gun/src/adapters/mesh.js

244 lines
6.8 KiB
JavaScript

var Gun = require('../index');
var Type = require('../type');
function Mesh(ctx){
var mesh = function(){};
var opt = ctx.opt || {};
opt.log = opt.log || console.log;
opt.gap = opt.gap || opt.wait || 1;
opt.pack = opt.pack || (opt.memory? (opt.memory * 1000 * 1000) : 1399000000) * 0.3; // max_old_space_size defaults to 1400 MB.
mesh.out = function(msg){ var tmp;
if(this.to){ this.to.next(msg) }
//if(mesh.last != msg['#']){ return mesh.last = msg['#'], this.to.next(msg) }
if((tmp = msg['@'])
&& (tmp = ctx.dup.s[tmp])
&& (tmp = tmp.it)
&& tmp._){
mesh.say(msg, (tmp._).via, 1);
tmp['##'] = msg['##'];
return;
}
// add hook for AXE?
if (Gun.AXE) { Gun.AXE.say(msg, mesh.say, this); return; }
mesh.say(msg);
}
ctx.on('create', function(root){
root.opt.pid = root.opt.pid || Type.text.random(9);
this.to.next(root);
ctx.on('out', mesh.out);
});
mesh.hear = function(raw, peer){
if(!raw){ return }
var dup = ctx.dup, id, hash, msg, tmp = raw[0];
if(opt.pack <= raw.length){ return mesh.say({dam: '!', err: "Message too big!"}, peer) }
if('{' === tmp){
try{msg = JSON.parse(raw);}catch(e){opt.log('DAM JSON parse error', e)}
if(!msg){ return }
if(dup.check(id = msg['#'])){ return }
dup.track(id, true).it = msg; // GUN core also dedups, so `true` is needed.
if((tmp = msg['@']) && msg.put){
hash = msg['##'] || (msg['##'] = mesh.hash(msg));
if((tmp = tmp + hash) != id){
if(dup.check(tmp)){ return }
(tmp = dup.s)[hash] = tmp[id];
}
}
(msg._ = function(){}).via = peer;
if((tmp = msg['><'])){
(msg._).to = Type.obj.map(tmp.split(','), tomap);
}
if(msg.dam){
if(tmp = mesh.hear[msg.dam]){
tmp(msg, peer, ctx);
}
return;
}
ctx.on('in', msg);
return;
} else
if('[' === tmp){
try{msg = JSON.parse(raw);}catch(e){opt.log('DAM JSON parse error', e)}
if(!msg){ return }
var i = 0, m;
while(m = msg[i++]){
mesh.hear(m, peer);
}
return;
}
}
var tomap = function(k,i,m){m(k,true)};
;(function(){
mesh.say = function(msg, peer, o){
/*
TODO: Plenty of performance optimizations
that can be made just based off of ordering,
and reducing function calls for cached writes.
*/
if(!peer){
Type.obj.map(opt.peers, function(peer){
mesh.say(msg, peer);
});
return;
}
var tmp, wire = peer.wire || ((opt.wire) && opt.wire(peer)), msh, raw;// || open(peer, ctx); // TODO: Reopen!
if(!wire){ return }
msh = (msg._) || empty;
if(peer === msh.via){ return }
if(!(raw = msh.raw)){ raw = mesh.raw(msg) }
if((tmp = msg['@'])
&& (tmp = ctx.dup.s[tmp])
&& (tmp = tmp.it)){
if(tmp.get && tmp['##'] && tmp['##'] === msg['##']){ // PERF: move this condition outside say?
return; // TODO: this still needs to be tested in the browser!
