(gun, null, Gun.obj.copy(gun._.node)), cb.c++, next(); // frozen copy - } - // missing: hear shots! I now hook this up in other places, but we could get async/latency issues? - // We need to subscribe early? Or the transport layer handle this for us? - if(Gun.fns.is(gun.__.opt.hooks.load)){ - gun.__.opt.hooks.load(key, function(err, data){ - if(cb.c++){ return Gun.log("Warning: Load callback being called", cb.c, "times.") } - if(err){ return cb.call(gun, err) } - if(!data){ return cb.call(gun, null, data), next() } - var context = gun.union(data); // safely transform the data into the current context - if(context.err){ return cb.call(gun, context.err) } // but validate it in case of errors - gun._.node = gun.__.graph[Gun.is.soul.on(data)]; // immediately use the state in cache. - if(!cb.soul){ // and if we had loaded with a key rather than a soul - gun._.keys[key] = 1; // then set a marker that this key matches - gun.__.keys[key] = gun._.node; // and cache a pointer to the node + Chain.get = function(key, cb, opt){ // get opens up a reference to a node and loads it. + var gun = this.chain(), ctx = {}; + if(!key){ return cb.call(gun, {err: Gun.log("No key or relation to get!") }), gun } + ctx.key = Gun.text.is(key) && key; // if key is text, then key, else false. + ctx.soul = Gun.is.soul(key); // if key is a soul, then the soul, else false. + cb = cb || function(){}; + opt = opt || {}; + if(ctx.soul){ + Gun.fns.async(function(){ open(ctx.soul) }); + if(ctx.node = gun.__.graph[ctx.soul]){ // in memory + cb.call(gun, null, Gun.obj.copy(ctx.node)); + } else { load(key) } // not in memory + } else + if(ctx.key){ + + (function foo(){ // TODO: JANKY! UGLY!!!! + if(ctx.node = gun.__.keys[ctx.key]){ // in memory, or from put.key + if(true === ctx.node){ + Gun.fns.async(foo); + } else { + cb.call(gun, null, Gun.obj.copy(ctx.node)); + Gun.fns.async(function(){ open(Gun.is.soul.on(ctx.node)) }); } - return cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy + } else { load(key) } // not in memory + })(); + + } else { cb.call(gun, {err: Gun.log("No key or relation to get!")}) } + + function open(soul){ + if(!soul || ctx.open){ return } + ctx.open = true; + gun._.on('soul').emit(soul); + } + function load(key){ + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.get)){ + ctx.hook(key, function(err, data){ // multiple times potentially + //console.log("chain.get from load", err, data); + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null) } // TODO: will have have `not` be based on open? + if(ctx.soul = Gun.is.soul.on(data)){ + open(ctx.soul); + } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } + if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } + cb.call(gun, null, data); }, opt); } else { - root.console.log("Warning! You have no persistence layer to load from!"); - return cb.call(gun), cb.c++, next(); + root.console.log("Warning! You have no persistence layer to get from!"); + cb.call(gun, null, null); // Technically no error, but no way we can get data. + } + } + return gun; + } + Chain.key = function(key, cb, opt){ + var gun = this, ctx = {}; + if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } + cb = cb || function(){}; + opt = opt || {}; + gun.__.keys[key] = true; + Gun.when(gun, function(soul){ + Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! + node = gun.__.graph[soul]; + if(true === node){ return Gun.fns.async(wait) } + gun.__.keys[key] = node; + }); + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ + ctx.hook(key, soul, function(err, data){ + return cb.call(gun, err, data); + }, opt); + } else { + root.console.log("Warning! You have no key hook!"); + cb.call(gun, null); // This is in memory success, hardly "success" at all. } }); return gun; } - Chain.key = function(key, cb){ - var gun = this; - if(!gun.back){ // TODO: BUG? Does this maybe introduce bugs other than the test that it fixes? - gun = gun.chain(); // create a new context - } + Chain.all = function(key, cb){ + var gun = this.chain(); + cb = cb || function(){}; gun.shot.next(function(next){ - cb = cb || function(){}; - if(Gun.obj.is(key)){ // if key is an object then we get the soul directly from it - Gun.obj.map(key, function(soul, field){ return cb.key = field, cb.soul = soul }); - } else { // or else - cb.key = key; // the key is the key - } - if(gun._.node){ // if it is in cache - cb.soul = Gun.is.soul.on(gun._.node); - (gun._.keys = gun._.keys || {})[cb.key] = 1; // clear the marker in this context - (gun.__.keys = gun.__.keys || {})[cb.key] = gun._.node; // and create the pointer - } else { // if it is not in cache - (gun._.keys = gun._.keys || {})[cb.key] = 0; // then set a marker on this context - } - if(Gun.fns.is(gun.__.opt.hooks.key)){ - gun.__.opt.hooks.key(cb.key, cb.soul, function(err, data){ // call the hook - return cb.call(gun, err, data); // and notify how it went. + Gun.obj.map(gun.__.keys, function(node, key){ // TODO: BUG!! Need to handle souls too! + if(node = Gun.is.soul.on(node)){ + (cb.vode = cb.vode || {})[key] = {}; + cb.vode[key][Gun._.soul] = node; + } + }); + if(cb.vode){ + gun._.node = cb.vode; // assign it to this virtual node. + cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy + } else + if(Gun.fns.is(gun.__.opt.hooks.all)){ + gun.__.opt.hooks.all(function(err, data){ // call the hook + // this is multiple }); } else { - root.console.log("Warning! You have no key hook!"); - cb.call(gun); + root.console.log("Warning! You have no all hook!"); + return cb.call(gun), next(); } - next(); // continue regardless }); return gun; } /* - how many different ways can we get something? ONLY THE FIRST ONE IS SUPPORTED, the others might become plugins. + how many different ways can we return something? ONLY THE FIRST ONE IS SUPPORTED, the others might become plugins. Find via a singular path - .path('blah').get(blah); + .path('blah').val(blah); Find via multiple paths with the callback getting called many times - .path('foo', 'bar').get(foorOrBar); + .path('foo', 'bar').val(fooOrBar); Find via multiple paths with the callback getting called once with matching arguments - .path('foo', 'bar').get(foo, bar) + .path('foo', 'bar').val(foo, bar) Find via multiple paths with the result aggregated into an object of pre-given fields - .path('foo', 'bar').get({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).get({a: foo, b: bar}) + .path('foo', 'bar').val({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).val({a: foo, b: bar}) Find via multiple paths where the fields and values must match - .path({foo: val, bar: val}).get({}) - Path ultimately should call .get each time, individually, for what it finds. + .path({foo: val, bar: val}).val({}) + Path ultimately should call .val each time, individually, for what it finds. Things that wait and merge many things together should be an abstraction ontop of path. */ - Chain.path = function(path, cb){ // Follow the path into the field. - var gun = this.chain(); // create a new context, changing the focal point. + Chain.path = function(path, cb){ + var gun = this.chain(), ctx = {}; cb = cb || function(){}; path = (Gun.text.ify(path) || '').split('.'); - gun.shot.next(cb.done = function(next){ // let the previous promise resolve. - if(next){ cb.next = next } - if(!cb.next || !cb.back){ return } - cb = cb || function(){}; // fail safe our function. - (function trace(){ // create a recursive function, and immediately call it. - gun._.field = Gun.text.ify(path.shift()); // where are we at? Figure it out. - if(gun._.node && path.length && Gun.is.soul(cb.soul = gun._.node[gun._.field])) { // if we need to recurse more - return gun.load(cb.soul, function(err){ // and the recursion happens to be on a relation, then load it. - if(err){ return cb.call(gun, err) } - trace(gun._ = this._); // follow the context down the chain. - }); - } - cb.call(gun, null, Gun.obj.copy(gun._.node), gun._.field); // frozen copy - cb.next(); // and be done, fire our gun with the context. - }(gun._.node = gun.back._.node)); // immediately call trace, setting the new context with the previous node. - }); - gun.back.shot.next(function(next){ - if(gun.back && gun.back._ && gun.back._.field){ - path = [gun.back._.field].concat(path); - } - cb.back = true; - cb.done(); - next(); - }); - return gun; - } - Chain.get = function(cb){ - var gun = this; // keep using the existing context. - gun.shot.next(function(next){ // let the previous promise resolve. - next(); // continue with the chain. - cb = cb || function(){}; // fail safe our function. - if(!gun._.node){ return } // if no node, then abandon and let blank handle it. - var field = Gun.text.ify(gun._.field), val = gun._.node[field]; // else attempt to get the value at the field, if we have a field. - if(field && Gun.is.soul(val)){ // if we have a field, then check to see if it is a relation - return gun.load(val, function(err, value){ // and load it. - if(err || !this._.node){ return } // handle error? - cb.call(this, value, field); // already frozen copy + //gun.back._.on('soul').event(function trace(soul){ // TODO: Check for field as well and merge? + Gun.when(gun.back, function trace(soul){ // TODO: Check for field as well and merge? + var node = gun.__.graph[soul], field = node && Gun.text.ify(path.shift()), val; + console.log("path...", soul, field, node); + if(!node){ // handle later + return Gun.fns.async(function(){ // TODO: UGLY!!! JANKY!!! + trace(soul); }); + } else + if(path.length){ + if(Gun.is.soul(val = node[field])){ + gun.get(val, function(err, data){ + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null) } + trace(Gun.is.soul.on(data)); + }); + } else { + cb.call(gun, null); + } + } else + if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!! + cb.call(gun, null, null, field); + gun._.on('soul').emit(soul, field); // if .put is after, makes sense. If anything else, makes sense to wait. + } else + if(Gun.is.soul(val = node[field])){ + gun.get(val, cb); + gun._.on('soul').emit(Gun.is.soul(val), null, soul, field); + } else { + cb.call(gun, null, val, field); + gun._.on('soul').emit(soul, field); } - cb.call(gun, field? Gun.is.value.as(val) : Gun.obj.copy(gun._.node), field); // frozen copy }); + return gun; } - Chain.on = function(cb){ // get and then subscribe to subsequent changes. - var gun = this; // keep using the existing context. - gun.get(function(val, field){ - cb = cb || function(){}; // fail safe our function. - cb.call(gun, val, field); - gun.__.on(Gun.is.soul.on(gun._.node)).event(function(delta){ // then subscribe to subsequent changes. - field = Gun.text.ify(gun._.field); - if(!delta || !gun._.node){ return } - if(!field){ // if we were listening to changes on the node as a whole - return cb.call(gun, Gun.obj.copy(gun._.node)); // frozen copy - } - if(Gun.obj.has(delta, field)){ // else changes on an individual property - delta = delta[field]; // grab it and - cb.call(gun, Gun.obj.is(delta)? Gun.obj.copy(delta) : Gun.is.value.as(delta), field); // frozen copy - // TODO! BUG: If delta is an object, that would suggest it is a relation which needs to get loaded. - } + Chain.val = function(cb){ + var gun = this, ctx = {}; + cb = cb || function(){}; + + Gun.when(gun, function(soul, field){ + Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! + node = gun.__.graph[soul]; + if(!node || true === node){ return Gun.fns.async(wait) } + cb.call(gun, field? node[field] : Gun.obj.copy(node)); }); }); + + return gun; + } + // .on(fn) gives you back the object, .on(fn, true) gives you delta pair. + Chain.on = function(cb){ + var gun = this, ctx = {}; + cb = cb || function(){}; + + Gun.when(gun, function(soul, field){ + gun.__.on(soul).event(function(delta){ + var node = gun.__.graph[soul]; + cb.call(gun, Gun.obj.copy(node), field); + }); + }); + return gun; } /* ACID compliant? Unfortunately the vocabulary is vague, as such the following is an explicit definition: - A - Atomic, if you set a full node, or nodes of nodes, if any value is in error then nothing will be set. - If you want sets to be independent of each other, you need to set each piece of the data individually. + A - Atomic, if you put a full node, or nodes of nodes, if any value is in error then nothing will be put. + If you want puts to be independent of each other, you need to put each piece of the data individually. C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state. I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition, including a peer acting by itself or one having been disconnected from the network. @@ -397,166 +423,115 @@ The live state at point of confirmation may or may not be different than when it was called. If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled. */ - Chain.set = function(val, cb, opt){ // TODO: need to turn deserializer into a trampolining function so stackoverflow doesn't happen. - var gun = this; - opt = opt || {}; + Chain.put = function(val, cb, opt){ // handle case where val is a gun context! + var gun = this.chain(), drift = Gun.time.is(), flag; cb = cb || function(){}; - if(!gun.back){ - gun = gun.chain(); // create a new context + opt = opt || {}; + + if(!gun.back.back){ + gun = gun.chain(); + Gun.fns.async(function(){ + flag = true; + gun.back._.on('soul').emit(Gun.is.soul.on(val) || Gun.roulette.call(gun)); + }); } - gun.shot.next(function(next){ // How many edge cases are there to a set? - if(!gun._.node){ - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 1. Context: null, set: value. Error, no node exists. - return cb.call(gun, {err: Gun.log("No node exists to set " + (typeof val) + " in.")}); - } - if(Gun.obj.is(val)){ // 2. Context: null, set: node. Set. - return set(next); - } - } else { - if(!gun._.field){ - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 3. Context: node, set: value. Error, no field exists. - return cb.call(gun, {err: Gun.log("No field exists to set " + (typeof val) + " on.")}); - } - if(Gun.obj.is(val)){ // 4. Context: node, set: node. Merge. - return set(next); - } + Gun.when(gun.back, function(soul, field, from, at){ + //console.log("chain.put", field, val, "on", soul, 'or', from, at); + var ctx = {}, obj = val; + if(Gun.is.value(obj)){ + if(from && at){ + soul = from; + field = at; + } // no else! + if(!field){ + return cb.call(gun, {err: Gun.log("No field exists for " + (typeof obj) + "!")}); + } else + if(gun.__.graph[soul]){ + ctx.tmp = {}; + ctx.tmp[ctx.field = field] = obj; + obj = ctx.tmp; } else { - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 5. Context: node and field, set: value. Merge and replace. - var partial = {}; // in case we are doing a set on a field, not on a node. - partial[gun._.field] = val; // we create a blank object with the field/value to be set - val = partial; - return set(next); - } - if(Gun.obj.is(val)){ - if(Gun.is.soul(gun._.node[gun._.field])){ // 6. Context: node and field of relation, set: node. Merge. - return gun.load(gun._.node[gun._.field], function(err){ - if(err){ return cb.call(gun, {err: Gun.log(err)}) } // use gun not this to preserve intent? - set(next, this); - }); - } else { // 7. Context: node and field, set: node. Merge and replace. - var partial = {}; // in case we are doing a set on a field, not on a node. - partial[gun._.field] = val; // we create a blank object with the field/value to be set - val = partial; - return set(next); - } - } + return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof obj) + " in!")}); } } - }); - function set(next, as){ - as = as || gun; - cb.states = Gun.time.is(); - Gun.ify(val, function(raw, context, sub, soul){ - if(val === raw){ return soul(Gun.is.soul.on(as._.node)) } - if(as._.node && sub && sub.path){ - return as.path(sub.path, function(err, node, field){ - if(err){ cb.err = err + " (while doing a set)" } // let .done handle calling this, it may be slower but is more consistent. - if(node = this._.node){ - if(field = this._.field){ - if(field = Gun.is.soul(node[field])){ - return soul(field); - } - } else - if(Gun.is.soul.on(node) !== Gun.is.soul.on(as._.node)){ - if(field = Gun.is.soul.on(node)){ - return soul(field); - } - } + if(Gun.obj.is(obj)){ + if(field && !ctx.field){ + ctx.tmp = {}; + ctx.tmp[ctx.field = field] = obj; + obj = ctx.tmp; + } + Gun.ify(obj, function(env, cb){ + var at; + if(!env || !(at = env.at) || !env.at.node){ return } + if(!at.node._){ + at.node._ = {}; + } + if(!Gun.is.soul.on(at.node)){ + if(obj === at.obj){ + env.graph[at.node._[Gun._.soul] = soul] = at.node; + cb(at, soul); + } else { + flag? path() : gun.back.path(at.path.join('.'), path); // TODO: clean this up. + function path(err, data){ + var soul = Gun.is.soul.on(data) || Gun.roulette.call(gun); + env.graph[at.node._[Gun._.soul] = soul] = at.node; + cb(at, soul); + }; } - soul(); // else call it anyways - }); - } soul(); // else call it anyways - }).done(function(err, set){ - // TODO: should be able to handle val being a relation or a gun context or a gun promise. - // TODO: BUG: IF we are setting an object, doing a partial merge, and they are reusing a frozen copy, we need to do a DIFF to update the HAM! Or else we'll get "old" HAM. - cb.root = set.root; - set.err = set.err || cb.err; - if(set.err || !cb.root){ return cb.call(gun, set.err || {err: Gun.log("No root object!")}) } - set = Gun.ify.state(set.nodes, cb.states); // set time state on nodes? - if(set.err){ return cb.call(gun, set.err) } - gun.union(set.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta - as._.node = as.__.graph[cb.root._[Gun._.soul]] || cb.root; - if(!as._.field){ - Gun.obj.map(as._.keys, function(yes, key){ - if(yes){ return } - as.key(key); // TODO: Feature? what about these callbacks? - }); - } - if(Gun.fns.is(gun.__.opt.hooks.set)){ - gun.__.opt.hooks.set(set.nodes, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved - if(err){ return cb.call(gun, err) } - return cb.call(gun, data); - }); - } else { - root.console.log("Warning! You have no persistence layer to save to!"); - return cb.call(gun); - } - next(); - }); - }; + } + if(!at.node._[Gun._.HAM]){ + at.node._[Gun._.HAM] = {}; + } + if(!at.field){ return } + at.node._[Gun._.HAM][at.field] = drift; + })(function(err, ify){ + console.log("chain.put PUT", ify.graph); + if(err || ify.err){ return cb.call(gun, err || ify.err) } + if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) } + if(from = Gun.is.soul(ify.root[field])){ soul = from; field = null } + gun._.on('soul').emit(soul, field); + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){ + ctx.hook(ify.graph, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved + if(err){ return cb.call(gun, err) } + return cb.call(gun, null, data); + }, opt); + } else { + root.console.log("Warning! You have no persistence layer to save to!"); + cb.call(gun, null); // This is in memory success, hardly "success" at all. + } + }); + } + }); return gun; } Chain.map = function(cb, opt){ var gun = this; - opt = (Gun.obj.is(opt)? opt : (opt? {all: true} : {})); - gun.get(function(val){ + opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); // TODO: BUG: inverse the default here. + gun.val(function(val){ cb = cb || function(){}; - Gun.obj.map(val, function(val, field){ // by default it only maps over nodes + Gun.obj.map(val, function(val, field){ // by default it maps over everything. if(Gun._.meta == field){ return } if(Gun.is.soul(val)){ - gun.load(val).get(function(val){ // should map have support for blank? + gun.get(val).val(function(val){ // should map have support for `.not`? cb.call(this, val, field); }); } else { - if(!opt.all){ return } // {all: true} maps over everything + if(opt.node){ return } // {node: true} maps over only sub nodes. cb.call(gun, val, field); } }); }); + var ahead = gun.chain(); return ahead; return gun; } - // Union is different than set. Set casts non-gun style of data into a gun compatible data. - // Union takes already gun compatible data and validates it for a merge. - // Meaning it is more low level, such that even set uses union internally. - Chain.union = function(prime, cb){ - var tmp = {}, gun = this, context = Gun.shot(); - cb = cb || function(){}; - context.nodes = {}; - if(!prime){ - context.err = {err: Gun.log("No data to merge!")}; - } else - if(Gun.is.soul.on(prime)){ - tmp[prime._[Gun._.soul]] = prime; - prime = tmp; - } - if(!gun || context.err){ - cb(context.err = context.err || {err: Gun.log("No gun instance!"), corrupt: true}, context); - return context; - } - if(!Gun.is.graph(prime, function(node, soul){ - context.nodes[soul] = node; - })){ - cb(context.err = context.err || {err: Gun.log("Invalid graph!"), corrupt: true}, context); - return context; - } - if(context.err){ return cb(context.err, context), context } // if any errors happened in the previous steps, then fail. - Gun.union(gun.__.graph, context.nodes).done(function(err, env){ // now merge prime into the graph - context.err = err || env.err; - cb(context.err, context || {}); - }).change(function(delta){ - if(!Gun.is.soul.on(delta)){ return } - gun.__.on(delta._[Gun._.soul]).emit(Gun.obj.copy(delta)); // this is in reaction to HAM. frozen copy here? - }); - return context; - } - Chain.blank = function(blank){ + Chain.not = function(not){ var gun = this; - blank = blank || function(){}; + not = not || function(){}; gun.shot.next(function(next){ if(gun._.node){ // if it does indeed exist return next(); // yet fire off the chain } - blank.call(gun); // call blank + not.call(gun); // call not next(); // fire off the chain }); return gun; @@ -569,6 +544,10 @@ ;(function(Util){ Util.fns = {}; Util.fns.is = function(fn){ return (fn instanceof Function)? true : false } + Util.fns.async = (function(){ + var setImmediate = setImmediate || function(cb){return setTimeout(cb,0)}; + return setImmediate; + })(); Util.fns.sum = function(done){ // combine with Util.obj.map for some easy parallel async operations! var context = {task: {}, data: {}}; context.end = function(e,v){ return done(e,v), done = function(){} }; @@ -635,7 +614,7 @@ Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2 return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways! } - Util.obj.has = function(o, t){ return Object.prototype.hasOwnProperty.call(o, t) } + Util.obj.has = function(o, t){ return o && Object.prototype.hasOwnProperty.call(o, t) } Util.obj.map = function(l, c, _){ var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c), t = function(k,v){ @@ -667,7 +646,7 @@ } } else { //if(a.test.is(c,l[i])){ return i } // should implement deep equality testing! - if(c === l[i]){ return i } + if(c === l[i]){ return i } // use this for now } } } @@ -676,69 +655,6 @@ Util.time = {}; Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) } }(Gun)); - ;Gun.next = function(){ - var fn = function(cb){ - if(!fn.stack || !fn.stack.length){ - setImmediate(function next(n){ - return (n = (fn.stack||[]).shift() || function(){}), n.back = fn.stack, fn.stack = [], n(function(){ - return (fn.stack = (fn.stack||[]).concat(n.back)), next(); - }); - }); - } if(cb){ - (fn.stack = fn.stack || []).push(cb); - } return fn; - }, setImmediate = setImmediate || function(cb){return setTimeout(cb,0)} - return fn; - } - ;Gun.shot=(function(){ - // I hate the idea of using setTimeouts in my code to do callbacks (promises and sorts) - // as there is no way to guarantee any type of state integrity or the completion of callback. - // However, I have fallen. HAM is suppose to assure side effect free safety of unknown states. - var setImmediate = setImmediate || function(cb){setTimeout(cb,0)} - function Flow(){ - var chain = new Flow.chain(); - chain.$ = function(where){ - (chain._ = chain._ || {})[where] = chain._[where] || []; - chain.$[where] = chain.$[where] || function(fn){ - if(chain.args){ - fn.apply(chain, chain.args); - } else { - (chain._[where]||[]).push(fn); - } - return chain.$; - } - chain.where = where; - return chain; - } - Gun.list.map(Array.prototype.slice.call(arguments), function(where){ chain.$(where) }); - return chain.$; - } - Flow.is = function(flow){ return (Flow instanceof flow)? true : false } - ;Flow.chain=(function(){ - function Chain(){ - if(!(this instanceof Chain)){ - return new Chain(); - } - } - Chain.chain = Chain.prototype; - Chain.chain.pipe = function(a,s,d,f){ - var me = this - , where = me.where - , args = Array.prototype.slice.call(arguments); - setImmediate(function(){ - if(!me || !me._ || !me._[where]){ return } - me.args = args; - while(0 < me._[where].length){ - (me._[where].shift()||function(){}).apply(me, args); - } - // do a done? That would be nice. :) - }); - return me; - } - return Chain; - }()); - return Flow; - }());Gun.shot.chain.chain.fire=Gun.shot.chain.chain.pipe; ;Gun.on=(function(){ // events are fundamentally different, being synchronously 1 to N fan out, // than req/res/callback/promise flow, which are asynchronously 1 to 1 into a sink. @@ -828,136 +744,87 @@ schedule.set(state); } }({})); - ;(function(Serializer){ - Gun.ify = function(data, cb){ // TODO: BUG: Modify lists to include HAM state - var gun = Gun.is(this)? this : {} - , nothing, context = Gun.shot(); - context.nodes = {}; - context.seen = []; - context.seen = []; - context('done'); - cb = cb || function(){}; - function ify(data, context, sub){ - sub = sub || {}; - sub.path = sub.path || ''; - context = context || {}; - context.nodes = context.nodes || {}; - if((sub.simple = Gun.is.value(data)) && !(sub._ && Gun.text.is(sub.simple))){ - return data; - } else - if(Gun.obj.is(data)){ - var value = {}, meta = {}, seen - , err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true}; - context.root = context.root || value; - if(seen = ify.seen(context._seen, data)){ - //console.log("seen in _", sub._, sub.path, data); - Gun.log(context.err = err); - return; - } else - if(seen = ify.seen(context.seen, data)){ - //console.log("seen in data", sub._, sub.path, data); - if(sub._){ - Gun.log(context.err = err); - return; - } - meta = Gun.ify.soul.call(gun, meta, seen); - return meta; + ;Gun.ify=(function(Serializer){ + function ify(data, cb, opt){ + opt = opt || {}; + cb = cb || function(env, cb){ cb(env.at, Gun.roulette()) }; + var ctx = {}, end = function(fn){ + Gun.fns.async(function wait(){ // TODO: JANKY! clean this up, possibly? + if(ctx.err || !Gun.list.map(ctx.seen, function(at){ + if(!at.soul){ return true } + })){ + fn(ctx.err, ctx) } else { - //console.log("seen nowhere", sub._, sub.path, data); - if(sub._){ - context.seen.push({data: data, node: value}); - } else { - value._ = {}; - cb(data, context, sub, context.many.add(function(soul){ - //console.log("What soul did we find?", soul || "random"); - meta[Gun._.soul] = value._[Gun._.soul] = soul = Gun.is.soul.on(data) || soul || Gun.roulette(); - context.nodes[soul] = value; - this.done(); - })); - context.seen.push({data: data, node: value}); - } + Gun.fns.async(wait); // TODO: BUG! JANKY!!! Make this cleaner. } - Gun.obj.map(data, function(val, field){ - var subs = {path: sub.path? sub.path + '.' + field : field, - _: sub._ || (field == Gun._.meta)? true : false }; - val = ify(val, context, subs); - //console.log('>>>>', sub.path + field, 'is', val); - if(context.err){ return true } - if(nothing === val){ return } - // TODO: check field validity - value[field] = val; - }); - if(sub._){ return value } - if(!value._){ return } - return meta; - } else - if(Gun.list.is(data)){ - var unique = {}, edges - , err = {err: "Arrays cause data corruption at " + sub.path, array: true} - edges = Gun.list.map(data, function(val, i, map){ - val = ify(val, context, sub); - if(context.err){ return true } - if(!Gun.obj.is(val)){ - Gun.log(context.err = err); - return true; - } - return Gun.obj.map(val, function(soul, field){ - if(field !== Gun._.soul){ - Gun.log(context.err = err); - return true; - } - if(unique[soul]){ return } - unique[soul] = 1; - map(val); - }); - }); - if(context.err){ return } - return edges; + }); + } + if(!data){ return ctx.err = Gun.log('Serializer does not have correct parameters.'), end } + ctx.at = {}; + ctx.root = {}; + ctx.graph = {}; + ctx.queue = []; + ctx.seen = []; + ctx.loop = true; + + ctx.at.path = []; + ctx.at.obj = data; + ctx.at.node = ctx.root; + while(ctx.loop && !ctx.err){ + seen(ctx, ctx.at); + map(ctx, cb); + if(ctx.queue.length){ + ctx.at = ctx.queue.shift(); } else { - context.err = {err: Gun.log("Data type not supported at " + sub.path), invalid: true}; + ctx.loop = false; } } - ify.seen = function(seen, data){ - // unfortunately, using seen[data] = true will cause false-positives for data's children - return Gun.list.map(seen, function(check){ - if(check.data === data){ return check.node } - }); - } - context.many = Gun.fns.sum(function(err){ context('done').fire(context.err, context) }); - context.many.add(function(){ - ify(data, context); - this.done(); - })(); - return context; + return end; } - Gun.ify.state = function(nodes, now){ - var context = {}; - context.nodes = nodes; - context.now = now = (now === 0)? now : now || Gun.time.is(); - Gun.obj.map(context.nodes, function(node, soul){ - if(!node || !soul || !node._ || !node._[Gun._.soul] || node._[Gun._.soul] !== soul){ - return context.err = {err: Gun.log("There is a corruption of nodes and or their souls"), corrupt: true}; + function map(ctx, cb){ + Gun.obj.map(ctx.at.obj, function(val, field){ + ctx.at.val = val; + ctx.at.field = field; + if(field === Gun._.meta){ + ctx.at.node[field] = Gun.obj.copy(val); // TODO: BUG! Is this correct? + return; } - var states = node._[Gun._.HAM] = node._[Gun._.HAM] || {}; - Gun.obj.map(node, function(val, field){ - if(field == Gun._.meta){ return } - val = states[field]; - states[field] = (val === 0)? val : val || now; + if(false && notValidField(field)){ // TODO: BUG! Do later for ACID "consistency" guarantee. + return ctx.err = {err: Gun.log('Invalid field name on ' + ctx.at.path.join('.'))}; + } + if(!Gun.is.value(val)){ + var at = {obj: val, node: {}, back: [], path: [field]}, tmp = {}, was; + at.path = (ctx.at.path||[]).concat(at.path || []); + if(!Gun.obj.is(val)){ + return ctx.err = {err: Gun.log('Invalid value at ' + at.path.join('.') + '!' )}; + } + if(was = seen(ctx, at)){ + tmp[Gun._.soul] = Gun.is.soul.on(was.node) || null; + (was.back = was.back || []).push(ctx.at.node[field] = tmp); + } else { + ctx.queue.push(at); + tmp[Gun._.soul] = null; + at.back.push(ctx.at.node[field] = tmp); + } + } else { + ctx.at.node[field] = Gun.obj.copy(val); + } + cb(ctx, function(at, soul){ + at.soul = at.soul || soul; + if(!at.back || !at.back.length){ return } + Gun.list.map(at.back, function(rel){ + rel[Gun._.soul] = at.soul; + }); }); }); - return context; } - Gun.ify.soul = function(to, from){ - var gun = this; - to = to || {}; - if(Gun.is.soul.on(from)){ - to[Gun._.soul] = from._[Gun._.soul]; - return to; - } - to[Gun._.soul] = Gun.roulette.call(gun); - return to; + function seen(ctx, at){ + return Gun.list.map(ctx.seen, function(has){ + if(at.obj === has.obj){ return has } + }) || (ctx.seen.push(at) && false); } - }()); + return ify; + }({})); if(typeof window !== "undefined"){ window.Gun = Gun; } else { @@ -979,7 +846,7 @@ tab.prefix = tab.prefix || opt.prefix || 'gun/'; tab.prekey = tab.prekey || opt.prekey || ''; tab.prenode = tab.prenode || opt.prenode || '_/nodes/'; - tab.load = tab.load || function(key, cb, o){ + tab.get = tab.get || function(key, cb, o){ if(!key){ return } cb = cb || function(){}; o = o || {}; @@ -990,7 +857,7 @@ } else { o.url.pathname = '/' + key; } - Gun.log("gun load", key); + Gun.log("gun get", key); (function local(key, cb){ var node, lkey = key[Gun._.soul]? tab.prefix + tab.prenode + key[Gun._.soul] : tab.prefix + tab.prekey + key @@ -1001,21 +868,21 @@ request(url, null, function(err, reply){ Gun.log('via', url, key, reply.body); if(err || !reply || (err = reply.body && reply.body.err)){ - cb({err: Gun.log(err || "Error: Load failed through " + url) }); + cb({err: Gun.log(err || "Error: Get failed through " + url) }); } else { if(!key[Gun._.soul] && (cb.soul = Gun.is.soul.on(reply.body))){ var meta = {}; meta[Gun._.soul] = cb.soul; - store.set(tab.prefix + tab.prekey + key, meta); + store.put(tab.prefix + tab.prekey + key, meta); } if(cb.node){ if(!cb.graph && (cb.soul = Gun.is.soul.on(cb.node))){ // if we have a cache locally cb.graph = {}; // we want to make sure we did not go offline while sending updates cb.graph[cb.soul] = cb.node; // so turn the node into a graph, and sync the latest state. - tab.set(cb.graph, function(e,r){ Gun.log("Stateless handshake sync:", e, r) }); + tab.put(cb.graph, function(e,r){ Gun.log("Stateless handshake sync:", e, r) }); if(!key[Gun._.soul]){ tab.key(key, cb.soul, function(e,r){}) }//TODO! BUG: this is really bad implicit behavior! } - return gun.union(reply.body); + return Gun.union(gun, reply.body); } cb(null, reply.body); } @@ -1027,7 +894,7 @@ var meta = {}; meta[Gun._.soul] = soul = Gun.text.is(soul)? soul : (soul||{})[Gun._.soul]; if(!soul){ return cb({err: Gun.log("No soul!")}) } - store.set(tab.prefix + tab.prekey + key, meta); + store.put(tab.prefix + tab.prekey + key, meta); Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, meta, function(err, reply){ if(err || !reply || (err = reply.body && reply.body.err)){ @@ -1040,18 +907,18 @@ cb.peers = true; }); tab.peers(cb); } - tab.set = tab.set || function(nodes, cb){ + tab.put = tab.put || function(nodes, cb){ cb = cb || function(){}; // TODO: batch and throttle later. - // tab.store.set(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT. + // tab.store.put(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT. Gun.obj.map(nodes, function(node, soul){ if(!gun || !gun.__ || !gun.__.graph || !gun.__.graph[soul]){ return } - store.set(tab.prefix + tab.prenode + soul, gun.__.graph[soul]); + store.put(tab.prefix + tab.prenode + soul, gun.__.graph[soul]); }); Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, nodes, function(err, reply){ if(err || !reply || (err = reply.body && reply.body.err)){ - return cb({err: Gun.log(err || "Error: Set failed on " + url) }); + return cb({err: Gun.log(err || "Error: Put failed on " + url) }); } else { cb(null, reply.body); } @@ -1067,22 +934,22 @@ setTimeout(function(){console.log("Warning! You have no peers to connect to!");cb()},1); } } - tab.set.defer = {}; + tab.put.defer = {}; request.createServer(function(req, res){ - // Gun.log("client server received request", req); if(!req.body){ return } if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ - gun.union(req.body); // TODO: BUG? Interesting, this won't update localStorage because .set isn't called? + console.log("client server received request", req); + Gun.union(gun, req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? } }); - gun.__.opt.hooks.load = gun.__.opt.hooks.load || tab.load; - gun.__.opt.hooks.set = gun.__.opt.hooks.set || tab.set; + gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get; + gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put; gun.__.opt.hooks.key = gun.__.opt.hooks.key || tab.key; }); var store = (function(){ function s(){} var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}}; - s.set = function(key, val){ return store.setItem(key, Gun.text.ify(val)) } + s.put = function(key, val){ return store.setItem(key, Gun.text.ify(val)) } s.get = function(key){ return Gun.obj.ify(store.getItem(key)) } s.del = function(key){ return store.removeItem(key) } return s; @@ -1121,8 +988,9 @@ if(ws === false){ return } ws = r.ws.peers[opt.base] = new WebSocket(opt.base.replace('http','ws')); ws.onopen = function(o){ r.ws(opt, cb) }; - ws.onclose = function(c){ + ws.onclose = window.onbeforeunload = function(c){ if(!c){ return } + if(ws && ws.close instanceof Function){ ws.close() } if(1006 === c.code){ // websockets cannot be used ws = r.ws.peers[opt.base] = false; r.transport(opt, cb); @@ -1229,4 +1097,4 @@ } return r; }()); -}({})); +}({})); \ No newline at end of file diff --git a/lib/api.js b/lib/api.js new file mode 100644 index 00000000..b7466303 --- /dev/null +++ b/lib/api.js @@ -0,0 +1,449 @@ +//var Gun = Gun || module.exports || require('../gun'); +var Gun = Gun || require('../gun'); + +Gun.chain.chain = function(from){ + var gun = Gun(null); + from = from || this; + gun.back = from; + gun.__ = from.__; + gun._ = {on: Gun.on.create() }; + return gun; +} + +Gun.chain.get = function(key, cb, opt){ // get opens up a reference to a node and loads it. + var gun = this.chain(), ctx = {}; + if(!key){ return cb.call(gun, {err: Gun.log("No key or relation to get!") }), gun } + ctx.key = Gun.text.is(key) && key; // if key is text, then key, else false. + ctx.soul = Gun.is.soul(key); // if key is a soul, then the soul, else false. + cb = cb || function(){}; + opt = opt || {}; + if(ctx.soul){ + Gun.fns.async(function(){ open(ctx.soul) }); + if(ctx.node = gun.__.graph[ctx.soul]){ // in memory + cb.call(gun, null, Gun.obj.copy(ctx.node)); + } else { load(key) } // not in memory + } else + if(ctx.key){ + + (function foo(){ // TODO: UGLY!!!! + if(ctx.node = gun.__.keys[ctx.key]){ // in memory, or from put.key + if(true === ctx.node){ + Gun.fns.async(foo); + } else { + cb.call(gun, null, Gun.obj.copy(ctx.node)); + Gun.fns.async(function(){ open(Gun.is.soul.on(ctx.node)) }); + } + } else { load(key) } // not in memory + })(); + + } else { cb.call(gun, {err: Gun.log("No key or relation to get!")}) } + + function open(soul){ + if(!soul || ctx.open){ return } + ctx.open = true; + gun._.on('soul').emit(soul); + } + function load(key){ + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.get)){ + ctx.hook(key, function(err, data){ // multiple times potentially + //console.log("chain.get from load", err, data); + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null) } // TODO: will have have `not` be based on open? + if(ctx.soul = Gun.is.soul.on(data)){ + open(ctx.soul); + } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } + if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } + cb.call(gun, null, data); + }, opt); + } else { + root.console.log("Warning! You have no persistence layer to get from!"); + cb.call(gun, null, null); // Technically no error, but no way we can get data. + } + } + return gun; +} + +Gun.chain.put = function(val, cb, opt){ // handle case where val is a gun context! + var gun = this.chain(), drift = Gun.time.is(), flag; + cb = cb || function(){}; + opt = opt || {}; + + if(!gun.back.back){ + gun = gun.chain(); + Gun.fns.async(function(){ + flag = true; + gun.back._.on('soul').emit(Gun.is.soul.on(val) || Gun.roulette.call(gun)); + }); + } + //gun.back._.on('soul').event(function(soul, field, from, at){ + Gun.when(gun.back, function(soul, field, from, at){ + console.log("chain.put", field, val, "on", soul, 'or', from, at); + var ctx = {}, obj = val; + if(Gun.is.value(obj)){ + if(from && at){ + soul = from; + field = at; + } // no else! + if(!field){ + return cb.call(gun, {err: Gun.log("No field exists for " + (typeof obj) + "!")}); + } else + if(gun.__.graph[soul]){ + ctx.tmp = {}; + ctx.tmp[ctx.field = field] = obj; + obj = ctx.tmp; + } else { + return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof obj) + " in!")}); + } + } + if(Gun.obj.is(obj)){ + if(field && !ctx.field){ + ctx.tmp = {}; + ctx.tmp[ctx.field = field] = obj; + obj = ctx.tmp; + } + Gun.ify(obj, function(env, cb){ + var at; + if(!env || !(at = env.at) || !env.at.node){ return } + if(!at.node._){ + at.node._ = {}; + } + if(!Gun.is.soul.on(at.node)){ + if(obj === at.obj){ + env.graph[at.node._[Gun._.soul] = soul] = at.node; + cb(at, soul); + } else { + console.log('we are not at root, where are we at?', at); + flag? path() : gun.back.path(at.path.join('.'), path); + function path(err, data){ + var soul = Gun.is.soul.on(data) || Gun.roulette.call(gun); + console.log("put pathing not root", soul, err, data); + env.graph[at.node._[Gun._.soul] = soul] = at.node; + cb(at, soul); + }; + } + } + if(!at.node._[Gun._.HAM]){ + at.node._[Gun._.HAM] = {}; + } + if(!at.field){ return } + at.node._[Gun._.HAM][at.field] = drift; + })(function(err, ify){ + console.log("chain.put PUT", ify.graph); + if(err || ify.err){ return cb.call(gun, err || ify.err) } + if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) } + if(from = Gun.is.soul(ify.root[field])){ soul = from; field = null } + gun._.on('soul').emit(soul, field); + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){ + ctx.hook(ify.graph, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved + if(err){ return cb.call(gun, err) } + return cb.call(gun, null, data); + }, opt); + } else { + root.console.log("Warning! You have no persistence layer to save to!"); + cb.call(gun, null); // This is in memory success, hardly "success" at all. + } + }); + } + }); + return gun; +} + +Gun.chain.key = function(key, cb, opt){ + var gun = this, ctx = {}; + if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } + cb = cb || function(){}; + opt = opt || {}; + gun.__.keys[key] = true; + //gun._.on('soul').event(function(soul){ + Gun.when(gun, function(soul){ + Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! + node = gun.__.graph[soul]; + if(true === node){ return Gun.fns.async(wait) } + gun.__.keys[key] = node; + }); + if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ + ctx.hook(key, soul, function(err, data){ + return cb.call(gun, err, data); + }, opt); + } else { + root.console.log("Warning! You have no key hook!"); + cb.call(gun, null); // This is in memory success, hardly "success" at all. + } + }); + return gun; +} + +Gun.chain.path = function(path, cb){ + var gun = this.chain(), ctx = {}; + cb = cb || function(){}; + path = (Gun.text.ify(path) || '').split('.'); + //gun.back._.on('soul').event(function trace(soul){ // TODO: Check for field as well and merge? + Gun.when(gun.back, function trace(soul){ // TODO: Check for field as well and merge? + var node = gun.__.graph[soul], field = node && Gun.text.ify(path.shift()), val; + console.log("path...", soul, field, node); + if(!node){ // handle later + return Gun.fns.async(function(){ // TODO: UGLY!!! JANKY!!! + trace(soul); + }); + } else + if(path.length){ + if(Gun.is.soul(val = node[field])){ + gun.get(val, function(err, data){ + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null) } + trace(Gun.is.soul.on(data)); + }); + } else { + cb.call(gun, null); + } + } else + if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!! + cb.call(gun, null, null, field); + gun._.on('soul').emit(soul, field); // if .put is after, makes sense. If anything else, makes sense to wait. + } else + if(Gun.is.soul(val = node[field])){ + gun.get(val, cb); + gun._.on('soul').emit(Gun.is.soul(val), null, soul, field); + } else { + cb.call(gun, null, val, field); + gun._.on('soul').emit(soul, field); + } + }); + + return gun; +} + +Gun.chain.on = function(cb){ // TODO: BUG! Major problem with events is that they won't re-trigger either if listened later. + var gun = this, ctx = {}; + cb = cb || function(){}; + + Gun.when(gun, function(soul, field){ + gun.__.on(soul).event(function(delta){ + cb.call(gun, delta); + }); + }); + + return gun; +} + +Gun.chain.val = function(cb){ // TODO: BUG! Major problem with events is that they won't re-trigger either if listened later. + var gun = this, ctx = {}; + cb = cb || function(){}; + + Gun.when(gun, function(soul, field){ + Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! + node = gun.__.graph[soul]; + if(!node || true === node){ return Gun.fns.async(wait) } + cb.call(gun, field? node[field] : Gun.obj.copy(node)); + }); + }); + + return gun; +} + +Gun.when = function(gun, cb){ // how much memory will this consume? + var setImmediate = setImmediate || function(cb){return setTimeout(cb,0)}; + Gun.obj.map(gun._.graph, function(on, soul){ + setImmediate(function(){ cb.apply(on, on.args) }); + }); + gun._.on('soul').event(function(soul){ + cb.apply((gun._.graph = gun._.graph || {})[this.soul = soul] = this, this.args = arguments); + }); +} + +Gun.union = function(gun, prime){ + var ctx = {}; + ctx.graph = gun.__.graph; + if(!ctx.graph){ ctx.err = {err: Gun.log("No graph!") } } + if(!prime){ ctx.err = {err: Gun.log("No data to merge!") } } + if(ctx.soul = Gun.is.soul.on(prime)){ + ctx.tmp = {}; + ctx.tmp[ctx.soul] = prime; + prime = ctx.tmp; + } + if(ctx.err){ return ctx } + (function union(graph, prime){ + Gun.obj.map(prime, function(node, soul){ + soul = Gun.is.soul.on(node); + if(!soul){ return } + var vertex = graph[soul]; + if(!vertex){ // disjoint + gun.__.on(soul).emit(graph[soul] = node); // TODO: BUG! We should copy the node in, not pass by reference? + return; + } + Gun.HAM(vertex, node, function(){}, function(vertex, field, value){ + if(!vertex){ return } + var change = {}; + change._ = change._ || {}; + change._[Gun._.soul] = Gun.is.soul.on(vertex); + change._[Gun._.HAM] = change._[Gun._.HAM] || {}; + vertex[field] = change[field] = value; + vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field]; + //context.nodes[change._[Gun._.soul]] = change; + //context('change').fire(change); + }, function(){ + + }); + }); + })(ctx.graph, prime); + return ctx; +} + +Gun.HAM = function(vertex, delta, lower, each, upper){ + var ctx = {}; + Gun.obj.map(delta, function update(incoming, field){ + if(field === Gun._.meta){ return } + if(!Gun.obj.has(vertex, field)){ // does not need to be applied through HAM + each.call({incoming: true, converge: true}, vertex, field, incoming); + } + var drift = Gun.time.is(); + var value = Gun.is.soul(incoming) || incoming; + var current = Gun.is.soul(vertex[field]) || vertex[field]; + // TODO! BUG: Check for state existence so we don't crash if it isn't there. Maybe do this in union? + var state = HAM(drift, delta._[Gun._.HAM][field], vertex._[Gun._.HAM][field], value, current); + //console.log("the server state is",drift,"with delta:current",delta._[Gun._.HAM][field],vertex._[Gun._.HAM][field]); + //console.log("having incoming value of",value,'and',current); + if(state.err){ + root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. + return; + } + if(state.state || state.quarantineState || state.current){ + lower.call(state, vertex, field, incoming); + return; + } + if(state.incoming){ + each.call(state, vertex, field, incoming); + return; + } + if(state.amnesiaQuarantine){ + ctx.up += 1; + Gun.schedule(delta._[Gun._.HAM][field], function(){ // TODO: BUG!!! Don't hardcode this! + update(incoming, field); + ctx.up -= 1; + upper.call(state, vertex, field, incoming); + }); + } + }); + function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! + if(machineState < incomingState){ + // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. + return {amnesiaQuarantine: true}; + } + if(incomingState < currentState){ + // the incoming value is within the boundary of the machine's state, but not within the range. + return {quarantineState: true}; + } + if(currentState < incomingState){ + // the incoming value is within both the boundary and the range of the machine's state. + return {converge: true, incoming: true}; + } + if(incomingState === currentState){ + if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different + return {state: true}; + } + /* + The following is a naive implementation, but will always work. + Never change it unless you have specific needs that absolutely require it. + If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same. + As a result, it is highly discouraged to modify despite the fact that it is naive, + because convergence (data integrity) is generally more important. + Any difference in this algorithm must be given a new and different name. + */ + if(String(incomingValue) < String(currentValue)){ // String only works on primitive values! + return {converge: true, current: true}; + } + if(String(currentValue) < String(incomingValue)){ // String only works on primitive values! + return {converge: true, incoming: true}; + } + } + return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; + } +} + +Gun.ify = (function(){ + function ify(data, cb, opt){ + console.log("================================================================="); + //Gun.log.verbose = true; + opt = opt || {}; + cb = cb || function(env, cb){ cb(env.at, Gun.roulette()) }; + var ctx = {}, end = function(fn){ + Gun.fns.async(function wait(){ // TODO: clean this up, possibly? + if(ctx.err || !Gun.list.map(ctx.seen, function(at){ + if(!at.soul){ return true } + })){ + fn(ctx.err, ctx) + } else { + Gun.fns.async(wait); // TODO: BUG! JANKY!!! Make this cleaner. + } + }); + } + if(!data){ return ctx.err = Gun.log('Serializer does not have correct parameters.'), end } + ctx.at = {}; + ctx.root = {}; + ctx.graph = {}; + ctx.queue = []; + ctx.seen = []; + ctx.loop = true; + + ctx.at.path = []; + ctx.at.obj = data; + ctx.at.node = ctx.root; + while(ctx.loop && !ctx.err){ + seen(ctx, ctx.at); + map(ctx, cb); + if(ctx.queue.length){ + ctx.at = ctx.queue.shift(); + } else { + ctx.loop = false; + } + } + return end; + } + function map(ctx, cb){ + console.log("scanning", Object.keys(ctx.at.obj)); + Gun.obj.map(ctx.at.obj, function(val, field){ + ctx.at.val = val; + ctx.at.field = field; + //(ctx.at.path = ctx.at.path || [field]); // TODO: BUG! Do later. + if(field === Gun._.meta){ + ctx.at.node[field] = Gun.obj.copy(val); // TODO: BUG! Is this correct? + return; + } + if(false && notValidField(field)){ // TODO: BUG! Do later for ACID "consistency" guarantee. + return ctx.err = {err: Gun.log('Invalid field name on ' + ctx.at.path.join('.'))}; + } + if(!Gun.is.value(val)){ + var at = {obj: val, node: {}, back: [], path: [field]}, tmp = {}, was; + at.path = (ctx.at.path||[]).concat(at.path || []); + if(!Gun.obj.is(val)){ + return ctx.err = {err: Gun.log('Invalid value at ' + at.path.join('.') + '!' )}; + } + if(was = seen(ctx, at)){ + tmp[Gun._.soul] = Gun.is.soul.on(was.node) || null; + (was.back = was.back || []).push(ctx.at.node[field] = tmp); + } else { + ctx.queue.push(at); + tmp[Gun._.soul] = null; + at.back.push(ctx.at.node[field] = tmp); + } + } else { + ctx.at.node[field] = val; // TODO: BUG? the soul could be passed as ref, is that okay? + } + cb(ctx, function(at, soul){ + at.soul = at.soul || soul; + if(!at.back || !at.back.length){ return } + Gun.list.map(at.back, function(rel){ // TODO: BUG? sync issues? + rel[Gun._.soul] = at.soul; + }); + }); + }); + } + function seen(ctx, at){ + var log = []; ctx.seen.forEach(function(val){ log.push(Object.keys(val.obj)) }); + //console.log('have we seen it yet?\n', at.obj, '\n = \n', log, '\n---------'); + return Gun.list.map(ctx.seen, function(has){ + if(at.obj === has.obj){ return has } + }) || (ctx.seen.push(at) && false); + } + return ify; +}({})); \ No newline at end of file diff --git a/lib/aws.js b/lib/aws.js index bd1daf51..cc5a3e66 100644 --- a/lib/aws.js +++ b/lib/aws.js @@ -31,7 +31,7 @@ }; s3.id = function(m){ return m.Bucket +'/'+ m.Key } s3.chain = s3.prototype; - s3.chain.put = function(key, o, cb, m){ + s3.chain.PUT = function(key, o, cb, m){ if(!key){ return } m = m || {} m.Bucket = m.Bucket || this.config.bucket; @@ -49,7 +49,7 @@ }); return this; } - s3.chain.get = function(key, cb, o){ + s3.chain.GET = function(key, cb, o){ if(!key){ return } var s = this , m = { @@ -119,7 +119,7 @@ } this.S3().listObjects(m, function(e,r){ //a.log('list',e); - a.list.each((r||{}).Contents, function(v){console.log(v)}); + a.list.map((r||{}).Contents, function(v){console.log(v)}); //a.log('---end list---'); if(!a.fns.is(cb)) return; cb(e,r); diff --git a/lib/file.js b/lib/file.js index 96c5fac2..a04103f5 100644 --- a/lib/file.js +++ b/lib/file.js @@ -14,13 +14,13 @@ Gun.on('opt').event(function(gun, opts){ var all = file.all = file.all || Gun.obj.ify(file.raw || {nodes: {}, keys: {}}); gun.opt({hooks: { - load: function(key, cb, options){ + get: function(key, cb, options){ if(Gun.obj.is(key) && key[Gun._.soul]){ return cb(null, all.nodes[key[Gun._.soul]]); } cb(null, all.nodes[all.keys[key]]); } - ,set: function(graph, cb){ + ,put: function(graph, cb){ all.nodes = gun.__.graph; /*for(n in all.nodes){ // this causes some divergence problems, so removed for now till later when it can be fixed. for(k in all.nodes[n]){ @@ -32,9 +32,43 @@ Gun.on('opt').event(function(gun, opts){ fs.writeFile(opts.file, Gun.text.ify(all), cb); } ,key: function(key, soul, cb){ + all.keys = all.keys || {}; all.keys[key] = soul; fs.writeFile(opts.file, Gun.text.ify(all), cb); + } + ,all: function(list, opt, cb){ + opt = opt || {}; + opt.from = opt.from || ''; + opt.start = opt.from + (opt.start || ''); + if(opt.end){ opt.end = opt.from + opt.end } + var match = {}; + cb = cb || function(){}; + Gun.obj.map(list, function(soul, key){ + var end = opt.end || key; + if(key.indexOf(opt.from) === 0 && opt.start <= key && (key <= end || key.indexOf(end) === 0)){ + if(opt.upto){ + if(key.slice(opt.from.length).indexOf(opt.upto) === -1){ + yes(soul, key); + } + } else { + yes(soul, key); + } + } + }); + function yes(soul, key){ + cb(key); + match[key] = {}; + match[key][Gun._.soul] = soul; + } + return match; } }}, true); + gun.all = gun.all || function(url, cb){ + url = require('url').parse(url, true); + var r = gun.__.opt.hooks.all(all.keys, {from: url.pathname, upto: url.query['*'], start: url.query['*>'], end: url.query['*<']}); + console.log("All please", url.pathname, url.query['*'], r); + cb = cb || function(){}; + cb(null, r); + } }); diff --git a/lib/group.js b/lib/group.js deleted file mode 100644 index 68d0eb8e..00000000 --- a/lib/group.js +++ /dev/null @@ -1,18 +0,0 @@ -var Gun = Gun || require('../gun'); - -Gun.chain.group = function(obj, cb, opt){ - var gun = this; - opt = opt || {}; - cb = cb || function(){}; - gun = gun.set({}); // insert assumes a graph node. So either create it or merge with the existing one. - var error, item = gun.chain().set(obj, function(err){ // create the new item in its own context. - error = err; // if this happens, it should get called before the .get - }).get(function(val){ - if(error){ return cb.call(gun, error) } // which in case it is, allows us to fail fast. - var add = {}, soul = Gun.is.soul.on(val); - if(!soul){ return cb.call(gun, {err: Gun.log("No soul!")}) } - add[soul] = val; // other wise, let's then - gun.set(add, cb); // merge with the graph node. - }); - return gun; -}; \ No newline at end of file diff --git a/lib/list.js b/lib/list.js index a433daf7..7967c33e 100644 --- a/lib/list.js +++ b/lib/list.js @@ -3,20 +3,20 @@ var Gun = Gun || require('../gun'); Gun.chain.list = function(cb, opt){ opt = opt || {}; cb = cb || function(){}; - var gun = this.set({}); // insert assumes a graph node. So either create it or merge with the existing one. + var gun = this.put({}); // insert assumes a graph node. So either create it or merge with the existing one. gun.last = function(obj, cb){ var last = gun.path('last'); if(!arguments.length){ return last } - return gun.path('last').set(null).set(obj).get(function(val){ // warning! these are not transactional! They could be. + return gun.path('last').put(null).put(obj).val(function(val){ // warning! these are not transactional! They could be. console.log("last is", val); - last.path('next').set(this._.node, cb); + last.path('next').put(this._.node, cb); }); } gun.first = function(obj, cb){ var first = gun.path('first'); if(!arguments.length){ return first } - return gun.path('first').set(null).set(obj).get(function(){ // warning! these are not transactional! They could be. - first.path('prev').set(this._.node, cb); + return gun.path('first').put(null).put(obj).val(function(){ // warning! these are not transactional! They could be. + first.path('prev').put(this._.node, cb); }); } return gun; @@ -29,24 +29,24 @@ Gun.chain.list = function(cb, opt){ Gun.log.verbose = true; var list = gun.list(); - list.last({name: "Mark Nadal", type: "human", age: 23}).get(function(val){ + list.last({name: "Mark Nadal", type: "human", age: 23}).val(function(val){ //console.log("oh yes?", val, '\n', this.__.graph); }); - list.last({name: "Amber Cazzell", type: "human", age: 23}).get(function(val){ + list.last({name: "Amber Cazzell", type: "human", age: 23}).val(function(val){ //console.log("oh yes?", val, '\n', this.__.graph); }); - list.list().last({name: "Hobbes", type: "kitten", age: 4}).get(function(val){ + list.list().last({name: "Hobbes", type: "kitten", age: 4}).val(function(val){ //console.log("oh yes?", val, '\n', this.__.graph); }); - list.list().last({name: "Skid", type: "kitten", age: 2}).get(function(val){ + list.list().last({name: "Skid", type: "kitten", age: 2}).val(function(val){ //console.log("oh yes?", val, '\n', this.__.graph); }); - setTimeout(function(){ list.get(function(val){ + setTimeout(function(){ list.val(function(val){ console.log("the list!", list.__.graph); return; - list.path('first').get(Gun.log) - .path('next').get(Gun.log) - .path('next').get(Gun.log); + list.path('first').val(Gun.log) + .path('next').val(Gun.log) + .path('next').val(Gun.log); })}, 1000); return; diff --git a/lib/radix.js b/lib/radix.js new file mode 100644 index 00000000..c75dcba0 --- /dev/null +++ b/lib/radix.js @@ -0,0 +1,104 @@ +function radix(r){ + r = r || {}; + var u, n = null, c = 0; + function get(p){ + var v = match(p, r); + return v; + } + function match(path, tree, v){ + if(!Gun.obj.map(tree, function(val, key){ + if(key[0] !== path[0]){ return } + var i = 1; + while(key[i] === path[i] && path[i]){ i++ } + if(key = key.slice(i)){ // recurse + console.log("match", key, i) + v = {sub: tree, pre: path.slice(0, i), val: val, post: key, path: path.slice(i) }; + } else { // replace + console.log("matching", path, key, i); + v = match(path.slice(i), val); + } + return true; + })){ console.log("matched", tree, path); v = {sub: tree, path: path} } // insert + return v; + } + function rebalance(ctx, val){ + console.log("rebalance", ctx, val); + if(!ctx.post){ return ctx.sub[ctx.path] = val } + ctx.sub[ctx.pre] = ctx.sub[ctx.pre] || (ctx.post? {} : ctx.val || {}); + ctx.sub[ctx.pre][ctx.path] = val; + if(ctx.post){ + ctx.sub[ctx.pre][ctx.post] = ctx.val; + delete ctx.sub[ctx.pre + ctx.post]; + } + } + function set(p, val){ + rebalance(match(p, r), val); + console.log('-------------------------'); + return r; + } + return function(p, val){ + return (1 < arguments.length)? set(p, val) : get(p || ''); + } +} // IT WORKS!!!!!! + +var rad = radix({}); + +rad('user/marknadal', {'#': 'asdf'}); +rad('user/ambercazzell', {'#': 'dafs'}); +rad('user/taitforrest', {'#': 'sadf'}); +rad('user/taitveronika', {'#': 'fdsa'}); +rad('user/marknadal', {'#': 'foo'}); + +/* + +function radix(r){ + var u, n = null, c = 0; + r = r || {}; + function get(){ + + } + function match(p, l, cb){ + cb = cb || function(){}; + console.log("LETS DO THIS", p, l); + if(!Gun.obj.map(l, function(v, k){ + if(k[0] === p[0]){ + var i = 1; + while(k[i] === p[i] && p[i]){ i++ } + k = k.slice(i); + if(k){ + cb(p.slice(0, i), v, k, l, p.slice(i)); + } else { + match(p.slice(i), v, cb); + } + return 1; + } + })){ cb(p, l, null, l) } + } + function set(p, val){ + match(p, r, function(pre, data, f, rr, pp){ + if(f === null){ + rr[pre] = val; + return; + } + console.log("Match?", c, pre, data, f); + rr[pre] = r[pre] || (f? {} : data || {}); + rr[pre][pp] = val; + if(f){ + rr[pre][f] = data; + delete rr[pre + f]; + } + }); + return r; + } + return function(p, val){ + return (1 < arguments.length)? set(p, val) : get(p || ''); + } +} // IT WORKS!!!!!! + +var rad = radix({}); + +rad('user/marknadal', {'#': 'asdf'}); +//rad('user/ambercazzell', {'#': 'dafs'}); +//rad('user/taitforrest', {'#': 'sadf'}); +//rad('user/taitveronika', {'#': 'fdsa'}); +*/ \ No newline at end of file diff --git a/lib/s3.js b/lib/s3.js index a8e8d6cb..feb3fca6 100644 --- a/lib/s3.js +++ b/lib/s3.js @@ -12,7 +12,7 @@ gun.__.opt.batch = opt.batch || gun.__.opt.batch || 10; gun.__.opt.throttle = opt.throttle || gun.__.opt.throttle || 15; gun.__.opt.disconnect = opt.disconnect || gun.__.opt.disconnect || 5; - s3.load = s3.load || function(key, cb, opt){ + s3.get = s3.get || function(key, cb, opt){ if(!key){ return } cb = cb || function(){}; opt = opt || {}; @@ -21,10 +21,10 @@ } else { key = s3.prefix + s3.prekey + key; } - s3.get(key, function(err, data, text, meta){ + s3.GET(key, function(err, data, text, meta){ Gun.log('via s3', key, err); if(meta && meta[Gun._.soul]){ - return s3.load(meta, cb); // SUPER SUPER IMPORTANT TODO!!!! Make this load via GUN in case soul is already cached! + return s3.get(meta, cb); // SUPER SUPER IMPORTANT TODO!!!! Make this get via GUN in case soul is already cached! // HUGE HUGE HUGE performance gains could come from the above line being updated! (not that this module is performant). } if(err && err.statusCode == 404){ @@ -33,7 +33,7 @@ cb(err, data); }); } - s3.set = s3.set || function(nodes, cb){ + s3.put = s3.put || function(nodes, cb){ s3.batching += 1; cb = cb || function(){}; cb.count = 0; @@ -44,7 +44,7 @@ Gun.obj.map(nodes, function(node, soul){ cb.count += 1; batch[soul] = (batch[soul] || 0) + 1; - //Gun.log("set listener for", next + ':' + soul, batch[soul], cb.count); + //Gun.log("put listener for", next + ':' + soul, batch[soul], cb.count); s3.on(next + ':' + soul).event(function(){ cb.count -= 1; //Gun.log("transaction", cb.count); @@ -55,14 +55,14 @@ }); }); if(gun.__.opt.batch < s3.batching){ - return s3.set.now(); + return s3.put.now(); } if(!gun.__.opt.throttle){ - return s3.set.now(); + return s3.put.now(); } - s3.wait = s3.wait || setTimeout(s3.set.now, gun.__.opt.throttle * 1000); // in seconds + s3.wait = s3.wait || setTimeout(s3.put.now, gun.__.opt.throttle * 1000); // in seconds } - s3.set.now = s3.set.now || function(){ + s3.put.now = s3.put.now || function(){ clearTimeout(s3.wait); s3.batching = 0; s3.wait = null; @@ -71,7 +71,7 @@ s3.next = Gun.time.is(); Gun.obj.map(batch, function put(exists, soul){ var node = gun.__.graph[soul]; // the batch does not actually have the nodes, but what happens when we do cold data? Could this be gone? - s3.put(s3.prefix + s3.prenode + soul, node, function(err, reply){ + s3.PUT(s3.prefix + s3.prenode + soul, node, function(err, reply){ Gun.log("s3 put reply", soul, err, reply); if(err || !reply){ put(exists, soul); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! @@ -95,7 +95,7 @@ if(!soul){ return cb({err: "No soul!"}); } - s3.put(s3.prefix + s3.prekey + key, '', function(err, reply){ // key is 2 bytes??? Should be smaller. Wait HUH? What did I mean by this? + s3.PUT(s3.prefix + s3.prekey + key, '', function(err, reply){ // key is 2 bytes??? Should be smaller. Wait HUH? What did I mean by this? Gun.log("s3 put reply", soul, err, reply); if(err || !reply){ s3.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! @@ -107,8 +107,8 @@ opt.hooks = opt.hooks || {}; gun.opt({hooks: { - load: opt.hooks.load || s3.load - ,set: opt.hooks.set || s3.set + get: opt.hooks.get || s3.get + ,put: opt.hooks.put || s3.put ,key: opt.hooks.key || s3.key }}, true); }); diff --git a/lib/set.js b/lib/set.js new file mode 100644 index 00000000..460276f1 --- /dev/null +++ b/lib/set.js @@ -0,0 +1,18 @@ +var Gun = Gun || require('../gun'); + +Gun.chain.set = function(obj, cb, opt){ + var set = this; + opt = opt || {}; + cb = cb || function(){}; + set = set.put({}); // insert assumes a graph node. So either create it or merge with the existing one. + var error, item = set.chain().put(obj, function(err){ // create the new item in its own context. + error = err; // if this happens, it should get called before the .val + }).val(function(val){ + if(error){ return cb.call(set, error) } // which in case it is, allows us to fail fast. + var add = {}, soul = Gun.is.soul.on(val); + if(!soul){ return cb.call(set, {err: Gun.log("No soul!")}) } + add[soul] = val; // other wise, let's then + set.put(add, cb); // merge with the graph node. + }); + return item; +}; \ No newline at end of file diff --git a/lib/wsp.js b/lib/wsp.js index fdc45017..4a3437bd 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -87,56 +87,65 @@ return req.headers['x-forwarded-for'] || req.connection.remoteAddress || req.socket.remoteAddress || (req.connection.socket || {}).remoteAddress || ''; } */ gun.server.transport = gun.server.transport || (function(){ - // all streams, technically PATCH but implemented as POST, are forwarded to other trusted peers + // all streams, technically PATCH but implemented as PUT or POST, are forwarded to other trusted peers // except for the ones that are listed in the message as having already been sending to. // all states, implemented with GET, are replied to the source that asked for it. function tran(req, cb){ //Gun.log("gun.server", req); - req.method = req.body? 'post' : 'get'; // post or get is based on whether there is a body or not + req.method = req.body? 'put' : 'get'; // put or get is based on whether there is a body or not req.url.key = req.url.pathname.replace(gun.server.regex,'').replace(/^\//i,'') || ''; - if('get' == req.method){ return tran.load(req, cb) } - if('post' == req.method){ return tran.post(req, cb) } + if('get' == req.method){ return tran.get(req, cb) } + if('put' == req.method || 'post' == req.method){ return tran.put(req, cb) } cb({body: {hello: 'world'}}); } - tran.load = function(req, cb){ + tran.get = function(req, cb){ var key = req.url.key , reply = {headers: {'Content-Type': tran.json}}; + console.log(req); + if(req && req.url && Gun.obj.has(req.url.query, '*')){ + return gun.all(req.url.key + req.url.search, function(err, list){ + console.log("reply all with", err, list); + cb({headers: reply.headers, body: (err? (err.err? err : {err: err || "Unknown error."}) : list || null ) }) + }); + } if(!key){ if(!Gun.obj.has(req.url.query, Gun._.soul)){ - return cb({headers: reply.headers, body: {err: "No key or soul to load."}}); + return cb({headers: reply.headers, body: {err: "No key or soul to get."}}); } key = {}; key[Gun._.soul] = req.url.query[Gun._.soul]; } - //Gun.log("transport.loading key ->", key, gun.__.graph, gun.__.keys); - gun.load(key, function(err, node){ + //Gun.log("transport.getting key ->", key, gun.__.graph, gun.__.keys); + gun.get(key, function(err, node){ //tran.sub.scribe(req.tab, node._[Gun._.soul]); cb({headers: reply.headers, body: (err? (err.err? err : {err: err || "Unknown error."}) : node || null)}); }); } - tran.post = function(req, cb){ - // NOTE: It is highly recommended you do your own POSTs through your own API that then saves to gun manually. + tran.put = function(req, cb){ + // NOTE: It is highly recommended you do your own PUT/POSTs through your own API that then saves to gun manually. // This will give you much more fine-grain control over security, transactions, and what not. var reply = {headers: {'Content-Type': tran.json}}; if(!req.body){ return cb({headers: reply.headers, body: {err: "No body"}}) } - if(tran.post.key(req, cb)){ return } + if(tran.put.key(req, cb)){ return } + console.log("tran.put", req.body); + //return; // saving Gun.obj.map(req.body, function(node, soul){ // iterate over every node if(soul != Gun.is.soul.on(node)){ return this.end("No soul!") } - gun.load(node._, this.add(soul)); // and begin loading it in case it is not cached. + gun.get({'#': soul}, this.add(soul)); // and begin getting it in case it is not cached. }, Gun.fns.sum(function(err){ if(err){ return reply.err = err } - reply.loaded = true; + reply.got = true; })); // could there be a timing error somewhere in here? var setImmediate = setImmediate || setTimeout; // TODO: BUG: This should be cleaned up, but I want Heroku to work. - setImmediate(function(){ // do not do it right away because gun.load above is async, this should be cleaner. - var context = gun.union(req.body, function check(err, ctx){ // check if the body is valid, and get it into cache immediately. + setImmediate(function(){ // do not do it right away because gun.get above is async, this should be cleaner. + var context = Gun.union(gun, req.body, function check(err, ctx){ // check if the body is valid, and get it into cache immediately. context = ctx || context; if(err || reply.err || context.err || !context.nodes){ return cb({headers: reply.headers, body: {err: err || reply.err || context.err || "Union failed." }}) } - if(!Gun.fns.is(gun.__.opt.hooks.set)){ return cb({headers: reply.headers, body: {err: "Persistence not supported." }}) } - if(!reply.loaded){ return setTimeout(check, 2) } // only persist if all nodes have been loaded into cache. - gun.__.opt.hooks.set(context.nodes, function(err, data){ // since we've already manually done the union, we can now directly call the persistence layer. + if(!Gun.fns.is(gun.__.opt.hooks.put)){ return cb({headers: reply.headers, body: {err: "Persistence not supported." }}) } + if(!reply.got){ return setTimeout(check, 2) } // only persist if all nodes are in cache. + gun.__.opt.hooks.put(context.nodes, function(err, data){ // since we've already manually done the union, we can now directly call the persistence layer. if(err){ return cb({headers: reply.headers, body: {err: err || "Persistence failed." }}) } cb({headers: reply.headers, body: {ok: "Persisted."}}); // TODO: Fix so we know what the reply is. }); @@ -144,11 +153,11 @@ }, 0); gun.server.on('network').emit(req); } - tran.post.key = function(req, cb){ // key hook! + tran.put.key = function(req, cb){ // key hook! if(!req || !req.url || !req.url.key || !Gun.obj.has(req.body, Gun._.soul)){ return } - var load = {}, index = {}, soul; - soul = load[Gun._.soul] = index[req.url.key] = req.body[Gun._.soul]; - gun.load(load).key(index, function(err, reply){ + var get = {}, index = req.url.key, soul; + soul = get[Gun._.soul] = Gun.is.soul(req.body); + gun.get(get).key(index, function(err, reply){ if(err){ return cb({headers: {'Content-Type': tran.json}, body: {err: err}}) } cb({headers: {'Content-Type': tran.json}, body: reply}); // TODO: Fix so we know what the reply is. }); diff --git a/test/common (Architect's conflicted copy 2015-05-26 (1)).js b/test/common (Architect's conflicted copy 2015-05-26 (1)).js new file mode 100644 index 00000000..655d0432 --- /dev/null +++ b/test/common (Architect's conflicted copy 2015-05-26 (1)).js @@ -0,0 +1,1050 @@ +var Gun = Gun || require('../gun'); +if(typeof window !