mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
1628 lines
70 KiB
JavaScript
1628 lines
70 KiB
JavaScript
;(function(){
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/* UNBUILD */
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function USE(arg, req){
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return req? require(arg) : arg.slice? USE[R(arg)] : function(mod, path){
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arg(mod = {exports: {}});
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USE[R(path)] = mod.exports;
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}
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function R(p){
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return p.split('/').slice(-1).toString().replace('.js','');
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}
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}
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if(typeof module !== "undefined"){ var MODULE = module }
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/* UNBUILD */
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;USE(function(module){
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// Shim for generic javascript utilities.
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String.random = function(l, c){
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var s = '';
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l = l || 24; // you are not going to make a 0 length random number, so no need to check type
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c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghijklmnopqrstuvwxyz';
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while(l-- > 0){ s += c.charAt(Math.floor(Math.random() * c.length)) }
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return s;
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}
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String.match = function(t, o){ var tmp, u;
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if('string' !== typeof t){ return false }
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if('string' == typeof o){ o = {'=': o} }
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o = o || {};
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tmp = (o['='] || o['*'] || o['>'] || o['<']);
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if(t === tmp){ return true }
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if(u !== o['=']){ return false }
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tmp = (o['*'] || o['>'] || o['<']);
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if(t.slice(0, (tmp||'').length) === tmp){ return true }
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if(u !== o['*']){ return false }
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if(u !== o['>'] && u !== o['<']){
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return (t >= o['>'] && t <= o['<'])? true : false;
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}
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if(u !== o['>'] && t >= o['>']){ return true }
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if(u !== o['<'] && t <= o['<']){ return true }
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return false;
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}
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String.hash = function(s, c){ // via SO
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if(typeof s !== 'string'){ return }
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c = c || 0; // CPU schedule hashing by
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if(!s.length){ return c }
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for(var i=0,l=s.length,n; i<l; ++i){
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n = s.charCodeAt(i);
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c = ((c<<5)-c)+n;
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c |= 0;
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}
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return c;
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}
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var has = Object.prototype.hasOwnProperty;
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Object.plain = function(o){ return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }
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Object.empty = function(o, n){
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for(var k in o){ if(has.call(o, k) && (!n || -1==n.indexOf(k))){ return false } }
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return true;
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}
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Object.keys = Object.keys || function(o){
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var l = [];
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for(var k in o){ if(has.call(o, k)){ l.push(k) } }
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return l;
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}
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;(function(){ // max ~1ms or before stack overflow
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var u, sT = setTimeout, l = 0, c = 0, sI = (typeof setImmediate !== ''+u && setImmediate) || sT;
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sT.poll = sT.poll || function(f){
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if((1 >= (+new Date - l)) && c++ < 3333){ f(); return }
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sI(function(){ l = +new Date; f() },c=0)
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}
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}());
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;(function(){ // Too many polls block, this "threads" them in turns over a single thread in time.
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var sT = setTimeout, t = sT.turn = sT.turn || function(f){ 1 == s.push(f) && p(T) }
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, s = t.s = [], p = sT.poll, i = 0, f, T = function(){
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if(f = s[i++]){ f() }
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if(i == s.length || 99 == i){
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s = t.s = s.slice(i);
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i = 0;
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}
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if(s.length){ p(T) }
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}
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}());
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;(function(){
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var u, sT = setTimeout, T = sT.turn;
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sT.each = sT.each || function(l,f,e,S){ S = S || 9; (function t(s,L,r){
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if(L = (s = (l||[]).splice(0,S)).length){
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for(var i = 0; i < L; i++){
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if(u !== (r = f(s[i]))){ break }
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}
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if(u === r){ T(t); return }
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} e && e(r);
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}())}
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}());
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})(USE, './shim');
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;USE(function(module){
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// On event emitter generic javascript utility.
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module.exports = function onto(tag, arg, as){
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if(!tag){ return {to: onto} }
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var u, tag = (this.tag || (this.tag = {}))[tag] ||
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(this.tag[tag] = {tag: tag, to: onto._ = {
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next: function(arg){ var tmp;
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if((tmp = this.to)){
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tmp.next(arg);
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}}
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}});
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if('function' == typeof arg){
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var be = {
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off: onto.off ||
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(onto.off = function(){
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if(this.next === onto._.next){ return !0 }
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if(this === this.the.last){
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this.the.last = this.back;
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}
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this.to.back = this.back;
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this.next = onto._.next;
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this.back.to = this.to;
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if(this.the.last === this.the){
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delete this.on.tag[this.the.tag];
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}
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}),
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to: onto._,
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next: arg,
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the: tag,
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on: this,
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as: as,
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};
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(be.back = tag.last || tag).to = be;
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return tag.last = be;
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}
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if((tag = tag.to) && u !== arg){ tag.next(arg) }
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return tag;
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};
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})(USE, './onto');
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;USE(function(module){
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USE('./shim');
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module.exports = function(v){ // Valid values are a subset of JSON: null, binary, number (!Infinity), text, or a soul relation. Arrays need special algorithms to handle concurrency, so they are not supported directly. Use an extension that supports them if needed but research their problems first.
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if(v === undefined){ return false }
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if(v === null){ return true } // "deletes", nulling out keys.
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if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
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if(v !== v){ return false } // can you guess what this checks for? ;)
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if('string' == typeof v // text!
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|| 'boolean' == typeof v
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|| 'number' == typeof v){
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return true; // simple values are valid.
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}
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if(v && ('string' == typeof (v['#']||0)) && Object.empty(v, ['#'])){ return v['#'] } // is link
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return false; // If not, everything else remaining is an invalid data type. Custom extensions can be built on top of these primitives to support other types.
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}
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})(USE, './valid');
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;USE(function(module){
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USE('./shim');
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function State(){
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var t = +new Date;
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if(last < t){
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return N = 0, last = t + State.drift;
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}
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return last = t + ((N += 1) / D) + State.drift;
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}
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State.drift = 0;
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var NI = -Infinity, N = 0, D = 999, last = NI, u; // WARNING! In the future, on machines that are D times faster than 2016AD machines, you will want to increase D by another several orders of magnitude so the processing speed never out paces the decimal resolution (increasing an integer effects the state accuracy).
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State.is = function(n, k, o){ // convenience function to get the state on a key on a node and return it.
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var tmp = (k && n && n._ && n._['>']) || o;
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if(!tmp){ return }
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return ('number' == typeof (tmp = tmp[k]))? tmp : NI;
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}
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State.ify = function(n, k, s, v, soul){ // put a key's state on a node.
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(n = n || {})._ = n._ || {}; // safety check or init.
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if(soul){ n._['#'] = soul } // set a soul if specified.
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var tmp = n._['>'] || (n._['>'] = {}); // grab the states data.
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if(u !== k && k !== '_'){
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if('number' == typeof s){ tmp[k] = s } // add the valid state.
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if(u !== v){ n[k] = v } // Note: Not its job to check for valid values!
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}
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return n;
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}
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module.exports = State;
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})(USE, './state');
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;USE(function(module){
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USE('./shim');
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function Dup(opt){
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var dup = {s:{}}, s = dup.s;
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opt = opt || {max: 999, age: 1000 * 9};//*/ 1000 * 9 * 3};
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dup.check = function(id){
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if(!s[id]){ return false }
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return dt(id);
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}
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var dt = dup.track = function(id){
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var it = s[id] || (s[id] = {});
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it.was = dup.now = +new Date;
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if(!dup.to){ dup.to = setTimeout(dup.drop, opt.age + 9) }
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return it;
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}
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dup.drop = function(age){
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dup.to = null;
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dup.now = +new Date;
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var l = Object.keys(s);
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console.STAT && console.STAT(dup.now, +new Date - dup.now, 'dup drop keys'); // prev ~20% CPU 7% RAM 300MB // now ~25% CPU 7% RAM 500MB
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setTimeout.each(l, function(id){ var it = s[id]; // TODO: .keys( is slow?
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if(it && (age || opt.age) > (dup.now - it.was)){ return }
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delete s[id];
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},0,99);
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}
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return dup;
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}
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module.exports = Dup;
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})(USE, './dup');
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;USE(function(module){
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// request / response module, for asking and acking messages.
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USE('./onto'); // depends upon onto!
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module.exports = function ask(cb, as){
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if(!this.on){ return }
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if(!('function' == typeof cb)){
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if(!cb || !as){ return }
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var id = cb['#'] || cb, tmp = (this.tag||'')[id];
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if(!tmp){ return }
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tmp = this.on(id, as);
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clearTimeout(tmp.err);
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return true;
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}
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var id = (as && as['#']) || Math.random().toString(36).slice(2);
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if(!cb){ return id }
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var to = this.on(id, cb, as);
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to.err = to.err || setTimeout(function(){
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to.next({err: "Error: No ACK yet.", lack: true});
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to.off();
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}, (this.opt||{}).lack || 9000);
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return id;
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}
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})(USE, './ask');
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;USE(function(module){
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function Gun(o){
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if(o instanceof Gun){ return (this._ = {$: this}).$ }
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if(!(this instanceof Gun)){ return new Gun(o) }
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return Gun.create(this._ = {$: this, opt: o});
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}
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Gun.is = function($){ return ($ instanceof Gun) || ($ && $._ && ($ === $._.$)) || false }
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Gun.version = 0.2020;
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Gun.chain = Gun.prototype;
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Gun.chain.toJSON = function(){};
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USE('./shim');
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Gun.valid = USE('./valid');
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Gun.state = USE('./state');
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Gun.on = USE('./onto');
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Gun.dup = USE('./dup');
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Gun.ask = USE('./ask');
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;(function(){
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Gun.create = function(at){
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at.root = at.root || at;
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at.graph = at.graph || {};
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at.on = at.on || Gun.on;
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at.ask = at.ask || Gun.ask;
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at.dup = at.dup || Gun.dup();
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var gun = at.$.opt(at.opt);
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if(!at.once){
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at.on('in', universe, at);
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at.on('out', universe, at);
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at.on('put', map, at);
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Gun.on('create', at);
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at.on('create', at);
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}
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at.once = 1;
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return gun;
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}
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function universe(msg){
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if(!msg){ return }
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if(msg.out === universe){ this.to.next(msg); return }
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var eve = this, as = eve.as, at = as.at || as, gun = at.$, dup = at.dup, tmp, DBG = msg.DBG;
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(tmp = msg['#']) || (tmp = msg['#'] = text_rand(9));
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if(dup.check(tmp)){ return } dup.track(tmp);
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tmp = msg._; msg._ = ('function' == typeof tmp)? tmp : function(){};
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(msg.$ && (msg.$ === (msg.$._||'').$)) || (msg.$ = gun);
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if(msg['@'] && !msg.put){ ack(msg) }
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if(!at.ask(msg['@'], msg)){ // is this machine listening for an ack?