}
}
if((tmp = msh.to) && (tmp[peer.url] || tmp[peer.id]) && !o){ return } // TODO: still needs to be tested
if(peer.batch){
peer.tail = (peer.tail || 0) + raw.length;
if(peer.tail <= opt.pack){
peer.batch.push(raw);
return;
}
flush(peer);
}
peer.batch = [];
setTimeout(function(){flush(peer)}, opt.gap);
send(raw, peer);
}
function flush(peer){
var tmp = peer.batch;
if(!tmp){ return }
peer.batch = peer.tail = null;
if(!tmp.length){ return }
try{send(JSON.stringify(tmp), peer);
}catch(e){opt.log('DAM JSON stringify error', e)}
}
function send(raw, peer){
var wire = peer.wire;
try{
if(peer.say){
peer.say(raw);
} else
if(wire.send){
wire.send(raw);
}
}catch(e){
(peer.queue = peer.queue || []).push(raw);
}
}
}());
;(function(){
mesh.raw = function(msg){
if(!msg){ return '' }
var dup = ctx.dup, msh = (msg._) || {}, put, hash, tmp;
if(tmp = msh.raw){ return tmp }
if(typeof msg === 'string'){ return msg }
if(msg['@'] && (tmp = msg.put)){
if(!(hash = msg['##'])){
put = $(tmp, sort) || '';
hash = mesh.hash(msg, put);
msg['##'] = hash;
}
(tmp = dup.s)[hash = msg['@']+hash] = tmp[msg['#']];
msg['#'] = hash || msg['#'];
if(put){ (msg = Type.obj.to(msg)).put = _ }
}
var i = 0, to = []; Type.obj.map(opt.peers, function(p){
to.push(p.url || p.id); if(++i > 9){ return true } // limit server, fast fix, improve later!
}); msg['><'] = to.join();
var raw = $(msg);
if(u !== put){
tmp = raw.indexOf(_, raw.indexOf('put'));
raw = raw.slice(0, tmp-1) + put + raw.slice(tmp + _.length + 1);
//raw = raw.replace('"'+ _ +'"', put); // https://github.com/amark/gun/wiki/@$$ Heisenbug
}
if(msh){
msh.raw = raw;
}
return raw;
}
mesh.hash = function(msg, hash){
return Mesh.hash(hash || $(msg.put, sort) || '') || msg['#'] || Type.text.random(9);
}
function sort(k, v){ var tmp;
if(!(v instanceof Object)){ return v }
Type.obj.map(Object.keys(v).sort(), map, {to: tmp = {}, on: v});
return tmp;
}
function map(k){
this.to[k] = this.on[k];
}
var $ = JSON.stringify, _ = ':])([:';
}());
mesh.hi = function(peer){
var tmp = peer.wire || {};
if(peer.id || peer.url){
Type.obj.del(opt.peers, tmp.pid);
opt.peers[peer.url || peer.id] = peer;
} else {
tmp = peer.id = peer.id || Type.text.random(9);
mesh.say({dam: '?'}, opt.peers[tmp] = peer);
}
if(!tmp.hied){ ctx.on(tmp.hied = 'hi', peer) }
// @rogowski I need this here by default for now to fix go1dfish's bug
tmp = peer.queue; peer.queue = [];
Type.obj.map(tmp, function(msg){
mesh.say(msg, peer);
});
}
mesh.bye = function(peer){
Type.obj.del(opt.peers, peer.id); // assume if peer.url then reconnect
ctx.on('bye', peer);
}
mesh.hear['!'] = function(msg, peer){ opt.log('Error:', msg.err) }
mesh.hear['?'] = function(msg, peer){
if(!msg.pid){
mesh.say({dam: '?', pid: opt.pid, '@': msg['#']}, peer);
// @rogowski I want to re-enable this AXE logic with some fix/merge later.
// var tmp = peer.queue; peer.queue = [];
// Type.obj.map(tmp, function(msg){
// mesh.say(msg, peer);
// });
return;
}
if(!peer.wire){ return }
if(peer.wire.pid){ return } // they already set their ID!
peer.id = peer.wire.pid = msg.pid;
mesh.hi(peer);
}
return mesh;
}
Mesh.hash = function(s){ // via SO
if(typeof s !== 'string'){ return {err: 1} }
var c = 0;
if(!s.length){ return c }
for(var i=0,l=s.length,n; i<l; ++i){
n = s.charCodeAt(i);
c = ((c<<5)-c)+n;
c |= 0;
}
return c; // Math.abs(c);
}
var empty = {}, u;
Object.keys = Object.keys || function(o){ return map(o, function(v,k,t){t(k)}) }
try{ module.exports = Mesh }catch(e){}