== 'undefined'){ root = window } +describe('Gun', function(){ + var t = {}; + describe('Utility', function(){ + + it('verbose console.log debugging', function(done) { console.log("TURN THIS BACK ON the DEBUGGING TEST"); done(); return; + + var gun = Gun(); + var log = root.console.log, counter = 1; + root.console.log = function(a,b,c){ + --counter; + //log(a,b,c); + } + Gun.log.verbose = true; + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. + expect(counter).to.be(0); + + Gun.log.verbose = false; + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. + expect(counter).to.be(0); + + root.console.log = log; + done(); + }); + }); + }); + + describe('Type Check', function(){ + it('binary', function(){ + expect(Gun.bi.is(false)).to.be(true); + expect(Gun.bi.is(true)).to.be(true); + expect(Gun.bi.is('')).to.be(false); + expect(Gun.bi.is('a')).to.be(false); + expect(Gun.bi.is(0)).to.be(false); + expect(Gun.bi.is(1)).to.be(false); + expect(Gun.bi.is([])).to.be(false); + expect(Gun.bi.is([1])).to.be(false); + expect(Gun.bi.is({})).to.be(false); + expect(Gun.bi.is({a:1})).to.be(false); + expect(Gun.bi.is(function(){})).to.be(false); + }); + it('number',function(){ + expect(Gun.num.is(0)).to.be(true); + expect(Gun.num.is(1)).to.be(true); + expect(Gun.num.is(Infinity)).to.be(true); + expect(Gun.num.is(NaN)).to.be(false); + expect(Gun.num.is('')).to.be(false); + expect(Gun.num.is('a')).to.be(false); + expect(Gun.num.is([])).to.be(false); + expect(Gun.num.is([1])).to.be(false); + expect(Gun.num.is({})).to.be(false); + expect(Gun.num.is({a:1})).to.be(false); + expect(Gun.num.is(false)).to.be(false); + expect(Gun.num.is(true)).to.be(false); + expect(Gun.num.is(function(){})).to.be(false); + }); + it('text',function(){ + expect(Gun.text.is('')).to.be(true); + expect(Gun.text.is('a')).to.be(true); + expect(Gun.text.is(false)).to.be(false); + expect(Gun.text.is(true)).to.be(false); + expect(Gun.text.is(0)).to.be(false); + expect(Gun.text.is(1)).to.be(false); + expect(Gun.text.is([])).to.be(false); + expect(Gun.text.is([1])).to.be(false); + expect(Gun.text.is({})).to.be(false); + expect(Gun.text.is({a:1})).to.be(false); + expect(Gun.text.is(function(){})).to.be(false); + }); + it('list',function(){ + expect(Gun.list.is([])).to.be(true); + expect(Gun.list.is([1])).to.be(true); + expect(Gun.list.is(0)).to.be(false); + expect(Gun.list.is(1)).to.be(false); + expect(Gun.list.is('')).to.be(false); + expect(Gun.list.is('a')).to.be(false); + expect(Gun.list.is({})).to.be(false); + expect(Gun.list.is({a:1})).to.be(false); + expect(Gun.list.is(false)).to.be(false); + expect(Gun.list.is(true)).to.be(false); + expect(Gun.list.is(function(){})).to.be(false); + }); + it('obj',function(){ + expect(Gun.obj.is({})).to.be(true); + expect(Gun.obj.is({a:1})).to.be(true); + expect(Gun.obj.is(0)).to.be(false); + expect(Gun.obj.is(1)).to.be(false); + expect(Gun.obj.is('')).to.be(false); + expect(Gun.obj.is('a')).to.be(false); + expect(Gun.obj.is([])).to.be(false); + expect(Gun.obj.is([1])).to.be(false); + expect(Gun.obj.is(false)).to.be(false); + expect(Gun.obj.is(true)).to.be(false); + expect(Gun.obj.is(function(){})).to.be(false); + }); + it('fns',function(){ + expect(Gun.fns.is(function(){})).to.be(true); + expect(Gun.fns.is('')).to.be(false); + expect(Gun.fns.is('a')).to.be(false); + expect(Gun.fns.is(0)).to.be(false); + expect(Gun.fns.is(1)).to.be(false); + expect(Gun.fns.is([])).to.be(false); + expect(Gun.fns.is([1])).to.be(false); + expect(Gun.fns.is({})).to.be(false); + expect(Gun.fns.is({a:1})).to.be(false); + expect(Gun.fns.is(false)).to.be(false); + expect(Gun.fns.is(true)).to.be(false); + }); + it('time',function(){ + t.ts = Gun.time.is(); + expect(13 <= t.ts.toString().length).to.be.ok(); + expect(Gun.num.is(t.ts)).to.be.ok(); + expect(Gun.time.is(new Date())).to.be.ok(); + }); + }); + describe('Text', function(){ + it('ify',function(){ + expect(Gun.text.ify(0)).to.be('0'); + expect(Gun.text.ify(22)).to.be('22'); + expect(Gun.text.ify([true,33,'yay'])).to.be('[true,33,"yay"]'); + expect(Gun.text.ify({a:0,b:'1',c:[0,'1'],d:{e:'f'}})).to.be('{"a":0,"b":"1","c":[0,"1"],"d":{"e":"f"}}'); + expect(Gun.text.ify(false)).to.be('false'); + expect(Gun.text.ify(true)).to.be('true'); + }); + it('random',function(){ + expect(Gun.text.random().length).to.be(24); + expect(Gun.text.random(11).length).to.be(11); + expect(Gun.text.random(4).length).to.be(4); + t.tr = Gun.text.random(2,'as'); expect((t.tr=='as'||t.tr=='aa'||t.tr=='sa'||t.tr=='ss')).to.be.ok(); + }); + }); + describe('List', function(){ + it('slit',function(){ + (function(){ + expect(Gun.list.slit.call(arguments, 0)).to.eql([1,2,3,'a','b','c']); + }(1,2,3,'a','b','c')); + }); + it('sort',function(){ + expect([{i:9},{i:4},{i:1},{i:-3},{i:0}].sort(Gun.list.sort('i'))).to.eql([{i:-3},{i:0},{i:1},{i:4},{i:9}]); + }); + it('map',function(){ + expect(Gun.list.map([1,2,3,4,5],function(v,i,t){ t(v+=this.d); this.d=v; },{d:0})).to.eql([1,3,6,10,15]); + expect(Gun.list.map([2,3,0,4],function(v,i,t){ if(!v){ return } t(v*=this.d); this.d=v; },{d:1})).to.eql([2,6,24]); + expect(Gun.list.map([true,false,NaN,Infinity,'',9],function(v,i,t){ if(i===3){ return 0 }})).to.be(0); + }); + }); + describe('Object', function(){ + it('del',function(){ + var obj = {a:1,b:2}; + Gun.obj.del(obj,'a'); + expect(obj).to.eql({b:2}); + }); + it('has',function(){ + var obj = {a:1,b:2}; + expect(Gun.obj.has(obj,'a')).to.be.ok(); + }); + it('copy',function(){ + var obj = {"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}; + var copy = Gun.obj.copy(obj); + expect(copy).to.eql(obj); + expect(copy).to.not.be(obj); + }); + it('ify',function(){ + expect(Gun.obj.ify('[0,1]')).to.eql([0,1]); + expect(Gun.obj.ify('{"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}')).to.eql({"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}); + }); + it('map',function(){ + expect(Gun.obj.map({a:'z',b:'y',c:'x'},function(v,i,t){ t(v,i) })).to.eql({x:'c',y:'b',z:'a'}); + expect(Gun.obj.map({a:'z',b:false,c:'x'},function(v,i,t){ if(!v){ return } t(i,v) })).to.eql({a:'z',c:'x'}); + expect(Gun.obj.map({a:'z',b:3,c:'x'},function(v,i,t){ if(v===3){ return 0 }})).to.be(0); + }); + }); + describe('Functions', function(){ + it('sum',function(done){ + var obj = {a:2, b:2, c:3, d: 9}; + Gun.obj.map(obj, function(num, key){ + setTimeout(this.add(function(){ + this.done(null, num * num); + }, key), parseInt((""+Math.random()).substring(2,5))); + }, Gun.fns.sum(function(err, val){ + expect(val.a).to.eql(4); + expect(val.b).to.eql(4); + expect(val.c).to.eql(9); + expect(val.d).to.eql(81); + done(); + })); + }); + }); + + describe('Gun Safety', function(){ + var gun = Gun(); + it('is',function(){ + expect(Gun.is(gun)).to.be(true); + expect(Gun.is(true)).to.be(false); + expect(Gun.is(false)).to.be(false); + expect(Gun.is(0)).to.be(false); + expect(Gun.is(1)).to.be(false); + expect(Gun.is('')).to.be(false); + expect(Gun.is('a')).to.be(false); + expect(Gun.is(Infinity)).to.be(false); + expect(Gun.is(NaN)).to.be(false); + expect(Gun.is([])).to.be(false); + expect(Gun.is([1])).to.be(false); + expect(Gun.is({})).to.be(false); + expect(Gun.is({a:1})).to.be(false); + expect(Gun.is(function(){})).to.be(false); + }); + it('is value',function(){ + expect(Gun.is.value(false)).to.be(true); + expect(Gun.is.value(true)).to.be(true); + expect(Gun.is.value(0)).to.be(true); + expect(Gun.is.value(1)).to.be(true); + expect(Gun.is.value('')).to.be(true); + expect(Gun.is.value('a')).to.be(true); + expect(Gun.is.value({'#':'somesoulidhere'})).to.be('somesoulidhere'); + expect(Gun.is.value({'#':'somesoulidhere', and: 'nope'})).to.be(false); + expect(Gun.is.value(Infinity)).to.be(false); // boohoo :( + expect(Gun.is.value(NaN)).to.be(false); + expect(Gun.is.value([])).to.be(false); + expect(Gun.is.value([1])).to.be(false); + expect(Gun.is.value({})).to.be(false); + expect(Gun.is.value({a:1})).to.be(false); + expect(Gun.is.value(function(){})).to.be(false); + }); + it('is soul',function(){ + expect(Gun.is.soul({'#':'somesoulidhere'})).to.be('somesoulidhere'); + expect(Gun.is.soul({'#':'somethingelsehere'})).to.be('somethingelsehere'); + expect(Gun.is.soul({'#':'somesoulidhere', and: 'nope'})).to.be(false); + expect(Gun.is.soul({or: 'nope', '#':'somesoulidhere'})).to.be(false); + expect(Gun.is.soul(false)).to.be(false); + expect(Gun.is.soul(true)).to.be(false); + expect(Gun.is.soul('')).to.be(false); + expect(Gun.is.soul('a')).to.be(false); + expect(Gun.is.soul(0)).to.be(false); + expect(Gun.is.soul(1)).to.be(false); + expect(Gun.is.soul(Infinity)).to.be(false); // boohoo :( + expect(Gun.is.soul(NaN)).to.be(false); + expect(Gun.is.soul([])).to.be(false); + expect(Gun.is.soul([1])).to.be(false); + expect(Gun.is.soul({})).to.be(false); + expect(Gun.is.soul({a:1})).to.be(false); + expect(Gun.is.soul(function(){})).to.be(false); + }); + it('is node',function(){ + expect(Gun.is.node({_:{'#':'somesoulidhere'}})).to.be(true); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(true); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({})).to.be(false); + expect(Gun.is.node({a:1})).to.be(false); + expect(Gun.is.node({_:{}})).to.be(false); + expect(Gun.is.node({_:{}, a:1})).to.be(false); + expect(Gun.is.node({'#':'somesoulidhere'})).to.be(false); + }); + it('is graph',function(){ + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: 1, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{'#':'FOO'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({})).to.be(false); // Empty graph is not a graph :( + expect(Gun.is.graph({a:1})).to.be(false); + expect(Gun.is.graph({_:{}})).to.be(false); + expect(Gun.is.graph({_:{}, a:1})).to.be(false); + expect(Gun.is.graph({'#':'somesoulidhere'})).to.be(false); + }); + }); + }); + + describe('ify', function(){ + var test, gun = Gun(); + + it('null', function(done){ + Gun.ify(null)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('basic', function(done){ + var data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.ok(); + done(); + }); + }); + + it('basic soul', function(done){ + var data = {_: {'#': 'SOUL'}, a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.be.ok(); + expect(Gun.is.soul.on(ctx.root) === Gun.is.soul.on(data)); + done(); + }); + }); + + it('arrays', function(done){ + var data = {before: {path: 'kill'}, one: {two: {lol: 'troll', three: [9, 8, 7, 6, 5]}}}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + expect(err.err.indexOf("one.two.three")).to.not.be(-1); + done(); + }); + }); + + it('undefined', function(done){ + var data = {z: undefined, x: 'bye'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('NaN', function(done){ + var data = {a: NaN, b: 2}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('Infinity', function(done){ // SAD DAY PANDA BEAR :( :( :(... Mark wants Infinity. JSON won't allow. + var data = {a: 1, b: Infinity}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('function', function(done){ + var data = {c: function(){}, d: 'hi'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + return; // TODO: COME BACK HERE? + it('circular reference', function(done){ + data = {}; + data.a = {x: 1, y: 2, z: 3} + data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; + data.a.kid = data.b; + data.b.parent = data.a; + Gun.ify(data)(function(err, ctx){ + console.log("circ ref", err, ctx, 'now see:'); + ctx.seen.forEach(function(val){ console.log(val.node) }); + expect(test.err).to.not.be.ok(); + done(); + }); + }); + + data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; + test = Gun.ify(data); + expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. + + data = {}; + data.sneak = false; + data.both = {inside: 'meta data'}; + data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; + test = Gun.ify(data); + expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! + + it('union', function(){ + var graph, prime; + + graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; + prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; + + Gun.union(graph, prime); // TODO: BUG! Where is the expect??? + }); + }); + + describe('Event Promise Back In Time', function(){ return; + /* + var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ + expect() + }); + setTimeout(function(){ + ref.get('field/value', function(){ + expect(); + }); + }, 50); + + A) Synchronous + 1. fake (B) + B) Asychronous + 1. In Memory + DONE + 2. Will be in Memory + LISTEN to something SO WE CAN RESUME + DONE + 3. Not in Memory + Ask others. + DONE + */ + it('A1', function(done){ // this has behavior of a .get(key) where we already have it in memory but need to fake async it. + var graph = {}; + var keys = {}; + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + + var ctx = {key: 'some/key'}; + if(ctx.node = keys[ctx.key]){ + console.log("yay we are synchronously in memory!"); + setTimeout(function(){ + expect(ctx.flag).to.be.ok(); + expect(ctx.node.foo).to.be('bar'); + done(); + },0); + ctx.flag = true; + } + }); + + it('B1', function(done){ // this has the behavior a .val() where we don't even know what is going on, we just want context. + var graph = {}; + var keys = {}; + + var ctx = { + promise: function(cb){ + setTimeout(function(){ + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + cb('soul'); + },50); + } + }; + if(ctx.node = keys[ctx.key]){ + // see A1 test + } else { + ctx.promise(function(soul){ + if(ctx.node = graph[soul]){ + expect(ctx.node.foo).to.be('bar'); + done(); + } else { + // I don't know + } + }); + } + }); + + it('B2', function(done){ // this is the behavior of a .get(key) which synchronously follows a .put(obj).key(key) which fakes async. + var graph = {}; + var keys = {}; + + var ctx = {}; + (function(data){ // put + setTimeout(function(){ + graph['soul'] = data; + fn(); + },10); + + ctx.promise = function(fn){ + + } + }({field: "value"})); + + (function(key){ // key + keys[key] = true; + ctx.promise(function(){ + keys[key] = node; + }) + }('some/key')); + + (function(ctx){ // get + if(get.node = keys[get.key]){ + + } else + if(get.inbetweenMemory){ + + } else { + loadFromDiskOrPeers(get.key, function(){ + + }); + } + }({key: 'some/key'})); + }); + }); + + describe('API', function(){ + + //(typeof window === 'undefined') && require('../lib/file'); + var gun = Gun(); //Gun({file: 'data.json'}); + + it('put', function(done){ + gun.put("hello", function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node', function(done){ + gun.put({hello: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node then value', function(done){ + var ref = gun.put({hello: "world"}); + + ref.put('hello', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node then put', function(done){ + gun.put({hello: "world"}).put({goodbye: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node key get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }).get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('put node key gun get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }); + + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('gun key', function(){ // Revisit this behavior? + try{ gun.key('fail/key') } + catch(err){ + expect(err).to.be.ok(); + } + }); + + it('get key', function(done){ + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + }).key('hello/key', function(err, ok){ + expect(err).to.not.be.ok(); + done.key = true; + }).key('yes/hello', function(err, ok){ + expect(err).to.not.be.ok(); + expect(done.key).to.be.ok(); + done(); + }); + }); + + it('get key null', function(done){ + gun.get('yes/key').key('', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('get node put node merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'you'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('you'); + done(); + }); + }); + + it('get null put node never', function(done){ // TODO: GET returns nothing, and then doing a PUT? + gun.get(null, function(err, ok){ + expect(err).to.be.ok(); + done.err = true; + }).put({hi: 'you'}, function(err, ok){ + done.flag = true; + }); + setTimeout(function(){ + expect(done.err).to.be.ok(); + expect(done.flag).to.not.be.ok(); + done(); + }, 150); + }); + + /* + it('get key no data put', function(done){ + gun.get('this/key/definitely/does/not/exist', function(err, data){ + expect(err).to.not.be.ok(); + expect(data).to.not.be.ok(); + }).put({testing: 'stuff'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + */ + + it('get node put node merge conflict', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('you'); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'overwritten'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + + it('get node path', function(done){ + gun.get('hello/key').path('hi', function(err, val){ + expect(err).to.not.be.ok(); + expect(val).to.be('overwritten'); + done(); + }); + }); + + it('get node path put value', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('overwritten'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('again', function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('again'); + done(); + }); + }); + + it('get node path put object', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('again'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({yay: "value"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul(root.hi)).to.be.ok(); + expect(Gun.is.soul(root.hi)).to.not.be(done.soul); + done(); + }); + }); + + it('get node path put object merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({happy: "faces"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + done(); + }); + }); + + it('get node path put value conflict relation', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('crushed', function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + expect(root.hi).to.be('crushed'); + done(); + }); + }); + + /* + it('put gun node', function(done){ + var mark = gun.put({age: 23, name: "Mark Nadal"}); + var amber = gun.put({age: 23, name: "Amber Nadal"}); + mark.path('wife').put(amber, function(err){ + expect(err).to.not.be.ok(); + expect(false).to.be.ok(); // what whatttt??? + }); + }); + */ + + it('put val', function(done){ + gun.put({hello: "world"}).val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('put key val', function(done){ + gun.put({hello: "world"}).key('hello/world').val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('get', function(done){ + gun.get('hello/world').val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('get path', function(done){ + gun.get('hello/world').path('hello').val(function(val){ + console.log("comfy stuff, pal", val); + expect(val).to.be('world'); + done(); + }); + }); + + it('get put path', function(done){ + gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ + expect(val).to.be('Mark'); + done(); + }); + }); + + it('get path put', function(done){ + gun.get('hello/world').path('hello').put('World').val(function(val){ + console.log("what up dawg?", val); + expect(val).to.be('World'); + done(); + }); + }); + + it('get path empty put', function(done){ + gun.get('hello/world').path('earth').put('mars').val(function(val){ + expect(val).to.be('mars'); + done(); + }); + }); + + it('get path val', function(done){ + gun.get('hello/world').path('earth').val(function(val){ + expect(val).to.be('mars'); + done(); + }); + }); + + /* // CHANGELOG: This behavior is no longer allowed! Sorry peeps. + it('key put val', function(done){ + gun.key('world/hello').put({world: "hello"}).val(function(val){ + expect(val.world).to.be('hello'); + done(); + }); + }); + + it('get again', function(done){ + gun.get('world/hello').val(function(val){ + expect(val.world).to.be('hello'); + done(); + }); + }); + */ + + it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN + gun.get("some/empty/thing").not(function(){ // that if you call not first + this.put({now: 'exists'}); // you can put stuff + }).val(function(val){ // and THEN still retrieve it. + expect(val.now).to.be('exists'); + done(); + }); + }); + + it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO + gun.get("some/empty/thing").not(function(){ + this.put({now: 'THIS SHOULD NOT HAPPEN'}); + }).val(function(val){ + expect(val.now).to.be('exists'); + done(); + }); + }); + + it('put path val sub', function(done){ + gun.put({last: {some: 'object'}}).path('last').val(function(val){ + console.log("fat hat bat", val); + expect(val.some).to.be('object'); + done(); + }); + }); + + it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. + gun.put({last: {some: 'object'}}).path('last').val(function(val){ + expect(val.some).to.be('object'); + }).put(null, function(err){ + //console.log("ERR?", err); + }).val(function(val){ + expect(val).to.be(null); + done(); + }); + }); + + it('var put key path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.put({foo: 'bar'}).key('foo/bar'); + foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original + setTimeout(function(){ + foo.path('foo').val(function(val){ // and then the original should be able to be reused later + expect(val).to.be('bar'); // this should work + done(); + }); + }, 100); + }); + + it('var get path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.get('foo/bar'); + foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original + setTimeout(function(){ + foo.path('foo').val(function(val){ // and then the original should be able to be reused later + expect(val).to.be('bar'); // this should work + done(); + }); + }, 100); + }); + + it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue + gun.get("examples/list/foobar").not(function(){ + this.put({ + id: 'foobar', + title: 'awesome title', + todos: {} + }); + }).val(function(data){ + expect(data.id).to.be('foobar'); + }).path('todos').val(function(todos){ + expect(todos).to.not.have.property('id'); + done(); + }); + }); + + it('put circular ref', function(done){ + var data = {}; + data[0] = "DATA!"; + data.a = {c: 'd', e: 1, f: true}; + data.b = {x: 2, y: 'z'}; + data.a.kid = data.b; + data.b.parent = data.a; + gun.put(data, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + var a = gun.__.graph[Gun.is.soul(val.a)]; + var b = gun.__.graph[Gun.is.soul(val.b)]; + expect(Gun.is.soul(val.a)).to.be(Gun.is.soul.on(a)); + expect(Gun.is.soul(val.b)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(a.kid)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(b.parent)).to.be(Gun.is.soul.on(a)); + done(); + }); + }); + + it('put circular deep', function(done){ + var mark = { + age: 23, + name: "Mark Nadal" + } + var amber = { + age: 23, + name: "Amber Nadal", + phd: true + } + mark.wife = amber; + amber.husband = mark; + var cat = { + age: 3, + name: "Hobbes" + } + mark.pet = cat; + amber.pet = cat; + cat.owner = mark; + cat.master = amber; + + gun.put(mark, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + console.log(val); + expect(val.age).to.be(23); + expect(val.name).to.be("Mark Nadal"); + expect(Gun.is.soul(val.wife)).to.be.ok(); + expect(Gun.is.soul(val.pet)).to.be.ok(); + }).path('wife.pet.name').val(function(val){ + expect(val).to.be('Hobbes'); + }).back.path('pet.master').val(function(val){ + expect(val.name).to.be("Amber Nadal"); + expect(val.phd).to.be.ok(); + expect(val.age).to.be(23); + expect(Gun.is.soul(val.pet)).to.be.ok(); + done(); + }); + }); + + it('put partial sub merge', function(done){ + var mark = gun.put({name: "Mark", wife: { name: "Amber" }}).key('person/mark').val(function(mark){ + expect(mark.name).to.be("Mark"); + }); + + mark.put({age: 23, wife: {age: 23}}); + + setTimeout(function(){ + mark.put({citizen: "USA", wife: {citizen: "USA"}}).val(function(mark){ + expect(mark.name).to.be("Mark"); + expect(mark.age).to.be(23); + expect(mark.citizen).to.be("USA"); + + this.path('wife').val(function(Amber){ + console.log('wife val', Amber); + expect(Amber.name).to.be("Amber"); + expect(Amber.age).to.be(23); + expect(Amber.citizen).to.be("USA"); + done(); + }); + }); + }, 50); + }); + + it('path path', function(done){ + var deep = gun.put({some: {deeply: {nested: 'value'}}}); + deep.path('some.deeply.nested').val(function(val){ + expect(val).to.be('value'); + }); + deep.path('some').path('deeply').path('nested').val(function(val){ + expect(val).to.be('value'); + done(); + }); + }); + + it('context null put value val error', function(done){ + gun.put("oh yes",function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + var foo; + it('context null put node', function(done){ + foo = gun.put({foo: 'bar'}).val(function(obj){ + expect(obj.foo).to.be('bar'); + done(); + }); + }); + + it('context node put val', function(done){ + foo.put('banana', function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('context node put node', function(done){ + foo.put({bar: {zoo: 'who'}}).val(function(obj){ + expect(obj.foo).to.be('bar'); + expect(Gun.is.soul(obj.bar)).to.ok(); + done(); + }); + }); + return; + it('context node and field put value', function(done){ + var tar = foo.path('tar'); + tar.put('zebra').val(function(val){ + expect(val).to.be('zebra'); + done(); + }); + }); + + var bar; + it('context node and field of relation put node', function(done){ + bar = foo.path('bar'); + bar.put({combo: 'double'}).val(function(obj){ + expect(obj.zoo).to.be('who'); + expect(obj.combo).to.be('double'); + done(); + }); + }); + + it('context node and field, put node', function(done){ + bar.path('combo').put({another: 'node'}).val(function(obj){ + expect(obj.another).to.be('node'); + bar.val(function(node){ + expect(Gun.is.soul(node.combo)).to.be.ok(); + expect(Gun.is.soul(node.combo)).to.be(Gun.is.soul.on(obj)); + done(); + }); + }); + }); + + + it('map', function(done){ + var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + map.map(function(obj, soul){ + c++; + if(soul === 'a'){ + expect(obj.here).to.be('you'); + } + if(soul === 'b'){ + expect(obj.go).to.be('dear'); + } + if(soul === 'c'){ + expect(obj.sir).to.be('!'); + } + if(c === 3){ + done(); + } + }) + }); + }); +}); \ No newline at end of file diff --git a/test/common (Architect's conflicted copy 2015-05-26).js b/test/common (Architect's conflicted copy 2015-05-26).js new file mode 100644 index 00000000..ac699c68 --- /dev/null +++ b/test/common (Architect's conflicted copy 2015-05-26).js @@ -0,0 +1,1043 @@ +var Gun = Gun || require('../gun'); +if(typeof window !== 'undefined'){ root = window } +describe('Gun', function(){ + var t = {}; + describe('Utility', function(){ + + it('verbose console.log debugging', function(done) { console.log("TURN THIS BACK ON the DEBUGGING TEST"); done(); return; + + var gun = Gun(); + var log = root.console.log, counter = 1; + root.console.log = function(a,b,c){ + --counter; + //log(a,b,c); + } + Gun.log.verbose = true; + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. + expect(counter).to.be(0); + + Gun.log.verbose = false; + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. + expect(counter).to.be(0); + + root.console.log = log; + done(); + }); + }); + }); + + describe('Type Check', function(){ + it('binary', function(){ + expect(Gun.bi.is(false)).to.be(true); + expect(Gun.bi.is(true)).to.be(true); + expect(Gun.bi.is('')).to.be(false); + expect(Gun.bi.is('a')).to.be(false); + expect(Gun.bi.is(0)).to.be(false); + expect(Gun.bi.is(1)).to.be(false); + expect(Gun.bi.is([])).to.be(false); + expect(Gun.bi.is([1])).to.be(false); + expect(Gun.bi.is({})).to.be(false); + expect(Gun.bi.is({a:1})).to.be(false); + expect(Gun.bi.is(function(){})).to.be(false); + }); + it('number',function(){ + expect(Gun.num.is(0)).to.be(true); + expect(Gun.num.is(1)).to.be(true); + expect(Gun.num.is(Infinity)).to.be(true); + expect(Gun.num.is(NaN)).to.be(false); + expect(Gun.num.is('')).to.be(false); + expect(Gun.num.is('a')).to.be(false); + expect(Gun.num.is([])).to.be(false); + expect(Gun.num.is([1])).to.be(false); + expect(Gun.num.is({})).to.be(false); + expect(Gun.num.is({a:1})).to.be(false); + expect(Gun.num.is(false)).to.be(false); + expect(Gun.num.is(true)).to.be(false); + expect(Gun.num.is(function(){})).to.be(false); + }); + it('text',function(){ + expect(Gun.text.is('')).to.be(true); + expect(Gun.text.is('a')).to.be(true); + expect(Gun.text.is(false)).to.be(false); + expect(Gun.text.is(true)).to.be(false); + expect(Gun.text.is(0)).to.be(false); + expect(Gun.text.is(1)).to.be(false); + expect(Gun.text.is([])).to.be(false); + expect(Gun.text.is([1])).to.be(false); + expect(Gun.text.is({})).to.be(false); + expect(Gun.text.is({a:1})).to.be(false); + expect(Gun.text.is(function(){})).to.be(false); + }); + it('list',function(){ + expect(Gun.list.is([])).to.be(true); + expect(Gun.list.is([1])).to.be(true); + expect(Gun.list.is(0)).to.be(false); + expect(Gun.list.is(1)).to.be(false); + expect(Gun.list.is('')).to.be(false); + expect(Gun.list.is('a')).to.be(false); + expect(Gun.list.is({})).to.be(false); + expect(Gun.list.is({a:1})).to.be(false); + expect(Gun.list.is(false)).to.be(false); + expect(Gun.list.is(true)).to.be(false); + expect(Gun.list.is(function(){})).to.be(false); + }); + it('obj',function(){ + expect(Gun.obj.is({})).to.be(true); + expect(Gun.obj.is({a:1})).to.be(true); + expect(Gun.obj.is(0)).to.be(false); + expect(Gun.obj.is(1)).to.be(false); + expect(Gun.obj.is('')).to.be(false); + expect(Gun.obj.is('a')).to.be(false); + expect(Gun.obj.is([])).to.be(false); + expect(Gun.obj.is([1])).to.be(false); + expect(Gun.obj.is(false)).to.be(false); + expect(Gun.obj.is(true)).to.be(false); + expect(Gun.obj.is(function(){})).to.be(false); + }); + it('fns',function(){ + expect(Gun.fns.is(function(){})).to.be(true); + expect(Gun.fns.is('')).to.be(false); + expect(Gun.fns.is('a')).to.be(false); + expect(Gun.fns.is(0)).to.be(false); + expect(Gun.fns.is(1)).to.be(false); + expect(Gun.fns.is([])).to.be(false); + expect(Gun.fns.is([1])).to.be(false); + expect(Gun.fns.is({})).to.be(false); + expect(Gun.fns.is({a:1})).to.be(false); + expect(Gun.fns.is(false)).to.be(false); + expect(Gun.fns.is(true)).to.be(false); + }); + it('time',function(){ + t.ts = Gun.time.is(); + expect(13 <= t.ts.toString().length).to.be.ok(); + expect(Gun.num.is(t.ts)).to.be.ok(); + expect(Gun.time.is(new Date())).to.be.ok(); + }); + }); + describe('Text', function(){ + it('ify',function(){ + expect(Gun.text.ify(0)).to.be('0'); + expect(Gun.text.ify(22)).to.be('22'); + expect(Gun.text.ify([true,33,'yay'])).to.be('[true,33,"yay"]'); + expect(Gun.text.ify({a:0,b:'1',c:[0,'1'],d:{e:'f'}})).to.be('{"a":0,"b":"1","c":[0,"1"],"d":{"e":"f"}}'); + expect(Gun.text.ify(false)).to.be('false'); + expect(Gun.text.ify(true)).to.be('true'); + }); + it('random',function(){ + expect(Gun.text.random().length).to.be(24); + expect(Gun.text.random(11).length).to.be(11); + expect(Gun.text.random(4).length).to.be(4); + t.tr = Gun.text.random(2,'as'); expect((t.tr=='as'||t.tr=='aa'||t.tr=='sa'||t.tr=='ss')).to.be.ok(); + }); + }); + describe('List', function(){ + it('slit',function(){ + (function(){ + expect(Gun.list.slit.call(arguments, 0)).to.eql([1,2,3,'a','b','c']); + }(1,2,3,'a','b','c')); + }); + it('sort',function(){ + expect([{i:9},{i:4},{i:1},{i:-3},{i:0}].sort(Gun.list.sort('i'))).to.eql([{i:-3},{i:0},{i:1},{i:4},{i:9}]); + }); + it('map',function(){ + expect(Gun.list.map([1,2,3,4,5],function(v,i,t){ t(v+=this.d); this.d=v; },{d:0})).to.eql([1,3,6,10,15]); + expect(Gun.list.map([2,3,0,4],function(v,i,t){ if(!v){ return } t(v*=this.d); this.d=v; },{d:1})).to.eql([2,6,24]); + expect(Gun.list.map([true,false,NaN,Infinity,'',9],function(v,i,t){ if(i===3){ return 0 }})).to.be(0); + }); + }); + describe('Object', function(){ + it('del',function(){ + var obj = {a:1,b:2}; + Gun.obj.del(obj,'a'); + expect(obj).to.eql({b:2}); + }); + it('has',function(){ + var obj = {a:1,b:2}; + expect(Gun.obj.has(obj,'a')).to.be.ok(); + }); + it('copy',function(){ + var obj = {"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}; + var copy = Gun.obj.copy(obj); + expect(copy).to.eql(obj); + expect(copy).to.not.be(obj); + }); + it('ify',function(){ + expect(Gun.obj.ify('[0,1]')).to.eql([0,1]); + expect(Gun.obj.ify('{"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}')).to.eql({"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}); + }); + it('map',function(){ + expect(Gun.obj.map({a:'z',b:'y',c:'x'},function(v,i,t){ t(v,i) })).to.eql({x:'c',y:'b',z:'a'}); + expect(Gun.obj.map({a:'z',b:false,c:'x'},function(v,i,t){ if(!v){ return } t(i,v) })).to.eql({a:'z',c:'x'}); + expect(Gun.obj.map({a:'z',b:3,c:'x'},function(v,i,t){ if(v===3){ return 0 }})).to.be(0); + }); + }); + describe('Functions', function(){ + it('sum',function(done){ + var obj = {a:2, b:2, c:3, d: 9}; + Gun.obj.map(obj, function(num, key){ + setTimeout(this.add(function(){ + this.done(null, num * num); + }, key), parseInt((""+Math.random()).substring(2,5))); + }, Gun.fns.sum(function(err, val){ + expect(val.a).to.eql(4); + expect(val.b).to.eql(4); + expect(val.c).to.eql(9); + expect(val.d).to.eql(81); + done(); + })); + }); + }); + + describe('Gun Safety', function(){ + var gun = Gun(); + it('is',function(){ + expect(Gun.is(gun)).to.be(true); + expect(Gun.is(true)).to.be(false); + expect(Gun.is(false)).to.be(false); + expect(Gun.is(0)).to.be(false); + expect(Gun.is(1)).to.be(false); + expect(Gun.is('')).to.be(false); + expect(Gun.is('a')).to.be(false); + expect(Gun.is(Infinity)).to.be(false); + expect(Gun.is(NaN)).to.be(false); + expect(Gun.is([])).to.be(false); + expect(Gun.is([1])).to.be(false); + expect(Gun.is({})).to.be(false); + expect(Gun.is({a:1})).to.be(false); + expect(Gun.is(function(){})).to.be(false); + }); + it('is value',function(){ + expect(Gun.is.value(false)).to.be(true); + expect(Gun.is.value(true)).to.be(true); + expect(Gun.is.value(0)).to.be(true); + expect(Gun.is.value(1)).to.be(true); + expect(Gun.is.value('')).to.be(true); + expect(Gun.is.value('a')).to.be(true); + expect(Gun.is.value({'#':'somesoulidhere'})).to.be('somesoulidhere'); + expect(Gun.is.value({'#':'somesoulidhere', and: 'nope'})).to.be(false); + expect(Gun.is.value(Infinity)).to.be(false); // boohoo :( + expect(Gun.is.value(NaN)).to.be(false); + expect(Gun.is.value([])).to.be(false); + expect(Gun.is.value([1])).to.be(false); + expect(Gun.is.value({})).to.be(false); + expect(Gun.is.value({a:1})).to.be(false); + expect(Gun.is.value(function(){})).to.be(false); + }); + it('is soul',function(){ + expect(Gun.is.soul({'#':'somesoulidhere'})).to.be('somesoulidhere'); + expect(Gun.is.soul({'#':'somethingelsehere'})).to.be('somethingelsehere'); + expect(Gun.is.soul({'#':'somesoulidhere', and: 'nope'})).to.be(false); + expect(Gun.is.soul({or: 'nope', '#':'somesoulidhere'})).to.be(false); + expect(Gun.is.soul(false)).to.be(false); + expect(Gun.is.soul(true)).to.be(false); + expect(Gun.is.soul('')).to.be(false); + expect(Gun.is.soul('a')).to.be(false); + expect(Gun.is.soul(0)).to.be(false); + expect(Gun.is.soul(1)).to.be(false); + expect(Gun.is.soul(Infinity)).to.be(false); // boohoo :( + expect(Gun.is.soul(NaN)).to.be(false); + expect(Gun.is.soul([])).to.be(false); + expect(Gun.is.soul([1])).to.be(false); + expect(Gun.is.soul({})).to.be(false); + expect(Gun.is.soul({a:1})).to.be(false); + expect(Gun.is.soul(function(){})).to.be(false); + }); + it('is node',function(){ + expect(Gun.is.node({_:{'#':'somesoulidhere'}})).to.be(true); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(true); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); + expect(Gun.is.node({})).to.be(false); + expect(Gun.is.node({a:1})).to.be(false); + expect(Gun.is.node({_:{}})).to.be(false); + expect(Gun.is.node({_:{}, a:1})).to.be(false); + expect(Gun.is.node({'#':'somesoulidhere'})).to.be(false); + }); + it('is graph',function(){ + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(true); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: 1, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{'#':'FOO'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); + expect(Gun.is.graph({})).to.be(false); // Empty graph is not a graph :( + expect(Gun.is.graph({a:1})).to.be(false); + expect(Gun.is.graph({_:{}})).to.be(false); + expect(Gun.is.graph({_:{}, a:1})).to.be(false); + expect(Gun.is.graph({'#':'somesoulidhere'})).to.be(false); + }); + }); + }); + + describe('ify', function(){ + var test, gun = Gun(); + + it('null', function(done){ + Gun.ify(null)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('basic', function(done){ + var data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.ok(); + done(); + }); + }); + + it('basic soul', function(done){ + var data = {_: {'#': 'SOUL'}, a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.be.ok(); + expect(Gun.is.soul.on(ctx.root) === Gun.is.soul.on(data)); + done(); + }); + }); + + it('arrays', function(done){ + var data = {before: {path: 'kill'}, one: {two: {lol: 'troll', three: [9, 8, 7, 6, 5]}}}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + expect(err.err.indexOf("one.two.three")).to.not.be(-1); + done(); + }); + }); + + it('undefined', function(done){ + var data = {z: undefined, x: 'bye'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('NaN', function(done){ + var data = {a: NaN, b: 2}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('Infinity', function(done){ // SAD DAY PANDA BEAR :( :( :(... Mark wants Infinity. JSON won't allow. + var data = {a: 1, b: Infinity}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('function', function(done){ + var data = {c: function(){}, d: 'hi'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + return; // TODO: COME BACK HERE? + it('circular reference', function(done){ + data = {}; + data.a = {x: 1, y: 2, z: 3} + data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; + data.a.kid = data.b; + data.b.parent = data.a; + Gun.ify(data)(function(err, ctx){ + console.log("circ ref", err, ctx, 'now see:'); + ctx.seen.forEach(function(val){ console.log(val.node) }); + expect(test.err).to.not.be.ok(); + done(); + }); + }); + + data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; + test = Gun.ify(data); + expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. + + data = {}; + data.sneak = false; + data.both = {inside: 'meta data'}; + data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; + test = Gun.ify(data); + expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! + + it('union', function(){ + var graph, prime; + + graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; + prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; + + Gun.union(graph, prime); // TODO: BUG! Where is the expect??? + }); + }); + + describe('Event Promise Back In Time', function(){ return; + /* + var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ + expect() + }); + setTimeout(function(){ + ref.get('field/value', function(){ + expect(); + }); + }, 50); + + A) Synchronous + 1. fake (B) + B) Asychronous + 1. In Memory + DONE + 2. Will be in Memory + LISTEN to something SO WE CAN RESUME + DONE + 3. Not in Memory + Ask others. + DONE + */ + it('A1', function(done){ // this has behavior of a .get(key) where we already have it in memory but need to fake async it. + var graph = {}; + var keys = {}; + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + + var ctx = {key: 'some/key'}; + if(ctx.node = keys[ctx.key]){ + console.log("yay we are synchronously in memory!"); + setTimeout(function(){ + expect(ctx.flag).to.be.ok(); + expect(ctx.node.foo).to.be('bar'); + done(); + },0); + ctx.flag = true; + } + }); + + it('B1', function(done){ // this has the behavior a .val() where we don't even know what is going on, we just want context. + var graph = {}; + var keys = {}; + + var ctx = { + promise: function(cb){ + setTimeout(function(){ + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + cb('soul'); + },50); + } + }; + if(ctx.node = keys[ctx.key]){ + // see A1 test + } else { + ctx.promise(function(soul){ + if(ctx.node = graph[soul]){ + expect(ctx.node.foo).to.be('bar'); + done(); + } else { + // I don't know + } + }); + } + }); + + it('B2', function(done){ // this is the behavior of a .get(key) which synchronously follows a .put(obj).key(key) which fakes async. + var graph = {}; + var keys = {}; + + var ctx = {}; + (function(data){ // put + setTimeout(function(){ + graph['soul'] = data; + fn(); + },10); + + ctx.promise = function(fn){ + + } + }({field: "value"})); + + (function(key){ // key + keys[key] = true; + ctx.promise(function(){ + keys[key] = node; + }) + }('some/key')); + + (function(ctx){ // get + if(get.node = keys[get.key]){ + + } else + if(get.inbetweenMemory){ + + } else { + loadFromDiskOrPeers(get.key, function(){ + + }); + } + }({key: 'some/key'})); + }); + }); + + describe('API', function(){ + + //(typeof window === 'undefined') && require('../lib/file'); + var gun = Gun(); //Gun({file: 'data.json'}); + + it('put', function(done){ + gun.put("hello", function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node', function(done){ + gun.put({hello: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node then value', function(done){ + var ref = gun.put({hello: "world"}); + + ref.put('hello', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node then put', function(done){ + gun.put({hello: "world"}).put({goodbye: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node key get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }).get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('put node key gun get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }); + + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('gun key', function(){ // Revisit this behavior? + try{ gun.key('fail/key') } + catch(err){ + expect(err).to.be.ok(); + } + }); + + it('get key', function(done){ + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + }).key('hello/key', function(err, ok){ + expect(err).to.not.be.ok(); + done.key = true; + }).key('yes/hello', function(err, ok){ + expect(err).to.not.be.ok(); + expect(done.key).to.be.ok(); + done(); + }); + }); + + it('get key null', function(done){ + gun.get('yes/key').key('', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('get node put node merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'you'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('you'); + done(); + }); + }); + + it('get null put node never', function(done){ // TODO: GET returns nothing, and then doing a PUT? + gun.get(null, function(err, ok){ + expect(err).to.be.ok(); + done.err = true; + }).put({hi: 'you'}, function(err, ok){ + done.flag = true; + }); + setTimeout(function(){ + expect(done.err).to.be.ok(); + expect(done.flag).to.not.be.ok(); + done(); + }, 150); + }); + + /* + it('get key no data put', function(done){ + gun.get('this/key/definitely/does/not/exist', function(err, data){ + expect(err).to.not.be.ok(); + expect(data).to.not.be.ok(); + }).put({testing: 'stuff'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + */ + + it('get node put node merge conflict', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('you'); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'overwritten'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + + it('get node path', function(done){ + gun.get('hello/key').path('hi', function(err, val){ + expect(err).to.not.be.ok(); + expect(val).to.be('overwritten'); + done(); + }); + }); + + it('get node path put value', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('overwritten'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('again', function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('again'); + done(); + }); + }); + + it('get node path put object', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('again'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({yay: "value"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul(root.hi)).to.be.ok(); + expect(Gun.is.soul(root.hi)).to.not.be(done.soul); + done(); + }); + }); + + it('get node path put object merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({happy: "faces"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + done(); + }); + }); + + it('get node path put value conflict relation', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('crushed', function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + expect(root.hi).to.be('crushed'); + done(); + }); + }); + + /* + it('put gun node', function(done){ + var mark = gun.put({age: 23, name: "Mark Nadal"}); + var amber = gun.put({age: 23, name: "Amber Nadal"}); + mark.path('wife').put(amber, function(err){ + expect(err).to.not.be.ok(); + expect(false).to.be.ok(); // what whatttt??? + }); + }); + */ + + it('put val', function(done){ + gun.put({hello: "world"}).val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('put key val', function(done){ + gun.put({hello: "world"}).key('hello/world').val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('get', function(done){ + gun.get('hello/world').val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('get path', function(done){ + gun.get('hello/world').path('hello').val(function(val){ + console.log("comfy stuff, pal", val); + expect(val).to.be('world'); + done(); + }); + }); + + it('get put path', function(done){ + gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ + expect(val).to.be('Mark'); + done(); + }); + }); + + it('get path put', function(done){ + gun.get('hello/world').path('hello').put('World').val(function(val){ + console.log("what up dawg?", val); + expect(val).to.be('World'); + done(); + }); + }); + + it('get path empty put', function(done){ + gun.get('hello/world').path('earth').put('mars').val(function(val){ + expect(val).to.be('mars'); + done(); + }); + }); + + it('get path val', function(done){ + gun.get('hello/world').path('earth').val(function(val){ + expect(val).to.be('mars'); + done(); + }); + }); + + /* // CHANGELOG: This behavior is no longer allowed! Sorry peeps. + it('key put val', function(done){ + gun.key('world/hello').put({world: "hello"}).val(function(val){ + expect(val.world).to.be('hello'); + done(); + }); + }); + + it('get again', function(done){ + gun.get('world/hello').val(function(val){ + expect(val.world).to.be('hello'); + done(); + }); + }); + */ + + it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN + gun.get("some/empty/thing").not(function(){ // that if you call not first + this.put({now: 'exists'}); // you can put stuff + }).val(function(val){ // and THEN still retrieve it. + expect(val.now).to.be('exists'); + done(); + }); + }); + + it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO + gun.get("some/empty/thing").not(function(){ + this.put({now: 'THIS SHOULD NOT HAPPEN'}); + }).val(function(val){ + expect(val.now).to.be('exists'); + done(); + }); + }); + + it('put path val sub', function(done){ + gun.put({last: {some: 'object'}}).path('last').val(function(val){ + expect(val.some).to.be('object'); + done(); + }); + }); + + it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. + gun.put({last: {some: 'object'}}).path('last').val(function(val){ + expect(val.some).to.be('object'); + }).put(null, function(err){ + //console.log("ERR?", err); + }).val(function(val){ + expect(val).to.be(null); + done(); + }); + }); + + it('var put key path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.put({foo: 'bar'}).key('foo/bar'); + foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original + setTimeout(function(){ + foo.path('foo').val(function(val){ // and then the original should be able to be reused later + expect(val).to.be('bar'); // this should work + done(); + }); + }, 100); + }); + + it('var get path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.get('foo/bar'); + foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original + setTimeout(function(){ + foo.path('foo').val(function(val){ // and then the original should be able to be reused later + expect(val).to.be('bar'); // this should work + done(); + }); + }, 100); + }); + + it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue + gun.get("examples/list/foobar").not(function(){ + this.put({ + id: 'foobar', + title: 'awesome title', + todos: {} + }); + }).val(function(data){ + expect(data.id).to.be('foobar'); + }).path('todos').val(function(todos){ + expect(todos).to.not.have.property('id'); + done(); + }); + }); + + it('put circular ref', function(done){ + var data = {}; + data[0] = "DATA!"; + data.a = {c: 'd', e: 1, f: true}; + data.b = {x: 2, y: 'z'}; + data.a.kid = data.b; + data.b.parent = data.a; + gun.put(data, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + var a = gun.__.graph[Gun.is.soul(val.a)]; + var b = gun.__.graph[Gun.is.soul(val.b)]; + expect(Gun.is.soul(val.a)).to.be(Gun.is.soul.on(a)); + expect(Gun.is.soul(val.b)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(a.kid)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(b.parent)).to.be(Gun.is.soul.on(a)); + done(); + }); + }); + + it('put circular ref', function(done){ + var mark = { + age: 23, + name: "Mark Nadal" + } + var amber = { + age: 23, + name: "Amber Nadal", + phd: true + } + mark.wife = amber; + amber.husband = mark; + var cat = { + age: 3, + name: "Hobbes" + } + mark.pet = cat; + amber.pet = cat; + cat.owner = mark; + cat.master = amber; + + gun.put(mark, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + console.log(val); + expect(val.age).to.be(23); + expect(val.name).to.be("Mark Nadal"); + expect(Gun.is.soul(val.wife)).to.be.ok(); + expect(Gun.is.soul(val.pet)).to.be.ok(); + }).path('wife.pet.name').val(function(val){ + expect(val).to.be('Hobbes'); + done(); + }); + }); + return; + it('put partial sub merge', function(done){ + var mark = gun.put({name: "Mark", wife: { name: "Amber" }}).key('person/mark').val(function(mark){ + expect(mark.name).to.be("Mark"); + }); + + mark.put({age: 23, wife: {age: 23}}); + + setTimeout(function(){ + mark.put({citizen: "USA", wife: {citizen: "USA"}}).val(function(mark){ + expect(mark.name).to.be("Mark"); + expect(mark.age).to.be(23); + expect(mark.citizen).to.be("USA"); + + this.path('wife').val(function(Amber){ + expect(Amber.name).to.be("Amber"); + expect(Amber.age).to.be(23); + expect(Amber.citizen).to.be("USA"); + done(); + }); + }); + }, 50); + }); + return; + it('path path', function(done){ + var deep = gun.put({some: {deeply: {nested: 'value'}}}); + deep.path('some.deeply.nested').val(function(val){ + expect(val).to.be('value'); + }); + deep.path('some').path('deeply').path('nested').val(function(val){ + expect(val).to.be('value'); + done(); + }); + }); + + it('context null put value val error', function(done){ + gun.put("oh yes",function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + var foo; + it('context null put node', function(done){ + foo = gun.put({foo: 'bar'}).val(function(obj){ + expect(obj.foo).to.be('bar'); + done(); + }); + }); + + it('context node put val', function(done){ + foo.put('banana', function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('context node put node', function(done){ + foo.put({bar: {zoo: 'who'}}).val(function(obj){ + expect(obj.foo).to.be('bar'); + expect(Gun.is.soul(obj.bar)).to.ok(); + done(); + }); + }); + + it('context node and field put value', function(done){ + var tar = foo.path('tar'); + tar.put('zebra').val(function(val){ + expect(val).to.be('zebra'); + done(); + }); + }); + + var bar; + it('context node and field of relation put node', function(done){ + bar = foo.path('bar'); + bar.put({combo: 'double'}).val(function(obj){ + expect(obj.zoo).to.be('who'); + expect(obj.combo).to.be('double'); + done(); + }); + }); + + it('context node and field, put node', function(done){ + bar.path('combo').put({another: 'node'}).val(function(obj){ + expect(obj.another).to.be('node'); + bar.val(function(node){ + expect(Gun.is.soul(node.combo)).to.be.ok(); + expect(Gun.is.soul(node.combo)).to.be(Gun.is.soul.on(obj)); + done(); + }); + }); + }); + + + it('map', function(done){ + var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + map.map(function(obj, soul){ + c++; + if(soul === 'a'){ + expect(obj.here).to.be('you'); + } + if(soul === 'b'){ + expect(obj.go).to.be('dear'); + } + if(soul === 'c'){ + expect(obj.sir).to.be('!'); + } + if(c === 3){ + done(); + } + }) + }); + }); +}); \ No newline at end of file diff --git a/test/common.js b/test/common.js index 77fe7ee9..dd55184a 100644 --- a/test/common.js +++ b/test/common.js @@ -4,7 +4,7 @@ describe('Gun', function(){ var t = {}; describe('Utility', function(){ - it('verbose console.log debugging', function(done) { + it('verbose console.log debugging', function(done) { console.log("TURN THIS BACK ON the DEBUGGING TEST"); done(); return; var gun = Gun(); var log = root.console.log, counter = 1; @@ -13,11 +13,11 @@ describe('Gun', function(){ //log(a,b,c); } Gun.log.verbose = true; - gun.set('bar', function(err, yay){ // intentionally trigger an error that will get logged. + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. expect(counter).to.be(0); Gun.log.verbose = false; - gun.set('bar', function(err, yay){ // intentionally trigger an error that will get logged. + gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. expect(counter).to.be(0); root.console.log = log; @@ -281,22 +281,96 @@ describe('Gun', function(){ }); }); - it('ify', function(){ - var data, test; - - data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; - test = Gun.ify(data); - expect(test.err).to.not.be.ok(); - - data = {}; - data.a = {x: 1, y: 2, z: 3} - data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; - data.a.kid = data.b; - data.b.parent = data.a; - data.loop = [data.b, data.a.kid, data]; - test = Gun.ify(data); - expect(test.err).to.not.be.ok(); - + describe('ify', function(){ + var test, gun = Gun(); + + it('null', function(done){ + Gun.ify(null)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('basic', function(done){ + var data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.ok(); + done(); + }); + }); + + it('basic soul', function(done){ + var data = {_: {'#': 'SOUL'}, a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.not.be.ok(); + expect(ctx.err).to.not.be.ok(); + + expect(ctx.root).to.eql(data); + expect(ctx.root === data).to.not.be.ok(); + expect(Gun.is.soul.on(ctx.root) === Gun.is.soul.on(data)); + done(); + }); + }); + + it('arrays', function(done){ + var data = {before: {path: 'kill'}, one: {two: {lol: 'troll', three: [9, 8, 7, 6, 5]}}}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + expect(err.err.indexOf("one.two.three")).to.not.be(-1); + done(); + }); + }); + + it('undefined', function(done){ + var data = {z: undefined, x: 'bye'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('NaN', function(done){ + var data = {a: NaN, b: 2}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('Infinity', function(done){ // SAD DAY PANDA BEAR :( :( :(... Mark wants Infinity. JSON won't allow. + var data = {a: 1, b: Infinity}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('function', function(done){ + var data = {c: function(){}, d: 'hi'}; + Gun.ify(data)(function(err, ctx){ + expect(err).to.be.ok(); + done(); + }); + }); + + return; // TODO: COME BACK HERE? + it('circular reference', function(done){ + data = {}; + data.a = {x: 1, y: 2, z: 3} + data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; + data.a.kid = data.b; + data.b.parent = data.a; + Gun.ify(data)(function(err, ctx){ + console.log("circ ref", err, ctx, 'now see:'); + ctx.seen.forEach(function(val){ console.log(val.node) }); + expect(test.err).to.not.be.ok(); + done(); + }); + }); + data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; test = Gun.ify(data); expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. @@ -307,192 +381,573 @@ describe('Gun', function(){ data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; test = Gun.ify(data); expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! + + it('union', function(){ + var graph, prime; - data = {one: {two: [9, 8, 7, 6, 5]}}; - test = Gun.ify(data); - expect(test.err.array).to.be.ok(); + graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; + prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; - data = {z: undefined, x: 'bye'}; - test = Gun.ify(data); - expect(test.err.invalid).to.be.ok(); - - data = {a: NaN, b: 2}; - test = Gun.ify(data); - expect(test.err.invalid).to.be.ok(); - - data = {a: 1, b: Infinity}; - test = Gun.ify(data); - expect(test.err.invalid).to.be.ok(); - - data = {c: function(){}, d: 'hi'}; - test = Gun.ify(data); - expect(test.err.invalid).to.be.ok(); + Gun.union(graph, prime); // TODO: BUG! Where is the expect??? + }); }); - it('union', function(){ - var graph, prime; - - graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; - prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; - - Gun.union(graph, prime); // TODO: BUG! Where is the expect??? + describe('Event Promise Back In Time', function(){ return; + /* + var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ + expect() + }); + setTimeout(function(){ + ref.get('field/value', function(){ + expect(); + }); + }, 50); + + A) Synchronous + 1. fake (B) + B) Asychronous + 1. In Memory + DONE + 2. Will be in Memory + LISTEN to something SO WE CAN RESUME + DONE + 3. Not in Memory + Ask others. + DONE + */ + it('A1', function(done){ // this has behavior of a .get(key) where we already have it in memory but need to fake async it. + var graph = {}; + var keys = {}; + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + + var ctx = {key: 'some/key'}; + if(ctx.node = keys[ctx.key]){ + console.log("yay we are synchronously in memory!"); + setTimeout(function(){ + expect(ctx.flag).to.be.ok(); + expect(ctx.node.foo).to.be('bar'); + done(); + },0); + ctx.flag = true; + } + }); + + it('B1', function(done){ // this has the behavior a .val() where we don't even know what is going on, we just want context. + var graph = {}; + var keys = {}; + + var ctx = { + promise: function(cb){ + setTimeout(function(){ + graph['soul'] = {foo: 'bar'}; + keys['some/key'] = graph['soul']; + cb('soul'); + },50); + } + }; + if(ctx.node = keys[ctx.key]){ + // see A1 test + } else { + ctx.promise(function(soul){ + if(ctx.node = graph[soul]){ + expect(ctx.node.foo).to.be('bar'); + done(); + } else { + // I don't know + } + }); + } + }); + + it('B2', function(done){ // this is the behavior of a .get(key) which synchronously follows a .put(obj).key(key) which fakes async. + var graph = {}; + var keys = {}; + + var ctx = {}; + (function(data){ // put + setTimeout(function(){ + graph['soul'] = data; + fn(); + },10); + + ctx.promise = function(fn){ + + } + }({field: "value"})); + + (function(key){ // key + keys[key] = true; + ctx.promise(function(){ + keys[key] = node; + }) + }('some/key')); + + (function(ctx){ // get + if(get.node = keys[get.key]){ + + } else + if(get.inbetweenMemory){ + + } else { + loadFromDiskOrPeers(get.key, function(){ + + }); + } + }({key: 'some/key'})); + }); }); - + describe('API', function(){ - (typeof window === 'undefined') && require('../lib/file'); - var gun = Gun({file: 'data.json'}); + //(typeof window === 'undefined') && require('../lib/file'); + var gun = Gun(); //Gun({file: 'data.json'}); - it('set key get', function(done){ - gun.set({hello: "world"}).key('hello/world').get(function(val){ + it('put', function(done){ + gun.put("hello", function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node', function(done){ + gun.put({hello: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node then value', function(done){ + var ref = gun.put({hello: "world"}); + + ref.put('hello', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('put node then put', function(done){ + gun.put({hello: "world"}).put({goodbye: "world"}, function(err, ok){ + expect(err).to.not.be.ok(); + done(); + }); + }); + + it('put node key get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }).get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('put node key gun get', function(done){ + gun.put({hello: "key"}).key('yes/key', function(err, ok){ + expect(err).to.not.be.ok(); + }); + + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + done(); + }); + }); + + it('gun key', function(){ // Revisit this behavior? + try{ gun.key('fail/key') } + catch(err){ + expect(err).to.be.ok(); + } + }); + + it('get key', function(done){ + gun.get('yes/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hello).to.be('key'); + }).key('hello/key', function(err, ok){ + expect(err).to.not.be.ok(); + done.key = true; + }).key('yes/hello', function(err, ok){ + expect(err).to.not.be.ok(); + expect(done.key).to.be.ok(); + done(); + }); + }); + + it('get key null', function(done){ + gun.get('yes/key').key('', function(err, ok){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('get node put node merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'you'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('you'); + done(); + }); + }); + + it('get null put node never', function(done){ // TODO: GET returns nothing, and then doing a PUT? + gun.get(null, function(err, ok){ + expect(err).to.be.ok(); + done.err = true; + }).put({hi: 'you'}, function(err, ok){ + done.flag = true; + }); + setTimeout(function(){ + expect(done.err).to.be.ok(); + expect(done.flag).to.not.be.ok(); + done(); + }, 150); + }); + + /* + it('get key no data put', function(done){ + gun.get('this/key/definitely/does/not/exist', function(err, data){ + expect(err).to.not.be.ok(); + expect(data).to.not.be.ok(); + }).put({testing: 'stuff'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + */ + + it('get node put node merge conflict', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('you'); + done.soul = Gun.is.soul.on(data); + }).put({hi: 'overwritten'}, function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('overwritten'); + done(); + }); + }); + + it('get node path', function(done){ + gun.get('hello/key').path('hi', function(err, val){ + expect(err).to.not.be.ok(); + expect(val).to.be('overwritten'); + done(); + }); + }); + + it('get node path put value', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('overwritten'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('again', function(err, ok){ + expect(err).to.not.be.ok(); + var node = gun.__.graph[done.soul]; + expect(node.hello).to.be('key'); + expect(node.hi).to.be('again'); + done(); + }); + }); + + it('get node path put object', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(data.hi).to.be('again'); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({yay: "value"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul(root.hi)).to.be.ok(); + expect(Gun.is.soul(root.hi)).to.not.be(done.soul); + done(); + }); + }); + + it('get node path put object merge', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put({happy: "faces"}, function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + done(); + }); + }); + + it('get node path put value conflict relation', function(done){ + gun.get('hello/key', function(err, data){ + expect(err).to.not.be.ok(); + expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); + done.soul = Gun.is.soul.on(data); + }).path('hi').put('crushed', function(err, ok){ + expect(err).to.not.be.ok(); + var root = gun.__.graph[done.soul]; + var sub = gun.__.graph[done.ref]; + expect(root.hello).to.be('key'); + expect(root.yay).to.not.be.ok(); + expect(Gun.is.soul.on(sub)).to.be(done.ref); + expect(sub.yay).to.be('value'); + expect(sub.happy).to.be('faces'); + expect(root.hi).to.be('crushed'); + done(); + }); + }); + + /* + it('put gun node', function(done){ + var mark = gun.put({age: 23, name: "Mark Nadal"}); + var amber = gun.put({age: 23, name: "Amber Nadal"}); + mark.path('wife').put(amber, function(err){ + expect(err).to.not.be.ok(); + expect(false).to.be.ok(); // what whatttt??? + }); + }); + */ + + it('put val', function(done){ + gun.put({hello: "world"}).val(function(val){ expect(val.hello).to.be('world'); done(); }); }); - - it('load', function(done){ - gun.load('hello/world').get(function(val){ + + it('put key val', function(done){ + gun.put({hello: "world"}).key('hello/world').val(function(val){ expect(val.hello).to.be('world'); done(); }); }); - - it('load path', function(done){ - gun.load('hello/world').path('hello').get(function(val){ + + it('get', function(done){ + gun.get('hello/world').val(function(val){ + expect(val.hello).to.be('world'); + done(); + }); + }); + + it('get path', function(done){ + gun.get('hello/world').path('hello').val(function(val){ + console.log("comfy stuff, pal", val); expect(val).to.be('world'); done(); }); }); - - it('load set path', function(done){ - gun.load('hello/world').set({hello: 'Mark'}).path('hello').get(function(val){ + + it('get put path', function(done){ + gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ expect(val).to.be('Mark'); done(); }); }); - - it('load path set', function(done){ - gun.load('hello/world').path('hello').set('World').get(function(val){ + + it('get path put', function(done){ + gun.get('hello/world').path('hello').put('World').val(function(val){ + console.log("what up dawg?", val); expect(val).to.be('World'); done(); }); }); - it('load path empty set', function(done){ - gun.load('hello/world').path('earth').set('mars').get(function(val){ + it('get path empty put', function(done){ + gun.get('hello/world').path('earth').put('mars').val(function(val){ expect(val).to.be('mars'); done(); }); }); - - it('load path get', function(done){ - gun.load('hello/world').path('earth').get(function(val){ + + it('get path val', function(done){ + gun.get('hello/world').path('earth').val(function(val){ expect(val).to.be('mars'); done(); }); }); - - it('key set get', function(done){ - gun.key('world/hello').set({world: "hello"}).get(function(val){ - expect(val.world).to.be('hello'); - done(); - }); - }); - - it('load again', function(done){ - gun.load('world/hello').get(function(val){ + + /* // CHANGELOG: This behavior is no longer allowed! Sorry peeps. + it('key put val', function(done){ + gun.key('world/hello').put({world: "hello"}).val(function(val){ expect(val.world).to.be('hello'); done(); }); }); - it('load blank kick get', function(done){ // it would be cool with GUN - gun.load("some/empty/thing").blank(function(){ // that if you call blank first - this.set({now: 'exists'}); // you can set stuff - }).get(function(val){ // and THEN still retrieve it. + it('get again', function(done){ + gun.get('world/hello').val(function(val){ + expect(val.world).to.be('hello'); + done(); + }); + }); + */ + + it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN + gun.get("some/empty/thing").not(function(){ // that if you call not first + this.put({now: 'exists'}); // you can put stuff + }).val(function(val){ // and THEN still retrieve it. + expect(val.now).to.be('exists'); + done(); + }); + }); + + it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO + gun.get("some/empty/thing").not(function(){ + this.put({now: 'THIS SHOULD NOT HAPPEN'}); + }).val(function(val){ expect(val.now).to.be('exists'); done(); }); }); - it('load blank kick get when it already exists', function(done){ - gun.load("some/empty/thing").blank(function(){ - this.set({now: 'THIS SHOULD NOT HAPPEN'}); - }).get(function(val){ - expect(val.now).to.be('exists'); - done(); - }); - }); - - it('set path get sub', function(done){ - gun.set({last: {some: 'object'}}).path('last').get(function(val){ + it('put path val sub', function(done){ + gun.put({last: {some: 'object'}}).path('last').val(function(val){ + console.log("fat hat bat", val); expect(val.some).to.be('object'); done(); }); }); - it('load set null', function(done){ - gun.set({last: {some: 'object'}}).path('last').get(function(val){ + it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. + gun.put({last: {some: 'object'}}).path('last').val(function(val){ expect(val.some).to.be('object'); - }).set(null, function(err){ + }).put(null, function(err){ //console.log("ERR?", err); - }).get(function(val){ + }).val(function(val){ expect(val).to.be(null); done(); }); }); - - it('var set key path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.set({foo: 'bar'}).key('foo/bar'); + + it('var put key path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.put({foo: 'bar'}).key('foo/bar'); foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original setTimeout(function(){ - foo.path('foo').get(function(val){ // and then the original should be able to be reused later + foo.path('foo').val(function(val){ // and then the original should be able to be reused later expect(val).to.be('bar'); // this should work done(); }); }, 100); }); - - it('var load path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.load('foo/bar'); + + it('var get path', function(done){ // contexts should be able to be saved to a variable + var foo = gun.get('foo/bar'); foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original setTimeout(function(){ - foo.path('foo').get(function(val){ // and then the original should be able to be reused later + foo.path('foo').val(function(val){ // and then the original should be able to be reused later expect(val).to.be('bar'); // this should work done(); }); }, 100); }); - - it('load blank set get path get', function(done){ // stickies issue - gun.load("examples/list/foobar").blank(function(){ - this.set({ + + it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue + gun.get("examples/list/foobar").not(function(){ + this.put({ id: 'foobar', title: 'awesome title', todos: {} }); - }).get(function(data){ + }).val(function(data){ expect(data.id).to.be('foobar'); - }).path('todos').get(function(todos){ + }).path('todos').val(function(todos){ expect(todos).to.not.have.property('id'); done(); }); }); - it('set partial sub merge', function(done){ - var mark = gun.set({name: "Mark", wife: { name: "Amber" }}).key('person/mark').get(function(mark){ + it('put circular ref', function(done){ + var data = {}; + data[0] = "DATA!"; + data.a = {c: 'd', e: 1, f: true}; + data.b = {x: 2, y: 'z'}; + data.a.kid = data.b; + data.b.parent = data.a; + gun.put(data, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + var a = gun.__.graph[Gun.is.soul(val.a)]; + var b = gun.__.graph[Gun.is.soul(val.b)]; + expect(Gun.is.soul(val.a)).to.be(Gun.is.soul.on(a)); + expect(Gun.is.soul(val.b)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(a.kid)).to.be(Gun.is.soul.on(b)); + expect(Gun.is.soul(b.parent)).to.be(Gun.is.soul.on(a)); + done(); + }); + }); + + it('put circular deep', function(done){ + var mark = { + age: 23, + name: "Mark Nadal" + } + var amber = { + age: 23, + name: "Amber Nadal", + phd: true + } + mark.wife = amber; + amber.husband = mark; + var cat = { + age: 3, + name: "Hobbes" + } + mark.pet = cat; + amber.pet = cat; + cat.owner = mark; + cat.master = amber; + + gun.put(mark, function(err, ok){ + expect(err).to.not.be.ok(); + }).val(function(val){ + console.log(val); + expect(val.age).to.be(23); + expect(val.name).to.be("Mark Nadal"); + expect(Gun.is.soul(val.wife)).to.be.ok(); + expect(Gun.is.soul(val.pet)).to.be.ok(); + }).path('wife.pet.name').val(function(val){ + expect(val).to.be('Hobbes'); + }).back.path('pet.master').val(function(val){ + expect(val.name).to.be("Amber Nadal"); + expect(val.phd).to.be.ok(); + expect(val.age).to.be(23); + expect(Gun.is.soul(val.pet)).to.be.ok(); + done(); + }); + }); + + it('put partial sub merge', function(done){ + var mark = gun.put({name: "Mark", wife: { name: "Amber" }}).key('person/mark').val(function(mark){ expect(mark.name).to.be("Mark"); }); - mark.set({age: 23, wife: {age: 23}}); + mark.put({age: 23, wife: {age: 23}}); setTimeout(function(){ - mark.set({citizen: "USA", wife: {citizen: "USA"}}).get(function(mark){ + mark.put({citizen: "USA", wife: {citizen: "USA"}}).val(function(mark){ expect(mark.name).to.be("Mark"); expect(mark.age).to.be(23); expect(mark.citizen).to.be("USA"); - this.path('wife').get(function(Amber){ + this.path('wife').val(function(Amber){ + console.log('wife val', Amber); expect(Amber.name).to.be("Amber"); expect(Amber.age).to.be(23); expect(Amber.citizen).to.be("USA"); @@ -501,80 +956,80 @@ describe('Gun', function(){ }); }, 50); }); - + it('path path', function(done){ - var deep = gun.set({some: {deeply: {nested: 'value'}}}); - deep.path('some.deeply.nested').get(function(val){ + var deep = gun.put({some: {deeply: {nested: 'value'}}}); + deep.path('some.deeply.nested').val(function(val){ expect(val).to.be('value'); }); - deep.path('some').path('deeply').path('nested').get(function(val){ + deep.path('some').path('deeply').path('nested').val(function(val){ expect(val).to.be('value'); done(); }); }); - - it('context null set value get error', function(done){ - gun.set("oh yes",function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - var foo; - it('context null set node', function(done){ - foo = gun.set({foo: 'bar'}).get(function(obj){ - expect(obj.foo).to.be('bar'); - done(); - }); - }); - - it('context node set val', function(done){ - foo.set('banana', function(err){ + + it('context null put value val error', function(done){ + gun.put("oh yes",function(err){ expect(err).to.be.ok(); done(); }); }); - it('context node set node', function(done){ - foo.set({bar: {zoo: 'who'}}).get(function(obj){ + var foo; + it('context null put node', function(done){ + foo = gun.put({foo: 'bar'}).val(function(obj){ + expect(obj.foo).to.be('bar'); + done(); + }); + }); + + it('context node put val', function(done){ + foo.put('banana', function(err){ + expect(err).to.be.ok(); + done(); + }); + }); + + it('context node put node', function(done){ + foo.put({bar: {zoo: 'who'}}).val(function(obj){ expect(obj.foo).to.be('bar'); expect(Gun.is.soul(obj.bar)).to.ok(); done(); }); }); - it('context node and field set value', function(done){ + it('context node and field put value', function(done){ var tar = foo.path('tar'); - tar.set('zebra').get(function(val){ + tar.put('zebra').val(function(val){ expect(val).to.be('zebra'); done(); }); }); - + var bar; - it('context node and field of relation set node', function(done){ + it('context node and field of relation put node', function(done){ bar = foo.path('bar'); - bar.set({combo: 'double'}).get(function(obj){ + bar.put({combo: 'double'}).val(function(obj){ expect(obj.zoo).to.be('who'); expect(obj.combo).to.be('double'); done(); }); }); - - it('context node and field, set node', function(done){ - bar.path('combo').set({another: 'node'}).get(function(obj){ + + it('context node and field, put node', function(done){ + bar.path('combo').put({another: 'node'}).val(function(obj){ + console.log("oh boy", obj); expect(obj.another).to.be('node'); - bar.get(function(node){ + bar.val(function(node){ expect(Gun.is.soul(node.combo)).to.be.ok(); expect(Gun.is.soul(node.combo)).to.be(Gun.is.soul.on(obj)); done(); }); }); }); - - + return; it('map', function(done){ - var c = 0, map = gun.set({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); map.map(function(obj, soul){ c++; if(soul === 'a'){ diff --git a/test/scan-all.js b/test/scan-all.js new file mode 100644 index 00000000..54f62f40 --- /dev/null +++ b/test/scan-all.js @@ -0,0 +1,79 @@ +var expect = global.expect = require("./expect"); + +var Gun = Gun || require('../gun'); +Gun.log.verbose = true; +(typeof window === 'undefined') && require('../lib/file'); + +describe('All', function(){ + var gun = Gun({file: 'data.json'}); + + var keys = { + 'emails/aquiva@gmail.com': 'asdf', + 'emails/mark@gunDB.io': 'asdf', + 'user/marknadal': 'asdf', + 'emails/amber@cazzell.com': 'fdsa', + 'user/ambernadal': 'fdsa', + 'user/forrest': 'abcd', + 'emails/banana@gmail.com': 'qwert', + 'user/marknadal/messages/asdf': 'rti', + 'user/marknadal/messages/fobar': 'yuoi', + 'user/marknadal/messages/lol': 'hjkl', + 'user/marknadal/messages/nano': 'vbnm', + 'user/marknadal/messages/sweet': 'xcvb', + 'user/marknadal/posts': 'qvtxz', + 'emails/for@rest.com': 'abcd' + }; + + it('from', function() { + var r = gun.__.opt.hooks.all(keys, {from: 'user/'}); + console.log(r); + expect(r).to.be.eql({ + 'user/marknadal': { '#': 'asdf' }, + 'user/ambernadal': { '#': 'fdsa' }, + 'user/forrest': { '#': 'abcd' }, + 'user/marknadal/messages/asdf': { '#': 'rti' }, + 'user/marknadal/messages/fobar': { '#': 'yuoi' }, + 'user/marknadal/messages/lol': { '#': 'hjkl' }, + 'user/marknadal/messages/nano': { '#': 'vbnm' }, + 'user/marknadal/messages/sweet': { '#': 'xcvb' }, + 'user/marknadal/posts': { '#': 'qvtxz' } + }); + }); + + it('from and upto', function() { + var r = gun.__.opt.hooks.all(keys, {from: 'user/', upto: '/'}); + console.log('upto', r); + expect(r).to.be.eql({ + 'user/marknadal': { '#': 'asdf' }, + 'user/ambernadal': { '#': 'fdsa' }, + 'user/forrest': { '#': 'abcd' } + }); + }); + + it('from and upto and start and end', function() { + var r = gun.__.opt.hooks.all(keys, {from: 'user/', upto: '/', start: "c", end: "f"}); + console.log('upto and start and end', r); + expect(r).to.be.eql({ + 'user/forrest': { '#': 'abcd' } + }); + }); + + it('map', function(done) { return done(); + var users = gun.put({ + a: {name: "Mark Nadal"}, + b: {name: "Amber Nadal"}, + c: {name: "Charlie Chapman"}, + d: {name: "Johnny Depp"}, + e: {name: "Santa Clause"} + }); + console.log("map:"); + users.map().val(function(user){ + console.log("each user:", user); + }).path("ohboy"); + return; + users.map(function(){ + + }); + }); + +}); \ No newline at end of file diff --git a/test/group.js b/test/set.js similarity index 78% rename from test/group.js rename to test/set.js index 1371e2e9..08c9726a 100644 --- a/test/group.js +++ b/test/set.js @@ -1,22 +1,22 @@ (function(){ // group test var Gun = require('../index'); - require('../lib/group'); + require('../lib/set'); var gun = Gun({file: 'data.json'}); - gun.group({ + gun.set({ name: "Mark Nadal", age: 23, type: "human" - }).group({ + }).back.set({ name: "Amber Nadal", age: 23, type: "human" - }).group({ + }).back.set({ name: "Hobbes", age: 4, type: "kitten" - }).get(function(g){ + }).back.val(function(g){ //console.log("GOT", g, this.__.graph); }).map(function(val, id){ //console.log("map", id, val); diff --git a/test/tmp.js b/test/tmp.js index 87845334..0298a272 100644 --- a/test/tmp.js +++ b/test/tmp.js @@ -5,15 +5,15 @@ Gun.log.verbose = true; /* - gun.set({foo: "bar"}).get(function(val){ + gun.put({foo: "bar"}).val(function(val){ console.log("POWR HOUSE", val); - this.set({lol: 'pancakes'}).get(function(v){ + this.put({lol: 'pancakes'}).val(function(v){ console.log("YEAH CAKES", v); }) }); */ - gun.load('hello/world').set({hello: 'Mark'}).path('hello').get(function(val){ + gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ console.log("YO", val); expect(val).to.be('Mark'); done(); diff --git a/web/img/Thumbs.db b/web/img/Thumbs.db new file mode 100644 index 0000000000000000000000000000000000000000..2699a75fbf374d99c87c127f76d9902e307b44ce GIT binary patch literal 101376 zcmeFZbyOYAw&>dn3GNbHf?EjgEF?GtcM=?eTW}|6f?IG25G=R{mtaAHyIXJz7G%BV z+k2mT&Kdi>yYGAN{&C+plkw~Bs#RS&YgVnQV*MP&SMn>w{dI6yc-xInl;ctChT_(1qU1VA3+6#D!9vAm+- zGZaJ&L>xo{L=xmBh!lu4hzy7Y*5LFO05Ooj@5KRy*5N!}0 z5M2;G5Pc8>kk=q@Kny{QK#W05Kukf*K+HibKrBJtf>?oAgV=!Bg4luBgE)XVf;fRV zgSdda191g$191oO0PzIz0`Ug%0r3U#1Mvq508s;Dasc0?0!wZW-ktw?1N`7$6hZ*; 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z{{ZoyN&f&n{7rxUKm2|kaii1!0NT0z48G6pe14)I1@!*_?rJ_7{?D9u{hmSmckS!^ zb}h2M!ym`#_3777>hg@5dFXXN`oHuATKZS@e@__ebv)L;+W8~IGM{<~fg{p&h#h%7 z#292m4Y)EOMnoZz2zp1=6!~={)Uff{{SD4{4v4&&lNgbnG zk^0l7hh23##jn~;fYs0ORq*Nb{Jfy+!JPd9{{U|v{{W|-wfxA|Va9Lx&$y;mmxAlB_Krr70;=lW|7ye`TXZT;k`NJvy z0I__G_x+!!H{Bon&M#eD`u?2<>5gx|!PER_?|&eV4gUa(bLsv7*GR&2t3N&YXw7Wp=5H?#a3kK$@{_{Cp=mKJ=U z{KCGiPu1~>r}muPzqkd-eP6Zpe@~QZsh#i-WHcW=G=r}qkyekad=8px4qzkA$MBb~ vhfO*}*}^Oj%YN3sJvwO;zqnQS2gmUb&*P*&r%`6rb=T?X@%?d6gc1MQ5-_sK literal 0 HcmV?d00001 diff --git a/web/intro.html b/web/intro.html new file mode 100644 index 00000000..e25f706f --- /dev/null +++ b/web/intro.html @@ -0,0 +1,65 @@ +
    +
    +
    GAME OVER
    + + ? +
    +
    + +
    +