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DBG && (DBG.u = +new Date);
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if(msg.put){ put(msg); return } else
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if(msg.get){ Gun.on._get(msg, gun) }
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}
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DBG && (DBG.uc = +new Date);
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eve.to.next(msg);
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DBG && (DBG.ua = +new Date);
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if(msg.nts || msg.NTS){ return } // TODO: This shouldn't be in core, but fast way to prevent NTS spread. Delete this line after all peers have upgraded to newer versions.
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msg.out = universe; at.on('out', msg);
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DBG && (DBG.ue = +new Date);
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}
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function put(msg){
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if(!msg){ return }
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var ctx = msg._||'', root = ctx.root = ((ctx.$ = msg.$||'')._||'').root;
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if(msg['@'] && ctx.faith && !ctx.miss){ // TODO: AXE may split/route based on 'put' what should we do here? Detect @ in AXE?
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msg.out = universe;
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root.on('out', msg);
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return;
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}
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root.hatch = root.hatch || [];
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var put = msg.put;
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var DBG = ctx.DBG = msg.DBG, S = +new Date;
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if(put['#'] && put['.']){ /*root && root.on('put', msg);*/ return } // TODO: BUG! This needs to call HAM instead.
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DBG && (DBG.p = S);
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ctx['#'] = msg['#'];
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ctx.msg = msg;
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ctx.all = 0;
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ctx.stun = 1;
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var nl = Object.keys(put).sort(); // TODO: This is unbounded operation, large graphs will be slower. Write our own CPU scheduled sort? Or somehow do it in below?
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console.STAT && console.STAT(S, ((DBG||ctx).pk = +new Date) - S, 'put sort');
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var ni = 0, nj, kl, soul, node, states, err, tmp;
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(function pop(o){
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if(nj != ni){ nj = ni;
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if(!(soul = nl[ni])){
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console.STAT && console.STAT(S, ((DBG||ctx).pd = +new Date) - S, 'put');
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fire(ctx);
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return;
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}
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if(!(node = put[soul])){ err = ERR+cut(soul)+"no node." } else
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if(!(tmp = node._)){ err = ERR+cut(soul)+"no meta." } else
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if(soul !== tmp['#']){ err = ERR+cut(soul)+"soul not same." } else
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if(!(states = tmp['>'])){ err = ERR+cut(soul)+"no state." }
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kl = Object.keys(node||{}); // TODO: .keys( is slow
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}
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if(err){
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ctx.err = err;
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fire(ctx);
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//console.log("handle error!", err) // handle!
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//ctx.hatch && ctx.hatch(); // TODO: rename/rework how put & this interact.
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return;
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}
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var i = 0, key; o = o || 0;
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while(o++ < 9 && (key = kl[i++])){
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if('_' === key){ continue }
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var val = node[key], state = states[key];
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if(u === state){ err = ERR+cut(key)+"on"+cut(soul)+"no state."; break }
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if(!valid(val)){ err = ERR+cut(key)+"on"+cut(soul)+"bad "+(typeof val)+cut(val); break }
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ctx.all++; //ctx.ack[soul+key] = '';
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ham(val, key, soul, state, msg);
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}
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if((kl = kl.slice(i)).length){ turn(pop); return }
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++ni; kl = null; pop(o);
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}());
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} Gun.on.put = put;
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console.log("TODO: Mark: HAM is unfinished, new acks, RAD, etc.");
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function ham(val, key, soul, state, msg){
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var ctx = msg._||'', root = ctx.root, graph = root.graph, lot, tmp;
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var vertex = graph[soul] || empty, was = state_is(vertex, key, 1), known = vertex[key];
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|
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if(tmp = console.STAT){ if(!graph[soul] || !known){ tmp.has = (tmp.has || 0) + 1 } }
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var now = State(),u;
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if(state > now){ /*console.log("setTo");*/ /*setTo;*/ return } // TODO: BUG!!!!
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if(state < was){ /*console.log("old");*/ /*old;*/ if(!ctx.miss){ return } } // but some chains have a cache miss that need to re-fire. // TODO: Improve in future. // for AXE this would reduce rebroadcast, but GUN does it on message forwarding.
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if(!ctx.faith){ // TODO: BUG? Can this be used for cache miss as well?
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if(state === was && (val === known || L(val) <= L(known))){ return } // same
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|
}
|
|
/*if(!is.incoming){
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if(is.defer){
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var to = state - machine;
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setTimeout(function(){
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|
ham(val, key, soul, state, msg);
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|
}, to > MD? MD : to); // setTimeout Max Defer 32bit :(
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if(!ctx.to){ root.on('in', {'@': msg['#'], err: to}) } ctx.to = 1; // TODO: This causes too many problems unless sending peers auto-retry.
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return to;
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}
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return;
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}*/
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|
//ctx.stun++; // TODO: 'forget' feature in SEA tied to this, bad approach, but hacked in for now. Any changes here must update there.
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var aid = msg['#']+ctx.stun++, id = {toString: function(){ return aid }, _: ctx}; // this *trick* makes it compatible between old & new versions.
|
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var DBG = ctx.DBG; DBG && (DBG.ph = DBG.ph || +new Date);
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root.on('put', {'#': id, '@': msg['@'], put: {'#': soul, '.': key, ':': val, '>': state}, _: ctx});
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}
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|
function map(msg){
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var DBG; if(DBG = (msg._||'').DBG){ DBG.pa = +new Date; DBG.pm = DBG.pm || +new Date}
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var eve = this, root = eve.as, graph = root.graph, ctx = msg._, put = msg.put, soul = put['#'], key = put['.'], val = put[':'], state = put['>'], id = msg['#'], tmp;
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if((tmp = ctx.msg) && (tmp = tmp.put) && (tmp = tmp[soul])){ state_ify(tmp, key, state, val, soul) } // necessary! or else out messages do not get SEA transforms.
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graph[soul] = state_ify(graph[soul], key, state, val, soul);
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if(tmp = (root.next||'')[soul]){ tmp.on('in', msg) }
|
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eve.to.next(msg);
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fire(ctx);
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}
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|
function fire(ctx, msg){
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if(ctx.stop){ return }
|
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if(--ctx.stun !== 0 && !ctx.err){ return } // TODO: 'forget' feature in SEA tied to this, bad approach, but hacked in for now. Any changes here must update there.
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ctx.stop = 1;
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ctx.hatch && ctx.hatch(); // TODO: rename/rework how put & this interact.
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|
if(!ctx.root){ return }
|
|
var hatch = ctx.root.hatch; ctx.root.hatch = 0; setTimeout.each(hatch, function(cb){cb && cb()});
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if(!(msg = ctx.msg) || ctx.err || msg.err){ return }
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msg.out = universe;
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ctx.root.on('out', msg);
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}
|
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function ack(msg){ // aggregate ACKs.
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var id = msg['@'] || '', root = (msg.$._||'').root, tmp;
|
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if(msg.err && root && (tmp = root.dup.s[id])){ tmp.err = msg.err; } // add error to original message.
|
|
if(!(tmp = id._)){ /*console.log("TODO: handle ack id.");*/ return }
|
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tmp.acks = (tmp.acks||0) + 1;
|
|
if(0 == tmp.stun && tmp.acks == tmp.all){ // TODO: if ack is synchronous this may not work?
|
|
root && root.on('in', {'@': tmp['#'], err: msg.err, ok: 'shard'});
|
|
}
|
|
}
|
|
|
|
var ERR = "Error: Invalid graph!";
|
|
var cut = function(s){ return " '"+(''+s).slice(0,9)+"...' " }
|
|
var L = JSON.stringify, MD = 2147483647, State = Gun.state;
|
|
|
|
}());
|
|
|
|
;(function(){
|
|
Gun.on._get = function(msg, gun){
|
|
var root = gun._, get = msg.get, soul = get['#'], node = root.graph[soul], has = get['.'], tmp;
|
|
var next = root.next || (root.next = {}), at = next[soul];
|
|
// queue concurrent GETs?
|
|
// TODO: consider tagging original message into dup for DAM.
|
|
var ctx = msg._||{}, DBG = ctx.DBG = msg.DBG;
|
|
DBG && (DBG.g = +new Date);
|
|
if(!node){ return root.on('get', msg) }
|
|
if(has){
|
|
if('string' != typeof has || u === node[has]){ return root.on('get', msg) }
|
|
node = state_ify(node, has, state_is(node, has), node[has]);
|
|
// If we have a key in-memory, do we really need to fetch?
|
|
// Maybe... in case the in-memory key we have is a local write
|
|
// we still need to trigger a pull/merge from peers.
|
|
}
|
|
//Gun.window? Gun.obj.copy(node) : node; // HNPERF: If !browser bump Performance? Is this too dangerous to reference root graph? Copy / shallow copy too expensive for big nodes. Gun.obj.to(node); // 1 layer deep copy // Gun.obj.copy(node); // too slow on big nodes
|
|
var S = +new Date;
|
|
var ack = msg['#'], id = text_rand(9), keys = Object.keys(node||''), soul = ((node||'')._||'')['#'], kl = keys.length, j = 0;
|
|
console.STAT && console.STAT(S, ((DBG||ctx).gk = +new Date) - S, 'got keys');
|
|
// PERF: Consider commenting this out to force disk-only reads for perf testing? // TODO: .keys( is slow
|
|
node && (function got(){
|
|
S = +new Date;
|
|
var i = 0, k, put = {};
|
|
while(i < 9 && (k = keys[i++])){
|
|
state_ify(put, k, state_is(node, k), node[k], soul);
|
|
}
|
|
keys = keys.slice(i);
|
|
(tmp = {})[soul] = put; put = tmp;
|
|
var faith = function(){}; faith.ram = faith.faith = true; // HNPERF: We're testing performance improvement by skipping going through security again, but this should be audited.
|
|
tmp = keys.length;
|
|
console.STAT && console.STAT(S, -(S - (S = +new Date)), 'got copied some');
|
|
DBG && (DBG.ga = +new Date);
|
|
root.on('in', {'@': ack, '#': id, put: put, '%': (tmp? (id = text_rand(9)) : u), ram: 1, $: gun, _: faith, DBG: DBG});
|
|
console.STAT && console.STAT(S, +new Date - S, 'got in');
|
|
//root.on('in', {'@': ack, '#': text_rand(9), put: put, '%': tmp? ((j+=i)+'/'+kl) : u, ram: 1, $: gun, _: faith}); console.log("???", j+'/'+kl);
|
|
if(!tmp){ return }
|
|
setTimeout.turn(got);
|
|
}());
|
|
root.on('get', msg); // send GET to storage adapters.
