Merge pull request #300 from d3x0r/patch-7

Add example with external websocket provider
This commit is contained in:
Mark Nadal 2016-12-27 00:14:48 -07:00 committed by GitHub
commit c6a75748d2

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@ -0,0 +1,60 @@
var port = process.env.OPENSHIFT_NODEJS_PORT || process.env.VCAP_APP_PORT || process.env.PORT || process.argv[2] || 8080;
var Gun = require('../');
var gun = Gun({
file: 'data.json',
s3: {
key: '', // AWS Access Key
secret: '', // AWS Secret Token
bucket: '' // The bucket you want to save into
}
});
var server = require('http').createServer(function(req, res){
if(gun.wsp.server(req, res)){
return; // filters gun requests!
}
require('fs').createReadStream(require('path').join(__dirname, req.url)).on('error',function(){ // static files!
res.writeHead(200, {'Content-Type': 'text/html'});
res.end(require('fs').readFileSync(require('path').join(__dirname, 'index.html'))); // or default to index
}).pipe(res); // stream
});
// do not do this to attach server... instead pull websocket provider and use that.
// gun.wsp(server);
var ws = require( 'ws' ); // default websocket provider gun used...
var WebSocketServer = ws.server;
var wss = new WebSocketServer( {
server: server, // 'ws' npm
autoAcceptConnections : false // want to handle the request (websocket npm?)
}
wss.on('connection',acceptConnection )
var gunPeers = []; // used as a list of connected clients.
Gun.on('out', function(msg){
msg = JSON.stringify({headers:{},body:msg});
gunPeers.forEach( function(peer){ peer.send( msg ) })
})
function acceptConnection( connection ) {
// connection.upgradeReq.headers['sec-websocket-protocol'] === (if present) protocol requested by client
// connection.upgradeReq.url === url request
console.log( "connect?", req.upgradeReq.headers, req.upgradeReq.url )
gunPeers.push( connection );
connection.on( 'error',function(error){console.log( "WebSocket Error:", error } );
connection.on( 'message',function(msg){gun.on('in',JSON.parse( msg.utf8Data).body)})
connection.on( 'close', function(reason,desc){
// gunpeers gone.
var i = peers.findIndex( function(p){return p===connection} );
if( i >= 0 )
gunPeers.splice( i, 1 );
})
}
server.listen(port);
console.log('Server started on port ' + port + ' with ');