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rename unbuilt
This commit is contained in:
parent
cf308e2a32
commit
c9b840e35f
2
gun.min.js
vendored
2
gun.min.js
vendored
File diff suppressed because one or more lines are too long
@ -35,12 +35,12 @@ Gun.on('opt', function(root){
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this.to.next(at);
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this.to.next(at);
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var lex = at.get, soul, data, u;
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var lex = at.get, soul, data, u;
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//setTimeout(function(){
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//setTimeout(function(){
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if(!lex || !(soul = lex[Gun._.soul])){ return }
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if(!lex || !(soul = lex['#'])){ return }
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//if(0 >= at.cap){ return }
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//if(0 >= at.cap){ return }
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var field = lex['.'];
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var has = lex['.'];
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data = disk[soul] || u;
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data = disk[soul] || u;
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if(data && field){
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if(data && has){
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data = Gun.state.to(data, field);
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data = Gun.state.to(data, has);
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}
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}
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if(!data && !Gun.obj.empty(opt.peers)){ // if data not found, don't ack if there are peers.
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if(!data && !Gun.obj.empty(opt.peers)){ // if data not found, don't ack if there are peers.
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return; // Hmm, what if we have peers but we are disconnected?
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return; // Hmm, what if we have peers but we are disconnected?
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86
src/chain.js
86
src/chain.js
@ -72,39 +72,37 @@ function output(msg){
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return back.on('out', msg);
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return back.on('out', msg);
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}
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}
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function input(at){
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function input(msg){
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at = at._ || at;
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var ev = this, cat = this.as, gun = msg.gun, at = gun._, change = msg.put, rel, tmp;
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var ev = this, cat = this.as, gun = at.gun, coat = gun._, change = at.put, back = cat.back._ || empty, rel, tmp;
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if(cat.get && msg.get !== cat.get){
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if(cat.get && at.get !== cat.get){
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msg = obj_to(msg, {get: cat.get});
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at = obj_to(at, {get: cat.get});
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}
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}
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if(cat.field && coat !== cat){
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if(cat.has && at !== cat){
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at = obj_to(at, {gun: cat.gun});
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msg = obj_to(msg, {gun: cat.gun});
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if(coat.ack){
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if(at.ack){
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cat.ack = coat.ack;
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cat.ack = at.ack;
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//cat.ack = cat.ack || coat.ack;
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//cat.ack = cat.ack || at.ack;
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}
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}
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}
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}
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if(node_ === cat.get && change && change['#']){
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if(node_ === cat.get && change && change['#']){
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// TODO: Potential bug? What if (soul.field = pointer) gets changed to (soul.field = primitive), we still need to clear out / wipe /reset (soul.field._) to have _id = nothing, or puts might have false positives (revert back to old soul).
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// TODO: Potential bug? What if (soul.has = pointer) gets changed to (soul.has = primitive), we still need to clear out / wipe /reset (soul.has._) to have _id = nothing, or puts might have false positives (revert back to old soul).
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cat._id = change['#'];
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cat._id = change['#'];
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}
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}
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if(u === change){
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if(u === change){
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ev.to.next(at);
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ev.to.next(msg);
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if(cat.soul){ return }
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if(cat.soul){ return }
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echo(cat, at, ev);
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echo(cat, msg, ev);
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if(cat.field){
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if(cat.has){
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not(cat, at);
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not(cat, msg);
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}
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}
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obj_del(coat.echo, cat.id);
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obj_del(at.echo, cat.id);
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obj_del(cat.map, coat.id);
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obj_del(cat.map, at.id);
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return;
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return;
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}
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}
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if(cat.soul){
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if(cat.soul){
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//if(cat.root._.now){ at = obj_to(at, {put: change = coat.put}) } // TODO: Ugly hack for uncached synchronous maps.
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ev.to.next(msg);
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ev.to.next(at);
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echo(cat, msg, ev);
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echo(cat, at, ev);
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obj_map(change, map, {at: msg, cat: cat});
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obj_map(change, map, {at: at, cat: cat});
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return;
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return;
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}
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}
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/*if(rel = Gun.val.rel.is(change)){
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/*if(rel = Gun.val.rel.is(change)){
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@ -116,35 +114,35 @@ function input(at){
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if(!rel || tmp){*/
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if(!rel || tmp){*/
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if(!(rel = Gun.val.rel.is(change))){
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if(!(rel = Gun.val.rel.is(change))){
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if(Gun.val.is(change)){
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if(Gun.val.is(change)){
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if(cat.field || cat.soul){
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if(cat.has || cat.soul){
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not(cat, at);
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not(cat, msg);
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} else
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} else
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if(coat.field || coat.soul){
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if(at.has || at.soul){
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(coat.echo || (coat.echo = {}))[cat.id] = cat;
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(at.echo || (at.echo = {}))[cat.id] = cat;
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(cat.map || (cat.map = {}))[coat.id] = cat.map[coat.id] || {at: coat};
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(cat.map || (cat.map = {}))[at.id] = cat.map[at.id] || {at: at};
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//if(u === coat.put){ return } // Not necessary but improves performance. If we have it but coat does not, that means we got things out of order and coat will get it. Once coat gets it, it will tell us again.
