gun/types/chain.d.ts
chance da573640b3
Fixes a few typos and small grammatical errors in the type definitions located at types/chain.d.ts (#1106)
* Adds a note about deploying web apps where an environment variable should be changed to avoid GUN warnings being treated as errors during CI

* Fixes a few typos and small grammatical errors in the type definitions types/chain.d.ts
2021-08-05 20:28:35 -07:00

309 lines
15 KiB
TypeScript

import { AlwaysDisallowedType, DisallowPrimitives, AckCallback, Saveable, IGunCryptoKeyPair } from './types';
import { IGunConstructorOptions } from './options';
declare type ITSResolvable<R> = R | PromiseLike<R>;
export interface IGunChainReference<DataType = Record<string, any>, ReferenceKey = any, IsTop extends 'pre_root' | 'root' | false = false> {
/**
* Save data into gun, syncing it with your connected peers.
*
* * You cannot save primitive values at the root level.
*
* @param data You do not need to re-save the entire object every time,
* gun will automatically merge your data into what already exists as a "partial" update.
*
* * `undefined`, `NaN`, `Infinity`, `array`, will be rejected.
* * Traditional arrays are dangerous in real-time apps. Use `gun.set` instead.
*
* @param callback invoked on each acknowledgment
* @param options additional options (used for specifying certs)
*/
put(data: Partial<AlwaysDisallowedType<DisallowPrimitives<IsTop, DataType>>>, callback?: AckCallback | null, options?: { opt?: { cert?: string } }): IGunChainReference<DataType, ReferenceKey, IsTop>;
/**
* **.set does not mean 'set data', it means a Mathematical Set**
*
* Add a unique item to an unordered list.
* `gun.set` works like a mathematical set, where each item in the list is unique.
* If the item is added twice, it will be merged.
*
* **This means only objects, for now, are supported.**
* @param data the object to add to the set
* @param callback optional function to invoke when the operation is complete
* @param options additional options (used for specifying certs)
*/
set<K extends keyof DataType>(data: Partial<AlwaysDisallowedType<DisallowPrimitives<IsTop, DataType[K]>>>, callback?: AckCallback | null, options?: { opt?: { cert?: string } }): IGunChainReference<DataType, ReferenceKey, IsTop>;
/**
* Where to read data from.
* @param key The key is the ID or property name of the data that you saved from earlier
* (or that will be saved later).
* * Note that if you use .put at any depth after a get it first reads the data and then writes, merging the data as a partial update.
* @param callback You will usually be using gun.on or gun.once to actually retrieve your data,
* not this callback (it is intended for more low-level control, for module and extensions).
*
* **Avoid use callback. The type in the document may be wrong.**
*
* **Here the type of callback respect to the actual behavior**
*/
get<K extends keyof DataType>(key: Exclude<K, Array<any>>, callback?: (
/** the raw data. Internal node of gun. Will not typed here. */
paramA: Record<'gun' | '$' | 'root' | 'id' | 'back' | 'on' | 'tag' | 'get' | 'soul' | 'ack' | 'put', any>,
/** the key, ID, or property name of the data. */
paramB: Record<'off' | 'to' | 'next' | 'the' | 'on' | 'as' | 'back' | 'rid' | 'id', any>) => void): IGunChainReference<DataType[K], K, IsTop extends 'pre_root' ? 'root' : false>;
/**
* Change the configuration of the gun database instance.
* @param options The options argument is the same object you pass to the constructor.
*
* The options's properties replace those in the instance's configuration but options.peers are **added** to peers known to the gun instance.
* @returns No mention in the document, behavior as `ChainReference<DataType, ReferenceKey>`
*/
opt(options: IGunConstructorOptions): IGunChainReference<DataType, ReferenceKey>;
/**
* Move up to the parent context on the chain.
*
* Every time a new chain is created, a reference to the old context is kept to go back to.
* @param amount The number of times you want to go back up the chain.
* `-1` or `Infinity` will take you to the root.
* @returns Impossible to determinate final type. You must cast it by yourself.
