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114
nts.js
114
nts.js
@ -1,40 +1,80 @@
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;(function(){
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var Gun = (typeof window !== "undefined")? window.Gun : require('./gun');
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var Gun = (typeof window !== "undefined")? window.Gun : require('./gun');
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var dam = 'nts';
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var smooth = 2;
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Gun.on('create', function(root){ // switch to DAM, deprecated old
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var opt = root.opt, mesh = opt.mesh;
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if(!mesh){ return }
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var asks = {};
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mesh.hear['nts'] = function(msg, peer){
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if(msg.nts){
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(asks[msg['@']]||noop)(msg);
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return;
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}
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mesh.say({dam: 'nts', nts: Gun.state(), '@': msg['#']}, peer);
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}
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var peers = 0;
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root.on('hi', function(peer){ this.to.next(peer);
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peers++;
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setTimeout(function ping(){
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var NTS = {}, ack = String.random(3), msg = {'#': ack, dam: 'nts'};
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NTS.start = Gun.state();
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asks[ack] = function(msg){
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NTS.end = Gun.state();
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delete asks[ack];
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NTS.latency = (NTS.end - NTS.start)/2;
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if(!msg.nts){ return }
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NTS.calc = NTS.latency + msg.nts;
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NTS.step = (NTS.end - NTS.calc)/2;
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Gun.state.drift -= NTS.step * (1/(peers||1));
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NTS.next = Math.min(2e4, Math.max(250, 150000 / Math.abs((NTS.end - NTS.calc)||1)));
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console.log("I am now", Gun.state(), "they are", NTS.calc, "time sync in", NTS.next/1000, 'sec.');
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setTimeout(ping, NTS.next); // Thanks @finwo ! https://discord.com/channels/612645357850984470/612645357850984473/755334349699809300
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}
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mesh.say(msg, peer);
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}, 1);
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});
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root.on('bye', function(peer){ --peers; this.to.next(peer) });
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});
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Gun.on('create', function(root){ // switch to DAM, deprecated old
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var opt = root.opt, mesh = opt.mesh;
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if(!mesh) return;
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// test by opening up examples/game/nts.html on devices that aren't NTP synced.
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}());
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// Track connections
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var connections = [];
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root.on('hi', function(peer) {
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this.to.next(peer);
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connections.push({peer, latency: 0, offset: 0, next: 0});
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});
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root.on('bye', function(peer) {
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this.to.next(peer);
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var found = connections.find(connection => connection.peer.id == peer.id);
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if (!found) return;
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connections.splice(connections.indexOf(found), 1);
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});
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function response(msg, connection) {
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var now = Date.now(); // Lack of drift intentional, provides more accurate RTT
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connection.latency = (now - msg.nts[0]) / 2;
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connection.offset = (msg.nts[1] + connection.latency) - (now + Gun.state.drift);
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console.log(connection.offset);
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Gun.state.drift += connection.offset / (connections.length + smooth);
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console.log(`Update time by local: ${connection.offset} / ${connections.length + smooth}`);
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}
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// Handle echo & setting based on known connection latency as well
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mesh.hear[dam] = function(msg, peer) {
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console.log('MSG', msg);
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var now = Date.now() + Gun.state.drift;
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var connection = connections.find(connection => connection.peer.id == peer.id);
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if (!connection) return;
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if (msg.nts.length >= 2) return response(msg, connection);
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mesh.say({dam, '@': msg['#'], nts: msg.nts.concat(now)}, peer);
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connection.offset = msg.nts[0] + connection.latency - now;
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Gun.state.drift += connection.offset / (connections.length + smooth);
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console.log(`Update time by remote: ${connection.offset} / ${connections.length + smooth}`);
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};
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// Handle ping transmission
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setTimeout(function trigger() {
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console.log('TRIGGER');
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if (!connections.length) return setTimeout(trigger, 100);
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var now = Date.now(); // Lack of drift intentional, provides more accurate RTT & NTP reference
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// Send pings
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connections.forEach(function(connection) {
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if (connection.next > now) return;
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mesh.say({
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dam,
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'#': String.random(3),
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nts: [now],
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});
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});
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// Plan next round of pings
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connections.forEach(function(connection) {
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if (connection.next > now) return;
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// https://discord.com/channels/612645357850984470/612645357850984473/755334349699809300
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var delay = Math.min(2e4, Math.max(250, 150000 / Math.abs((connection.offset)||1)));
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connection.next = now + delay;
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});
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// Plan next trigger round
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// May overshoot by runtime of this function
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var nextRound = Infinity;
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connections.forEach(function(connection) {
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nextRound = Math.min(nextRound, connection.next);
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});
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setTimeout(trigger, nextRound - now);
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console.log(`Next sync round in ${(nextRound - now) / 1000} seconds`);
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}, 1);
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});
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}());
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