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//if(u === at.put){ return } // Not necessary but improves performance. If we have it but at does not, that means we got things out of order and at will get it. Once at gets it, it will tell us again.
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}
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}
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ev.to.next(at);
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ev.to.next(msg);
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echo(cat, at, ev);
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echo(cat, msg, ev);
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return;
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return;
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}
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}
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if(cat.field && coat !== cat && obj_has(coat, 'put')){
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if(cat.has && at !== cat && obj_has(at, 'put')){
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cat.put = coat.put;
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cat.put = at.put;
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};
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};
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if((rel = Gun.node.soul(change)) && coat.field){
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if((rel = Gun.node.soul(change)) && at.has){
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coat.put = (cat.root.get(rel)._).put;
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at.put = (cat.root.get(rel)._).put;
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}
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}
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ev.to.next(at);
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ev.to.next(msg);
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echo(cat, at, ev);
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echo(cat, msg, ev);
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relate(cat, at, coat, rel);
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relate(cat, msg, at, rel);
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obj_map(change, map, {at: at, cat: cat});
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obj_map(change, map, {at: msg, cat: cat});
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return;
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return;
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}
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}
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relate(cat, at, coat, rel);
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relate(cat, msg, at, rel);
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ev.to.next(at);
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ev.to.next(msg);
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echo(cat, at, ev);
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echo(cat, msg, ev);
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}
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}
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Gun.chain.chain.input = input;
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function relate(at, msg, from, rel){
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function relate(at, msg, from, rel){
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if(!rel || node_ === at.get){ return }
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if(!rel || node_ === at.get){ return }
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var tmp = (at.root.get(rel)._);
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var tmp = (at.root.get(rel)._);
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@ -182,7 +180,7 @@ function relate(at, msg, from, rel){
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}
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}
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function echo(at, msg, ev){
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function echo(at, msg, ev){
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if(!at.echo){ return } // || node_ === at.get ?
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if(!at.echo){ return } // || node_ === at.get ?
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if(at.has || at.field){ msg = obj_to(msg, {event: ev}) }
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if(at.has){ msg = obj_to(msg, {event: ev}) }
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obj_map(at.echo, reverb, msg);
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obj_map(at.echo, reverb, msg);
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}
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}
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function reverb(to){
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function reverb(to){
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@ -198,7 +196,7 @@ function map(data, key){ // Map over only the changes on every update.
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//if(data && data[_soul] && (tmp = Gun.val.rel.is(data)) && (tmp = (cat.root.get(tmp)._)) && obj_has(tmp, 'put')){
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//if(data && data[_soul] && (tmp = Gun.val.rel.is(data)) && (tmp = (cat.root.get(tmp)._)) && obj_has(tmp, 'put')){
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// data = tmp.put;
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// data = tmp.put;
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//}
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//}
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if(at.field){
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if(at.has){
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if(!(data && data[_soul] && Gun.val.rel.is(data) === Gun.node.soul(at.put))){
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if(!(data && data[_soul] && Gun.val.rel.is(data) === Gun.node.soul(at.put))){
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at.put = data;
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at.put = data;
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}
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}
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@ -280,5 +278,5 @@ function ack(msg, ev){
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var empty = {}, u;
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var empty = {}, u;
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var obj = Gun.obj, obj_has = obj.has, obj_put = obj.put, obj_del = obj.del, obj_to = obj.to, obj_map = obj.map;
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var obj = Gun.obj, obj_has = obj.has, obj_put = obj.put, obj_del = obj.del, obj_to = obj.to, obj_map = obj.map;
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var text_rand = Gun.text.random;
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var text_rand = Gun.text.random;
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var _soul = Gun._.soul, _field = Gun._.field, node_ = Gun.node._;
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var _soul = Gun.val.rel._, node_ = Gun.node._;
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@ -42,8 +42,8 @@ function cache(key, back){
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if(cat.root === back){
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if(cat.root === back){
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at.soul = key;
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at.soul = key;
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} else
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} else
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if(cat.soul || cat.field || cat.has){ // TODO: Convert field to has!
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if(cat.soul || cat.has){
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at.field = at.has = key;
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at.has = key;
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//if(obj_has(cat.put, key)){
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//if(obj_has(cat.put, key)){
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//at.put = cat.put[key];
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//at.put = cat.put[key];
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//}
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//}
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44
src/graph.js
44
src/graph.js
@ -15,7 +15,7 @@ var Graph = {};
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this.cb.call(nf.as, n, s, nf);
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this.cb.call(nf.as, n, s, nf);
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}
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}
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function nf(fn){ // optional callback for each node.
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function nf(fn){ // optional callback for each node.
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if(fn){ Node.is(nf.n, fn, nf.as) } // where we then have an optional callback for each field/value.
