gun/examples/game/furball.html
Mark Nadal 087704ec6b
Begin 1 Years worth of Merges... (#1116)
* tmp for hn issue

* log top to stats

* test for guntest peer

* try big messages

* parse time?

* what bin/node is 11ms?

* be normal for hnoon

* tolerate 0.5s

* try 3s for hnoon?

* stop empty gets

* tmp for guntest

* back to normal

* check hash time

* back to normal in hear

* screen / upload / play / pause

* merge latest npm release into manhattan

* merge master 0.2020.421 into manhattan manually

* WIP

* manually merge from master

* gatling

* Update upload.html

* work in progress...

* yson panic chat basic

* after `.put(` walk

* restructure acks

* messy but 2 units passing!

* put recursive once on map

* basics

* have NTS use DAM + fix other utils

* Rewrote nts

* Allow passing test cli args.

Before, no CLI args would be passed when running `npm test`. Keeping the `mocha` at the end of the test script allows passing CLI args to Mocha.

* put back scan & once tweak

* PANIC user paste OK

* manhattan sea

* stub out nts for now

* AXE tweak

* tweak for quick first prod testing

* tweak for first in-prod testing

* tweak

* tweak

* sketchy in-prod debug attempt

* caught it? maybe? now restore

* Create download-log.html

* stub out yson test prod?

* ugh, gotta see what is going on

* move dl

* gonna stop doing commit messages for in-prod test/tweaks/debugging

* a

* p

* squelch

* console stats

* stats

* stop travis

* restore yson

* ahhh no file access without sudo

* mem

* no stub

* fix axe

* bump

* back to in-prod testing, isolate/stub out code

* stub all out for 17K ? CPU ? test

* stub dup gc

* ugh main stub

* does this stop url format blocking?

* re-add dup

* no top :(

* will this work?

* get ack stats?

* a map chain may ask for data not a root soul chain

* move proper logic into .get(

* how 2019 compat?

* a couple more!

* more tests passing! :D :)

* even more! SO EXCITING :D

* Am I alive?

* wow I can't believe it works like this

* THANK YOU @rogowski !!!!!!

* Create trace.html

Adding tracing to debuging.

* @rogowski is a super star :) :) :)

* Update trace.js

Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`.

* Update trace.html

Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`.
Overload get,put,on,map

* @rogowski approved of these trace changes :)

* Update trace.html

More decoupled.

* Update trace.js

More decoupled

* 2 steps backwards, 1 step forward?

* back where we ( @rogowski ) started :P

* YAYAYAYAYAYAYAY past where we started at!

* safer to have it here

* slight tweak? Let's see how long it lasts.

* merge checks we left out during consolidation

* ugly common.js for @rogowski

* slightly better

* amazing map discovery + don't clear on not found if data exists

* onto next test...

* all caught up!!! Now update tests from graphify to statedisk

* Update common.js

Tests updated from graphify to statedisk.

* easy to debug & fix thanks to @rogowski 's test upgrades & trace!

* hmm, IDK if we should support this anymore?

* support once chaining?

* check if listener order is earlier than write

* in-process message passing needs to clean itself of flags for now

* ack to chains that can't be reached

* call sub chains on clear/empty WIP

* call sub chains clear/empty OK!

* into unlink. Clean/refactor later.

* oh that was nice

* self check not needed?

* test was poorly constructed?

* refactor unlink to cleaner logic

* Will you blame me for this? Special case, maybe later move to cleaner place?

* use stun's run id instead.

* cleaner unlink logic

* better map, link, and unlink logic.

* unstub relay

* refactor unlink

* invert

* if prev value would have caused unlink, do not unlink again.

* w000h00! Best unlink so far.

* woops, fix unlinking nested

* unsubscribe nested maps (working, tho possible perf regression? check)

* put check soul

* add default uuid

* improved browser peer retry logic, let devices sleep, etc.

* Chaining API unit tests passing!

* merge new panic tests into here to test

* add panic utils

* fix long streaming timeout/expiry issue, update examples

* yield generating test data

* yeah, adapter errors (like out of storage) should not affect sync/networking logic, that was a bad experiment

* git glitch?