|
|
}
|
|
}());
|
|
|
|
;(function(){
|
|
Gun.chain.opt = function(opt){
|
|
opt = opt || {};
|
|
var gun = this, at = gun._, tmp = opt.peers || opt;
|
|
if(!Object.plain(opt)){ opt = {} }
|
|
if(!Object.plain(at.opt)){ at.opt = opt }
|
|
if('string' == typeof tmp){ tmp = [tmp] }
|
|
if(tmp instanceof Array){
|
|
if(!Object.plain(at.opt.peers)){ at.opt.peers = {}}
|
|
tmp.forEach(function(url){
|
|
var p = {}; p.id = p.url = url;
|
|
at.opt.peers[url] = at.opt.peers[url] || p;
|
|
})
|
|
}
|
|
at.opt.peers = at.opt.peers || {};
|
|
obj_each(opt, function each(k){ var v = this[k];
|
|
if((this && this.hasOwnProperty(k)) || 'string' == typeof v || Object.empty(v)){ this[k] = v; return }
|
|
if(v && v.constructor !== Object && !(v instanceof Array)){ return }
|
|
obj_each(v, each);
|
|
});
|
|
Gun.on('opt', at);
|
|
return gun;
|
|
}
|
|
}());
|
|
|
|
var obj_each = function(o,f){ Object.keys(o).forEach(f,o) }, text_rand = String.random, turn = setTimeout.turn, valid = Gun.valid, state_is = Gun.state.is, state_ify = Gun.state.ify, u, empty = {}, C;
|
|
|
|
Gun.log = function(){ return (!Gun.log.off && C.log.apply(C, arguments)), [].slice.call(arguments).join(' ') };
|
|
Gun.log.once = function(w,s,o){ return (o = Gun.log.once)[w] = o[w] || 0, o[w]++ || Gun.log(s) };
|
|
|
|
if(typeof window !== "undefined"){ (window.GUN = window.Gun = Gun).window = window }
|
|
try{ if(typeof MODULE !== "undefined"){ MODULE.exports = Gun } }catch(e){}
|
|
module.exports = Gun;
|
|
|
|
(Gun.window||{}).console = (Gun.window||{}).console || {log: function(){}};
|
|
(C = console).only = function(i, s){ return (C.only.i && i === C.only.i && C.only.i++) && (C.log.apply(C, arguments) || s) };
|
|
|
|
;"Please do not remove welcome log unless you are paying for a monthly sponsorship, thanks!";
|
|
Gun.log.once("welcome", "Hello wonderful person! :) Thanks for using GUN, please ask for help on http://chat.gun.eco if anything takes you longer than 5min to figure out!");
|
|
})(USE, './root');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./root');
|
|
Gun.chain.back = function(n, opt){ var tmp;
|
|
n = n || 1;
|
|
if(-1 === n || Infinity === n){
|
|
return this._.root.$;
|
|
} else
|
|
if(1 === n){
|
|
return (this._.back || this._).$;
|
|
}
|
|
var gun = this, at = gun._;
|
|
if(typeof n === 'string'){
|
|
n = n.split('.');
|
|
}
|
|
if(n instanceof Array){
|
|
var i = 0, l = n.length, tmp = at;
|
|
for(i; i < l; i++){
|
|
tmp = (tmp||empty)[n[i]];
|
|
}
|
|
if(u !== tmp){
|
|
return opt? gun : tmp;
|
|
} else
|
|
if((tmp = at.back)){
|
|
return tmp.$.back(n, opt);
|
|
}
|
|
return;
|
|
}
|
|
if('function' == typeof n){
|
|
var yes, tmp = {back: at};
|
|
while((tmp = tmp.back)
|
|
&& u === (yes = n(tmp, opt))){}
|
|
return yes;
|
|
}
|
|
if('number' == typeof n){
|
|
return (at.back || at).$.back(n - 1);
|
|
}
|
|
return this;
|
|
}
|
|
var empty = {}, u;
|
|
})(USE, './back');
|
|
|
|
;USE(function(module){
|
|
// WARNING: GUN is very simple, but the JavaScript chaining API around GUN
|
|
// is complicated and was extremely hard to build. If you port GUN to another
|
|
// language, consider implementing an easier API to build.
|
|
var Gun = USE('./root');
|
|
Gun.chain.chain = function(sub){
|
|
var gun = this, at = gun._, chain = new (sub || gun).constructor(gun), cat = chain._, root;
|
|
cat.root = root = at.root;
|
|
cat.id = ++root.once;
|
|
cat.back = gun._;
|
|
cat.on = Gun.on;
|
|
cat.on('in', Gun.on.in, cat); // For 'in' if I add my own listeners to each then I MUST do it before in gets called. If I listen globally for all incoming data instead though, regardless of individual listeners, I can transform the data there and then as well.
|
|
cat.on('out', Gun.on.out, cat); // However for output, there isn't really the global option. I must listen by adding my own listener individually BEFORE this one is ever called.
|
|
return chain;
|
|
}
|
|
|
|
function output(msg){
|
|
var put, get, at = this.as, back = at.back, root = at.root, tmp;
|
|
if(!msg.$){ msg.$ = at.$ }
|
|
this.to.next(msg);
|
|
if(get = msg.get){
|
|
/*if(u !== at.put){
|
|
at.on('in', at);
|
|
return;
|
|
}*/
|
|
if(root.pass){ root.pass[at.id] = at; } // will this make for buggy behavior elsewhere?
|
|
if(at.lex){ msg.get = obj_to(at.lex, msg.get) }
|
|
if(get['#'] || at.soul){
|
|
get['#'] = get['#'] || at.soul;
|
|
msg['#'] || (msg['#'] = text_rand(9)); // A3120 ?
|
|
back = (root.$.get(get['#'])._);
|
|
if(!(get = get['.'])){
|
|
tmp = back.ask && back.ask['']; // check if we have already asked for the full node
|
|
(back.ask || (back.ask = {}))[''] = back; // add a flag that we are now.
|
|
if(u !== back.put){ // if we already have data,
|
|
back.on('in', back); // send what is cached down the chain
|
|
if(tmp){ return } // and don't ask for it again.
|
|
}
|
|
/*if(obj_has(back, 'put')){
|
|
back.on('in', back);
|
|
}
|
|
if(tmp && u !== back.put){ return } // if we already asked for it AND have data, don't ask again. */
|
|
msg.$ = back.$;
|
|
} else
|
|
if(obj_has(back.put, get)){ // TODO: support #LEX !
|
|
tmp = back.ask && back.ask[get];
|
|
(back.ask || (back.ask = {}))[get] = back.$.get(get)._;
|
|
back.on('in', {put: {'#': back.soul, '.': get, ':': back.put[get], '>': state_is(root.graph[back.soul], get)}});
|
|
if(tmp){ return }
|
|
}
|
|
/*put = (back.$.get(get)._);
|
|
if(!(tmp = put.ack)){ put.ack = -1 }
|
|
back.on('in', {
|
|
$: back.$,
|
|
put: Gun.state.ify({}, get, Gun.state(back.put, get), back.put[get]),
|
|
get: back.get
|
|
});
|
|
if(tmp){ return }
|
|
} else
|
|
if('string' != typeof get){
|
|
var put = {}, meta = (back.put||{})._;
|
|
Gun.obj.map(back.put, function(v,k){
|
|
if(!Gun.text.match(k, get)){ return }
|
|
put[k] = v;
|
|
})
|
|
if(!Gun.obj.empty(put)){
|
|
put._ = meta;
|
|
back.on('in', {$: back.$, put: put, get: back.get})
|
|
}
|
|
if(tmp = at.lex){
|
|
tmp = (tmp._) || (tmp._ = function(){});
|
|
if(back.ack < tmp.ask){ tmp.ask = back.ack }
|
|
if(tmp.ask){ return }
|
|
tmp.ask = 1;
|
|
}
|
|
}
|
|
*/
|
|
root.ask(ack, msg); // A3120 ?
|
|
return root.on('in', msg);
|
|
}
|
|
//if(root.now){ root.now[at.id] = root.now[at.id] || true; at.pass = {} }
|
|
if(get['.']){
|
|
if(at.get){
|
|
msg = {get: {'.': at.get}, $: at.$};
|
|
(back.ask || (back.ask = {}))[at.get] = msg.$._; // TODO: PERFORMANCE? More elegant way?
|
|
return back.on('out', msg);
|
|
}
|
|
msg = {get: {}, $: at.$};
|
|
return back.on('out', msg);
|
|
}
|
|
(at.ask || (at.ask = {}))[''] = at; //at.ack = at.ack || -1;
|
|
if(at.get){
|
|
get['.'] = at.get;
|
|
(back.ask || (back.ask = {}))[at.get] = msg.$._; // TODO: PERFORMANCE? More elegant way?
|
|
return back.on('out', msg);
|
|
}
|
|
}
|
|
return back.on('out', msg);
|
|
}; Gun.on.out = output;
|
|
|
|
function input(msg, cat){ cat = cat || this.as; // TODO: V8 may not be able to optimize functions with different parameter calls, so try to do benchmark to see if there is any actual difference.
|
|
var root = cat.root, gun = msg.$ || (msg.$ = cat.$), at = (gun||'')._ || empty, tmp = msg.put||'', soul = tmp['#'], key = tmp['.'], change = tmp['=']||tmp[':'], state = tmp['>'] || -Infinity, sat; // eve = event, at = data at, cat = chain at, sat = sub at (children chains).
|
|
|
|
if(tmp && tmp._ && tmp._['#']){ // convert from old format
|
|
return setTimeout.each(Object.keys(tmp).sort(), function(k){ // TODO: .keys( is slow // BUG? ?Some re-in logic may depend on this being sync?
|
|
if('_' == k || !(state = state_is(tmp, k))){ return }
|
|
cat.on('in', {$: gun, put: {'#': tmp._['#'], '.': k, ':': tmp[k], '>': state}});
|
|
});
|
|
}
|
|
if((msg.seen||'')[cat.id]){ return } (msg.seen || (msg.seen = function(){}))[cat.id] = cat; // help stop some infinite loops
|
|
|
|
if(cat !== at){ // don't worry about this when first understanding the code, it handles changing contexts on a message. A soul chain will never have a different context.
|
|
Object.keys(msg).forEach(function(k){ tmp[k] = msg[k] }, tmp = {}); // make copy of message
|
|
tmp.get = cat.get || tmp.get;
|
|
if(!cat.soul && !cat.has){ // if we do not recognize the chain type
|
|
tmp.$$$ = tmp.$$$ || cat.$; // make a reference to wherever it came from.