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if(fn){ Node.is(nf.n, fn, nf.as) } // where we then have an optional callback for each key/value.
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}
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}
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}());
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}());
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;(function(){
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;(function(){
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@ -50,13 +50,13 @@ var Graph = {};
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}
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}
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return at;
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return at;
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}
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}
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function map(v,f,n){
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function map(v,k,n){
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var at = this, env = at.env, is, tmp;
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var at = this, env = at.env, is, tmp;
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if(Node._ === f && obj_has(v,Val.rel._)){
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if(Node._ === k && obj_has(v,Val.rel._)){
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return n._; // TODO: Bug?
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return n._; // TODO: Bug?
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}
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}
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if(!(is = valid(v,f,n, at,env))){ return }
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if(!(is = valid(v,k,n, at,env))){ return }
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if(!f){
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if(!k){
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at.node = at.node || n || {};
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at.node = at.node || n || {};
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if(obj_has(v, Node._)){
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if(obj_has(v, Node._)){
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at.node._ = obj_copy(v._);
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at.node._ = obj_copy(v._);
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@ -65,21 +65,21 @@ var Graph = {};
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at.rel = at.rel || Val.rel.ify(Node.soul(at.node));
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at.rel = at.rel || Val.rel.ify(Node.soul(at.node));
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}
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}
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if(tmp = env.map){
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if(tmp = env.map){
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tmp.call(env.as || {}, v,f,n, at);
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tmp.call(env.as || {}, v,k,n, at);
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if(obj_has(n,f)){
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if(obj_has(n,k)){
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v = n[f];
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v = n[k];
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if(u === v){
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if(u === v){
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obj_del(n, f);
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obj_del(n, k);
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return;
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return;
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}
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}
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if(!(is = valid(v,f,n, at,env))){ return }
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if(!(is = valid(v,k,n, at,env))){ return }
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}
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}
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}
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}
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if(!f){ return at.node }
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if(!k){ return at.node }
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if(true === is){
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if(true === is){
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return v;
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return v;
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}
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}
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tmp = node(env, {obj: v, path: at.path.concat(f)});
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tmp = node(env, {obj: v, path: at.path.concat(k)});
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if(!tmp.node){ return }
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if(!tmp.node){ return }
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return tmp.rel; //{'#': Node.soul(tmp.node)};
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return tmp.rel; //{'#': Node.soul(tmp.node)};
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}
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}
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@ -95,14 +95,14 @@ var Graph = {};
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obj_del(graph, prev);
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obj_del(graph, prev);
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}
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}
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}
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}
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function valid(v,f,n, at,env){ var tmp;
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function valid(v,k,n, at,env){ var tmp;
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if(Val.is(v)){ return true }
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if(Val.is(v)){ return true }
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if(obj_is(v)){ return 1 }
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if(obj_is(v)){ return 1 }
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if(tmp = env.invalid){
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if(tmp = env.invalid){
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v = tmp.call(env.as || {}, v,f,n);
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v = tmp.call(env.as || {}, v,k,n);
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return valid(v,f,n, at,env);
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return valid(v,k,n, at,env);
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}
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}
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env.err = "Invalid value at '" + at.path.concat(f).join('.') + "'!";
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env.err = "Invalid value at '" + at.path.concat(k).join('.') + "'!";
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}
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}
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function seen(env, at){
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function seen(env, at){
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var arr = env.seen, i = arr.length, has;
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var arr = env.seen, i = arr.length, has;
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@ -125,23 +125,23 @@ Graph.node = function(node){
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obj_map(graph[root], map, {obj:obj, graph: graph, opt: opt});
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obj_map(graph[root], map, {obj:obj, graph: graph, opt: opt});
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return obj;
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return obj;
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}
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}
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function map(v,f){ var tmp, obj;
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function map(v,k){ var tmp, obj;
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if(Node._ === f){
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if(Node._ === k){
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if(obj_empty(v, Val.rel._)){
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if(obj_empty(v, Val.rel._)){
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return;
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return;
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}
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}
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this.obj[f] = obj_copy(v);
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this.obj[k] = obj_copy(v);
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return;
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return;
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}
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}
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if(!(tmp = Val.rel.is(v))){
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if(!(tmp = Val.rel.is(v))){
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this.obj[f] = v;
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this.obj[k] = v;
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return;
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return;
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}
|
}
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if(obj = this.opt.seen[tmp]){
|
if(obj = this.opt.seen[tmp]){
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this.obj[f] = obj;
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this.obj[k] = obj;
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return;
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return;
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}
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}
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this.obj[f] = this.opt.seen[tmp] = Graph.to(this.graph, tmp, this.opt);
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this.obj[k] = this.opt.seen[tmp] = Graph.to(this.graph, tmp, this.opt);
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}
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}
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}());
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}());
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var fn_is = Type.fn.is;
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var fn_is = Type.fn.is;
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|
@ -29,9 +29,9 @@ function map(msg){
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obj_map(msg.put, each, {at: this.as, msg: msg});
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obj_map(msg.put, each, {at: this.as, msg: msg});
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this.to.next(msg);
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this.to.next(msg);
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}
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}
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function each(v,f){
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function each(v,k){
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if(n_ === f){ return }
|
if(n_ === k){ return }
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var msg = this.msg, gun = msg.gun, at = this.at, tmp = (gun.get(f)._);
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var msg = this.msg, gun = msg.gun, at = this.at, tmp = (gun.get(k)._);
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(tmp.echo || (tmp.echo = {}))[at.id] = at;
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(tmp.echo || (tmp.echo = {}))[at.id] = at;
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}
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}
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var obj_map = Gun.obj.map, noop = function(){}, event = {stun: noop, off: noop}, n_ = Gun.node._, u;
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var obj_map = Gun.obj.map, noop = function(){}, event = {stun: noop, off: noop}, n_ = Gun.node._, u;
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|
16
src/node.js
16
src/node.js
@ -19,10 +19,10 @@ Node.soul._ = Val.rel._;
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}
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}
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return false; // nope! This was not a valid node.
