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* tmp for hn issue * log top to stats * test for guntest peer * try big messages * parse time? * what bin/node is 11ms? * be normal for hnoon * tolerate 0.5s * try 3s for hnoon? * stop empty gets * tmp for guntest * back to normal * check hash time * back to normal in hear * screen / upload / play / pause * merge latest npm release into manhattan * merge master 0.2020.421 into manhattan manually * WIP * manually merge from master * gatling * Update upload.html * work in progress... * yson panic chat basic * after `.put(` walk * restructure acks * messy but 2 units passing! * put recursive once on map * basics * have NTS use DAM + fix other utils * Rewrote nts * Allow passing test cli args. Before, no CLI args would be passed when running `npm test`. Keeping the `mocha` at the end of the test script allows passing CLI args to Mocha. * put back scan & once tweak * PANIC user paste OK * manhattan sea * stub out nts for now * AXE tweak * tweak for quick first prod testing * tweak for first in-prod testing * tweak * tweak * sketchy in-prod debug attempt * caught it? maybe? now restore * Create download-log.html * stub out yson test prod? * ugh, gotta see what is going on * move dl * gonna stop doing commit messages for in-prod test/tweaks/debugging * a * p * squelch * console stats * stats * stop travis * restore yson * ahhh no file access without sudo * mem * no stub * fix axe * bump * back to in-prod testing, isolate/stub out code * stub all out for 17K ? CPU ? test * stub dup gc * ugh main stub * does this stop url format blocking? * re-add dup * no top :( * will this work? * get ack stats? * a map chain may ask for data not a root soul chain * move proper logic into .get( * how 2019 compat? * a couple more! * more tests passing! :D :) * even more! SO EXCITING :D * Am I alive? * wow I can't believe it works like this * THANK YOU @rogowski !!!!!! * Create trace.html Adding tracing to debuging. * @rogowski is a super star :) :) :) * Update trace.js Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`. * Update trace.html Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`. Overload get,put,on,map * @rogowski approved of these trace changes :) * Update trace.html More decoupled. * Update trace.js More decoupled * 2 steps backwards, 1 step forward? * back where we ( @rogowski ) started :P * YAYAYAYAYAYAYAY past where we started at! * safer to have it here * slight tweak? Let's see how long it lasts. * merge checks we left out during consolidation * ugly common.js for @rogowski * slightly better * amazing map discovery + don't clear on not found if data exists * onto next test... * all caught up!!! Now update tests from graphify to statedisk * Update common.js Tests updated from graphify to statedisk. * easy to debug & fix thanks to @rogowski 's test upgrades & trace! * hmm, IDK if we should support this anymore? * support once chaining? * check if listener order is earlier than write * in-process message passing needs to clean itself of flags for now * ack to chains that can't be reached * call sub chains on clear/empty WIP * call sub chains clear/empty OK! * into unlink. Clean/refactor later. * oh that was nice * self check not needed? * test was poorly constructed? * refactor unlink to cleaner logic * Will you blame me for this? Special case, maybe later move to cleaner place? * use stun's run id instead. * cleaner unlink logic * better map, link, and unlink logic. * unstub relay * refactor unlink * invert * if prev value would have caused unlink, do not unlink again. * w000h00! Best unlink so far. * woops, fix unlinking nested * unsubscribe nested maps (working, tho possible perf regression? check) * put check soul * add default uuid * improved browser peer retry logic, let devices sleep, etc. * Chaining API unit tests passing! * merge new panic tests into here to test * add panic utils * fix long streaming timeout/expiry issue, update examples * yield generating test data * yeah, adapter errors (like out of storage) should not affect sync/networking logic, that was a bad experiment * git glitch? * some mid debugging fixes but maybe scary changes, hopefully safe to revert here except dub * SEA unit tests passing!!! Needed quite a few fixes on async write queue stuff. * optionally make auth async * revise/correct set * Fix reverse boundary check * Add extra tests, catch bad guy, obliterate bug. * chat app with emoji examples * handle empty string keyed objects * starting lex support * tweak for lex * woops! lexical alphabetical oopsies. That was bad. * upload either way * debug * start * fix * fix * clean + feature * update dependencies in package.json (#1086) * rad lex once map once * axe polyfill for now * oops log * oops maybe without this it crashed the peer * what on earth happened to my browser/OS? "unplug & plug it back in" restart seemed to fix it. * oh, don't memory leak req/res asks. :/ duh! * no accidental #soul."" * ugh, still have to sort :(, really should polyfill weakmap then * oops, pluck needs new object to go into * oops, make sure soul is passed * updating deprecated