* some mid debugging fixes but maybe scary changes, hopefully safe to revert here except dub

* SEA unit tests passing!!! Needed quite a few fixes on async write queue stuff.

* optionally make auth async

* revise/correct set

* Fix reverse boundary check

* Add extra tests, catch bad guy, obliterate bug.

* chat app with emoji examples

* handle empty string keyed objects

* starting lex support

* tweak for lex

* woops! lexical alphabetical oopsies. That was bad.

* upload either way

* debug

* start

* fix

* fix

* clean + feature

* update dependencies in package.json (#1086)

* rad lex once map once

* axe polyfill for now

* oops log

* oops maybe without this it crashed the peer

* what on earth happened to my browser/OS? "unplug & plug it back in" restart seemed to fix it.

* oh, don't memory leak req/res asks. :/ duh!

* no accidental #soul.""

* ugh, still have to sort :(, really should polyfill weakmap then

* oops, pluck needs new object to go into

* oops, make sure soul is passed

* updating deprecated functions

* begin AXE. Next: load balance!

* Update sea.js

* keys are dangerous!

* AXE round robin load balance

* better ash hash checking

* lS reuse in-mem reply chunking

* state machine!!!

* RAD needs to pass cache misses.

* updating deprecated functions (#1088)

* update dependencies in package.json

* updating deprecated functions

* remove where.gundb.io

* Bring SEA.certify into manhattan branch (#1092)

Co-authored-by: Radu Cioienaru <radu@projectmanager.com>

* fix rad, make get() hookable

* rad browser tests seem to be passing!

* reverse user random side, add err, update styles, + more

* fix pack/max, update dom

* paste!

* of course it'll dedup cause it just called track on hear, fix

* 📦 Adding the hub feature to this branch & improvements. (#1102)

* 📦 Adding the hub feature to this branch.

* 🗑 Removed the container for speed improvement !

* 📝 I added some comments to the code.

Co-authored-by: Hector <fairfairytotor@gmail.com>
Co-authored-by: Hector <pro.hector.kub@gmail.com>

* Update axe.js

* 🦅 Wrap everything in a try & catch for error handling…  (#1105)

* 🦅 Wrap everything in a try & catch for error handling & speed improvement.

* 📦 Finally here : opt.file for the hub feature !

* 📦 Finally here : opt.file for the hub feature !

And also : fixed indentation 😋

Co-authored-by: noctisatrae <pro.hector.kub@gmail.com>

* probs better this way, safer

* moved test/axe tests to test/panic/axe.

* New test: axe load balance.

* axe test: webrtc data balance(fix paths and file renamed).

* test axe: renaming webrtc file.

* axe test: separating webrtc test for data_balance.

* axe test: test only with the relay(without webrtc).

* Update sea.js

Same as https://github.com/amark/gun/pull/1062

* Update gun.js

var tmp

* Update upload.js

* merge, update stun

* SEA.certify wire logic + unit tests (#1110)

* SEA.certify wire logic + unit tests

* picking white hair

* ack err

* axe tests using puppeteer.

* change stun system

* ~20lines

* put use parent soul link if need

* handle errors

* finally seems fixed

* cb not to

* relay

* nasty bug! Don't crash, tho need to find what causes it

* undo local changes/notes to self

* deprecation warnings

* "old" data to test against

* oops, forgot I played with ascii

* debug

* in-prod check: sites

* in-prod isolate

* gotta find this, by stubbing out

* where?

* will this work?

* clearly not, lol what's the point then? maybe like this

* and again

* must we?

