gun/lib/utils.js
2022-02-04 03:00:10 -08:00

456 lines
16 KiB
JavaScript

;(function(){
var u;
if(''+u == typeof Gun){ return }
var DEP = function(n){ console.log("Warning! Deprecated internal utility will break in next version:", n) }
// Generic javascript utilities.
var Type = Gun;
//Type.fns = Type.fn = {is: function(fn){ return (!!fn && fn instanceof Function) }}
Type.fn = Type.fn || {is: function(fn){ DEP('fn'); return (!!fn && 'function' == typeof fn) }}
Type.bi = Type.bi || {is: function(b){ DEP('bi');return (b instanceof Boolean || typeof b == 'boolean') }}
Type.num = Type.num || {is: function(n){ DEP('num'); return !list_is(n) && ((n - parseFloat(n) + 1) >= 0 || Infinity === n || -Infinity === n) }}
Type.text = Type.text || {is: function(t){ DEP('text'); return (typeof t == 'string') }}
Type.text.ify = Type.text.ify || function(t){ DEP('text.ify');
if(Type.text.is(t)){ return t }
if(typeof JSON !== "undefined"){ return JSON.stringify(t) }
return (t && t.toString)? t.toString() : t;
}
Type.text.random = Type.text.random || function(l, c){ DEP('text.random');
var s = '';
l = l || 24; // you are not going to make a 0 length random number, so no need to check type
c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghijklmnopqrstuvwxyz';
while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- }
return s;
}
Type.text.match = Type.text.match || function(t, o){ var tmp, u; DEP('text.match');
if('string' !== typeof t){ return false }
if('string' == typeof o){ o = {'=': o} }
o = o || {};
tmp = (o['='] || o['*'] || o['>'] || o['<']);
if(t === tmp){ return true }
if(u !== o['=']){ return false }
tmp = (o['*'] || o['>'] || o['<']);
if(t.slice(0, (tmp||'').length) === tmp){ return true }
if(u !== o['*']){ return false }
if(u !== o['>'] && u !== o['<']){
return (t >= o['>'] && t <= o['<'])? true : false;
}
if(u !== o['>'] && t >= o['>']){ return true }
if(u !== o['<'] && t <= o['<']){ return true }
return false;
}
Type.text.hash = Type.text.hash || function(s, c){ // via SO
DEP('text.hash');
if(typeof s !== 'string'){ return }
c = c || 0;
if(!s.length){ return c }
for(var i=0,l=s.length,n; i<l; ++i){
n = s.charCodeAt(i);
c = ((c<<5)-c)+n;
c |= 0;
}
return c;
}
Type.list = Type.list || {is: function(l){ DEP('list'); return (l instanceof Array) }}
Type.list.slit = Type.list.slit || Array.prototype.slice;
Type.list.sort = Type.list.sort || function(k){ // creates a new sort function based off some key
DEP('list.sort');
return function(A,B){
if(!A || !B){ return 0 } A = A[k]; B = B[k];
if(A < B){ return -1 }else if(A > B){ return 1 }
else { return 0 }
}
}
Type.list.map = Type.list.map || function(l, c, _){ DEP('list.map'); return obj_map(l, c, _) }
Type.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
Type.obj = Type.boj || {is: function(o){ DEP('obj'); return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }}
Type.obj.put = Type.obj.put || function(o, k, v){ DEP('obj.put'); return (o||{})[k] = v, o }
Type.obj.has = Type.obj.has || function(o, k){ DEP('obj.has'); return o && Object.prototype.hasOwnProperty.call(o, k) }
Type.obj.del = Type.obj.del || function(o, k){ DEP('obj.del');
if(!o){ return }
o[k] = null;
delete o[k];
return o;
}
Type.obj.as = Type.obj.as || function(o, k, v, u){ DEP('obj.as'); return o[k] = o[k] || (u === v? {} : v) }
Type.obj.ify = Type.obj.ify || function(o){ DEP('obj.ify');
if(obj_is(o)){ return o }
try{o = JSON.parse(o);
}catch(e){o={}};
return o;
}
;(function(){ var u;
function map(v,k){
if(obj_has(this,k) && u !== this[k]){ return }
this[k] = v;
}
Type.obj.to = Type.obj.to || function(from, to){ DEP('obj.to');
to = to || {};
obj_map(from, map, to);
return to;
}
}());
Type.obj.copy = Type.obj.copy || function(o){ DEP('obj.copy'); // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2
return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways!