|
return false; // nope! This was not a valid node.
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}
|
}
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function map(v, f){ // we invert this because the way we check for this is via a negation.
|
function map(v, k){ // we invert this because the way we check for this is via a negation.
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if(f === Node._){ return } // skip over the metadata.
|
if(k === Node._){ return } // skip over the metadata.
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if(!Val.is(v)){ return true } // it is true that this is an invalid node.
|
if(!Val.is(v)){ return true } // it is true that this is an invalid node.
|
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if(this.cb){ this.cb.call(this.as, v, f, this.n, this.s) } // optionally callback each field/value.
|
if(this.cb){ this.cb.call(this.as, v, k, this.n, this.s) } // optionally callback each key/value.
|
||||||
}
|
}
|
||||||
}());
|
}());
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;(function(){
|
;(function(){
|
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@ -36,17 +36,17 @@ Node.soul._ = Val.rel._;
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}
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}
|
||||||
return o.node; // This will only be a valid node if the object wasn't already deep!
|
return o.node; // This will only be a valid node if the object wasn't already deep!
|
||||||
}
|
}
|
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function map(v, f){ var o = this.o, tmp, u; // iterate over each field/value.
|
function map(v, k){ var o = this.o, tmp, u; // iterate over each key/value.
|
||||||
if(o.map){
|
if(o.map){
|
||||||
tmp = o.map.call(this.as, v, ''+f, o.node);
|
tmp = o.map.call(this.as, v, ''+k, o.node);
|
||||||
if(u === tmp){
|
if(u === tmp){
|
||||||
obj_del(o.node, f);
|
obj_del(o.node, k);
|
||||||
} else
|
} else
|
||||||
if(o.node){ o.node[f] = tmp }
|
if(o.node){ o.node[k] = tmp }
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(Val.is(v)){
|
if(Val.is(v)){
|
||||||
o.node[f] = v;
|
o.node[k] = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}());
|
}());
|
||||||
|
@ -97,7 +97,7 @@ function val(msg, ev, to){
|
|||||||
}, opt.wait || 99);
|
}, opt.wait || 99);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(cat.field || cat.soul){
|
if(cat.has || cat.soul){
|
||||||
if(ev.off()){ return } // if it is already off, don't call again!
|
if(ev.off()){ return } // if it is already off, don't call again!
|
||||||
} else {
|
} else {
|
||||||
if((opt.seen = opt.seen || {})[coat.id]){ return }
|
if((opt.seen = opt.seen || {})[coat.id]){ return }
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
var Gun = require('./root');
|
var Gun = require('./root');
|
||||||
Gun.chain.put = function(data, cb, as){
|
Gun.chain.put = function(data, cb, as){
|
||||||
// #soul.field=value>state
|
// #soul.has=value>state
|
||||||
// ~who#where.where=what>when@was
|
// ~who#where.where=what>when@was
|
||||||
// TODO: BUG! Put probably cannot handle plural chains!
|
// TODO: BUG! Put probably cannot handle plural chains!