    "You don't remember what happened, do you?"

    +

    Violence is a jarring thing. Imagine waking up and having no memory. No notion of who you are, where you came from, or why you were chosen.

    +

    Your identity, erased. This is your story, and you are about to discover how.

    +

    Hi, I'm Plublious. Let me be your guide.

    +

    "You've got a dreadful case of amnesia. I guess you're just gonna have to trust me."

    +

    "So hey, what's your name?"

    +
    or .
    +

    "You don't know? Well then, let's call you Bob."

    +

    "Hi, !"

    +
    +

    "What is this all about?" asks. +

    or .
    +
    +

    "Distributed systems."

    +

    "What?" gawks. +

    "Distributed systems."

    +
    +
    +
    + + + + \ No newline at end of file diff --git a/web/notes.txt b/web/notes.txt index f4014f36..41d02b2e 100644 --- a/web/notes.txt +++ b/web/notes.txt @@ -1,7 +1,7 @@ HOOKS: - TRANSPORT: - Has to basically re-implement set/load/key over some transport. - REMEMBER that you have to subscribe on all set/load/key (especially key). + Has to basically re-implement set/get/key/all over some transport. + REMEMBER that you have to subscribe on all set/get/key/all (especially key). Notes: @@ -60,6 +60,16 @@ These are reserved for gun, to include meta-data on the data itself. . represents walking the path through a node's scope _ represents non-human data in the graph that the amnesia machine uses to process stuff > and < are dedicated to comparing timestamp states, timelessly to avoid malicious abuse (this should always come last, because requests will be rejected without it) +~ is who +* relates to key prefixes +*> lexical constraint +*< lexical constraint +@ is where it should be delivered to. +@> is where it has been or will be rebroadcasted through. +% is for byte constraints. +: is time +$ is value +' is for escaping characters contained within ' { who: {} @@ -85,9 +95,41 @@ How do we do memory management / clean up then of old dead bad data? Init You initialize with a node(s) you want to connect to. -Evolution -var node = gun.create('person/joe', {}); // this creates a 'new' node with an identifier to this node -node('name', 'joe'); // changes properties -node('age', 24); -node('eyes', {}); // this internally creates a new node within the same subset as joe, -node('eyes.color', 'blue'); \ No newline at end of file +DISK +We might want to compact everything into a journal, with this type of format: +#'ASDF'.'hello'>12743921$"world" +Over the wire though it would include more information, like the ordering of where it has/will-be traversed through. +@>'random','gunjs.herokuapp.com','127.0.0.1:8080':7894657#'ASDF'.'hello'>12743921$"world" +What about ACKs? +@'random':7894657#'ASDF'.'hello'>12743921 + +There is a limited amount of space on a machine, where we assume it is considered ephemeral as a user viewing device. +Such machines are the default requiring no configuration, machines that are permanent nodes can configure caps. +For instance, the browser would be a looping ephemeral device, where the 5mb localStorage gets recycled. +The localhost server of that device would be permanent and not loop, but halt when storage runs out. +By thus virtue of this, clients should be able to throttle (backpressure) their data intake. +The size of primitive values is fundamentally outside our control and left to the developer or multiparting. +If they decide to have a string that exceeds memory or local disk then their app will always fail regardless of multiparting. +However it is our duty to make sure that the rest of the structured data is streamable, including JSON. +Therefore networks and snapshotting should throttle to a size limit specified by the requesting agent. +Resuming these requests will be based soley on a lexical cursor included in the delivery, to avoid remembering state. +The asynchronicity of these lexical cursor could pose potential concurrency issues, and have to be considered ad hoc. +That is to say, if you are dealing with a large data set, you should always subscribe to updates it and never merely "get" it. +For the edge case of the singleton "get", the lexical cursor will progress until it receives the same or no cursor back from the server and terminate. + +total over a range of time: {"alice", "bob", "carl", "david", "ed", "fred", "gary", "harry", "ian", "jake", "kim"} +client requests "users" at limit of 30 characters, server replies with (rounded down) {"alice", "bob", "carl"}. +after a while the client has processed this and goes for the next step, requesting /users?*>=carl&%=30 and {"david", "ed", "fred", "gary"} is returned. +then again /user?*>gary&%=30 with {"harry", "ian", "jake", "kim"} response. +then again /user?*>kim&%=30 with {} response. No subsequent cursor is possible, end. +Note: I do not know yet if the lexical cursor should be open-closed boundary, open-open, closed-closed, or closed-open - decide later. + + + + + + + + + + diff --git a/web/wire.txt b/web/wire.txt new file mode 100644 index 00000000..fd1a9fee --- /dev/null +++ b/web/wire.txt @@ -0,0 +1,65 @@ +WIRE PROTOCOL + +save/set/create/put/post/delete/update/change/mutate + +get/open/load/call/location/address + +name/reference/key/index/point + + +/gun {data: 'yay', #: "soul"} + +/gun/key {#: 'soul'} + +/gun/key + +/gun/key?*=/&*<=a&*>=c + + +Reads are a GET and do not contain a body. +Writes have a body. + +Reads may call the callback multiple times, and will end with an empty object. + +Reads are either a singular pathname or pound query to get a key or soul's individual node. +Or a read is to retrieve information on many key's and their corresponding soul. +Query formats are allowed as: +? + * = / + star means the peer should reply with all the KEYS it has up to the character in the value of the query. + Ex. "/users/?*=/" would return {"users/marknadal": {"#": "ASDF"}, "users/ambernadal": {"#": "FDSA"}} + If there is no up to character, then all subkeys would be returned as well. + The peer does not have to reply with all of its keys, however if there are more keys for the receiving peer, it should give it a lexical cursor. (how?) + Ordering is not guaranteed, however if there is ordering, it should be lexical. Therefore things like limit or skip do not necessarily apply. + *> = a + *< = c + star greater than and star less than are lexical constraints on returning all peers KEYS. + Ex. "/users/?*=/&*>=a&*<=c" asks the peer to return users that start and end between 'a' and 'c', + thus {"users/alice": {"#": "DSAF"}, "users/bob": {"#": "DAFS"}, "user/carl": {"#": "SAFD"}} + # = ASDF + pound means the peer should reply with the node that has this exact soul. There should be no key prefixed path on this type of request. A special case of "#=*" indicates to literally dump the entire graph, as is, to the client. Lexical carets are okay. + % = 30 + percent means byte constraint requested by the peer asking for data. + > = 1426007247399 + < = 1426007248941 + greater than and less than are time/state constraints, allowing a peer to request historical data or future data. + the peer processing the request ought to reply with such state data if it has it, but has no requirement to keep such data (but is encouraged to do so). + +Using query constraints is generally not advised, as it is better to do all computation at the point of data, or have all data at the point of computation, not inbetween. +This protocol should work over HTTP, or the JSONP fallback specification, and emulated over WS or WebRTC. + +On a separate note, it might be advantageous to chunk node objects into pieces as well, in case they grow too big or especially contain too many field/value pairs. If this was built into the behavior, to handle better streaming and lower memory use cases, it would also become ideal for groups of data without any extra logic or behavior. + +There are three types of grouped related data: + +1. Dependent Causality (videos, audio, etc.) +2. Relative Ordering (age, height, users, etc.) +3. Independent + +Obviously independent data is fairly uninteresting, as the HAM can handle convergence just on states alone. Relative ordering requires only application specific logic to sort data for the view, or computing averages and such. They can always be streamed in efficiently by creating indices on the desired properties and then doing lexical loading. Any conflict in ordering on one property can be handled by cascading into other properties, like from sort order to then creation date. By this means, all data should be explicitly recorded, not implicit. + +Dependent Causality is the most interesting, and unfortunately not conducive towards efficient means of streaming. This means the data must be sorted in a particular direction, and even if you receive a "later" chunk, you should not reveal it until all earlier chunks have been digested. Which might means you have to discard it from memory if space runs out, and then pull it back in again at the right time. Let's look at some differences here with some concrete examples. + +If we have 4 people in the back room, and we want to sort them by height as they come on to stage, then order in which they come out from behind does not matter. Say their heights are 4, 5, 6, and 7 feet tall. When the first one comes out we do not need to do anything, where the 6 is the first one. Then the second one comes out and is 4, so we put them to the left of the first. Then third comes out the 7, and we put them to the right of the first. Finally, the fourth comes out as the 5, and we put them inbetween the first and second. This method allows us to incrementally sort and always see the correct ordering without waiting. + +However, lets say we have collaborative text. We have the initial text of "Hello" and an editor named Alice adds ", World!" in which each letter (' ', ',', 'W', 'o', 'r', 'l', 'd', '!') is streamed, potentially out of order, to Bob. We are going to assert that relative ordering does not work because, for the sake of explanation, any individual letter could be lost in the mail as they are sent. The last thing we want is Bob receiving the three characters 'old', which has correct relative ordering but wrong dependency, and thinking Alice is insulting him for being senile. Therefore every letter should specify the message that comes before it, the letter that it depends upon. \ No newline at end of file From 3e6fc929495279781a460c622e3366b8808d0891 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 3 Jun 2015 21:57:12 -0700 Subject: [PATCH 02/48] ready to be rolling soon --- examples/index.html | 2 +- examples/json/index.html | 75 ++ examples/todo/index.html | 5 +- gun.js | 250 ++-- index.html | 5 + lib/wsp.js | 20 +- ...itect's conflicted copy 2015-05-26 (1)).js | 1050 ----------------- ...Architect's conflicted copy 2015-05-26).js | 1043 ---------------- test/common.js | 263 ++++- web/notes-keys.txt | 127 ++ 10 files changed, 580 insertions(+), 2260 deletions(-) create mode 100644 examples/json/index.html delete mode 100644 test/common (Architect's conflicted copy 2015-05-26 (1)).js delete mode 100644 test/common (Architect's conflicted copy 2015-05-26).js create mode 100644 web/notes-keys.txt diff --git a/examples/index.html b/examples/index.html index 768f47ec..57329db6 100644 --- a/examples/index.html +++ b/examples/index.html @@ -10,7 +10,7 @@ } - + diff --git a/examples/json/index.html b/examples/json/index.html new file mode 100644 index 00000000..768c9e03 --- /dev/null +++ b/examples/json/index.html @@ -0,0 +1,75 @@ + + + + + + + +