|
|
} else
|
|
if(at.soul){ // a has (property) chain will have a different context sometimes if it is linked (to a soul chain). Anything that is not a soul or has chain, will always have different contexts.
|
|
tmp.$ = cat.$;
|
|
tmp.$$ = tmp.$$ || at.$;
|
|
}
|
|
msg = tmp; // use the message with the new context instead;
|
|
}
|
|
|
|
// There is the root in-memory graph cache, but each chain has its own cache which may have transformed data. Below sets that:
|
|
if((cat.soul || msg.$$) && state >= state_is(root.graph[soul], key)){ // This handles any chain, such as a link chain or map chain, that asks for data, but always updates the cache of the root soul chain.
|
|
(tmp = root.$.get(soul)._).put = state_ify(tmp.put, key, state, change, soul);
|
|
}
|
|
if(!at.soul && state >= state_is(root.graph[soul], key) && (sat = (root.$.get(soul)._.next||'')[key])){
|
|
sat.put = change; // update cache
|
|
if('string' == typeof (tmp = valid(change))){
|
|
sat.put = root.$.get(tmp)._.put || change;
|
|
}
|
|
}
|
|
|
|
this.to && this.to.next(msg); // 1st API job is to call all chain listeners.
|
|
// TODO: Make input more reusable by only doing these (some?) calls if we are a chain we recognize? This means each input listener would be responsible for when listeners need to be called, which makes sense, as they might want to filter.
|
|
setTimeout.each(Object.keys(cat.any||''), function(any){ (any = cat.any[any]) && any(msg) },0,99); // 1st API job is to call all chain listeners. // TODO: .keys( is slow // BUG: Some re-in logic may depend on this being sync.
|
|
setTimeout.each(Object.keys(cat.echo||''), function(lat){ (lat = cat.echo[lat]) && lat.on('in', msg) },0,99); // & linked at chains // TODO: .keys( is slow // BUG: Some re-in logic may depend on this being sync.
|
|
|
|
if(u === change){ // 1st edge case: If we have a brand new database, no data will be found.
|
|
// TODO: BUG! because emptying cache could be async from below, make sure we are not emptying a newer cache. So maybe pass an Async ID to check against?
|
|
// TODO: BUG! What if this is a map? // Warning! Clearing things out needs to be robust against sync/async ops, or else you'll see `map val get put` test catastrophically fail because map attempts to link when parent graph is streamed before child value gets set. Need to differentiate between lack acks and force clearing.
|
|
if(u !== cat.put && msg['@']){ return } // a "not found" from other peers should not clear out data if we have already found it.
|
|
cat.put = u; // empty out the cache if, for example, alice's car's color no longer exists (relative to alice) if alice no longer has a car.
|
|
cat.link = null; // TODO: Empty out links, maps, echos, acks/asks, etc.?
|
|
setTimeout.each(Object.keys(cat.next||''), function(get, sat){ // empty out all sub chains. // TODO: .keys( is slow // BUG? ?Some re-in logic may depend on this being sync?
|
|
if(!(sat = cat.next[get])){ return }
|
|
sat.on('in', {get: get, put: u, $: sat.$}); // TODO: BUG? Add recursive seen check?
|
|
},0,99);
|
|
return;
|
|
}
|
|
unlink(msg, cat);
|
|
|
|
if(((msg.$$||'')._||at).soul){ // comments are linear, but this line of code is non-linear, so if I were to comment what it does, you'd have to read 42 other comments first... but you can't read any of those comments until you first read this comment. What!? // shouldn't this match link's check?
|
|
// is there cases where it is a $$ that we do NOT want to do the following?
|
|
if((sat = cat.next) && (sat = sat[key])){ // TODO: possible trick? Maybe have `ionmap` code set a sat? // TODO: Maybe we should do `cat.ask` instead? I guess does not matter.
|
|
tmp = {}; Object.keys(msg).forEach(function(k){ tmp[k] = msg[k] });
|
|
tmp.$ = (msg.$$||msg.$).get(tmp.get = key); delete tmp.$$; delete tmp.$$$;
|
|
sat.on('in', tmp);
|
|
}
|
|
}
|
|
|
|
link(msg, cat);
|
|
}; Gun.on.in = input;
|
|
|
|
function link(msg, cat){ cat = cat || this.as || msg.$._; // NEW CODE ASSUMING MAPS
|
|
var put = msg.put||'', link = put['=']||put[':'], tmp;
|
|
if(cat.soul || (cat.has && msg.$$)){ return } // a soul chain never links. If we are a has (property) chain that is linked to a soul chain, we get an echo of those messages. When we do, do not confuse that next layer with ourself, ignore it. The code below does several context changes for safety, but ultimately has to ask ourself for what needs to be loaded next, so we need to make sure what is being loaded is on the correct layer.
|
|
if(tmp = msg.$$$){ tmp = tmp._; // below is best guess for chains we do not recognize, maybe won't work for all? // Note: Mark knows why this works, but it should also work with `!cat.has` yet it does not, so this is still one area of the chain that Mark does not understand why X but not Y.
|
|
if(!msg.$$ && cat.id != tmp.id){ return } // ignore above us
|
|
}
|
|
if('string' != typeof (link = valid(link))){ return }
|
|
var root = cat.root;
|
|
|
|
var tat = root.$.get(put['#']).get(put['.'])._;
|
|
if((tat.echo || (tat.echo = {}))[cat.id] // we've already linked ourselves so we do not need to do it again. Except... (annoying implementation details)
|
|
&& !(root.pass||'')[cat.id]){ return } // if a new event listener was added, we need to make a pass through for it. The pass will be on the chain, not always the chain passed down.
|
|
if(tmp = root.pass){ if(tmp[link+cat.id]){ return } tmp[link+cat.id] = 1 } // But the above edge case may "pass through" on a circular graph causing infinite passes, so we hackily add a temporary check for that.
|
|
|
|
(cat.id !== tat.id) && (tat.echo[cat.id] = cat); // set ourselfs up for an echo, but not if to self.
|
|
|
|
var sat = root.$.get(cat.link = tat.link = link)._; // grab what we're linking to.
|
|
(sat.echo || (sat.echo = {}))[tat.id] = tat; // link it.
|
|
|
|
var tmp = cat.ask||''; // ask the chain for what needs to be loaded next!
|
|
if(tmp['']){
|
|
sat.on('out', {get: {'#': link}});
|
|
} else {
|
|
setTimeout.each(Object.keys(tmp), function(get, sat){ // if sub chains are asking for data. // TODO: .keys( is slow // BUG? ?Some re-in logic may depend on this being sync?
|
|
if(!(sat = tmp[get])){ return }
|
|
sat.on('out', {get: {'#': link, '.': get}}); // go get it.
|
|
},0,99);
|
|
}
|
|
}; Gun.on.link = link;
|
|
|
|
function unlink(msg, cat){ // ugh, so much code for barely used behavior.
|
|
if(cat.soul || msg.$$){ return }
|
|
var put = msg.put||'', change = put['=']||put[':']
|
|
if( // TODO: refactor this to be a return rather than a nested if.
|
|
(cat.link !== null || (cat.root.pass||'')[cat.id]) &&
|
|
(((cat.root.pass||'')[cat.id] && cat.link !== u && cat.ask['']) || // fire again if we have a pass but be careful not to fire if we do not have the node fully loaded yet. // TODO: Bug? What about async load needing to pass?
|
|
(('string' != typeof (tmp = valid(change))) || (cat.link && tmp != cat.link)) // any time there is a change in value that is different from the previous link in any way, we need to fire a clear/empty event on chains below. // However! Do this only when unique (not at init, or unnecessary duplications, etc.), and make sure to do it with performance in mind.
|
|
)
|
|
){
|
|
cat.link = null;
|
|
cat.next && setTimeout.each(Object.keys(cat.ask||''), function(get, sat){ // TODO: Bug? If we're a map do we want to clear out everything, wouldn't it just be the one item's subchains, not all?
|
|
if(!(sat = cat.next[get])){ return } // only if next, even if asked. (right?)
|
|
sat.on('in', {get: get, put: u, $: sat.$});
|
|
},0,99);
|
|
}
|
|
}; Gun.on.unlink = unlink;
|
|
|
|
function ack(msg, ev){
|
|
// manhattan:
|
|
var as = this.as, at = as.$._, get = as.get||'', tmp = (msg.put||'')[get['#']]||'';
|
|
if(!msg.put || ('string' == typeof get['.'] && u === tmp[get['.']])){
|
|
if(u !== at.put){ return }
|
|
at.on('in', {
|
|
get: at.get,
|
|
put: at.put = u,
|
|
$: at.$,
|
|
'@': msg['@']
|
|
});
|
|
return;
|
|
}
|
|
(msg._||{}).miss = 1;
|
|
Gun.on.put(msg);
|
|
return; // eom
|
|
}
|
|
|
|
var empty = {}, u, text_rand = String.random, valid = Gun.valid, obj_has = function(o, k){ return o && Object.prototype.hasOwnProperty.call(o, k) }, state = Gun.state, state_is = state.is, state_ify = state.ify;
|
|
})(USE, './chain');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./root');
|
|
Gun.chain.get = function(key, cb, as){
|
|
var gun, tmp;
|
|
if(typeof key === 'string'){
|
|
var back = this, cat = back._;
|
|
var next = cat.next || empty;
|
|
if(!(gun = next[key])){
|
|
gun = cache(key, back);
|
|
}
|
|
gun = gun.$;
|
|
} else
|
|
if('function' == typeof key){
|
|
if(true === cb){ return soul(this, key, cb, as), this }
|
|
|
|
var gun = this, cat = gun._, opt = cb || {}, root = cat.root, id;
|
|
opt.at = cat;
|
|
opt.ok = key;
|
|
var wait = {}; // can we assign this to the at instead, like in once?
|
|
function any(msg, eve){
|
|
if(any.stun){ return }
|
|
var at = msg.$._, data = at.put, tmp;
|
|
if((tmp = root.pass) && !tmp[id]){ return }
|
|
if(!at.has && !at.soul){ data = (msg.put||'')['=']||msg.put } // handles non-core messages.
|
|
if('string' == typeof (tmp = Gun.valid(data))){ data = root.$.get(tmp)._.put } // TODO: Can we delete this line of code, because the line below (which was inspired by @rogowski) handles it anyways?
|
|
if(u === data && msg.$$){ data = msg.$$._.put }
|
|
if(opt.not !== u && u === data){ return }
|
|
if(opt.stun === u){
|
|
if((tmp = root.stun) && (tmp = tmp[at.id] || tmp[at.back.id]) && !tmp.end && any.id > (tmp._||'').id){ // if we are in the middle of a write, don't read until it is done, unless our callback was earlier than the write.