|
||||||
var gun = this, at = (gun._), root = at.root, tmp;
|
var gun = this, at = (gun._), root = at.root, tmp;
|
||||||
@ -104,7 +104,6 @@ function batch(){ var as = this;
|
|||||||
var tmp = cat.root._.now; obj.del(cat.root._, 'now');
|
var tmp = cat.root._.now; obj.del(cat.root._, 'now');
|
||||||
var tmp2 = cat.root._.stop;
|
var tmp2 = cat.root._.stop;
|
||||||
(as.ref._).now = true;
|
(as.ref._).now = true;
|
||||||
//console.log("PUT!", as.env.graph);
|
|
||||||
(as.ref._).on('out', {
|
(as.ref._).on('out', {
|
||||||
gun: as.ref, put: as.out = as.env.graph, opt: as.opt, '#': ask
|
gun: as.ref, put: as.out = as.env.graph, opt: as.opt, '#': ask
|
||||||
});
|
});
|
||||||
@ -113,10 +112,10 @@ function batch(){ var as = this;
|
|||||||
cat.root._.stop = tmp2;
|
cat.root._.stop = tmp2;
|
||||||
}, as);
|
}, as);
|
||||||
if(as.res){ as.res() }
|
if(as.res){ as.res() }
|
||||||
} function no(v,f){ if(v){ return true } }
|
} function no(v,k){ if(v){ return true } }
|
||||||
|
|
||||||
function map(v,f,n, at){ var as = this;
|
function map(v,k,n, at){ var as = this;
|
||||||
if(f || !at.path.length){ return }
|
if(k || !at.path.length){ return }
|
||||||
(as.res||iife)(function(){
|
(as.res||iife)(function(){
|
||||||
var path = at.path, ref = as.ref, opt = as.opt;
|
var path = at.path, ref = as.ref, opt = as.opt;
|
||||||
var i = 0, l = path.length;
|
var i = 0, l = path.length;
|
||||||
|
42
src/root.js
42
src/root.js
@ -24,14 +24,6 @@ Gun.on = require('./onto');
|
|||||||
Gun.ask = require('./ask');
|
Gun.ask = require('./ask');
|
||||||
Gun.dup = require('./dup');
|
Gun.dup = require('./dup');
|
||||||
|
|
||||||
Gun._ = { // some reserved key words, these are not the only ones.
|
|
||||||
node: Gun.node._ // all metadata of a node is stored in the meta property on the node.
|
|
||||||
,soul: Gun.val.rel._ // a soul is a UUID of a node but it always points to the "latest" data known.
|
|
||||||
,state: Gun.state._ // other than the soul, we store HAM metadata.
|
|
||||||
,field: '.' // a field is a property on a node which points to a value.
|
|
||||||
,value: '=' // the primitive value.
|
|
||||||
}
|
|
||||||
|
|
||||||
;(function(){
|
;(function(){
|
||||||
Gun.create = function(at){
|
Gun.create = function(at){
|
||||||
at.root = at.root || at.gun;
|
at.root = at.root || at.gun;
|
||||||
@ -115,19 +107,20 @@ Gun._ = { // some reserved key words, these are not the only ones.
|
|||||||
obj_map(node, each, as);
|
obj_map(node, each, as);
|
||||||
if(!ctx.async){ return }
|
if(!ctx.async){ return }
|
||||||
if(!ctx.and){
|
if(!ctx.and){
|
||||||
|
// If it is async, we only need to setup on listener per context (ctx)
|
||||||
cat.on('node', function(m){
|
cat.on('node', function(m){
|
||||||
this.to.next(m);
|
this.to.next(m); // make sure to call other context's listeners.
|
||||||
if(m !== ctx.map[m.get]){ return }
|
if(m !== ctx.map[m.get]){ return } // filter out events not from this context!
|
||||||
ctx.souls[m.get] = false;
|
ctx.souls[m.get] = false; // set our many-async flag
|
||||||
obj_map(m.put, aeach, m);
|
obj_map(m.put, aeach, m); // merge into view
|
||||||
if(obj_map(ctx.souls, function(v){ if(v){ return v } })){ return }
|
if(obj_map(ctx.souls, function(v){ if(v){ return v } })){ return } // if flag still outstanding, keep waiting.
|
||||||
if(ctx.c){ return } ctx.c = 1;
|
if(ctx.c){ return } ctx.c = 1; // failsafe for only being called once per context.
|
||||||
this.off();
|
this.off();
|
||||||
obj_map(ctx.map, map, ctx);
|
obj_map(ctx.map, map, ctx); // all done, trigger chains.
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
ctx.and = true;
|
ctx.and = true;
|
||||||
cat.on('node', msg);
|
cat.on('node', msg); // each node on the current context's graph needs to be emitted though.
|
||||||
}
|
}
|
||||||
function each(val, key){
|
function each(val, key){
|
||||||
var ctx = this.ctx, graph = ctx.graph, msg = this.msg, soul = msg.get, node = msg.put, at = (msg.gun._), tmp;
|
var ctx = this.ctx, graph = ctx.graph, msg = this.msg, soul = msg.get, node = msg.put, at = (msg.gun._), tmp;
|
||||||
@ -142,17 +135,21 @@ Gun._ = { // some reserved key words, these are not the only ones.
