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Merge pull request #300 from d3x0r/patch-7
Add example with external websocket provider
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commit
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60
examples/http-external-ws.js
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60
examples/http-external-ws.js
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var port = process.env.OPENSHIFT_NODEJS_PORT || process.env.VCAP_APP_PORT || process.env.PORT || process.argv[2] || 8080;
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var Gun = require('../');
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var gun = Gun({
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file: 'data.json',
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s3: {
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key: '', // AWS Access Key
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secret: '', // AWS Secret Token
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bucket: '' // The bucket you want to save into
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}
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});
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var server = require('http').createServer(function(req, res){
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if(gun.wsp.server(req, res)){
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return; // filters gun requests!
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}
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require('fs').createReadStream(require('path').join(__dirname, req.url)).on('error',function(){ // static files!
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res.writeHead(200, {'Content-Type': 'text/html'});
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res.end(require('fs').readFileSync(require('path').join(__dirname, 'index.html'))); // or default to index
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}).pipe(res); // stream
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});
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// do not do this to attach server... instead pull websocket provider and use that.
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// gun.wsp(server);
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var ws = require( 'ws' ); // default websocket provider gun used...
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var WebSocketServer = ws.server;
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var wss = new WebSocketServer( {
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server: server, // 'ws' npm
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autoAcceptConnections : false // want to handle the request (websocket npm?)
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}
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wss.on('connection',acceptConnection )
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var gunPeers = []; // used as a list of connected clients.
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Gun.on('out', function(msg){
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msg = JSON.stringify({headers:{},body:msg});
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gunPeers.forEach( function(peer){ peer.send( msg ) })
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})
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function acceptConnection( connection ) {
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// connection.upgradeReq.headers['sec-websocket-protocol'] === (if present) protocol requested by client
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// connection.upgradeReq.url === url request
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console.log( "connect?", req.upgradeReq.headers, req.upgradeReq.url )
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gunPeers.push( connection );
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connection.on( 'error',function(error){console.log( "WebSocket Error:", error } );
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connection.on( 'message',function(msg){gun.on('in',JSON.parse( msg.utf8Data).body)})
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connection.on( 'close', function(reason,desc){
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// gunpeers gone.
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var i = peers.findIndex( function(p){return p===connection} );
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if( i >= 0 )
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gunPeers.splice( i, 1 );
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})
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}
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server.listen(port);
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console.log('Server started on port ' + port + ' with ');
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