|
|
tmp[id] = function(){any(msg,eve)}; // add ourself to the stun callback list that is called at end of the write.
|
|
return;
|
|
}
|
|
if(tmp = root.hatch){ // quick hack! // What's going on here? Because data is streamed, we get things one by one, but a lot of developers would rather get a callback after each batch instead, so this does that by creating a wait list per chain id that is then called at the end of the batch by the hatch code in the root put listener.
|
|
if(wait[at.$._.id]){ return } wait[at.$._.id] = 1;
|
|
tmp.push(function(){any(msg,eve)});
|
|
return;
|
|
}; wait = {}; // end quick hack.
|
|
}
|
|
//tmp = any.wait || (any.wait = {}); console.log(tmp[at.id] === ''); if(tmp[at.id] !== ''){ tmp[at.id] = tmp[at.id] || setTimeout(function(){tmp[at.id]='';any(msg,eve)},1); return } delete tmp[at.id];
|
|
// call:
|
|
if(opt.on){ opt.ok.call(at.$, data, at.get, msg, eve || any); return } // TODO: Also consider breaking `this` since a lot of people do `=>` these days and `.call(` has slower performance.
|
|
if(opt.v2020){ opt.ok(msg, eve || any); return }
|
|
Object.keys(msg).forEach(function(k){ tmp[k] = msg[k] }, tmp = {}); msg = tmp; msg.put = data; // 2019 COMPATIBILITY! TODO: GET RID OF THIS!
|
|
opt.ok.call(opt.as, msg, eve || any); // is this the right
|
|
};
|
|
any.at = cat;
|
|
//(cat.any||(cat.any=function(msg){ setTimeout.each(Object.keys(cat.any||''), function(act){ (act = cat.any[act]) && act(msg) },0,99) }))[id = String.random(7)] = any; // maybe switch to this in future?
|
|
(cat.any||(cat.any={}))[id = String.random(7)] = any;
|
|
any.off = function(){ any.stun = 1; if(!cat.any){ return } delete cat.any[id] }
|
|
any.rid = rid; // logic from old version, can we clean it up now?
|
|
any.id = ++root.once; // used in callback to check if we are earlier than a write. // will this ever cause an integer overflow?
|
|
tmp = root.pass; (root.pass = {})[id] = 1; // Explanation: test trade-offs want to prevent recursion so we add/remove pass flag as it gets fulfilled to not repeat, however map map needs many pass flags - how do we reconcile?
|
|
cat.on('out', {get: {}});
|
|
root.pass = tmp;
|
|
return gun;
|
|
|
|
} else
|
|
if('number' == typeof key){
|
|
return this.get(''+key, cb, as);
|
|
} else
|
|
if('string' == typeof (tmp = valid(key))){
|
|
return this.get(tmp, cb, as);
|
|
} else
|
|
if(Object.plain(key)){
|
|
gun = this;
|
|
if(tmp = ((tmp = key['#'])||empty)['='] || tmp){ gun = gun.get(tmp) }
|
|
gun._.lex = key;
|
|
return gun;
|
|
} else {
|
|
(as = this.chain())._.err = {err: Gun.log('Invalid get request!', key)}; // CLEAN UP
|
|
if(cb){ cb.call(as, as._.err) }
|
|
return as;
|
|
}
|
|
if(tmp = this._.stun){ // TODO: Refactor?
|
|
gun._.stun = gun._.stun || tmp;
|
|
}
|
|
if(cb && 'function' == typeof cb){
|
|
gun.get(cb, as);
|
|
}
|
|
return gun;
|
|
}
|
|
function cache(key, back){
|
|
var cat = back._, next = cat.next, gun = back.chain(), at = gun._;
|
|
if(!next){ next = cat.next = {} }
|
|
next[at.get = key] = at;
|
|
if(back === cat.root.$){
|
|
at.soul = key;
|
|
} else
|
|
if(cat.soul || cat.has){
|
|
at.has = key;
|
|
//if(obj_has(cat.put, key)){
|
|
//at.put = cat.put[key];
|
|
//}
|
|
}
|
|
return at;
|
|
}
|
|
function soul(gun, cb, opt, as){
|
|
var cat = gun._, acks = 0, tmp;
|
|
if(tmp = cat.soul || cat.link || cat.dub){ return cb(tmp, as, cat) }
|
|
if(cat.jam){ return cat.jam.push([cb, as]) }
|
|
cat.jam = [[cb,as]];
|
|
gun.get(function go(msg, eve){
|
|
if(u === msg.put && !cat.root.opt.super && (tmp = Object.keys(cat.root.opt.peers).length) && ++acks <= tmp){ // TODO: super should not be in core code, bring AXE up into core instead to fix? // TODO: .keys( is slow
|
|
return;
|
|
}
|
|
eve.rid(msg);
|
|
var at = ((at = msg.$) && at._) || {}, i = 0, as;
|
|
tmp = cat.jam; delete cat.jam; // tmp = cat.jam.splice(0, 100);
|
|
//if(tmp.length){ process.nextTick(function(){ go(msg, eve) }) }
|
|
while(as = tmp[i++]){ //Gun.obj.map(tmp, function(as, cb){
|
|
var cb = as[0], id; as = as[1];
|
|
cb && cb(id = at.link || at.soul || Gun.valid(msg.put) || ((msg.put||{})._||{})['#'] || at.dub, as, msg, eve);
|
|
} //);
|
|
}, {out: {get: {'.':true}}});
|
|
return gun;
|
|
}
|
|
function rid(at){
|
|
var cat = this.at || this.on;
|
|
if(!at || cat.soul || cat.has){ return this.off() }
|
|
if(!(at = (at = (at = at.$ || at)._ || at).id)){ return }
|
|
var map = cat.map, tmp, seen;
|
|
//if(!map || !(tmp = map[at]) || !(tmp = tmp.at)){ return }
|
|
if(tmp = (seen = this.seen || (this.seen = {}))[at]){ return true }
|
|
seen[at] = true;
|
|
return;
|
|
//tmp.echo[cat.id] = {}; // TODO: Warning: This unsubscribes ALL of this chain's listeners from this link, not just the one callback event.
|
|
//obj.del(map, at); // TODO: Warning: This unsubscribes ALL of this chain's listeners from this link, not just the one callback event.
|
|
return;
|
|
}
|
|
var empty = {}, valid = Gun.valid, u;
|
|
})(USE, './get');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./root');
|
|
Gun.chain.put = function(data, cb, as){ // I rewrote it :)
|
|
var gun = this, at = gun._, root = at.root;
|
|
as = as || {};
|
|
(root.stun = root.stun || {})[at.id] = (as.stun = as.stun
|
|
|| ((root.stun._ = (root.stun._ || 0) + 1) && {})); // set a flag for reads to check if this chain is writing.
|
|
as.stun._ || ((as.stun._ = function(){}).id = root.once); // but alas, only if our write has an earlier id. // this is ugly but other options either use more memory or require an extra type check on each stun callback. So meh, this works for now, any better ideas?
|
|
as.ack = as.ack || cb;
|
|
as.via = as.via || gun;
|
|
as.data = as.data || data;
|
|
as.soul || (as.soul = at.soul || ('string' == typeof cb && cb));
|
|
var s = as.state = as.state || Gun.state();
|
|
if('function' == typeof data){ data(function(d){ as.data = d; gun.put(u,u,as) }); return gun }
|
|
if(!as.soul){ return get(as), gun }
|
|
as.$ = root.$.get(as.soul); // TODO: This may not allow user chaining and similar?
|
|
as.todo = [{it: as.data, ref: as.$}];
|
|
as.turn = as.turn || turn;
|
|
as.ran = as.ran || ran;
|
|
var S = +new Date;
|
|
(function walk(){
|
|
var to = as.todo, at = to.pop(), d = at.it, v, k, cat, tmp, g;
|
|
(tmp = at.ref) && (root.stun[tmp._.id] = as.stun); // stun
|
|
if(tmp = at.todo){
|
|
k = tmp.pop(); d = d[k];
|
|
if(tmp.length){ to.push(at) }
|
|
}
|
|
if(!(v = valid(d)) && !(g = Gun.is(d))){
|
|
if(!Object.plain(d)){ (as.ack||noop).call(as, as.out = {err: Gun.log("Invalid data, " + typeof d + " at " + (as.path||[]).join('.'))}); return } // TODO: BUG! Clear out stun!
|
|
var seen = as.seen || (as.seen = []), i = seen.length;
|
|
while(i--){ if(d === (tmp = seen[i]).it){ v = d = tmp.link; break } }
|
|
}
|
|
if(k && v){ at.node = state_ify(at.node, k, s, d) } // handle soul later.
|
|
else {
|
|
as.seen.push(cat = {it: d, link: {}, todo: g? [] : Object.keys(d).sort().reverse()}); // Any perf reasons to CPU schedule this .keys( ?
|
|
at.node = state_ify(at.node, k, s, cat.link);
|
|
!g && to.push(cat);
|
|
// ---------------
|
|
var id = as.seen.length;
|
|
(as.wait || (as.wait = {}))[id] = '';
|
|
tmp = (cat.ref = (g? d : k? at.ref.get(k) : at.ref))._;
|
|
(tmp = (d && (d._||'')['#']) || tmp.soul || tmp.link || tmp.dub)? resolve({soul: tmp}) : cat.ref.get(resolve, {stun: 0, v2020:1});
|
|
function resolve(msg, eve){
|
|
if(eve){ eve.off(); eve.rid(msg) } // TODO: Too early! Check all peers ack not found.
|
|
var soul = msg.soul || ((tmp = msg.put) && (tmp = tmp._) && (tmp = tmp['#'])) || ((tmp = msg.put) && (tmp = tmp['='] || tmp[':']) && tmp['#']) || ((tmp = msg.put) && tmp['#']);
|
|
(tmp = msg.$) && (root.stun[tmp._.id] = as.stun); // stun
|
|
if(!soul){
|
|
soul = [];
|
|
msg.$.back(function(at){
|
|
if(tmp = at.soul || at.link || at.dub){ return soul.push(tmp) }
|
|
soul.push(at.get);
|
|
});
|
|
soul = msg.$._.dub = soul.reverse().join('/');
|
|
}
|
|
cat.link['#'] = soul;
|
|
!g && (((as.graph || (as.graph = {}))[soul] = (cat.node || (cat.node = {_:{}})))._['#'] = soul);
|
|
delete as.wait[id];
|
|
as.ran(as);
|
|
};
|
|
// ---------------
|
|
}
|
|
if(!to.length){ return as.ran(as) }
|
|
as.turn(walk);
|
|
}());
|
|
return gun;
|
|
}
|
|
|
|
function ran(as){
|
|
if(as.todo.length || !Object.empty(as.wait)){ return }
|
|
var cat = (as.$.back(-1)._), ask = cat.ask(function(ack){
|
|
cat.root.on('ack', ack);
|
|
if(ack.err){ Gun.log(ack) }
|
|
if(++acks > (as.acks || 0)){ this.off() } // Adjustable ACKs! Only 1 by default.