|
|||||||
function map(msg, soul){
|
function map(msg, soul){
|
||||||
if(!msg.gun){ return }
|
if(!msg.gun){ return }
|
||||||
msg.gun._.root._.stop = {};
|
msg.gun._.root._.stop = {};
|
||||||
|
//console.log('map ->', soul, msg.put);
|
||||||
(msg.gun._).on('in', msg);
|
(msg.gun._).on('in', msg);
|
||||||
msg.gun._.root._.stop = {};
|
msg.gun._.root._.stop = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
Gun.on.get = function(msg, gun){
|
Gun.on.get = function(msg, gun){
|
||||||
var root = gun._, soul = msg.get[_soul], node = root.graph[soul], field = msg.get[_field], tmp;
|
var root = gun._, soul = msg.get[_soul], node = root.graph[soul], has = msg.get[_has], tmp;
|
||||||
var next = root.next || (root.next = {}), at = ((next[soul] || empty)._);
|
var next = root.next || (root.next = {}), at = ((next[soul] || empty)._);
|
||||||
if(!node || !at){ return root.on('get', msg) }
|
if(!node || !at){ return root.on('get', msg) }
|
||||||
if(field){
|
if(has){
|
||||||
if(!obj_has(node, field)){ return root.on('get', msg) }
|
if(!obj_has(node, has)){ return root.on('get', msg) }
|
||||||
node = Gun.state.to(node, field);
|
node = Gun.state.to(node, has);
|
||||||
|
// If we have a key in-memory, do we really need to fetch?
|
||||||
|
// Maybe... in case the in-memory key we have is a local write
|
||||||
|
// we still need to trigger a pull/merge from peers.
|
||||||
} else {
|
} else {
|
||||||
node = Gun.obj.copy(node);
|
node = Gun.obj.copy(node);
|
||||||
}
|
}
|
||||||
@ -196,7 +193,7 @@ Gun._ = { // some reserved key words, these are not the only ones.
|
|||||||
var list_is = Gun.list.is;
|
var list_is = Gun.list.is;
|
||||||
var text = Gun.text, text_is = text.is, text_rand = text.random;
|
var text = Gun.text, text_is = text.is, text_rand = text.random;
|
||||||
var obj = Gun.obj, obj_is = obj.is, obj_has = obj.has, obj_to = obj.to, obj_map = obj.map, obj_copy = obj.copy;
|
var obj = Gun.obj, obj_is = obj.is, obj_has = obj.has, obj_to = obj.to, obj_map = obj.map, obj_copy = obj.copy;
|
||||||
var state_lex = Gun.state.lex, _soul = Gun._.soul, _field = Gun._.field, node_ = Gun._.node, rel_is = Gun.val.rel.is;
|
var state_lex = Gun.state.lex, _soul = Gun.val.rel._, _has = '.', node_ = Gun.node._, rel_is = Gun.val.rel.is;
|
||||||
var empty = {}, u;
|
var empty = {}, u;
|
||||||
|
|
||||||
console.debug = function(i, s){ return (console.debug.i && i === console.debug.i && console.debug.i++) && (console.log.apply(console, arguments) || s) };
|
console.debug = function(i, s){ return (console.debug.i && i === console.debug.i && console.debug.i++) && (console.log.apply(console, arguments) || s) };
|
||||||
@ -209,7 +206,7 @@ Gun.log.once("welcome", "Hello wonderful person! :) Thanks for using GUN, feel f
|
|||||||
;"Please do not remove these messages unless you are paying for a monthly sponsorship, thanks!";
|
;"Please do not remove these messages unless you are paying for a monthly sponsorship, thanks!";
|
||||||
|
|
||||||
if(typeof window !== "undefined"){ window.Gun = Gun }
|
if(typeof window !== "undefined"){ window.Gun = Gun }
|
||||||
if(typeof common !== "undefined"){ common.exports = Gun }
|
try{ if(typeof common !== "undefined"){ common.exports = Gun } }catch(e){}
|
||||||
module.exports = Gun;
|
module.exports = Gun;
|
||||||
|
|
||||||
/*Gun.on('opt', function(ctx){ // FOR TESTING PURPOSES
|
/*Gun.on('opt', function(ctx){ // FOR TESTING PURPOSES
|
||||||
@ -218,6 +215,7 @@ module.exports = Gun;
|
|||||||
ctx.on('node', function(msg){
|
ctx.on('node', function(msg){
|
||||||
var to = this.to;
|
var to = this.to;
|
||||||
//console.log(">>>", msg.put);
|
//console.log(">>>", msg.put);
|
||||||
|
//Gun.node.is(msg.put, function(v,k){ msg.put[k] = v + v });
|
||||||
setTimeout(function(){
|
setTimeout(function(){
|
||||||
//console.log("<<<<<", msg.put);
|
//console.log("<<<<<", msg.put);
|
||||||
to.next(msg);
|
to.next(msg);
|
||||||
|
36
src/state.js
36
src/state.js
@ -17,13 +17,13 @@ var time = Type.time.is, last = -Infinity, N = 0, D = 1000; // WARNING! In the f
|
|||||||
var perf = (typeof performance !== 'undefined')? (performance.timing && performance) : false, start = (perf && perf.timing && perf.timing.navigationStart) || (perf = false);
|
var perf = (typeof performance !== 'undefined')? (performance.timing && performance) : false, start = (perf && perf.timing && perf.timing.navigationStart) || (perf = false);
|
||||||
State._ = '>';
|
State._ = '>';
|
||||||
State.drift = 0;
|
State.drift = 0;
|
||||||
State.is = function(n, f, o){ // convenience function to get the state on a field on a node and return it.