functions * begin AXE. Next: load balance! * Update sea.js * keys are dangerous! * AXE round robin load balance * better ash hash checking * lS reuse in-mem reply chunking * state machine!!! * RAD needs to pass cache misses. * updating deprecated functions (#1088) * update dependencies in package.json * updating deprecated functions * remove where.gundb.io * Bring SEA.certify into manhattan branch (#1092) Co-authored-by: Radu Cioienaru <radu@projectmanager.com> * fix rad, make get() hookable * rad browser tests seem to be passing! * reverse user random side, add err, update styles, + more * fix pack/max, update dom * paste! * of course it'll dedup cause it just called track on hear, fix * 📦 Adding the hub feature to this branch & improvements. (#1102) * 📦 Adding the hub feature to this branch. * 🗑 Removed the container for speed improvement ! * 📝 I added some comments to the code. Co-authored-by: Hector <fairfairytotor@gmail.com> Co-authored-by: Hector <pro.hector.kub@gmail.com> * Update axe.js * 🦅 Wrap everything in a try & catch for error handling… (#1105) * 🦅 Wrap everything in a try & catch for error handling & speed improvement. * 📦 Finally here : opt.file for the hub feature ! * 📦 Finally here : opt.file for the hub feature ! And also : fixed indentation 😋 Co-authored-by: noctisatrae <pro.hector.kub@gmail.com> * probs better this way, safer * moved test/axe tests to test/panic/axe. * New test: axe load balance. * axe test: webrtc data balance(fix paths and file renamed). * test axe: renaming webrtc file. * axe test: separating webrtc test for data_balance. * axe test: test only with the relay(without webrtc). * Update sea.js Same as https://github.com/amark/gun/pull/1062 * Update gun.js var tmp * Update upload.js * merge, update stun * SEA.certify wire logic + unit tests (#1110) * SEA.certify wire logic + unit tests * picking white hair * ack err * axe tests using puppeteer. * change stun system * ~20lines * put use parent soul link if need * handle errors * finally seems fixed * cb not to * relay * nasty bug! Don't crash, tho need to find what causes it * undo local changes/notes to self * deprecation warnings * "old" data to test against * oops, forgot I played with ascii * debug * in-prod check: sites * in-prod isolate * gotta find this, by stubbing out * where? * will this work? * clearly not, lol what's the point then? maybe like this * and again * must we? * USE THIS MANHATTAN VERSION * clean * better panic hints Co-authored-by: Robin Bron <finwo@pm.me> Co-authored-by: Pavel Diatchenko <diatche@users.noreply.github.com> Co-authored-by: rogowski <163828+rogowski@users.noreply.github.com> Co-authored-by: I001962 <i001962@gmail.com> Co-authored-by: Adriano Rogowski <rogowski.adriano@gmail.com> Co-authored-by: Radu <cetatuie@gmail.com> Co-authored-by: Radu Cioienaru <radu@projectmanager.com> Co-authored-by: Hector <46224745+noctisatrae@users.noreply.github.com> Co-authored-by: Hector <fairfairytotor@gmail.com> Co-authored-by: Hector <pro.hector.kub@gmail.com> Co-authored-by: Martti Malmi <sirius@iki.fi> Co-authored-by: mimiza <dev@mimiza.com>
170 lines
5.5 KiB
JavaScript
170 lines
5.5 KiB
JavaScript
// this has Alice read data, measuring its latency, while other browsers are flooding relay with updates.
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var config = {
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IP: require('ip').address(),
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port: 8765,
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servers: 1,
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browsers: 2,
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each: 10000,
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burst: 10,
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wait: 1,
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route: {
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'/': __dirname + '/index.html',
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'/gun.js': __dirname + '/../../gun.js',
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'/jquery.js': __dirname + '/../../examples/jquery.js',
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'/sea.js': __dirname + '/../../sea.js',
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'/yson.js': __dirname + '/../../lib/yson.js'
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},
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dir: __dirname
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}
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var panic = require('panic-server');
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panic.server().on('request', function(req, res){ // Static server
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config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
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}).listen(config.port); // Start panic server.
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// In order to tell the clients what to do,
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// We need a way to reference all of them.