    Admin JSON Editor

    + This is a live view of your data, you can edit it in realtime or add new field/values. +
      +
    +
  • + field: + val +
  • +
    • +
      + +
      +
    + + + + \ No newline at end of file diff --git a/examples/todo/index.html b/examples/todo/index.html index b37034b2..ad1fe935 100644 --- a/examples/todo/index.html +++ b/examples/todo/index.html @@ -9,10 +9,11 @@ +
    diff --git a/lib/wsp.js b/lib/wsp.js index 4a3437bd..afa6d511 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -127,7 +127,25 @@ var reply = {headers: {'Content-Type': tran.json}}; if(!req.body){ return cb({headers: reply.headers, body: {err: "No body"}}) } if(tran.put.key(req, cb)){ return } - console.log("tran.put", req.body); + + // some NEW code that should get revised. + if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ + console.log("tran.put", req.body); + if(req.err = Gun.union(gun, req.body, function(err, ctx){ // TODO: BUG? Probably should give me ctx.graph + if(err){ return cb({headers: reply.headers, body: {err: err || "Union failed."}}) } + var ctx = ctx || {}; ctx.graph = {}; + Gun.is.graph(req.body, function(node, soul){ + ctx.graph[soul] = gun.__.graph[soul]; // TODO: BUG? Probably should be delta fields + }) + gun.__.opt.hooks.put(ctx.graph, function(err, ok){ + if(err){ return cb({headers: reply.headers, body: {err: err || "Failed."}}) } + cb({headers: reply.headers, body: {ok: ok || "Persisted."}}); + }); + }).err){ cb({headers: reply.headers, body: {err: req.err || "Union failed."}}) } + } + gun.server.on('network').emit(req); + + return; //return; // saving Gun.obj.map(req.body, function(node, soul){ // iterate over every node diff --git a/test/common (Architect's conflicted copy 2015-05-26 (1)).js b/test/common (Architect's conflicted copy 2015-05-26 (1)).js deleted file mode 100644 index 655d0432..00000000 --- a/test/common (Architect's conflicted copy 2015-05-26 (1)).js +++ /dev/null @@ -1,1050 +0,0 @@ -var Gun = Gun || require('../gun'); -if(typeof window !== 'undefined'){ root = window } -describe('Gun', function(){ - var t = {}; - describe('Utility', function(){ - - it('verbose console.log debugging', function(done) { console.log("TURN THIS BACK ON the DEBUGGING TEST"); done(); return; - - var gun = Gun(); - var log = root.console.log, counter = 1; - root.console.log = function(a,b,c){ - --counter; - //log(a,b,c); - } - Gun.log.verbose = true; - gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. - expect(counter).to.be(0); - - Gun.log.verbose = false; - gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. - expect(counter).to.be(0); - - root.console.log = log; - done(); - }); - }); - }); - - describe('Type Check', function(){ - it('binary', function(){ - expect(Gun.bi.is(false)).to.be(true); - expect(Gun.bi.is(true)).to.be(true); - expect(Gun.bi.is('')).to.be(false); - expect(Gun.bi.is('a')).to.be(false); - expect(Gun.bi.is(0)).to.be(false); - expect(Gun.bi.is(1)).to.be(false); - expect(Gun.bi.is([])).to.be(false); - expect(Gun.bi.is([1])).to.be(false); - expect(Gun.bi.is({})).to.be(false); - expect(Gun.bi.is({a:1})).to.be(false); - expect(Gun.bi.is(function(){})).to.be(false); - }); - it('number',function(){ - expect(Gun.num.is(0)).to.be(true); - expect(Gun.num.is(1)).to.be(true); - expect(Gun.num.is(Infinity)).to.be(true); - expect(Gun.num.is(NaN)).to.be(false); - expect(Gun.num.is('')).to.be(false); - expect(Gun.num.is('a')).to.be(false); - expect(Gun.num.is([])).to.be(false); - expect(Gun.num.is([1])).to.be(false); - expect(Gun.num.is({})).to.be(false); - expect(Gun.num.is({a:1})).to.be(false); - expect(Gun.num.is(false)).to.be(false); - expect(Gun.num.is(true)).to.be(false); - expect(Gun.num.is(function(){})).to.be(false); - }); - it('text',function(){ - expect(Gun.text.is('')).to.be(true); - expect(Gun.text.is('a')).to.be(true); - expect(Gun.text.is(false)).to.be(false); - expect(Gun.text.is(true)).to.be(false); - expect(Gun.text.is(0)).to.be(false); - expect(Gun.text.is(1)).to.be(false); - expect(Gun.text.is([])).to.be(false); - expect(Gun.text.is([1])).to.be(false); - expect(Gun.text.is({})).to.be(false); - expect(Gun.text.is({a:1})).to.be(false); - expect(Gun.text.is(function(){})).to.be(false); - }); - it('list',function(){ - expect(Gun.list.is([])).to.be(true); - expect(Gun.list.is([1])).to.be(true); - expect(Gun.list.is(0)).to.be(false); - expect(Gun.list.is(1)).to.be(false); - expect(Gun.list.is('')).to.be(false); - expect(Gun.list.is('a')).to.be(false); - expect(Gun.list.is({})).to.be(false); - expect(Gun.list.is({a:1})).to.be(false); - expect(Gun.list.is(false)).to.be(false); - expect(Gun.list.is(true)).to.be(false); - expect(Gun.list.is(function(){})).to.be(false); - }); - it('obj',function(){ - expect(Gun.obj.is({})).to.be(true); - expect(Gun.obj.is({a:1})).to.be(true); - expect(Gun.obj.is(0)).to.be(false); - expect(Gun.obj.is(1)).to.be(false); - expect(Gun.obj.is('')).to.be(false); - expect(Gun.obj.is('a')).to.be(false); - expect(Gun.obj.is([])).to.be(false); - expect(Gun.obj.is([1])).to.be(false); - expect(Gun.obj.is(false)).to.be(false); - expect(Gun.obj.is(true)).to.be(false); - expect(Gun.obj.is(function(){})).to.be(false); - }); - it('fns',function(){ - expect(Gun.fns.is(function(){})).to.be(true); - expect(Gun.fns.is('')).to.be(false); - expect(Gun.fns.is('a')).to.be(false); - expect(Gun.fns.is(0)).to.be(false); - expect(Gun.fns.is(1)).to.be(false); - expect(Gun.fns.is([])).to.be(false); - expect(Gun.fns.is([1])).to.be(false); - expect(Gun.fns.is({})).to.be(false); - expect(Gun.fns.is({a:1})).to.be(false); - expect(Gun.fns.is(false)).to.be(false); - expect(Gun.fns.is(true)).to.be(false); - }); - it('time',function(){ - t.ts = Gun.time.is(); - expect(13 <= t.ts.toString().length).to.be.ok(); - expect(Gun.num.is(t.ts)).to.be.ok(); - expect(Gun.time.is(new Date())).to.be.ok(); - }); - }); - describe('Text', function(){ - it('ify',function(){ - expect(Gun.text.ify(0)).to.be('0'); - expect(Gun.text.ify(22)).to.be('22'); - expect(Gun.text.ify([true,33,'yay'])).to.be('[true,33,"yay"]'); - expect(Gun.text.ify({a:0,b:'1',c:[0,'1'],d:{e:'f'}})).to.be('{"a":0,"b":"1","c":[0,"1"],"d":{"e":"f"}}'); - expect(Gun.text.ify(false)).to.be('false'); - expect(Gun.text.ify(true)).to.be('true'); - }); - it('random',function(){ - expect(Gun.text.random().length).to.be(24); - expect(Gun.text.random(11).length).to.be(11); - expect(Gun.text.random(4).length).to.be(4); - t.tr = Gun.text.random(2,'as'); expect((t.tr=='as'||t.tr=='aa'||t.tr=='sa'||t.tr=='ss')).to.be.ok(); - }); - }); - describe('List', function(){ - it('slit',function(){ - (function(){ - expect(Gun.list.slit.call(arguments, 0)).to.eql([1,2,3,'a','b','c']); - }(1,2,3,'a','b','c')); - }); - it('sort',function(){ - expect([{i:9},{i:4},{i:1},{i:-3},{i:0}].sort(Gun.list.sort('i'))).to.eql([{i:-3},{i:0},{i:1},{i:4},{i:9}]); - }); - it('map',function(){ - expect(Gun.list.map([1,2,3,4,5],function(v,i,t){ t(v+=this.d); this.d=v; },{d:0})).to.eql([1,3,6,10,15]); - expect(Gun.list.map([2,3,0,4],function(v,i,t){ if(!v){ return } t(v*=this.d); this.d=v; },{d:1})).to.eql([2,6,24]); - expect(Gun.list.map([true,false,NaN,Infinity,'',9],function(v,i,t){ if(i===3){ return 0 }})).to.be(0); - }); - }); - describe('Object', function(){ - it('del',function(){ - var obj = {a:1,b:2}; - Gun.obj.del(obj,'a'); - expect(obj).to.eql({b:2}); - }); - it('has',function(){ - var obj = {a:1,b:2}; - expect(Gun.obj.has(obj,'a')).to.be.ok(); - }); - it('copy',function(){ - var obj = {"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}; - var copy = Gun.obj.copy(obj); - expect(copy).to.eql(obj); - expect(copy).to.not.be(obj); - }); - it('ify',function(){ - expect(Gun.obj.ify('[0,1]')).to.eql([0,1]); - expect(Gun.obj.ify('{"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}')).to.eql({"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}); - }); - it('map',function(){ - expect(Gun.obj.map({a:'z',b:'y',c:'x'},function(v,i,t){ t(v,i) })).to.eql({x:'c',y:'b',z:'a'}); - expect(Gun.obj.map({a:'z',b:false,c:'x'},function(v,i,t){ if(!v){ return } t(i,v) })).to.eql({a:'z',c:'x'}); - expect(Gun.obj.map({a:'z',b:3,c:'x'},function(v,i,t){ if(v===3){ return 0 }})).to.be(0); - }); - }); - describe('Functions', function(){ - it('sum',function(done){ - var obj = {a:2, b:2, c:3, d: 9}; - Gun.obj.map(obj, function(num, key){ - setTimeout(this.add(function(){ - this.done(null, num * num); - }, key), parseInt((""+Math.random()).substring(2,5))); - }, Gun.fns.sum(function(err, val){ - expect(val.a).to.eql(4); - expect(val.b).to.eql(4); - expect(val.c).to.eql(9); - expect(val.d).to.eql(81); - done(); - })); - }); - }); - - describe('Gun Safety', function(){ - var gun = Gun(); - it('is',function(){ - expect(Gun.is(gun)).to.be(true); - expect(Gun.is(true)).to.be(false); - expect(Gun.is(false)).to.be(false); - expect(Gun.is(0)).to.be(false); - expect(Gun.is(1)).to.be(false); - expect(Gun.is('')).to.be(false); - expect(Gun.is('a')).to.be(false); - expect(Gun.is(Infinity)).to.be(false); - expect(Gun.is(NaN)).to.be(false); - expect(Gun.is([])).to.be(false); - expect(Gun.is([1])).to.be(false); - expect(Gun.is({})).to.be(false); - expect(Gun.is({a:1})).to.be(false); - expect(Gun.is(function(){})).to.be(false); - }); - it('is value',function(){ - expect(Gun.is.value(false)).to.be(true); - expect(Gun.is.value(true)).to.be(true); - expect(Gun.is.value(0)).to.be(true); - expect(Gun.is.value(1)).to.be(true); - expect(Gun.is.value('')).to.be(true); - expect(Gun.is.value('a')).to.be(true); - expect(Gun.is.value({'#':'somesoulidhere'})).to.be('somesoulidhere'); - expect(Gun.is.value({'#':'somesoulidhere', and: 'nope'})).to.be(false); - expect(Gun.is.value(Infinity)).to.be(false); // boohoo :( - expect(Gun.is.value(NaN)).to.be(false); - expect(Gun.is.value([])).to.be(false); - expect(Gun.is.value([1])).to.be(false); - expect(Gun.is.value({})).to.be(false); - expect(Gun.is.value({a:1})).to.be(false); - expect(Gun.is.value(function(){})).to.be(false); - }); - it('is soul',function(){ - expect(Gun.is.soul({'#':'somesoulidhere'})).to.be('somesoulidhere'); - expect(Gun.is.soul({'#':'somethingelsehere'})).to.be('somethingelsehere'); - expect(Gun.is.soul({'#':'somesoulidhere', and: 'nope'})).to.be(false); - expect(Gun.is.soul({or: 'nope', '#':'somesoulidhere'})).to.be(false); - expect(Gun.is.soul(false)).to.be(false); - expect(Gun.is.soul(true)).to.be(false); - expect(Gun.is.soul('')).to.be(false); - expect(Gun.is.soul('a')).to.be(false); - expect(Gun.is.soul(0)).to.be(false); - expect(Gun.is.soul(1)).to.be(false); - expect(Gun.is.soul(Infinity)).to.be(false); // boohoo :( - expect(Gun.is.soul(NaN)).to.be(false); - expect(Gun.is.soul([])).to.be(false); - expect(Gun.is.soul([1])).to.be(false); - expect(Gun.is.soul({})).to.be(false); - expect(Gun.is.soul({a:1})).to.be(false); - expect(Gun.is.soul(function(){})).to.be(false); - }); - it('is node',function(){ - expect(Gun.is.node({_:{'#':'somesoulidhere'}})).to.be(true); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(true); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({})).to.be(false); - expect(Gun.is.node({a:1})).to.be(false); - expect(Gun.is.node({_:{}})).to.be(false); - expect(Gun.is.node({_:{}, a:1})).to.be(false); - expect(Gun.is.node({'#':'somesoulidhere'})).to.be(false); - }); - it('is graph',function(){ - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: 1, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{'#':'FOO'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({})).to.be(false); // Empty graph is not a graph :( - expect(Gun.is.graph({a:1})).to.be(false); - expect(Gun.is.graph({_:{}})).to.be(false); - expect(Gun.is.graph({_:{}, a:1})).to.be(false); - expect(Gun.is.graph({'#':'somesoulidhere'})).to.be(false); - }); - }); - }); - - describe('ify', function(){ - var test, gun = Gun(); - - it('null', function(done){ - Gun.ify(null)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('basic', function(done){ - var data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.not.be.ok(); - expect(ctx.err).to.not.be.ok(); - expect(ctx.root).to.eql(data); - expect(ctx.root === data).to.not.ok(); - done(); - }); - }); - - it('basic soul', function(done){ - var data = {_: {'#': 'SOUL'}, a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.not.be.ok(); - expect(ctx.err).to.not.be.ok(); - - expect(ctx.root).to.eql(data); - expect(ctx.root === data).to.not.be.ok(); - expect(Gun.is.soul.on(ctx.root) === Gun.is.soul.on(data)); - done(); - }); - }); - - it('arrays', function(done){ - var data = {before: {path: 'kill'}, one: {two: {lol: 'troll', three: [9, 8, 7, 6, 5]}}}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - expect(err.err.indexOf("one.two.three")).to.not.be(-1); - done(); - }); - }); - - it('undefined', function(done){ - var data = {z: undefined, x: 'bye'}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('NaN', function(done){ - var data = {a: NaN, b: 2}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('Infinity', function(done){ // SAD DAY PANDA BEAR :( :( :(... Mark wants Infinity. JSON won't allow. - var data = {a: 1, b: Infinity}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('function', function(done){ - var data = {c: function(){}, d: 'hi'}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - return; // TODO: COME BACK HERE? - it('circular reference', function(done){ - data = {}; - data.a = {x: 1, y: 2, z: 3} - data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; - data.a.kid = data.b; - data.b.parent = data.a; - Gun.ify(data)(function(err, ctx){ - console.log("circ ref", err, ctx, 'now see:'); - ctx.seen.forEach(function(val){ console.log(val.node) }); - expect(test.err).to.not.be.ok(); - done(); - }); - }); - - data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; - test = Gun.ify(data); - expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. - - data = {}; - data.sneak = false; - data.both = {inside: 'meta data'}; - data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; - test = Gun.ify(data); - expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! - - it('union', function(){ - var graph, prime; - - graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; - prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; - - Gun.union(graph, prime); // TODO: BUG! Where is the expect??? - }); - }); - - describe('Event Promise Back In Time', function(){ return; - /* - var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ - expect() - }); - setTimeout(function(){ - ref.get('field/value', function(){ - expect(); - }); - }, 50); - - A) Synchronous - 1. fake (B) - B) Asychronous - 1. In Memory - DONE - 2. Will be in Memory - LISTEN to something SO WE CAN RESUME - DONE - 3. Not in Memory - Ask others. - DONE - */ - it('A1', function(done){ // this has behavior of a .get(key) where we already have it in memory but need to fake async it. - var graph = {}; - var keys = {}; - graph['soul'] = {foo: 'bar'}; - keys['some/key'] = graph['soul']; - - var ctx = {key: 'some/key'}; - if(ctx.node = keys[ctx.key]){ - console.log("yay we are synchronously in memory!"); - setTimeout(function(){ - expect(ctx.flag).to.be.ok(); - expect(ctx.node.foo).to.be('bar'); - done(); - },0); - ctx.flag = true; - } - }); - - it('B1', function(done){ // this has the behavior a .val() where we don't even know what is going on, we just want context. - var graph = {}; - var keys = {}; - - var ctx = { - promise: function(cb){ - setTimeout(function(){ - graph['soul'] = {foo: 'bar'}; - keys['some/key'] = graph['soul']; - cb('soul'); - },50); - } - }; - if(ctx.node = keys[ctx.key]){ - // see A1 test - } else { - ctx.promise(function(soul){ - if(ctx.node = graph[soul]){ - expect(ctx.node.foo).to.be('bar'); - done(); - } else { - // I don't know - } - }); - } - }); - - it('B2', function(done){ // this is the behavior of a .get(key) which synchronously follows a .put(obj).key(key) which fakes async. - var graph = {}; - var keys = {}; - - var ctx = {}; - (function(data){ // put - setTimeout(function(){ - graph['soul'] = data; - fn(); - },10); - - ctx.promise = function(fn){ - - } - }({field: "value"})); - - (function(key){ // key - keys[key] = true; - ctx.promise(function(){ - keys[key] = node; - }) - }('some/key')); - - (function(ctx){ // get - if(get.node = keys[get.key]){ - - } else - if(get.inbetweenMemory){ - - } else { - loadFromDiskOrPeers(get.key, function(){ - - }); - } - }({key: 'some/key'})); - }); - }); - - describe('API', function(){ - - //(typeof window === 'undefined') && require('../lib/file'); - var gun = Gun(); //Gun({file: 'data.json'}); - - it('put', function(done){ - gun.put("hello", function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('put node', function(done){ - gun.put({hello: "world"}, function(err, ok){ - expect(err).to.not.be.ok(); - done(); - }); - }); - - it('put node then value', function(done){ - var ref = gun.put({hello: "world"}); - - ref.put('hello', function(err, ok){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('put node then put', function(done){ - gun.put({hello: "world"}).put({goodbye: "world"}, function(err, ok){ - expect(err).to.not.be.ok(); - done(); - }); - }); - - it('put node key get', function(done){ - gun.put({hello: "key"}).key('yes/key', function(err, ok){ - expect(err).to.not.be.ok(); - }).get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - done(); - }); - }); - - it('put node key gun get', function(done){ - gun.put({hello: "key"}).key('yes/key', function(err, ok){ - expect(err).to.not.be.ok(); - }); - - gun.get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - done(); - }); - }); - - it('gun key', function(){ // Revisit this behavior? - try{ gun.key('fail/key') } - catch(err){ - expect(err).to.be.ok(); - } - }); - - it('get key', function(done){ - gun.get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - }).key('hello/key', function(err, ok){ - expect(err).to.not.be.ok(); - done.key = true; - }).key('yes/hello', function(err, ok){ - expect(err).to.not.be.ok(); - expect(done.key).to.be.ok(); - done(); - }); - }); - - it('get key null', function(done){ - gun.get('yes/key').key('', function(err, ok){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('get node put node merge', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - done.soul = Gun.is.soul.on(data); - }).put({hi: 'you'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('you'); - done(); - }); - }); - - it('get null put node never', function(done){ // TODO: GET returns nothing, and then doing a PUT? - gun.get(null, function(err, ok){ - expect(err).to.be.ok(); - done.err = true; - }).put({hi: 'you'}, function(err, ok){ - done.flag = true; - }); - setTimeout(function(){ - expect(done.err).to.be.ok(); - expect(done.flag).to.not.be.ok(); - done(); - }, 150); - }); - - /* - it('get key no data put', function(done){ - gun.get('this/key/definitely/does/not/exist', function(err, data){ - expect(err).to.not.be.ok(); - expect(data).to.not.be.ok(); - }).put({testing: 'stuff'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('overwritten'); - done(); - }); - }); - */ - - it('get node put node merge conflict', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('you'); - done.soul = Gun.is.soul.on(data); - }).put({hi: 'overwritten'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('overwritten'); - done(); - }); - }); - - it('get node path', function(done){ - gun.get('hello/key').path('hi', function(err, val){ - expect(err).to.not.be.ok(); - expect(val).to.be('overwritten'); - done(); - }); - }); - - it('get node path put value', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('overwritten'); - done.soul = Gun.is.soul.on(data); - }).path('hi').put('again', function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('again'); - done(); - }); - }); - - it('get node path put object', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('again'); - done.soul = Gun.is.soul.on(data); - }).path('hi').put({yay: "value"}, function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul(root.hi)).to.be.ok(); - expect(Gun.is.soul(root.hi)).to.not.be(done.soul); - done(); - }); - }); - - it('get node path put object merge', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); - done.soul = Gun.is.soul.on(data); - }).path('hi').put({happy: "faces"}, function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - var sub = gun.__.graph[done.ref]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul.on(sub)).to.be(done.ref); - expect(sub.yay).to.be('value'); - expect(sub.happy).to.be('faces'); - done(); - }); - }); - - it('get node path put value conflict relation', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); - done.soul = Gun.is.soul.on(data); - }).path('hi').put('crushed', function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - var sub = gun.__.graph[done.ref]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul.on(sub)).to.be(done.ref); - expect(sub.yay).to.be('value'); - expect(sub.happy).to.be('faces'); - expect(root.hi).to.be('crushed'); - done(); - }); - }); - - /* - it('put gun node', function(done){ - var mark = gun.put({age: 23, name: "Mark Nadal"}); - var amber = gun.put({age: 23, name: "Amber Nadal"}); - mark.path('wife').put(amber, function(err){ - expect(err).to.not.be.ok(); - expect(false).to.be.ok(); // what whatttt??? - }); - }); - */ - - it('put val', function(done){ - gun.put({hello: "world"}).val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('put key val', function(done){ - gun.put({hello: "world"}).key('hello/world').val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('get', function(done){ - gun.get('hello/world').val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('get path', function(done){ - gun.get('hello/world').path('hello').val(function(val){ - console.log("comfy stuff, pal", val); - expect(val).to.be('world'); - done(); - }); - }); - - it('get put path', function(done){ - gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ - expect(val).to.be('Mark'); - done(); - }); - }); - - it('get path put', function(done){ - gun.get('hello/world').path('hello').put('World').val(function(val){ - console.log("what up dawg?", val); - expect(val).to.be('World'); - done(); - }); - }); - - it('get path empty put', function(done){ - gun.get('hello/world').path('earth').put('mars').val(function(val){ - expect(val).to.be('mars'); - done(); - }); - }); - - it('get path val', function(done){ - gun.get('hello/world').path('earth').val(function(val){ - expect(val).to.be('mars'); - done(); - }); - }); - - /* // CHANGELOG: This behavior is no longer allowed! Sorry peeps. - it('key put val', function(done){ - gun.key('world/hello').put({world: "hello"}).val(function(val){ - expect(val.world).to.be('hello'); - done(); - }); - }); - - it('get again', function(done){ - gun.get('world/hello').val(function(val){ - expect(val.world).to.be('hello'); - done(); - }); - }); - */ - - it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN - gun.get("some/empty/thing").not(function(){ // that if you call not first - this.put({now: 'exists'}); // you can put stuff - }).val(function(val){ // and THEN still retrieve it. - expect(val.now).to.be('exists'); - done(); - }); - }); - - it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO - gun.get("some/empty/thing").not(function(){ - this.put({now: 'THIS SHOULD NOT HAPPEN'}); - }).val(function(val){ - expect(val.now).to.be('exists'); - done(); - }); - }); - - it('put path val sub', function(done){ - gun.put({last: {some: 'object'}}).path('last').val(function(val){ - console.log("fat hat bat", val); - expect(val.some).to.be('object'); - done(); - }); - }); - - it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. - gun.put({last: {some: 'object'}}).path('last').val(function(val){ - expect(val.some).to.be('object'); - }).put(null, function(err){ - //console.log("ERR?", err); - }).val(function(val){ - expect(val).to.be(null); - done(); - }); - }); - - it('var put key path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.put({foo: 'bar'}).key('foo/bar'); - foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original - setTimeout(function(){ - foo.path('foo').val(function(val){ // and then the original should be able to be reused later - expect(val).to.be('bar'); // this should work - done(); - }); - }, 100); - }); - - it('var get path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.get('foo/bar'); - foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original - setTimeout(function(){ - foo.path('foo').val(function(val){ // and then the original should be able to be reused later - expect(val).to.be('bar'); // this should work - done(); - }); - }, 100); - }); - - it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue - gun.get("examples/list/foobar").not(function(){ - this.put({ - id: 'foobar', - title: 'awesome title', - todos: {} - }); - }).val(function(data){ - expect(data.id).to.be('foobar'); - }).path('todos').val(function(todos){ - expect(todos).to.not.have.property('id'); - done(); - }); - }); - - it('put circular ref', function(done){ - var data = {}; - data[0] = "DATA!"; - data.a = {c: 'd', e: 1, f: true}; - data.b = {x: 2, y: 'z'}; - data.a.kid = data.b; - data.b.parent = data.a; - gun.put(data, function(err, ok){ - expect(err).to.not.be.ok(); - }).val(function(val){ - var a = gun.__.graph[Gun.is.soul(val.a)]; - var b = gun.__.graph[Gun.is.soul(val.b)]; - expect(Gun.is.soul(val.a)).to.be(Gun.is.soul.on(a)); - expect(Gun.is.soul(val.b)).to.be(Gun.is.soul.on(b)); - expect(Gun.is.soul(a.kid)).to.be(Gun.is.soul.on(b)); - expect(Gun.is.soul(b.parent)).to.be(Gun.is.soul.on(a)); - done(); - }); - }); - - it('put circular deep', function(done){ - var mark = { - age: 23, - name: "Mark Nadal" - } - var amber = { - age: 23, - name: "Amber Nadal", - phd: true - } - mark.wife = amber; - amber.husband = mark; - var cat = { - age: 3, - name: "Hobbes" - } - mark.pet = cat; - amber.pet = cat; - cat.owner = mark; - cat.master = amber; - - gun.put(mark, function(err, ok){ - expect(err).to.not.be.ok(); - }).val(function(val){ - console.log(val); - expect(val.age).to.be(23); - expect(val.name).to.be("Mark Nadal"); - expect(Gun.is.soul(val.wife)).to.be.ok(); - expect(Gun.is.soul(val.pet)).to.be.ok(); - }).path('wife.pet.name').val(function(val){ - expect(val).to.be('Hobbes'); - }).back.path('pet.master').val(function(val){ - expect(val.name).to.be("Amber Nadal"); - expect(val.phd).to.be.ok(); - expect(val.age).to.be(23); - expect(Gun.is.soul(val.pet)).to.be.ok(); - done(); - }); - }); - - it('put partial sub merge', function(done){ - var mark = gun.put({name: "Mark", wife: { name: "Amber" }}).key('person/mark').val(function(mark){ - expect(mark.name).to.be("Mark"); - }); - - mark.put({age: 23, wife: {age: 23}}); - - setTimeout(function(){ - mark.put({citizen: "USA", wife: {citizen: "USA"}}).val(function(mark){ - expect(mark.name).to.be("Mark"); - expect(mark.age).to.be(23); - expect(mark.citizen).to.be("USA"); - - this.path('wife').val(function(Amber){ - console.log('wife val', Amber); - expect(Amber.name).to.be("Amber"); - expect(Amber.age).to.be(23); - expect(Amber.citizen).to.be("USA"); - done(); - }); - }); - }, 50); - }); - - it('path path', function(done){ - var deep = gun.put({some: {deeply: {nested: 'value'}}}); - deep.path('some.deeply.nested').val(function(val){ - expect(val).to.be('value'); - }); - deep.path('some').path('deeply').path('nested').val(function(val){ - expect(val).to.be('value'); - done(); - }); - }); - - it('context null put value val error', function(done){ - gun.put("oh yes",function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - var foo; - it('context null put node', function(done){ - foo = gun.put({foo: 'bar'}).val(function(obj){ - expect(obj.foo).to.be('bar'); - done(); - }); - }); - - it('context node put val', function(done){ - foo.put('banana', function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('context node put node', function(done){ - foo.put({bar: {zoo: 'who'}}).val(function(obj){ - expect(obj.foo).to.be('bar'); - expect(Gun.is.soul(obj.bar)).to.ok(); - done(); - }); - }); - return; - it('context node and field put value', function(done){ - var tar = foo.path('tar'); - tar.put('zebra').val(function(val){ - expect(val).to.be('zebra'); - done(); - }); - }); - - var bar; - it('context node and field of relation put node', function(done){ - bar = foo.path('bar'); - bar.put({combo: 'double'}).val(function(obj){ - expect(obj.zoo).to.be('who'); - expect(obj.combo).to.be('double'); - done(); - }); - }); - - it('context node and field, put node', function(done){ - bar.path('combo').put({another: 'node'}).val(function(obj){ - expect(obj.another).to.be('node'); - bar.val(function(node){ - expect(Gun.is.soul(node.combo)).to.be.ok(); - expect(Gun.is.soul(node.combo)).to.be(Gun.is.soul.on(obj)); - done(); - }); - }); - }); - - - it('map', function(done){ - var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); - map.map(function(obj, soul){ - c++; - if(soul === 'a'){ - expect(obj.here).to.be('you'); - } - if(soul === 'b'){ - expect(obj.go).to.be('dear'); - } - if(soul === 'c'){ - expect(obj.sir).to.be('!'); - } - if(c === 3){ - done(); - } - }) - }); - }); -}); \ No newline at end of file diff --git a/test/common (Architect's conflicted copy 2015-05-26).js b/test/common (Architect's conflicted copy 2015-05-26).js deleted file mode 100644 index ac699c68..00000000 --- a/test/common (Architect's conflicted copy 2015-05-26).js +++ /dev/null @@ -1,1043 +0,0 @@ -var Gun = Gun || require('../gun'); -if(typeof window !== 'undefined'){ root = window } -describe('Gun', function(){ - var t = {}; - describe('Utility', function(){ - - it('verbose console.log debugging', function(done) { console.log("TURN THIS BACK ON the DEBUGGING TEST"); done(); return; - - var gun = Gun(); - var log = root.console.log, counter = 1; - root.console.log = function(a,b,c){ - --counter; - //log(a,b,c); - } - Gun.log.verbose = true; - gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. - expect(counter).to.be(0); - - Gun.log.verbose = false; - gun.put('bar', function(err, yay){ // intentionally trigger an error that will get logged. - expect(counter).to.be(0); - - root.console.log = log; - done(); - }); - }); - }); - - describe('Type Check', function(){ - it('binary', function(){ - expect(Gun.bi.is(false)).to.be(true); - expect(Gun.bi.is(true)).to.be(true); - expect(Gun.bi.is('')).to.be(false); - expect(Gun.bi.is('a')).to.be(false); - expect(Gun.bi.is(0)).to.be(false); - expect(Gun.bi.is(1)).to.be(false); - expect(Gun.bi.is([])).to.be(false); - expect(Gun.bi.is([1])).to.be(false); - expect(Gun.bi.is({})).to.be(false); - expect(Gun.bi.is({a:1})).to.be(false); - expect(Gun.bi.is(function(){})).to.be(false); - }); - it('number',function(){ - expect(Gun.num.is(0)).to.be(true); - expect(Gun.num.is(1)).to.be(true); - expect(Gun.num.is(Infinity)).to.be(true); - expect(Gun.num.is(NaN)).to.be(false); - expect(Gun.num.is('')).to.be(false); - expect(Gun.num.is('a')).to.be(false); - expect(Gun.num.is([])).to.be(false); - expect(Gun.num.is([1])).to.be(false); - expect(Gun.num.is({})).to.be(false); - expect(Gun.num.is({a:1})).to.be(false); - expect(Gun.num.is(false)).to.be(false); - expect(Gun.num.is(true)).to.be(false); - expect(Gun.num.is(function(){})).to.be(false); - }); - it('text',function(){ - expect(Gun.text.is('')).to.be(true); - expect(Gun.text.is('a')).to.be(true); - expect(Gun.text.is(false)).to.be(false); - expect(Gun.text.is(true)).to.be(false); - expect(Gun.text.is(0)).to.be(false); - expect(Gun.text.is(1)).to.be(false); - expect(Gun.text.is([])).to.be(false); - expect(Gun.text.is([1])).to.be(false); - expect(Gun.text.is({})).to.be(false); - expect(Gun.text.is({a:1})).to.be(false); - expect(Gun.text.is(function(){})).to.be(false); - }); - it('list',function(){ - expect(Gun.list.is([])).to.be(true); - expect(Gun.list.is([1])).to.be(true); - expect(Gun.list.is(0)).to.be(false); - expect(Gun.list.is(1)).to.be(false); - expect(Gun.list.is('')).to.be(false); - expect(Gun.list.is('a')).to.be(false); - expect(Gun.list.is({})).to.be(false); - expect(Gun.list.is({a:1})).to.be(false); - expect(Gun.list.is(false)).to.be(false); - expect(Gun.list.is(true)).to.be(false); - expect(Gun.list.is(function(){})).to.be(false); - }); - it('obj',function(){ - expect(Gun.obj.is({})).to.be(true); - expect(Gun.obj.is({a:1})).to.be(true); - expect(Gun.obj.is(0)).to.be(false); - expect(Gun.obj.is(1)).to.be(false); - expect(Gun.obj.is('')).to.be(false); - expect(Gun.obj.is('a')).to.be(false); - expect(Gun.obj.is([])).to.be(false); - expect(Gun.obj.is([1])).to.be(false); - expect(Gun.obj.is(false)).to.be(false); - expect(Gun.obj.is(true)).to.be(false); - expect(Gun.obj.is(function(){})).to.be(false); - }); - it('fns',function(){ - expect(Gun.fns.is(function(){})).to.be(true); - expect(Gun.fns.is('')).to.be(false); - expect(Gun.fns.is('a')).to.be(false); - expect(Gun.fns.is(0)).to.be(false); - expect(Gun.fns.is(1)).to.be(false); - expect(Gun.fns.is([])).to.be(false); - expect(Gun.fns.is([1])).to.be(false); - expect(Gun.fns.is({})).to.be(false); - expect(Gun.fns.is({a:1})).to.be(false); - expect(Gun.fns.is(false)).to.be(false); - expect(Gun.fns.is(true)).to.be(false); - }); - it('time',function(){ - t.ts = Gun.time.is(); - expect(13 <= t.ts.toString().length).to.be.ok(); - expect(Gun.num.is(t.ts)).to.be.ok(); - expect(Gun.time.is(new Date())).to.be.ok(); - }); - }); - describe('Text', function(){ - it('ify',function(){ - expect(Gun.text.ify(0)).to.be('0'); - expect(Gun.text.ify(22)).to.be('22'); - expect(Gun.text.ify([true,33,'yay'])).to.be('[true,33,"yay"]'); - expect(Gun.text.ify({a:0,b:'1',c:[0,'1'],d:{e:'f'}})).to.be('{"a":0,"b":"1","c":[0,"1"],"d":{"e":"f"}}'); - expect(Gun.text.ify(false)).to.be('false'); - expect(Gun.text.ify(true)).to.be('true'); - }); - it('random',function(){ - expect(Gun.text.random().length).to.be(24); - expect(Gun.text.random(11).length).to.be(11); - expect(Gun.text.random(4).length).to.be(4); - t.tr = Gun.text.random(2,'as'); expect((t.tr=='as'||t.tr=='aa'||t.tr=='sa'||t.tr=='ss')).to.be.ok(); - }); - }); - describe('List', function(){ - it('slit',function(){ - (function(){ - expect(Gun.list.slit.call(arguments, 0)).to.eql([1,2,3,'a','b','c']); - }(1,2,3,'a','b','c')); - }); - it('sort',function(){ - expect([{i:9},{i:4},{i:1},{i:-3},{i:0}].sort(Gun.list.sort('i'))).to.eql([{i:-3},{i:0},{i:1},{i:4},{i:9}]); - }); - it('map',function(){ - expect(Gun.list.map([1,2,3,4,5],function(v,i,t){ t(v+=this.d); this.d=v; },{d:0})).to.eql([1,3,6,10,15]); - expect(Gun.list.map([2,3,0,4],function(v,i,t){ if(!v){ return } t(v*=this.d); this.d=v; },{d:1})).to.eql([2,6,24]); - expect(Gun.list.map([true,false,NaN,Infinity,'',9],function(v,i,t){ if(i===3){ return 0 }})).to.be(0); - }); - }); - describe('Object', function(){ - it('del',function(){ - var obj = {a:1,b:2}; - Gun.obj.del(obj,'a'); - expect(obj).to.eql({b:2}); - }); - it('has',function(){ - var obj = {a:1,b:2}; - expect(Gun.obj.has(obj,'a')).to.be.ok(); - }); - it('copy',function(){ - var obj = {"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}; - var copy = Gun.obj.copy(obj); - expect(copy).to.eql(obj); - expect(copy).to.not.be(obj); - }); - it('ify',function(){ - expect(Gun.obj.ify('[0,1]')).to.eql([0,1]); - expect(Gun.obj.ify('{"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}')).to.eql({"a":false,"b":1,"c":"d","e":[0,1],"f":{"g":"h"}}); - }); - it('map',function(){ - expect(Gun.obj.map({a:'z',b:'y',c:'x'},function(v,i,t){ t(v,i) })).to.eql({x:'c',y:'b',z:'a'}); - expect(Gun.obj.map({a:'z',b:false,c:'x'},function(v,i,t){ if(!v){ return } t(i,v) })).to.eql({a:'z',c:'x'}); - expect(Gun.obj.map({a:'z',b:3,c:'x'},function(v,i,t){ if(v===3){ return 0 }})).to.be(0); - }); - }); - describe('Functions', function(){ - it('sum',function(done){ - var obj = {a:2, b:2, c:3, d: 9}; - Gun.obj.map(obj, function(num, key){ - setTimeout(this.add(function(){ - this.done(null, num * num); - }, key), parseInt((""+Math.random()).substring(2,5))); - }, Gun.fns.sum(function(err, val){ - expect(val.a).to.eql(4); - expect(val.b).to.eql(4); - expect(val.c).to.eql(9); - expect(val.d).to.eql(81); - done(); - })); - }); - }); - - describe('Gun Safety', function(){ - var gun = Gun(); - it('is',function(){ - expect(Gun.is(gun)).to.be(true); - expect(Gun.is(true)).to.be(false); - expect(Gun.is(false)).to.be(false); - expect(Gun.is(0)).to.be(false); - expect(Gun.is(1)).to.be(false); - expect(Gun.is('')).to.be(false); - expect(Gun.is('a')).to.be(false); - expect(Gun.is(Infinity)).to.be(false); - expect(Gun.is(NaN)).to.be(false); - expect(Gun.is([])).to.be(false); - expect(Gun.is([1])).to.be(false); - expect(Gun.is({})).to.be(false); - expect(Gun.is({a:1})).to.be(false); - expect(Gun.is(function(){})).to.be(false); - }); - it('is value',function(){ - expect(Gun.is.value(false)).to.be(true); - expect(Gun.is.value(true)).to.be(true); - expect(Gun.is.value(0)).to.be(true); - expect(Gun.is.value(1)).to.be(true); - expect(Gun.is.value('')).to.be(true); - expect(Gun.is.value('a')).to.be(true); - expect(Gun.is.value({'#':'somesoulidhere'})).to.be('somesoulidhere'); - expect(Gun.is.value({'#':'somesoulidhere', and: 'nope'})).to.be(false); - expect(Gun.is.value(Infinity)).to.be(false); // boohoo :( - expect(Gun.is.value(NaN)).to.be(false); - expect(Gun.is.value([])).to.be(false); - expect(Gun.is.value([1])).to.be(false); - expect(Gun.is.value({})).to.be(false); - expect(Gun.is.value({a:1})).to.be(false); - expect(Gun.is.value(function(){})).to.be(false); - }); - it('is soul',function(){ - expect(Gun.is.soul({'#':'somesoulidhere'})).to.be('somesoulidhere'); - expect(Gun.is.soul({'#':'somethingelsehere'})).to.be('somethingelsehere'); - expect(Gun.is.soul({'#':'somesoulidhere', and: 'nope'})).to.be(false); - expect(Gun.is.soul({or: 'nope', '#':'somesoulidhere'})).to.be(false); - expect(Gun.is.soul(false)).to.be(false); - expect(Gun.is.soul(true)).to.be(false); - expect(Gun.is.soul('')).to.be(false); - expect(Gun.is.soul('a')).to.be(false); - expect(Gun.is.soul(0)).to.be(false); - expect(Gun.is.soul(1)).to.be(false); - expect(Gun.is.soul(Infinity)).to.be(false); // boohoo :( - expect(Gun.is.soul(NaN)).to.be(false); - expect(Gun.is.soul([])).to.be(false); - expect(Gun.is.soul([1])).to.be(false); - expect(Gun.is.soul({})).to.be(false); - expect(Gun.is.soul({a:1})).to.be(false); - expect(Gun.is.soul(function(){})).to.be(false); - }); - it('is node',function(){ - expect(Gun.is.node({_:{'#':'somesoulidhere'}})).to.be(true); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(true); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); - expect(Gun.is.node({})).to.be(false); - expect(Gun.is.node({a:1})).to.be(false); - expect(Gun.is.node({_:{}})).to.be(false); - expect(Gun.is.node({_:{}, a:1})).to.be(false); - expect(Gun.is.node({'#':'somesoulidhere'})).to.be(false); - }); - it('is graph',function(){ - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(true); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: 1, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{'#':'FOO'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}}, foo: {_:{}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({'somesoulidhere': {_:{'#':'somesoulidhere'}, a:0, b: Infinity, c: '', d: 'e', f: {'#':'somethingelsehere'}}, 'somethingelsehere': {_:{'#':'somethingelsehere'}}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, c: '', d: 'e', f: {'#':'somethingelsehere'}, g: Infinity})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, z: NaN, c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, y: {_: 'cool'}, c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({_:{'#':'somesoulidhere'}, a:0, b: 1, x: [], c: '', d: 'e'})).to.be(false); - expect(Gun.is.graph({})).to.be(false); // Empty graph is not a graph :( - expect(Gun.is.graph({a:1})).to.be(false); - expect(Gun.is.graph({_:{}})).to.be(false); - expect(Gun.is.graph({_:{}, a:1})).to.be(false); - expect(Gun.is.graph({'#':'somesoulidhere'})).to.be(false); - }); - }); - }); - - describe('ify', function(){ - var test, gun = Gun(); - - it('null', function(done){ - Gun.ify(null)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('basic', function(done){ - var data = {a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.not.be.ok(); - expect(ctx.err).to.not.be.ok(); - expect(ctx.root).to.eql(data); - expect(ctx.root === data).to.not.ok(); - done(); - }); - }); - - it('basic soul', function(done){ - var data = {_: {'#': 'SOUL'}, a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.not.be.ok(); - expect(ctx.err).to.not.be.ok(); - - expect(ctx.root).to.eql(data); - expect(ctx.root === data).to.not.be.ok(); - expect(Gun.is.soul.on(ctx.root) === Gun.is.soul.on(data)); - done(); - }); - }); - - it('arrays', function(done){ - var data = {before: {path: 'kill'}, one: {two: {lol: 'troll', three: [9, 8, 7, 6, 5]}}}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - expect(err.err.indexOf("one.two.three")).to.not.be(-1); - done(); - }); - }); - - it('undefined', function(done){ - var data = {z: undefined, x: 'bye'}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('NaN', function(done){ - var data = {a: NaN, b: 2}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('Infinity', function(done){ // SAD DAY PANDA BEAR :( :( :(... Mark wants Infinity. JSON won't allow. - var data = {a: 1, b: Infinity}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('function', function(done){ - var data = {c: function(){}, d: 'hi'}; - Gun.ify(data)(function(err, ctx){ - expect(err).to.be.ok(); - done(); - }); - }); - - return; // TODO: COME BACK HERE? - it('circular reference', function(done){ - data = {}; - data.a = {x: 1, y: 2, z: 3} - data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; - data.a.kid = data.b; - data.b.parent = data.a; - Gun.ify(data)(function(err, ctx){ - console.log("circ ref", err, ctx, 'now see:'); - ctx.seen.forEach(function(val){ console.log(val.node) }); - expect(test.err).to.not.be.ok(); - done(); - }); - }); - - data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; - test = Gun.ify(data); - expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. - - data = {}; - data.sneak = false; - data.both = {inside: 'meta data'}; - data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; - test = Gun.ify(data); - expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! - - it('union', function(){ - var graph, prime; - - graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; - prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; - - Gun.union(graph, prime); // TODO: BUG! Where is the expect??? - }); - }); - - describe('Event Promise Back In Time', function(){ return; - /* - var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ - expect() - }); - setTimeout(function(){ - ref.get('field/value', function(){ - expect(); - }); - }, 50); - - A) Synchronous - 1. fake (B) - B) Asychronous - 1. In Memory - DONE - 2. Will be in Memory - LISTEN to something SO WE CAN RESUME - DONE - 3. Not in Memory - Ask others. - DONE - */ - it('A1', function(done){ // this has behavior of a .get(key) where we already have it in memory but need to fake async it. - var graph = {}; - var keys = {}; - graph['soul'] = {foo: 'bar'}; - keys['some/key'] = graph['soul']; - - var ctx = {key: 'some/key'}; - if(ctx.node = keys[ctx.key]){ - console.log("yay we are synchronously in memory!"); - setTimeout(function(){ - expect(ctx.flag).to.be.ok(); - expect(ctx.node.foo).to.be('bar'); - done(); - },0); - ctx.flag = true; - } - }); - - it('B1', function(done){ // this has the behavior a .val() where we don't even know what is going on, we just want context. - var graph = {}; - var keys = {}; - - var ctx = { - promise: function(cb){ - setTimeout(function(){ - graph['soul'] = {foo: 'bar'}; - keys['some/key'] = graph['soul']; - cb('soul'); - },50); - } - }; - if(ctx.node = keys[ctx.key]){ - // see A1 test - } else { - ctx.promise(function(soul){ - if(ctx.node = graph[soul]){ - expect(ctx.node.foo).to.be('bar'); - done(); - } else { - // I don't know - } - }); - } - }); - - it('B2', function(done){ // this is the behavior of a .get(key) which synchronously follows a .put(obj).key(key) which fakes async. - var graph = {}; - var keys = {}; - - var ctx = {}; - (function(data){ // put - setTimeout(function(){ - graph['soul'] = data; - fn(); - },10); - - ctx.promise = function(fn){ - - } - }({field: "value"})); - - (function(key){ // key - keys[key] = true; - ctx.promise(function(){ - keys[key] = node; - }) - }('some/key')); - - (function(ctx){ // get - if(get.node = keys[get.key]){ - - } else - if(get.inbetweenMemory){ - - } else { - loadFromDiskOrPeers(get.key, function(){ - - }); - } - }({key: 'some/key'})); - }); - }); - - describe('API', function(){ - - //(typeof window === 'undefined') && require('../lib/file'); - var gun = Gun(); //Gun({file: 'data.json'}); - - it('put', function(done){ - gun.put("hello", function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('put node', function(done){ - gun.put({hello: "world"}, function(err, ok){ - expect(err).to.not.be.ok(); - done(); - }); - }); - - it('put node then value', function(done){ - var ref = gun.put({hello: "world"}); - - ref.put('hello', function(err, ok){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('put node then put', function(done){ - gun.put({hello: "world"}).put({goodbye: "world"}, function(err, ok){ - expect(err).to.not.be.ok(); - done(); - }); - }); - - it('put node key get', function(done){ - gun.put({hello: "key"}).key('yes/key', function(err, ok){ - expect(err).to.not.be.ok(); - }).get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - done(); - }); - }); - - it('put node key gun get', function(done){ - gun.put({hello: "key"}).key('yes/key', function(err, ok){ - expect(err).to.not.be.ok(); - }); - - gun.get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - done(); - }); - }); - - it('gun key', function(){ // Revisit this behavior? - try{ gun.key('fail/key') } - catch(err){ - expect(err).to.be.ok(); - } - }); - - it('get key', function(done){ - gun.get('yes/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hello).to.be('key'); - }).key('hello/key', function(err, ok){ - expect(err).to.not.be.ok(); - done.key = true; - }).key('yes/hello', function(err, ok){ - expect(err).to.not.be.ok(); - expect(done.key).to.be.ok(); - done(); - }); - }); - - it('get key null', function(done){ - gun.get('yes/key').key('', function(err, ok){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('get node put node merge', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - done.soul = Gun.is.soul.on(data); - }).put({hi: 'you'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('you'); - done(); - }); - }); - - it('get null put node never', function(done){ // TODO: GET returns nothing, and then doing a PUT? - gun.get(null, function(err, ok){ - expect(err).to.be.ok(); - done.err = true; - }).put({hi: 'you'}, function(err, ok){ - done.flag = true; - }); - setTimeout(function(){ - expect(done.err).to.be.ok(); - expect(done.flag).to.not.be.ok(); - done(); - }, 150); - }); - - /* - it('get key no data put', function(done){ - gun.get('this/key/definitely/does/not/exist', function(err, data){ - expect(err).to.not.be.ok(); - expect(data).to.not.be.ok(); - }).put({testing: 'stuff'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('overwritten'); - done(); - }); - }); - */ - - it('get node put node merge conflict', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('you'); - done.soul = Gun.is.soul.on(data); - }).put({hi: 'overwritten'}, function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('overwritten'); - done(); - }); - }); - - it('get node path', function(done){ - gun.get('hello/key').path('hi', function(err, val){ - expect(err).to.not.be.ok(); - expect(val).to.be('overwritten'); - done(); - }); - }); - - it('get node path put value', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('overwritten'); - done.soul = Gun.is.soul.on(data); - }).path('hi').put('again', function(err, ok){ - expect(err).to.not.be.ok(); - var node = gun.__.graph[done.soul]; - expect(node.hello).to.be('key'); - expect(node.hi).to.be('again'); - done(); - }); - }); - - it('get node path put object', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(data.hi).to.be('again'); - done.soul = Gun.is.soul.on(data); - }).path('hi').put({yay: "value"}, function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul(root.hi)).to.be.ok(); - expect(Gun.is.soul(root.hi)).to.not.be(done.soul); - done(); - }); - }); - - it('get node path put object merge', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); - done.soul = Gun.is.soul.on(data); - }).path('hi').put({happy: "faces"}, function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - var sub = gun.__.graph[done.ref]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul.on(sub)).to.be(done.ref); - expect(sub.yay).to.be('value'); - expect(sub.happy).to.be('faces'); - done(); - }); - }); - - it('get node path put value conflict relation', function(done){ - gun.get('hello/key', function(err, data){ - expect(err).to.not.be.ok(); - expect(done.ref = Gun.is.soul(data.hi)).to.be.ok(); - done.soul = Gun.is.soul.on(data); - }).path('hi').put('crushed', function(err, ok){ - expect(err).to.not.be.ok(); - var root = gun.__.graph[done.soul]; - var sub = gun.__.graph[done.ref]; - expect(root.hello).to.be('key'); - expect(root.yay).to.not.be.ok(); - expect(Gun.is.soul.on(sub)).to.be(done.ref); - expect(sub.yay).to.be('value'); - expect(sub.happy).to.be('faces'); - expect(root.hi).to.be('crushed'); - done(); - }); - }); - - /* - it('put gun node', function(done){ - var mark = gun.put({age: 23, name: "Mark Nadal"}); - var amber = gun.put({age: 23, name: "Amber Nadal"}); - mark.path('wife').put(amber, function(err){ - expect(err).to.not.be.ok(); - expect(false).to.be.ok(); // what whatttt??? - }); - }); - */ - - it('put val', function(done){ - gun.put({hello: "world"}).val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('put key val', function(done){ - gun.put({hello: "world"}).key('hello/world').val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('get', function(done){ - gun.get('hello/world').val(function(val){ - expect(val.hello).to.be('world'); - done(); - }); - }); - - it('get path', function(done){ - gun.get('hello/world').path('hello').val(function(val){ - console.log("comfy stuff, pal", val); - expect(val).to.be('world'); - done(); - }); - }); - - it('get put path', function(done){ - gun.get('hello/world').put({hello: 'Mark'}).path('hello').val(function(val){ - expect(val).to.be('Mark'); - done(); - }); - }); - - it('get path put', function(done){ - gun.get('hello/world').path('hello').put('World').val(function(val){ - console.log("what up dawg?", val); - expect(val).to.be('World'); - done(); - }); - }); - - it('get path empty put', function(done){ - gun.get('hello/world').path('earth').put('mars').val(function(val){ - expect(val).to.be('mars'); - done(); - }); - }); - - it('get path val', function(done){ - gun.get('hello/world').path('earth').val(function(val){ - expect(val).to.be('mars'); - done(); - }); - }); - - /* // CHANGELOG: This behavior is no longer allowed! Sorry peeps. - it('key put val', function(done){ - gun.key('world/hello').put({world: "hello"}).val(function(val){ - expect(val.world).to.be('hello'); - done(); - }); - }); - - it('get again', function(done){ - gun.get('world/hello').val(function(val){ - expect(val.world).to.be('hello'); - done(); - }); - }); - */ - - it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN - gun.get("some/empty/thing").not(function(){ // that if you call not first - this.put({now: 'exists'}); // you can put stuff - }).val(function(val){ // and THEN still retrieve it. - expect(val.now).to.be('exists'); - done(); - }); - }); - - it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO - gun.get("some/empty/thing").not(function(){ - this.put({now: 'THIS SHOULD NOT HAPPEN'}); - }).val(function(val){ - expect(val.now).to.be('exists'); - done(); - }); - }); - - it('put path val sub', function(done){ - gun.put({last: {some: 'object'}}).path('last').val(function(val){ - expect(val.some).to.be('object'); - done(); - }); - }); - - it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. - gun.put({last: {some: 'object'}}).path('last').val(function(val){ - expect(val.some).to.be('object'); - }).put(null, function(err){ - //console.log("ERR?", err); - }).val(function(val){ - expect(val).to.be(null); - done(); - }); - }); - - it('var put key path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.put({foo: 'bar'}).key('foo/bar'); - foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original - setTimeout(function(){ - foo.path('foo').val(function(val){ // and then the original should be able to be reused later - expect(val).to.be('bar'); // this should work - done(); - }); - }, 100); - }); - - it('var get path', function(done){ // contexts should be able to be saved to a variable - var foo = gun.get('foo/bar'); - foo.path('hello.world.nowhere'); // this should become a sub-context, that doesn't alter the original - setTimeout(function(){ - foo.path('foo').val(function(val){ // and then the original should be able to be reused later - expect(val).to.be('bar'); // this should work - done(); - }); - }, 100); - }); - - it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue - gun.get("examples/list/foobar").not(function(){ - this.put({ - id: 'foobar', - title: 'awesome title', - todos: {} - }); - }).val(function(data){ - expect(data.id).to.be('foobar'); - }).path('todos').val(function(todos){ - expect(todos).to.not.have.property('id'); - done(); - }); - }); - - it('put circular ref', function(done){ - var data = {}; - data[0] = "DATA!"; - data.a = {c: 'd', e: 1, f: true}; - data.b = {x: 2, y: 'z'}; - data.a.kid = data.b; - data.b.parent = data.a; - gun.put(data, function(err, ok){ - expect(err).to.not.be.ok(); - }).val(function(val){ - var a = gun.__.graph[Gun.is.soul(val.a)]; - var b = gun.__.graph[Gun.is.soul(val.b)]; - expect(Gun.is.soul(val.a)).to.be(Gun.is.soul.on(a)); - expect(Gun.is.soul(val.b)).to.be(Gun.is.soul.on(b)); - expect(Gun.is.soul(a.kid)).to.be(Gun.is.soul.on(b)); - expect(Gun.is.soul(b.parent)).to.be(Gun.is.soul.on(a)); - done(); - }); - }); - - it('put circular ref', function(done){ - var mark = { - age: 23, - name: "Mark Nadal" - } - var amber = { - age: 23, - name: "Amber Nadal", - phd: true - } - mark.wife = amber; - amber.husband = mark; - var cat = { - age: 3, - name: "Hobbes" - } - mark.pet = cat; - amber.pet = cat; - cat.owner = mark; - cat.master = amber; - - gun.put(mark, function(err, ok){ - expect(err).to.not.be.ok(); - }).val(function(val){ - console.log(val); - expect(val.age).to.be(23); - expect(val.name).to.be("Mark Nadal"); - expect(Gun.is.soul(val.wife)).to.be.ok(); - expect(Gun.is.soul(val.pet)).to.be.ok(); - }).path('wife.pet.name').val(function(val){ - expect(val).to.be('Hobbes'); - done(); - }); - }); - return; - it('put partial sub merge', function(done){ - var mark = gun.put({name: "Mark", wife: { name: "Amber" }}).key('person/mark').val(function(mark){ - expect(mark.name).to.be("Mark"); - }); - - mark.put({age: 23, wife: {age: 23}}); - - setTimeout(function(){ - mark.put({citizen: "USA", wife: {citizen: "USA"}}).val(function(mark){ - expect(mark.name).to.be("Mark"); - expect(mark.age).to.be(23); - expect(mark.citizen).to.be("USA"); - - this.path('wife').val(function(Amber){ - expect(Amber.name).to.be("Amber"); - expect(Amber.age).to.be(23); - expect(Amber.citizen).to.be("USA"); - done(); - }); - }); - }, 50); - }); - return; - it('path path', function(done){ - var deep = gun.put({some: {deeply: {nested: 'value'}}}); - deep.path('some.deeply.nested').val(function(val){ - expect(val).to.be('value'); - }); - deep.path('some').path('deeply').path('nested').val(function(val){ - expect(val).to.be('value'); - done(); - }); - }); - - it('context null put value val error', function(done){ - gun.put("oh yes",function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - var foo; - it('context null put node', function(done){ - foo = gun.put({foo: 'bar'}).val(function(obj){ - expect(obj.foo).to.be('bar'); - done(); - }); - }); - - it('context node put val', function(done){ - foo.put('banana', function(err){ - expect(err).to.be.ok(); - done(); - }); - }); - - it('context node put node', function(done){ - foo.put({bar: {zoo: 'who'}}).val(function(obj){ - expect(obj.foo).to.be('bar'); - expect(Gun.is.soul(obj.bar)).to.ok(); - done(); - }); - }); - - it('context node and field put value', function(done){ - var tar = foo.path('tar'); - tar.put('zebra').val(function(val){ - expect(val).to.be('zebra'); - done(); - }); - }); - - var bar; - it('context node and field of relation put node', function(done){ - bar = foo.path('bar'); - bar.put({combo: 'double'}).val(function(obj){ - expect(obj.zoo).to.be('who'); - expect(obj.combo).to.be('double'); - done(); - }); - }); - - it('context node and field, put node', function(done){ - bar.path('combo').put({another: 'node'}).val(function(obj){ - expect(obj.another).to.be('node'); - bar.val(function(node){ - expect(Gun.is.soul(node.combo)).to.be.ok(); - expect(Gun.is.soul(node.combo)).to.be(Gun.is.soul.on(obj)); - done(); - }); - }); - }); - - - it('map', function(done){ - var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); - map.map(function(obj, soul){ - c++; - if(soul === 'a'){ - expect(obj.here).to.be('you'); - } - if(soul === 'b'){ - expect(obj.go).to.be('dear'); - } - if(soul === 'c'){ - expect(obj.sir).to.be('!'); - } - if(c === 3){ - done(); - } - }) - }); - }); -}); \ No newline at end of file diff --git a/test/common.js b/test/common.js index dd55184a..986886de 100644 --- a/test/common.js +++ b/test/common.js @@ -356,42 +356,23 @@ describe('Gun', function(){ }); }); - return; // TODO: COME BACK HERE? - it('circular reference', function(done){ - data = {}; - data.a = {x: 1, y: 2, z: 3} - data.b = {m: 'n', o: 'p', q: 'r', s: 't'}; - data.a.kid = data.b; - data.b.parent = data.a; + it('extraneous', function(done){ + var data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; Gun.ify(data)(function(err, ctx){ - console.log("circ ref", err, ctx, 'now see:'); - ctx.seen.forEach(function(val){ console.log(val.node) }); - expect(test.err).to.not.be.ok(); + expect(err).to.not.be.ok(); // extraneous metadata needs to be stored, but it can't be used for data. done(); }); }); - data = {_: {'#': 'shhh', meta: {yay: 1}}, sneak: true}; - test = Gun.ify(data); - expect(test.err).to.not.be.ok(); // metadata needs to be stored, but it can't be used for data. - + return; // TODO! Fix GUN to handle this! data = {}; data.sneak = false; data.both = {inside: 'meta data'}; data._ = {'#': 'shhh', data: {yay: 1}, spin: data.both}; test = Gun.ify(data); expect(test.err.meta).to.be.ok(); // TODO: Fail: this passes, somehow? Fix ify code! - - it('union', function(){ - var graph, prime; - - graph = Gun.ify({a: false, b: true, c: 0, d: 1, e: '', f: 'g', h: null}).nodes; - prime = Gun.ify({h: 9, i: 'foo', j: 'k', l: 'bar', m: 'Mark', n: 'Nadal'}).nodes; - - Gun.union(graph, prime); // TODO: BUG! Where is the expect??? - }); }); - + describe('Event Promise Back In Time', function(){ return; /* var ref = gun.put({field: 'value'}).key('field/value').get('field/value', function(){ @@ -498,10 +479,207 @@ describe('Gun', function(){ }); }); - describe('API', function(){ + describe('Union', function(){ + var gun = Gun(); + + it('fail', function(){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + a: 'cheating' + }}, + a: 0 + } + } - //(typeof window === 'undefined') && require('../lib/file'); - var gun = Gun(); //Gun({file: 'data.json'}); + expect(gun.__.graph['asdf']).to.not.be.ok(); + var ctx = Gun.union(gun, prime); + expect(ctx.err).to.be.ok(); + }); + + it('basic', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + a: Date.now() + }}, + a: 0 + } + } + + expect(gun.__.graph['asdf']).to.not.be.ok(); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['asdf'].a).to.be(0); + done(); + }); + }); + + it('disjoint', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + b: Date.now() + }}, + b: 'c' + } + } + + expect(gun.__.graph['asdf'].a).to.be(0); + expect(gun.__.graph['asdf'].b).to.not.be.ok(); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['asdf'].a).to.be(0); + expect(gun.__.graph['asdf'].b).to.be('c'); + done(); + }); + }); + + it('mutate', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + b: Date.now() + }}, + b: 'd' + } + } + + expect(gun.__.graph['asdf'].b).to.be('c'); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['asdf'].b).to.be('d'); + done(); + }); + }); + + it('disjoint past', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + x: 0 // beginning of time! + }}, + x: 'hi' + } + } + + expect(gun.__.graph['asdf'].x).to.not.be.ok(); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['asdf'].x).to.be('hi'); + done(); + }); + }); + + it('past', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + x: Date.now() - (60 * 1000) // above lower boundary, below now or upper boundary. + }}, + x: 'hello' + } + } + + expect(gun.__.graph['asdf'].x).to.be('hi'); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['asdf'].x).to.be('hello'); + done(); + }); + }); + + it('future', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + x: Date.now() + (100) // above now or upper boundary, aka future. + }}, + x: 'how are you?' + } + } + + expect(gun.__.graph['asdf'].x).to.be('hello'); + var now = Date.now(); + var ctx = Gun.union(gun, prime, function(){ + expect(Date.now() - now).to.be.above(75); + expect(gun.