*/
back(amount?: number): IGunChainReference;
/**
* Subscribe to updates and changes on a node or property in real-time.
* @param option Currently, the only option is to filter out old data, and just be given the changes.
* If you're listening to a node with 100 fields, and just one changes,
* you'll instead be passed a node with a single property representing that change rather than the full node every time.
* @param callback
* Once initially and whenever the property or node you're focused on changes, this callback is immediately fired with the data as it is at that point in time.
*
* Since gun streams data, the callback will probably be called multiple times as new chunks come in.
* To remove a listener call .off() on the same property or node.
*/
on(callback: (data: DisallowPrimitives<IsTop, AlwaysDisallowedType<DataType>>, key: ReferenceKey) => void, option?: {
change: boolean;
} | boolean): IGunChainReference<DataType, ReferenceKey>;
/**
* Get the current data without subscribing to updates. Or `undefined` if it cannot be found.
* @returns In the document, it said the return value may change in the future. Don't rely on it.
*/
once(callback?: (data: (DisallowPrimitives<IsTop, AlwaysDisallowedType<Record<string, DataType>>>) | undefined, key: ReferenceKey) => void, option?: {
wait: number;
}): IGunChainReference<DataType, ReferenceKey>;
/**
* Map iterates over each property and item on a node, passing it down the chain,
* behaving like a forEach on your data.
* It also subscribes to every item as well and listens for newly inserted items.
*/
map(callback?: (value: DataType, key: string) => DataType | undefined): IGunChainReference<DataType, ReferenceKey>;
/**
* Undocumented, but extremely useful and mentioned in the document
*
* Remove **all** listener on this node.
*/
off(): void;
/**
*
* Path does the same thing as `.get` but has some conveniences built in.
* @deprecated This is not friendly with type system.
*
* **Warning**: This extension was removed from core, you probably shouldn't be using it!
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/path.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/path.js"></script>`!
*/
path?(path: string | string[]): IGunChainReference;
/**
* Handle cases where data can't be found.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/not.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/not.js"></script>`!
*/
not?(callback: (key: ReferenceKey) => void): IGunChainReference<DataType, ReferenceKey>;
/**
* Open behaves very similarly to gun.on, except it gives you the **full depth of a document** on every update.
* It also works with graphs, tables, or other data structures. Think of it as opening up a live connection to a document.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/open.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/open.js"></script>`!
*/
open?(callback: (data: DataType) => void): IGunChainReference<DataType, ReferenceKey>;
/**
* Loads the full object once. It is the same as `open` but with the behavior of `once`.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/load.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/load.js"></script>`!
*/
load?(callback: (data: DataType) => void): IGunChainReference<DataType, ReferenceKey>;
/**
* Returns a promise for you to use.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/then.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/then.js"></script>`!
*/
// then?<R, TResult1 = DataType>(onfulfilled: (value: TResult1) => ITSResolvable<R>): Promise<R>;
// then?<TResult1 = DataType>(): Promise<TResult1>;
/**
* Returns a promise for you to use.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/then.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/then.js"></script>`!
*/
promise?<R, TResult1 = {
put: Record<string, DataType>;
key: ReferenceKey;
gun: IGunChainReference<DataType, ReferenceKey>;
}>(onfulfilled: (value: TResult1) => ITSResolvable<R>): Promise<R>;
promise?<TResult1 = {
put: Record<string, DataType>;
key: ReferenceKey;
gun: IGunChainReference<DataType, ReferenceKey>;
}>(): Promise<TResult1>;
/**
* bye lets you change data after that browser peer disconnects.
* This is useful for games and status messages,
* that if a player leaves you can remove them from the game or set a user's status to "away".
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/bye.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/bye.js"></script>`!
*/
bye?(): {
put(data: Saveable<DataType>): void;
};
/**
* Say you save some data, but want to do something with it later, like expire it or refresh it.
* Well, then `later` is for you! You could use this to easily implement a TTL or similar behavior.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/later.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/later.js"></script>`!
