mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
1062 lines
37 KiB
JavaScript
1062 lines
37 KiB
JavaScript
;(function(){
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function Gun(opt){
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var gun = this;
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if(!Gun.is(gun)){
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return new Gun(opt);
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}
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gun.opt(opt);
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}
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Gun._ = {
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soul: '#'
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,meta: '_'
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,HAM: '>'
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}
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;(function(Gun){
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Gun.is = function(gun){ return (gun instanceof Gun)? true : false }
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Gun.version = 0.8;
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Gun.union = function(graph, prime){
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var context = Gun.shot();
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context.nodes = {};
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context('done');context('change');
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Gun.obj.map(prime, function(node, soul){
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var vertex = graph[soul], env;
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if(!vertex){ // disjoint
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context.nodes[node._[Gun._.soul]] = graph[node._[Gun._.soul]] = node;
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context('change').fire(node);
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return;
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}
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env = Gun.HAM(vertex, node, function(current, field, deltaValue){
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if(!current){ return }
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var change = {};
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current[field] = change[field] = deltaValue; // current and vertex are the same
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current._[Gun._.HAM][field] = node._[Gun._.HAM][field];
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change._ = current._;
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context.nodes[change._[Gun._.soul]] = change;
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context('change').fire(change);
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}).upper(function(c){
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context.err = c.err;
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context.up -= 1;
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if(!context.up){
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context('done').fire(context.err, context);
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}
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});
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context.up += env.up;
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});
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if(!context.up){
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context('done').fire(context.err, context);
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}
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return context;
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}
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Gun.HAM = function(current, delta, each){ // HAM only handles primitives values, all other data structures need to be built ontop and reduce to HAM.
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function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate!
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if(machineState < incomingState){
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// the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state.
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return {amnesiaQuarantine: true};
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}
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if(incomingState < currentState){
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// the incoming value is within the boundary of the machine's state, but not within the range.
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return {quarantineState: true};
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}
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if(currentState < incomingState){
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// the incoming value is within both the boundary and the range of the machine's state.
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return {converge: true, incoming: true};
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}
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if(incomingState === currentState){
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if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different
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return {state: true};
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}
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/*
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The following is a naive implementation, but will always work.
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Never change it unless you have specific needs that absolutely require it.
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If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same.
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As a result, it is highly discouraged to modify despite the fact that it is naive,
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because convergence (data integrity) is generally more important.
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Any difference in this algorithm must be given a new and different name.
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*/
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if(String(incomingValue) < String(currentValue)){ // String only works on primitive values!
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return {converge: true, current: true};
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}
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if(String(currentValue) < String(incomingValue)){ // String only works on primitive values!
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return {converge: true, incoming: true};
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}
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}
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return {err: "you have not properly handled recursion through your data or filtered it as JSON"};
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}
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var context = Gun.shot();
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context.HAM = {};
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context.states = {};
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context.states.delta = delta._[Gun._.HAM];
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context.states.current = current._[Gun._.HAM] = current._[Gun._.HAM] || {};
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context('lower');context('upper');context.up = context.up || 0;
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Gun.obj.map(delta, function update(deltaValue, field){
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if(field === Gun._.meta){ return }
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if(!Gun.obj.has(current, field)){ // does not need to be applied through HAM
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each.call({incoming: true, converge: true}, current, field, deltaValue);
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return;
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}
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var serverState = Gun.time.is();
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// add more checks?
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var state = HAM(serverState, context.states.delta[field], context.states.current[field], deltaValue, current[field]);
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//console.log("HAM:", field, deltaValue, context.states.delta[field], context.states.current[field], 'the', state, (context.states.delta[field] - serverState));
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if(state.err){
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Gun.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err);
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return;
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}
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if(state.state || state.quarantineState || state.current){
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context('lower').fire(context, state, current, field, deltaValue);
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return;
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}
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if(state.incoming){
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each.call(state, current, field, deltaValue);
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return;
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}
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if(state.amnesiaQuarantine){
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context.up += 1;
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Gun.schedule(context.states.delta[field], function(){
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update(deltaValue, field);
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context.up -= 1;
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context('upper').fire(context, state, current, field, deltaValue);
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});
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}
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});
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if(!context.up){
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context('upper').fire(context, {});
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}
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return context;
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}
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Gun.roulette = function(l, c){
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var gun = Gun.is(this)? this : {};
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if(gun._ && gun.__.opt && gun.__.opt.uuid){
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if(Gun.fns.is(gun.__.opt.uuid)){
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return gun.__.opt.uuid(l, c);
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}
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l = l || gun.__.opt.uuid.length;
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}
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return Gun.text.random(l, c);
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}
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Gun.log = function(a, b, c, d, e, f){
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//console.log(a, b, c, d, e, f);
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//console.log.apply(console, arguments);
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}
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}(Gun));
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;(function(Chain){
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Chain.opt = function(opt, stun){ // idempotently update or set options
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var gun = this;
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gun._ = gun._ || {};
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gun.__ = gun.__ || {};
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gun.shot = Gun.shot();
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gun.shot('then');
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gun.shot('err');
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if(!opt){ return gun }
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gun.__.opt = gun.__.opt || {};
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gun.__.keys = gun.__.keys || {};
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gun.__.graph = gun.__.graph || {};
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gun.__.on = gun.__.on || Gun.on.create();
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if(Gun.text.is(opt)){ opt = {peers: opt} }
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if(Gun.list.is(opt)){ opt = {peers: opt} }
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if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] }
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if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) }
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gun.__.opt.peers = opt.peers || gun.__.opt.peers || {};
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gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {};
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gun.__.opt.hooks = gun.__.opt.hooks || {};
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Gun.obj.map(opt.hooks, function(h, f){
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if(!Gun.fns.is(h)){ return }
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gun.__.opt.hooks[f] = h;
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});
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if(!stun){ Gun.on('opt').emit(gun, opt) }
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return gun;
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}
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Chain.chain = function(from){
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var gun = Gun();
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from = from || this;
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gun.back = from;
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gun.__ = from.__;
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gun._ = {};
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Gun.obj.map(from._, function(val, field){
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gun._[field] = val;
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});
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return gun;
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}
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Chain.load = function(key, cb, opt){
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var gun = this.chain();
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cb = cb || function(){};
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gun.shot.then(function(){ cb.apply(gun, arguments) });
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cb.soul = (key||{})[Gun._.soul];
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if(cb.soul){
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cb.node = gun.__.graph[cb.soul];
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} else {
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gun._.key = key;
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cb.node = gun.__.keys[key];
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}
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if(cb.node){ // set this to the current node, too!