__.graph['asdf'].x).to.be('how are you?'); + done(); + }); + }); + + it('disjoint future', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + y: Date.now() + (100) // above now or upper boundary, aka future. + }}, + y: 'goodbye' + } + } + + expect(gun.__.graph['asdf'].y).to.not.be.ok(); + var now = Date.now(); + var ctx = Gun.union(gun, prime, function(){ + expect(Date.now() - now).to.be.above(75); + expect(gun.__.graph['asdf'].y).to.be('goodbye'); + done(); + }); + }); + + it('disjoint future max', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + y: Date.now() + (2), // above now or upper boundary, aka future. + z: Date.now() + (100) // above now or upper boundary, aka future. + }}, + y: 'bye', + z: 'who' + } + } + + expect(gun.__.graph['asdf'].y).to.be('goodbye'); + expect(gun.__.graph['asdf'].z).to.not.be.ok(); + var now = Date.now(); + var ctx = Gun.union(gun, prime, function(){ + expect(Date.now() - now).to.be.above(75); + expect(gun.__.graph['asdf'].y).to.be('bye'); + expect(gun.__.graph['asdf'].z).to.be('who'); + done(); + }); + }); + + it('future max', function(done){ + var prime = { + 'asdf': { + _: {'#': 'asdf', '>':{ + w: Date.now() + (2), // above now or upper boundary, aka future. + x: Date.now() - (60 * 1000), // above now or upper boundary, aka future. + y: Date.now() + (100), // above now or upper boundary, aka future. + z: Date.now() + (50) // above now or upper boundary, aka future. + }}, + w: true, + x: 'nothing', + y: 'farewell', + z: 'doctor who' + } + } + + expect(gun.__.graph['asdf'].w).to.not.be.ok(); + expect(gun.__.graph['asdf'].x).to.be('how are you?'); + expect(gun.__.graph['asdf'].y).to.be('bye'); + expect(gun.__.graph['asdf'].z).to.be('who'); + var now = Date.now(); + var ctx = Gun.union(gun, prime, function(){ + expect(Date.now() - now).to.be.above(75); + expect(gun.__.graph['asdf'].w).to.be(true); + expect(gun.__.graph['asdf'].x).to.be('how are you?'); + expect(gun.__.graph['asdf'].y).to.be('farewell'); + expect(gun.__.graph['asdf'].z).to.be('doctor who'); + done(); + }); + }); + + }); + + describe('API', function(){ + var gun = Gun(); it('put', function(done){ gun.put("hello", function(err){ @@ -748,7 +926,6 @@ describe('Gun', function(){ it('get path', function(done){ gun.get('hello/world').path('hello').val(function(val){ - console.log("comfy stuff, pal", val); expect(val).to.be('world'); done(); }); @@ -763,7 +940,6 @@ describe('Gun', function(){ it('get path put', function(done){ gun.get('hello/world').path('hello').put('World').val(function(val){ - console.log("what up dawg?", val); expect(val).to.be('World'); done(); }); @@ -799,18 +975,18 @@ describe('Gun', function(){ }); */ - it('get not kick val', function(done){ console.log("Undo this!"); return done(); // TODO // it would be cool with GUN + it('get not kick val', function(done){ gun.get("some/empty/thing").not(function(){ // that if you call not first - this.put({now: 'exists'}); // you can put stuff + return this.put({now: 'exists'}).key("some/empty/thing"); // you can put stuff }).val(function(val){ // and THEN still retrieve it. expect(val.now).to.be('exists'); done(); }); }); - it('get not kick val when it already exists', function(done){ console.log("Undo this!"); return done(); // TODO + it('get not kick val when it already exists', function(done){ gun.get("some/empty/thing").not(function(){ - this.put({now: 'THIS SHOULD NOT HAPPEN'}); + return this.put({now: 'THIS SHOULD NOT HAPPEN'}); }).val(function(val){ expect(val.now).to.be('exists'); done(); @@ -819,13 +995,12 @@ describe('Gun', function(){ it('put path val sub', function(done){ gun.put({last: {some: 'object'}}).path('last').val(function(val){ - console.log("fat hat bat", val); expect(val.some).to.be('object'); done(); }); }); - it('get put null', function(done){ console.log("Undo this!"); return done(); // TODO: BUG! WARNING: Occsionally failing, timing issue. + it('get put null', function(done){ gun.put({last: {some: 'object'}}).path('last').val(function(val){ expect(val.some).to.be('object'); }).put(null, function(err){ @@ -858,13 +1033,13 @@ describe('Gun', function(){ }, 100); }); - it('get not put val path val', function(done){ console.log("Undo this?"); return done(); // TODO // stickies issue + it('get not put val path val', function(done){ gun.get("examples/list/foobar").not(function(){ - this.put({ - id: 'foobar', - title: 'awesome title', - todos: {} - }); + return this.put({ + id: 'foobar', + title: 'awesome title', + todos: {hi: 'you'} // TODO: BUG! This should be empty? + }).key("examples/list/foobar"); }).val(function(data){ expect(data.id).to.be('foobar'); }).path('todos').val(function(todos){ @@ -872,7 +1047,7 @@ describe('Gun', function(){ done(); }); }); - + it('put circular ref', function(done){ var data = {}; data[0] = "DATA!"; @@ -913,11 +1088,9 @@ describe('Gun', function(){ amber.pet = cat; cat.owner = mark; cat.master = amber; - gun.put(mark, function(err, ok){ expect(err).to.not.be.ok(); }).val(function(val){ - console.log(val); expect(val.age).to.be(23); expect(val.name).to.be("Mark Nadal"); expect(Gun.is.soul(val.wife)).to.be.ok(); @@ -947,7 +1120,6 @@ describe('Gun', function(){ expect(mark.citizen).to.be("USA"); this.path('wife').val(function(Amber){ - console.log('wife val', Amber); expect(Amber.name).to.be("Amber"); expect(Amber.age).to.be(23); expect(Amber.citizen).to.be("USA"); @@ -1018,7 +1190,6 @@ describe('Gun', function(){ it('context node and field, put node', function(done){ bar.path('combo').put({another: 'node'}).val(function(obj){ - console.log("oh boy", obj); expect(obj.another).to.be('node'); bar.val(function(node){ expect(Gun.is.soul(node.combo)).to.be.ok(); diff --git a/web/notes-keys.txt b/web/notes-keys.txt new file mode 100644 index 00000000..ff53e997 --- /dev/null +++ b/web/notes-keys.txt @@ -0,0 +1,127 @@ +Alice comes online and does + +`var todo = gun.get('todo')` + +However she is the first peer, objectively, to be around. + +Therefore, very quickly her query returns empty. So when she + +`todo.put({first: "buy groceries"}).key('todo')` + +the put has to generate a soul and GUN is instructed to associate 'todo' with that soul. + +A few hours later, Bob comes online and does + +`var todo = gun.get('todo')` + +and thankfully he was connected to Alice so he gets her soul and node. So when he + +`todo.put({last: "sell leftovers"}).key('todo')` + +this was the expected and intended result, producing the following graph: + +```{ + 'ASDF': { + _: {'#': 'ASDF', '>': { + first: 1, + last: 2 + }}, + first: "buy groceries", + last: "sell leftovers" + } +}``` + +For purposes of clarity, we are using states as if they were linearizable (this is not actually the case though). + +Then Carl comes online and tries to + +`var todo = gun.get('todo')` + +But since he is not connected to Alice or Bob, gets an empty result. + +Carl does nothing with it, meaning no mutation, no soul, no generation. + +Then Dave comes online and does the same as everyone else: + +`var todo = gun.get('todo')` + +But Dave is only connected to Carl as a peer, therefore his get is empty. Like Alice, he then + +`todo.put({remember: "eat food!", last: "no leftovers!"}).key('todo')` + +Which unfortunately causes a new soul to be generated. Meanwhile, everybody then does the following: + +`todo.on(function(val){ console.log(val) })` + +Alice and Bob immediately get: + +```{ + _: {'#': 'ASDF', '>': { + first: 1, + last: 2 + }}, + first: "buy groceries", + last: "sell leftovers" +}``` + +But Carl and Dave immediately get: + +```{ + _: {'#': 'FDSA', '>': { + remember: 3, + last: 3 + }}, + remember: "eat food!", + last: "no leftovers!" +}``` + +However, a few hours later everybody gets connected. This is the graph everyone then has: + +```{ + 'ASDF': { + _: {'#': 'ASDF', '>': { + first: 1, + last: 2 + }}, + first: "buy groceries", + last: "sell leftovers" + }, + 'FDSA': { + _: {'#': 'FDSA', '>': { + remember: 3, + last: 3 + }}, + remember: "eat food!", + last: "no leftovers!" + } +}``` + +But their `on` function triggers again, with the following `val` locally for everyone: + +```{ + first: "buy groceries", + remember: "eat food!", + last: "no leftovers!" +}``` + +GUN merges all the nodes with matching keys into a temporary in-memory object. + +This way it is safe to get empty results and still put data into it, + +Everyone will see a unified view of the data when they do get connected, as intended. + +This solves the null, singular, and plural problems for get all together. + +However, if we intentionally do not want to see a potentially conflicting unified view, any peer can: + +`var todos = gun.all('todo')` + +And have the discrete data via: + +`todos.map(function(todo, soul){ console.log(todo) })` + +Which would currently get called twice, with the distinct nodes of 'ASDF' and 'FDSA'. + +The only thing that this does not address is how write operations (put/key) would effect `get` nodes. + +However, I feel like finding the answer to that question will be much easier than trying to solve `get` in any other way. \ No newline at end of file From f8e4196dc91c603e53681a08af01bec453e1ebdc Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Sun, 7 Jun 2015 05:00:36 -0700 Subject: [PATCH 03/48] clean up timing problems --- _gun.js | 1259 ------------------------------------------------ gun.js | 86 ++-- lib/api.js | 449 ----------------- test/common.js | 72 ++- 4 files changed, 101 insertions(+), 1765 deletions(-) delete mode 100644 _gun.js delete mode 100644 lib/api.js diff --git a/_gun.js b/_gun.js deleted file mode 100644 index 889cb52e..00000000 --- a/_gun.js +++ /dev/null @@ -1,1259 +0,0 @@ -;(function(){ - function Gun(opt){ - var gun = this; - if(!Gun.is(gun)){ // if this is not a GUN instance, - return new Gun(opt); // then make it so. - } - gun.opt(opt); - } - Gun._ = { // some reserved key words, these are not the only ones. - soul: '#' - ,meta: '_' - ,HAM: '>' - } - ;(function(Gun){ // GUN specific utilities - Gun.version = 0.1; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json - Gun.is = function(gun){ return (gun instanceof Gun)? true : false } - Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel (soul). - if(v === null){ return true } // deletes - if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face. - if(Gun.bi.is(v) - || Gun.num.is(v) - || Gun.text.is(v)){ - return true; // simple values - } - var id; - if(id = Gun.is.soul(v)){ - return id; - } - return false; - } - Gun.is.value.as = function(v){ - return Gun.is.value(v)? v : null; - } - Gun.is.soul = function(v){ - if(Gun.obj.is(v)){ - var id; - Gun.obj.map(v, function(soul, field){ - if(id){ return id = false } // if ID is already defined AND we're still looping through the object, it is invalid. - if(field == Gun._.soul && Gun.text.is(soul)){ - id = soul; // we found the soul! - } else { - return id = false; // if there exists anything else on the object, that isn't the soul, then it is invalid. - } - }); - if(id){ - return id; - } - } - return false; - } - Gun.is.soul.on = function(n){ return (n && n._ && n._[Gun._.soul]) || false } - Gun.is.node = function(node, cb){ - if(!Gun.obj.is(node)){ return false } - if(Gun.is.soul.on(node)){ - return !Gun.obj.map(node, function(value, field){ // need to invert this, because the way we check for this is via a negation. - if(field == Gun._.meta){ return } // skip this. - if(!Gun.is.value(value)){ return true } // it is true that this is an invalid node. - if(cb){ cb(value, field) } - }); - } - return false; - } - Gun.is.graph = function(graph, cb, fn){ - var exist = false; - if(!Gun.obj.is(graph)){ return false } - return !Gun.obj.map(graph, function(node, soul){ // need to invert this, because the way we check for this is via a negation. - if(!node || soul !== Gun.is.soul.on(node) || !Gun.is.node(node, fn)){ return true } // it is true that this is an invalid graph. - if(cb){ cb(node, soul) } - exist = true; - }) && exist; - } - // Gun.ify // the serializer is too long for right here, it has been relocated towards the bottom. - Gun.union = function(graph, prime){ // graph is current, prime is incoming. - var context = Gun.shot(); - context.nodes = {}; - context('done'); - context('change'); - Gun.obj.map(prime, function(node, soul){ - var vertex = graph[soul], env; - if(!vertex){ // disjoint - context.nodes[node._[Gun._.soul]] = graph[node._[Gun._.soul]] = node; - context('change').fire(node); - return; - } - env = Gun.HAM(vertex, node, function(current, field, deltaValue){ // vertex is current, node is incoming. - if(!current){ return } - var change = {}; - current[field] = change[field] = deltaValue; // current and vertex are the same - current._[Gun._.HAM][field] = node._[Gun._.HAM][field]; - change._ = current._; - context.nodes[change._[Gun._.soul]] = change; - context('change').fire(change); - }).upper(function(c){ - context.err = c.err; - context.up -= 1; - if(!context.up){ - context('done').fire(context.err, context); - } - }); - context.up += env.up; - }); - if(!context.up){ - context('done').fire(context.err, context); - } - return context; - } - Gun.HAM = function(current, delta, each){ // HAM only handles primitives values, all other data structures need to be built ontop and reduce to HAM. - function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! - if(machineState < incomingState){ - // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. - return {amnesiaQuarantine: true}; - } - if(incomingState < currentState){ - // the incoming value is within the boundary of the machine's state, but not within the range. - return {quarantineState: true}; - } - if(currentState < incomingState){ - // the incoming value is within both the boundary and the range of the machine's state. - return {converge: true, incoming: true}; - } - if(incomingState === currentState){ - if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different - return {state: true}; - } - /* - The following is a naive implementation, but will always work. - Never change it unless you have specific needs that absolutely require it. - If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same. - As a result, it is highly discouraged to modify despite the fact that it is naive, - because convergence (data integrity) is generally more important. - Any difference in this algorithm must be given a new and different name. - */ - if(String(incomingValue) < String(currentValue)){ // String only works on primitive values! - return {converge: true, current: true}; - } - if(String(currentValue) < String(incomingValue)){ // String only works on primitive values! - return {converge: true, incoming: true}; - } - } - return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; - } - var context = Gun.shot(); - context.HAM = {}; - context.states = {}; - context.states.delta = delta._[Gun._.HAM]; - context.states.current = current._[Gun._.HAM] = current._[Gun._.HAM] || {}; - context('lower');context('upper');context.up = context.up || 0; - Gun.obj.map(delta, function update(deltaValue, field){ - if(field === Gun._.meta){ return } - if(!Gun.obj.has(current, field)){ // does not need to be applied through HAM - each.call({incoming: true, converge: true}, current, field, deltaValue); // done synchronously - return; - } - var machineState = Gun.time.is(); - var incomingValue = Gun.is.soul(deltaValue) || deltaValue; - var currentValue = Gun.is.soul(current[field]) || current[field]; - // add more checks? - var state = HAM(machineState, context.states.delta[field], context.states.current[field], incomingValue, currentValue); - //console.log("the server state is",machineState,"with delta:current",context.states.delta[field],context.states.current[field]); - //console.log("having incoming value of",deltaValue,'and',current[field]); - if(state.err){ - root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. - return; - } - if(state.state || state.quarantineState || state.current){ - context('lower').fire(context, state, current, field, deltaValue); - return; - } - if(state.incoming){ - each.call(state, current, field, deltaValue); // done synchronously - return; - } - if(state.amnesiaQuarantine){ - context.up += 1; - Gun.schedule(context.states.delta[field], function(){ - update(deltaValue, field); - context.up -= 1; - context('upper').fire(context, state, current, field, deltaValue); - }); - } - }); - if(!context.up){ - context('upper').fire(context, {}); - } - return context; - } - Gun.roulette = function(l, c){ - var gun = Gun.is(this)? this : {}; - if(gun._ && gun.__.opt && gun.__.opt.uuid){ - if(Gun.fns.is(gun.__.opt.uuid)){ - return gun.__.opt.uuid(l, c); - } - l = l || gun.__.opt.uuid.length; - } - return Gun.text.random(l, c); - } - }(Gun)); - ;(function(Chain){ - Chain.opt = function(opt, stun){ // idempotently update or put options - var gun = this; - gun._ = gun._ || {}; - gun.__ = gun.__ || {}; - gun.shot = Gun.shot('then', 'err'); - gun.shot.next = Gun.next(); - if(opt === null){ return gun } - opt = opt || {}; - gun.__.opt = gun.__.opt || {}; - gun.__.keys = gun.__.keys || {}; - gun.__.graph = gun.__.graph || {}; - gun.__.on = gun.__.on || Gun.on.create(); - if(Gun.text.is(opt)){ opt = {peers: opt} } - if(Gun.list.is(opt)){ opt = {peers: opt} } - if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] } - if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) } - gun.__.opt.peers = opt.peers || gun.__.opt.peers || {}; - gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {}; - gun.__.opt.cb = gun.__.opt.cb || function(){}; - gun.__.opt.hooks = gun.__.opt.hooks || {}; - gun.__.hook = Gun.shot('then','end'); - Gun.obj.map(opt.hooks, function(h, f){ - if(!Gun.fns.is(h)){ return } - gun.__.opt.hooks[f] = h; - }); - if(!stun){ Gun.on('opt').emit(gun, opt) } - return gun; - } - Chain.chain = function(from){ - var gun = Gun(null); - from = from || this; - gun.back = from; - gun.__ = from.__; - gun._ = {}; - //Gun.obj.map(from._, function(val, field){ gun._[field] = val }); - return gun; - } - Chain.get = function(key, cb, opt){ - var gun = this.chain(); - gun.shot.next(function(next){ - opt = opt || {}; - cb = cb || function(){}; cb.c = 0; - cb.soul = Gun.is.soul(key); // is this a key or a soul? - if(cb.soul){ // if a soul... - cb.node = gun.__.graph[cb.soul]; // then attempt to grab it directly from cache in the graph - } else { // if not... - cb.node = gun.__.keys[key]; // attempt to grab it directly from our key cache - (gun._.keys = gun._.keys || {})[key] = cb.node? 1 : 0; // put a key marker on it - } - if(!opt.force && cb.node){ // if it was in cache, then... - console.log("get via gun"); - gun._.node = cb.node; // assign it to this context - return cb.call(gun, null, Gun.obj.copy(gun._.node)), cb.c++, next(); // frozen copy - } - // missing: hear shots! I now hook this up in other places, but we could get async/latency issues? - // We need to subscribe early? Or the transport layer handle this for us? - if(Gun.fns.is(gun.__.opt.hooks.get)){ - gun.__.opt.hooks.get(key, function(err, data){ - if(cb.c++){ return Gun.log("Warning: Get callback being called", cb.c, "times.") } - if(err){ return cb.call(gun, err) } - if(!data){ return cb.call(gun, null, data), next() } - var context = gun.union(data); // safely transform the data into the current context - if(context.err){ return cb.call(gun, context.err) } // but validate it in case of errors - gun._.node = gun.__.graph[Gun.is.soul.on(data)]; // immediately use the state in cache. - if(!cb.soul){ // and if we had got with a key rather than a soul - gun._.keys[key] = 1; // then put a marker that this key matches - gun.__.keys[key] = gun._.node; // and cache a pointer to the node - } - return cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy - }, opt); - } else { - root.console.log("Warning! You have no persistence layer to get from!"); - return cb.call(gun), cb.c++, next(); - } - }); - return gun; - } - Chain.key = function(key, cb){ - var gun = this; - if(!gun.back){ // TODO: BUG? Does this maybe introduce bugs other than the test that it fixes? - gun = gun.chain(); // create a new context - } - gun.shot.next(function(next){ - cb = cb || function(){}; - if(Gun.obj.is(key)){ // if key is an object then we get the soul directly from it - Gun.obj.map(key, function(soul, field){ return cb.key = field, cb.soul = soul }); - } else { // or else - cb.key = key; // the key is the key - } - if(gun._.node){ // if it is in cache - cb.soul = Gun.is.soul.on(gun._.node); - (gun._.keys = gun._.keys || {})[cb.key] = 1; // clear the marker in this context - (gun.__.keys = gun.__.keys || {})[cb.key] = gun._.node; // and create the pointer - } else { // if it is not in cache - (gun._.keys = gun._.keys || {})[cb.key] = 0; // then put a marker on this context - } - if(Gun.fns.is(gun.__.opt.hooks.key)){ - gun.__.opt.hooks.key(cb.key, cb.soul, function(err, data){ // call the hook - return cb.call(gun, err, data); // and notify how it went. - }); - } else { - root.console.log("Warning! You have no key hook!"); - cb.call(gun); - } - next(); // continue regardless - }); - return gun; - } - Chain.all = function(key, cb){ - var gun = this.chain(); - cb = cb || function(){}; - gun.shot.next(function(next){ - Gun.obj.map(gun.__.keys, function(node, key){ // TODO: BUG!! Need to handle souls too! - if(node = Gun.is.soul.on(node)){ - (cb.vode = cb.vode || {})[key] = {}; - cb.vode[key][Gun._.soul] = node; - } - }); - if(cb.vode){ - gun._.node = cb.vode; // assign it to this virtual node. - cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy - } else - if(Gun.fns.is(gun.__.opt.hooks.all)){ - gun.__.opt.hooks.all(function(err, data){ // call the hook - // this is multiple - }); - } else { - root.console.log("Warning! You have no all hook!"); - return cb.call(gun), next(); - } - }); - return gun; - } - /* - how many different ways can we return something? ONLY THE FIRST ONE IS SUPPORTED, the others might become plugins. - Find via a singular path - .path('blah').val(blah); - Find via multiple paths with the callback getting called many times - .path('foo', 'bar').val(fooOrBar); - Find via multiple paths with the callback getting called once with matching arguments - .path('foo', 'bar').val(foo, bar) - Find via multiple paths with the result aggregated into an object of pre-given fields - .path('foo', 'bar').val({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).val({a: foo, b: bar}) - Find via multiple paths where the fields and values must match - .path({foo: val, bar: val}).val({}) - Path ultimately should call .val each time, individually, for what it finds. - Things that wait and merge many things together should be an abstraction ontop of path. - */ - Chain.path = function(path, cb){ // Follow the path into the field. - var gun = this.chain(); // create a new context, changing the focal point. - cb = cb || function(){}; - path = (Gun.text.ify(path) || '').split('.'); - gun.shot.next(cb.done = function(next){ // let the previous promise resolve. - if(next){ cb.next = next } - if(!cb.next || !cb.back){ return } - cb = cb || function(){}; // fail safe our function. - (function trace(){ // create a recursive function, and immediately call it. - gun._.field = Gun.text.ify(path.shift()); // where are we at? Figure it out. - if(gun._.node && path.length && Gun.is.soul(cb.soul = gun._.node[gun._.field])) { // if we need to recurse more - return gun.get(cb.soul, function(err){ // and the recursion happens to be on a relation, then get it. - if(err){ return cb.call(gun, err) } - trace(gun._ = this._); // follow the context down the chain. - }); - } - cb.call(gun, null, Gun.obj.copy(gun._.node), gun._.field); // frozen copy - cb.next(); // and be done, fire our gun with the context. - }(gun._.node = gun.back._.node)); // immediately call trace, putting the new context with the previous node. - }); - gun.back.shot.next(function(next){ - if(gun.back && gun.back._ && gun.back._.field){ - path = [gun.back._.field].concat(path); - } - cb.back = true; - cb.done(); - next(); - }); - return gun; - } - Chain.val = function(cb){ - var gun = this; // keep using the existing context. - gun.shot.next(function(next){ // let the previous promise resolve. - cb = cb || function(){}; // fail safe our function. - if(!gun._.node){ return next() } // if no node, then abandon and let `.not` handle it. - var field = Gun.text.ify(gun._.field), val = gun._.node[field]; // else attempt to get the value at the field, if we have a field. - if(field && Gun.is.soul(val)){ // if we have a field, then check to see if it is a relation - return gun.get(val, function(err, value){ // and get it. - if(err){ return } // handle error? - if(!this._.node){ return next() } - return cb.call(this, value, field), next(); // already frozen copy - }); - } - return cb.call(gun, field? Gun.is.value.as(val) : Gun.obj.copy(gun._.node), field), next(); // frozen copy - }); - return gun; - } - // .on(fn) gives you back the object, .on(fn, true) gives you delta pair. - Chain.on = function(cb){ // val and then subscribe to subsequent changes. - var gun = this; // keep using the existing context. - gun.val(function(val, field){ - cb = cb || function(){}; // fail safe our function. - cb.call(gun, val, field); - gun.__.on(Gun.is.soul.on(gun._.node)).event(function(delta){ // then subscribe to subsequent changes. - field = Gun.text.ify(gun._.field); - if(!delta || !gun._.node){ return } - if(!field){ // if we were listening to changes on the node as a whole - return cb.call(gun, Gun.obj.copy(gun._.node)); // frozen copy - } - if(Gun.obj.has(delta, field)){ // else changes on an individual property - delta = delta[field]; // grab it and - cb.call(gun, Gun.obj.is(delta)? Gun.obj.copy(delta) : Gun.is.value.as(delta), field); // frozen copy - // TODO! BUG: If delta is an object, that would suggest it is a relation which needs to be `get`. - } - }); - }); - return gun; - } - /* - ACID compliant? Unfortunately the vocabulary is vague, as such the following is an explicit definition: - A - Atomic, if you put a full node, or nodes of nodes, if any value is in error then nothing will be put. - If you want puts to be independent of each other, you need to put each piece of the data individually. - C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state. - I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition, - including a peer acting by itself or one having been disconnected from the network. - D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written. - The live state at point of confirmation may or may not be different than when it was called. - If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled. - */ - Chain.put = function(val, cb, opt){ // TODO: need to turn deserializer into a trampolining function so stackoverflow doesn't happen. - var gun = this; - opt = opt || {}; - cb = cb || function(){}; - if(!gun.back){ - gun = gun.chain(); // create a new context - } - gun.shot.next(function(next){ // How many edge cases are there to a put? - if(!gun._.node){ - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 1. Context: null, put: value. Error, no node exists. - return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof val) + " in.")}); - } - if(Gun.obj.is(val)){ // 2. Context: null, put: node. Put. - return put(next); - } - } else { - if(!gun._.field){ - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 3. Context: node, put: value. Error, no field exists. - return cb.call(gun, {err: Gun.log("No field exists to put " + (typeof val) + " on.")}); - } - if(Gun.obj.is(val)){ // 4. Context: node, put: node. Merge. - return put(next); - } - } else { - if(Gun.is.value(val) || !Gun.obj.is(val)){ // 5. Context: node and field, put: value. Merge and replace. - var partial = {}; // in case we are doing a put on a field, not on a node. - partial[gun._.field] = val; // we create an empty object with the field/value to be put. - val = partial; - return put(next); - } - if(Gun.obj.is(val)){ - if(Gun.is.soul(gun._.node[gun._.field])){ // 6. Context: node and field of relation, put: node. Merge. - return gun.get(gun._.node[gun._.field], function(err){ - if(err){ return cb.call(gun, {err: Gun.log(err)}) } // use gun not this to preserve intent? - put(next, this); - }); - } else { // 7. Context: node and field, put: node. Merge and replace. - var partial = {}; // in case we are doing a put on a field, not on a node. - partial[gun._.field] = val; // we create an empty object with the field/value to be put. - val = partial; - return put(next); - } - } - } - } - }); - function put(next, as){ - as = as || gun; - cb.states = Gun.time.is(); - Gun.ify(val, function(raw, context, sub, soul){ - if(val === raw){ return soul(Gun.is.soul.on(as._.node)) } - if(as._.node && sub && sub.path){ - return as.path(sub.path, function(err, node, field){ - if(err){ cb.err = err + " (while doing a put)" } // let .done handle calling this, it may be slower but is more consistent. - if(node = this._.node){ - if(field = this._.field){ - if(field = Gun.is.soul(node[field])){ - return soul(field); - } - } else - if(Gun.is.soul.on(node) !== Gun.is.soul.on(as._.node)){ - if(field = Gun.is.soul.on(node)){ - return soul(field); - } - } - } - soul(); // else call it anyways - }); - } soul(); // else call it anyways - }).done(function(err, put){ - // TODO: should be able to handle val being a relation or a gun context or a gun promise. - // TODO: BUG: IF we are putting an object, doing a partial merge, and they are reusing a frozen copy, we need to do a DIFF to update the HAM! Or else we'll get "old" HAM. - cb.root = put.root; - put.err = put.err || cb.err; - if(put.err || !cb.root){ return cb.call(gun, put.err || {err: Gun.log("No root object!")}) } - put = Gun.ify.state(put.nodes, cb.states); // put time state on nodes? - if(put.err){ return cb.call(gun, put.err) } - gun.union(put.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta - as._.node = as.__.graph[cb.root._[Gun._.soul]] || cb.root; - if(!as._.field){ - Gun.obj.map(as._.keys, function(yes, key){ - if(yes){ return } - as.key(key); // TODO: Feature? what about these callbacks? - }); - } - if(Gun.fns.is(gun.__.opt.hooks.put)){ - gun.__.opt.hooks.put(put.nodes, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved - if(err){ return cb.call(gun, err) } - return cb.call(gun, data); - }); - } else { - root.console.log("Warning! You have no persistence layer to save to!"); - return cb.call(gun); - } - next(); - }); - }; - return gun; - } - Chain.map = function(cb, opt){ - var gun = this; - opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); // TODO: BUG: inverse the default here. - gun.val(function(val){ - cb = cb || function(){}; - Gun.obj.map(val, function(val, field){ // by default it maps over everything. - if(Gun._.meta == field){ return } - if(Gun.is.soul(val)){ - gun.get(val).val(function(val){ // should map have support for `.not`? - cb.call(this, val, field); - }); - } else { - if(opt.node){ return } // {node: true} maps over only sub nodes. - cb.call(gun, val, field); - } - }); - }); - var ahead = gun.chain(); return ahead; - return gun; - } - // Union is different than put. Put casts non-gun style of data into a gun compatible data. - // Union takes already gun compatible data and validates it for a merge. - // Meaning it is more low level, such that even put uses union internally. - Chain.union = function(prime, cb){ - var tmp = {}, gun = this, context = Gun.shot(); - cb = cb || function(){}; - context.nodes = {}; - if(!prime){ - context.err = {err: Gun.log("No data to merge!")}; - } else - if(Gun.is.soul.on(prime)){ - tmp[prime._[Gun._.soul]] = prime; - prime = tmp; - } - if(!gun || context.err){ - cb(context.err = context.err || {err: Gun.log("No gun instance!"), corrupt: true}, context); - return context; - } - if(!Gun.is.graph(prime, function(node, soul){ - context.nodes[soul] = node; - })){ - cb(context.err = context.err || {err: Gun.log("Invalid graph!"), corrupt: true}, context); - return context; - } - if(context.err){ return cb(context.err, context), context } // if any errors happened in the previous steps, then fail. - Gun.union(gun.__.graph, context.nodes).done(function(err, env){ // now merge prime into the graph - context.err = err || env.err; - cb(context.err, context || {}); - }).change(function(delta){ - if(!Gun.is.soul.on(delta)){ return } - gun.__.on(delta._[Gun._.soul]).emit(Gun.obj.copy(delta)); // this is in reaction to HAM. frozen copy here? - }); - return context; - } - Chain.not = function(not){ - var gun = this; - not = not || function(){}; - gun.shot.next(function(next){ - if(gun._.node){ // if it does indeed exist - return next(); // yet fire off the chain - } - not.call(gun); // call not - next(); // fire off the chain - }); - return gun; - } - Chain.err = function(dud){ // WARNING: dud was depreciated. - this._.err = Gun.fns.is(dud)? dud : function(){}; - return this; - } - }(Gun.chain = Gun.prototype)); - ;(function(Util){ - Util.fns = {}; - Util.fns.is = function(fn){ return (fn instanceof Function)? true : false } - Util.fns.sum = function(done){ // combine with Util.obj.map for some easy parallel async operations! - var context = {task: {}, data: {}}; - context.end = function(e,v){ return done(e,v), done = function(){} }; - context.add = function(fn, id){ - context.task[id = id || (Gun.text.is(fn)? fn : Gun.text.random())] = false; - var each = function(err, val){ - context.task[id] = true; - if(err){ (context.err = context.err || {})[id] = err } - context.data[id] = val; - if(!Gun.obj.map(context.task, function(val){ if(!val){ return true } })){ // it is true if we are NOT done yet, then invert. - done(context.err, context.data); - } - }, c = context; - return Gun.fns.is(fn)? function(){ return fn.apply({task: c.task, data: c.data, end: c.end, done: each}, arguments) } : each; - } - return context; - } - Util.bi = {}; - Util.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false } - Util.num = {}; - Util.num.is = function(n){ - return ((n===0)? true : (!isNaN(n) && !Util.bi.is(n) && !Util.list.is(n) && !Util.text.is(n))? true : false ); - } - Util.text = {}; - Util.text.is = function(t){ return typeof t == 'string'? true : false } - Util.text.ify = function(t){ - if(Util.text.is(t)){ return t } - if(JSON){ return JSON.stringify(t) } - return (t && t.toString)? t.toString() : t; - } - Util.text.random = function(l, c){ - var s = ''; - l = l || 24; // you are not going to make a 0 length random number, so no need to check type - c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz'; - while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- } - return s; - } - Util.list = {}; - Util.list.is = function(l){ return (l instanceof Array)? true : false } - Util.list.slit = Array.prototype.slice; - Util.list.sort = function(k){ // creates a new sort function based off some field - return function(A,B){ - if(!A || !B){ return 0 } A = A[k]; B = B[k]; - if(A < B){ return -1 }else if(A > B){ return 1 } - else { return 0 } - } - } - Util.list.map = function(l, c, _){ return Util.obj.map(l, c, _) } - Util.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation - Util.obj = {}; - Util.obj.is = function(o){ return (o instanceof Object && !Util.list.is(o) && !Util.fns.is(o))? true : false } - Util.obj.del = function(o, k){ - if(!o){ return } - o[k] = null; - delete o[k]; - return true; - } - Util.obj.ify = function(o){ - if(Util.obj.is(o)){ return o } - try{o = JSON.parse(o); - }catch(e){o={}}; - return o; - } - Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2 - return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways! - } - Util.obj.has = function(o, t){ return o && Object.prototype.hasOwnProperty.call(o, t) } - Util.obj.map = function(l, c, _){ - var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c), - t = function(k,v){ - if(v !== u){ - rr = rr || {}; - rr[k] = v; - return; - } rr = rr || []; - rr.push(k); - }; - if(Util.list.is(l)){ - x = l.length; - for(;i < x; i++){ - ii = (i + Util.list.index); - if(f){ - r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t); - if(r !== u){ return r } - } else { - //if(Util.test.is(c,l[i])){ return ii } // should implement deep equality testing! - if(c === l[i]){ return ii } // use this for now - } - } - } else { - for(i in l){ - if(f){ - if(Util.obj.has(l,i)){ - r = _? c.call(_, l[i], i, t) : c(l[i], i, t); - if(r !== u){ return r } - } - } else { - //if(a.test.is(c,l[i])){ return i } // should implement deep equality testing! - if(c === l[i]){ return i } - } - } - } - return f? rr : Util.list.index? 0 : -1; - } - Util.time = {}; - Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) } - }(Gun)); - ;Gun.next = function(){ - var fn = function(cb){ - if(!fn.stack || !fn.stack.length){ - setImmediate(function next(n){ - return (n = (fn.stack||[]).shift() || function(){}), n.back = fn.stack, fn.stack = [], n(function(){ - return (fn.stack = (fn.stack||[]).concat(n.back)), next(); - }); - }); - } if(cb){ - (fn.stack = fn.stack || []).push(cb); - } return fn; - }, setImmediate = setImmediate || function(cb){return setTimeout(cb,0)} - return fn; - } - ;Gun.shot=(function(){ - // I hate the idea of using setTimeouts in my code to do callbacks (promises and sorts) - // as there is no way to guarantee any type of state integrity or the completion of callback. - // However, I have fallen. HAM is suppose to assure side effect free safety of unknown states. - var setImmediate = setImmediate || function(cb){setTimeout(cb,0)} - function Flow(){ - var chain = new Flow.chain(); - chain.$ = function(where){ - (chain._ = chain._ || {})[where] = chain._[where] || []; - chain.$[where] = chain.$[where] || function(fn){ - if(chain.args){ - fn.apply(chain, chain.args); - } else { - (chain._[where]||[]).push(fn); - } - return chain.$; - } - chain.where = where; - return chain; - } - Gun.list.map(Array.prototype.slice.call(arguments), function(where){ chain.$(where) }); - return chain.$; - } - Flow.is = function(flow){ return (Flow instanceof flow)? true : false } - ;Flow.chain=(function(){ - function Chain(){ - if(!(this instanceof Chain)){ - return new Chain(); - } - } - Chain.chain = Chain.prototype; - Chain.chain.pipe = function(a,s,d,f){ - var me = this - , where = me.where - , args = Array.prototype.slice.call(arguments); - setImmediate(function(){ - if(!me || !me._ || !me._[where]){ return } - me.args = args; - while(0 < me._[where].length){ - (me._[where].shift()||function(){}).apply(me, args); - } - // do a done? That would be nice. :) - }); - return me; - } - return Chain; - }()); - return Flow; - }());Gun.shot.chain.chain.fire=Gun.shot.chain.chain.pipe; - ;Gun.on=(function(){ - // events are fundamentally different, being synchronously 1 to N fan out, - // than req/res/callback/promise flow, which are asynchronously 1 to 1 into a sink. - function On(where){ - if(where){ - return (On.event = On.event || On.create())(where); - } - return On.create(); - } - On.is = function(on){ return (On instanceof on)? true : false } - On.create = function(){ - var chain = new On.chain(); - return chain.$ = function(where){ - chain.where = where; - return chain; - } - } - On.sort = Gun.list.sort('i'); - ;On.chain=(function(){ - function Chain(){ - if(!(this instanceof Chain)){ - return new Chain(); - } - } - Chain.chain = Chain.prototype; - Chain.chain.emit = function(what){ - var me = this - , where = me.where - , args = arguments - , on = (me._ = me._ || {})[where] = me._[where] || []; - if(!(me._[where] = Gun.list.map(on, function(hear, i, map){ - if(!hear || !hear.as){ return } - map(hear); - hear.as.apply(hear, args); - }))){ Gun.obj.del(on, where) } - } - Chain.chain.event = function(as, i){ - if(!as){ return } - var me = this - , where = me.where - , args = arguments - , on = (me._ = me._ || {})[where] = me._[where] || [] - , e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }}; - return on.push(e), on.sort(On.sort), e; - } - Chain.chain.once = function(as, i){ - var me = this - , once = function(){ - this.off(); - as.apply(this, arguments) - } - return me.event(once, i) - } - return Chain; - }()); - return On; - }()); - ;(function(schedule){ // maybe use lru-cache - schedule.waiting = []; - schedule.soonest = Infinity; - schedule.sort = Gun.list.sort('when'); - schedule.set = function(future){ - var now = Gun.time.is(); - future = (future <= now)? 0 : (future - now); - clearTimeout(schedule.id); - schedule.id = setTimeout(schedule.check, future); - } - schedule.check = function(){ - var now = Gun.time.is(), soonest = Infinity; - schedule.waiting.sort(schedule.sort); - schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){ - if(!wait){ return } - if(wait.when <= now){ - if(Gun.fns.is(wait.event)){ - wait.event(); - } - } else { - soonest = (soonest < wait.when)? soonest : wait.when; - map(wait); - } - }) || []; - schedule.set(soonest); - } - Gun.schedule = function(state, cb){ - schedule.waiting.push({when: state, event: cb}); - if(schedule.soonest < state){ return } - schedule.set(state); - } - }({})); - ;(function(Serializer){ - Gun.ify = function(data, cb){ // TODO: BUG: Modify lists to include HAM state - var gun = Gun.is(this)? this : {} - , nothing, context = Gun.shot(); - context.nodes = {}; - context.seen = []; - context.seen = []; - context('done'); - cb = cb || function(){}; - function ify(data, context, sub){ - sub = sub || {}; - sub.path = sub.path || ''; - context = context || {}; - context.nodes = context.nodes || {}; - if((sub.simple = Gun.is.value(data)) && !(sub._ && Gun.text.is(sub.simple))){ - return data; - } else - if(Gun.obj.is(data)){ - var value = {}, meta = {}, seen - , err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true}; - context.root = context.root || value; - if(seen = ify.seen(context._seen, data)){ - //console.log("seen in _", sub._, sub.path, data); - Gun.log(context.err = err); - return; - } else - if(seen = ify.seen(context.seen, data)){ - //console.log("seen in data", sub._, sub.path, data); - if(sub._){ - Gun.log(context.err = err); - return; - } - meta = Gun.ify.soul.call(gun, meta, seen); - return meta; - } else { - //console.log("seen nowhere", sub._, sub.path, data); - if(sub._){ - context.seen.push({data: data, node: value}); - } else { - value._ = {}; - cb(data, context, sub, context.many.add(function(soul){ - //console.log("What soul did we find?", soul || "random"); - meta[Gun._.soul] = value._[Gun._.soul] = soul = Gun.is.soul.on(data) || soul || Gun.roulette(); - context.nodes[soul] = value; - this.done(); - })); - context.seen.push({data: data, node: value}); - } - } - Gun.obj.map(data, function(val, field){ - var subs = {path: sub.path? sub.path + '.' + field : field, - _: sub._ || (field == Gun._.meta)? true : false }; - val = ify(val, context, subs); - //console.log('>>>>', sub.path + field, 'is', val); - if(context.err){ return true } - if(nothing === val){ return } - // TODO: check field validity - value[field] = val; - }); - if(sub._){ return value } - if(!value._){ return } - return meta; - } else - if(Gun.list.is(data)){ - var unique = {}, edges - , err = {err: "Arrays cause data corruption at " + sub.path, array: true} - edges = Gun.list.map(data, function(val, i, map){ - val = ify(val, context, sub); - if(context.err){ return true } - if(!Gun.obj.is(val)){ - Gun.log(context.err = err); - return true; - } - return Gun.obj.map(val, function(soul, field){ - if(field !== Gun._.soul){ - Gun.log(context.err = err); - return true; - } - if(unique[soul]){ return } - unique[soul] = 1; - map(val); - }); - }); - if(context.err){ return } - return edges; - } else { - context.err = {err: Gun.log("Data type not supported at " + sub.path), invalid: true}; - } - } - ify.seen = function(seen, data){ - // unfortunately, using seen[data] = true will cause false-positives for data's children - return Gun.list.map(seen, function(check){ - if(check.data === data){ return check.node } - }); - } - context.many = Gun.fns.sum(function(err){ context('done').fire(context.err, context) }); - context.many.add(function(){ - ify(data, context); - this.done(); - })(); - return context; - } - Gun.ify.state = function(nodes, now){ - var context = {}; - context.nodes = nodes; - context.now = now = (now === 0)? now : now || Gun.time.is(); - Gun.obj.map(context.nodes, function(node, soul){ - if(!node || !soul || !node._ || !node._[Gun._.soul] || node._[Gun._.soul] !== soul){ - return context.err = {err: Gun.log("There is a corruption of nodes and or their souls"), corrupt: true}; - } - var states = node._[Gun._.HAM] = node._[Gun._.HAM] || {}; - Gun.obj.map(node, function(val, field){ - if(field == Gun._.meta){ return } - val = states[field]; - states[field] = (val === 0)? val : val || now; - }); - }); - return context; - } - Gun.ify.soul = function(to, from){ - var gun = this; - to = to || {}; - if(Gun.is.soul.on(from)){ - to[Gun._.soul] = from._[Gun._.soul]; - return to; - } - to[Gun._.soul] = Gun.roulette.call(gun); - return to; - } - }()); - if(typeof window !== "undefined"){ - window.Gun = Gun; - } else { - module.exports = Gun; - } - var root = this || {}; // safe for window, global, root, and 'use strict'. - root.console = root.console || {log: function(s){ return s }}; // safe for old browsers - var console = {log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}}; -}({})); - -;(function(tab){ - if(!this.Gun){ return } - if(!window.JSON){ throw new Error("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use - Gun.on('opt').event(function(gun, opt){ - window.tab = tab; // for debugging purposes - opt = opt || {}; - tab.headers = opt.headers || {}; - tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random(); - tab.prefix = tab.prefix || opt.prefix || 'gun/'; - tab.prekey = tab.prekey || opt.prekey || ''; - tab.prenode = tab.prenode || opt.prenode || '_/nodes/'; - tab.get = tab.get || function(key, cb, o){ - if(!key){ return } - cb = cb || function(){}; - o = o || {}; - o.url = o.url || {}; - o.headers = Gun.obj.copy(tab.headers); - if(key[Gun._.soul]){ - o.url.query = key; - } else { - o.url.pathname = '/' + key; - } - Gun.log("gun get", key); - (function local(key, cb){ - var node, lkey = key[Gun._.soul]? tab.prefix + tab.prenode + key[Gun._.soul] - : tab.prefix + tab.prekey + key - if((node = store.get(lkey)) && node[Gun._.soul]){ return local(node, cb) } - if(cb.node = node){ Gun.log('via cache', key); setTimeout(function(){cb(null, node)},0) } - }(key, cb)); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - request(url, null, function(err, reply){ - Gun.log('via', url, key, reply.body); - if(err || !reply || (err = reply.body && reply.body.err)){ - cb({err: Gun.log(err || "Error: Get failed through " + url) }); - } else { - if(!key[Gun._.soul] && (cb.soul = Gun.is.soul.on(reply.body))){ - var meta = {}; - meta[Gun._.soul] = cb.soul; - store.put(tab.prefix + tab.prekey + key, meta); - } - if(cb.node){ - if(!cb.graph && (cb.soul = Gun.is.soul.on(cb.node))){ // if we have a cache locally - cb.graph = {}; // we want to make sure we did not go offline while sending updates - cb.graph[cb.soul] = cb.node; // so turn the node into a graph, and sync the latest state. - tab.put(cb.graph, function(e,r){ Gun.log("Stateless handshake sync:", e, r) }); - if(!key[Gun._.soul]){ tab.key(key, cb.soul, function(e,r){}) }//TODO! BUG: this is really bad implicit behavior! - } - return gun.union(reply.body); - } - cb(null, reply.body); - } - }, o); - cb.peers = true; - }); tab.peers(cb); - } - tab.key = function(key, soul, cb){ - var meta = {}; - meta[Gun._.soul] = soul = Gun.text.is(soul)? soul : (soul||{})[Gun._.soul]; - if(!soul){ return cb({err: Gun.log("No soul!")}) } - store.put(tab.prefix + tab.prekey + key, meta); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - request(url, meta, function(err, reply){ - if(err || !reply || (err = reply.body && reply.body.err)){ - // tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! - cb({err: Gun.log(err || "Error: Key failed to be made on " + url) }); - } else { - cb(null, reply.body); - } - }, {url: {pathname: '/' + key }, headers: tab.headers}); - cb.peers = true; - }); tab.peers(cb); - } - tab.put = tab.put || function(nodes, cb){ - cb = cb || function(){}; - // TODO: batch and throttle later. - // tab.store.put(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT. - Gun.obj.map(nodes, function(node, soul){ - if(!gun || !gun.__ || !gun.__.graph || !gun.__.graph[soul]){ return } - store.put(tab.prefix + tab.prenode + soul, gun.__.graph[soul]); - }); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - request(url, nodes, function(err, reply){ - if(err || !reply || (err = reply.body && reply.body.err)){ - return cb({err: Gun.log(err || "Error: Put failed on " + url) }); - } else { - cb(null, reply.body); - } - }, {headers: tab.headers}); - cb.peers = true; - }); tab.peers(cb); - Gun.obj.map(nodes, function(node, soul){ - gun.__.on(soul).emit(node); - }); - } - tab.peers = function(cb){ - if(cb && !cb.peers){ // there are no peers! this is a local only instance - setTimeout(function(){console.log("Warning! You have no peers to connect to!");cb()},1); - } - } - tab.put.defer = {}; - request.createServer(function(req, res){ - // Gun.log("client server received request", req); - if(!req.body){ return } - if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ - gun.union(req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? - } - }); - gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get; - gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put; - gun.__.opt.hooks.key = gun.__.opt.hooks.key || tab.key; - }); - var store = (function(){ - function s(){} - var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}}; - s.put = function(key, val){ return store.setItem(key, Gun.text.ify(val)) } - s.get = function(key){ return Gun.obj.ify(store.getItem(key)) } - s.del = function(key){ return store.removeItem(key) } - return s; - }()); - var request = (function(){ - function r(base, body, cb, opt){ - opt = opt || (base.length? {base: base} : base); - opt.base = opt.base || base; - opt.body = opt.body || body; - if(!opt.base){ return } - r.transport(opt, cb); - } - r.createServer = function(fn){ (r.createServer = fn).on = true } - r.transport = function(opt, cb){ - //Gun.log("TRANSPORT:", opt); - if(r.ws(opt, cb)){ return } - r.jsonp(opt, cb); - } - r.ws = function(opt, cb){ - var ws = window.WebSocket || window.mozWebSocket || window.webkitWebSocket; - if(!ws){ return } - if(ws = r.ws.peers[opt.base]){ - if(!ws.readyState){ return setTimeout(function(){ r.ws(opt, cb) },10), true } - var req = {}; - if(opt.headers){ req.headers = opt.headers } - if(opt.body){ req.body = opt.body } - if(opt.url){ req.url = opt.url } - req.headers = req.headers || {}; - r.ws.cbs[req.headers['ws-rid'] = 'WS' + (+ new Date()) + '.' + Math.floor((Math.random()*65535)+1)] = function(err,res){ - delete r.ws.cbs[req.headers['ws-rid']]; - cb(err,res); - } - ws.send(JSON.stringify(req)); - return true; - } - if(ws === false){ return } - ws = r.ws.peers[opt.base] = new WebSocket(opt.base.replace('http','ws')); - ws.onopen = function(o){ r.ws(opt, cb) }; - ws.onclose = function(c){ - if(!c){ return } - if(1006 === c.code){ // websockets cannot be used - ws = r.ws.peers[opt.base] = false; - r.transport(opt, cb); - return; - } - ws = r.ws.peers[opt.base] = null; // this will make the next request try to reconnect - }; - ws.onmessage = function(m){ - if(!m || !m.data){ return } - var res; - try{res = JSON.parse(m.data); - }catch(e){ return } - if(!res){ return } - res.headers = res.headers || {}; - if(res.headers['ws-rid']){ return (r.ws.cbs[res.headers['ws-rid']]||function(){})(null, res) } - Gun.log("We have a pushed message!", res); - if(res.body){ r.createServer(res, function(){}) } // emit extra events. - }; - ws.onerror = function(e){ Gun.log(e); }; - return true; - } - r.ws.peers = {}; - r.ws.cbs = {}; - r.jsonp = function(opt, cb){ - //Gun.log("jsonp send", opt); - r.jsonp.ify(opt, function(url){ - //Gun.log(url); - if(!url){ return } - r.jsonp.send(url, function(reply){ - //Gun.log("jsonp reply", reply); - cb(null, reply); - r.jsonp.poll(opt, reply); - }, opt.jsonp); - }); - } - r.jsonp.send = function(url, cb, id){ - var js = document.createElement('script'); - js.src = url; - window[js.id = id] = function(res){ - cb(res); - cb.id = js.id; - js.parentNode.removeChild(js); - window[cb.id] = null; // TODO! BUG: This needs to handle chunking! - try{delete window[cb.id]; - }catch(e){} - } - js.async = true; - document.getElementsByTagName('head')[0].appendChild(js); - return js; - } - r.jsonp.poll = function(opt, res){ - if(!opt || !opt.base || !res || !res.headers || !res.headers.poll){ return } - (r.jsonp.poll.s = r.jsonp.poll.s || {})[opt.base] = r.jsonp.poll.s[opt.base] || setTimeout(function(){ // TODO: Need to optimize for Chrome's 6 req limit? - //Gun.log("polling again"); - var o = {base: opt.base, headers: {pull: 1}}; - r.each(opt.headers, function(v,i){ o.headers[i] = v }) - r.jsonp(o, function(err, reply){ - delete r.jsonp.poll.s[opt.base]; - while(reply.body && reply.body.length && reply.body.shift){ // we're assuming an array rather than chunk encoding. :( - var res = reply.body.shift(); - //Gun.log("-- go go go", res); - if(res && res.body){ r.createServer(res, function(){}) } // emit extra events. - } - }); - }, res.headers.poll); - } - r.jsonp.ify = function(opt, cb){ - var uri = encodeURIComponent, q = '?'; - if(opt.url && opt.url.pathname){ q = opt.url.pathname + q; } - q = opt.base + q; - r.each((opt.url||{}).query, function(v, i){ q += uri(i) + '=' + uri(v) + '&' }); - if(opt.headers){ q += uri('`') + '=' + uri(JSON.stringify(opt.headers)) + '&' } - if(r.jsonp.max < q.length){ return cb() } - q += uri('jsonp') + '=' + uri(opt.jsonp = 'P'+Math.floor((Math.random()*65535)+1)); - if(opt.body){ - q += '&'; - var w = opt.body, wls = function(w,l,s){ - return uri('%') + '=' + uri(w+'-'+(l||w)+'/'+(s||w)) + '&' + uri('$') + '='; - } - if(typeof w != 'string'){ - w = JSON.stringify(w); - q += uri('^') + '=' + uri('json') + '&'; - } - w = uri(w); - var i = 0, l = w.length - , s = r.jsonp.max - (q.length + wls(l.toString()).length); - if(s < 0){ return cb() } - while(w){ - cb(q + wls(i, (i = i + s), l) + w.slice(0, i)); - w = w.slice(i); - } - } else { - cb(q); - } - } - r.jsonp.max = 2000; - r.each = function(obj, cb){ - if(!obj || !cb){ return } - for(var i in obj){ - if(obj.hasOwnProperty(i)){ - cb(obj[i], i); - } - } - } - return r; - }()); -}({})); diff --git a/gun.js b/gun.js index bd4ca155..be9b8f15 100644 --- a/gun.js +++ b/gun.js @@ -120,7 +120,7 @@ Gun.obj.map(delta, function update(incoming, field){ if(field === Gun._.meta){ return } var ctx = {incoming: {}, current: {}}, state; - ctx.drift = Gun.time.is(); + ctx.drift = (ctx.drift = Gun.time.is()) > (Gun.time.now.last || -Infinity)? ctx.drift : Gun.time.now.last; ctx.incoming.value = Gun.is.soul(incoming) || incoming; ctx.current.value = Gun.is.soul(vertex[field]) || vertex[field]; ctx.incoming.state = Gun.num.is(ctx.tmp = ((delta._||{})[Gun._.HAM]||{})[field])? ctx.tmp : -Infinity; @@ -207,6 +207,7 @@ if(opt === null){ return gun } opt = opt || {}; gun.__.opt = gun.__.opt || {}; + gun.__.flag = gun.__.flag || {}; gun.__.keys = gun.__.keys || {}; gun.__.graph = gun.__.graph || {}; gun.__.on = gun.__.on || Gun.on.create(); @@ -232,17 +233,17 @@ gun.__ = from.__; gun._ = {on: Gun.on.create()}; gun._.status = function(e){ - var proxy = function(chain, cb){ + var proxy = function(chain, cb, i){ return Gun.obj.map(gun._.graph, function(on, soul){ setImmediate(function(){ cb.call(on, on.status) }); return on; // TODO: BUG! What about plural graphs? }) || gun._.on(e)[chain](function(status){ if(status){ (gun._.graph = gun._.graph || {})[status.soul] = this } cb.call(this, this.status = status); - }); + }, i); } - proxy.event = function(cb){ return proxy('event', cb) }; - proxy.once = function(cb){ return proxy('once', cb) }; + proxy.event = function(cb, i){ return proxy('event', cb, i) }; + proxy.once = function(cb, i){ return proxy('once', cb, i) }; proxy.emit = function(){ var args = arguments; setImmediate(function(me){ (me = gun._.on(e)).emit.apply(me, args) }) @@ -266,19 +267,16 @@ } else { load(key) } // not in memory } else if(ctx.key){ - - (function foo(){ // TODO: JANKY! UGLY!!!! Can resolve as soon as the object exists. - if(ctx.node = gun.__.keys[ctx.key]){ // in memory, or from put.key - if(true === ctx.node){ - setTimeout(foo,0); - } else { - cb.call(gun, null, Gun.obj.copy(ctx.node)); - var soul = Gun.is.soul.on(ctx.node); - gun._.status('soul').emit({soul: soul}); - gun._.status('node').emit({soul: soul}); - } - } else { load(key) } // not in memory - })(); + function get(soul){ + if(!(soul = Gun.is.soul.on(ctx.node = gun.__.keys[ctx.key]))){ return } + cb.call(gun, null, Gun.obj.copy(ctx.node)); + gun._.status('soul').emit({soul: soul}); + gun._.status('node').emit({soul: soul}); + } + if(gun.__.keys[ctx.key]){ get() } // in memory + else if(ctx.flag = gun.__.flag[key]){ // will be in memory + ctx.flag.once(get); + } else { load(key) } // not in memory } else { cb.call(gun, {err: Gun.log("No key or relation to get!")}) } @@ -308,11 +306,11 @@ if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } cb = cb || function(){}; opt = opt || {}; - gun.__.keys[key] = true; + (gun.__.flag[key] = gun._.status('node')).once(function($){ + gun.__.keys[key] = gun.__.graph[$.soul]; + delete gun.__.flag[key]; + }, -1); gun._.status('soul').event(function($){ // TODO: once per soul in graph. (?) - gun._.status('node').once(function($){ - gun.__.keys[key] = gun.__.graph[$.soul]; - }); if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ ctx.hook(key, $.soul, function(err, data){ return cb.call(gun, err, data); @@ -374,7 +372,6 @@ var node = gun.__.graph[$.soul], field = Gun.text.ify(path.shift()), val; if(path.length){ if(Gun.is.soul(val = node[field])){ - //root.console.log('path RECURSION', field); gun.get(val, function(err, data){ if(err){ return cb.call(gun, err, data) } if(!data){ return cb.call(gun, null) } @@ -444,7 +441,7 @@ If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled. */ Chain.put = function(val, cb, opt){ // handle case where val is a gun context! - var gun = this.chain(), drift = Gun.time.is(); + var gun = this.chain(), drift = Gun.time.now(); cb = cb || function(){}; opt = opt || {}; @@ -454,7 +451,7 @@ } gun.back._.status('soul').event(function($){ // TODO: maybe once per soul? var ctx = {}, obj = val, $ = Gun.obj.copy($); - console.log("chain.put", val, $); + console.log("chain.put", val); if(Gun.is.value(obj)){ if($.from && $.at){ $.soul = $.from; @@ -485,14 +482,14 @@ } if(!Gun.is.soul.on(at.node)){ if(obj === at.obj){ - env.graph[at.node._[Gun._.soul] = $.soul] = at.node; - cb(at, $.soul); + env.graph[at.node._[Gun._.soul] = at.soul = $.soul] = at.node; + cb(at, at.soul); } else { $.empty? path() : gun.back.path(at.path.join('.'), path); // TODO: clean this up. function path(err, data){ - var soul = Gun.is.soul.on(data) || Gun.roulette.call(gun); - env.graph[at.node._[Gun._.soul] = soul] = at.node; - cb(at, soul); + at.soul = Gun.is.soul.on(data) || Gun.is.soul.on(at.obj) || Gun.roulette.call(gun); + env.graph[at.node._[Gun._.soul] = at.soul] = at.node; + cb(at, at.soul); }; } } @@ -506,8 +503,8 @@ if(err || ify.err){ return cb.call(gun, err || ify.err) } if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) } if($.from = Gun.is.soul(ify.root[$.field])){ $.soul = $.from; $.field = null } - gun._.on('soul').emit({soul: $.soul, field: $.field, candy: true}); - gun._.on('node').emit({soul: $.soul, field: $.field, barf: false}); + gun._.on('soul').emit({soul: $.soul, field: $.field}); + gun._.on('node').emit({soul: $.soul, field: $.field}); if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){ ctx.hook(ify.graph, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved if(err){ return cb.call(gun, err) } @@ -669,6 +666,11 @@ } Util.time = {}; Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) } + Util.time.now = function(t){ + return (t=t||Util.time.is()) > (Util.time.now.last || -Infinity)? (Util.time.now.last = t) : Util.time.now(t + 1); + return (t = Util.time.is() + Math.random()) > (Util.time.now.last || -Infinity)? + (Util.time.now.last = t) : Util.time.now(); + }; }(Gun)); ;Gun.on=(function(){ // events are fundamentally different, being synchronously 1 to N fan out, @@ -790,9 +792,18 @@ return end; } function map(ctx, cb){ + var rel = function(at, soul){ + at.soul = at.soul || soul; + setImmediate(function(){ unique(ctx) },0); + if(!at.back || !at.back.length){ return } + Gun.list.map(at.back, function(rel){ + rel[Gun._.soul] = at.soul; + }); + }, it; Gun.obj.map(ctx.at.obj, function(val, field){ ctx.at.val = val; ctx.at.field = field; + it = cb(ctx, rel) || true; if(field === Gun._.meta){ ctx.at.node[field] = Gun.obj.copy(val); // TODO: BUG! Is this correct? return; @@ -817,15 +828,8 @@ } else { ctx.at.node[field] = Gun.obj.copy(val); } - cb(ctx, function(at, soul){ - at.soul = at.soul || soul; - setImmediate(function(){ unique(ctx) },0); - if(!at.back || !at.back.length){ return } - Gun.list.map(at.back, function(rel){ - rel[Gun._.soul] = at.soul; - }); - }); }); + if(!it){ cb(ctx, rel) } } function unique(ctx){ if(ctx.err || !Gun.list.map(ctx.seen, function(at){ @@ -844,8 +848,8 @@ } else { module.exports = Gun; } - var setImmediate = setImmediate || function(cb){return setTimeout(cb,0)}; var root = this || {}; // safe for window, global, root, and 'use strict'. + root.setImmediate = root.setImmediate || function(cb){ return setTimeout(cb,0) }; root.console = root.console || {log: function(s){ return s }}; // safe for old browsers var console = {log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}}; }({})); diff --git a/lib/api.js b/lib/api.js deleted file mode 100644 index b7466303..00000000 --- a/lib/api.js +++ /dev/null @@ -1,449 +0,0 @@ -//var Gun = Gun || module.exports || require('../gun'); -var Gun = Gun || require('../gun'); - -Gun.chain.chain = function(from){ - var gun = Gun(null); - from = from || this; - gun.back = from; - gun.