if(typeof window !== "undefined"){ var Gun = window.Gun; } else { var Gun = require('gun/gun'); } const rel_ = Gun.val.rel._; // '#' const node_ = Gun.node._; // '_' Gun.chain.unset = function(node){ if( this && node && node[node_] && node[node_].put && node[node_].put[node_] && node[node_].put[node_][rel_] ) this.put( { [node[node_].put[node_][rel_]]:null} ); return this; }