;(function(){ var u; if(''+u == typeof Gun){ return } var DEP = function(n){ console.log("Warning! Deprecated internal utility will break in next version:", n) } // Generic javascript utilities. var Type = Gun; //Type.fns = Type.fn = {is: function(fn){ return (!!fn && fn instanceof Function) }} Type.fn = Type.fn || {is: function(fn){ DEP('fn'); return (!!fn && 'function' == typeof fn) }} Type.bi = Type.bi || {is: function(b){ DEP('bi');return (b instanceof Boolean || typeof b == 'boolean') }} Type.num = Type.num || {is: function(n){ DEP('num'); return !list_is(n) && ((n - parseFloat(n) + 1) >= 0 || Infinity === n || -Infinity === n) }} Type.text = Type.text || {is: function(t){ DEP('text'); return (typeof t == 'string') }} Type.text.ify = Type.text.ify || function(t){ DEP('text.ify'); if(Type.text.is(t)){ return t } if(typeof JSON !== "undefined"){ return JSON.stringify(t) } return (t && t.toString)? t.toString() : t; } Type.text.random = Type.text.random || function(l, c){ DEP('text.random'); var s = ''; l = l || 24; // you are not going to make a 0 length random number, so no need to check type c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghijklmnopqrstuvwxyz'; while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- } return s; } Type.text.match = Type.text.match || function(t, o){ var tmp, u; DEP('text.match'); if('string' !== typeof t){ return false } if('string' == typeof o){ o = {'=': o} } o = o || {}; tmp = (o['='] || o['*'] || o['>'] || o['<']); if(t === tmp){ return true } if(u !== o['=']){ return false } tmp = (o['*'] || o['>'] || o['<']); if(t.slice(0, (tmp||'').length) === tmp){ return true } if(u !== o['*']){ return false } if(u !== o['>'] && u !== o['<']){ return (t >= o['>'] && t <= o['<'])? true : false; } if(u !== o['>'] && t >= o['>']){ return true } if(u !== o['<'] && t <= o['<']){ return true } return false; } Type.text.hash = Type.text.hash || function(s, c){ // via SO DEP('text.hash'); if(typeof s !== 'string'){ return } c = c || 0; if(!s.length){ return c } for(var i=0,l=s.length,n; i B){ return 1 } else { return 0 } } } Type.list.map = Type.list.map || function(l, c, _){ DEP('list.map'); return obj_map(l, c, _) } Type.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation Type.obj = Type.boj || {is: function(o){ DEP('obj'); return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }} Type.obj.put = Type.obj.put || function(o, k, v){ DEP('obj.put'); return (o||{})[k] = v, o } Type.obj.has = Type.obj.has || function(o, k){ DEP('obj.has'); return o && Object.prototype.hasOwnProperty.call(o, k) } Type.obj.del = Type.obj.del || function(o, k){ DEP('obj.del'); if(!o){ return } o[k] = null; delete o[k]; return o; } Type.obj.as = Type.obj.as || function(o, k, v, u){ DEP('obj.as'); return o[k] = o[k] || (u === v? {} : v) } Type.obj.ify = Type.obj.ify || function(o){ DEP('obj.ify'); if(obj_is(o)){ return o } try{o = JSON.parse(o); }catch(e){o={}}; return o; } ;(function(){ var u; function map(v,k){ if(obj_has(this,k) && u !== this[k]){ return } this[k] = v; } Type.obj.to = Type.obj.to || function(from, to){ DEP('obj.to'); to = to || {}; obj_map(from, map, to); return to; } }()); Type.obj.copy = Type.obj.copy || function(o){ DEP('obj.copy'); // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2 return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways! } ;(function(){ function empty(v,i){ var n = this.n, u; if(n && (i === n || (obj_is(n) && obj_has(n, i)))){ return } if(u !