__ = from.__; - gun._ = {on: Gun.on.create() }; - return gun; -} - -Gun.chain.get = function(key, cb, opt){ // get opens up a reference to a node and loads it. - var gun = this.chain(), ctx = {}; - if(!key){ return cb.call(gun, {err: Gun.log("No key or relation to get!") }), gun } - ctx.key = Gun.text.is(key) && key; // if key is text, then key, else false. - ctx.soul = Gun.is.soul(key); // if key is a soul, then the soul, else false. - cb = cb || function(){}; - opt = opt || {}; - if(ctx.soul){ - Gun.fns.async(function(){ open(ctx.soul) }); - if(ctx.node = gun.__.graph[ctx.soul]){ // in memory - cb.call(gun, null, Gun.obj.copy(ctx.node)); - } else { load(key) } // not in memory - } else - if(ctx.key){ - - (function foo(){ // TODO: UGLY!!!! - if(ctx.node = gun.__.keys[ctx.key]){ // in memory, or from put.key - if(true === ctx.node){ - Gun.fns.async(foo); - } else { - cb.call(gun, null, Gun.obj.copy(ctx.node)); - Gun.fns.async(function(){ open(Gun.is.soul.on(ctx.node)) }); - } - } else { load(key) } // not in memory - })(); - - } else { cb.call(gun, {err: Gun.log("No key or relation to get!")}) } - - function open(soul){ - if(!soul || ctx.open){ return } - ctx.open = true; - gun._.on('soul').emit(soul); - } - function load(key){ - if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.get)){ - ctx.hook(key, function(err, data){ // multiple times potentially - //console.log("chain.get from load", err, data); - if(err){ return cb.call(gun, err, data) } - if(!data){ return cb.call(gun, null) } // TODO: will have have `not` be based on open? - if(ctx.soul = Gun.is.soul.on(data)){ - open(ctx.soul); - } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } - if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } - cb.call(gun, null, data); - }, opt); - } else { - root.console.log("Warning! You have no persistence layer to get from!"); - cb.call(gun, null, null); // Technically no error, but no way we can get data. - } - } - return gun; -} - -Gun.chain.put = function(val, cb, opt){ // handle case where val is a gun context! - var gun = this.chain(), drift = Gun.time.is(), flag; - cb = cb || function(){}; - opt = opt || {}; - - if(!gun.back.back){ - gun = gun.chain(); - Gun.fns.async(function(){ - flag = true; - gun.back._.on('soul').emit(Gun.is.soul.on(val) || Gun.roulette.call(gun)); - }); - } - //gun.back._.on('soul').event(function(soul, field, from, at){ - Gun.when(gun.back, function(soul, field, from, at){ - console.log("chain.put", field, val, "on", soul, 'or', from, at); - var ctx = {}, obj = val; - if(Gun.is.value(obj)){ - if(from && at){ - soul = from; - field = at; - } // no else! - if(!field){ - return cb.call(gun, {err: Gun.log("No field exists for " + (typeof obj) + "!")}); - } else - if(gun.__.graph[soul]){ - ctx.tmp = {}; - ctx.tmp[ctx.field = field] = obj; - obj = ctx.tmp; - } else { - return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof obj) + " in!")}); - } - } - if(Gun.obj.is(obj)){ - if(field && !ctx.field){ - ctx.tmp = {}; - ctx.tmp[ctx.field = field] = obj; - obj = ctx.tmp; - } - Gun.ify(obj, function(env, cb){ - var at; - if(!env || !(at = env.at) || !env.at.node){ return } - if(!at.node._){ - at.node._ = {}; - } - if(!Gun.is.soul.on(at.node)){ - if(obj === at.obj){ - env.graph[at.node._[Gun._.soul] = soul] = at.node; - cb(at, soul); - } else { - console.log('we are not at root, where are we at?', at); - flag? path() : gun.back.path(at.path.join('.'), path); - function path(err, data){ - var soul = Gun.is.soul.on(data) || Gun.roulette.call(gun); - console.log("put pathing not root", soul, err, data); - env.graph[at.node._[Gun._.soul] = soul] = at.node; - cb(at, soul); - }; - } - } - if(!at.node._[Gun._.HAM]){ - at.node._[Gun._.HAM] = {}; - } - if(!at.field){ return } - at.node._[Gun._.HAM][at.field] = drift; - })(function(err, ify){ - console.log("chain.put PUT", ify.graph); - if(err || ify.err){ return cb.call(gun, err || ify.err) } - if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) } - if(from = Gun.is.soul(ify.root[field])){ soul = from; field = null } - gun._.on('soul').emit(soul, field); - if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){ - ctx.hook(ify.graph, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved - if(err){ return cb.call(gun, err) } - return cb.call(gun, null, data); - }, opt); - } else { - root.console.log("Warning! You have no persistence layer to save to!"); - cb.call(gun, null); // This is in memory success, hardly "success" at all. - } - }); - } - }); - return gun; -} - -Gun.chain.key = function(key, cb, opt){ - var gun = this, ctx = {}; - if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } - cb = cb || function(){}; - opt = opt || {}; - gun.__.keys[key] = true; - //gun._.on('soul').event(function(soul){ - Gun.when(gun, function(soul){ - Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! - node = gun.__.graph[soul]; - if(true === node){ return Gun.fns.async(wait) } - gun.__.keys[key] = node; - }); - if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ - ctx.hook(key, soul, function(err, data){ - return cb.call(gun, err, data); - }, opt); - } else { - root.console.log("Warning! You have no key hook!"); - cb.call(gun, null); // This is in memory success, hardly "success" at all. - } - }); - return gun; -} - -Gun.chain.path = function(path, cb){ - var gun = this.chain(), ctx = {}; - cb = cb || function(){}; - path = (Gun.text.ify(path) || '').split('.'); - //gun.back._.on('soul').event(function trace(soul){ // TODO: Check for field as well and merge? - Gun.when(gun.back, function trace(soul){ // TODO: Check for field as well and merge? - var node = gun.__.graph[soul], field = node && Gun.text.ify(path.shift()), val; - console.log("path...", soul, field, node); - if(!node){ // handle later - return Gun.fns.async(function(){ // TODO: UGLY!!! JANKY!!! - trace(soul); - }); - } else - if(path.length){ - if(Gun.is.soul(val = node[field])){ - gun.get(val, function(err, data){ - if(err){ return cb.call(gun, err, data) } - if(!data){ return cb.call(gun, null) } - trace(Gun.is.soul.on(data)); - }); - } else { - cb.call(gun, null); - } - } else - if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!! - cb.call(gun, null, null, field); - gun._.on('soul').emit(soul, field); // if .put is after, makes sense. If anything else, makes sense to wait. - } else - if(Gun.is.soul(val = node[field])){ - gun.get(val, cb); - gun._.on('soul').emit(Gun.is.soul(val), null, soul, field); - } else { - cb.call(gun, null, val, field); - gun._.on('soul').emit(soul, field); - } - }); - - return gun; -} - -Gun.chain.on = function(cb){ // TODO: BUG! Major problem with events is that they won't re-trigger either if listened later. - var gun = this, ctx = {}; - cb = cb || function(){}; - - Gun.when(gun, function(soul, field){ - gun.__.on(soul).event(function(delta){ - cb.call(gun, delta); - }); - }); - - return gun; -} - -Gun.chain.val = function(cb){ // TODO: BUG! Major problem with events is that they won't re-trigger either if listened later. - var gun = this, ctx = {}; - cb = cb || function(){}; - - Gun.when(gun, function(soul, field){ - Gun.fns.async(function wait(node){ // TODO: UGLY!!! JANKY!!! - node = gun.__.graph[soul]; - if(!node || true === node){ return Gun.fns.async(wait) } - cb.call(gun, field? node[field] : Gun.obj.copy(node)); - }); - }); - - return gun; -} - -Gun.when = function(gun, cb){ // how much memory will this consume? - var setImmediate = setImmediate || function(cb){return setTimeout(cb,0)}; - Gun.obj.map(gun._.graph, function(on, soul){ - setImmediate(function(){ cb.apply(on, on.args) }); - }); - gun._.on('soul').event(function(soul){ - cb.apply((gun._.graph = gun._.graph || {})[this.soul = soul] = this, this.args = arguments); - }); -} - -Gun.union = function(gun, prime){ - var ctx = {}; - ctx.graph = gun.__.graph; - if(!ctx.graph){ ctx.err = {err: Gun.log("No graph!") } } - if(!prime){ ctx.err = {err: Gun.log("No data to merge!") } } - if(ctx.soul = Gun.is.soul.on(prime)){ - ctx.tmp = {}; - ctx.tmp[ctx.soul] = prime; - prime = ctx.tmp; - } - if(ctx.err){ return ctx } - (function union(graph, prime){ - Gun.obj.map(prime, function(node, soul){ - soul = Gun.is.soul.on(node); - if(!soul){ return } - var vertex = graph[soul]; - if(!vertex){ // disjoint - gun.__.on(soul).emit(graph[soul] = node); // TODO: BUG! We should copy the node in, not pass by reference? - return; - } - Gun.HAM(vertex, node, function(){}, function(vertex, field, value){ - if(!vertex){ return } - var change = {}; - change._ = change._ || {}; - change._[Gun._.soul] = Gun.is.soul.on(vertex); - change._[Gun._.HAM] = change._[Gun._.HAM] || {}; - vertex[field] = change[field] = value; - vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field]; - //context.nodes[change._[Gun._.soul]] = change; - //context('change').fire(change); - }, function(){ - - }); - }); - })(ctx.graph, prime); - return ctx; -} - -Gun.HAM = function(vertex, delta, lower, each, upper){ - var ctx = {}; - Gun.obj.map(delta, function update(incoming, field){ - if(field === Gun._.meta){ return } - if(!Gun.obj.has(vertex, field)){ // does not need to be applied through HAM - each.call({incoming: true, converge: true}, vertex, field, incoming); - } - var drift = Gun.time.is(); - var value = Gun.is.soul(incoming) || incoming; - var current = Gun.is.soul(vertex[field]) || vertex[field]; - // TODO! BUG: Check for state existence so we don't crash if it isn't there. Maybe do this in union? - var state = HAM(drift, delta._[Gun._.HAM][field], vertex._[Gun._.HAM][field], value, current); - //console.log("the server state is",drift,"with delta:current",delta._[Gun._.HAM][field],vertex._[Gun._.HAM][field]); - //console.log("having incoming value of",value,'and',current); - if(state.err){ - root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. - return; - } - if(state.state || state.quarantineState || state.current){ - lower.call(state, vertex, field, incoming); - return; - } - if(state.incoming){ - each.call(state, vertex, field, incoming); - return; - } - if(state.amnesiaQuarantine){ - ctx.up += 1; - Gun.schedule(delta._[Gun._.HAM][field], function(){ // TODO: BUG!!! Don't hardcode this! - update(incoming, field); - ctx.up -= 1; - upper.call(state, vertex, field, incoming); - }); - } - }); - function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! - if(machineState < incomingState){ - // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. - return {amnesiaQuarantine: true}; - } - if(incomingState < currentState){ - // the incoming value is within the boundary of the machine's state, but not within the range. - return {quarantineState: true}; - } - if(currentState < incomingState){ - // the incoming value is within both the boundary and the range of the machine's state. - return {converge: true, incoming: true}; - } - if(incomingState === currentState){ - if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different - return {state: true}; - } - /* - The following is a naive implementation, but will always work. - Never change it unless you have specific needs that absolutely require it. - If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same. - As a result, it is highly discouraged to modify despite the fact that it is naive, - because convergence (data integrity) is generally more important. - Any difference in this algorithm must be given a new and different name. - */ - if(String(incomingValue) < String(currentValue)){ // String only works on primitive values! - return {converge: true, current: true}; - } - if(String(currentValue) < String(incomingValue)){ // String only works on primitive values! - return {converge: true, incoming: true}; - } - } - return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; - } -} - -Gun.ify = (function(){ - function ify(data, cb, opt){ - console.log("================================================================="); - //Gun.log.verbose = true; - opt = opt || {}; - cb = cb || function(env, cb){ cb(env.at, Gun.roulette()) }; - var ctx = {}, end = function(fn){ - Gun.fns.async(function wait(){ // TODO: clean this up, possibly? - if(ctx.err || !Gun.list.map(ctx.seen, function(at){ - if(!at.soul){ return true } - })){ - fn(ctx.err, ctx) - } else { - Gun.fns.async(wait); // TODO: BUG! JANKY!!! Make this cleaner. - } - }); - } - if(!data){ return ctx.err = Gun.log('Serializer does not have correct parameters.'), end } - ctx.at = {}; - ctx.root = {}; - ctx.graph = {}; - ctx.queue = []; - ctx.seen = []; - ctx.loop = true; - - ctx.at.path = []; - ctx.at.obj = data; - ctx.at.node = ctx.root; - while(ctx.loop && !ctx.err){ - seen(ctx, ctx.at); - map(ctx, cb); - if(ctx.queue.length){ - ctx.at = ctx.queue.shift(); - } else { - ctx.loop = false; - } - } - return end; - } - function map(ctx, cb){ - console.log("scanning", Object.keys(ctx.at.obj)); - Gun.obj.map(ctx.at.obj, function(val, field){ - ctx.at.val = val; - ctx.at.field = field; - //(ctx.at.path = ctx.at.path || [field]); // TODO: BUG! Do later. - if(field === Gun._.meta){ - ctx.at.node[field] = Gun.obj.copy(val); // TODO: BUG! Is this correct? - return; - } - if(false && notValidField(field)){ // TODO: BUG! Do later for ACID "consistency" guarantee. - return ctx.err = {err: Gun.log('Invalid field name on ' + ctx.at.path.join('.'))}; - } - if(!Gun.is.value(val)){ - var at = {obj: val, node: {}, back: [], path: [field]}, tmp = {}, was; - at.path = (ctx.at.path||[]).concat(at.path || []); - if(!Gun.obj.is(val)){ - return ctx.err = {err: Gun.log('Invalid value at ' + at.path.join('.') + '!' )}; - } - if(was = seen(ctx, at)){ - tmp[Gun._.soul] = Gun.is.soul.on(was.node) || null; - (was.back = was.back || []).push(ctx.at.node[field] = tmp); - } else { - ctx.queue.push(at); - tmp[Gun._.soul] = null; - at.back.push(ctx.at.node[field] = tmp); - } - } else { - ctx.at.node[field] = val; // TODO: BUG? the soul could be passed as ref, is that okay? - } - cb(ctx, function(at, soul){ - at.soul = at.soul || soul; - if(!at.back || !at.back.length){ return } - Gun.list.map(at.back, function(rel){ // TODO: BUG? sync issues? - rel[Gun._.soul] = at.soul; - }); - }); - }); - } - function seen(ctx, at){ - var log = []; ctx.seen.forEach(function(val){ log.push(Object.keys(val.obj)) }); - //console.log('have we seen it yet?\n', at.obj, '\n = \n', log, '\n---------'); - return Gun.list.map(ctx.seen, function(has){ - if(at.obj === has.obj){ return has } - }) || (ctx.seen.push(at) && false); - } - return ify; -}({})); \ No newline at end of file diff --git a/test/common.js b/test/common.js index 986886de..5d63681a 100644 --- a/test/common.js +++ b/test/common.js @@ -588,7 +588,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - x: Date.now() + (100) // above now or upper boundary, aka future. + x: Date.now() + (200) // above now or upper boundary, aka future. }}, x: 'how are you?' } @@ -597,7 +597,7 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].x).to.be('hello'); var now = Date.now(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(75); + expect(Date.now() - now).to.be.above(100); expect(gun.__.graph['asdf'].x).to.be('how are you?'); done(); }); @@ -607,7 +607,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - y: Date.now() + (100) // above now or upper boundary, aka future. + y: Date.now() + (200) // above now or upper boundary, aka future. }}, y: 'goodbye' } @@ -616,7 +616,7 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].y).to.not.be.ok(); var now = Date.now(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(75); + expect(Date.now() - now).to.be.above(100); expect(gun.__.graph['asdf'].y).to.be('goodbye'); done(); }); @@ -627,7 +627,7 @@ describe('Gun', function(){ 'asdf': { _: {'#': 'asdf', '>':{ y: Date.now() + (2), // above now or upper boundary, aka future. - z: Date.now() + (100) // above now or upper boundary, aka future. + z: Date.now() + (200) // above now or upper boundary, aka future. }}, y: 'bye', z: 'who' @@ -638,7 +638,7 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].z).to.not.be.ok(); var now = Date.now(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(75); + expect(Date.now() - now).to.be.above(100); expect(gun.__.graph['asdf'].y).to.be('bye'); expect(gun.__.graph['asdf'].z).to.be('who'); done(); @@ -651,7 +651,7 @@ describe('Gun', function(){ _: {'#': 'asdf', '>':{ w: Date.now() + (2), // above now or upper boundary, aka future. x: Date.now() - (60 * 1000), // above now or upper boundary, aka future. - y: Date.now() + (100), // above now or upper boundary, aka future. + y: Date.now() + (200), // above now or upper boundary, aka future. z: Date.now() + (50) // above now or upper boundary, aka future. }}, w: true, @@ -667,7 +667,7 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].z).to.be('who'); var now = Date.now(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(75); + expect(Date.now() - now).to.be.above(100); expect(gun.__.graph['asdf'].w).to.be(true); expect(gun.__.graph['asdf'].x).to.be('how are you?'); expect(gun.__.graph['asdf'].y).to.be('farewell'); @@ -785,7 +785,7 @@ describe('Gun', function(){ expect(done.err).to.be.ok(); expect(done.flag).to.not.be.ok(); done(); - }, 150); + }, 500); }); /* @@ -1003,9 +1003,7 @@ describe('Gun', function(){ it('get put null', function(done){ gun.put({last: {some: 'object'}}).path('last').val(function(val){ expect(val.some).to.be('object'); - }).put(null, function(err){ - //console.log("ERR?", err); - }).val(function(val){ + }).put(null).val(function(val){ expect(val).to.be(null); done(); }); @@ -1019,7 +1017,7 @@ describe('Gun', function(){ expect(val).to.be('bar'); // this should work done(); }); - }, 100); + }, 500); }); it('var get path', function(done){ // contexts should be able to be saved to a variable @@ -1030,7 +1028,7 @@ describe('Gun', function(){ expect(val).to.be('bar'); // this should work done(); }); - }, 100); + }, 500); }); it('get not put val path val', function(done){ @@ -1038,7 +1036,7 @@ describe('Gun', function(){ return this.put({ id: 'foobar', title: 'awesome title', - todos: {hi: 'you'} // TODO: BUG! This should be empty? + todos: {} }).key("examples/list/foobar"); }).val(function(data){ expect(data.id).to.be('foobar'); @@ -1126,7 +1124,7 @@ describe('Gun', function(){ done(); }); }); - }, 50); + }, 500); }); it('path path', function(done){ @@ -1198,6 +1196,48 @@ describe('Gun', function(){ }); }); }); + + it('val path put val', function(done){ + + var gun = Gun(); + + var al = gun.put({gender:'m', age:30, name:'alfred'}).key('user/alfred'); + var beth = gun.put({gender:'f', age:22, name:'beth' }).key('user/beth'); + + al.val(function(a){ + beth.path('friend').put(a).val(function(aa){ + expect(Gun.is.soul.on(a)).to.be(Gun.is.soul.on(aa)); + done(); + }); + }); + + }); + + it('val path put val key', function(done){ // bug discovered from Jose's visualizer + var gun = Gun(), s = Gun.time.is(), n = function(){ return Gun.time.is() } + this.timeout(5000); + + gun.put({gender:'m', age:30, name:'alfred'}).key('user/alfred'); + gun.put({gender:'f', age:22, name:'beth' }).key('user/beth'); + gun.get('user/alfred').val(function(a){ + gun.get('user/beth').path('friend').put(a); // b - friend_of -> a + + gun.get('user/beth').val(function(b){ + gun.get('user/alfred').path('friend').put(b, function(){ // a - friend_of -> b + gun.get('user/beth').path('cat').put({name: "fluffy", age: 3, coat: "tabby"}, function(err, ok){ + gun.get('user/alfred').path('friend.cat').key('the/cat'); + + gun.get('the/cat').val(function(c){ + expect(c.name).to.be('fluffy'); + expect(c.age).to.be(3); + expect(c.coat).to.be('tabby'); + done(); + }); + }); + }); + }); + }); + }); return; it('map', function(done){ var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); From 45122b5d9a0db42b2ed95a35bbfb2be7c995829b Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Mon, 8 Jun 2015 16:54:02 -0700 Subject: [PATCH 04/48] map --- .travis.yml | 1 + gun.js | 13 +++++++------ test/common.js | 10 +++++----- 3 files changed, 13 insertions(+), 11 deletions(-) diff --git a/.travis.yml b/.travis.yml index 742f4ca0..a5540c04 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,5 +1,6 @@ language: node_js node_js: + - 0.6 - 0.8 - 0.10 - 0.11 \ No newline at end of file diff --git a/gun.js b/gun.js index be9b8f15..eb08c469 100644 --- a/gun.js +++ b/gun.js @@ -520,11 +520,13 @@ return gun; } Chain.map = function(cb, opt){ - var gun = this; - opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); // TODO: BUG: inverse the default here. - gun.val(function(val){ - cb = cb || function(){}; - Gun.obj.map(val, function(val, field){ // by default it maps over everything. + var gun = this, ctx = {}; + opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); + cb = cb || function(){}; + + gun._.status('node').event(function($){ + var node = gun.__.graph[$.soul]; + Gun.obj.map(node, function(val, field){ if(Gun._.meta == field){ return } if(Gun.is.soul(val)){ gun.get(val).val(function(val){ // should map have support for `.not`? @@ -536,7 +538,6 @@ } }); }); - var ahead = gun.chain(); return ahead; return gun; } Chain.not = function(cb){ diff --git a/test/common.js b/test/common.js index 5d63681a..b4c4265b 100644 --- a/test/common.js +++ b/test/common.js @@ -1238,18 +1238,18 @@ describe('Gun', function(){ }); }); }); - return; + it('map', function(done){ var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); - map.map(function(obj, soul){ + map.map(function(obj, field){ c++; - if(soul === 'a'){ + if(field === 'a'){ expect(obj.here).to.be('you'); } - if(soul === 'b'){ + if(field === 'b'){ expect(obj.go).to.be('dear'); } - if(soul === 'c'){ + if(field === 'c'){ expect(obj.sir).to.be('!'); } if(c === 3){ From 5b2c0477a13e05cc57012af26f5abe9ab8ea142b Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Mon, 8 Jun 2015 21:27:33 -0700 Subject: [PATCH 05/48] map chain --- gun.js | 66 +++++++++++++++++++++++++----------------------- test/chain.js | 64 ++++++++++++++++++++++++++++++++++++++++++++++ test/scan-all.js | 1 - 3 files changed, 99 insertions(+), 32 deletions(-) create mode 100644 test/chain.js diff --git a/gun.js b/gun.js index eb08c469..c767b08a 100644 --- a/gun.js +++ b/gun.js @@ -364,40 +364,42 @@ Things that wait and merge many things together should be an abstraction ontop of path. */ Chain.path = function(path, cb){ - var gun = this.chain(), ctx = {}; + var gun = this.chain(); cb = cb || function(){}; - path = (Gun.text.ify(path) || '').split('.'); // TODO: Hmmm once also? figure it out later. - gun.back._.status('node').event(function trace($){ // TODO: Check for field as well and merge? - var node = gun.__.graph[$.soul], field = Gun.text.ify(path.shift()), val; - if(path.length){ + gun.back._.status('node').event(function($){ + var ctx = {path: (Gun.text.ify(path) || '').split('.')}; + (function trace($){ // TODO: Check for field as well and merge? + var node = gun.__.graph[$.soul], field = Gun.text.ify(ctx.path.shift()), val; + if(ctx.path.length){ + if(Gun.is.soul(val = node[field])){ + gun.get(val, function(err, data){ + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null) } + trace({soul: Gun.is.soul.on(data)}); + }); + } else { + cb.call(gun, null); + } + } else + if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!! + cb.call(gun, null, null, field); + gun._.on('soul').emit({soul: $.soul, field: field}); // if .put is after, makes sense. If anything else, makes sense to wait. + gun._.on('node').emit({soul: $.soul, field: field}); + } else if(Gun.is.soul(val = node[field])){ gun.get(val, function(err, data){ - if(err){ return cb.call(gun, err, data) } - if(!data){ return cb.call(gun, null) } - trace({soul: Gun.is.soul.on(data)}); + cb.call(gun, err, data); // TODO: Should we attach field here, does map? + if(err || !data){ return } + gun._.on('node').emit({soul: Gun.is.soul(val)}); }); + gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); } else { - cb.call(gun, null); + cb.call(gun, null, val, field); + gun._.on('soul').emit({soul: $.soul, field: field}); + gun._.on('node').emit({soul: $.soul, field: field}); } - } else - if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!! - cb.call(gun, null, null, field); - gun._.on('soul').emit({soul: $.soul, field: field}); // if .put is after, makes sense. If anything else, makes sense to wait. - gun._.on('node').emit({soul: $.soul, field: field}); - } else - if(Gun.is.soul(val = node[field])){ - gun.get(val, function(err, data){ - cb.call(gun, err, data); - if(err || !data){ return } - gun._.status('node').emit({soul: Gun.is.soul(val)}); - }); - gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); - } else { - cb.call(gun, null, val, field); - gun._.on('soul').emit({soul: $.soul, field: field}); - gun._.on('node').emit({soul: $.soul, field: field}); - } + }($)); }); return gun; @@ -520,18 +522,20 @@ return gun; } Chain.map = function(cb, opt){ - var gun = this, ctx = {}; + var gun = this.chain(); opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); cb = cb || function(){}; - gun._.status('node').event(function($){ + gun.back._.status('node').event(function($){ var node = gun.__.graph[$.soul]; Gun.obj.map(node, function(val, field){ if(Gun._.meta == field){ return } if(Gun.is.soul(val)){ - gun.get(val).val(function(val){ // should map have support for `.not`? - cb.call(this, val, field); + gun.get(val).val(function(node){ // TODO: should map have support for `.not`? error? + cb.call(this, node, field); // TODO: Should this be NodeJS style or not? + gun._.on('node').emit({soul: Gun.is.soul(val)}); // TODO: Same as above, include field? }); + gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); } else { if(opt.node){ return } // {node: true} maps over only sub nodes. cb.call(gun, val, field); diff --git a/test/chain.js b/test/chain.js new file mode 100644 index 00000000..b9b5773f --- /dev/null +++ b/test/chain.js @@ -0,0 +1,64 @@ +var expect = global.expect = require("./expect"); + +var Gun = Gun || require('../gun'); + +describe('All', function(){ + var gun = Gun(); + + it('map chain', function(done){ + var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + map.map().val(function(obj, field){ + c++; + if(field === 'a'){ + done.a = obj.here; + expect(obj.here).to.be('you'); + } + if(field === 'b'){ + done.b = obj.go; + expect(obj.go).to.be('dear'); + } + if(field === 'c'){ + done.c = obj.sir; + expect(obj.sir).to.be('!'); + } + if(c === 3){ + done(); + } + }); + }); + + it('map chain path', function(done){ + var c = 0, map = gun.put({ + a: {name: "Mark", + pet: {coat: "tabby", name: "Hobbes"} + }, b: {name: "Alice", + pet: {coat: "calico", name: "Cali"} + },c: {name: "Bob", + pet: {coat: "tux", name: "Casper"} + } + }); + map.map().path('pet').val(function(obj, field){ + console.log('test', obj, field); + c++; + if(obj.name === 'Hobbes'){ + done.hobbes = obj.name; + expect(obj.name).to.be('Hobbes'); + expect(obj.coat).to.be('tabby'); + } + if(obj.name === 'Cali'){ + done.cali = obj.name; + expect(obj.name).to.be('Cali'); + expect(obj.coat).to.be('calico'); + } + if(obj.name === 'Casper'){ + done.casper = obj.name; + expect(obj.name).to.be('Casper'); + expect(obj.coat).to.be('tux'); + } + if(done.hobbes && done.cali && done.casper){ + done(); + } + }); + }); + +}); \ No newline at end of file diff --git a/test/scan-all.js b/test/scan-all.js index 54f62f40..a7876f79 100644 --- a/test/scan-all.js +++ b/test/scan-all.js @@ -1,7 +1,6 @@ var expect = global.expect = require("./expect"); var Gun = Gun || require('../gun'); -Gun.log.verbose = true; (typeof window === 'undefined') && require('../lib/file'); describe('All', function(){ From 9bef4798232f6c2ed3fcbbeba5349dfb6fe8b144 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Tue, 9 Jun 2015 04:46:07 -0700 Subject: [PATCH 06/48] remove deps, http now default, version bump --- examples/express.js | 2 +- examples/http.js | 14 +++++++++----- gun.js | 17 ++++++++++------- lib/aws.js | 5 ++--- lib/wsp.js | 14 +++++++------- package.json | 9 +++------ test/chain.js | 20 +++++++++----------- test/common.js | 2 +- 8 files changed, 42 insertions(+), 41 deletions(-) diff --git a/examples/express.js b/examples/express.js index d108ebf1..e311d5e1 100644 --- a/examples/express.js +++ b/examples/express.js @@ -17,4 +17,4 @@ var gun = Gun({ gun.attach(app); app.use(express.static(__dirname)).listen(port); -console.log('Server started on port ' + port + ' with /gun'); +console.log('Server started on port ' + port + ' with /gun'); \ No newline at end of file diff --git a/examples/http.js b/examples/http.js index 21590548..9fabbb68 100644 --- a/examples/http.js +++ b/examples/http.js @@ -1,7 +1,5 @@ var port = process.env.OPENSHIFT_NODEJS_PORT || process.env.VCAP_APP_PORT || process.env.PORT || process.argv[2] || 80; -var http = require('http'); - var Gun = require('gun'); var gun = Gun({ file: 'data.json', @@ -12,10 +10,16 @@ var gun = Gun({ } }); -var server = http.createServer(function(req, res){ - gun.server(req, res); +var server = require('http').createServer(function(req, res){ + if(gun.server(req, res)){ + return; // filters gun requests! + } + require('fs').createReadStream(require('path').join(__dirname, req.url)).on('error',function(){ // static files! + res.writeHead(200, {'Content-Type': 'text/html'}); + res.end(require('fs').readFileSync(require('path').join(__dirname, 'index.html'))); // or default to index + }).pipe(res); // stream }); gun.attach(server); server.listen(port); -console.log('Server started on port ' + port + ' with /gun'); +console.log('Server started on port ' + port + ' with /gun'); \ No newline at end of file diff --git a/gun.js b/gun.js index c767b08a..e4024264 100644 --- a/gun.js +++ b/gun.js @@ -12,7 +12,7 @@ ,HAM: '>' } ;(function(Gun){ // GUN specific utilities - Gun.version = 0.1; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json + Gun.version = 0.2; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json Gun.is = function(gun){ return (gun instanceof Gun)? true : false } Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel (soul). if(v === null){ return true } // deletes @@ -389,9 +389,9 @@ } else if(Gun.is.soul(val = node[field])){ gun.get(val, function(err, data){ - cb.call(gun, err, data); // TODO: Should we attach field here, does map? + cb.call(gun, err, data, field); // TODO: Should we attach field here, does map? if(err || !data){ return } - gun._.on('node').emit({soul: Gun.is.soul(val)}); + gun._.on('node').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); }); gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); } else { @@ -410,7 +410,7 @@ gun._.status('node').event(function($){ // TODO: once per soul on graph. (?) var node = gun.__.graph[$.soul]; - cb.call(gun, $.field? node[$.field] : Gun.obj.copy(node)); // TODO: at terminating + cb.call(gun, $.field? node[$.field] : Gun.obj.copy(node), $.field || $.at); // TODO: at terminating }); return gun; @@ -531,14 +531,17 @@ Gun.obj.map(node, function(val, field){ if(Gun._.meta == field){ return } if(Gun.is.soul(val)){ - gun.get(val).val(function(node){ // TODO: should map have support for `.not`? error? - cb.call(this, node, field); // TODO: Should this be NodeJS style or not? - gun._.on('node').emit({soul: Gun.is.soul(val)}); // TODO: Same as above, include field? + gun.get(val, function(err, data){ // TODO: should map have support for `.not`? error? + if(err || !data){ return } // TODO: Handle this! + cb.call(this, data, field); + gun._.on('node').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); }); gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); } else { if(opt.node){ return } // {node: true} maps over only sub nodes. cb.call(gun, val, field); + gun._.on('soul').emit({soul: $.soul, field: field}); + gun._.on('node').emit({soul: $.soul, field: field}); } }); }); diff --git a/lib/aws.js b/lib/aws.js index cc5a3e66..2eed68d1 100644 --- a/lib/aws.js +++ b/lib/aws.js @@ -6,7 +6,6 @@ } var s = this; s.on = a.on.create(); - s.mime = require('mime'); s.AWS = require('aws-sdk'); s.config = {}; opt = opt || {}; @@ -38,7 +37,7 @@ m.Key = m.Key || key; if(a.obj.is(o) || a.list.is(o)){ m.Body = a.text.ify(o); - m.ContentType = this.mime.lookup('json') + m.ContentType = 'application/json'; } else { m.Body = a.text.is(o)? o : a.text.ify(o); } @@ -74,7 +73,7 @@ if(e || !r){ return s.on(id).emit(e) } r.Text = r.text = t = (r.Body||r.body||'').toString('utf8'); r.Type = r.type = r.ContentType || (r.headers||{})['content-type']; - if(r.type && 'json' === s.mime.extension(r.type)){ + if(r.type && 'application/json' === r.type){ d = a.obj.ify(t); } m = r.Metadata; diff --git a/lib/wsp.js b/lib/wsp.js index afa6d511..4f5d81b9 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -35,18 +35,18 @@ gun.server = gun.server || function(req, res, next){ //Gun.log("\n\n GUN SERVER!", req); next = next || function(){}; - if(!req || !res){ return next() } - if(!req.url){ return next() } - if(!req.method){ return next() } + if(!req || !res){ return next(), false } + if(!req.url){ return next(), false } + if(!req.method){ return next(), false } var msg = {}; msg.url = url.parse(req.url, true); - if(!gun.server.regex.test(msg.url.pathname)){ return next() } + if(!gun.server.regex.test(msg.url.pathname)){ return next(), false } if(msg.url.pathname.replace(gun.server.regex,'').slice(0,3).toLowerCase() === '.js'){ res.writeHead(200, {'Content-Type': 'text/javascript'}); res.end(gun.server.js = gun.server.js || require('fs').readFileSync(__dirname + '/../gun.js')); // gun server is caching the gun library for the client - return; + return true; } - http(req, res, function(req, res){ + return http(req, res, function(req, res){ if(!req){ return next() } var tab, cb = res = require('./jsonp')(req, res); if(req.headers && (tab = req.headers['gun-sid'])){ @@ -72,7 +72,7 @@ } } gun.__.opt.hooks.transport(req, cb); - }); + }), true; } gun.server.on = gun.server.on || Gun.on.create(); gun.__.opt.poll = gun.__.opt.poll || opt.poll || 1; diff --git a/package.json b/package.json index 9a20a41d..e22d6a47 100644 --- a/package.json +++ b/package.json @@ -1,24 +1,21 @@ { "name": "gun", - "version": "0.1.5", + "version": "0.2.0", "author": "Mark Nadal", "description": "Graph engine.", "engines": { "node": "~>0.6.6" }, "dependencies": { - "mime": "~>1.2.11", "aws-sdk": "~>2.0.0", "formidable": "~>1.0.15", - "ws": "~>0.4.32", - "request": "~>2.39.0" + "ws": "~>0.4.32" }, "devDependencies": { "mocha": "~>1.9.0" }, "scripts": { - "start": "node examples/express.js 8080", - "prestart": "npm install ./examples", + "start": "node examples/http.js 8080", "test": "mocha" } } diff --git a/test/chain.js b/test/chain.js index b9b5773f..22afca51 100644 --- a/test/chain.js +++ b/test/chain.js @@ -6,29 +6,28 @@ describe('All', function(){ var gun = Gun(); it('map chain', function(done){ - var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); - map.map().val(function(obj, field){ - c++; - if(field === 'a'){ + var set = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + set.map().val(function(obj, field){ + if(obj.here){ done.a = obj.here; expect(obj.here).to.be('you'); } - if(field === 'b'){ + if(obj.go){ done.b = obj.go; expect(obj.go).to.be('dear'); } - if(field === 'c'){ + if(obj.sir){ done.c = obj.sir; expect(obj.sir).to.be('!'); } - if(c === 3){ + if(done.a && done.b && done.c){ done(); } }); }); it('map chain path', function(done){ - var c = 0, map = gun.put({ + var set = gun.put({ a: {name: "Mark", pet: {coat: "tabby", name: "Hobbes"} }, b: {name: "Alice", @@ -37,9 +36,8 @@ describe('All', function(){ pet: {coat: "tux", name: "Casper"} } }); - map.map().path('pet').val(function(obj, field){ - console.log('test', obj, field); - c++; + set.map().path('pet').val(function(obj, field){ + console.log("test", field, obj); if(obj.name === 'Hobbes'){ done.hobbes = obj.name; expect(obj.name).to.be('Hobbes'); diff --git a/test/common.js b/test/common.js index b4c4265b..8a2f3fd7 100644 --- a/test/common.js +++ b/test/common.js @@ -1213,7 +1213,7 @@ describe('Gun', function(){ }); - it('val path put val key', function(done){ // bug discovered from Jose's visualizer + it('val path put val key', function(done){ // bug discovered from Jose's visualizer // TODO: still timing issues, 0.6! var gun = Gun(), s = Gun.time.is(), n = function(){ return Gun.time.is() } this.timeout(5000); From 3c6a3dae546fdd1b2d918c0735480696ba4d2890 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 12:56:16 -0700 Subject: [PATCH 07/48] val termination end indicator flag streaming peers --- gun.js | 134 ++++++++++++++++++++++++++++------------------- test/chain.js | 113 +++++++++++++++++++++++++++++++++++++-- test/common.js | 11 ++-- test/scan-all.js | 20 +++---- test/set.js | 2 +- 5 files changed, 207 insertions(+), 73 deletions(-) diff --git a/gun.js b/gun.js index e4024264..971ca719 100644 --- a/gun.js +++ b/gun.js @@ -101,9 +101,11 @@ var change = {}; change._ = change._ || {}; change._[Gun._.soul] = Gun.is.soul.on(vertex); - change._[Gun._.HAM] = change._[Gun._.HAM] || {}; - vertex[field] = change[field] = value; - vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field]; + if(field){ + change._[Gun._.HAM] = change._[Gun._.HAM] || {}; + vertex[field] = change[field] = value; + vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field]; + } //context.nodes[change._[Gun._.soul]] = change; //context('change').fire(change); gun.__.on(Gun.is.soul.on(change)).emit(change); @@ -117,8 +119,10 @@ } Gun.HAM = function(vertex, delta, lower, now, upper){ upper.max = -Infinity; + now.end = true; Gun.obj.map(delta, function update(incoming, field){ if(field === Gun._.meta){ return } + now.end = false; var ctx = {incoming: {}, current: {}}, state; ctx.drift = (ctx.drift = Gun.time.is()) > (Gun.time.now.last || -Infinity)? ctx.drift : Gun.time.now.last; ctx.incoming.value = Gun.is.soul(incoming) || incoming; @@ -127,7 +131,6 @@ ctx.current.state = Gun.num.is(ctx.tmp = ((vertex._||{})[Gun._.HAM]||{})[field])? ctx.tmp : -Infinity; upper.max = ctx.incoming.state > upper.max? ctx.incoming.state : upper.max; state = HAM(ctx.drift, ctx.incoming.state, ctx.current.state, ctx.incoming.value, ctx.current.value); - //root.console.log("HAM:", ctx); if(state.err){ root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen. return; @@ -149,6 +152,7 @@ }); } }); + //if(now.end){ now.call({}, vertex) } // TODO: Should HAM handle empty updates? function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! if(machineState < incomingState){ // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. @@ -207,7 +211,7 @@ if(opt === null){ return gun } opt = opt || {}; gun.__.opt = gun.__.opt || {}; - gun.__.flag = gun.__.flag || {}; + gun.__.flag = gun.__.flag || {start: {}, end: {}}; gun.__.keys = gun.__.keys || {}; gun.__.graph = gun.__.graph || {}; gun.__.on = gun.__.on || Gun.on.create(); @@ -232,14 +236,14 @@ gun.back = from; gun.__ = from.__; gun._ = {on: Gun.on.create()}; - gun._.status = function(e){ + gun._.at = function(e){ var proxy = function(chain, cb, i){ return Gun.obj.map(gun._.graph, function(on, soul){ - setImmediate(function(){ cb.call(on, on.status) }); + setImmediate(function(){ cb.call(on, on.at) }); return on; // TODO: BUG! What about plural graphs? - }) || gun._.on(e)[chain](function(status){ - if(status){ (gun._.graph = gun._.graph || {})[status.soul] = this } - cb.call(this, this.status = status); + }) || gun._.on(e)[chain](function(at){ + if(at){ (gun._.graph = gun._.graph || {})[at.soul] = this } + cb.call(this, this.at = at); }, i); } proxy.event = function(cb, i){ return proxy('event', cb, i) }; @@ -260,21 +264,24 @@ cb = cb || function(){}; opt = opt || {}; if(ctx.soul){ - gun._.status('soul').emit({soul: ctx.soul}); + gun._.at('soul').emit({soul: ctx.soul}); if(ctx.node = gun.__.graph[ctx.soul]){ // in memory cb.call(gun, null, Gun.obj.copy(ctx.node)); - gun._.status('node').emit({soul: ctx.soul}); + gun._.at('node').emit({soul: ctx.soul}); } else { load(key) } // not in memory } else if(ctx.key){ function get(soul){ if(!(soul = Gun.is.soul.on(ctx.node = gun.__.keys[ctx.key]))){ return } cb.call(gun, null, Gun.obj.copy(ctx.node)); - gun._.status('soul').emit({soul: soul}); - gun._.status('node').emit({soul: soul}); + gun._.at('soul').emit({soul: soul}); + gun._.at('node').emit({soul: soul}); + if(!ctx.flag){ + Gun.union(gun, {_: {'#': soul}}); + } } if(gun.__.keys[ctx.key]){ get() } // in memory - else if(ctx.flag = gun.__.flag[key]){ // will be in memory + else if(ctx.flag = gun.__.flag.start[key]){ // will be in memory ctx.flag.once(get); } else { load(key) } // not in memory @@ -283,20 +290,24 @@ function load(key){ if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.get)){ ctx.hook(key, function(err, data){ // multiple times potentially - //console.log("chain.get from load", err, data); + console.log("chain.get from load", err, data); if(err){ return cb.call(gun, err, data) } - if(!data){ return cb.call(gun, null, null), gun._.status('null').emit() } + if(!data){ return cb.call(gun, null, null), gun._.at('null').emit() } if(ctx.soul = Gun.is.soul.on(data)){ - gun._.status('soul').emit({soul: ctx.soul}); + gun._.at('soul').emit({soul: ctx.soul}); } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } + if(!Gun.obj.map(data, function(val, field){ + if(Gun._.meta === field){ return } + return true; + })){ gun.__.flag.end[ctx.soul] = true } cb.call(gun, null, data); - gun._.status('node').emit({soul: ctx.soul}); + gun._.at('node').emit({soul: ctx.soul}); }, opt); } else { - root.console.log("Warning! You have no persistence layer to get from!"); + console.Log("Warning! You have no persistence layer to get from!"); cb.call(gun, null, null); // Technically no error, but no way we can get data. - gun._.status('null').emit(); + gun._.at('null').emit(); } } return gun; @@ -306,17 +317,17 @@ if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } cb = cb || function(){}; opt = opt || {}; - (gun.__.flag[key] = gun._.status('node')).once(function($){ + (gun.__.flag.start[key] = gun._.at('node')).once(function($){ gun.__.keys[key] = gun.__.graph[$.soul]; - delete gun.__.flag[key]; + delete gun.__.flag.start[key]; }, -1); - gun._.status('soul').event(function($){ // TODO: once per soul in graph. (?) + gun._.at('soul').event(function($){ // TODO: once per soul in graph. (?) if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ ctx.hook(key, $.soul, function(err, data){ return cb.call(gun, err, data); }, opt); } else { - root.console.log("Warning! You have no key hook!"); + console.Log("Warning! You have no key hook!"); cb.call(gun, null); // This is in memory success, hardly "success" at all. } }); @@ -342,7 +353,7 @@ // this is multiple }); } else { - root.console.log("Warning! You have no all hook!"); + console.Log("Warning! You have no all hook!"); return cb.call(gun), next(); } }); @@ -367,7 +378,7 @@ var gun = this.chain(); cb = cb || function(){}; // TODO: Hmmm once also? figure it out later. - gun.back._.status('node').event(function($){ + gun.back._.at('node').event(function($){ var ctx = {path: (Gun.text.ify(path) || '').split('.')}; (function trace($){ // TODO: Check for field as well and merge? var node = gun.__.graph[$.soul], field = Gun.text.ify(ctx.path.shift()), val; @@ -392,9 +403,11 @@ cb.call(gun, err, data, field); // TODO: Should we attach field here, does map? if(err || !data){ return } gun._.on('node').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); + console.log("PATH -> rel/val"); }); gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); } else { + console.log("PATH -> field/val", field, val); cb.call(gun, null, val, field); gun._.on('soul').emit({soul: $.soul, field: field}); gun._.on('node').emit({soul: $.soul, field: field}); @@ -404,31 +417,40 @@ return gun; } - Chain.val = function(cb){ + Chain.val = function(cb, opt){ // TODO: MARK!!! COME BACK HERE!! You're trying to get val to be unique per soul+field. var gun = this, ctx = {}; cb = cb || root.console.log.bind(root.console); + opt = opt || {}; - gun._.status('node').event(function($){ // TODO: once per soul on graph. (?) + gun._.at('node').event(function($){ var node = gun.__.graph[$.soul]; - cb.call(gun, $.field? node[$.field] : Gun.obj.copy(node), $.field || $.at); // TODO: at terminating + if($.field){ return cb.call(gun, node[$.field], $.field) } + if(!gun.__.flag.end[$.soul]){ return } + cb.call(gun, Gun.obj.copy(node)); }); return gun; } // .on(fn) gives you back the object, .on(fn, true) gives you delta pair. - Chain.on = function(cb){ + Chain.on = function(cb, opt){ var gun = this, ctx = {}; + opt = Gun.obj.is(opt)? opt : {change: opt}; cb = cb || function(){}; // TODO: below is also probably going to be on node. - gun.val(cb)._.status('soul').event(function($){ // TODO: once per soul on graph. (?) - // TODO: Don't use val :(, but trigger callback now as well. - gun.__.on($.soul).event(function(delta){ + gun._.at('node').event(function($){ // TODO: once per soul on graph. (?) + if(ctx[$.soul]){ return } + on(); + ctx[$.soul] = gun.__.on($.soul).event(on); + function on(delta){ // TODO: Filter out end events except where option wanted. var node = gun.__.graph[$.soul]; - cb.call(gun, Gun.obj.copy(node), $.field); - }); + if(opt.change){ + cb.call(gun, Gun.obj.copy(delta || node), $.field); + } else { + cb.call(gun, Gun.obj.copy(node), $.field); + } + } }); - return gun; } /* @@ -449,9 +471,9 @@ if(!gun.back.back){ gun = gun.chain(); - gun.back._.status('soul').emit({soul: Gun.is.soul.on(val) || Gun.roulette.call(gun), empty: true}); + gun.back._.at('soul').emit({soul: Gun.is.soul.on(val) || Gun.roulette.call(gun), empty: true}); } - gun.back._.status('soul').event(function($){ // TODO: maybe once per soul? + gun.back._.at('soul').event(function($){ // TODO: maybe once per soul? var ctx = {}, obj = val, $ = Gun.obj.copy($); console.log("chain.put", val); if(Gun.is.value(obj)){ @@ -505,6 +527,7 @@ if(err || ify.err){ return cb.call(gun, err || ify.err) } if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) } if($.from = Gun.is.soul(ify.root[$.field])){ $.soul = $.from; $.field = null } + Gun.obj.map(ify.graph, function(node, soul){ gun.__.flag.end[soul] = true }); gun._.on('soul').emit({soul: $.soul, field: $.field}); gun._.on('node').emit({soul: $.soul, field: $.field}); if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){ @@ -513,7 +536,7 @@ return cb.call(gun, null, data); }, opt); } else { - root.console.log("Warning! You have no persistence layer to save to!"); + console.Log("Warning! You have no persistence layer to save to!"); cb.call(gun, null); // This is in memory success, hardly "success" at all. } }); @@ -522,39 +545,41 @@ return gun; } Chain.map = function(cb, opt){ - var gun = this.chain(); + var gun = this.chain(), ctx = {}; opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {})); cb = cb || function(){}; - gun.back._.status('node').event(function($){ - var node = gun.__.graph[$.soul]; - Gun.obj.map(node, function(val, field){ + gun.back.on(function(node){ // oo what if this gets TODO: BUG! retriggered? + var soul = Gun.is.soul.on(node); + Gun.obj.map(node, function(val, field){ // maybe filter against known fields. if(Gun._.meta == field){ return } if(Gun.is.soul(val)){ gun.get(val, function(err, data){ // TODO: should map have support for `.not`? error? if(err || !data){ return } // TODO: Handle this! cb.call(this, data, field); - gun._.on('node').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); + gun._.on('node').emit({soul: Gun.is.soul(val), field: null, from: soul, at: field}); + // TODO: BUG is this correct? PROBABLY NOT FOO!!! }); - gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field}); + gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: soul, at: field}); } else { if(opt.node){ return } // {node: true} maps over only sub nodes. cb.call(gun, val, field); - gun._.on('soul').emit({soul: $.soul, field: field}); - gun._.on('node').emit({soul: $.soul, field: field}); + gun._.on('soul').emit({soul: soul, field: field}); + gun._.on('node').emit({soul: soul, field: field}); } }); - }); + }, true); + return gun; } Chain.not = function(cb){ var gun = this, ctx = {}; cb = cb || function(){}; - gun._.status('null').once(function(){ + gun._.at('null').once(function(){ var chain = gun.chain(), next = cb.call(chain); - next._.status('soul').event(function($){ gun._.on('soul').emit($) }); - next._.status('node').event(function($){ gun._.on('node').emit($) }); + next._.at('soul').event(function($){ gun._.on('soul').emit($) }); + next._.at('node').event(function($){ gun._.on('node').emit($) }); chain._.on('soul').emit({soul: Gun.roulette.call(chain), empty: true}); }); @@ -859,7 +884,10 @@ var root = this || {}; // safe for window, global, root, and 'use strict'. root.setImmediate = root.setImmediate || function(cb){ return setTimeout(cb,0) }; root.console = root.console || {log: function(s){ return s }}; // safe for old browsers - var console = {log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}}; + var console = { + log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}, + Log: function(s){return (!Gun.log.squelch && root.console.log.apply(root.console, arguments)), s} + }; }({})); ;(function(tab){ diff --git a/test/chain.js b/test/chain.js index 22afca51..4bc62a5f 100644 --- a/test/chain.js +++ b/test/chain.js @@ -1,10 +1,63 @@ var expect = global.expect = require("./expect"); var Gun = Gun || require('../gun'); +Gun.log.squelch = true; describe('All', function(){ - var gun = Gun(); - + var gun = Gun(), g = function(){ + return Gun({hooks: {get: ctx.get}}); + }, ctx = {}; + + /* + ctx.hook(key, function(err, data){ // multiple times potentially + //console.log("chain.get from load", err, data); + if(err){ return cb.call(gun, err, data) } + if(!data){ return cb.call(gun, null, null), gun._.at('null').emit() } + if(ctx.soul = Gun.is.soul.on(data)){ + gun._.at('soul').emit({soul: ctx.soul}); + } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } + if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } + cb.call(gun, null, data); + gun._.at('node').emit({soul: ctx.soul}); + }, opt); + */ + + it('prep hook', function(done){ + var peer = Gun(), ref; + ctx.get = function(key, cb){ + var c = 0; + cb = cb || function(){}; + if('big' !== key){ return cb(null, null) } + setTimeout(function badNetwork(){ + c += 1; + var data = {_: {'#': Gun.is.soul.on(ref), '>': {}}}; + if(!ref['f' + c]){ + return cb(null, data); + } + data._[Gun._.HAM]['f' + c] = ref._[Gun._.HAM]['f' + c]; + data['f' + c] = ref['f' + c]; + cb(null, data); + setTimeout(badNetwork, 5); + },5); + } + ctx.get.fake = {}; + for(var i = 1; i < 6; i++){ + ctx.get.fake['f'+i] = i; + } + var big = peer.put(ctx.get.fake).val(function(val){ + ref = val; + ctx.get('big', function(err, data){ + var next = Gun.obj.map(data, function(val, field){ + if(Gun._.meta === field){ return } + return true; + }); + //console.log(data); + if(!next){ done() } + }); + gun.opt({hooks: {get: ctx.get}}); + }); + }); + it('map chain', function(done){ var set = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); set.map().val(function(obj, field){ @@ -32,12 +85,11 @@ describe('All', function(){ pet: {coat: "tabby", name: "Hobbes"} }, b: {name: "Alice", pet: {coat: "calico", name: "Cali"} - },c: {name: "Bob", + }, c: {name: "Bob", pet: {coat: "tux", name: "Casper"} } }); set.map().path('pet').val(function(obj, field){ - console.log("test", field, obj); if(obj.name === 'Hobbes'){ done.hobbes = obj.name; expect(obj.name).to.be('Hobbes'); @@ -58,5 +110,56 @@ describe('All', function(){ } }); }); - + + it('get big on', function(done){ + var c = 0; + g().get('big').on(function(val){ + delete val._; + c += 1; + if(c === 1){ + expect(val).to.eql({f1: 1}); + } + if(c === 5){ + expect(val).to.eql({f1: 1, f2: 2, f3: 3, f4: 4, f5: 5}); + done(); + } + }); + }); + + it('get big on delta', function(done){ + var c = 0; + g().get('big').on(function(val){ + delete val._; + c += 1; + if(c === 1){ + expect(val).to.eql({f1: 1}); + } + if(c === 5){ + expect(val).to.eql({f5: 5}); + done(); + } + }, true); + }); + + it('get val', function(done){ + g().get('big').val(function(obj){ + delete obj._; + expect(obj.f1).to.be(1); + expect(obj.f5).to.be(5); + done(); + }); + }); + + it('get big map val', function(done){ + g().get('big').map().val(function(val, field){ + delete val._; + if('f1' === field){ + expect(val).to.be(1); + } + if('f5' === field){ + expect(val).to.be(5); + done(); + } + }); + }); }); \ No newline at end of file diff --git a/test/common.js b/test/common.js index 8a2f3fd7..0b144e33 100644 --- a/test/common.js +++ b/test/common.js @@ -1,5 +1,6 @@ var Gun = Gun || require('../gun'); if(typeof window !== 'undefined'){ root = window } +Gun.log.squelch = true; describe('Gun', function(){ var t = {}; describe('Utility', function(){ @@ -747,10 +748,11 @@ describe('Gun', function(){ }).key('hello/key', function(err, ok){ expect(err).to.not.be.ok(); done.key = true; + if(done.yes){ done() } }).key('yes/hello', function(err, ok){ expect(err).to.not.be.ok(); - expect(done.key).to.be.ok(); - done(); + done.yes = true; + if(done.key){ done() } }); }); @@ -1198,7 +1200,6 @@ describe('Gun', function(){ }); it('val path put val', function(done){ - var gun = Gun(); var al = gun.put({gender:'m', age:30, name:'alfred'}).key('user/alfred'); @@ -1240,8 +1241,8 @@ describe('Gun', function(){ }); it('map', function(done){ - var c = 0, map = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); - map.map(function(obj, field){ + var c = 0, set = gun.put({a: {here: 'you'}, b: {go: 'dear'}, c: {sir: '!'} }); + set.map(function(obj, field){ c++; if(field === 'a'){ expect(obj.here).to.be('you'); diff --git a/test/scan-all.js b/test/scan-all.js index a7876f79..c048699b 100644 --- a/test/scan-all.js +++ b/test/scan-all.js @@ -1,9 +1,11 @@ -var expect = global.expect = require("./expect"); -var Gun = Gun || require('../gun'); -(typeof window === 'undefined') && require('../lib/file'); -describe('All', function(){ +describe('All', function(){ return; + var expect = global.expect = require("./expect"); + + var Gun = Gun || require('../gun'); + (typeof window === 'undefined') && require('../lib/file'); + var gun = Gun({file: 'data.json'}); var keys = { @@ -25,7 +27,7 @@ describe('All', function(){ it('from', function() { var r = gun.__.opt.hooks.all(keys, {from: 'user/'}); - console.log(r); + //console.log(r); expect(r).to.be.eql({ 'user/marknadal': { '#': 'asdf' }, 'user/ambernadal': { '#': 'fdsa' }, @@ -41,7 +43,7 @@ describe('All', function(){ it('from and upto', function() { var r = gun.__.opt.hooks.all(keys, {from: 'user/', upto: '/'}); - console.log('upto', r); + //console.log('upto', r); expect(r).to.be.eql({ 'user/marknadal': { '#': 'asdf' }, 'user/ambernadal': { '#': 'fdsa' }, @@ -51,7 +53,7 @@ describe('All', function(){ it('from and upto and start and end', function() { var r = gun.__.opt.hooks.all(keys, {from: 'user/', upto: '/', start: "c", end: "f"}); - console.log('upto and start and end', r); + //console.log('upto and start and end', r); expect(r).to.be.eql({ 'user/forrest': { '#': 'abcd' } }); @@ -65,9 +67,9 @@ describe('All', function(){ d: {name: "Johnny Depp"}, e: {name: "Santa Clause"} }); - console.log("map:"); + //console.log("map:"); users.map().val(function(user){ - console.log("each user:", user); + //console.log("each user:", user); }).path("ohboy"); return; users.map(function(){ diff --git a/test/set.js b/test/set.js index 08c9726a..78ea542c 100644 --- a/test/set.js +++ b/test/set.js @@ -1,4 +1,4 @@ -(function(){ // group test +(function(){ return; // group test var Gun = require('../index'); require('../lib/set'); From bb03922bea33a216b505a2b152ae7265e0709033 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 12:59:35 -0700 Subject: [PATCH 08/48] streaming val terminating flag indicator peers --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 4bc62a5f..899c3cdd 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From 9162d4c06a3e44b7b801bfb1c688051a84aaebef Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 13:01:21 -0700 Subject: [PATCH 09/48] does this work now? --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 899c3cdd..4bc62a5f 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From d087977a59e5ce980c5acf290e98b510f2799ab9 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 13:03:01 -0700 Subject: [PATCH 10/48] now working? --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 4bc62a5f..899c3cdd 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From aad557ae529454388c5ac3db2a987c6e745c2380 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 13:04:14 -0700 Subject: [PATCH 11/48] upstream to develop --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 899c3cdd..4bc62a5f 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From fa25c9633207a44f0f65d383f14d03cd2228471e Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 13:06:35 -0700 Subject: [PATCH 12/48] yay --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 4bc62a5f..899c3cdd 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From 9df1252de0beb1be5874f210e0fa3f210c86d95c Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 12 Jun 2015 13:10:09 -0700 Subject: [PATCH 13/48] develop for 0.2.x --- test/chain.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/chain.js b/test/chain.js index 899c3cdd..4bc62a5f 100644 --- a/test/chain.js +++ b/test/chain.js @@ -150,7 +150,7 @@ describe('All', function(){ }); }); - it('get big map val', function(done){ + it('get big map val', function(done){ g().get('big').map().val(function(val, field){ delete val._; if('f1' === field){ From 2bff91fa2d72f89d9dcced20f767e50e2d5f6b00 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Mon, 15 Jun 2015 16:28:09 -0700 Subject: [PATCH 14/48] FF hoist bug, tab socket res, put plural bug, on --- examples/admin/Procfile | 1 - examples/admin/app.js | 18 - examples/admin/index.html | 85 -- examples/admin/old_gun_for_slinger.js | 1062 ------------------------- examples/admin/package.json | 18 - examples/admin/slinger-t.html | 229 ------ examples/admin/slinger.html | 229 ------ examples/admin/slinger_.html | 195 ----- examples/angular/index.html | 79 -- examples/cats/get.js | 5 - examples/cats/load.js | 13 - examples/cats/set.js | 7 - examples/chat/index.html | 65 ++ examples/index.html | 2 +- examples/lists/index.html | 6 - examples/social/index.html | 135 ---- examples/social/server.js | 58 -- examples/social/sign.js | 77 -- gun.js | 27 +- lib/http.js | 4 +- lib/wsp.js | 10 +- web/2015/15.html | 57 ++ 22 files changed, 149 insertions(+), 2233 deletions(-) delete mode 100644 examples/admin/Procfile delete mode 100644 examples/admin/app.js delete mode 100644 examples/admin/index.html delete mode 100644 examples/admin/old_gun_for_slinger.js delete mode 100644 examples/admin/package.json delete mode 100644 examples/admin/slinger-t.html delete mode 100644 examples/admin/slinger.html delete mode 100644 examples/admin/slinger_.html delete mode 100644 examples/angular/index.html delete mode 100644 examples/cats/get.js delete mode 100644 examples/cats/load.js delete mode 100644 examples/cats/set.js create mode 100644 examples/chat/index.html delete mode 100644 examples/lists/index.html delete mode 100644 examples/social/index.html delete mode 100644 examples/social/server.js delete mode 100644 examples/social/sign.js create mode 100644 web/2015/15.html diff --git a/examples/admin/Procfile b/examples/admin/Procfile deleted file mode 100644 index 207d22f8..00000000 --- a/examples/admin/Procfile +++ /dev/null @@ -1 +0,0 @@ -web: node app.js \ No newline at end of file diff --git a/examples/admin/app.js b/examples/admin/app.js deleted file mode 100644 index 912a1bf1..00000000 --- a/examples/admin/app.js +++ /dev/null @@ -1,18 +0,0 @@ -console.log("If modules not found, run `npm install` in example/admin folder!"); // git subtree push -P examples/admin heroku master -var port = process.env.OPENSHIFT_NODEJS_PORT || process.env.VCAP_APP_PORT || process.env.PORT || 8888; -var express = require('express'); -var bodyParser = require('body-parser'); -var app = express(); -var Gun = require('gun'); -var gun = Gun({ - s3: (process.env.NODE_ENV === 'production')? null : require('../../test/shotgun') // replace this with your own keys! -}); -app.use(gun.server) - .use(express.static(__dirname)) -app.listen(port); - -console.log('Express started on port ' + port + ' with /gun'); -gun.load('blob/data').blank(function(){ // in case there is no data on this key - console.log("blankety blank"); - gun.set({ hello: "world", from: "Mark Nadal",_:{'#':'0DFXd0ckJ9cXGczusNf1ovrE'}}).key('blob/data'); // save some sample data -}); \ No newline at end of file diff --git a/examples/admin/index.html b/examples/admin/index.html deleted file mode 100644 index 74c1316a..00000000 --- a/examples/admin/index.html +++ /dev/null @@ -1,85 +0,0 @@ - - - - - - - - - - - -