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Gun.log("from gun"); // remember to do all the same stack stuff here also!
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var freeze = Gun.obj.copy(gun._.node = cb.node);
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gun.shot('then').fire(freeze); // freeze now even though internals use this? OK for now.
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return gun; // TODO: BUG: This needs to react the same as below!
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}
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cb.fn = function(){}
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// missing: hear shots!
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if(Gun.fns.is(gun.__.opt.hooks.load)){
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gun.__.opt.hooks.load(key, function(err, data){
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gun._.loaded = (gun._.loaded || 0) + 1; // TODO: loading should be idempotent even if we got an err or no data
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if(err){ return (gun._.dud||cb.fn)(err) }
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if(!data){ return (gun._.blank||cb.fn)() }
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var context = gun.union(data); // safely transform the data
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if(context.err){ return (gun._.dud||cb.fn)(context.err) }
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gun._.node = gun.__.graph[data._[Gun._.soul]]; // don't wait for the union to be done because we want the immediate state not the intended state.
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if(!cb.soul){ gun.__.keys[key] = gun._.node }
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var freeze = Gun.obj.copy(gun._.node);
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gun.shot('then').fire(freeze); // freeze now even though internals use this? OK for now.
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}, opt);
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} else {
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Gun.log("Warning! You have no persistence layer to load from!");
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}
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return gun;
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}
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Chain.key = function(key, cb){
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var gun = this;
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gun.shot.then(function(){
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Gun.log("make key", key);
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cb = cb || function(){};
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cb.node = gun.__.keys[key] = gun._.node;
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if(!cb.node){ return gun }
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if(Gun.fns.is(gun.__.opt.hooks.key)){
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gun.__.opt.hooks.key(key, cb.node._[Gun._.soul], function(err, data){
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Gun.log("key made", key);
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if(err){ return cb(err) }
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return cb(null);
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});
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} else {
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Gun.log("Warning! You have no key hook!");
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}
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});
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if(!gun.back){ gun.shot('then').fire() }
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return gun;
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}
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/*
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how many different ways can we get something?
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Find via a singular path
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.path('blah').get(blah);
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Find via multiple paths with the callback getting called many times
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.path('foo', 'bar').get(foorOrBar);
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Find via multiple paths with the callback getting called once with matching arguments
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.path('foo', 'bar').get(foo, bar)
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Find via multiple paths with the result aggregated into an object of pre-given fields
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.path('foo', 'bar').get({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).get({a: foo, b: bar})
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Find via multiple paths where the fields and values must match
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.path({foo: val, bar: val}).get({})
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*/
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Chain.path = function(path){ // The focal point follows the path
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var gun = this.chain();
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path = (path || '').split('.');
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gun.back.shot.then(function trace(node){ // should handle blank and err! Err already handled?
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//console.log("shot path", path, node);
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gun.field = null;
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gun._.node = node;
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if(!path.length){ // if the path resolves to another node, we finish here
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return gun.shot('then').fire(node); // already frozen from loaded.
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}
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var field = path.shift()
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, val = node[field];
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gun.field = field;
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if(Gun.ify.is.soul(val)){ // we might end on a link, so we must resolve
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return gun.load(val).shot.then(trace);
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} else
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if(path.length){ // we cannot go any further, despite the fact there is more path, which means the thing we wanted does not exist
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gun.shot('then').fire();
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} else { // we are done, and this should be the value we wanted.
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gun.shot('then').fire(val); // primitive values are passed as copies in JS.
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}
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});
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// if(!gun.back){ gun.shot('then').fire() } // replace below with this? maybe???
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if(gun.back && gun.back._ && gun.back._.loaded){
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gun._.node = gun.back._.node;
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gun.back.shot('then').fire(gun.back._.node);
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}
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return gun;
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}
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Chain.get = function(cb){
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var gun = this;
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gun.shot.then(function(val){
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cb.call(gun, val); // frozen from done.