*/
later?(callback: (this: IGunChainReference<DataType, ReferenceKey>, data: Record<string, DataType>, key: ReferenceKey) => void, seconds: number): IGunChainReference<DataType, ReferenceKey>;
/**
* After you save some data in an unordered list, you may need to remove it.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/unset.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/unset.js"></script>`!
*/
unset?<K extends keyof DataType>(data: K): IGunChainReference<DataType, ReferenceKey>;
/**
* Subscribes to all future events that occur on the Timegraph and retrieve a specified number of old events
*
* **Warning**: The Timegraph extension isn't required by default, you would need to include at "gun/lib/time.js"
*/
time?<K extends keyof DataType>(callback: (data: DataType[K], key: ReferenceKey, time: number) => void, alsoReceiveNOldEvents?: number): IGunChainReference<DataType, ReferenceKey>;
/** Pushes data to a Timegraph with it's time set to Gun.state()'s time */
time?<K extends keyof DataType>(data: DataType[K]): void;
/**
* Creates a new user and calls callback upon completion.
* @param alias Username or Alias which can be used to find a user.
* @param pass Passphrase that will be extended with PBKDF2 to make it a secure way to login.
* @param cb Callback that is to be called upon creation of the user.
* @param opt Option Object containing options for creation. (In gun options are added at end of syntax. opt is rarely used, hence is added at the end.)
*/
create(alias: string, pass: string, cb?: (ack: {
ok: 0;
pub: string;
} | {
err: string;
}) => void, opt?: {}): IGunChainReference;
/**
* Authenticates a user, previously created via User.create.
* @param alias Username or Alias which can be used to find a user.
* @param pass Passphrase for the user
* @param cb Callback that is to be called upon authentication of the user.
* @param opt Option Object containing options for authentication. (In gun options are added at end of syntax. opt is rarely used, hence is added at the end.)
*/
auth(alias: string, pass: string, cb?: (ack: {
ack: 2;
get: string;
on: (...args: [unknown, unknown, unknown]) => unknown;
put: {
alias: string;
auth: any;
epub: string;
pub: string;
};
sea: IGunCryptoKeyPair;
soul: string;
} | {
err: string;
}) => void, opt?: {}): IGunChainReference;
/**
* Authenticates a user, previously created via User.create.
* @param pair Public/Private Key Pair
* @param cb Callback that is to be called upon authentication of the user.
* @param opt Option Object containing options for authentication. (In gun options are added at end of syntax. opt is rarely used, hence is added at the end.)
*/
auth(pair: CryptoKeyPair, cb?: (ack: {
ack: 2;
get: string;
on: (...args: [unknown, unknown, unknown]) => unknown;
put: {
alias: string;
auth: any;
epub: string;
pub: string;
};
sea: IGunCryptoKeyPair;
soul: string;
} | {
err: string;
}) => void, opt?: {}): IGunChainReference;
/**
* Returns the key pair in the form of an object as below.
*/
pair(): IGunCryptoKeyPair;
/**
* Log out currently authenticated user. Parameters are unused in the current implementation.
* @param opt unused in current implementation.
* @param cb unused in current implementation.
*/
leave(opt?: never, cb?: never): IGunChainReference;
/**
* Deletes a user from the current gun instance and propagates the delete to other peers.
* @param alias Username or alias.
* @param pass Passphrase for the user.
* @param cb Callback that is called when the user was successfully deleted.
*/
delete(alias: string, pass: string, cb?: (ack: {
ok: 0;
}) => void): Promise<void>;
/**
* Recall saves a users credentials in sessionStorage of the browser. As long as the tab of your app is not closed the user stays logged in, even through page refreshes and reloads.
* @param opt option object If you want to use browser sessionStorage to allow users to stay logged in as long as the session is open, set opt.sessionStorage to true
* @param cb internally the callback is passed on to the user.auth function to log the user back in. Refer to user.auth for callback documentation.
*/
recall(opt?: {
sessionStorage: boolean;
}, cb?: Parameters<IGunChainReference['auth']>[2]): IGunChainReference;
/**
* @param publicKey If you know a users publicKey you can get their user graph and see any unencrypted data they may have stored there.
*/
user(publicKey?: string): IGunChainReference;
}