Failure to handle batch messages causes half communcaitions failures... (the clients were using a batching protocol, while all servers were based on this example...
Was still mis-matched code with websock servers... capitlized S, fixed msg.utf8body, fied lookup in 'peers' instead of gunPeers. (it works for examples too *boggle*)
Connects server websocket by event to gun.... (would have complicated with alternative websocket interfaces and protocol handlings... but left some comments about that)