|
|
if(!as.ack){ return }
|
|
as.ack(ack, this);
|
|
}, as.opt), acks = 0, stun = as.stun;
|
|
if((tmp = cat.root.stun) && --tmp._ === 0){ delete cat.root.stun } // decrease stun ids until done.
|
|
(tmp = function(){ // this is not official yet, but quick solution to hack in for now.
|
|
if(!stun){ return } stun.end = noop; // like with the earlier id, cheaper to make this flag a function so below callbacks do not have to do an extra type check.
|
|
setTimeout.each(Object.keys(stun), function(cb){ if(cb = stun[cb]){cb()} }); // resume the stunned reads // Any perf reasons to CPU schedule this .keys( ?
|
|
}).hatch = tmp; // this is not official yet ^
|
|
(as.via._).on('out', {put: as.out = as.graph, opt: as.opt, '#': ask, _: tmp});
|
|
}
|
|
|
|
function get(as){
|
|
var at = as.via._, tmp;
|
|
as.via = as.via.back(function(at){
|
|
if(at.soul){ return at.$ }
|
|
tmp = as.data; (as.data = {})[at.get] = tmp;
|
|
});
|
|
if(!as.via || !as.via._.soul){
|
|
console.log("TODO: Error! Handle non-soul put backs");
|
|
return;
|
|
}
|
|
as.via.put(as.data, as.ack, as);
|
|
|
|
|
|
return;
|
|
if(at.get && at.back.soul){
|
|
tmp = as.data;
|
|
as.via = at.back.$;
|
|
(as.data = {})[at.get] = tmp;
|
|
as.via.put(as.data, as.ack, as);
|
|
return;
|
|
}
|
|
}
|
|
|
|
var u, empty = {}, noop = function(){}, turn = setTimeout.turn, valid = Gun.valid, state_ify = Gun.state.ify;
|
|
var iife = function(fn,as){fn.call(as||empty)}
|
|
})(USE, './put');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./root');
|
|
USE('./chain');
|
|
USE('./back');
|
|
USE('./put');
|
|
USE('./get');
|
|
module.exports = Gun;
|
|
})(USE, './index');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./index');
|
|
Gun.chain.on = function(tag, arg, eas, as){ // don't rewrite!
|
|
var gun = this, cat = gun._, root = cat.root, act, off, id, tmp;
|
|
if(typeof tag === 'string'){
|
|
if(!arg){ return cat.on(tag) }
|
|
act = cat.on(tag, arg, eas || cat, as);
|
|
if(eas && eas.$){
|
|
(eas.subs || (eas.subs = [])).push(act);
|
|
}
|
|
return gun;
|
|
}
|
|
var opt = arg;
|
|
(opt = (true === opt)? {change: true} : opt || {}).not = 1; opt.on = 1;
|
|
//opt.at = cat;
|
|
//opt.ok = tag;
|
|
//opt.last = {};
|
|
var wait = {}; // can we assign this to the at instead, like in once?
|
|
gun.get(tag, opt);
|
|
/*gun.get(function on(data,key,msg,eve){ var $ = this;
|
|
if(tmp = root.hatch){ // quick hack!
|
|
if(wait[$._.id]){ return } wait[$._.id] = 1;
|
|
tmp.push(function(){on.call($, data,key,msg,eve)});
|
|
return;
|
|
}; wait = {}; // end quick hack.
|
|
tag.call($, data,key,msg,eve);
|
|
}, opt); // TODO: PERF! Event listener leak!!!?*/
|
|
/*
|
|
function one(msg, eve){
|
|
if(one.stun){ return }
|
|
var at = msg.$._, data = at.put, tmp;
|
|
if(tmp = at.link){ data = root.$.get(tmp)._.put }
|
|
if(opt.not===u && u === data){ return }
|
|
if(opt.stun===u && (tmp = root.stun) && (tmp = tmp[at.id] || tmp[at.back.id]) && !tmp.end){ // Remember! If you port this into `.get(cb` make sure you allow stun:0 skip option for `.put(`.
|
|
tmp[id] = function(){one(msg,eve)};
|
|
return;
|
|
}
|
|
//tmp = one.wait || (one.wait = {}); console.log(tmp[at.id] === ''); if(tmp[at.id] !== ''){ tmp[at.id] = tmp[at.id] || setTimeout(function(){tmp[at.id]='';one(msg,eve)},1); return } delete tmp[at.id];
|
|
// call:
|
|
if(opt.as){
|
|
opt.ok.call(opt.as, msg, eve || one);
|
|
} else {
|
|
opt.ok.call(at.$, data, msg.get || at.get, msg, eve || one);
|
|
}
|
|
};
|
|
one.at = cat;
|
|
(cat.act||(cat.act={}))[id = String.random(7)] = one;
|
|
one.off = function(){ one.stun = 1; if(!cat.act){ return } delete cat.act[id] }
|
|
cat.on('out', {get: {}});*/
|
|
return gun;
|
|
}
|
|
// Rules:
|
|
// 1. If cached, should be fast, but not read while write.
|
|
// 2. Should not retrigger other listeners, should get triggered even if nothing found.
|
|
// 3. If the same callback passed to many different once chains, each should resolve - an unsubscribe from the same callback should not effect the state of the other resolving chains, if you do want to cancel them all early you should mutate the callback itself with a flag & check for it at top of callback
|
|
Gun.chain.once = function(cb, opt){ opt = opt || {}; // avoid rewriting
|
|
if(!cb){ return none(this,opt) }
|
|
var gun = this, cat = gun._, root = cat.root, data = cat.put, id = String.random(7), one, tmp;
|
|
gun.get(function(data,key,msg,eve){
|
|
var $ = this, at = $._, one = (at.one||(at.one={}));
|
|
if(eve.stun){ return } //if('' === one[id]){ return }
|
|
if(true === (tmp = Gun.valid(data))){ once(); return }
|
|
if('string' == typeof tmp){ return } // TODO: BUG? Will this always load?
|
|
clearTimeout(one[id]); one[id] = setTimeout(once, opt.wait||99); // TODO: Bug? This doesn't handle plural chains.
|
|
function once(){
|
|
if(eve.stun){ return } //if('' === one[id]){ return } one[id] = '';
|
|
if(cat.soul || cat.has){ eve.off() } // TODO: Plural chains?
|
|
if(!at.has && !at.soul){ at = {put: data, get: key} } // handles non-core messages.
|
|
if(u === (tmp = at.put)){ tmp = ((msg.$$||'')._||'').put }
|
|
if('string' == typeof Gun.valid(tmp)){ tmp = root.$.get(tmp)._.put; if(tmp === u){return} } // TODO: Can we delete this line of code, because the line below (which was inspired by @rogowski) handles it anyways?
|
|
cb.call($, tmp, at.get);
|
|
};
|
|
}, {on: 1});
|
|
return gun;
|
|
}
|
|
function none(gun,opt,chain){
|
|
Gun.log.once("valonce", "Chainable val is experimental, its behavior and API may change moving forward. Please play with it and report bugs and ideas on how to improve it.");
|
|
(chain = gun.chain())._.nix = gun.once(function(data, key){ chain._.on('in', this._) });
|
|
return chain;
|
|
}
|
|
|
|
Gun.chain.off = function(){
|
|
// make off more aggressive. Warning, it might backfire!
|
|
var gun = this, at = gun._, tmp;
|
|
var cat = at.back;
|
|
if(!cat){ return }
|
|
at.ack = 0; // so can resubscribe.
|
|
if(tmp = cat.next){
|
|
if(tmp[at.get]){
|
|
delete tmp[at.get];
|
|
} else {
|
|
|
|
}
|
|
}
|
|
if(tmp = cat.ask){
|
|
delete tmp[at.get];
|
|
}
|
|
if(tmp = cat.put){
|
|
delete tmp[at.get];
|
|
}
|
|
if(tmp = at.soul){
|
|
delete cat.root.graph[tmp];
|
|
}
|
|
if(tmp = at.map){
|
|
Object.keys(tmp).forEach(function(i,at){ at = tmp[i]; //obj_map(tmp, function(at){
|
|
if(at.link){
|
|
cat.root.$.get(at.link).off();
|
|
}
|
|
});
|
|
}
|
|
if(tmp = at.next){
|
|
Object.keys(tmp).forEach(function(i,neat){ neat = tmp[i]; //obj_map(tmp, function(neat){
|
|
neat.$.off();
|
|
});
|
|
}
|
|
at.on('off', {});
|
|
return gun;
|
|
}
|
|
var empty = {}, noop = function(){}, u;
|
|
})(USE, './on');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./index');
|
|
Gun.chain.map = function(cb, opt, t){
|
|
var gun = this, cat = gun._, chain;
|
|
if(!cb){
|
|
if(chain = cat.each){ return chain }
|
|
cat.each = chain = gun.chain();
|
|
chain._.nix = gun.back('nix');
|
|
gun.on('in', map, chain._);
|
|
return chain;
|
|
}
|
|
Gun.log.once("mapfn", "Map functions are experimental, their behavior and API may change moving forward. Please play with it and report bugs and ideas on how to improve it.");
|
|
chain = gun.chain();
|
|
gun.map().on(function(data, key, msg, eve){
|
|
var next = (cb||noop).call(this, data, key, msg, eve);
|
|
if(u === next){ return }
|
|
if(data === next){ return chain._.on('in', msg) }
|
|
if(Gun.is(next)){ return chain._.on('in', next._) }
|
|
chain._.on('in', {get: key, put: {'=':next}});
|
|
});
|
|
return chain;
|
|
}
|
|
function map(msg){ this.to.next(msg);
|
|
var cat = this.as, gun = msg.$, at = gun._, put = msg.put, tmp;
|
|
if(!put){ return } // map should not work on nothingness.
|
|
if(!at.soul && !msg.$$){ return } // this line took hundreds of tries to figure out. It only works if core checks to filter out above chains during link tho. This says "only bother to map on a node" for this layer of the chain. If something is not a node, map should not work.
