gun/test/panic/latency.js
Mark Nadal 087704ec6b
Begin 1 Years worth of Merges... (#1116)
* tmp for hn issue

* log top to stats

* test for guntest peer

* try big messages

* parse time?

* what bin/node is 11ms?

* be normal for hnoon

* tolerate 0.5s

* try 3s for hnoon?

* stop empty gets

* tmp for guntest

* back to normal

* check hash time

* back to normal in hear

* screen / upload / play / pause

* merge latest npm release into manhattan

* merge master 0.2020.421 into manhattan manually

* WIP

* manually merge from master

* gatling

* Update upload.html

* work in progress...

* yson panic chat basic

* after `.put(` walk

* restructure acks

* messy but 2 units passing!

* put recursive once on map

* basics

* have NTS use DAM + fix other utils

* Rewrote nts

* Allow passing test cli args.

Before, no CLI args would be passed when running `npm test`. Keeping the `mocha` at the end of the test script allows passing CLI args to Mocha.

* put back scan & once tweak

* PANIC user paste OK

* manhattan sea

* stub out nts for now

* AXE tweak

* tweak for quick first prod testing

* tweak for first in-prod testing

* tweak

* tweak

* sketchy in-prod debug attempt

* caught it? maybe? now restore

* Create download-log.html

* stub out yson test prod?

* ugh, gotta see what is going on

* move dl

* gonna stop doing commit messages for in-prod test/tweaks/debugging

* a

* p

* squelch

* console stats

* stats

* stop travis

* restore yson

* ahhh no file access without sudo

* mem

* no stub

* fix axe

* bump

* back to in-prod testing, isolate/stub out code

* stub all out for 17K ? CPU ? test

* stub dup gc

* ugh main stub

* does this stop url format blocking?

* re-add dup

* no top :(

* will this work?

* get ack stats?

* a map chain may ask for data not a root soul chain

* move proper logic into .get(

* how 2019 compat?

* a couple more!

* more tests passing! :D :)

* even more! SO EXCITING :D

* Am I alive?

* wow I can't believe it works like this

* THANK YOU @rogowski !!!!!!

* Create trace.html

Adding tracing to debuging.

* @rogowski is a super star :) :) :)

* Update trace.js

Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`.

* Update trace.html

Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`.
Overload get,put,on,map

* @rogowski approved of these trace changes :)

* Update trace.html

More decoupled.

* Update trace.js

More decoupled

* 2 steps backwards, 1 step forward?

* back where we ( @rogowski ) started :P

* YAYAYAYAYAYAYAY past where we started at!

* safer to have it here

* slight tweak? Let's see how long it lasts.

* merge checks we left out during consolidation

* ugly common.js for @rogowski

* slightly better

* amazing map discovery + don't clear on not found if data exists

* onto next test...

* all caught up!!! Now update tests from graphify to statedisk

* Update common.js

Tests updated from graphify to statedisk.

* easy to debug & fix thanks to @rogowski 's test upgrades & trace!

* hmm, IDK if we should support this anymore?

* support once chaining?

* check if listener order is earlier than write

* in-process message passing needs to clean itself of flags for now

* ack to chains that can't be reached

* call sub chains on clear/empty WIP

* call sub chains clear/empty OK!

* into unlink. Clean/refactor later.

* oh that was nice

* self check not needed?

* test was poorly constructed?

* refactor unlink to cleaner logic

* Will you blame me for this? Special case, maybe later move to cleaner place?

* use stun's run id instead.

* cleaner unlink logic

* better map, link, and unlink logic.

* unstub relay

* refactor unlink

* invert

* if prev value would have caused unlink, do not unlink again.

* w000h00! Best unlink so far.

* woops, fix unlinking nested

* unsubscribe nested maps (working, tho possible perf regression? check)

* put check soul

* add default uuid

* improved browser peer retry logic, let devices sleep, etc.

* Chaining API unit tests passing!

* merge new panic tests into here to test

* add panic utils

* fix long streaming timeout/expiry issue, update examples

* yield generating test data

* yeah, adapter errors (like out of storage) should not affect sync/networking logic, that was a bad experiment

* git glitch?

* some mid debugging fixes but maybe scary changes, hopefully safe to revert here except dub

* SEA unit tests passing!!! Needed quite a few fixes on async write queue stuff.

* optionally make auth async

* revise/correct set

* Fix reverse boundary check

* Add extra tests, catch bad guy, obliterate bug.

* chat app with emoji examples

* handle empty string keyed objects

* starting lex support

* tweak for lex

* woops! lexical alphabetical oopsies. That was bad.