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gun.__.on(gun._.node._[Gun._.soul]).event(function(delta){
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if(!delta){ return }
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if(!gun.field){
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cb.call(gun, Gun.obj.copy(gun._.node));
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return;
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}
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if(Gun.obj.has(delta, gun.field)){
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cb.call(gun, delta[gun.field]);
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}
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})
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});
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return gun;
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}
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/*
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ACID compliant, unfortunately the vocabulary is vague, as such the following is an explicit definition:
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A - Atomic, if you set a full node, or nodes of nodes, if any value is in error then nothing will be set.
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If you want sets to be independent of each other, you need to set each piece of the data individually.
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C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state.
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I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition,
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including a peer acting by itself or one having been disconnected from the network.
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D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written.
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The live state at point of confirmation may or may not be different than when it was called.
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If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled.
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*/
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Chain.set = function(val, cb, opt){ // TODO: need to turn deserializer into a trampolining function so stackoverflow doesn't happen.
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opt = opt || {};
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var gun = this, set;
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gun.shot.then(function(){
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if(gun.field){ // a field cannot be 0!
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set = {}; // in case we are doing a set on a field, not on a node
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set[gun.field] = val; // we create a blank node with the field/value to be set
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val = set;
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} // TODO: should be able to handle val being a relation or a gun context or a gun promise.
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val._ = Gun.ify.soul.call(gun, {}, gun._.node); // and then set their souls to be the same that way they will merge correctly for us during the union!
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cb = Gun.fns.is(cb)? cb : function(){};
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set = Gun.ify.call(gun, val);
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cb.root = set.root;
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if(set.err){ return cb(set.err), gun }
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set = Gun.ify.state(set.nodes, Gun.time.is()); // set time state on nodes?
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if(set.err){ return cb(set.err), gun }
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Gun.union(gun.__.graph, set.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta
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gun._.node = gun.__.graph[cb.root._[Gun._.soul]] || cb.root;
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// TODO? ^ Maybe BUG! if val is a new node on a field, _.node should now be that! Or will that happen automatically?
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if(Gun.fns.is(gun.__.opt.hooks.set)){
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gun.__.opt.hooks.set(set.nodes, function(err, data){ // now iterate through those nodes to S3 and get a callback once all are saved
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//Gun.log("gun set hook callback called");
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if(err){ return cb(err) }
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return cb(null);
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});
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} else {
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Gun.log("Warning! You have no persistence layer to save to!");
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}
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});
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if(!gun.back){ gun.shot('then').fire() }
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return gun;
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}
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Chain.union = function(prime, cb){
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var tmp, gun = this, context = Gun.shot();
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context.nodes = {};
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cb = cb || function(){}
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if(!prime){
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context.err = {err: "No data to merge!"};
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} else
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if(prime._ && prime._[Gun._.soul]){
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tmp = {};
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tmp[prime._[Gun._.soul]] = prime;
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prime = tmp;
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}
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if(!gun || context.err){
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cb(context.err = context.err || {err: "No gun instance!", corrupt: true}, context);
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return context;
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}
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Gun.obj.map(prime, function(node){ // map over the prime graph, to get each node that has been modified
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var set = Gun.ify.call(gun, node);
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if(set.err){ return context.err = set.err } // check to see if the node is valid
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Gun.obj.map(set.nodes, function(node, soul){ // if so, map over it, and any other nodes that were deserialized from it
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context.nodes[soul] = node; // into a valid context we'll actually do a union on.
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});
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});
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if(context.err){ return cb(context.err, context), context } // if any errors happened in the previous steps, then fail.
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Gun.union(gun.__.graph, context.nodes).done(function(err, env){ // now merge prime into the graph
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context.err = err || env.err;
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cb(context.err, context || {});
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}).change(function(delta){
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if(!delta || !delta._ || !delta._[Gun._.soul]){ return }
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gun.__.on(delta._[Gun._.soul]).emit(Gun.obj.copy(delta)); // this is in reaction to HAM
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});
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return context;
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}
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Chain.match = function(){ // same as path, except using objects
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return this;
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}
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Chain.blank = function(blank){
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this._.blank = Gun.fns.is(blank)? blank : function(){};
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return this;
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}
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Chain.dud = function(dud){
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this._.dud = Gun.fns.is(dud)? dud : function(){};
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return this;
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}
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}(Gun.chain = Gun.prototype));
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;(function(Util){
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Util.fns = {};
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Util.fns.is = function(fn){ return (fn instanceof Function)? true : false }
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Util.bi = {};
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Util.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false }
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Util.num = {};
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Util.num.is = function(n){
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return ((n===0)? true : (!isNaN(n) && !Util.bi.is(n) && !Util.list.is(n) && !Util.text.is(n))? true : false );
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}
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Util.text = {};
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Util.text.is = function(t){ return typeof t == 'string'? true : false }
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Util.text.ify = function(t){
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if(Util.text.is(t)){ return t }
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if(JSON){ return JSON.stringify(t) }
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return (t && t.toString)? t.toString() : t;
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}
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Util.text.random = function(l, c){
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var s = '';
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l = l || 24; // you are not going to make a 0 length random number, so no need to check type
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c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz';
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while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- }
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return s;
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}
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Util.list = {};
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Util.list.is = function(l){ return (l instanceof Array)? true : false }
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Util.list.slit = Array.prototype.slice;
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Util.list.sort = function(k){ // creates a new sort function based off some field
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return function(A,B){
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if(!A || !B){ return 0 } A = A[k]; B = B[k];
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if(A < B){ return -1 }else if(A > B){ return 1 }
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else { return 0 }
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}
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}
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Util.list.map = function(l, c, _){ return Util.obj.map(l, c, _) }
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Util.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
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Util.obj = {};
|
|
Util.obj.is = function(o){ return (o instanceof Object && !Util.list.is(o) && !Util.fns.is(o))? true : false }
|
|
Util.obj.del = function(o, k){
|
|
if(!o){ return }
|
|
o[k] = null;
|
|
delete o[k];
|
|
return true;
|
|
}
|
|
Util.obj.ify = function(o){
|
|
if(Util.obj.is(o)){ return o }
|
|
try{o = JSON.parse(o);
|
|
}catch(e){o={}};
|
|
return o;
|
|
}
|
|
Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2
|
|
return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways!