* USE THIS MANHATTAN VERSION

* clean

* better panic hints

Co-authored-by: Robin Bron <finwo@pm.me>
Co-authored-by: Pavel Diatchenko <diatche@users.noreply.github.com>
Co-authored-by: rogowski <163828+rogowski@users.noreply.github.com>
Co-authored-by: I001962 <i001962@gmail.com>
Co-authored-by: Adriano Rogowski <rogowski.adriano@gmail.com>
Co-authored-by: Radu <cetatuie@gmail.com>
Co-authored-by: Radu Cioienaru <radu@projectmanager.com>
Co-authored-by: Hector <46224745+noctisatrae@users.noreply.github.com>
Co-authored-by: Hector <fairfairytotor@gmail.com>
Co-authored-by: Hector <pro.hector.kub@gmail.com>
Co-authored-by: Martti Malmi <sirius@iki.fi>
Co-authored-by: mimiza <dev@mimiza.com>
2021-08-21 21:19:29 -07:00

439 lines
13 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<!-- always start with these two lines to set a clean baseline for different devices -->
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="../style.css">
<!-- link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/gun/examples/style.css" -->
<script src="https://cdn.jsdelivr.net/npm/gun/examples/jquery.js"></script>
<title>Furball</title>
</head>
<body class="black whitet">
<style>
/*
Choose white text on a black background so you can add color in.
Pick your favorite font and choose a font size.
*/
@import url('https://fonts.googleapis.com/css?family=Mali');
html, body {
font-family: "Mali", sans-serif;
}
.huef {
background: #4D79D8;
-webkit-animation: huef 9s infinite;
animation: huef 9s infinite;
} @keyframes huef {
0% {background-color: #4D79D8;}
25% {background-color: #33cc33;}
50% {background-color: #f2b919;}
75% {background-color: #ea3224;}
100% {background-color: #4D79D8;}
} @-webkit-keyframes huef {
0% {background-color: #4D79D8;}
25% {background-color: #33cc33;}
50% {background-color: #f2b919;}
75% {background-color: #ea3224;}
100% {background-color: #4D79D8;}
}
button, input {
padding: 1em;
background: transparent;
border: 1px solid white;
border-radius: 1.5em;
color: white;
margin: 0.5em;
margin-bottom: 0;
cursor: pointer;
}
button:hover, input:hover {
background: white;
color: black;
transform: scale(1.1);
}
.air { padding-top: 9%; }
.yak button { font-size: 80%; }
.wag {
-webkit-animation: wag 3s infinite;
animation: wag 3s infinite;
} @keyframes wag {
0% {transform: rotate(0deg);}
50% {transform: rotate(-1deg);}
100% {transform: rotate(0deg);}
}
@keyframes print {
0% { overflow: hidden; height: 0vh; }
99% { overflow: hidden; height: 100vh; }
100% { overflow: visible; height: auto; }
}
input {
outline: none;
}
</style>
</style>
<!-- for educational sites, consider starting with a nice full screen welcome message -->
<div class="home hold full huef center air">
<div class="focus row">
<p><i>Neon ERA presents</i></p>
<p class="shout wag">Furball Forces</p>
<!-- just like in real life, say who you are and give a concise reason why you add value to someone's life and then make a call to action, if they want to learn more they can always scroll to learn more -->
<div>
<!-- a class="unit hold" href="#fullscreen"><button>WATCH TRAILER</button></a -->
<a class="unit yak" href="#choose"><button>PLAY GAME</button></a>
</div>
</div>
<div class="focus center row leak">
<!-- just like in real life, looking pretty attracts attention, so show off and look glamorous! -->
<img class="unit blink" src="file:///Users/mark/Pictures/supercatdog.png" style="min-width: 10em; width: 80%;">
</div>
<script>location.hash = ''</script>
<script src="https://cdn.jsdelivr.net/npm/gun/lib/fun.js"></script>
<script>;(function(){
// OPTIONAL MUSIC:
$('.home button').on('click', function(){
if(window.screen.height > window.screen.width){ return }
$('body').append("<div id='audio' onclick='$(this).remove();'><iframe width='0' height='0' src='https://www.youtube-nocookie.com/embed/LLPoZGX0qZk?autoplay=1' frameborder='0'></iframe></div>");
})
}());
</script>
<style>#audio { padding: 0.5em; position: fixed; bottom: 0; left: 0; } #audio:before { content: '\25BA'; } #audio:hover:before { content: '\25FC'; }</style>
</div>