|
|
tmp = (msg.$$||msg.$).get(put['.'])._;
|
|
(tmp.echo||(tmp.echo={}))[cat.id] = cat;
|
|
}
|
|
var noop = function(){}, event = {stun: noop, off: noop}, u;
|
|
})(USE, './map');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('./index');
|
|
Gun.chain.set = function(item, cb, opt){
|
|
var gun = this, soul, tmp;
|
|
cb = cb || function(){};
|
|
opt = opt || {}; opt.item = opt.item || item;
|
|
if(soul = ((item||'')._||'')['#']){ (item = {})[soul] = {'#': soul}; }
|
|
if(!Gun.is(item)){
|
|
if(Object.plain(item)){
|
|
soul = soul || ((item||'')._||'')['#'] || uuid(); // this just key now, not a soul.
|
|
}
|
|
return gun.get(soul || uuid()).put(item, cb, opt);
|
|
}
|
|
gun.put(function(go){
|
|
item.get(function(soul, o, msg){ // TODO: BUG! We no longer have this option? & go error not handled?
|
|
if(!soul){ return cb.call(gun, {err: Gun.log('Only a node can be linked! Not "' + msg.put + '"!')}) }
|
|
(tmp = {})[soul] = {'#': soul}; go(tmp);
|
|
},true);
|
|
})
|
|
return item;
|
|
}
|
|
function uuid(){ return Gun.state().toString(36).replace('.','') + String.random(7) }
|
|
})(USE, './set');
|
|
|
|
;USE(function(module){
|
|
USE('./shim');
|
|
|
|
function Mesh(root){
|
|
var mesh = function(){};
|
|
var opt = root.opt || {};
|
|
opt.log = opt.log || console.log;
|
|
opt.gap = opt.gap || opt.wait || 0;
|
|
opt.pack = opt.pack || (opt.memory? (opt.memory * 999 * 999) : 300000000) * 0.3;
|
|
opt.puff = opt.puff || 9; // IDEA: do a start/end benchmark, divide ops/result.
|
|
var puff = setTimeout.turn || setTimeout;
|
|
var parse = JSON.parseAsync || function(t,cb,r){ var u; try{ cb(u, JSON.parse(t,r)) }catch(e){ cb(e) } }
|
|
var json = JSON.stringifyAsync || function(v,cb,r,s){ var u; try{ cb(u, JSON.stringify(v,r,s)) }catch(e){ cb(e) } }
|
|
|
|
var dup = root.dup, dup_check = dup.check, dup_track = dup.track;
|
|
|
|
var ST = +new Date, LT = ST;
|
|
|
|
var hear = mesh.hear = function(raw, peer){
|
|
if(!raw){ return }
|
|
if(opt.pack <= raw.length){ return mesh.say({dam: '!', err: "Message too big!"}, peer) }
|
|
if(mesh === this){
|
|
/*if('string' == typeof raw){ try{
|
|
var stat = console.STAT || {};
|
|
//console.log('HEAR:', peer.id, (raw||'').slice(0,250), ((raw||'').length / 1024 / 1024).toFixed(4));
|
|
|
|
//console.log(setTimeout.turn.s.length, 'stacks', parseFloat((-(LT - (LT = +new Date))/1000).toFixed(3)), 'sec', parseFloat(((LT-ST)/1000 / 60).toFixed(1)), 'up', stat.peers||0, 'peers', stat.has||0, 'has', stat.memhused||0, stat.memused||0, stat.memax||0, 'heap mem max');
|
|
}catch(e){ console.log('DBG err', e) }}*/
|
|
|
|
hear.d += raw.length||0 ; ++hear.c } // STATS!
|
|
var S = peer.SH = +new Date;
|
|
var tmp = raw[0], msg;
|
|
if('[' === tmp){
|
|
parse(raw, function(err, msg){
|
|
if(err || !msg){ return mesh.say({dam: '!', err: "DAM JSON parse error."}, peer) }
|
|
console.STAT && console.STAT(+new Date, msg.length, '# on hear batch');
|
|
var P = opt.puff;
|
|
(function go(){
|
|
var S = +new Date;
|
|
var i = 0, m; while(i < P && (m = msg[i++])){ hear(m, peer) }
|
|
msg = msg.slice(i); // slicing after is faster than shifting during.
|
|
console.STAT && console.STAT(S, +new Date - S, 'hear loop');
|
|
flush(peer); // force send all synchronously batched acks.
|
|
if(!msg.length){ return }
|
|
puff(go, 0);
|
|
}());
|
|
});
|
|
raw = ''; //
|
|
return;
|
|
}
|
|
if('{' === tmp || ((raw['#'] || Object.plain(raw)) && (msg = raw))){
|
|
if(msg){ return hear.one(msg, peer, S) }
|
|
parse(raw, function(err, msg){
|
|
if(err || !msg){ return mesh.say({dam: '!', err: "DAM JSON parse error."}, peer) }
|
|
hear.one(msg, peer, S);
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
hear.one = function(msg, peer, S){ // S here is temporary! Undo.
|
|
var id, hash, tmp, ash, DBG;
|
|
if(msg.DBG){ msg.DBG = DBG = {DBG: msg.DBG} }
|
|
DBG && (DBG.h = S);
|
|
DBG && (DBG.hp = +new Date);
|
|
if(!(id = msg['#'])){ id = msg['#'] = String.random(9) }
|
|
if(tmp = dup_check(id)){ return }
|
|
// DAM logic:
|
|
if(!(hash = msg['##']) && false && u !== msg.put){ /*hash = msg['##'] = Type.obj.hash(msg.put)*/ } // disable hashing for now // TODO: impose warning/penalty instead (?)
|
|
if(hash && (tmp = msg['@'] || (msg.get && id)) && dup.check(ash = tmp+hash)){ return } // Imagine A <-> B <=> (C & D), C & D reply with same ACK but have different IDs, B can use hash to dedup. Or if a GET has a hash already, we shouldn't ACK if same.
|
|
(msg._ = function(){}).via = mesh.leap = peer;
|
|
if((tmp = msg['><']) && 'string' == typeof tmp){ tmp.slice(0,99).split(',').forEach(function(k){ this[k] = 1 }, (msg._).yo = {}) } // Peers already sent to, do not resend.
|
|
// DAM ^
|
|
if(tmp = msg.dam){
|
|
if(tmp = mesh.hear[tmp]){
|
|
tmp(msg, peer, root);
|
|
}
|
|
dup_track(id);
|
|
return;
|
|
}
|
|
var S = +new Date;
|
|
DBG && (DBG.is = S); peer.SI = id;
|
|
root.on('in', mesh.last = msg);
|
|
//ECHO = msg.put || ECHO; !(msg.ok !== -3740) && mesh.say({ok: -3740, put: ECHO, '@': msg['#']}, peer);
|
|
DBG && (DBG.hd = +new Date);
|
|
console.STAT && console.STAT(S, +new Date - S, msg.get? 'msg get' : msg.put? 'msg put' : 'msg');
|
|
(tmp = dup_track(id)).via = peer; // don't dedup message ID till after, cause GUN has internal dedup check.
|
|
if(msg.get){ tmp.it = msg }
|
|
if(ash){ dup_track(ash) } //dup.track(tmp+hash, true).it = it(msg);
|
|
mesh.leap = mesh.last = null; // warning! mesh.leap could be buggy.
|
|
}
|
|
var tomap = function(k,i,m){m(k,true)};
|
|
var noop = function(){};
|
|
hear.c = hear.d = 0;
|
|
|
|
;(function(){
|
|
var SMIA = 0;
|
|
var loop;
|
|
mesh.hash = function(msg, peer){ var h, s, t;
|
|
var S = +new Date;
|
|
json(msg.put, function hash(err, text){
|
|
var ss = (s || (s = t = text||'')).slice(0, 32768); // 1024 * 32
|
|
h = String.hash(ss, h); s = s.slice(32768);
|
|
if(s){ puff(hash, 0); return }
|
|
console.STAT && console.STAT(S, +new Date - S, 'say json+hash');
|
|
msg._.$put = t;
|
|
msg['##'] = h;
|
|
say(msg, peer);
|
|
delete msg._.$put;
|
|
})
|
|
}
|
|
var say = mesh.say = function(msg, peer){ var tmp;
|
|
if((tmp = this) && (tmp = tmp.to) && tmp.next){ tmp.next(msg) } // compatible with middleware adapters.
|
|
if(!msg){ return false }
|
|
var id, hash, raw, ack = msg['@'];
|
|
if(opt.super && (!ack || !msg.put)){ return } // TODO: MANHATTAN STUB //OBVIOUSLY BUG! But squelch relay. // :( get only is 100%+ CPU usage :(
|
|
var meta = msg._||(msg._=function(){});
|
|
var DBG = msg.DBG, S = +new Date; meta.y = meta.y || S; if(!peer){ DBG && (DBG.y = S) }
|
|
if(!(id = msg['#'])){ id = msg['#'] = String.random(9) }
|
|
!loop && dup_track(id);//.it = it(msg); // track for 9 seconds, default. Earth<->Mars would need more! // always track, maybe move this to the 'after' logic if we split function.
|
|
if(msg.put && (msg.err || (dup.s[id]||'').err)){ return false } // stop relaying a invalid message, like failed SEA.
|
|
if(!(hash = msg['##']) && u !== msg.put && !meta.via && ack){ mesh.hash(msg, peer); return } // TODO: Should broadcasts be hashed?
|
|
DBG && (DBG.yh = +new Date);
|
|
if(!(raw = meta.raw)){ mesh.raw(msg, peer); return }
|
|
DBG && (DBG.yr = +new Date);
|
|
if(!peer && ack){ peer = ((tmp = dup.s[ack]) && (tmp.via || ((tmp = tmp.it) && (tmp = tmp._) && tmp.via))) || mesh.leap } // warning! mesh.leap could be buggy!
|
|
if(!peer && ack){
|
|
console.STAT && console.STAT(+new Date, ++SMIA, 'total no peer to ack to');
|
|
return false;
|
|
} // TODO: Temporary? If ack via trace has been lost, acks will go to all peers, which trashes browser bandwidth. Not relaying the ack will force sender to ask for ack again. Note, this is technically wrong for mesh behavior.
|
|
if(!peer && mesh.way){ return mesh.way(msg) }
|
|
if(!peer || !peer.id){
|
|
if(!Object.plain(peer || opt.peers)){ return false }
|
|
var S = +new Date;
|
|
var P = opt.puff, ps = opt.peers, pl = Object.keys(peer || opt.peers || {}); // TODO: .keys( is slow
|
|
console.STAT && console.STAT(S, +new Date - S, 'peer keys');
|
|
;(function go(){
|
|
var S = +new Date;
|
|
//Type.obj.map(peer || opt.peers, each); // in case peer is a peer list.