* upload either way

* debug

* start

* fix

* fix

* clean + feature

* update dependencies in package.json (#1086)

* rad lex once map once

* axe polyfill for now

* oops log

* oops maybe without this it crashed the peer

* what on earth happened to my browser/OS? "unplug & plug it back in" restart seemed to fix it.

* oh, don't memory leak req/res asks. :/ duh!

* no accidental #soul.""

* ugh, still have to sort :(, really should polyfill weakmap then

* oops, pluck needs new object to go into

* oops, make sure soul is passed

* updating deprecated functions

* begin AXE. Next: load balance!

* Update sea.js

* keys are dangerous!

* AXE round robin load balance

* better ash hash checking

* lS reuse in-mem reply chunking

* state machine!!!

* RAD needs to pass cache misses.

* updating deprecated functions (#1088)

* update dependencies in package.json

* updating deprecated functions

* remove where.gundb.io

* Bring SEA.certify into manhattan branch (#1092)

Co-authored-by: Radu Cioienaru <radu@projectmanager.com>

* fix rad, make get() hookable

* rad browser tests seem to be passing!

* reverse user random side, add err, update styles, + more

* fix pack/max, update dom

* paste!

* of course it'll dedup cause it just called track on hear, fix

* 📦 Adding the hub feature to this branch & improvements. (#1102)

* 📦 Adding the hub feature to this branch.

* 🗑 Removed the container for speed improvement !

* 📝 I added some comments to the code.

Co-authored-by: Hector <fairfairytotor@gmail.com>
Co-authored-by: Hector <pro.hector.kub@gmail.com>

* Update axe.js

* 🦅 Wrap everything in a try & catch for error handling…  (#1105)

* 🦅 Wrap everything in a try & catch for error handling & speed improvement.

* 📦 Finally here : opt.file for the hub feature !

* 📦 Finally here : opt.file for the hub feature !

And also : fixed indentation 😋

Co-authored-by: noctisatrae <pro.hector.kub@gmail.com>

* probs better this way, safer

* moved test/axe tests to test/panic/axe.

* New test: axe load balance.

* axe test: webrtc data balance(fix paths and file renamed).

* test axe: renaming webrtc file.

* axe test: separating webrtc test for data_balance.

* axe test: test only with the relay(without webrtc).

* Update sea.js

Same as https://github.com/amark/gun/pull/1062

* Update gun.js

var tmp

* Update upload.js

* merge, update stun

* SEA.certify wire logic + unit tests (#1110)

* SEA.certify wire logic + unit tests

* picking white hair

* ack err

* axe tests using puppeteer.

* change stun system

* ~20lines

* put use parent soul link if need

* handle errors

* finally seems fixed

* cb not to

* relay

* nasty bug! Don't crash, tho need to find what causes it

* undo local changes/notes to self

* deprecation warnings

* "old" data to test against

* oops, forgot I played with ascii

* debug

* in-prod check: sites

* in-prod isolate

* gotta find this, by stubbing out

* where?

* will this work?

* clearly not, lol what's the point then? maybe like this

* and again

* must we?

* USE THIS MANHATTAN VERSION

* clean

* better panic hints

Co-authored-by: Robin Bron <finwo@pm.me>
Co-authored-by: Pavel Diatchenko <diatche@users.noreply.github.com>
Co-authored-by: rogowski <163828+rogowski@users.noreply.github.com>
Co-authored-by: I001962 <i001962@gmail.com>
Co-authored-by: Adriano Rogowski <rogowski.adriano@gmail.com>
Co-authored-by: Radu <cetatuie@gmail.com>
Co-authored-by: Radu Cioienaru <radu@projectmanager.com>
Co-authored-by: Hector <46224745+noctisatrae@users.noreply.github.com>
Co-authored-by: Hector <fairfairytotor@gmail.com>
Co-authored-by: Hector <pro.hector.kub@gmail.com>
Co-authored-by: Martti Malmi <sirius@iki.fi>
Co-authored-by: mimiza <dev@mimiza.com>
2021-08-21 21:19:29 -07:00