<div id="choose" class="hold full hue4 center air">
<div class="focus row">
<p class="shout wag fur">Choose Team:</p>
<div>
<a class="unit yak" href="#automecha"><button style="background: white; color: black;">#AutoMecha</button></a>
<a class="unit yak" href="#cyberninjas"><button style="background: black; color: white; border-color: black;">#CyberNinjas</button></a>
</div>
</div>
<div class="focus center row leak">
<img class="unit blink" src="file:///Users/mark/Pictures/supercatdog.png" style="transform: scaleX(-1); filter: invert(1); min-width: 10em; width: 80%;">
</div>
</div>
<div id="cyberninjas" class="hold full black">
<style>
#cyberninjas:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 1: Waking</p>
<p>"How long until they're online?"</p>
<p>"We're copying the soul files, almost done."</p>
<p>"Monsters are on the bridge, we do not have time!"</p>
<p>"The new body is printing now, it'll be able to outrun them all, just hold on."</p>
<p>"It won't know where to run! We're risking ruining the whole resistance, I need to talk to it now."</p>
<p>"95% done." The voice behind the glass turns to the soul in the body, "My cub, can you hear me?"</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas2"><button>Reply "Yes, Mom?"</button></a>
</div>
<script>
;(function(){
$('#cyberninjas a').on('click', function(){
$('#hud .life').removeClass('down');
});
}());
</script>
</div>
<div id="cyberninjas2" class="hold full red">
<style>
#cyberninjas2:target .story {
animation: print 3s steps(50, end);
}
#hud {
opacity: 0.4;
font-family: 'Audiowide', cursive;
z-index: 999999999999;
transition: all 3s;
}
#hud .life {
position: fixed;
left: 50%;
bottom: 0px;
padding: 0.25em 1em 0.1em;
border-radius: 0.5em 0.5em 0 0;
transform: translateX(-50%);
background: black;
text-shadow: 0em -0.125em 0.75em white;
}
#hud .score {
position: fixed;
left: 50%;
top: 0px;
padding: 0.1em 1em 0.25em;
border-radius: 0 0 0.5em 0.5em;
transform: translateX(-50%);
background: black;
text-shadow: 0em 0.1em 0.75em white;
}
#hud .down {
bottom: -2em !important;
}
#hud .up {
top: -2em !important;
}
</style>
<div id="hud">
<div class="score shade up">
SCORE: <span id="hudscore">0</span>%
</div>
<div class="life shade down">
LIFE: <span id="hudlife">50</span>%
</div>
</div>
<div class="story pad">
<p>A fire explodes in the room behind the glass as an AutoMecha blows the door open.</p>
<p>The floor shakes and the bed crashes through the wall, flying out of the building.</p>
<p class="center">"Mom!!!"</p>
<p>There is a total free fall from 10 levels up, water down below.</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas3"><button>Dive or Die</button></a>
</div>
<script>
;(function(){
$('#cyberninjas2 a').on('click', function(){
$('#hudlife').text($('#hudlife').data().is = 50);
});
}());
</script>
</div>
<div id="cyberninjas3" class="hold full blue">
<style>
@import url('https://fonts.googleapis.com/css?family=Audiowide');
#cyberninjas3:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p>The water splashes, swelling and swirling all around.</p>
<p>...</p>
<p class="center">Rapidly tap to swim up to air:</p>
<a class="unit yak"><button>Swim</button></a>
</div>
<script>
;(function(){
var go, life = $('#hudlife').data();
$('#cyberninjas3 a').on('click', function(){
$('#hudlife').text(life.is += 5);
if(100 <= life.is){
location.hash = 'cyberninjas4';
clearInterval(go);
go = false;
return;
}
if(go){ return }
go = setInterval(function(){
if(0 >= life.is){
location.hash = 'cyberninjas2';
$('#hudlife').text(life.is = 50);
clearInterval(go);
go = false;
return;
}
$('#hudlife').text(life.is -= 5);
}, 1000); // 1 second
});
}());
</script>
</div>
<div id="cyberninjas4" class="hold full black">
<style>
#cyberninjas4:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 2: Who Am I?</p>
<p>"Grab on!" A voice calls out from the darkness.</p>
<p>A life vest hits the water and floats within arm's distance.</p>
<p>The shivering body is pulled up onto the boat.</p>
<p>"Wow, you're heavier than you look. Are you OK? What's your name?"</p>