== i){ return true } } Type.obj.empty = Type.obj.empty || function(o, n){ DEP('obj.empty'); if(!o){ return true } return obj_map(o,empty,{n:n})? false : true; } }()); ;(function(){ function t(k,v){ if(2 === arguments.length){ t.r = t.r || {}; t.r[k] = v; return; } t.r = t.r || []; t.r.push(k); }; var keys = Object.keys, map, u; Object.keys = Object.keys || function(o){ return map(o, function(v,k,t){t(k)}) } Type.obj.map = map = Type.obj.map || function(l, c, _){ DEP('obj.map'); var u, i = 0, x, r, ll, lle, f = 'function' == typeof c; t.r = u; if(keys && obj_is(l)){ ll = keys(l); lle = true; } _ = _ || {}; if(list_is(l) || ll){ x = (ll || l).length; for(;i < x; i++){ var ii = (i + Type.list.index); if(f){ r = lle? c.call(_, l[ll[i]], ll[i], t) : c.call(_, l[i], ii, t); if(r !== u){ return r } } else { //if(Type.test.is(c,l[i])){ return ii } // should implement deep equality testing! if(c === l[lle? ll[i] : i]){ return ll? ll[i] : ii } // use this for now } } } else { for(i in l){ if(f){ if(obj_has(l,i)){ r = _? c.call(_, l[i], i, t) : c(l[i], i, t); if(r !== u){ return r } } } else { //if(a.test.is(c,l[i])){ return i } // should implement deep equality testing! if(c === l[i]){ return i } // use this for now } } } return f? t.r : Type.list.index? 0 : -1; } }()); Type.time = Type.time || {}; Type.time.is = Type.time.is || function(t){ DEP('time'); return t? t instanceof Date : (+new Date().getTime()) } var fn_is = Type.fn.is; var list_is = Type.list.is; var obj = Type.obj, obj_is = obj.is, obj_has = obj.has, obj_map = obj.map; var Val = {}; // Valid values are a subset of JSON: null, binary, number (!Infinity), text, // or a soul relation. Arrays need special algorithms to handle concurrency, // so they are not supported directly. Use an extension that supports them if // needed but research their problems first. Val.is = function (v) { DEP("val.is"); // "deletes", nulling out keys. return v === null || "string" === typeof v || "boolean" === typeof v || // we want +/- Infinity to be, but JSON does not support it, sad face. // can you guess what v === v checks for? ;) ("number" === typeof v && v != Infinity && v != -Infinity && v === v) || (!!v && "string" == typeof v["#"] && Object.keys(v).length === 1 && v["#"]); }; Val.link = Val.rel = {_: '#'}; ;(function(){ Val.link.is = function(v){ DEP('val.link.is'); // this defines whether an object is a soul relation or not, they look like this: {'#': 'UUID'} if(v && v[rel_] && !v._ && obj_is(v)){ // must be an object. var o = {}; obj_map(v, map, o); if(o.id){ // a valid id was found. return o.id; // yay! Return it. } } return false; // the value was not a valid soul relation. } function map(s, k){ var o = this; // map over the object... if(o.id){ return o.id = false } // if ID is already defined AND we're still looping through the object, it is considered invalid. if(k == rel_ && text_is(s)){ // the key should be '#' and have a text value. o.id = s; // we found the soul! } else { return o.id = false; // if there exists anything else on the object that isn't the soul, then it is considered invalid. } } }()); Val.link.ify = function(t){ DEP('val.link.ify'); return obj_put({}, rel_, t) } // convert a soul into a relation and return it. Type.obj.has._ = '.'; var rel_ = Val.link._, u; var bi_is = Type.bi.is; var num_is = Type.num.is; var text_is = Type.text.is; var obj = Type.obj, obj_is = obj.is, obj_put = obj.put, obj_map = obj.map; Type.val = Type.val || Val; var Node = {_: '_'}; Node.soul = function(n, o){ DEP('node.soul'); return (n && n._ && n._[o || soul_]) } // convenience function to check to see if there is a soul on a node and return it. Node.soul.ify = function(n, o){ DEP('node.soul.ify'); // put a soul on an object. o = (typeof o === 'string')? {soul: o} : o || {}; n = n || {}; // make sure it exists. n._ = n._ || {}; // make sure meta exists. n._[soul_] = o.soul || n._[soul_] || text_random(); // put the soul on it. return n; } Node.soul._ = Val.link._; ;(function(){ Node.is = function(n, cb, as){ DEP('node.is'); var s; // checks to see if an object is a valid node. if(!obj_is(n)){ return false } // must be an object. if(s = Node.soul(n)){ // must have a soul on it. return !obj_map(n, map, {as:as,cb:cb,s:s,n:n}); } return false; // nope! This was not a valid node. } function map(v, k){ // we invert this because the way we check for this is via a negation. if(k === Node._){ return } // skip over the metadata. if(!Val.is(v)){ return true } // it is true that this is an invalid node. if(this.cb){ this.cb.call(this.as, v, k, this.n, this.s) } // optionally callback each key/value. } }()); ;(function(){ Node.ify = function(obj, o, as){ DEP('node.ify'); // returns a node from a shallow object. if(!o){ o = {} } else if(typeof o === 'string'){ o = {soul: o} } else if('function' == typeof o){ o = {map: o} } if(o.map){ o.node = o.map.call(as, obj, u, o.node || {}) } if(o.node = Node.soul.ify(o.node || {}, o)){ obj_map(obj, map, {o:o,as:as}); } return o.node; // This will only be a valid node if the object wasn't already deep! } function map(v, k){ var o = this.o, tmp, u; // iterate over each key/value. if(o.map){ tmp = o.map.call(this.as, v, ''+k, o.node); if(u === tmp){ obj_del(o.node, k); } else if(o.node){ o.node[k] = tmp } return; } if(Val.is(v)){ o.node[k] = v; } } }()); var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_map = obj.map; var text = Type.text, text_random = text.random; var soul_ = Node.soul._; var u; Type.node = Type.node || Node; var State = Type.state; State.lex = function(){ DEP('state.lex'); return State().toString(36).replace('.','') } State.to = function(from, k, to){ DEP('state.to'); var val = (from||{})[k]; if(obj_is(val)){ val = obj_copy(val); } return State.ify(to, k, State.is(from, k), val, Node.soul(from)); } ;(function(){ State.map = function(cb, s, as){ DEP('state.map'); var u; // for use with Node.ify var o = obj_is(o = cb || s)? o : null; cb = fn_is(cb = cb || s)? cb : null; if(o && !cb){ s = num_is(s)? s : State(); o[N_] = o[N_] || {}; obj_map(o, map, {o:o,s:s}); return o; } as = as || obj_is(s)? s : u; s = num_is(s)? s : State(); return function(v, k, o, opt){ if(!cb){ map.call({o: o, s: s}, v,k); return v; } cb.call(as || this || {}, v, k, o, opt); if(obj_has(o,k) && u === o[k]){ return } map.call({o: o, s: s}, v,k); } } function map(v,k){ if(N_ === k){ return } State.ify(this.o, k, this.s) ; } }()); var obj = Type.obj, obj_as = obj.as, obj_has = obj.has, obj_is = obj.is, obj_map = obj.map, obj_copy = obj.copy; var num = Type.num, num_is = num.is; var fn = Type.fn, fn_is = fn.is; var N_ = Node._, u; var Graph = {}; ;(function(){ Graph.is = function(g, cb, fn, as){ DEP('graph.is'); // checks to see if an object is a valid graph. if(!g || !obj_is(g) || obj_empty(g)){ return false } // must be an object. return !obj_map(g, map, {cb:cb,fn:fn,as:as}); // makes sure it wasn't an empty object. } function map(n, s){ // we invert this because the way'? we check for this is via a negation. if(!n || s !