}
;(function(){
function empty(v,i){ var n = this.n, u;
if(n && (i === n || (obj_is(n) && obj_has(n, i)))){ return }
if(u !== i){ return true }
}
Type.obj.empty = Type.obj.empty || function(o, n){ DEP('obj.empty');
if(!o){ return true }
return obj_map(o,empty,{n:n})? false : true;
}
}());
;(function(){
function t(k,v){
if(2 === arguments.length){
t.r = t.r || {};
t.r[k] = v;
return;
} t.r = t.r || [];
t.r.push(k);
};
var keys = Object.keys, map, u;
Object.keys = Object.keys || function(o){ return map(o, function(v,k,t){t(k)}) }
Type.obj.map = map = Type.obj.map || function(l, c, _){ DEP('obj.map');
var u, i = 0, x, r, ll, lle, f = 'function' == typeof c;
t.r = u;
if(keys && obj_is(l)){
ll = keys(l); lle = true;
}
_ = _ || {};
if(list_is(l) || ll){
x = (ll || l).length;
for(;i < x; i++){
var ii = (i + Type.list.index);
if(f){
r = lle? c.call(_, l[ll[i]], ll[i], t) : c.call(_, l[i], ii, t);
if(r !== u){ return r }
} else {
//if(Type.test.is(c,l[i])){ return ii } // should implement deep equality testing!
if(c === l[lle? ll[i] : i]){ return ll? ll[i] : ii } // use this for now
}
}
} else {
for(i in l){
if(f){
if(obj_has(l,i)){
r = _? c.call(_, l[i], i, t) : c(l[i], i, t);
if(r !== u){ return r }
}
} else {
//if(a.test.is(c,l[i])){ return i } // should implement deep equality testing!
if(c === l[i]){ return i } // use this for now
}
}
}
return f? t.r : Type.list.index? 0 : -1;
}
}());
Type.time = Type.time || {};
Type.time.is = Type.time.is || function(t){ DEP('time'); return t? t instanceof Date : (+new Date().getTime()) }
var fn_is = Type.fn.is;
var list_is = Type.list.is;
var obj = Type.obj, obj_is = obj.is, obj_has = obj.has, obj_map = obj.map;
var Val = {};
// Valid values are a subset of JSON: null, binary, number (!Infinity), text,
// or a soul relation. Arrays need special algorithms to handle concurrency,
// so they are not supported directly. Use an extension that supports them if
// needed but research their problems first.
Val.is = function (v) {
DEP("val.is");
// "deletes", nulling out keys.
return v === null ||
"string" === typeof v ||
"boolean" === typeof v ||
// we want +/- Infinity to be, but JSON does not support it, sad face.
// can you guess what v === v checks for? ;)
("number" === typeof v && v != Infinity && v != -Infinity && v === v) ||
(!!v && "string" == typeof v["#"] && Object.keys(v).length === 1 && v["#"]);
};
Val.link = Val.rel = {_: '#'};
;(function(){
Val.link.is = function(v){ DEP('val.link.is'); // this defines whether an object is a soul relation or not, they look like this: {'#': 'UUID'}
if(v && v[rel_] && !v._ && obj_is(v)){ // must be an object.
var o = {};
obj_map(v, map, o);
if(o.id){ // a valid id was found.
return o.id; // yay! Return it.
}
}
return false; // the value was not a valid soul relation.
}
function map(s, k){ var o = this; // map over the object...
if(o.id){ return o.id = false } // if ID is already defined AND we're still looping through the object, it is considered invalid.
if(k == rel_ && text_is(s)){ // the key should be '#' and have a text value.
o.id = s; // we found the soul!
} else {
return o.id = false; // if there exists anything else on the object that isn't the soul, then it is considered invalid.
}
}
}());
Val.link.ify = function(t){ DEP('val.link.ify'); return obj_put({}, rel_, t) } // convert a soul into a relation and return it.
Type.obj.has._ = '.';
var rel_ = Val.link._, u;
var bi_is = Type.bi.is;
var num_is = Type.num.is;
var text_is = Type.text.is;
var obj = Type.obj, obj_is = obj.is, obj_put = obj.put, obj_map = obj.map;
Type.val = Type.val || Val;
var Node = {_: '_'};
Node.soul = function(n, o){ DEP('node.soul'); return (n && n._ && n._[o || soul_]) } // convenience function to check to see if there is a soul on a node and return it.