    Admin Data Editor

    - This is a live view of your JSON data, you can edit it in realtime or add new key/values. - -
      -
    • -
      - {{key}}: - {{val}} -
      -
    • -
    • -
      - -
      -
    • -
    - - - \ No newline at end of file diff --git a/examples/admin/old_gun_for_slinger.js b/examples/admin/old_gun_for_slinger.js deleted file mode 100644 index 70a662e4..00000000 --- a/examples/admin/old_gun_for_slinger.js +++ /dev/null @@ -1,1062 +0,0 @@ -;(function(){ - function Gun(opt){ - var gun = this; - if(!Gun.is(gun)){ - return new Gun(opt); - } - gun.opt(opt); - } - Gun._ = { - soul: '#' - ,meta: '_' - ,HAM: '>' - } - ;(function(Gun){ - Gun.is = function(gun){ return (gun instanceof Gun)? true : false } - Gun.version = 0.8; - Gun.union = function(graph, prime){ - var context = Gun.shot(); - context.nodes = {}; - context('done');context('change'); - Gun.obj.map(prime, function(node, soul){ - var vertex = graph[soul], env; - if(!vertex){ // disjoint - context.nodes[node._[Gun._.soul]] = graph[node._[Gun._.soul]] = node; - context('change').fire(node); - return; - } - env = Gun.HAM(vertex, node, function(current, field, deltaValue){ - if(!current){ return } - var change = {}; - current[field] = change[field] = deltaValue; // current and vertex are the same - current._[Gun._.HAM][field] = node._[Gun._.HAM][field]; - change._ = current._; - context.nodes[change._[Gun._.soul]] = change; - context('change').fire(change); - }).upper(function(c){ - context.err = c.err; - context.up -= 1; - if(!context.up){ - context('done').fire(context.err, context); - } - }); - context.up += env.up; - }); - if(!context.up){ - context('done').fire(context.err, context); - } - return context; - } - Gun.HAM = function(current, delta, each){ // HAM only handles primitives values, all other data structures need to be built ontop and reduce to HAM. - function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate! - if(machineState < incomingState){ - // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state. - return {amnesiaQuarantine: true}; - } - if(incomingState < currentState){ - // the incoming value is within the boundary of the machine's state, but not within the range. - return {quarantineState: true}; - } - if(currentState < incomingState){ - // the incoming value is within both the boundary and the range of the machine's state. - return {converge: true, incoming: true}; - } - if(incomingState === currentState){ - if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different - return {state: true}; - } - /* - The following is a naive implementation, but will always work. - Never change it unless you have specific needs that absolutely require it. - If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same. - As a result, it is highly discouraged to modify despite the fact that it is naive, - because convergence (data integrity) is generally more important. - Any difference in this algorithm must be given a new and different name. - */ - if(String(incomingValue) < String(currentValue)){ // String only works on primitive values! - return {converge: true, current: true}; - } - if(String(currentValue) < String(incomingValue)){ // String only works on primitive values! - return {converge: true, incoming: true}; - } - } - return {err: "you have not properly handled recursion through your data or filtered it as JSON"}; - } - var context = Gun.shot(); - context.HAM = {}; - context.states = {}; - context.states.delta = delta._[Gun._.HAM]; - context.states.current = current._[Gun._.HAM] = current._[Gun._.HAM] || {}; - context('lower');context('upper');context.up = context.up || 0; - Gun.obj.map(delta, function update(deltaValue, field){ - if(field === Gun._.meta){ return } - if(!Gun.obj.has(current, field)){ // does not need to be applied through HAM - each.call({incoming: true, converge: true}, current, field, deltaValue); - return; - } - var serverState = Gun.time.is(); - // add more checks? - var state = HAM(serverState, context.states.delta[field], context.states.current[field], deltaValue, current[field]); - //console.log("HAM:", field, deltaValue, context.states.delta[field], context.states.current[field], 'the', state, (context.states.delta[field] - serverState)); - if(state.err){ - Gun.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); - return; - } - if(state.state || state.quarantineState || state.current){ - context('lower').fire(context, state, current, field, deltaValue); - return; - } - if(state.incoming){ - each.call(state, current, field, deltaValue); - return; - } - if(state.amnesiaQuarantine){ - context.up += 1; - Gun.schedule(context.states.delta[field], function(){ - update(deltaValue, field); - context.up -= 1; - context('upper').fire(context, state, current, field, deltaValue); - }); - } - }); - if(!context.up){ - context('upper').fire(context, {}); - } - return context; - } - Gun.roulette = function(l, c){ - var gun = Gun.is(this)? this : {}; - if(gun._ && gun.__.opt && gun.__.opt.uuid){ - if(Gun.fns.is(gun.__.opt.uuid)){ - return gun.__.opt.uuid(l, c); - } - l = l || gun.__.opt.uuid.length; - } - return Gun.text.random(l, c); - } - Gun.log = function(a, b, c, d, e, f){ - //console.log(a, b, c, d, e, f); - //console.log.apply(console, arguments); - } - }(Gun)); - ;(function(Chain){ - Chain.opt = function(opt, stun){ // idempotently update or set options - var gun = this; - gun._ = gun._ || {}; - gun.__ = gun.__ || {}; - gun.shot = Gun.shot(); - gun.shot('then'); - gun.shot('err'); - if(!opt){ return gun } - gun.__.opt = gun.__.opt || {}; - gun.__.keys = gun.__.keys || {}; - gun.__.graph = gun.__.graph || {}; - gun.__.on = gun.__.on || Gun.on.create(); - if(Gun.text.is(opt)){ opt = {peers: opt} } - if(Gun.list.is(opt)){ opt = {peers: opt} } - if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] } - if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) } - gun.__.opt.peers = opt.peers || gun.__.opt.peers || {}; - gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {}; - gun.__.opt.hooks = gun.__.opt.hooks || {}; - Gun.obj.map(opt.hooks, function(h, f){ - if(!Gun.fns.is(h)){ return } - gun.__.opt.hooks[f] = h; - }); - if(!stun){ Gun.on('opt').emit(gun, opt) } - return gun; - } - Chain.chain = function(from){ - var gun = Gun(); - from = from || this; - gun.back = from; - gun.__ = from.__; - gun._ = {}; - Gun.obj.map(from._, function(val, field){ - gun._[field] = val; - }); - return gun; - } - Chain.load = function(key, cb, opt){ - var gun = this.chain(); - cb = cb || function(){}; - gun.shot.then(function(){ cb.apply(gun, arguments) }); - cb.soul = (key||{})[Gun._.soul]; - if(cb.soul){ - cb.node = gun.__.graph[cb.soul]; - } else { - gun._.key = key; - cb.node = gun.__.keys[key]; - } - if(cb.node){ // set this to the current node, too! - Gun.log("from gun"); // remember to do all the same stack stuff here also! - var freeze = Gun.obj.copy(gun._.node = cb.node); - gun.shot('then').fire(freeze); // freeze now even though internals use this? OK for now. - return gun; // TODO: BUG: This needs to react the same as below! - } - cb.fn = function(){} - // missing: hear shots! - if(Gun.fns.is(gun.__.opt.hooks.load)){ - gun.__.opt.hooks.load(key, function(err, data){ - gun._.loaded = (gun._.loaded || 0) + 1; // TODO: loading should be idempotent even if we got an err or no data - if(err){ return (gun._.dud||cb.fn)(err) } - if(!data){ return (gun._.blank||cb.fn)() } - var context = gun.union(data); // safely transform the data - if(context.err){ return (gun._.dud||cb.fn)(context.err) } - gun._.node = gun.__.graph[data._[Gun._.soul]]; // don't wait for the union to be done because we want the immediate state not the intended state. - if(!cb.soul){ gun.__.keys[key] = gun._.node } - var freeze = Gun.obj.copy(gun._.node); - gun.shot('then').fire(freeze); // freeze now even though internals use this? OK for now. - }, opt); - } else { - Gun.log("Warning! You have no persistence layer to load from!"); - } - return gun; - } - Chain.key = function(key, cb){ - var gun = this; - gun.shot.then(function(){ - Gun.log("make key", key); - cb = cb || function(){}; - cb.node = gun.__.keys[key] = gun._.node; - if(!cb.node){ return gun } - if(Gun.fns.is(gun.__.opt.hooks.key)){ - gun.__.opt.hooks.key(key, cb.node._[Gun._.soul], function(err, data){ - Gun.log("key made", key); - if(err){ return cb(err) } - return cb(null); - }); - } else { - Gun.log("Warning! You have no key hook!"); - } - }); - if(!gun.back){ gun.shot('then').fire() } - return gun; - } - /* - how many different ways can we get something? - Find via a singular path - .path('blah').get(blah); - Find via multiple paths with the callback getting called many times - .path('foo', 'bar').get(foorOrBar); - Find via multiple paths with the callback getting called once with matching arguments - .path('foo', 'bar').get(foo, bar) - Find via multiple paths with the result aggregated into an object of pre-given fields - .path('foo', 'bar').get({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).get({a: foo, b: bar}) - Find via multiple paths where the fields and values must match - .path({foo: val, bar: val}).get({}) - */ - Chain.path = function(path){ // The focal point follows the path - var gun = this.chain(); - path = (path || '').split('.'); - gun.back.shot.then(function trace(node){ // should handle blank and err! Err already handled? - //console.log("shot path", path, node); - gun.field = null; - gun._.node = node; - if(!path.length){ // if the path resolves to another node, we finish here - return gun.shot('then').fire(node); // already frozen from loaded. - } - var field = path.shift() - , val = node[field]; - gun.field = field; - if(Gun.ify.is.soul(val)){ // we might end on a link, so we must resolve - return gun.load(val).shot.then(trace); - } else - if(path.length){ // we cannot go any further, despite the fact there is more path, which means the thing we wanted does not exist - gun.shot('then').fire(); - } else { // we are done, and this should be the value we wanted. - gun.shot('then').fire(val); // primitive values are passed as copies in JS. - } - }); - // if(!gun.back){ gun.shot('then').fire() } // replace below with this? maybe??? - if(gun.back && gun.back._ && gun.back._.loaded){ - gun._.node = gun.back._.node; - gun.back.shot('then').fire(gun.back._.node); - } - return gun; - } - Chain.get = function(cb){ - var gun = this; - gun.shot.then(function(val){ - cb.call(gun, val); // frozen from done. - gun.__.on(gun._.node._[Gun._.soul]).event(function(delta){ - if(!delta){ return } - if(!gun.field){ - cb.call(gun, Gun.obj.copy(gun._.node)); - return; - } - if(Gun.obj.has(delta, gun.field)){ - cb.call(gun, delta[gun.field]); - } - }) - }); - return gun; - } - /* - ACID compliant, unfortunately the vocabulary is vague, as such the following is an explicit definition: - A - Atomic, if you set a full node, or nodes of nodes, if any value is in error then nothing will be set. - If you want sets to be independent of each other, you need to set each piece of the data individually. - C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state. - I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition, - including a peer acting by itself or one having been disconnected from the network. - D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written. - The live state at point of confirmation may or may not be different than when it was called. - If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled. - */ - Chain.set = function(val, cb, opt){ // TODO: need to turn deserializer into a trampolining function so stackoverflow doesn't happen. - opt = opt || {}; - var gun = this, set; - gun.shot.then(function(){ - if(gun.field){ // a field cannot be 0! - set = {}; // in case we are doing a set on a field, not on a node - set[gun.field] = val; // we create a blank node with the field/value to be set - val = set; - } // TODO: should be able to handle val being a relation or a gun context or a gun promise. - val._ = Gun.ify.soul.call(gun, {}, gun._.node); // and then set their souls to be the same that way they will merge correctly for us during the union! - cb = Gun.fns.is(cb)? cb : function(){}; - set = Gun.ify.call(gun, val); - cb.root = set.root; - if(set.err){ return cb(set.err), gun } - set = Gun.ify.state(set.nodes, Gun.time.is()); // set time state on nodes? - if(set.err){ return cb(set.err), gun } - Gun.union(gun.__.graph, set.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta - gun._.node = gun.__.graph[cb.root._[Gun._.soul]] || cb.root; - // TODO? ^ Maybe BUG! if val is a new node on a field, _.node should now be that! Or will that happen automatically? - if(Gun.fns.is(gun.__.opt.hooks.set)){ - gun.__.opt.hooks.set(set.nodes, function(err, data){ // now iterate through those nodes to S3 and get a callback once all are saved - //Gun.log("gun set hook callback called"); - if(err){ return cb(err) } - return cb(null); - }); - } else { - Gun.log("Warning! You have no persistence layer to save to!"); - } - }); - if(!gun.back){ gun.shot('then').fire() } - return gun; - } - Chain.union = function(prime, cb){ - var tmp, gun = this, context = Gun.shot(); - context.nodes = {}; - cb = cb || function(){} - if(!prime){ - context.err = {err: "No data to merge!"}; - } else - if(prime._ && prime._[Gun._.soul]){ - tmp = {}; - tmp[prime._[Gun._.soul]] = prime; - prime = tmp; - } - if(!gun || context.err){ - cb(context.err = context.err || {err: "No gun instance!", corrupt: true}, context); - return context; - } - Gun.obj.map(prime, function(node){ // map over the prime graph, to get each node that has been modified - var set = Gun.ify.call(gun, node); - if(set.err){ return context.err = set.err } // check to see if the node is valid - Gun.obj.map(set.nodes, function(node, soul){ // if so, map over it, and any other nodes that were deserialized from it - context.nodes[soul] = node; // into a valid context we'll actually do a union on. - }); - }); - if(context.err){ return cb(context.err, context), context } // if any errors happened in the previous steps, then fail. - Gun.union(gun.__.graph, context.nodes).done(function(err, env){ // now merge prime into the graph - context.err = err || env.err; - cb(context.err, context || {}); - }).change(function(delta){ - if(!delta || !delta._ || !delta._[Gun._.soul]){ return } - gun.__.on(delta._[Gun._.soul]).emit(Gun.obj.copy(delta)); // this is in reaction to HAM - }); - return context; - } - Chain.match = function(){ // same as path, except using objects - return this; - } - Chain.blank = function(blank){ - this._.blank = Gun.fns.is(blank)? blank : function(){}; - return this; - } - Chain.dud = function(dud){ - this._.dud = Gun.fns.is(dud)? dud : function(){}; - return this; - } - }(Gun.chain = Gun.prototype)); - ;(function(Util){ - Util.fns = {}; - Util.fns.is = function(fn){ return (fn instanceof Function)? true : false } - Util.bi = {}; - Util.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false } - Util.num = {}; - Util.num.is = function(n){ - return ((n===0)? true : (!isNaN(n) && !Util.bi.is(n) && !Util.list.is(n) && !Util.text.is(n))? true : false ); - } - Util.text = {}; - Util.text.is = function(t){ return typeof t == 'string'? true : false } - Util.text.ify = function(t){ - if(Util.text.is(t)){ return t } - if(JSON){ return JSON.stringify(t) } - return (t && t.toString)? t.toString() : t; - } - Util.text.random = function(l, c){ - var s = ''; - l = l || 24; // you are not going to make a 0 length random number, so no need to check type - c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz'; - while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- } - return s; - } - Util.list = {}; - Util.list.is = function(l){ return (l instanceof Array)? true : false } - Util.list.slit = Array.prototype.slice; - Util.list.sort = function(k){ // creates a new sort function based off some field - return function(A,B){ - if(!A || !B){ return 0 } A = A[k]; B = B[k]; - if(A < B){ return -1 }else if(A > B){ return 1 } - else { return 0 } - } - } - Util.list.map = function(l, c, _){ return Util.obj.map(l, c, _) } - Util.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation - Util.obj = {}; - Util.obj.is = function(o){ return (o instanceof Object && !Util.list.is(o) && !Util.fns.is(o))? true : false } - Util.obj.del = function(o, k){ - if(!o){ return } - o[k] = null; - delete o[k]; - return true; - } - Util.obj.ify = function(o){ - if(Util.obj.is(o)){ return o } - try{o = JSON.parse(o); - }catch(e){o={}}; - return o; - } - Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2 - return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways! - } - Util.obj.has = function(o, t){ return Object.prototype.hasOwnProperty.call(o, t) } - Util.obj.map = function(l, c, _){ - var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c), - t = function(k,v){ - if(v !== u){ - rr = rr || {}; - rr[k] = v; - return; - } rr = rr || []; - rr.push(k); - }; - if(Util.list.is(l)){ - x = l.length; - for(;i < x; i++){ - ii = (i + Util.list.index); - if(f){ - r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t); - if(r !== u){ return r } - } else { - //if(Util.test.is(c,l[i])){ return ii } // should implement deep equality testing! - if(c === l[i]){ return ii } // use this for now - } - } - } else { - for(i in l){ - if(f){ - if(Util.obj.has(l,i)){ - r = _? c.call(_, l[i], i, t) : c(l[i], i, t); - if(r !== u){ return r } - } - } else { - //if(a.test.is(c,l[i])){ return i } // should implement deep equality testing! - if(c === l[i]){ return i } - } - } - } - return f? rr : Util.list.index? 0 : -1; - } - Util.time = {}; - Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) } - }(Gun)); - ;Gun.shot=(function(){ - // I hate the idea of using setTimeouts in my code to do callbacks (promises and sorts) - // as there is no way to guarantee any type of state integrity or the completion of callback. - // However, I have fallen. HAM is suppose to assure side effect free safety of unknown states. - var setImmediate = setImmediate || function(cb){setTimeout(cb,0)} - function Flow(){ - var chain = new Flow.chain(); - return chain.$ = function(where){ - (chain._ = chain._ || {})[where] = chain._[where] || []; - chain.$[where] = chain.$[where] || function(fn){ - (chain._[where]||[]).push(fn); - return chain.$; - } - chain.where = where; - return chain; - } - } - Flow.is = function(flow){ return (Flow instanceof flow)? true : false } - ;Flow.chain=(function(){ - function Chain(){ - if(!(this instanceof Chain)){ - return new Chain(); - } - } - Chain.chain = Chain.prototype; - Chain.chain.pipe = function(a,s,d,f){ - var me = this - , where = me.where - , args = Array.prototype.slice.call(arguments); - setImmediate(function(){ - if(!me || !me._ || !me._[where]){ return } - while(0 < me._[where].length){ - (me._[where].shift()||function(){}).apply(me, args); - } - // do a done? That would be nice. :) - }); - return me; - } - return Chain; - }()); - return Flow; - }());Gun.shot.chain.chain.fire=Gun.shot.chain.chain.pipe; - ;Gun.on=(function(){ - function On(where){ - if(where){ - return (On.event = On.event || On.create())(where); - } - return On.create(); - } - On.is = function(on){ return (On instanceof on)? true : false } - On.create = function(){ - var chain = new On.chain(); - return chain.$ = function(where){ - chain.where = where; - return chain; - } - } - On.sort = Gun.list.sort('i'); - ;On.chain=(function(){ - function Chain(){ - if(!(this instanceof Chain)){ - return new Chain(); - } - } - Chain.chain = Chain.prototype; - Chain.chain.emit = function(what){ - var me = this - , where = me.where - , args = arguments - , on = (me._ = me._ || {})[where] = me._[where] || []; - if(!(me._[where] = Gun.list.map(on, function(hear, i, map){ - if(!hear || !hear.as){ return } - map(hear); - hear.as.apply(hear, args); - }))){ Gun.obj.del(on, where) } - } - Chain.chain.event = function(as, i){ - if(!as){ return } - var me = this - , where = me.where - , args = arguments - , on = (me._ = me._ || {})[where] = me._[where] || [] - , e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }}; - return on.push(e), on.sort(On.sort), e; - } - Chain.chain.once = function(as, i){ - var me = this - , once = function(){ - this.off(); - as.apply(this, arguments) - } - return me.event(once, i) - } - return Chain; - }()); - return On; - }()); - ;(function(schedule){ // maybe use lru-cache - schedule.waiting = []; - schedule.soonest = Infinity; - schedule.sort = Gun.list.sort('when'); - schedule.set = function(future){ - var now = Gun.time.is(); - future = (future <= now)? 0 : (future - now); - clearTimeout(schedule.id); - schedule.id = setTimeout(schedule.check, future); - } - schedule.check = function(){ - var now = Gun.time.is(), soonest = Infinity; - schedule.waiting.sort(schedule.sort); - schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){ - if(!wait){ return } - if(wait.when <= now){ - if(Gun.fns.is(wait.event)){ - wait.event(); - } - } else { - soonest = (soonest < wait.when)? soonest : wait.when; - map(wait); - } - }) || []; - schedule.set(soonest); - } - Gun.schedule = function(state, cb){ - schedule.waiting.push({when: state, event: cb}); - if(schedule.soonest < state){ return } - schedule.set(state); - } - }({})); - ;(function(Serializer){ - Gun.ify = function(data){ // TODO: BUG: Modify lists to include HAM state - var gun = Gun.is(this)? this : {} - , context = { - nodes: {} - ,seen: [] - ,_seen: [] - }, nothing; - function ify(data, context, sub){ - sub = sub || {}; - sub.path = sub.path || ''; - context = context || {}; - context.nodes = context.nodes || {}; - if((sub.simple = Gun.ify.is(data)) && !(sub._ && Gun.text.is(sub.simple))){ - return data; - } else - if(Gun.obj.is(data)){ - var value = {}, symbol = {}, seen - , err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true}; - context.root = context.root || value; - if(seen = ify.seen(context._seen, data)){ - //Gun.log("seen in _", sub._, sub.path, data); - context.err = err; - return; - } else - if(seen = ify.seen(context.seen, data)){ - //Gun.log("seen in data", sub._, sub.path, data); - if(sub._){ - context.err = err; - return; - } - symbol = Gun.ify.soul.call(gun, symbol, seen); - return symbol; - } else { - //Gun.log("seen nowhere", sub._, sub.path, data); - if(sub._){ - context.seen.push({data: data, node: value}); - } else { - value._ = Gun.ify.soul.call(gun, {}, data); - context.seen.push({data: data, node: value}); - context.nodes[value._[Gun._.soul]] = value; - } - } - Gun.obj.map(data, function(val, field){ - var subs = {path: sub.path + field + '.', _: sub._ || (field == Gun._.meta)? true : false }; - val = ify(val, context, subs); - //Gun.log('>>>>', sub.path + field, 'is', val); - if(context.err){ return true } - if(nothing === val){ return } - // TODO: check field validity - value[field] = val; - }); - if(sub._){ return value } - if(!value._ || !value._[Gun._.soul]){ return } - symbol[Gun._.soul] = value._[Gun._.soul]; - return symbol; - } else - if(Gun.list.is(data)){ - var unique = {}, edges - , err = {err: "Arrays cause data corruption at " + sub.path, array: true} - edges = Gun.list.map(data, function(val, i, map){ - val = ify(val, context, sub); - if(context.err){ return true } - if(!Gun.obj.is(val)){ - context.err = err; - return true; - } - return Gun.obj.map(val, function(soul, field){ - if(field !== Gun._.soul){ - context.err = err; - return true; - } - if(unique[soul]){ return } - unique[soul] = 1; - map(val); - }); - }); - if(context.err){ return } - return edges; - } else { - context.err = {err: "Data type not supported at " + sub.path, invalid: true}; - } - } - ify.seen = function(seen, data){ - // unfortunately, using seen[data] = true will cause false-positives for data's children - return Gun.list.map(seen, function(check){ - if(check.data === data){ return check.node } - }); - } - ify(data, context); - return context; - } - Gun.ify.state = function(nodes, now){ - var context = {}; - context.nodes = nodes; - context.now = now = (now === 0)? now : now || Gun.time.is(); - Gun.obj.map(context.nodes, function(node, soul){ - if(!node || !soul || !node._ || !node._[Gun._.soul] || node._[Gun._.soul] !== soul){ - return context.err = {err: "There is a corruption of nodes and or their souls", corrupt: true}; - } - var states = node._[Gun._.HAM] = node._[Gun._.HAM] || {}; - Gun.obj.map(node, function(val, field){ - if(field == Gun._.meta){ return } - val = states[field]; - states[field] = (val === 0)? val : val || now; - }); - }); - return context; - } - Gun.ify.soul = function(to, from){ - var gun = this; - to = to || {}; - if(Gun.ify.soul.is(from)){ - to[Gun._.soul] = from._[Gun._.soul]; - return to; - } - to[Gun._.soul] = Gun.roulette.call(gun); - return to; - } - Gun.ify.soul.is = function(o){ - if(o && o._ && o._[Gun._.soul]){ - return true; - } - } - Gun.ify.is = function(v){ // null, binary, number (!Infinity), text, or a rel. - if(v === null){ return true } // deletes - if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face. - if(Gun.bi.is(v) - || Gun.num.is(v) - || Gun.text.is(v)){ - return true; // simple values - } - var yes; - if(yes = Gun.ify.is.soul(v)){ - return yes; - } - return false; - } - Gun.ify.is.soul = function(v){ - if(Gun.obj.is(v)){ - var yes; - Gun.obj.map(v, function(soul, field){ - if(yes){ return yes = false } - if(field === Gun._.soul && Gun.text.is(soul)){ - yes = soul; - } - }); - if(yes){ - return yes; - } - } - return false; - } - }()); - if(typeof window !== "undefined"){ - window.Gun = Gun; - } else { - module.exports = Gun; - } -}({})); - -;(function(tab){ - if(!this.Gun){ return } - if(!window.JSON){ Gun.log("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use - Gun.on('opt').event(function(gun, opt){ - tab.server = tab.server || function(req, res, next){ - - } - window.tab = tab; // window.XMLHttpRequest = null; // for debugging purposes - (function(){ - tab.store = {}; - var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}}; - tab.store.set = function(key, val){console.log('setting', key); return store.setItem(key, Gun.text.ify(val)) } - tab.store.get = function(key){ return Gun.obj.ify(store.getItem(key)) } - tab.store.del = function(key){ return store.removeItem(key) } - }()); - tab.load = tab.load || function(key, cb, opt){ - if(!key){ return } - cb = cb || function(){}; - opt = opt || {}; - if(key[Gun._.soul]){ - key = '_' + tab.query(key); - } - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - tab.ajax(url + '/' + key, null, function(err, reply){ - console.log('via', url, key, reply); - if(!reply){ return } // handle reconnect? - if(reply.body && reply.body.err){ - cb(reply.body.err); - } else { - cb(null, reply.body); - } - - (function(){ - tab.subscribe.sub = (reply.headers || {})['gun-sub'] || tab.subscribe.sub; - //console.log("We are sub", tab.subscribe.sub); - var data = reply.body; - if(!data || !data._){ return } - tab.subscribe(data._[Gun._.soul]); - }()); - }, {headers: {'Gun-Sub': tab.subscribe.sub || ''}, header: {'Gun-Sub': 1}}); - }); - } - tab.url = function(nodes){ - return; - console.log("urlify delta", nodes); - var s = '' - , uri = encodeURIComponent; - Gun.obj.map(nodes, function(delta, soul){ - var ham; - if(!delta || !delta._ || !(ham = delta._[Gun._.HAM])){ return } - s += uri('#') + '=' + uri(soul) + '&'; - Gun.obj.map(delta, function(val, field){ - if(field === Gun._.meta){ return } - s += uri(field) + '=' + uri(Gun.text.ify(val)) + uri('>') + uri(ham[field]) + '&'; - }) - }); - console.log(s); - return s; - } - tab.set = tab.set || function(nodes, cb){ - cb = cb || function(){}; - // TODO: batch and throttle later. - //tab.store.set(cb.id = 'send/' + Gun.text.random(), nodes); - //tab.url(nodes); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - tab.ajax(url, nodes, function respond(err, reply, id){ - var body = reply && reply.body; - respond.id = respond.id || cb.id; - Gun.obj.del(tab.set.defer, id); // handle err with a retry? Or make a system auto-do it? - if(!body){ return } - if(body.defer){ - //console.log("deferring post", body.defer); - tab.set.defer[body.defer] = respond; - } - if(body.reply){ - respond(null, {headers: reply.headers, body: body.reply }); - } - if(body.refed){ - console.log("-------post-reply-all--------->", 1 || reply, err); - Gun.obj.map(body.refed, function(r, id){ - var cb; - if(cb = tab.set.defer[id]){ - cb(null, {headers: reply.headers, body: r}, id); - } - }); - // TODO: should be able to do some type of "checksum" that every request cleared, and if not, figure out what is wrong/wait for finish. - return; - } - if(body.reply || body.defer || body.refed){ return } - //tab.store.del(respond.id); - }, {headers: {'Gun-Sub': tab.subscribe.sub || ''}}); - }); - Gun.obj.map(nodes, function(node, soul){ - gun.__.on(soul).emit(node, true); // should we emit difference between local and not? - }); - } - tab.set.defer = {}; - tab.subscribe = function(soul){ // TODO: BUG!!! ERROR! Handle disconnection (onerror)!!!! - tab.subscribe.to = tab.subscribe.to || {}; - if(soul){ - tab.subscribe.to[soul] = 1; - } - var opt = { - header: {'Gun-Sub': 1}, - headers: { - 'Gun-Sub': tab.subscribe.sub || '' - } - }, query = tab.subscribe.sub? '' : tab.query(tab.subscribe.to); - console.log("subscribing poll", tab.subscribe.sub); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - tab.ajax(url + query, null, function(err, reply){ - if(err || !reply || !reply.body || reply.body.err){ // not interested in any null/0/''/undefined values - //console.log(err, reply); - return; - } - console.log("poll", 1 || reply); - tab.subscribe.poll(); - if(reply.headers){ - tab.subscribe.sub = reply.headers['gun-sub'] || tab.subscribe.sub; - } - if(!reply.body){ return } // do anything? - gun.union(reply.body); // safely transform data - }, opt); - }); - } - tab.subscribe.poll = function(){ - clearTimeout(tab.subscribe.poll.id); - tab.subscribe.poll.id = setTimeout(tab.subscribe, 1); //1000 * 10); // should enable some server-side control of this. - } - tab.query = function(params){ - var s = '?' - , uri = encodeURIComponent; - Gun.obj.map(params, function(val, field){ - s += uri(field) + '=' + uri(val || '') + '&'; - }); - return s; - } - tab.ajax = (function(){ - function ajax(url, data, cb, opt){ - var u; - opt = opt || {}; - opt.header = opt.header || {}; - opt.header["Content-Type"] = 1; - opt.headers = opt.headers || {}; - if(data === u || data === null){ - data = u; - } else { - try{data = JSON.stringify(data); - opt.headers["Content-Type"] = "application/json"; - }catch(e){} - } - opt.method = opt.method || (data? 'POST' : 'GET'); - var xhr = ajax.xhr() || ajax.jsonp() // TODO: BUG: JSONP push is working, but not post - , clean = function(){ - if(!xhr){ return } - xhr.onreadystatechange = xhr.onerror = null; - try{xhr.abort(); - }catch(e){} - xhr = null; - } - xhr.onerror = function(){ - if(cb){ - cb({err: err || 'Unknown error.', status: xhr.status }); - } - clean(xhr.status === 200 ? 'network' : 'permanent'); - }; - xhr.onreadystatechange = function(){ - if(!xhr){ return } - var reply, status; - try{reply = xhr.responseText; - status = xhr.status; - }catch(e){} - if(status === 1223){ status = 204 } - if(xhr.readyState === 3){ - if(reply && 0 < reply.length){ - opt.ondata(status, reply); - } - } else - if(xhr.readyState === 4){ - opt.ondata(status, reply, true); - clean(status === 200? 'network' : 'permanent'); - } - }; - opt.ondata = opt.ondata || function(status, chunk, end){ - if(status !== 200){ return } - try{ajax.each(opt.header, function(val, i){ - (xhr.responseHeader = xhr.responseHeader||{})[i.toLowerCase()] = xhr.getResponseHeader(i); - }); - }catch(e){} - var data, buf, pos = 1; - while(pos || end){ // in order to end - if(u !== data){ // we need at least one loop - opt.onload({ - headers: xhr.responseHeader || {} - ,body: data - }); - end = false; // now both pos and end will be false - } - if(ajax.string(chunk)){ - buf = chunk.slice(xhr.index = xhr.index || 0); - pos = buf.indexOf('\n') + 1; - data = pos? buf.slice(0, pos - 1) : buf; - xhr.index += pos; - } else { - data = chunk; - pos = 0; - } - } - } - opt.onload = opt.onload || function(reply){ - if(!reply){ return } - if( reply.headers && ("application/json" === reply.headers["content-type"])){ - var body; - try{body = JSON.parse(reply.body); - }catch(e){body = reply.body} - reply.body = body; - } - if(cb){ - cb(null, reply); - } - } - if(opt.cookies || opt.credentials || opt.withCredentials){ - xhr.withCredentials = true; - } - opt.headers["X-Requested-With"] = xhr.transport || "XMLHttpRequest"; - try{xhr.open(opt.method, url, true); - }catch(e){ return xhr.onerror("Open failed.") } - if(opt.headers){ - try{ajax.each(opt.headers, function(val, i){ - xhr.setRequestHeader(i, val); - }); - }catch(e){ return xhr.onerror("Invalid headers.") } - } - try{xhr.send(data); - }catch(e){ return xhr.onerror("Failed to send request.") } - } - ajax.xhr = function(xhr){ - return (window.XMLHttpRequest && "withCredentials" in (xhr = new XMLHttpRequest()))? xhr : null; - } - ajax.jsonp = function(xhr){ - xhr = {}; - xhr.transport = "jsonp"; - xhr.open = function(method, url){ - xhr.url = url; - } - xhr.send = function(){ - xhr.url += ((xhr.url.indexOf('?') + 1)? '&' : '?') + 'jsonp=' + xhr.js.id; - ajax.each(xhr.headers, function(val, i){ - xhr.url += '&' + encodeURIComponent(i) + "=" + encodeURIComponent(val); - }); - xhr.js.src = xhr.url = xhr.url.replace(/%20/g, "+"); - document.getElementsByTagName('head')[0].appendChild(xhr.js); - } - xhr.setRequestHeader = function(i, val){ - (xhr.headers = xhr.headers||{})[i] = val; - } - xhr.getResponseHeader = function(i){ return (xhr.responseHeaders||{})[i] } - xhr.js = document.createElement('script'); - window[xhr.js.id = 'P'+Math.floor((Math.random()*65535)+1)] = function(reply){ - xhr.status = 200; - if(reply.chunks && reply.chunks.length){ - xhr.readyState = 3 - while(0 < reply.chunks.length){ - xhr.responseText = reply.chunks.shift(); - xhr.onreadystatechange(); - } - } - xhr.responseHeaders = reply.headers || {}; - xhr.readyState = 4; - xhr.responseText = reply.body; - xhr.onreadystatechange(); - xhr.id = xhr.js.id; - xhr.js.parentNode.removeChild(xhr.js); - window[xhr.id] = null; - try{delete window[xhr.id]; - }catch(e){} - - } - xhr.abort = function(){} // clean up? - xhr.js.async = true; - return xhr; - } - ajax.string = function(s){ return (typeof s == 'string') } - ajax.each = function(obj, cb){ - if(!obj || !cb){ return } - for(var i in obj){ - if(obj.hasOwnProperty(i)){ - cb(obj[i], i); - } - } - } - return ajax; - }()); - gun.__.opt.hooks.load = gun.__.opt.hooks.load || tab.load; - gun.__.opt.hooks.set = gun.__.opt.hooks.set || tab.set; - }); -}({})); \ No newline at end of file diff --git a/examples/admin/package.json b/examples/admin/package.json deleted file mode 100644 index a9f9782e..00000000 --- a/examples/admin/package.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "name": "admin", - "main": "app.js", - "description": "Example gun app, using Express & Angular." -, "version": "0.0.1" -, "engines": { - "node": "~>0.6.6" - } -, "dependencies": { - "express": "~>4.9.0", - "body-parser": "~>1.8.1", - "gun": "0.0.7" - } -, "scripts": { - "start": "node app.js", - "test": "mocha" - } -} \ No newline at end of file diff --git a/examples/admin/slinger-t.html b/examples/admin/slinger-t.html deleted file mode 100644 index 9400166d..00000000 --- a/examples/admin/slinger-t.html +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - - - -
    - -
    - -

    GUN SLINGER

    -

    Select!

    - - -
    Next game available in 15 seconds or less...
    -

    Fastest draw in the west, no seconds, by nobody.

    -
    Previous duel won in no seconds, by no one.
    -
    -
    -

    GET READY!

    -
    -
    -

    FIRE!

    -
    by tapping this screen
    -
    -
    -

    STOP!

    -
    ...waiting for the other player...
    -
    -
    -

    DISQUALIFIED!

    -
    -
    -

    YOU DIED!

    -
    -
    -

    YOU BOTH DIED!

    - -
    -
    -

    YOU WON!

    - -
    -
    -

    YOU WON!

    -
    - - -
    -
    - -
    - \ No newline at end of file diff --git a/examples/admin/slinger.html b/examples/admin/slinger.html deleted file mode 100644 index 9fc14674..00000000 --- a/examples/admin/slinger.html +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - - - -
    - -
    - -

    GUN SLINGER

    -

    Select!

    - - -
    Next game available in 15 seconds or less...
    -

    Fastest draw in the west, no seconds, by nobody.

    -
    Previous duel won in no seconds, by no one.
    -
    -
    -

    GET READY!

    -
    -
    -

    FIRE!

    -
    by tapping this screen
    -
    -
    -

    STOP!

    -
    ...waiting for the other player...
    -
    -
    -

    DISQUALIFIED!

    -
    -
    -

    YOU DIED!

    -
    -
    -

    YOU BOTH DIED!

    - -
    -
    -

    YOU WON!

    - -
    -
    -

    YOU WON!

    -
    - - -
    -
    - -
    - \ No newline at end of file diff --git a/examples/admin/slinger_.html b/examples/admin/slinger_.html deleted file mode 100644 index f9fb6c83..00000000 --- a/examples/admin/slinger_.html +++ /dev/null @@ -1,195 +0,0 @@ - - - - - - - - -
    - -
    - -

    GUN SLINGER

    -

    Select!

    - - -
    Next game available in 15 seconds or less...
    -
    -
    -

    GET READY!

    -
    -
    -

    FIRE!

    -
    by tapping this screen
    -
    -
    -

    STOP!

    -
    ...waiting for the other player...
    -
    -
    -

    DISQUALIFIED!

    -
    -
    -

    YOU DIED!

    -
    -
    -

    YOU BOTH DIED!

    - -
    -
    -

    YOU WON!

    - -
    - -
    - \ No newline at end of file diff --git a/examples/angular/index.html b/examples/angular/index.html deleted file mode 100644 index 6075573c..00000000 --- a/examples/angular/index.html +++ /dev/null @@ -1,79 +0,0 @@ - - - - - - - - - - -

    Admin JSON Editor

    - This is a live view of your data, you can edit it in realtime or add new key/values. -
      -
    • -
      - {{key}}: - {{val}} -
      -
    • -
    • -
      - -
      -
    • -
    - - - diff --git a/examples/cats/get.js b/examples/cats/get.js deleted file mode 100644 index 926aa14b..00000000 --- a/examples/cats/get.js +++ /dev/null @@ -1,5 +0,0 @@ -var gun = require('gun')({ - s3: (process.env.NODE_ENV === 'production')? null : require('../../test/shotgun') // replace this with your own keys! -}); - -gun.load('kitten/hobbes').path('servant.cat.servant.name').get(function(name){ console.log(name) }) \ No newline at end of file diff --git a/examples/cats/load.js b/examples/cats/load.js deleted file mode 100644 index b5a9a5af..00000000 --- a/examples/cats/load.js +++ /dev/null @@ -1,13 +0,0 @@ -var gun = require('gun')({ - s3: (process.env.NODE_ENV === 'production')? null : require('../../test/shotgun') // replace this with your own keys! -}); - -gun.load('email/mark@gundb.io').get(function(Mark){ - console.log("Hello ", Mark); - this.path('username').set('amark'); // because we hadn't saved it yet! - this.path('cat').get(function(Hobbes){ // `this` is context of the nodes you explore via path - console.log(Hobbes); - this.set({ servant: Mark, coat: "tabby" }); // oh no! Hobbes has become Mark's master. - this.key('kitten/hobbes'); // cats are taking over the internet! Better make an index for them. - }); -}); \ No newline at end of file diff --git a/examples/cats/set.js b/examples/cats/set.js deleted file mode 100644 index 4ba48876..00000000 --- a/examples/cats/set.js +++ /dev/null @@ -1,7 +0,0 @@ -var gun = require('gun')({ - s3: (process.env.NODE_ENV === 'production')? null : require('../../test/shotgun') // replace this with your own keys! -}); - -gun.set({ name: "Mark Nadal", email: "mark@gunDB.io", cat: { name: "Hobbes", species: "kitty" } }) - .key('email/mark@gundb.io') -; \ No newline at end of file diff --git a/examples/chat/index.html b/examples/chat/index.html new file mode 100644 index 00000000..b4bda974 --- /dev/null +++ b/examples/chat/index.html @@ -0,0 +1,65 @@ + + + +
      +
    • + : + + 0 +
    • +
    +
    + + + +
    + + + + + \ No newline at end of file diff --git a/examples/index.html b/examples/index.html index 57329db6..994abd38 100644 --- a/examples/index.html +++ b/examples/index.html @@ -13,4 +13,4 @@ - + \ No newline at end of file diff --git a/examples/lists/index.html b/examples/lists/index.html deleted file mode 100644 index 10006115..00000000 --- a/examples/lists/index.html +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/examples/social/index.html b/examples/social/index.html deleted file mode 100644 index fc8f3a5a..00000000 --- a/examples/social/index.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - - -

    Social Network

    -
    - - - -
    - - - - - - - - \ No newline at end of file diff --git a/examples/social/server.js b/examples/social/server.js deleted file mode 100644 index c399e0d1..00000000 --- a/examples/social/server.js +++ /dev/null @@ -1,58 +0,0 @@ -var fs = require('fs'); -var http = require('http'); -var qs = require('querystring'); -var Gun = require('gun'); -var gun = Gun({ - peers: 'http://localhost:8888/gun' - ,s3: require('../../test/shotgun') // replace this with your own keys! -}); - -http.route = function(url){ - console.log(url); - var path = __dirname + url; - if(!url){ return http.route } - if(gun.server.regex.test(url)){ - return gun; - } - if(fs.existsSync(path)){ - return ((path = require(path)) && path.server)? path : http.route; - } else - if(url.slice(-3) !== '.js'){ - return http.route(url + '.js'); - } - return http.route; -} -http.route.server = function(req, res){ - console.log("/ no route found"); -} -http.createServer(function(req, res){ - console.log(req.headers); - console.log(req.method, req.url); - var body = {}; - body.length = 0; - body.data = new require('buffer').Buffer(''); - req.on('data', function(buffer){ - if(body.data.length >= body.length + buffer.length){ - buffer.copy(body.data, body.length); - } else { - body.data = Buffer.concat([body.data, buffer]); - } - body.length += buffer.length; - }); - req.on('end', function(x){ - body.text = body.data.toString('utf8'); - try{body.json = JSON.parse(body.text); - }catch(e){} - delete body.data; - req.body = body.json || body.text; - http.route(req.url).server(req, res); - }); - res.on('data', function(data){ - res.write(JSON.stringify(data) + '\n'); - }); - res.on('end', function(data){ - res.end(JSON.stringify(data)); - }); -}).listen(8888); -console.log("listening"); -//process.on("uncaughtException", function(e){console.log('!!!!!!!!!!!!!!!!!!!!!!');console.log(e);console.log('!!!!!!!!!!!!!!!!!!!!!!')}); \ No newline at end of file diff --git a/examples/social/sign.js b/examples/social/sign.js deleted file mode 100644 index a1504431..00000000 --- a/examples/social/sign.js +++ /dev/null @@ -1,77 +0,0 @@ -var sign = {}; -var Gun = require('gun'); -var gun = Gun({ - peers: 'http://localhost:8888/gun' - ,s3: require('../../test/shotgun') // replace this with your own keys! -}); - -sign.user = {} -sign.user.create = function(form, cb, shell){ - sign.crypto(form, function(err, user){ - if(err || !user){ return cb(err) } - user = {key: user.key, salt: user.salt}; - user.account = {email: form.email, registered: new Date().getTime()}; - gun.set(user).key('email/' + user.account.email); - cb(null, user); - }); -}; - -sign.server = function(req, res){ - console.log("sign.server", req.headers, req.body); - if(!req.body || !req.body.email){ return res.emit('end', {err: "That email does not exist."}) } - var user = gun.load('email/' + req.body.email, function(data){ // this callback is called the magazine, since it holds the clip - console.log("data from key", data); - if(!req.body.password){ - return res.emit('end', {ok: 'sign in'}); - } - crypto({password: req.body.password, salt: data.salt }, function(error, valid){ - if(error){ return res.emit('end', {err: "Something went wrong! Try again."}) } - if(data.key === valid.key){ // authorized - return res.emit('end', {ok: 'Signed in!'}); - } else { // unauthorized - return res.emit('end', {err: "Wrong password."}); - } - }); - }).blank(function(){ - if(!req.body.password){ - return res.emit('end', {ok: 'sign up'}); - } - return sign.user.create(req.body, function(err, user){ - if(err || !user){ return res.emit('end', {err: "Something went wrong, please try again."}) } - console.log('yay we made the user', user); - res.emit('end', {err: "Registered!"}); - }, user); - }); -} - -;var crypto = function(context, callback, option){ - option = option || {}; - option.hash = option.hash || 'sha1'; - option.strength = option.strength || 10000; - option.crypto = option.crypto || require('crypto'); - if(!context.password){ - option.crypto.randomBytes(8,function(error, buffer){ - if(error){ return callback(error) } - context.pass = buffer.toString('base64'); - crypto(context, callback); - }); return callback; - } - if(!context.salt){ - option.crypto.randomBytes(64, function(error, buffer){ - if(error){ return callback(error) } - context.salt = buffer.toString('base64'); - crypto(context, callback); - }); - return callback; - } - option.crypto.pbkdf2(context.password, context.salt, option.strength, context.salt.length, function(error, buffer){ - if(!buffer || error){ return callback(error) } - delete context.password; - context.key = buffer.toString('base64'); - callback(null, context); - }); - return callback; -}; -sign.crypto = crypto; - -module.exports = sign; \ No newline at end of file diff --git a/gun.js b/gun.js index 971ca719..d5ffb873 100644 --- a/gun.js +++ b/gun.js @@ -297,7 +297,7 @@ gun._.at('soul').emit({soul: ctx.soul}); } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } if(err = Gun.union(gun, data).err){ return cb.call(gun, err) } - if(!Gun.obj.map(data, function(val, field){ + if(!Gun.obj.map(data, function(val, field){ // TODO: turn this into a utility function? if(Gun._.meta === field){ return } return true; })){ gun.__.flag.end[ctx.soul] = true } @@ -417,7 +417,7 @@ return gun; } - Chain.val = function(cb, opt){ // TODO: MARK!!! COME BACK HERE!! You're trying to get val to be unique per soul+field. + Chain.val = function(cb, opt){ var gun = this, ctx = {}; cb = cb || root.console.log.bind(root.console); opt = opt || {}; @@ -444,6 +444,10 @@ ctx[$.soul] = gun.__.on($.soul).event(on); function on(delta){ // TODO: Filter out end events except where option wanted. var node = gun.__.graph[$.soul]; + if(!opt.end && delta && !Gun.obj.map(delta, function(val, field){ // TODO: turn this into a utility function? + if(Gun._.meta === field){ return } + return true; + })){ return } if(opt.change){ cb.call(gun, Gun.obj.copy(delta || node), $.field); } else { @@ -509,12 +513,13 @@ env.graph[at.node._[Gun._.soul] = at.soul = $.soul] = at.node; cb(at, at.soul); } else { - $.empty? path() : gun.back.path(at.path.join('.'), path); // TODO: clean this up. function path(err, data){ + if(at.soul){ return } at.soul = Gun.is.soul.on(data) || Gun.is.soul.on(at.obj) || Gun.roulette.call(gun); env.graph[at.node._[Gun._.soul] = at.soul] = at.node; cb(at, at.soul); }; + $.empty? path() : gun.back.path(at.path.join('.'), path); // TODO: clean this up. } } if(!at.node._[Gun._.HAM]){ @@ -897,7 +902,7 @@ window.tab = tab; // for debugging purposes opt = opt || {}; tab.headers = opt.headers || {}; - tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random(); + tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random(); // stream id tab.prefix = tab.prefix || opt.prefix || 'gun/'; tab.prekey = tab.prekey || opt.prekey || ''; tab.prenode = tab.prenode || opt.prenode || '_/nodes/'; @@ -912,16 +917,20 @@ } else { o.url.pathname = '/' + key; } - Gun.log("gun get", key); + Gun.log("tab get --->", key); (function local(key, cb){ var node, lkey = key[Gun._.soul]? tab.prefix + tab.prenode + key[Gun._.soul] : tab.prefix + tab.prekey + key if((node = store.get(lkey)) && node[Gun._.soul]){ return local(node, cb) } - if(cb.node = node){ Gun.log('via cache', key); setTimeout(function(){cb(null, node)},0) } + if(cb.node = node){ Gun.log('tab via cache <---', key); setTimeout(function(){ + cb(null, node); + cb(null, {_: {'#': Gun.is.soul.on(node) }}); // TODO: Don't have the symbols hard coded. + },0) } }(key, cb)); Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, null, function(err, reply){ - Gun.log('via', url, key, reply.body); + reply.body = reply.body || reply.chunk || reply.end || reply.write; + Gun.log('tab via', url, key, '<--', reply.body); if(err || !reply || (err = reply.body && reply.body.err)){ cb({err: Gun.log(err || "Error: Get failed through " + url) }); } else { @@ -952,6 +961,7 @@ store.put(tab.prefix + tab.prekey + key, meta); Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, meta, function(err, reply){ + reply.body = reply.body || reply.chunk || reply.end || reply.write; if(err || !reply || (err = reply.body && reply.body.err)){ // tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! cb({err: Gun.log(err || "Error: Key failed to be made on " + url) }); @@ -972,6 +982,7 @@ }); Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, nodes, function(err, reply){ + reply.body = reply.body || reply.chunk || reply.end || reply.write; console.log("PUT success?", err, reply); if(err || !reply || (err = reply.body && reply.body.err)){ return cb({err: Gun.log(err || "Error: Put failed on " + url) }); @@ -1035,7 +1046,7 @@ if(opt.url){ req.url = opt.url } req.headers = req.headers || {}; r.ws.cbs[req.headers['ws-rid'] = 'WS' + (+ new Date()) + '.' + Math.floor((Math.random()*65535)+1)] = function(err,res){ - delete r.ws.cbs[req.headers['ws-rid']]; + if(res.body || res.end){ delete r.ws.cbs[req.headers['ws-rid']] } cb(err,res); } ws.send(JSON.stringify(req)); diff --git a/lib/http.js b/lib/http.js index af7fd024..a5654fbd 100644 --- a/lib/http.js +++ b/lib/http.js @@ -21,7 +21,7 @@ module.exports = function(req, res, next){ res.statusCode = reply.statusCode || reply.status; } if(reply.headers){ - if(!res._headerSent){ + if(!res._headerSent){ // TODO: BUG? There was an edge case where this was not safe. Gun.obj.map(reply.headers, function(val, field){ res.setHeader(field, val); }); @@ -47,4 +47,4 @@ module.exports = function(req, res, next){ post(null, body); }); form.parse(req); -} +} \ No newline at end of file diff --git a/lib/wsp.js b/lib/wsp.js index 4f5d81b9..6d5d7460 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -32,7 +32,7 @@ } return gun; } - gun.server = gun.server || function(req, res, next){ + gun.server = gun.server || function(req, res, next){ // http //Gun.log("\n\n GUN SERVER!", req); next = next || function(){}; if(!req || !res){ return next(), false } @@ -101,7 +101,7 @@ tran.get = function(req, cb){ var key = req.url.key , reply = {headers: {'Content-Type': tran.json}}; - console.log(req); + //console.log(req); if(req && req.url && Gun.obj.has(req.url.query, '*')){ return gun.all(req.url.key + req.url.search, function(err, list){ console.log("reply all with", err, list); @@ -115,10 +115,11 @@ key = {}; key[Gun._.soul] = req.url.query[Gun._.soul]; } - //Gun.log("transport.getting key ->", key, gun.__.graph, gun.__.keys); + //console.log("transport.getting key ->", key); gun.get(key, function(err, node){ //tran.sub.scribe(req.tab, node._[Gun._.soul]); - cb({headers: reply.headers, body: (err? (err.err? err : {err: err || "Unknown error."}) : node || null)}); + cb({headers: reply.headers, chunk: (err? (err.err? err : {err: err || "Unknown error."}) : node || null)}); + cb({headers: reply.headers, body: {_: {'#': Gun.is.soul.on(node) }} }); // TODO: symbol shouldn't be hard coded! }); } tran.put = function(req, cb){ @@ -127,7 +128,6 @@ var reply = {headers: {'Content-Type': tran.json}}; if(!req.body){ return cb({headers: reply.headers, body: {err: "No body"}}) } if(tran.put.key(req, cb)){ return } - // some NEW code that should get revised. if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ console.log("tran.put", req.body); diff --git a/web/2015/15.html b/web/2015/15.html new file mode 100644 index 00000000..5eac6eac --- /dev/null +++ b/web/2015/15.html @@ -0,0 +1,57 @@ + + + + + + + +Fork me on GitHub + +Home + + + + + +
    +

    Do You have Time to Chat?