|
|
}
|
|
Util.obj.has = function(o, t){ return Object.prototype.hasOwnProperty.call(o, t) }
|
|
Util.obj.map = function(l, c, _){
|
|
var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c),
|
|
t = function(k,v){
|
|
if(v !== u){
|
|
rr = rr || {};
|
|
rr[k] = v;
|
|
return;
|
|
} rr = rr || [];
|
|
rr.push(k);
|
|
};
|
|
if(Util.list.is(l)){
|
|
x = l.length;
|
|
for(;i < x; i++){
|
|
ii = (i + Util.list.index);
|
|
if(f){
|
|
r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t);
|
|
if(r !== u){ return r }
|
|
} else {
|
|
//if(Util.test.is(c,l[i])){ return ii } // should implement deep equality testing!
|
|
if(c === l[i]){ return ii } // use this for now
|
|
}
|
|
}
|
|
} else {
|
|
for(i in l){
|
|
if(f){
|
|
if(Util.obj.has(l,i)){
|
|
r = _? c.call(_, l[i], i, t) : c(l[i], i, t);
|
|
if(r !== u){ return r }
|
|
}
|
|
} else {
|
|
//if(a.test.is(c,l[i])){ return i } // should implement deep equality testing!
|
|
if(c === l[i]){ return i }
|
|
}
|
|
}
|
|
}
|
|
return f? rr : Util.list.index? 0 : -1;
|
|
}
|
|
Util.time = {};
|
|
Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) }
|
|
}(Gun));
|
|
;Gun.shot=(function(){
|
|
// I hate the idea of using setTimeouts in my code to do callbacks (promises and sorts)
|
|
// as there is no way to guarantee any type of state integrity or the completion of callback.
|
|
// However, I have fallen. HAM is suppose to assure side effect free safety of unknown states.
|
|
var setImmediate = setImmediate || function(cb){setTimeout(cb,0)}
|
|
function Flow(){
|
|
var chain = new Flow.chain();
|
|
return chain.$ = function(where){
|
|
(chain._ = chain._ || {})[where] = chain._[where] || [];
|
|
chain.$[where] = chain.$[where] || function(fn){
|
|
(chain._[where]||[]).push(fn);
|
|
return chain.$;
|
|
}
|
|
chain.where = where;
|
|
return chain;
|
|
}
|
|
}
|
|
Flow.is = function(flow){ return (Flow instanceof flow)? true : false }
|
|
;Flow.chain=(function(){
|
|
function Chain(){
|
|
if(!(this instanceof Chain)){
|
|
return new Chain();
|
|
}
|
|
}
|
|
Chain.chain = Chain.prototype;
|
|
Chain.chain.pipe = function(a,s,d,f){
|
|
var me = this
|
|
, where = me.where
|
|
, args = Array.prototype.slice.call(arguments);
|
|
setImmediate(function(){
|
|
if(!me || !me._ || !me._[where]){ return }
|
|
while(0 < me._[where].length){
|
|
(me._[where].shift()||function(){}).apply(me, args);
|
|
}
|
|
// do a done? That would be nice. :)
|
|
});
|
|
return me;
|
|
}
|
|
return Chain;
|
|
}());
|
|
return Flow;
|
|
}());Gun.shot.chain.chain.fire=Gun.shot.chain.chain.pipe;
|
|
;Gun.on=(function(){
|
|
function On(where){
|
|
if(where){
|
|
return (On.event = On.event || On.create())(where);
|
|
}
|
|
return On.create();
|
|
}
|
|
On.is = function(on){ return (On instanceof on)? true : false }
|
|
On.create = function(){
|
|
var chain = new On.chain();
|
|
return chain.$ = function(where){
|
|
chain.where = where;
|
|
return chain;
|
|
}
|
|
}
|
|
On.sort = Gun.list.sort('i');
|
|
;On.chain=(function(){
|
|
function Chain(){
|
|
if(!(this instanceof Chain)){
|
|
return new Chain();
|
|
}
|
|
}
|
|
Chain.chain = Chain.prototype;
|
|
Chain.chain.emit = function(what){
|
|
var me = this
|
|
, where = me.where
|
|
, args = arguments
|
|
, on = (me._ = me._ || {})[where] = me._[where] || [];
|
|
if(!(me._[where] = Gun.list.map(on, function(hear, i, map){
|
|
if(!hear || !hear.as){ return }
|
|
map(hear);
|
|
hear.as.apply(hear, args);
|
|
}))){ Gun.obj.del(on, where) }
|
|
}
|
|
Chain.chain.event = function(as, i){
|
|
if(!as){ return }
|
|
var me = this
|
|
, where = me.where
|
|
, args = arguments
|
|
, on = (me._ = me._ || {})[where] = me._[where] || []
|
|
, e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }};
|
|
return on.push(e), on.sort(On.sort), e;
|
|
}
|
|
Chain.chain.once = function(as, i){
|
|
var me = this
|
|
, once = function(){
|
|
this.off();
|
|
as.apply(this, arguments)
|
|
}
|
|
return me.event(once, i)
|
|