== Node.soul(n) || !Node.is(n, this.fn, this.as)){ return true } // it is true that this is an invalid graph. if(!this.cb){ return } nf.n = n; nf.as = this.as; // sequential race conditions aren't races. this.cb.call(nf.as, n, s, nf); } function nf(fn){ // optional callback for each node. if(fn){ Node.is(nf.n, fn, nf.as) } // where we then have an optional callback for each key/value. } }()); ;(function(){ Graph.ify = function(obj, env, as){ DEP('graph.ify'); var at = {path: [], obj: obj}; if(!env){ env = {}; } else if(typeof env === 'string'){ env = {soul: env}; } else if('function' == typeof env){ env.map = env; } if(typeof as === 'string'){ env.soul = env.soul || as; as = u; } if(env.soul){ at.link = Val.link.ify(env.soul); } env.shell = (as||{}).shell; env.graph = env.graph || {}; env.seen = env.seen || []; env.as = env.as || as; node(env, at); env.root = at.node; return env.graph; } function node(env, at){ var tmp; if(tmp = seen(env, at)){ return tmp } at.env = env; at.soul = soul; if(Node.ify(at.obj, map, at)){ at.link = at.link || Val.link.ify(Node.soul(at.node)); if(at.obj !== env.shell){ env.graph[Val.link.is(at.link)] = at.node; } } return at; } function map(v,k,n){ var at = this, env = at.env, is, tmp; if(Node._ === k && obj_has(v,Val.link._)){ return n._; // TODO: Bug? } if(!(is = valid(v,k,n, at,env))){ return } if(!k){ at.node = at.node || n || {}; if(obj_has(v, Node._) && Node.soul(v)){ // ? for safety ? at.node._ = obj_copy(v._); } at.node = Node.soul.ify(at.node, Val.link.is(at.link)); at.link = at.link || Val.link.ify(Node.soul(at.node)); } if(tmp = env.map){ tmp.call(env.as || {}, v,k,n, at); if(obj_has(n,k)){ v = n[k]; if(u === v){ obj_del(n, k); return; } if(!(is = valid(v,k,n, at,env))){ return } } } if(!k){ return at.node } if(true === is){ return v; } tmp = node(env, {obj: v, path: at.path.concat(k)}); if(!tmp.node){ return } return tmp.link; //{'#': Node.soul(tmp.node)}; } function soul(id){ var at = this; var prev = Val.link.is(at.link), graph = at.env.graph; at.link = at.link || Val.link.ify(id); at.link[Val.link._] = id; if(at.node && at.node[Node._]){ at.node[Node._][Val.link._] = id; } if(obj_has(graph, prev)){ graph[id] = graph[prev]; obj_del(graph, prev); } } function valid(v,k,n, at,env){ var tmp; if(Val.is(v)){ return true } if(obj_is(v)){ return 1 } if(tmp = env.invalid){ v = tmp.call(env.as || {}, v,k,n); return valid(v,k,n, at,env); } env.err = "Invalid value at '" + at.path.concat(k).join('.') + "'!"; if(Type.list.is(v)){ env.err += " Use `.set(item)` instead of an Array." } } function seen(env, at){ var arr = env.seen, i = arr.length, has; while(i--){ has = arr[i]; if(at.obj === has.obj){ return has } } arr.push(at); } }()); Graph.node = function(node){ DEP('graph.node'); var soul = Node.soul(node); if(!soul){ return } return obj_put({}, soul, node); } ;(function(){ Graph.to = function(graph, root, opt){ DEP('graph.to'); if(!graph){ return } var obj = {}; opt = opt || {seen: {}}; obj_map(graph[root], map, {obj:obj, graph: graph, opt: opt}); return obj; } function map(v,k){ var tmp, obj; if(Node._ === k){ if(obj_empty(v, Val.link._)){ return; } this.obj[k] = obj_copy(v); return; } if(!(tmp = Val.link.is(v))){ this.obj[k] = v; return; } if(obj = this.opt.seen[tmp]){ this.obj[k] = obj; return; } this.obj[k] = this.opt.seen[tmp] = Graph.to(this.graph, tmp, this.opt); } }()); var fn_is = Type.fn.is; var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_has = obj.has, obj_empty = obj.empty, obj_put = obj.put, obj_map = obj.map, obj_copy = obj.copy; var u; Type.graph = Type.graph || Graph; }());