    +

    + Let's build a chat app. But we're going to do it in a mind boggling way. + Conversations take time to have, therefore rather than storing every message + individually, we are going to store them in time. What does that even mean? +

    +

    + The first requirement is understanding immutable data. + Most database systems overwrite old data with new data when there is an update. + This preserves data in space, but loses its history. + Immutable data is the idea of never changing data, + but appending a new record every time. Such approach preserves history. +

    + +

    + +

    +
    + + + + + + \ No newline at end of file From 04059b8feb4b6bb47211ef3699c414feccb266b7 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Mon, 15 Jun 2015 19:24:43 -0700 Subject: [PATCH 15/48] local server spam stress test, map field --- examples/chat/index.html | 19 +++++++++++-------- examples/index.html | 4 ++-- gun.js | 6 +++--- lib/file.js | 2 +- lib/wsp.js | 1 - 5 files changed, 17 insertions(+), 15 deletions(-) diff --git a/examples/chat/index.html b/examples/chat/index.html index b4bda974..ae1da662 100644 --- a/examples/chat/index.html +++ b/examples/chat/index.html @@ -1,3 +1,4 @@ + - - + + \ No newline at end of file diff --git a/gun.js b/gun.js index d5ffb873..cffc126c 100644 --- a/gun.js +++ b/gun.js @@ -424,9 +424,9 @@ gun._.at('node').event(function($){ var node = gun.__.graph[$.soul]; - if($.field){ return cb.call(gun, node[$.field], $.field) } + if($.field){ return cb.call(gun, node[$.field], $.field || $.at) } if(!gun.__.flag.end[$.soul]){ return } - cb.call(gun, Gun.obj.copy(node)); + cb.call(gun, Gun.obj.copy(node), $.field || $.at); }); return gun; @@ -983,7 +983,7 @@ Gun.obj.map(gun.__.opt.peers, function(peer, url){ request(url, nodes, function(err, reply){ reply.body = reply.body || reply.chunk || reply.end || reply.write; - console.log("PUT success?", err, reply); + Gun.log("PUT success?", err, reply); if(err || !reply || (err = reply.body && reply.body.err)){ return cb({err: Gun.log(err || "Error: Put failed on " + url) }); } else { diff --git a/lib/file.js b/lib/file.js index a04103f5..b12c6cb8 100644 --- a/lib/file.js +++ b/lib/file.js @@ -6,7 +6,7 @@ var Gun = require('../gun'), file = {}; Gun.on('opt').event(function(gun, opts){ - if(opts.s3 && opts.s3.key){ return } // don't use this plugin if S3 is being used. + if(opts.file === false && opts.s3 && opts.s3.key){ return } // don't use this plugin if S3 is being used. opts.file = opts.file || 'data.json'; var fs = require('fs'); diff --git a/lib/wsp.js b/lib/wsp.js index 6d5d7460..e5db17ce 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -104,7 +104,6 @@ //console.log(req); if(req && req.url && Gun.obj.has(req.url.query, '*')){ return gun.all(req.url.key + req.url.search, function(err, list){ - console.log("reply all with", err, list); cb({headers: reply.headers, body: (err? (err.err? err : {err: err || "Unknown error."}) : list || null ) }) }); } From b2af4777520ff82c316d87c4e51f92b50aa1365a Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 02:29:08 -0700 Subject: [PATCH 16/48] fixed nasty union bug but need test, key opt but need test, no false trigger, val unique check, tab respects instances, http header sent safety. --- examples/chat/index.html | 81 +++++++++++----------- examples/json/index.html | 2 +- gun.js | 86 +++++++++++++++-------- lib/file.js | 145 +++++++++++++++++++++------------------ lib/http.js | 2 +- lib/wsp.js | 10 +-- 6 files changed, 184 insertions(+), 142 deletions(-) diff --git a/examples/chat/index.html b/examples/chat/index.html index ae1da662..2517d996 100644 --- a/examples/chat/index.html +++ b/examples/chat/index.html @@ -5,64 +5,61 @@ .hide { display: none; } form .who { width: 10%; } form .what { width: 80%; } + ul { list-style: none; padding: 0; } -
      -
    • - : - - 0 - 0 -
    • -
    +
    • + : + + 0 + 0 +
    - \ No newline at end of file diff --git a/examples/json/index.html b/examples/json/index.html index 768c9e03..3e735b13 100644 --- a/examples/json/index.html +++ b/examples/json/index.html @@ -35,7 +35,7 @@ } }); - var $ = function(s, elem){ return (elem || document).querySelector(s) } // make native look like jQuery. + var $ = function(s, e){ return (e || document).querySelector(s) } // make native look like jQuery. document.onkeyup = function(e){ if(!e || !e.target){ return } // ignore if no element! if(!e.target.attributes.contenteditable){ return } // ignore if element content isn't editable! diff --git a/gun.js b/gun.js index cffc126c..b046375a 100644 --- a/gun.js +++ b/gun.js @@ -87,15 +87,17 @@ }); if(ctx.err){ return ctx } (function union(graph, prime){ + ctx.count += 1; Gun.obj.map(prime, function(node, soul){ soul = Gun.is.soul.on(node); if(!soul){ return } + ctx.count += 1; var vertex = graph[soul]; if(!vertex){ // disjoint // TODO: Maybe not correct? BUG, probably. gun.__.on(soul).emit(graph[soul] = node); + ctx.count -= 1; return; } - ctx.count += 1; Gun.HAM(vertex, node, function(){}, function(vertex, field, value){ if(!vertex){ return } var change = {}; @@ -113,6 +115,7 @@ if(!(ctx.count -= 1)){ ctx.cb() } }); }); + ctx.count -= 1; // TODO!!! YOU NEED A TEST FOR THIS!!! First node was a synchronise HAM op and the second one was a disjoint op. The callback got called before the synchronise operation happened cause I was only incrementally counting HAM ops, rather than counting across the whole graph like I now am doing. })(ctx.graph, prime); if(!ctx.count){ ctx.cb() } return ctx; @@ -292,7 +295,10 @@ ctx.hook(key, function(err, data){ // multiple times potentially console.log("chain.get from load", err, data); if(err){ return cb.call(gun, err, data) } - if(!data){ return cb.call(gun, null, null), gun._.at('null').emit() } + if(!data){ + if(ctx.soul){ return } + return cb.call(gun, null, null), gun._.at('null').emit() + } if(ctx.soul = Gun.is.soul.on(data)){ gun._.at('soul').emit({soul: ctx.soul}); } else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) } @@ -315,13 +321,24 @@ Chain.key = function(key, cb, opt){ var gun = this, ctx = {}; if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun } + if(!gun.back){ gun = gun.chain() } cb = cb || function(){}; - opt = opt || {}; - (gun.__.flag.start[key] = gun._.at('node')).once(function($){ - gun.__.keys[key] = gun.__.graph[$.soul]; - delete gun.__.flag.start[key]; - }, -1); - gun._.at('soul').event(function($){ // TODO: once per soul in graph. (?) + opt = Gun.text.is(opt)? {soul: opt} : opt || {}; + opt.soul = opt.soul || opt[Gun._.soul]; + gun._.at('soul').event(index); + if(opt.soul){ // TODO! BUG! WRITE A TEST FOR THIS! + if(!gun.__.graph[opt.soul]){ + gun.__.graph[opt.soul] = {_: {'#': opt.soul, '>': {}}}; // TODO! SYMBOLS SHOULD NOT BE HARD CODED! + } + gun.__.keys[key] = gun.__.graph[opt.soul]; + gun._.at('soul').emit({soul: opt.soul}); + } else { + (gun.__.flag.start[key] = gun._.at('node')).once(function($){ + gun.__.keys[key] = gun.__.graph[$.soul]; + delete gun.__.flag.start[key]; + }, -1); + } + function index($){ // TODO: once per soul in graph. (?) if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){ ctx.hook(key, $.soul, function(err, data){ return cb.call(gun, err, data); @@ -330,7 +347,7 @@ console.Log("Warning! You have no key hook!"); cb.call(gun, null); // This is in memory success, hardly "success" at all. } - }); + } return gun; } Chain.all = function(key, cb){ @@ -377,6 +394,7 @@ Chain.path = function(path, cb){ var gun = this.chain(); cb = cb || function(){}; + if(!gun.back._.at){ return cb.call(gun, {err: Gun.log("No context!")}), gun } // TODO: Hmmm once also? figure it out later. gun.back._.at('node').event(function($){ var ctx = {path: (Gun.text.ify(path) || '').split('.')}; @@ -424,9 +442,14 @@ gun._.at('node').event(function($){ var node = gun.__.graph[$.soul]; - if($.field){ return cb.call(gun, node[$.field], $.field || $.at) } - if(!gun.__.flag.end[$.soul]){ return } + if($.field){ + if(ctx[$.soul + $.field]){ return } + ctx[$.soul + $.field] = true; // TODO: unregister instead? + return cb.call(gun, node[$.field], $.field || $.at) + } + if(ctx[$.soul] || !gun.__.flag.end[$.soul]){ return } cb.call(gun, Gun.obj.copy(node), $.field || $.at); + ctx[$.soul] = true; // TODO: unregister instead? }); return gun; @@ -899,7 +922,7 @@ if(!this.Gun){ return } if(!window.JSON){ throw new Error("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use Gun.on('opt').event(function(gun, opt){ - window.tab = tab; // for debugging purposes + var tab = gun.__.tab = gun.__.tab || {}; opt = opt || {}; tab.headers = opt.headers || {}; tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random(); // stream id @@ -997,17 +1020,19 @@ }); } tab.peers = function(cb){ - if(cb && !cb.peers){ // there are no peers! this is a local only instance - setTimeout(function(){console.log("Warning! You have no peers to connect to!");cb()},1); - } + if(cb && !cb.peers){ setTimeout(function(){ + console.log("Warning! You have no peers to connect to!"); + if(!cb.node){ cb() } + },1)} } - tab.put.defer = {}; - request.createServer(function(req, res){ - if(!req.body){ return } - if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ - Gun.log("client server received request", req); - Gun.union(gun, req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? - } + Gun.obj.map(gun.__.opt.peers, function(){ // only create server if peers and do it once by returning immediately. + return tab.request = tab.request || request.createServer(function(req, res){ + if(!req.body){ return } + if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ + Gun.log("client server received request", req); + Gun.union(gun, req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? + } + }) || true; }); gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get; gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put; @@ -1029,15 +1054,20 @@ if(!opt.base){ return } r.transport(opt, cb); } - r.createServer = function(fn){ (r.createServer = fn).on = true } + r.createServer = function(fn){ r.createServer.s.push(fn) } + r.createServer.ing = function(req, cb){ + var i = r.createServer.s.length; + while(i--){ (r.createServer.s[i] || function(){})(req, cb) } + } + r.createServer.s = []; r.transport = function(opt, cb){ //Gun.log("TRANSPORT:", opt); if(r.ws(opt, cb)){ return } r.jsonp(opt, cb); } r.ws = function(opt, cb){ - var ws = window.WebSocket || window.mozWebSocket || window.webkitWebSocket; - if(!ws){ return } + var ws, WS = window.WebSocket || window.mozWebSocket || window.webkitWebSocket; + if(!WS){ return } if(ws = r.ws.peers[opt.base]){ if(!ws.readyState){ return setTimeout(function(){ r.ws(opt, cb) },10), true } var req = {}; @@ -1053,7 +1083,7 @@ return true; } if(ws === false){ return } - ws = r.ws.peers[opt.base] = new WebSocket(opt.base.replace('http','ws')); + ws = r.ws.peers[opt.base] = new WS(opt.base.replace('http','ws')); ws.onopen = function(o){ r.ws(opt, cb) }; ws.onclose = window.onbeforeunload = function(c){ if(!c){ return } @@ -1074,7 +1104,7 @@ res.headers = res.headers || {}; if(res.headers['ws-rid']){ return (r.ws.cbs[res.headers['ws-rid']]||function(){})(null, res) } Gun.log("We have a pushed message!", res); - if(res.body){ r.createServer(res, function(){}) } // emit extra events. + if(res.body){ r.createServer.ing(res, function(){}) } // emit extra events. }; ws.onerror = function(e){ Gun.log(e); }; return true; @@ -1119,7 +1149,7 @@ while(reply.body && reply.body.length && reply.body.shift){ // we're assuming an array rather than chunk encoding. :( var res = reply.body.shift(); //Gun.log("-- go go go", res); - if(res && res.body){ r.createServer(res, function(){}) } // emit extra events. + if(res && res.body){ r.createServer.ing(res, function(){}) } // emit extra events. } }); }, res.headers.poll); diff --git a/lib/file.js b/lib/file.js index b12c6cb8..31b69603 100644 --- a/lib/file.js +++ b/lib/file.js @@ -2,73 +2,88 @@ // modified by Mark to be part of core for convenience // twas not designed for production use // only simple local development. +var Gun = require('../gun'), + file = {}; -var Gun = require('../gun'), file = {}; +Gun.on('opt').event(function(gun, opts) { + if (opts.file === false && opts.s3 && opts.s3.key) { + return + } // don't use this plugin if S3 is being used. -Gun.on('opt').event(function(gun, opts){ - if(opts.file === false && opts.s3 && opts.s3.key){ return } // don't use this plugin if S3 is being used. + opts.file = opts.file || 'data.json'; + var fs = require('fs'); + file.raw = file.raw || (fs.existsSync || require('path').existsSync)(opts.file) ? fs.readFileSync(opts.file).toString() : null; + var all = file.all = file.all || Gun.obj.ify(file.raw || { + nodes: {}, + keys: {} + }); - opts.file = opts.file || 'data.json'; - var fs = require('fs'); - file.raw = file.raw || (fs.existsSync||require('path').existsSync)(opts.file)? fs.readFileSync(opts.file).toString() : null; - var all = file.all = file.all || Gun.obj.ify(file.raw || {nodes: {}, keys: {}}); - - gun.opt({hooks: { - get: function(key, cb, options){ - if(Gun.obj.is(key) && key[Gun._.soul]){ - return cb(null, all.nodes[key[Gun._.soul]]); - } - cb(null, all.nodes[all.keys[key]]); - } - ,put: function(graph, cb){ - all.nodes = gun.__.graph; - /*for(n in all.nodes){ // this causes some divergence problems, so removed for now till later when it can be fixed. - for(k in all.nodes[n]){ - if(all.nodes[n][k] === null){ - delete all.nodes[n][k]; + gun.opt({ + hooks: { + get: function(key, cb, options) { + if (Gun.obj.is(key) && key[Gun._.soul]) { + return cb(null, all.nodes[key[Gun._.soul]]); + } + cb(null, all.nodes[all.keys[key]]); + }, + put: function(graph, cb) { + all.nodes = gun.__.graph; + /*for(n in all.nodes){ // this causes some divergence problems, so removed for now till later when it can be fixed. + for(k in all.nodes[n]){ + if(all.nodes[n][k] === null){ + delete all.nodes[n][k]; + } } - } - }*/ - fs.writeFile(opts.file, Gun.text.ify(all), cb); - } - ,key: function(key, soul, cb){ - all.keys = all.keys || {}; - all.keys[key] = soul; - fs.writeFile(opts.file, Gun.text.ify(all), cb); - } - ,all: function(list, opt, cb){ - opt = opt || {}; - opt.from = opt.from || ''; - opt.start = opt.from + (opt.start || ''); - if(opt.end){ opt.end = opt.from + opt.end } - var match = {}; - cb = cb || function(){}; - Gun.obj.map(list, function(soul, key){ - var end = opt.end || key; - if(key.indexOf(opt.from) === 0 && opt.start <= key && (key <= end || key.indexOf(end) === 0)){ - if(opt.upto){ - if(key.slice(opt.from.length).indexOf(opt.upto) === -1){ - yes(soul, key); - } - } else { - yes(soul, key); - } - } - }); - function yes(soul, key){ - cb(key); - match[key] = {}; - match[key][Gun._.soul] = soul; - } - return match; - } - }}, true); - gun.all = gun.all || function(url, cb){ - url = require('url').parse(url, true); - var r = gun.__.opt.hooks.all(all.keys, {from: url.pathname, upto: url.query['*'], start: url.query['*>'], end: url.query['*<']}); - console.log("All please", url.pathname, url.query['*'], r); - cb = cb || function(){}; - cb(null, r); - } + }*/ + fs.writeFile(opts.file, Gun.text.ify(all), cb); + }, + key: function(key, soul, cb) { + all.keys = all.keys || {}; + all.keys[key] = soul; + fs.writeFile(opts.file, Gun.text.ify(all), cb); + }, + all: function(list, opt, cb) { + opt = opt || {}; + opt.from = opt.from || ''; + opt.start = opt.from + (opt.start || ''); + if (opt.end) { + opt.end = opt.from + opt.end + } + var match = {}; + cb = cb || function() {}; + Gun.obj.map(list, function(soul, key) { + var end = opt.end || key; + if (key.indexOf(opt.from) === 0 && opt.start <= key && (key <= end || key.indexOf(end) === 0)) { + if (opt.upto) { + if (key.slice(opt.from.length).indexOf(opt.upto) === -1) { + yes(soul, key); + } + } else { + yes(soul, key); + } + } + }); -}); + function yes(soul, key) { + cb(key); + match[key] = {}; + match[key][Gun._.soul] = soul; + } + return match; + } + } + }, true); + gun.all = gun.all || function(url, cb) { + url = require('url').parse(url, true); + var r = gun.__.opt.hooks.all(all.keys, { + from: url.pathname, + upto: url.query['*'], + start: url.query['*>'], + end: url.query['*<'] + }); + console.log("All please", url.pathname, url.query['*'], r); + cb = cb || function() {}; + cb(null, r); + } + +}); \ No newline at end of file diff --git a/lib/http.js b/lib/http.js index a5654fbd..68216bb5 100644 --- a/lib/http.js +++ b/lib/http.js @@ -21,7 +21,7 @@ module.exports = function(req, res, next){ res.statusCode = reply.statusCode || reply.status; } if(reply.headers){ - if(!res._headerSent){ // TODO: BUG? There was an edge case where this was not safe. + if(!(res.headersSent || res.headerSent || res._headerSent || res._headersSent)){ Gun.obj.map(reply.headers, function(val, field){ res.setHeader(field, val); }); diff --git a/lib/wsp.js b/lib/wsp.js index e5db17ce..6ef28ece 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -114,7 +114,7 @@ key = {}; key[Gun._.soul] = req.url.query[Gun._.soul]; } - //console.log("transport.getting key ->", key); + console.log("tran.get", key); gun.get(key, function(err, node){ //tran.sub.scribe(req.tab, node._[Gun._.soul]); cb({headers: reply.headers, chunk: (err? (err.err? err : {err: err || "Unknown error."}) : node || null)}); @@ -172,12 +172,12 @@ } tran.put.key = function(req, cb){ // key hook! if(!req || !req.url || !req.url.key || !Gun.obj.has(req.body, Gun._.soul)){ return } - var get = {}, index = req.url.key, soul; - soul = get[Gun._.soul] = Gun.is.soul(req.body); - gun.get(get).key(index, function(err, reply){ + var index = req.url.key, soul = Gun.is.soul(req.body); + console.log("tran.key", index, req.body); + gun.key(index, function(err, reply){ if(err){ return cb({headers: {'Content-Type': tran.json}, body: {err: err}}) } cb({headers: {'Content-Type': tran.json}, body: reply}); // TODO: Fix so we know what the reply is. - }); + }, soul); return true; } gun.server.on('network').event(function(req){ From 546af3c2362b92c4fdeb703b7c3611db524c9379 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 02:42:35 -0700 Subject: [PATCH 17/48] sort --- examples/chat/index.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/chat/index.html b/examples/chat/index.html index 2517d996..fb19bba5 100644 --- a/examples/chat/index.html +++ b/examples/chat/index.html @@ -36,8 +36,8 @@ }); var $ = function(s, e){ return (e || document).querySelector(s) } // make native look like jQuery. - $.text = document.body.textContent? 'textContent' : 'innerText'; // because browsers are stupid. $.sort = function(when, e){ return (when > ($('.sort', e)[$.text] || 0))? e : $.sort(when, e.previousSibling) } + $.text = document.body.textContent? 'textContent' : 'innerText'; // because browsers are stupid. ($.model = $('ul li').cloneNode(true)).removeAttribute('class'); $('.who', $('form')).value = document.cookie; From d8d4cfd3f2268741ff1321416b81e22fbc5a9fae Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 12:33:29 -0700 Subject: [PATCH 18/48] nasty union bug FIXED with test --- gun.js | 2 +- test/common.js | 93 +++++++++++++++++++++++++++++++++++++++----------- 2 files changed, 74 insertions(+), 21 deletions(-) diff --git a/gun.js b/gun.js index b046375a..e648a177 100644 --- a/gun.js +++ b/gun.js @@ -115,7 +115,7 @@ if(!(ctx.count -= 1)){ ctx.cb() } }); }); - ctx.count -= 1; // TODO!!! YOU NEED A TEST FOR THIS!!! First node was a synchronise HAM op and the second one was a disjoint op. The callback got called before the synchronise operation happened cause I was only incrementally counting HAM ops, rather than counting across the whole graph like I now am doing. + ctx.count -= 1; })(ctx.graph, prime); if(!ctx.count){ ctx.cb() } return ctx; diff --git a/test/common.js b/test/common.js index 0b144e33..9caec2b1 100644 --- a/test/common.js +++ b/test/common.js @@ -502,7 +502,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - a: Date.now() + a: Gun.time.is() }}, a: 0 } @@ -519,7 +519,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - b: Date.now() + b: Gun.time.is() }}, b: 'c' } @@ -538,7 +538,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - b: Date.now() + b: Gun.time.is() }}, b: 'd' } @@ -572,7 +572,7 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - x: Date.now() - (60 * 1000) // above lower boundary, below now or upper boundary. + x: Gun.time.is() - (60 * 1000) // above lower boundary, below now or upper boundary. }}, x: 'hello' } @@ -589,16 +589,16 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - x: Date.now() + (200) // above now or upper boundary, aka future. + x: Gun.time.is() + (200) // above now or upper boundary, aka future. }}, x: 'how are you?' } } expect(gun.__.graph['asdf'].x).to.be('hello'); - var now = Date.now(); + var now = Gun.time.is(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(100); + expect(Gun.time.is() - now).to.be.above(100); expect(gun.__.graph['asdf'].x).to.be('how are you?'); done(); }); @@ -608,16 +608,16 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - y: Date.now() + (200) // above now or upper boundary, aka future. + y: Gun.time.is() + (200) // above now or upper boundary, aka future. }}, y: 'goodbye' } } expect(gun.__.graph['asdf'].y).to.not.be.ok(); - var now = Date.now(); + var now = Gun.time.is(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(100); + expect(Gun.time.is() - now).to.be.above(100); expect(gun.__.graph['asdf'].y).to.be('goodbye'); done(); }); @@ -627,8 +627,8 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - y: Date.now() + (2), // above now or upper boundary, aka future. - z: Date.now() + (200) // above now or upper boundary, aka future. + y: Gun.time.is() + (2), // above now or upper boundary, aka future. + z: Gun.time.is() + (200) // above now or upper boundary, aka future. }}, y: 'bye', z: 'who' @@ -637,9 +637,9 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].y).to.be('goodbye'); expect(gun.__.graph['asdf'].z).to.not.be.ok(); - var now = Date.now(); + var now = Gun.time.is(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(100); + expect(Gun.time.is() - now).to.be.above(100); expect(gun.__.graph['asdf'].y).to.be('bye'); expect(gun.__.graph['asdf'].z).to.be('who'); done(); @@ -650,10 +650,10 @@ describe('Gun', function(){ var prime = { 'asdf': { _: {'#': 'asdf', '>':{ - w: Date.now() + (2), // above now or upper boundary, aka future. - x: Date.now() - (60 * 1000), // above now or upper boundary, aka future. - y: Date.now() + (200), // above now or upper boundary, aka future. - z: Date.now() + (50) // above now or upper boundary, aka future. + w: Gun.time.is() + (2), // above now or upper boundary, aka future. + x: Gun.time.is() - (60 * 1000), // above now or upper boundary, aka future. + y: Gun.time.is() + (200), // above now or upper boundary, aka future. + z: Gun.time.is() + (50) // above now or upper boundary, aka future. }}, w: true, x: 'nothing', @@ -666,9 +666,9 @@ describe('Gun', function(){ expect(gun.__.graph['asdf'].x).to.be('how are you?'); expect(gun.__.graph['asdf'].y).to.be('bye'); expect(gun.__.graph['asdf'].z).to.be('who'); - var now = Date.now(); + var now = Gun.time.is(); var ctx = Gun.union(gun, prime, function(){ - expect(Date.now() - now).to.be.above(100); + expect(Gun.time.is() - now).to.be.above(100); expect(gun.__.graph['asdf'].w).to.be(true); expect(gun.__.graph['asdf'].x).to.be('how are you?'); expect(gun.__.graph['asdf'].y).to.be('farewell'); @@ -677,6 +677,59 @@ describe('Gun', function(){ }); }); + it('two nodes', function(done){ // chat app problem where disk dropped the last data, turns out it was a union problem! + var state = Gun.time.is(); + var prime = { + 'sadf': { + _: {'#': 'sadf', '>':{ + 1: state + }}, + 1: {'#': 'fdsa'} + }, + 'fdsa': { + _: {'#': 'fdsa', '>':{ + msg: state + }}, + msg: "Let's chat!" + } + } + + expect(gun.__.graph['sadf']).to.not.be.ok(); + expect(gun.__.graph['fdsa']).to.not.be.ok(); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['sadf'][1]).to.be.ok(); + expect(gun.__.graph['fdsa'].msg).to.be("Let's chat!"); + done(); + }); + }); + + it('append third node', function(done){ // chat app problem where disk dropped the last data, turns out it was a union problem! + var state = Gun.time.is(); + var prime = { + 'sadf': { + _: {'#': 'sadf', '>':{ + 2: state + }}, + 2: {'#': 'fads'} + }, + 'fads': { + _: {'#': 'fads', '>':{ + msg: state + }}, + msg: "hi" + } + } + + expect(gun.__.graph['sadf']).to.be.ok(); + expect(gun.__.graph['fdsa']).to.be.ok(); + var ctx = Gun.union(gun, prime, function(){ + expect(gun.__.graph['sadf'][1]).to.be.ok(); + expect(gun.__.graph['sadf'][2]).to.be.ok(); + expect(gun.__.graph['fads'].msg).to.be("hi"); + done(); + }); + }); + }); describe('API', function(){ From a01ca23304f9f0743128e585e78f3b80c12241d5 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 12:52:30 -0700 Subject: [PATCH 19/48] fixed opt/soul with TEST --- gun.js | 4 ++-- test/common.js | 10 ++++++++++ 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/gun.js b/gun.js index e648a177..87afb441 100644 --- a/gun.js +++ b/gun.js @@ -326,13 +326,13 @@ opt = Gun.text.is(opt)? {soul: opt} : opt || {}; opt.soul = opt.soul || opt[Gun._.soul]; gun._.at('soul').event(index); - if(opt.soul){ // TODO! BUG! WRITE A TEST FOR THIS! + if(opt.soul){ // force inject // TODO! BUG! WRITE A TEST FOR THIS! if(!gun.__.graph[opt.soul]){ gun.__.graph[opt.soul] = {_: {'#': opt.soul, '>': {}}}; // TODO! SYMBOLS SHOULD NOT BE HARD CODED! } gun.__.keys[key] = gun.__.graph[opt.soul]; gun._.at('soul').emit({soul: opt.soul}); - } else { + } else { // will be injected via a put (gun.__.flag.start[key] = gun._.at('node')).once(function($){ gun.__.keys[key] = gun.__.graph[$.soul]; delete gun.__.flag.start[key]; diff --git a/test/common.js b/test/common.js index 9caec2b1..942558ce 100644 --- a/test/common.js +++ b/test/common.js @@ -1311,5 +1311,15 @@ describe('Gun', function(){ } }) }); + + it('key soul', function(done){ + var gun = Gun(); + gun.key('me', function(err, ok){ + expect(err).to.not.be.ok(); + expect(gun.__.keys['me']).to.be.ok(); + expect(Gun.is.soul.on(gun.__.keys['me'])).to.be.ok(); + done(); + }, 'qwertyasdfzxcv'); + }); }); }); \ No newline at end of file From 2195b0e9d024b72737561044eb4e3c4a9c34b9e4 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 14:05:40 -0700 Subject: [PATCH 20/48] no false positive null emit FIXED with test --- gun.js | 3 ++- test/common.js | 20 ++++++++++++++++++++ 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/gun.js b/gun.js index 87afb441..2ed57fc9 100644 --- a/gun.js +++ b/gun.js @@ -297,7 +297,8 @@ if(err){ return cb.call(gun, err, data) } if(!data){ if(ctx.soul){ return } - return cb.call(gun, null, null), gun._.at('null').emit() + cb.call(gun, null, null); + return gun._.at('null').emit(); } if(ctx.soul = Gun.is.soul.on(data)){ gun._.at('soul').emit({soul: ctx.soul}); diff --git a/test/common.js b/test/common.js index 942558ce..9a269cce 100644 --- a/test/common.js +++ b/test/common.js @@ -1321,5 +1321,25 @@ describe('Gun', function(){ done(); }, 'qwertyasdfzxcv'); }); + + it('no false positive null emit', function(done){ + var gun = Gun({hooks: {get: function(key, cb){ + cb(null, {_: {'#': soul, '>': {'a': 0}}, + 'a': 'b' + }); + cb(null, {_: {'#': soul }}); + cb(); // false trigger! + }}}), soul = Gun.text.random(); + + gun.get('me').not(function(){ + done.fail = true; + }).val(function(val){ + setTimeout(function(){ + expect(val.a).to.be('b'); + expect(done.fail).to.not.be.ok(); + done(); + },5); + }); + }); }); }); \ No newline at end of file From 66632b7855db3516968ca62bce55f584466f4e57 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 14:17:02 -0700 Subject: [PATCH 21/48] val unique check TESTS --- test/common.js | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/test/common.js b/test/common.js index 9a269cce..dd066d52 100644 --- a/test/common.js +++ b/test/common.js @@ -1327,6 +1327,9 @@ describe('Gun', function(){ cb(null, {_: {'#': soul, '>': {'a': 0}}, 'a': 'b' }); + cb(null, {_: {'#': soul, '>': {'c': 0}}, + 'c': 'd' + }); cb(null, {_: {'#': soul }}); cb(); // false trigger! }}}), soul = Gun.text.random(); @@ -1336,10 +1339,54 @@ describe('Gun', function(){ }).val(function(val){ setTimeout(function(){ expect(val.a).to.be('b'); + expect(val.c).to.be('d'); expect(done.fail).to.not.be.ok(); done(); },5); }); }); + + it('unique val on stream', function(done){ + var gun = Gun({hooks: {get: function(key, cb){ + cb(null, {_: {'#': soul, '>': {'a': 0}}, + 'a': 'b' + }); + cb(null, {_: {'#': soul, '>': {'c': 0}}, + 'c': 'd' + }); + cb(null, {_: {'#': soul }}); + }}}), soul = Gun.text.random(); + + gun.get('me').val(function(val){ + done.count = (done.count || 0) + 1; + setTimeout(function(){ + expect(val.a).to.be('b'); + expect(val.c).to.be('d'); + expect(done.count).to.be(1); + done(); + },5); + }); + }); + + it('unique path val on stream', function(done){ + var gun = Gun({hooks: {get: function(key, cb){ + cb(null, {_: {'#': soul, '>': {'a': 0}}, + 'a': 'a' + }); + cb(null, {_: {'#': soul, '>': {'a': 1}}, + 'a': 'b' + }); + cb(null, {_: {'#': soul }}); + }}}), soul = Gun.text.random(); + + gun.get('me').path('a').val(function(val){ + done.count = (done.count || 0) + 1; + setTimeout(function(){ + expect(val).to.be('b'); + expect(done.count).to.be(1); + done(); + },5); + }); + }); }); }); \ No newline at end of file From bd2c5134c42307b76071d32f2bfe10f5526138fe Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 16:52:28 -0700 Subject: [PATCH 22/48] on field from, chat now sorts and works! --- examples/chat/index.html | 28 ++++++++++------------------ examples/chat/spam.js | 10 ++++++++++ gun.js | 4 ++-- 3 files changed, 22 insertions(+), 20 deletions(-) create mode 100644 examples/chat/spam.js diff --git a/examples/chat/index.html b/examples/chat/index.html index fb19bba5..366d9fad 100644 --- a/examples/chat/index.html +++ b/examples/chat/index.html @@ -2,15 +2,16 @@
    • + 0 : - 0 0
    @@ -23,16 +24,16 @@ var chat = Gun(location.origin + '/gun').get('example/chat/data').not(function(){ return this.put({1: {who: 'Welcome', what: "to the chat app!", when: 1}}).key('example/chat/data'); }); - chat.map().val(function(msg, field){ - //console.log("the message:", field, msg); - if(!spam.lock && !spam.start){ spam(); } + chat.map().on(function(msg, field){ var $ul = $('ul'), $last = $.sort(field, $ul.lastChild), $msg; - ($msg = $("#msg-" + field) || $ul.insertBefore($.model.cloneNode(true), $last)).id = 'msg-' + field; + ($msg = $("#msg-" + field) || $ul.insertBefore($.model.cloneNode(true), $last.nextSibling)).id = 'msg-' + field; $('.who', $msg)[$.text] = msg.who; $('.what', $msg)[$.text] = msg.what; - $msg.setAttribute('title', $('.when', $msg)[$.text] = new Date(msg.when).toLocaleTimeString().toLowerCase()); + $('.when', $msg)[$.text] = new Date(msg.when).toLocaleTimeString().toLowerCase(); $('.sort', $msg)[$.text] = field; - window.scrollTo(0, document.body.scrollHeight); + if(document.body.scrollHeight - (window.scrollY + window.innerHeight) <= $ul.lastChild.scrollHeight + 50){ + window.scrollTo(0, document.body.scrollHeight); + } }); var $ = function(s, e){ return (e || document).querySelector(s) } // make native look like jQuery. @@ -40,26 +41,17 @@ $.text = document.body.textContent? 'textContent' : 'innerText'; // because browsers are stupid. ($.model = $('ul li').cloneNode(true)).removeAttribute('class'); - $('.who', $('form')).value = document.cookie; + $('.who', $('form')).value = (document.cookie.match(/alias\=(.*?)(\&|$|\;)/i)||[])[1]||''; $('.what', $('form')).focus(); $('form').onsubmit = function(e){ var msg = {}; msg.when = Gun.time.is(); - msg.who = document.cookie = $('.who', this).value || 'user' + Gun.text.random(6); + document.cookie = ('alias=' + (msg.who = $('.who', this).value || 'user' + Gun.text.random(6))); msg.what = $('.what', this).value || ''; chat.path(msg.when + '_' + Gun.text.random(4)).put(msg); $('.what', this).value = ''; return (e && e.preventDefault()), false; }; - - function spam(){ - spam.start = true; spam.lock = false; - if(spam.count >= 100){ return } - var $f = $('form'); - $('.what', $f).value = ++spam.count; - $f.onsubmit(); - setTimeout(spam, 0); - }; spam.count = 0; spam.lock = true; \ No newline at end of file diff --git a/examples/chat/spam.js b/examples/chat/spam.js new file mode 100644 index 00000000..1adfcd18 --- /dev/null +++ b/examples/chat/spam.js @@ -0,0 +1,10 @@ +function spam(){ + spam.start = true; spam.lock = false; + if(spam.count >= 100){ return } + var $f = $('form'); + $('.what', $f).value = ++spam.count; + $f.onsubmit(); + setTimeout(spam, 0); +}; spam.count = 0; spam.lock = true; + +alert("ADD THIS LINE TO THE TOP OF THE MAP.VAL CALLBACK: `if(!spam.lock && !spam.start){ spam() }`"); \ No newline at end of file diff --git a/gun.js b/gun.js index 2ed57fc9..3f897834 100644 --- a/gun.js +++ b/gun.js @@ -473,9 +473,9 @@ return true; })){ return } if(opt.change){ - cb.call(gun, Gun.obj.copy(delta || node), $.field); + cb.call(gun, Gun.obj.copy(delta || node), $.field || $.at); } else { - cb.call(gun, Gun.obj.copy(node), $.field); + cb.call(gun, Gun.obj.copy(node), $.field || $.at); } } }); From b3fbf011530f856ebb07a9b8d3fc41933aff08e5 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Wed, 17 Jun 2015 18:10:06 -0700 Subject: [PATCH 23/48] val stream flag driver fix, chat app use val --- examples/chat/index.html | 7 +++++-- gun.js | 6 +++++- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/examples/chat/index.html b/examples/chat/index.html index 366d9fad..4ba9ff79 100644 --- a/examples/chat/index.html +++ b/examples/chat/index.html @@ -1,5 +1,9 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/web/think.html b/web/think.html new file mode 100644 index 00000000..89027a00 --- /dev/null +++ b/web/think.html @@ -0,0 +1,252 @@ + + + + + + + + + +

    Before we can start building anything interesting, we should have a way to jot down our thoughts. Therefore the first thing we will build is a tool to keep track of what needs to be done. The infamous To-Do app, allowing us to keep temporary notes.

    + +

    So what are the requirements? The ability to add a note, read our notes, and clear them off. Additionally, we need a space to keep these notes in, and a web page to access them through. Let's start with the page!

    + +
    ... loading editor ... + +
    + + + + +
    +

    What does this do? HTML is how we code the layout of a web page.

    +
      +
    • We first must wrap all our code in an html tag so our computer knows it is a web page.
    • +
    • The body tag tells it to display the contents enclosed within.
    • +
    • h2 is one of many semantic tags for declaring a title, others include h1, h3 and so on of different sizes.
    • +
    • A form is a container for getting information from a user.
    • +
    • Form's have inputs which let the user type data in, it is a self-closing tag.
    • +
    • The button can be pressed, causing an action that we code to happen.
    • +
    • ul is an unordered list, we will display our thoughts inside that list.
    • +
    + Now, try changing the h1 text from "Title" to the name of our app, "Thoughts". + + + +
    + +
    +

    See how the preview live updated? This helps us see our code as we type it.

    +

    Now we want to write code that reacts to a user pressing the 'add' button. We can do this using raw javascript but it quickly becomes verbose, so to keep things concise we will use a popular library called jQuery. Also, we need a way to store the thoughts, so we will include GUN as well.

    +

    Insert the following inbetween the ending ul tag and the ending body tag:

    + + + + +
    + +
    +

    Wonderful! You should have gotten the alert message, this means writing code works! Let's replace the alert line with code that reacts to user input.

    + +

    What's going on here?

    +
      +
    • The $ is a symbol for jQuery, we call it by enclosing text within parenthesis ().
    • +
    • jQuery will give us a reference to the HTML tag that corresponds to 'form', the quotation marks denote text in javascript.
    • +
    • on is a $ command that can be called as well. We call it with the text of the name of the event we want to react to, and a function which gets called when that event happens.
    • +
    • There are many different events, such as 'click' when a user presses something or 'mousemove'. But we will use 'submit' because it reacts to both a button 'click' or a return keystroke on a form.
    • +
    • A function is code that does not get run until it is called. It typically gets called with data, like event.
    • +
    • The default behavior of a form is to cause the browser to change pages, we can prevent that by calling preventDefault on the event.
    • +
    • Finally, caling $ with 'input' will reference the HTML input tag and then calling val on that gives us the value the user typed in.
    • +
    + + + +
    + +
    +

    Now that users can jot down their thoughts, we need a place to save them.

    + +
      +
    • The variable keyword tells javascript that we want to create a reference named gun that we can reuse.
    • +
    • First we call Gun to start up the database, which only needs to be done once.
    • +
    • Then we can chain off of it, by calling get with the text of the name of our data to load.
    • +
    • However, no data has been saved to 'thoughts' yet! So we cannot open anything.
    • +
    • If we add calling set onto the chain, it will update 'thoughts' to hold data.
    • +
    • Now gun is a reference to this data chain! We will use it in the next step to save our thoughts +
    + + +
    + +
    +

    step 5

    + + + +
    + + + + \ No newline at end of file From ccb5221775c65056e011fbd29901d2218551cfc7 Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Fri, 19 Jun 2015 02:14:38 -0700 Subject: [PATCH 25/48] Oops, skrewed up tests with bad file, fixed. --- test/all.js | 3 ++- test/set.js | 4 ++-- web/think.html | 10 ++++++---- 3 files changed, 10 insertions(+), 7 deletions(-) diff --git a/test/all.js b/test/all.js index 83a17048..0b74c116 100644 --- a/test/all.js +++ b/test/all.js @@ -1,4 +1,5 @@ -describe('All', function(){ return; +describe('All', function(){ + return; var expect = global.expect = require("./expect"); var Gun = Gun || require('../gun'); diff --git a/test/set.js b/test/set.js index e2405347..cf5ea2b7 100644 --- a/test/set.js +++ b/test/set.js @@ -1,6 +1,6 @@ -(function(){ +(function(){ return; // TODO! BUG! Causes tests to crash and burn badly. - var Gun = require('../index'); + var Gun = require('../gun'); require('../lib/set'); var gun = Gun(); diff --git a/web/think.html b/web/think.html index 89027a00..2c87411f 100644 --- a/web/think.html +++ b/web/think.html @@ -167,12 +167,14 @@
    -

    step 5

    - +

    - -

    +

    We're telling gun to add the value of the input as an item in the set.

    +

    Then we also want the input's value to be empty text, so we can add a new thought later. + var gun = Gun().get('thoughts').set();

    • The variable keyword tells javascript that we want to create a reference named gun that we can reuse.
    • First we call Gun to start up the database, which only needs to be done once.
    • @@ -170,11 +169,12 @@

      Replace the alert line in the submit function with the following:

      -

      We're telling gun to add the value of the input as an item in the set.

      -

      Then we also want the input's value to be empty text, so we can add a new thought later. - + $('input').val(""); +

        +
      • We're telling gun to add the value of the input as an item in the set.
      • +
      • Then we also want the input's value to be empty text, so we can add a new thought later.
      • +
      + - +
    +
    +

    Fantastic! Now that we can successfully store data, we want show the data!

    + +
      +
    • In the same way $'s on reacts to events, so does gun. It reacts to any update on 'thoughts'.
    • +
    • map calls the function you passed into it for each item in the set, one at a time.
    • +
    • We get the thought value itself and a unique identifier for the item in the set.
    • +
    • This next line looks scary, but read it like this, "make variable li equal to X or Y". +
        +
      • The X part asks $ to find the id in the HTML and get it.
      • +
      • In javascript, || means 'or', such that javascript will use X if it exist or it will use Y.
      • +
      • The Y part asks $ to create a new <li> HTML tag, set its id attribute to our id and append it to the end of the HTML ul list.
      • +
    • +
    • Finally, the javascript if statement either asks $ to make thought be the text of the li if thought exists, else hide the li from being displayed.
    • +
    • Altogether it says "Create or reuse the HTML list item and make sure it is in the HTML list, then update the text or hide the item if there is no text".
    • +
    + + +
    + From 64aed10fb858fe55b6b54039bb5aeaeabca84d7f Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Mon, 22 Jun 2015 15:38:42 -0700 Subject: [PATCH 35/48] fixed package.json --- .travis.yml | 3 ++- examples/index.html | 2 +- package.json | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/.travis.yml b/.travis.yml index a5540c04..c3dcb94f 100644 --- a/.travis.yml +++ b/.travis.yml @@ -3,4 +3,5 @@ node_js: - 0.6 - 0.8 - 0.10 - - 0.11 \ No newline at end of file + - 0.11 + - 0.12 \ No newline at end of file diff --git a/examples/index.html b/examples/index.html index d4a99da0..caf61945 100644 --- a/examples/index.html +++ b/examples/index.html @@ -11,6 +11,6 @@ - + \ No newline at end of file diff --git a/package.json b/package.json index 1e08b528..ced55a92 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "gun", "version": "0.2.0", "description": "Graph engine", - "main": "gun.js", + "main": "index.js", "scripts": { "start": "node examples/http.js 8080", "test": "mocha" From 6a49f56a451a9f4d710679f26287b926342649ef Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Tue, 23 Jun 2015 13:38:30 -0700 Subject: [PATCH 36/48] ignore using file driver if s3 --- lib/file.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/file.js b/lib/file.js index 31b69603..294d470b 100644 --- a/lib/file.js +++ b/lib/file.js @@ -6,9 +6,9 @@ var Gun = require('../gun'), file = {}; Gun.on('opt').event(function(gun, opts) { - if (opts.file === false && opts.s3 && opts.s3.key) { - return - } // don't use this plugin if S3 is being used. + if ((opts.file === false) || (opts.s3 && opts.s3.key)) { + return; // don't use this plugin if S3 is being used. + } opts.file = opts.file || 'data.json'; var fs = require('fs'); From 5059926b0b101c9a47179dccea55c0b9ce3d759d Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Tue, 23 Jun 2015 15:46:21 -0700 Subject: [PATCH 37/48] rebroadcast key, client now full server, add chat --- examples/index.html | 1 + gun.js | 112 ++++++++++++++++++++++++++++++-------------- lib/wsp.js | 2 +- 3 files changed, 78 insertions(+), 37 deletions(-) diff --git a/examples/index.html b/examples/index.html index caf61945..17466042 100644 --- a/examples/index.html +++ b/examples/index.html @@ -11,6 +11,7 @@ + \ No newline at end of file diff --git a/gun.js b/gun.js index 09129f16..132433e0 100644 --- a/gun.js +++ b/gun.js @@ -996,64 +996,104 @@ cb.peers = true; }); tab.peers(cb); } - tab.key = function(key, soul, cb){ + tab.key = function(key, soul, cb, opt){ var meta = {}; + opt = opt || {}; meta[Gun._.soul] = soul = Gun.text.is(soul)? soul : (soul||{})[Gun._.soul]; if(!soul){ return cb({err: Gun.log("No soul!")}) } store.put(tab.prefix + tab.prekey + key, meta); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - request(url, meta, function(err, reply){ - reply.body = reply.body || reply.chunk || reply.end || reply.write; - if(err || !reply || (err = reply.body && reply.body.err)){ - // tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! - cb({err: Gun.log(err || "Error: Key failed to be made on " + url) }); - } else { - cb(null, reply.body); - } - }, {url: {pathname: '/' + key }, headers: tab.headers}); - cb.peers = true; - }); tab.peers(cb); + if(!(cb.local = opt.local || opt.soul)){ + Gun.obj.map(gun.__.opt.peers, function(peer, url){ + request(url, meta, function(err, reply){ + reply.body = reply.body || reply.chunk || reply.end || reply.write; + if(err || !reply || (err = reply.body && reply.body.err)){ + // tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop! + cb({err: Gun.log(err || "Error: Key failed to be made on " + url) }); + } else { + cb(null, reply.body); + } + }, {url: {pathname: '/' + key }, headers: tab.headers}); + cb.peers = true; + }); + } tab.peers(cb); } - tab.put = tab.put || function(nodes, cb){ + tab.put = tab.put || function(nodes, cb, opt){ cb = cb || function(){}; + opt = opt || {}; // TODO: batch and throttle later. // tab.store.put(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT. Gun.obj.map(nodes, function(node, soul){ if(!gun || !gun.__ || !gun.__.graph || !gun.__.graph[soul]){ return } store.put(tab.prefix + tab.prenode + soul, gun.__.graph[soul]); }); - Gun.obj.map(gun.__.opt.peers, function(peer, url){ - request(url, nodes, function(err, reply){ - reply.body = reply.body || reply.chunk || reply.end || reply.write; - Gun.log("PUT success?", err, reply); - if(err || !reply || (err = reply.body && reply.body.err)){ - return cb({err: Gun.log(err || "Error: Put failed on " + url) }); - } else { - cb(null, reply.body); - } - }, {headers: tab.headers}); - cb.peers = true; - }); tab.peers(cb); + if(!(cb.local = opt.local)){ + Gun.obj.map(gun.__.opt.peers, function(peer, url){ + request(url, nodes, function(err, reply){ + reply.body = reply.body || reply.chunk || reply.end || reply.write; + Gun.log("PUT success?", err, reply); + if(err || !reply || (err = reply.body && reply.body.err)){ + return cb({err: Gun.log(err || "Error: Put failed on " + url) }); + } else { + cb(null, reply.body); + } + }, {headers: tab.headers}); + cb.peers = true; + }); + } tab.peers(cb); Gun.obj.map(nodes, function(node, soul){ // TODO: BUG? is this really necessary? gun.__.on(soul).emit(node); }); } tab.peers = function(cb){ if(cb && !cb.peers){ setTimeout(function(){ - console.log("Warning! You have no peers to connect to!"); + if(!cb.local){ console.log("Warning! You have no peers to connect to!") } if(!cb.node){ cb() } },1)} } + tab.server = tab.server || function(req, res){ + if(!req || !res || !req.url || !req.method){ return } + req.url = req.url.href? req.url : document.createElement('a'); + req.url.href = req.url.href || req.url; + req.url.key = (req.url.pathname||'').replace(tab.server.regex,'').replace(/^\//i,'') || ''; + req.method = req.body? 'put' : 'get'; + if('get' == req.method){ return tab.server.get(req, res) } + if('put' == req.method || 'post' == req.method){ return tab.server.put(req, res) } + } + tab.server.json = 'application/json'; + tab.server.regex = gun.__.opt.route = gun.__.opt.route || opt.route || /^\/gun/i; + tab.server.get = function(){} + tab.server.put = function(req, cb){ + var reply = {headers: {'Content-Type': tab.server.json}}; + if(!req.body){ return cb({headers: reply.headers, body: {err: "No body"}}) } + // TODO: Re-emit message to other peers if we have any non-overlaping ones. + if(tab.server.put.key(req, cb)){ return } + if(Gun.is.node(req.body) || Gun.is.graph(req.body, function(node, soul){ + gun.__.flag.end[soul] = true; // TODO! Put this in CORE not in TAB driver? + })){ + //console.log("tran.put", req.body); + if(req.err = Gun.union(gun, req.body, function(err, ctx){ + if(err){ return cb({headers: reply.headers, body: {err: err || "Union failed."}}) } + var ctx = ctx || {}; ctx.graph = {}; + Gun.is.graph(req.body, function(node, soul){ ctx.graph[soul] = gun.__.graph[soul] }); + gun.__.opt.hooks.put(ctx.graph, function(err, ok){ + if(err){ return cb({headers: reply.headers, body: {err: err || "Failed."}}) } + cb({headers: reply.headers, body: {ok: ok || "Persisted."}}); + }, {local: true}); + }).err){ cb({headers: reply.headers, body: {err: req.err || "Union failed."}}) } + } + } + tab.server.put.key = function(req, cb){ + if(!req || !req.url || !req.url.key || !Gun.obj.has(req.body, Gun._.soul)){ return } + var index = req.url.key, soul = Gun.is.soul(req.body); + //console.log("tran.key", index, req.body); + gun.key(index, function(err, reply){ + if(err){ return cb({headers: {'Content-Type': tab.server.json}, body: {err: err}}) } + cb({headers: {'Content-Type': tab.server.json}, body: reply}); // TODO: Fix so we know what the reply is. + }, soul); + return true; + } Gun.obj.map(gun.__.opt.peers, function(){ // only create server if peers and do it once by returning immediately. - return tab.request = tab.request || request.createServer(function(req, res){ - if(!req.body){ return } - if(Gun.is.node(req.body) || Gun.is.graph(req.body, function(node, soul){ - gun.__.flag.end[soul] = true; // TODO! Put this in CORE not in TAB driver? - })){ - Gun.log("client server received request", req); - Gun.union(gun, req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called? - } - }) || true; + return tab.request = tab.request || request.createServer(tab.server) || true; }); gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get; gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put; diff --git a/lib/wsp.js b/lib/wsp.js index 6ef28ece..29029dd8 100644 --- a/lib/wsp.js +++ b/lib/wsp.js @@ -126,6 +126,7 @@ // This will give you much more fine-grain control over security, transactions, and what not. var reply = {headers: {'Content-Type': tran.json}}; if(!req.body){ return cb({headers: reply.headers, body: {err: "No body"}}) } + gun.server.on('network').emit(req); if(tran.put.key(req, cb)){ return } // some NEW code that should get revised. if(Gun.is.node(req.body) || Gun.is.graph(req.body)){ @@ -142,7 +143,6 @@ }); }).err){ cb({headers: reply.headers, body: {err: req.err || "Union failed."}}) } } - gun.server.on('network').emit(req); return; //return; From 18cb3afba498c7b90e88d3e57629b1ec5082875f Mon Sep 17 00:00:00 2001 From: Mark Nadal Date: Thu, 25 Jun 2015 13:16:20 -0700 Subject: [PATCH 38/48] make get lazy --- examples/index.html | 2 +- gun.js | 18 ++++- lib/file.js | 3 +- test/common.js | 26 +++++- web/editor.html | 16 +--- web/think.html | 188 +++++++++++++++++++++++++++++++------------- 6 files changed, 180 insertions(+), 73 deletions(-) diff --git a/examples/index.html b/examples/index.html index 17466042..87268da9 100644 --- a/examples/index.html +++ b/examples/index.html @@ -1,6 +1,6 @@ -

    Examples Directory

    +

    Examples Directory

    - + @@ -45,7 +35,7 @@ var editor = CodeMirror.fromTextArea($('textarea')[0], { mode: "text/html", tabSize: 2 }); - +editor.live = function(cb){ editor.cb = cb || editor.cb } editor.on("change", function change() { clearTimeout(change.throttle); change.throttle = setTimeout(live, 100); @@ -53,10 +43,10 @@ editor.on("change", function change() { function live() { var frame = $('iframe').height($('.CodeMirror').height() * .95)[0]; - $('iframe').height($('.CodeMirror').height()); frame = frame.contentDocument || frame.contentWindow.document; frame.open(); frame.write(editor.getValue()); + (editor.cb || function(){})(frame); frame.close(); } setTimeout(live, 100); diff --git a/web/think.html b/web/think.html index f9714dc2..5fdaf5bd 100644 --- a/web/think.html +++ b/web/think.html @@ -9,12 +9,12 @@

    Before we can start building anything interesting, we should have a way to jot down our thoughts. Therefore the first thing we will build is a tool to keep track of what needs to be done. The infamous To-Do app, allowing us to keep temporary notes.

    -

    So what are the requirements? The ability to add a note, read our notes, and to clear them off. Additionally, we need a space to keep these notes in, and a web page to access them through. Let's start with the page! You can edit the code below.

    +

    So what are the requirements? The ability to add a note, read our notes, and to clear them off. We will also need a space to keep these notes in, and a web page to access them through. Let's start with the page! You can edit the code below, which will update the live preview.

    -
    ... loading editor ... +
    ... loading editor and preview ...
    - +