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var clients = panic.clients;
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// Some of the clients may be NodeJS servers on different machines.
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// PANIC manager is a nifty tool that lets us remotely spawn them.
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var manager = require('panic-manager')();
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manager.start({
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clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
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return {
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type: 'node',
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port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
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}
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}),
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panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
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});
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// Now lets divide our clients into "servers" and "browsers".
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var servers = clients.filter('Node.js');
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var browsers = clients.excluding(servers);
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var alice = browsers.pluck(1);
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var others = browsers.excluding(alice);
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describe("Test vanishing property "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
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// We'll have to manually launch the browsers,
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// So lets up the timeout so we have time to do that.
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this.timeout(5 * 60 * 1000);
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it("Servers have joined!", function(){
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// Alright, lets wait until enough gun server peers are connected.
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return servers.atLeast(config.servers);
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});
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it("GUN has spawned!", function(){
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// Once they are, we need to actually spin up the gun server.
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var tests = [], i = 0;
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servers.each(function(client){
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// for each server peer, tell it to run this code:
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tests.push(client.run(function(test){
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// NOTE: Despite the fact this LOOKS like we're in a closure...
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// it is not! This code is actually getting run
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// in a DIFFERENT machine or process!
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var env = test.props;
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// As a result, we have to manually pass it scope.
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test.async();
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// Clean up from previous test.
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try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
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var server = require('http').createServer(function(req, res){
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res.end("I am "+ env.i +"!");
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});
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// Launch the server and start gun!
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var Gun = require(env.config.dir+'/../../');
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// Attach the server to gun.
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//var gun = Gun({file: env.i+'data', web: server});
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var gun = Gun({file: env.i+'data', web: server, rad: false, localStorage: false});
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server.listen(env.config.port + env.i, function(){
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// This server peer is now done with the test!
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// It has successfully launched.
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test.done();
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});
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//setInterval(function(){ console.log("CPU turns stacked:", setTimeout.turn.s.length) },1000);
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}, {i: i += 1, config: config}));
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});
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// NOW, this is very important:
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// Do not proceed to the next test until
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// every single server (in different machines/processes)
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// have ALL successfully launched.
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return Promise.all(tests);
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});
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it(config.browsers +" browser(s) have joined!", function(){
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console.log("PLEASE OPEN http://"+ config.IP +":"+ config.port +" IN "+ config.browsers +" BROWSER(S)!");
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return browsers.atLeast(config.browsers);
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});
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it("Browsers initialized gun!", function(){
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var tests = [], i = 0;
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browsers.each(function(client, id){
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tests.push(client.run(function(test){
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try{ localStorage.clear() }catch(e){}
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try{ indexedDB.deleteDatabase('radata') }catch(e){}
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var env = test.props;
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var gun = Gun({retry: 2, peers: 'http://'+ env.config.IP + ':' + (env.config.port + 1) + '/gun'});
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window.gun = gun;
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}, {i: i += 1, config: config}));
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});
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return Promise.all(tests);
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});
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it("Start flooding", function(){
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var tests = [], i = 0;
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others.each(function(client, id){
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tests.push(client.run(function(test){
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console.log("I SHALL FLOOD");
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test.async();
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var config = test.props.config;
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gun.get('test').get('latency').put("hello world");
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var go = setInterval(function(){
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var burst = config.burst;
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while(--burst){
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console.log(burst);
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gun.get(String.random(Math.random()*100)).get(String.random(Math.random()*10)).put(String.random(Math.random()*1000))
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}
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},config.wait);
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setTimeout(function(){
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test.done();
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setTimeout(function(){ clearInterval(go) }, 2000);
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}, 1000 * 10);
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}, {i: i += 1, config: config}));
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});
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return Promise.all(tests);
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});
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it("Alice reads during flood", function(){
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return alice.run(function(test){
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console.log("I AM ALICE", gun.back('opt.pid'));
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$('body').css('background', 'red');
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test.async();
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var S = +new Date;
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gun.get('test').get('latency').on(function(data){
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var latency = +new Date - S;
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console.log(latency, data);
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if(!data){ return }
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//test.done();
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});
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}, config);
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});
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after("Everything shut down.", function(){
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// which is to shut down all the browsers.
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browsers.run(function(){
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setTimeout(function(){
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return;
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location.reload();
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}, 15 * 1000);
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});
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// And shut down all the servers.
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return servers.run(function(){
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process.exit();
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});
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});
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}) |