}
|
|
return Chain;
|
|
}());
|
|
return On;
|
|
}());
|
|
;(function(schedule){ // maybe use lru-cache
|
|
schedule.waiting = [];
|
|
schedule.soonest = Infinity;
|
|
schedule.sort = Gun.list.sort('when');
|
|
schedule.set = function(future){
|
|
var now = Gun.time.is();
|
|
future = (future <= now)? 0 : (future - now);
|
|
clearTimeout(schedule.id);
|
|
schedule.id = setTimeout(schedule.check, future);
|
|
}
|
|
schedule.check = function(){
|
|
var now = Gun.time.is(), soonest = Infinity;
|
|
schedule.waiting.sort(schedule.sort);
|
|
schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){
|
|
if(!wait){ return }
|
|
if(wait.when <= now){
|
|
if(Gun.fns.is(wait.event)){
|
|
wait.event();
|
|
}
|
|
} else {
|
|
soonest = (soonest < wait.when)? soonest : wait.when;
|
|
map(wait);
|
|
}
|
|
}) || [];
|
|
schedule.set(soonest);
|
|
}
|
|
Gun.schedule = function(state, cb){
|
|
schedule.waiting.push({when: state, event: cb});
|
|
if(schedule.soonest < state){ return }
|
|
schedule.set(state);
|
|
}
|
|
}({}));
|
|
;(function(Serializer){
|
|
Gun.ify = function(data){ // TODO: BUG: Modify lists to include HAM state
|
|
var gun = Gun.is(this)? this : {}
|
|
, context = {
|
|
nodes: {}
|
|
,seen: []
|
|
,_seen: []
|
|
}, nothing;
|
|
function ify(data, context, sub){
|
|
sub = sub || {};
|
|
sub.path = sub.path || '';
|
|
context = context || {};
|
|
context.nodes = context.nodes || {};
|
|
if((sub.simple = Gun.ify.is(data)) && !(sub._ && Gun.text.is(sub.simple))){
|
|
return data;
|
|
} else
|
|
if(Gun.obj.is(data)){
|
|
var value = {}, symbol = {}, seen
|
|
, err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true};
|
|
context.root = context.root || value;
|
|
if(seen = ify.seen(context._seen, data)){
|
|
//Gun.log("seen in _", sub._, sub.path, data);
|
|
context.err = err;
|
|
return;
|
|
} else
|
|
if(seen = ify.seen(context.seen, data)){
|
|
//Gun.log("seen in data", sub._, sub.path, data);
|
|
if(sub._){
|
|
context.err = err;
|
|
return;
|
|
}
|
|
symbol = Gun.ify.soul.call(gun, symbol, seen);
|
|
return symbol;
|
|
} else {
|
|
//Gun.log("seen nowhere", sub._, sub.path, data);
|
|
if(sub._){
|
|
context.seen.push({data: data, node: value});
|
|
} else {
|
|
value._ = Gun.ify.soul.call(gun, {}, data);
|
|
context.seen.push({data: data, node: value});
|
|
context.nodes[value._[Gun._.soul]] = value;
|
|
}
|
|
}
|
|
Gun.obj.map(data, function(val, field){
|
|
var subs = {path: sub.path + field + '.', _: sub._ || (field == Gun._.meta)? true : false };
|
|
val = ify(val, context, subs);
|
|
//Gun.log('>>>>', sub.path + field, 'is', val);
|
|
if(context.err){ return true }
|
|
if(nothing === val){ return }
|
|
// TODO: check field validity
|
|
value[field] = val;
|
|
});
|
|
if(sub._){ return value }
|
|
if(!value._ || !value._[Gun._.soul]){ return }
|
|
symbol[Gun._.soul] = value._[Gun._.soul];
|
|
return symbol;
|
|
} else
|
|
if(Gun.list.is(data)){
|
|
var unique = {}, edges
|
|
, err = {err: "Arrays cause data corruption at " + sub.path, array: true}
|
|
edges = Gun.list.map(data, function(val, i, map){
|
|
val = ify(val, context, sub);
|
|
if(context.err){ return true }
|
|
if(!Gun.obj.is(val)){
|
|
context.err = err;
|
|
return true;
|
|
}
|
|
return Gun.obj.map(val, function(soul, field){
|
|
if(field !== Gun._.soul){
|
|
context.err = err;
|
|
return true;
|
|
}
|
|
if(unique[soul]){ return }
|
|
unique[soul] = 1;
|
|
map(val);
|
|
});
|
|
});
|
|
if(context.err){ return }
|
|
return edges;
|
|
} else {
|
|
context.err = {err: "Data type not supported at " + sub.path, invalid: true};
|
|
}
|
|
}
|
|
ify.seen = function(seen, data){
|
|
// unfortunately, using seen[data] = true will cause false-positives for data's children
|
|
return Gun.list.map(seen, function(check){
|
|
if(check.data === data){ return check.node }
|
|
});
|
|
}
|
|
ify(data, context);
|
|
return context;
|
|
}
|
|
Gun.ify.state = function(nodes, now){
|
|
var context = {};
|
|