170 lines
5.5 KiB
JavaScript

// this has Alice read data, measuring its latency, while other browsers are flooding relay with updates.
var config = {
IP: require('ip').address(),
port: 8765,
servers: 1,
browsers: 2,
each: 10000,
burst: 10,
wait: 1,
route: {
'/': __dirname + '/index.html',
'/gun.js': __dirname + '/../../gun.js',
'/jquery.js': __dirname + '/../../examples/jquery.js',
'/sea.js': __dirname + '/../../sea.js',
'/yson.js': __dirname + '/../../lib/yson.js'
},
dir: __dirname
}
var panic = require('panic-server');
panic.server().on('request', function(req, res){ // Static server
config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
}).listen(config.port); // Start panic server.
// In order to tell the clients what to do,
// We need a way to reference all of them.
var clients = panic.clients;
// Some of the clients may be NodeJS servers on different machines.
// PANIC manager is a nifty tool that lets us remotely spawn them.
var manager = require('panic-manager')();
manager.start({
clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
return {
type: 'node',
port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
}
}),
panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
});
// Now lets divide our clients into "servers" and "browsers".
var servers = clients.filter('Node.js');
var browsers = clients.excluding(servers);
var alice = browsers.pluck(1);
var others = browsers.excluding(alice);
describe("Test vanishing property "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
// We'll have to manually launch the browsers,
// So lets up the timeout so we have time to do that.
this.timeout(5 * 60 * 1000);
it("Servers have joined!", function(){
// Alright, lets wait until enough gun server peers are connected.
return servers.atLeast(config.servers);
});
it("GUN has spawned!", function(){
// Once they are, we need to actually spin up the gun server.
var tests = [], i = 0;
servers.each(function(client){
// for each server peer, tell it to run this code:
tests.push(client.run(function(test){
// NOTE: Despite the fact this LOOKS like we're in a closure...
// it is not! This code is actually getting run
// in a DIFFERENT machine or process!
var env = test.props;
// As a result, we have to manually pass it scope.
test.async();
// Clean up from previous test.
try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
var server = require('http').createServer(function(req, res){
res.end("I am "+ env.i +"!");
});
// Launch the server and start gun!
var Gun = require(env.config.dir+'/../../');
// Attach the server to gun.
//var gun = Gun({file: env.i+'data', web: server});
var gun = Gun({file: env.i+'data', web: server, rad: false, localStorage: false});
server.listen(env.config.port + env.i, function(){
// This server peer is now done with the test!
// It has successfully launched.
test.done();
});
//setInterval(function(){ console.log("CPU turns stacked:", setTimeout.turn.s.length) },1000);
}, {i: i += 1, config: config}));
});
// NOW, this is very important:
// Do not proceed to the next test until
// every single server (in different machines/processes)
// have ALL successfully launched.
return Promise.all(tests);
});
it(config.browsers +" browser(s) have joined!", function(){
console.log("PLEASE OPEN http://"+ config.IP +":"+ config.port +" IN "+ config.browsers +" BROWSER(S)!");
return browsers.atLeast(config.browsers);
});
it("Browsers initialized gun!", function(){
var tests = [], i = 0;
browsers.each(function(client, id){
tests.push(client.run(function(test){
try{ localStorage.clear() }catch(e){}
try{ indexedDB.deleteDatabase('radata') }catch(e){}
var env = test.props;
var gun = Gun({retry: 2, peers: 'http://'+ env.config.IP + ':' + (env.config.port + 1) + '/gun'});
window.gun = gun;
}, {i: i += 1, config: config}));
});
return Promise.all(tests);
});
it("Start flooding", function(){
var tests = [], i = 0;
others.each(function(client, id){
tests.push(client.run(function(test){
console.log("I SHALL FLOOD");
test.async();
var config = test.props.config;
gun.get('test').get('latency').put("hello world");
var go = setInterval(function(){
var burst = config.burst;
while(--burst){
console.log(burst);
gun.get(String.random(Math.random()*100)).get(String.random(Math.random()*10)).put(String.random(Math.random()*1000))
}
},config.wait);
setTimeout(function(){
test.done();
setTimeout(function(){ clearInterval(go) }, 2000);
}, 1000 * 10);
}, {i: i += 1, config: config}));
});
return Promise.all(tests);
});
it("Alice reads during flood", function(){
return alice.run(function(test){
console.log("I AM ALICE", gun.back('opt.pid'));
$('body').css('background', 'red');
test.async();
var S = +new Date;
gun.get('test').get('latency').on(function(data){
var latency = +new Date - S;
console.log(latency, data);
if(!data){ return }
//test.done();
});
}, config);
});
after("Everything shut down.", function(){
// which is to shut down all the browsers.
browsers.run(function(){
setTimeout(function(){
return;
location.reload();
}, 15 * 1000);
});
// And shut down all the servers.
return servers.run(function(){
process.exit();
});
});
})