Node.soul.ify = function(n, o){ DEP('node.soul.ify'); // put a soul on an object.
o = (typeof o === 'string')? {soul: o} : o || {};
n = n || {}; // make sure it exists.
n._ = n._ || {}; // make sure meta exists.
n._[soul_] = o.soul || n._[soul_] || text_random(); // put the soul on it.
return n;
}
Node.soul._ = Val.link._;
;(function(){
Node.is = function(n, cb, as){ DEP('node.is'); var s; // checks to see if an object is a valid node.
if(!obj_is(n)){ return false } // must be an object.
if(s = Node.soul(n)){ // must have a soul on it.
return !obj_map(n, map, {as:as,cb:cb,s:s,n:n});
}
return false; // nope! This was not a valid node.
}
function map(v, k){ // we invert this because the way we check for this is via a negation.
if(k === Node._){ return } // skip over the metadata.
if(!Val.is(v)){ return true } // it is true that this is an invalid node.
if(this.cb){ this.cb.call(this.as, v, k, this.n, this.s) } // optionally callback each key/value.
}
}());
;(function(){
Node.ify = function(obj, o, as){ DEP('node.ify'); // returns a node from a shallow object.
if(!o){ o = {} }
else if(typeof o === 'string'){ o = {soul: o} }
else if('function' == typeof o){ o = {map: o} }
if(o.map){ o.node = o.map.call(as, obj, u, o.node || {}) }
if(o.node = Node.soul.ify(o.node || {}, o)){
obj_map(obj, map, {o:o,as:as});
}
return o.node; // This will only be a valid node if the object wasn't already deep!
}
function map(v, k){ var o = this.o, tmp, u; // iterate over each key/value.
if(o.map){
tmp = o.map.call(this.as, v, ''+k, o.node);
if(u === tmp){
obj_del(o.node, k);
} else
if(o.node){ o.node[k] = tmp }
return;
}
if(Val.is(v)){
o.node[k] = v;
}
}
}());
var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_map = obj.map;
var text = Type.text, text_random = text.random;
var soul_ = Node.soul._;
var u;
Type.node = Type.node || Node;
var State = Type.state;
State.lex = function(){ DEP('state.lex'); return State().toString(36).replace('.','') }
State.to = function(from, k, to){ DEP('state.to');
var val = (from||{})[k];
if(obj_is(val)){
val = obj_copy(val);
}
return State.ify(to, k, State.is(from, k), val, Node.soul(from));
}
;(function(){
State.map = function(cb, s, as){ DEP('state.map'); var u; // for use with Node.ify
var o = obj_is(o = cb || s)? o : null;
cb = fn_is(cb = cb || s)? cb : null;
if(o && !cb){
s = num_is(s)? s : State();
o[N_] = o[N_] || {};
obj_map(o, map, {o:o,s:s});
return o;
}
as = as || obj_is(s)? s : u;
s = num_is(s)? s : State();
return function(v, k, o, opt){
if(!cb){
map.call({o: o, s: s}, v,k);
return v;
}
cb.call(as || this || {}, v, k, o, opt);
if(obj_has(o,k) && u === o[k]){ return }
map.call({o: o, s: s}, v,k);
}
}
function map(v,k){
if(N_ === k){ return }
State.ify(this.o, k, this.s) ;
}
}());
var obj = Type.obj, obj_as = obj.as, obj_has = obj.has, obj_is = obj.is, obj_map = obj.map, obj_copy = obj.copy;
var num = Type.num, num_is = num.is;
var fn = Type.fn, fn_is = fn.is;
var N_ = Node._, u;
var Graph = {};
;(function(){
Graph.is = function(g, cb, fn, as){ DEP('graph.is'); // checks to see if an object is a valid graph.
if(!g || !obj_is(g) || obj_empty(g)){ return false } // must be an object.
return !obj_map(g, map, {cb:cb,fn:fn,as:as}); // makes sure it wasn't an empty object.
}
function map(n, s){ // we invert this because the way'? we check for this is via a negation.
if(!n || s !== Node.soul(n) || !Node.is(n, this.fn, this.as)){ return true } // it is true that this is an invalid graph.
if(!this.cb){ return }
nf.n = n; nf.as = this.as; // sequential race conditions aren't races.
this.cb.call(nf.as, n, s, nf);
}
function nf(fn){ // optional callback for each node.
if(fn){ Node.is(nf.n, fn, nf.as) } // where we then have an optional callback for each key/value.