context.nodes = nodes;
|
|
context.now = now = (now === 0)? now : now || Gun.time.is();
|
|
Gun.obj.map(context.nodes, function(node, soul){
|
|
if(!node || !soul || !node._ || !node._[Gun._.soul] || node._[Gun._.soul] !== soul){
|
|
return context.err = {err: "There is a corruption of nodes and or their souls", corrupt: true};
|
|
}
|
|
var states = node._[Gun._.HAM] = node._[Gun._.HAM] || {};
|
|
Gun.obj.map(node, function(val, field){
|
|
if(field == Gun._.meta){ return }
|
|
val = states[field];
|
|
states[field] = (val === 0)? val : val || now;
|
|
});
|
|
});
|
|
return context;
|
|
}
|
|
Gun.ify.soul = function(to, from){
|
|
var gun = this;
|
|
to = to || {};
|
|
if(Gun.ify.soul.is(from)){
|
|
to[Gun._.soul] = from._[Gun._.soul];
|
|
return to;
|
|
}
|
|
to[Gun._.soul] = Gun.roulette.call(gun);
|
|
return to;
|
|
}
|
|
Gun.ify.soul.is = function(o){
|
|
if(o && o._ && o._[Gun._.soul]){
|
|
return true;
|
|
}
|
|
}
|
|
Gun.ify.is = function(v){ // null, binary, number (!Infinity), text, or a rel.
|
|
if(v === null){ return true } // deletes
|
|
if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
|
|
if(Gun.bi.is(v)
|
|
|| Gun.num.is(v)
|
|
|| Gun.text.is(v)){
|
|
return true; // simple values
|
|
}
|
|
var yes;
|
|
if(yes = Gun.ify.is.soul(v)){
|
|
return yes;
|
|
}
|
|
return false;
|
|
}
|
|
Gun.ify.is.soul = function(v){
|
|
if(Gun.obj.is(v)){
|
|
var yes;
|
|
Gun.obj.map(v, function(soul, field){
|
|
if(yes){ return yes = false }
|
|
if(field === Gun._.soul && Gun.text.is(soul)){
|
|
yes = soul;
|
|
}
|
|
});
|
|
if(yes){
|
|
return yes;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}());
|
|
if(typeof window !== "undefined"){
|
|
window.Gun = Gun;
|
|
} else {
|
|
module.exports = Gun;
|
|
}
|
|
}({}));
|
|
|
|
;(function(tab){
|
|
if(!this.Gun){ return }
|
|
if(!window.JSON){ Gun.log("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use
|
|
Gun.on('opt').event(function(gun, opt){
|
|
tab.server = tab.server || function(req, res, next){
|
|
|
|
}
|
|
window.tab = tab; // window.XMLHttpRequest = null; // for debugging purposes
|
|
(function(){
|
|
tab.store = {};
|
|
var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}};
|
|
tab.store.set = function(key, val){console.log('setting', key); return store.setItem(key, Gun.text.ify(val)) }
|
|
tab.store.get = function(key){ return Gun.obj.ify(store.getItem(key)) }
|
|
tab.store.del = function(key){ return store.removeItem(key) }
|
|
}());
|
|
tab.load = tab.load || function(key, cb, opt){
|
|
if(!key){ return }
|
|
cb = cb || function(){};
|
|
opt = opt || {};
|
|
if(key[Gun._.soul]){
|
|
key = '_' + tab.query(key);
|
|
}
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
tab.ajax(url + '/' + key, null, function(err, reply){
|
|
console.log('via', url, key, reply);
|
|
if(!reply){ return } // handle reconnect?
|
|
if(reply.body && reply.body.err){
|
|
cb(reply.body.err);
|
|
} else {
|
|
cb(null, reply.body);
|
|
}
|
|
|
|
(function(){
|
|
tab.subscribe.sub = (reply.headers || {})['gun-sub'] || tab.subscribe.sub;
|
|
//console.log("We are sub", tab.subscribe.sub);
|
|
var data = reply.body;
|
|
if(!data || !data._){ return }
|
|
tab.subscribe(data._[Gun._.soul]);
|
|
}());
|
|
}, {headers: {'Gun-Sub': tab.subscribe.sub || ''}, header: {'Gun-Sub': 1}});
|
|
});
|
|
}
|
|
tab.url = function(nodes){
|
|
return;
|
|
console.log("urlify delta", nodes);
|
|
var s = ''
|
|
, uri = encodeURIComponent;
|
|
Gun.obj.map(nodes, function(delta, soul){
|
|
var ham;
|
|
if(!delta || !delta._ || !(ham = delta._[Gun._.HAM])){ return }
|
|
s += uri('#') + '=' + uri(soul) + '&';
|
|
Gun.obj.map(delta, function(val, field){
|
|
if(field === Gun._.meta){ return }
|
|
s += uri(field) + '=' + uri(Gun.text.ify(val)) + uri('>') + uri(ham[field]) + '&';
|
|
})
|
|
});
|
|
console.log(s);
|
|
return s;
|
|
}
|
|
tab.set = tab.set || function(nodes, cb){
|
|
cb = cb || function(){};
|
|
// TODO: batch and throttle later.