|
State.is = function(n, k, o){ // convenience function to get the state on a key on a node and return it.
|
||||||
var tmp = (f && n && n[N_] && n[N_][State._]) || o;
|
var tmp = (k && n && n[N_] && n[N_][State._]) || o;
|
||||||
if(!tmp){ return }
|
if(!tmp){ return }
|
||||||
return num_is(tmp = tmp[f])? tmp : -Infinity;
|
return num_is(tmp = tmp[k])? tmp : -Infinity;
|
||||||
}
|
}
|
||||||
State.lex = function(){ return State().toString(36).replace('.','') }
|
State.lex = function(){ return State().toString(36).replace('.','') }
|
||||||
State.ify = function(n, f, s, v, soul){ // put a field's state on a node.
|
State.ify = function(n, k, s, v, soul){ // put a key's state on a node.
|
||||||
if(!n || !n[N_]){ // reject if it is not node-like.
|
if(!n || !n[N_]){ // reject if it is not node-like.
|
||||||
if(!soul){ // unless they passed a soul
|
if(!soul){ // unless they passed a soul
|
||||||
return;
|
return;
|
||||||
@ -31,22 +31,22 @@ State.ify = function(n, f, s, v, soul){ // put a field's state on a node.
|
|||||||
n = Node.soul.ify(n, soul); // then make it so!
|
n = Node.soul.ify(n, soul); // then make it so!
|
||||||
}
|
}
|
||||||
var tmp = obj_as(n[N_], State._); // grab the states data.
|
var tmp = obj_as(n[N_], State._); // grab the states data.
|
||||||
if(u !== f && f !== N_){
|
if(u !== k && k !== N_){
|
||||||
if(num_is(s)){
|
if(num_is(s)){
|
||||||
tmp[f] = s; // add the valid state.
|
tmp[k] = s; // add the valid state.
|
||||||
}
|
}
|
||||||
if(u !== v){ // Note: Not its job to check for valid values!
|
if(u !== v){ // Note: Not its job to check for valid values!
|
||||||
n[f] = v;
|
n[k] = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
State.to = function(from, f, to){
|
State.to = function(from, k, to){
|
||||||
var val = from[f];
|
var val = from[k];
|
||||||
if(obj_is(val)){
|
if(obj_is(val)){
|
||||||
val = obj_copy(val);
|
val = obj_copy(val);
|
||||||
}
|
}
|
||||||
return State.ify(to, f, State.is(from, f), val, Node.soul(from));
|
return State.ify(to, k, State.is(from, k), val, Node.soul(from));
|
||||||
}
|
}
|
||||||
;(function(){
|
;(function(){
|
||||||
State.map = function(cb, s, as){ var u; // for use with Node.ify
|
State.map = function(cb, s, as){ var u; // for use with Node.ify
|
||||||
@ -60,19 +60,19 @@ State.to = function(from, f, to){
|
|||||||
}
|
}
|
||||||
as = as || obj_is(s)? s : u;
|
as = as || obj_is(s)? s : u;
|
||||||
s = num_is(s)? s : State();
|
s = num_is(s)? s : State();
|
||||||
return function(v, f, o, opt){
|
return function(v, k, o, opt){
|
||||||
if(!cb){
|
if(!cb){
|
||||||
map.call({o: o, s: s}, v,f);
|
map.call({o: o, s: s}, v,k);
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
cb.call(as || this || {}, v, f, o, opt);
|
cb.call(as || this || {}, v, k, o, opt);
|
||||||
if(obj_has(o,f) && u === o[f]){ return }
|
if(obj_has(o,k) && u === o[k]){ return }
|
||||||
map.call({o: o, s: s}, v,f);
|
map.call({o: o, s: s}, v,k);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
function map(v,f){
|
function map(v,k){
|
||||||
if(N_ === f){ return }
|
if(N_ === k){ return }
|
||||||
State.ify(this.o, f, this.s) ;
|
State.ify(this.o, k, this.s) ;
|
||||||
}
|
}
|
||||||
}());
|
}());
|
||||||
var obj = Type.obj, obj_as = obj.as, obj_has = obj.has, obj_is = obj.is, obj_map = obj.map, obj_copy = obj.copy;
|
var obj = Type.obj, obj_as = obj.as, obj_has = obj.has, obj_is = obj.is, obj_map = obj.map, obj_copy = obj.copy;
|
||||||
|
14
src/type.js
14
src/type.js
@ -43,7 +43,7 @@ Type.text.match = function(t, o){ var r = false;
|
|||||||
}
|
}
|
||||||
Type.list = {is: function(l){ return (l instanceof Array) }}
|
Type.list = {is: function(l){ return (l instanceof Array) }}
|
||||||
Type.list.slit = Array.prototype.slice;
|
Type.list.slit = Array.prototype.slice;
|
||||||
Type.list.sort = function(k){ // creates a new sort function based off some field
|
Type.list.sort = function(k){ // creates a new sort function based off some key
|
||||||
return function(A,B){
|
return function(A,B){
|
||||||
if(!A || !B){ return 0 } A = A[k]; B = B[k];
|
if(!A || !B){ return 0 } A = A[k]; B = B[k];
|
||||||
if(A < B){ return -1 }else if(A > B){ return 1 }
|
if(A < B){ return -1 }else if(A > B){ return 1 }
|
||||||
@ -53,15 +53,15 @@ Type.list.sort = function(k){ // creates a new sort function based off some fiel