}
}());
;(function(){
Graph.ify = function(obj, env, as){ DEP('graph.ify');
var at = {path: [], obj: obj};
if(!env){
env = {};
} else
if(typeof env === 'string'){
env = {soul: env};
} else
if('function' == typeof env){
env.map = env;
}
if(typeof as === 'string'){
env.soul = env.soul || as;
as = u;
}
if(env.soul){
at.link = Val.link.ify(env.soul);
}
env.shell = (as||{}).shell;
env.graph = env.graph || {};
env.seen = env.seen || [];
env.as = env.as || as;
node(env, at);
env.root = at.node;
return env.graph;
}
function node(env, at){ var tmp;
if(tmp = seen(env, at)){ return tmp }
at.env = env;
at.soul = soul;
if(Node.ify(at.obj, map, at)){
at.link = at.link || Val.link.ify(Node.soul(at.node));
if(at.obj !== env.shell){
env.graph[Val.link.is(at.link)] = at.node;
}
}
return at;
}
function map(v,k,n){
var at = this, env = at.env, is, tmp;
if(Node._ === k && obj_has(v,Val.link._)){
return n._; // TODO: Bug?
}
if(!(is = valid(v,k,n, at,env))){ return }
if(!k){
at.node = at.node || n || {};
if(obj_has(v, Node._) && Node.soul(v)){ // ? for safety ?
at.node._ = obj_copy(v._);
}
at.node = Node.soul.ify(at.node, Val.link.is(at.link));
at.link = at.link || Val.link.ify(Node.soul(at.node));
}
if(tmp = env.map){
tmp.call(env.as || {}, v,k,n, at);
if(obj_has(n,k)){
v = n[k];
if(u === v){
obj_del(n, k);
return;
}
if(!(is = valid(v,k,n, at,env))){ return }
}
}
if(!k){ return at.node }
if(true === is){
return v;
}
tmp = node(env, {obj: v, path: at.path.concat(k)});
if(!tmp.node){ return }
return tmp.link; //{'#': Node.soul(tmp.node)};
}
function soul(id){ var at = this;
var prev = Val.link.is(at.link), graph = at.env.graph;
at.link = at.link || Val.link.ify(id);
at.link[Val.link._] = id;
if(at.node && at.node[Node._]){
at.node[Node._][Val.link._] = id;
}
if(obj_has(graph, prev)){
graph[id] = graph[prev];
obj_del(graph, prev);
}
}
function valid(v,k,n, at,env){ var tmp;
if(Val.is(v)){ return true }
if(obj_is(v)){ return 1 }
if(tmp = env.invalid){
v = tmp.call(env.as || {}, v,k,n);
return valid(v,k,n, at,env);
}
env.err = "Invalid value at '" + at.path.concat(k).join('.') + "'!";
if(Type.list.is(v)){ env.err += " Use `.set(item)` instead of an Array." }
}
function seen(env, at){
var arr = env.seen, i = arr.length, has;
while(i--){ has = arr[i];
if(at.obj === has.obj){ return has }
}
arr.push(at);
}
}());
Graph.node = function(node){ DEP('graph.node');
var soul = Node.soul(node);
if(!soul){ return }
return obj_put({}, soul, node);
}
;(function(){
Graph.to = function(graph, root, opt){ DEP('graph.to');
if(!graph){ return }
var obj = {};
opt = opt || {seen: {}};
obj_map(graph[root], map, {obj:obj, graph: graph, opt: opt});
return obj;
}
function map(v,k){ var tmp, obj;
if(Node._ === k){
if(obj_empty(v, Val.link._)){
return;
}
this.obj[k] = obj_copy(v);
return;
}
if(!(tmp = Val.link.is(v))){
this.obj[k] = v;
return;
}
if(obj = this.opt.seen[tmp]){
this.obj[k] = obj;
return;
}
this.obj[k] = this.opt.seen[tmp] = Graph.to(this.graph, tmp, this.opt);
}
}());
var fn_is = Type.fn.is;
var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_has = obj.has, obj_empty = obj.empty, obj_put = obj.put, obj_map = obj.map, obj_copy = obj.copy;
var u;
Type.graph = Type.graph || Graph;
}());