|
|
//tab.store.set(cb.id = 'send/' + Gun.text.random(), nodes);
|
|
//tab.url(nodes);
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
tab.ajax(url, nodes, function respond(err, reply, id){
|
|
var body = reply && reply.body;
|
|
respond.id = respond.id || cb.id;
|
|
Gun.obj.del(tab.set.defer, id); // handle err with a retry? Or make a system auto-do it?
|
|
if(!body){ return }
|
|
if(body.defer){
|
|
//console.log("deferring post", body.defer);
|
|
tab.set.defer[body.defer] = respond;
|
|
}
|
|
if(body.reply){
|
|
respond(null, {headers: reply.headers, body: body.reply });
|
|
}
|
|
if(body.refed){
|
|
console.log("-------post-reply-all--------->", 1 || reply, err);
|
|
Gun.obj.map(body.refed, function(r, id){
|
|
var cb;
|
|
if(cb = tab.set.defer[id]){
|
|
cb(null, {headers: reply.headers, body: r}, id);
|
|
}
|
|
});
|
|
// TODO: should be able to do some type of "checksum" that every request cleared, and if not, figure out what is wrong/wait for finish.
|
|
return;
|
|
}
|
|
if(body.reply || body.defer || body.refed){ return }
|
|
//tab.store.del(respond.id);
|
|
}, {headers: {'Gun-Sub': tab.subscribe.sub || ''}});
|
|
});
|
|
Gun.obj.map(nodes, function(node, soul){
|
|
gun.__.on(soul).emit(node, true); // should we emit difference between local and not?
|
|
});
|
|
}
|
|
tab.set.defer = {};
|
|
tab.subscribe = function(soul){ // TODO: BUG!!! ERROR! Handle disconnection (onerror)!!!!
|
|
tab.subscribe.to = tab.subscribe.to || {};
|
|
if(soul){
|
|
tab.subscribe.to[soul] = 1;
|
|
}
|
|
var opt = {
|
|
header: {'Gun-Sub': 1},
|
|
headers: {
|
|
'Gun-Sub': tab.subscribe.sub || ''
|
|
}
|
|
}, query = tab.subscribe.sub? '' : tab.query(tab.subscribe.to);
|
|
console.log("subscribing poll", tab.subscribe.sub);
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
tab.ajax(url + query, null, function(err, reply){
|
|
if(err || !reply || !reply.body || reply.body.err){ // not interested in any null/0/''/undefined values
|
|
//console.log(err, reply);
|
|
return;
|
|
}
|
|
console.log("poll", 1 || reply);
|
|
tab.subscribe.poll();
|
|
if(reply.headers){
|
|
tab.subscribe.sub = reply.headers['gun-sub'] || tab.subscribe.sub;
|
|
}
|
|
if(!reply.body){ return } // do anything?
|
|
gun.union(reply.body); // safely transform data
|
|
}, opt);
|
|
});
|
|
}
|
|
tab.subscribe.poll = function(){
|
|
clearTimeout(tab.subscribe.poll.id);
|
|
tab.subscribe.poll.id = setTimeout(tab.subscribe, 1); //1000 * 10); // should enable some server-side control of this.
|
|
}
|
|
tab.query = function(params){
|
|
var s = '?'
|
|
, uri = encodeURIComponent;
|
|
Gun.obj.map(params, function(val, field){
|
|
s += uri(field) + '=' + uri(val || '') + '&';
|
|
});
|
|
return s;
|
|
}
|
|
tab.ajax = (function(){
|
|
function ajax(url, data, cb, opt){
|
|
var u;
|
|
opt = opt || {};
|
|
opt.header = opt.header || {};
|
|
opt.header["Content-Type"] = 1;
|
|
opt.headers = opt.headers || {};
|
|
if(data === u || data === null){
|
|
data = u;
|
|
} else {
|
|
try{data = JSON.stringify(data);
|
|
opt.headers["Content-Type"] = "application/json";
|
|
}catch(e){}
|
|
}
|
|
opt.method = opt.method || (data? 'POST' : 'GET');
|
|
var xhr = ajax.xhr() || ajax.jsonp() // TODO: BUG: JSONP push is working, but not post
|
|
, clean = function(){
|
|
if(!xhr){ return }
|
|
xhr.onreadystatechange = xhr.onerror = null;
|
|
try{xhr.abort();
|
|
}catch(e){}
|
|
xhr = null;
|
|
}
|
|
xhr.onerror = function(){
|
|
if(cb){
|
|
cb({err: err || 'Unknown error.', status: xhr.status });
|
|
}
|
|
clean(xhr.status === 200 ? 'network' : 'permanent');
|
|
};
|
|
xhr.onreadystatechange = function(){
|
|
if(!xhr){ return }
|
|
var reply, status;
|
|
try{reply = xhr.responseText;
|
|
status = xhr.status;
|
|
}catch(e){}
|
|
if(status === 1223){ status = 204 }
|
|
