;(function(){ var Gun = (typeof window !== "undefined")? window.Gun : require('../gun'); Gun.state.node = function(node, vertex, opt){ opt = opt || {}; opt.state = opt.state || Gun.state(); var now = Gun.obj.copy(vertex); Gun.node.is(node, function(val, key){ var ham = Gun.HAM(opt.state, Gun.state.is(node, key), Gun.state.is(vertex, key), val, vertex[key]); if(!ham.incoming){ // if(ham.defer){} return; } now = Gun.state.to(node, key, now); }); return now; } }());