<p>...</p>
<p class="center">Write your reply & hit enter:</p>
<form class="center">
<input class="loud" style="width: 60%;">
</form>
</div>
<script>
;(function(){
$('form').on('submit', function(eve){ eve.preventDefault() });
$('#cyberninjas4').on('submit', function(){
var name = $(this).find('input').val();
if(!name.length){ return }
$('.story-name').text(' '+(window.NAME = name));
$('#hud .score').removeClass('up');
location.hash = 'cyberninjas5';
})
}());
</script>
</div>
<div id="cyberninjas5" class="hold full green">
<style>
#cyberninjas5:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p>"Well<span class="story-name"></span>, it's a miracle you did not die in the building explosion or from that fall."</p>
<p>"What is going on? What happened?"</p>
<p>"You can't remember? Your brain must be knocked up pretty hard."</p>
<p>"No, I was mid copy into this body and now my memories are glitching."</p>
<p>"Woah, you're one of those pro elite AREION revolutionaries? All flesh & blood! Dense, too. I would've assumed they were stealing AutoMecha tech for that instead."</p>
<p>"I was about to be told vital data for the resistance, but then they blew up the build--"</p>
<p>...</p>
<p>"Hey, what's the matter?"</p>
<p>"My mom. She was in there. I need to go back. Please, help me and tell me everything you know."</p>
<p>"I'm so sorry. I can only get so close with the boat, you're gonna have to jump over a lot of broken bits. You ready?"</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas6"><button>GO!</button></a>
</div>
</div>
<div id="cyberninjas6" class="hold full green">
<style>
#cyberninjas6:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="center">... to be continued ...</p>
<div id="player" style="position: fixed; width: 1em; height: 1em; background: white; left: 50%; top: 50%; border-radius: 100%;"></div>
<!-- jumping game ? like offline dinosaur ? -->
</div>
<script src="../../../gun/lib/meta.js"></script>
<script>
;(function(){
var p = $('#player');
p.x = 50;
p.y = 50;
meta.edit({
name: "Up",
combo: ["W"],
on: function(){
console.log("up");
this.to = this.to || setInterval(this.on, 100);
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()-100 }, 100);
p.css({top: --p.y +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Left",
combo: ["A"],
on: function(){
console.log("left");
this.to = this.to || setInterval(this.on, 100);
p.css({left: --p.x +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Down",
combo: ["S"],
on: function on(){
console.log("down");
this.to = this.to || setInterval(this.on, 100);
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()+100 }, 100);
p.css({top: ++p.y +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Right",
combo: ["D"],
on: function(){
console.log("right");
this.to = this.to || setInterval(this.on, 100);
p.css({left: ++p.x +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Jump",
combo: [32],
on: function(){ console.log("jump") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Crouch",
combo: [16],
on: function(){ console.log("crouch") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Use",
combo: ["E"],
on: function(){ console.log("use") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Fire",
combo: ["F"],
on: function(){ console.log("fire") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Switch",
combo: [9],
on: function(){ console.log("Switch") },
use: function(){},
up: function(){}
});
window.requestAnimationFrame = window.requestAnimationFrame || setTimeout;
window.requestAnimationFrame(function frame(){
window.requestAnimationFrame(frame, 16);
}, 16);
}());
</script>
</div>
<div id="automecha" class="hold full white blackt">
<style>
#automecha:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 1: Training</p>
<p>...</p>
</div>
</div>
<div class="hold black center">
<div class="pad">
<div class="left">
<p class="loud">For <i>You</i>,</p>
<p>Crafted with love, <span class="redt"></span> by ERA.</p>
</div>
</div>
<div>
<img src="https://era.eco/media/world.png" class="row">
</div>
</div>
</body>
</html>