if(xhr.readyState === 3){
|
|
if(reply && 0 < reply.length){
|
|
opt.ondata(status, reply);
|
|
}
|
|
} else
|
|
if(xhr.readyState === 4){
|
|
opt.ondata(status, reply, true);
|
|
clean(status === 200? 'network' : 'permanent');
|
|
}
|
|
};
|
|
opt.ondata = opt.ondata || function(status, chunk, end){
|
|
if(status !== 200){ return }
|
|
try{ajax.each(opt.header, function(val, i){
|
|
(xhr.responseHeader = xhr.responseHeader||{})[i.toLowerCase()] = xhr.getResponseHeader(i);
|
|
});
|
|
}catch(e){}
|
|
var data, buf, pos = 1;
|
|
while(pos || end){ // in order to end
|
|
if(u !== data){ // we need at least one loop
|
|
opt.onload({
|
|
headers: xhr.responseHeader || {}
|
|
,body: data
|
|
});
|
|
end = false; // now both pos and end will be false
|
|
}
|
|
if(ajax.string(chunk)){
|
|
buf = chunk.slice(xhr.index = xhr.index || 0);
|
|
pos = buf.indexOf('\n') + 1;
|
|
data = pos? buf.slice(0, pos - 1) : buf;
|
|
xhr.index += pos;
|
|
} else {
|
|
data = chunk;
|
|
pos = 0;
|
|
}
|
|
}
|
|
}
|
|
opt.onload = opt.onload || function(reply){
|
|
if(!reply){ return }
|
|
if( reply.headers && ("application/json" === reply.headers["content-type"])){
|
|
var body;
|
|
try{body = JSON.parse(reply.body);
|
|
}catch(e){body = reply.body}
|
|
reply.body = body;
|
|
}
|
|
if(cb){
|
|
cb(null, reply);
|
|
}
|
|
}
|
|
if(opt.cookies || opt.credentials || opt.withCredentials){
|
|
xhr.withCredentials = true;
|
|
}
|
|
opt.headers["X-Requested-With"] = xhr.transport || "XMLHttpRequest";
|
|
try{xhr.open(opt.method, url, true);
|
|
}catch(e){ return xhr.onerror("Open failed.") }
|
|
if(opt.headers){
|
|
try{ajax.each(opt.headers, function(val, i){
|
|
xhr.setRequestHeader(i, val);
|
|
});
|
|
}catch(e){ return xhr.onerror("Invalid headers.") }
|
|
}
|
|
try{xhr.send(data);
|
|
}catch(e){ return xhr.onerror("Failed to send request.") }
|
|
}
|
|
ajax.xhr = function(xhr){
|
|
return (window.XMLHttpRequest && "withCredentials" in (xhr = new XMLHttpRequest()))? xhr : null;
|
|
}
|
|
ajax.jsonp = function(xhr){
|
|
xhr = {};
|
|
xhr.transport = "jsonp";
|
|
xhr.open = function(method, url){
|
|
xhr.url = url;
|
|
}
|
|
xhr.send = function(){
|
|
xhr.url += ((xhr.url.indexOf('?') + 1)? '&' : '?') + 'jsonp=' + xhr.js.id;
|
|
ajax.each(xhr.headers, function(val, i){
|
|
xhr.url += '&' + encodeURIComponent(i) + "=" + encodeURIComponent(val);
|
|
});
|
|
xhr.js.src = xhr.url = xhr.url.replace(/%20/g, "+");
|
|
document.getElementsByTagName('head')[0].appendChild(xhr.js);
|
|
}
|
|
xhr.setRequestHeader = function(i, val){
|
|
(xhr.headers = xhr.headers||{})[i] = val;
|
|
}
|
|
xhr.getResponseHeader = function(i){ return (xhr.responseHeaders||{})[i] }
|
|
xhr.js = document.createElement('script');
|
|
window[xhr.js.id = 'P'+Math.floor((Math.random()*65535)+1)] = function(reply){
|
|
xhr.status = 200;
|
|
if(reply.chunks && reply.chunks.length){
|
|
xhr.readyState = 3
|
|
while(0 < reply.chunks.length){
|
|
xhr.responseText = reply.chunks.shift();
|
|
xhr.onreadystatechange();
|
|
}
|
|
}
|
|
xhr.responseHeaders = reply.headers || {};
|
|
xhr.readyState = 4;
|
|
xhr.responseText = reply.body;
|
|
xhr.onreadystatechange();
|
|
xhr.id = xhr.js.id;
|
|
xhr.js.parentNode.removeChild(xhr.js);
|
|
window[xhr.id] = null;
|
|
try{delete window[xhr.id];
|
|
}catch(e){}
|
|
|
|
}
|
|
xhr.abort = function(){} // clean up?
|
|
xhr.js.async = true;
|
|
return xhr;
|
|
}
|
|
ajax.string = function(s){ return (typeof s == 'string') }
|
|
ajax.each = function(obj, cb){
|
|
if(!obj || !cb){ return }
|
|
for(var i in obj){
|
|
if(obj.hasOwnProperty(i)){
|
|
cb(obj[i], i);
|
|
}
|
|
}
|
|
}
|
|
return ajax;
|
|
}());
|
|
gun.__.opt.hooks.load = gun.__.opt.hooks.load || tab.load;
|
|
gun.__.opt.hooks.set = gun.__.opt.hooks.set || tab.set;
|
|
});
|
|
}({})); |