|
|||||||
Type.list.map = function(l, c, _){ return obj_map(l, c, _) }
|
Type.list.map = function(l, c, _){ return obj_map(l, c, _) }
|
||||||
Type.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
|
Type.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
|
||||||
Type.obj = {is: function(o){ return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }}
|
Type.obj = {is: function(o){ return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }}
|
||||||
Type.obj.put = function(o, f, v){ return (o||{})[f] = v, o }
|
Type.obj.put = function(o, k, v){ return (o||{})[k] = v, o }
|
||||||
Type.obj.has = function(o, f){ return o && Object.prototype.hasOwnProperty.call(o, f) }
|
Type.obj.has = function(o, k){ return o && Object.prototype.hasOwnProperty.call(o, k) }
|
||||||
Type.obj.del = function(o, k){
|
Type.obj.del = function(o, k){
|
||||||
if(!o){ return }
|
if(!o){ return }
|
||||||
o[k] = null;
|
o[k] = null;
|
||||||
delete o[k];
|
delete o[k];
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
Type.obj.as = function(o, f, v, u){ return o[f] = o[f] || (u === v? {} : v) }
|
Type.obj.as = function(o, k, v, u){ return o[k] = o[k] || (u === v? {} : v) }
|
||||||
Type.obj.ify = function(o){
|
Type.obj.ify = function(o){
|
||||||
if(obj_is(o)){ return o }
|
if(obj_is(o)){ return o }
|
||||||
try{o = JSON.parse(o);
|
try{o = JSON.parse(o);
|
||||||
@ -69,9 +69,9 @@ Type.obj.ify = function(o){
|
|||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
;(function(){ var u;
|
;(function(){ var u;
|
||||||
function map(v,f){
|
function map(v,k){
|
||||||
if(obj_has(this,f) && u !== this[f]){ return }
|
if(obj_has(this,k) && u !== this[k]){ return }
|
||||||
this[f] = v;
|
this[k] = v;
|
||||||
}
|
}
|
||||||
Type.obj.to = function(from, to){
|
Type.obj.to = function(from, to){
|
||||||
to = to || {};
|
to = to || {};
|
||||||
|
@ -3,7 +3,7 @@ var Type = require('./type');
|
|||||||
var Val = {};
|
var Val = {};
|
||||||
Val.is = function(v){ // Valid values are a subset of JSON: null, binary, number (!Infinity), text, or a soul relation. Arrays need special algorithms to handle concurrency, so they are not supported directly. Use an extension that supports them if needed but research their problems first.
|
Val.is = function(v){ // Valid values are a subset of JSON: null, binary, number (!Infinity), text, or a soul relation. Arrays need special algorithms to handle concurrency, so they are not supported directly. Use an extension that supports them if needed but research their problems first.
|
||||||
if(v === u){ return false }
|
if(v === u){ return false }
|
||||||
if(v === null){ return true } // "deletes", nulling out fields.
|
if(v === null){ return true } // "deletes", nulling out keys.
|
||||||
if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
|
if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
|
||||||
if(text_is(v) // by "text" we mean strings.
|
if(text_is(v) // by "text" we mean strings.
|
||||||
|| bi_is(v) // by "binary" we mean boolean.
|
|| bi_is(v) // by "binary" we mean boolean.
|
||||||
@ -24,9 +24,9 @@ Val.rel = {_: '#'};
|
|||||||
}
|
}
|
||||||
return false; // the value was not a valid soul relation.
|
return false; // the value was not a valid soul relation.
|
||||||
}
|
}
|
||||||
function map(s, f){ var o = this; // map over the object...
|
function map(s, k){ var o = this; // map over the object...
|
||||||
if(o.id){ return o.id = false } // if ID is already defined AND we're still looping through the object, it is considered invalid.
|
if(o.id){ return o.id = false } // if ID is already defined AND we're still looping through the object, it is considered invalid.
|
||||||
if(f == rel_ && text_is(s)){ // the field should be '#' and have a text value.
|
if(k == rel_ && text_is(s)){ // the key should be '#' and have a text value.
|
||||||
o.id = s; // we found the soul!
|
o.id = s; // we found the soul!
|
||||||
} else {
|
} else {
|
||||||
return o.id = false; // if there exists anything else on the object that isn't the soul, then it is considered invalid.
|
return o.id = false; // if there exists anything else on the object that isn't the soul, then it is considered invalid.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user