;(function(exports){ // On event emitter generic javascript utility. function On(){ var on = this; if(!On.is(on)){ return new On() } return function(e, fn, i){ return on.e = e, fn? on.event(fn, i) : on }; }; On.is = function(on){ return (on instanceof On) } On.chain = On.prototype; On.chain.create = function(){ return On.call(null) } var on = function(e){ on.event.e = e; on.event.s[e] = on.event.s[e] || []; return on; }; On.chain.emit = function(a,b,c,d){ var on = this, e = on.e, s = on.s[e]; exports.list.map(s, function(at, i){ at.on(a,b,c,d) }); if(s && !s.length){ delete on.s[e] } } function At(fn, i){ var at = this; if(!At.is(at)){ return new At() } at.on = fn; at.i = i; // TODO: MARK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! COME BACK HERE! }; At.is = function(at){ return (at instanceof At) } On.chain = On.prototype; On.chain.event = function(fn, i){ //on.event = function(fn, i){ var on = this, e = on.e, s = on.s[e] = on.s[e] || [], at = At(fn, i); var e = {fn: fn, i: i || 0, off: function(){ return !(e.fn = false) }}; // TODO: PERFORMANCE! Prototype-ify this and reduce any on complexity. return s.push(e), i? s.sort(sort) : i, e; } //on.event.s = {}; //return on; var sort = exports.list.sort('i'); exports.on = On; //On(); }(Gun || {})); /* on('foo', function(){ }) on('foo').emit('yay');*/