|
|
loop = 1; var wr = meta.raw; meta.raw = raw; // quick perf hack
|
|
var i = 0, p; while(i < 9 && (p = (pl||'')[i++])){
|
|
if(!(p = ps[p])){ continue }
|
|
say(msg, p);
|
|
}
|
|
meta.raw = wr; loop = 0;
|
|
pl = pl.slice(i); // slicing after is faster than shifting during.
|
|
console.STAT && console.STAT(S, +new Date - S, 'say loop');
|
|
if(!pl.length){ return }
|
|
puff(go, 0);
|
|
dup_track(ack); // keep for later
|
|
}());
|
|
return;
|
|
}
|
|
// TODO: PERF: consider splitting function here, so say loops do less work.
|
|
if(!peer.wire && mesh.wire){ mesh.wire(peer) }
|
|
if(id === peer.last){ return } peer.last = id; // was it just sent?
|
|
if(peer === meta.via){ return false } // don't send back to self.
|
|
if((tmp = meta.yo) && (tmp[peer.url] || tmp[peer.pid] || tmp[peer.id]) /*&& !o*/){ return false }
|
|
console.STAT && console.STAT(S, ((DBG||meta).yp = +new Date) - (meta.y || S), 'say prep');
|
|
if(peer.batch){
|
|
peer.tail = (tmp = peer.tail || 0) + raw.length;
|
|
if(peer.tail <= opt.pack){
|
|
peer.batch += (tmp?',':'')+raw;
|
|
return;
|
|
}
|
|
flush(peer);
|
|
}
|
|
peer.batch = '['; // Prevents double JSON!
|
|
var ST = +new Date;
|
|
setTimeout(function(){
|
|
console.STAT && console.STAT(ST, +new Date - ST, '0ms TO');
|
|
flush(peer);
|
|
}, opt.gap); // TODO: queuing/batching might be bad for low-latency video game performance! Allow opt out?
|
|
send(raw, peer);
|
|
console.STAT && (ack === peer.SI) && console.STAT(S, +new Date - peer.SH, 'say ack');
|
|
}
|
|
mesh.say.c = mesh.say.d = 0;
|
|
// TODO: this caused a out-of-memory crash!
|
|
mesh.raw = function(msg, peer){ // TODO: Clean this up / delete it / move logic out!
|
|
if(!msg){ return '' }
|
|
var meta = (msg._) || {}, put, tmp;
|
|
if(tmp = meta.raw){ return tmp }
|
|
if('string' == typeof msg){ return msg }
|
|
var hash = msg['##'], ack = msg['@'];
|
|
if(hash && ack){
|
|
dup_track(ack+hash);//.it = it(msg);
|
|
if((tmp = (dup.s[ack]||'').it) || ((tmp = mesh.last) && ack === tmp['#'])){
|
|
if(hash === tmp['##']){ return false }
|
|
tmp['##'] = hash;
|
|
}
|
|
}
|
|
if(!msg.dam){
|
|
var i = 0, to = []; tmp = opt.peers;
|
|
for(var k in tmp){ var p = tmp[k]; // TODO: Make it up peers instead!
|
|
to.push(p.url || p.pid || p.id);
|
|
if(++i > 6){ break }
|
|
}
|
|
if(i > 1){ msg['><'] = to.join() }
|
|
}
|
|
if(put = meta.$put){
|
|
tmp = {}; Object.keys(msg).forEach(function(k){ tmp[k] = msg[k] });
|
|
tmp.put = ':])([:';
|
|
json(tmp, function(err, raw){
|
|
if(err){ return } // TODO: Handle!!
|
|
var S = +new Date;
|
|
tmp = raw.indexOf('"put":":])([:"');
|
|
res(u, raw = raw.slice(0, tmp+6) + put + raw.slice(tmp + 14));
|
|
console.STAT && console.STAT(S, +new Date - S, 'say slice');
|
|
});
|
|
return;
|
|
}
|
|
json(msg, res);
|
|
function res(err, raw){
|
|
if(err){ return } // TODO: Handle!!
|
|
meta.raw = raw; //if(meta && (raw||'').length < (999 * 99)){ meta.raw = raw } // HNPERF: If string too big, don't keep in memory.
|
|
say(msg, peer);
|
|
}
|
|
}
|
|
}());
|
|
|
|
function flush(peer){
|
|
var tmp = peer.batch, t = 'string' == typeof tmp, l;
|
|
if(t){ tmp += ']' }// TODO: Prevent double JSON!
|
|
peer.batch = peer.tail = null;
|
|
if(!tmp){ return }
|
|
if(t? 3 > tmp.length : !tmp.length){ return } // TODO: ^
|
|
if(!t){try{tmp = (1 === tmp.length? tmp[0] : JSON.stringify(tmp));
|
|
}catch(e){return opt.log('DAM JSON stringify error', e)}}
|
|
if(!tmp){ return }
|
|
send(tmp, peer);
|
|
}
|
|
// for now - find better place later.
|
|
function send(raw, peer){ try{
|
|
//console.log('SAY:', peer.id, (raw||'').slice(0,250), ((raw||'').length / 1024 / 1024).toFixed(4));
|
|
var wire = peer.wire;
|
|
if(peer.say){
|
|
peer.say(raw);
|
|
} else
|
|
if(wire.send){
|
|
wire.send(raw);
|
|
}
|
|
mesh.say.d += raw.length||0; ++mesh.say.c; // STATS!
|
|
}catch(e){
|
|
(peer.queue = peer.queue || []).push(raw);
|
|
}}
|
|
|
|
mesh.hi = function(peer){
|
|
var tmp = peer.wire || {};
|
|
if(peer.id){
|
|
opt.peers[peer.url || peer.id] = peer;
|
|
} else {
|
|
tmp = peer.id = peer.id || String.random(9);
|
|
mesh.say({dam: '?', pid: root.opt.pid}, opt.peers[tmp] = peer);
|
|
delete dup.s[peer.last]; // IMPORTANT: see https://gun.eco/docs/DAM#self
|
|
}
|
|
peer.met = peer.met || +(new Date);
|
|
if(!tmp.hied){ root.on(tmp.hied = 'hi', peer) }
|
|
// @rogowski I need this here by default for now to fix go1dfish's bug
|
|
tmp = peer.queue; peer.queue = [];
|
|
setTimeout.each(tmp||[],function(msg){
|
|
send(msg, peer);
|
|
},0,9);
|
|
//Type.obj.native && Type.obj.native(); // dirty place to check if other JS polluted.
|
|
}
|
|
mesh.bye = function(peer){
|
|
root.on('bye', peer);
|
|
var tmp = +(new Date); tmp = (tmp - (peer.met||tmp));
|
|
mesh.bye.time = ((mesh.bye.time || tmp) + tmp) / 2;
|
|
}
|
|
mesh.hear['!'] = function(msg, peer){ opt.log('Error:', msg.err) }
|
|
mesh.hear['?'] = function(msg, peer){
|
|
if(msg.pid){
|
|
if(!peer.pid){ peer.pid = msg.pid }
|
|
if(msg['@']){ return }
|
|
}
|
|
mesh.say({dam: '?', pid: opt.pid, '@': msg['#']}, peer);
|
|
delete dup.s[peer.last]; // IMPORTANT: see https://gun.eco/docs/DAM#self
|
|
}
|
|
|
|
root.on('create', function(root){
|
|
root.opt.pid = root.opt.pid || String.random(9);
|
|
this.to.next(root);
|
|
root.on('out', mesh.say);
|
|
});
|
|
|
|
root.on('bye', function(peer, tmp){
|
|
peer = opt.peers[peer.id || peer] || peer;
|
|
this.to.next(peer);
|
|
peer.bye? peer.bye() : (tmp = peer.wire) && tmp.close && tmp.close();
|
|
delete opt.peers[peer.id];
|
|
peer.wire = null;
|
|
});
|
|
|
|
var gets = {};
|
|
root.on('bye', function(peer, tmp){ this.to.next(peer);
|
|
if(tmp = console.STAT){ tmp.peers = (tmp.peers || 0) - 1; }
|
|
if(!(tmp = peer.url)){ return } gets[tmp] = true;
|
|
setTimeout(function(){ delete gets[tmp] },opt.lack || 9000);
|
|
});
|
|
root.on('hi', function(peer, tmp){ this.to.next(peer);
|
|
if(tmp = console.STAT){ tmp.peers = (tmp.peers || 0) + 1 }
|
|
if(!(tmp = peer.url) || !gets[tmp]){ return } delete gets[tmp];
|
|
if(opt.super){ return } // temporary (?) until we have better fix/solution?
|
|
setTimeout.each(Object.keys(root.next), function(soul){ var node = root.next[soul]; // TODO: .keys( is slow
|
|
tmp = {}; tmp[soul] = root.graph[soul]; tmp = String.hash(tmp); // TODO: BUG! This is broken.
|
|
mesh.say({'##': tmp, get: {'#': soul}}, peer);
|
|
});
|
|
});
|
|
|
|
return mesh;
|
|
}
|
|
var empty = {}, ok = true, u;
|
|
|
|
try{ module.exports = Mesh }catch(e){}
|
|
|
|
})(USE, './mesh');
|
|
|
|
;USE(function(module){
|
|
var Gun = USE('../index');
|
|
Gun.Mesh = USE('./mesh');
|
|
|
|
Gun.on('opt', function(root){
|
|
this.to.next(root);
|
|
if(root.once){ return }
|
|
var opt = root.opt;
|
|
if(false === opt.WebSocket){ return }
|
|
|
|
var env = Gun.window || {};
|
|
var websocket = opt.WebSocket || env.WebSocket || env.webkitWebSocket || env.mozWebSocket;
|
|
if(!websocket){ return }
|
|
opt.WebSocket = websocket;
|
|
|
|
var mesh = opt.mesh = opt.mesh || Gun.Mesh(root);
|
|
|
|
var wire = mesh.wire || opt.wire;
|
|
mesh.wire = opt.wire = open;
|
|
function open(peer){ try{
|
|
if(!peer || !peer.url){ return wire && wire(peer) }
|
|
var url = peer.url.replace(/^http/, 'ws');
|
|
var wire = peer.wire = new opt.WebSocket(url);
|
|
wire.onclose = function(){
|
|
opt.mesh.bye(peer);
|
|
reconnect(peer);
|
|
};
|
|
wire.onerror = function(error){
|
|
reconnect(peer);
|
|
};
|
|
wire.onopen = function(){
|
|
opt.mesh.hi(peer);
|
|
}
|
|
wire.onmessage = function(msg){
|
|
if(!msg){ return }
|
|
opt.mesh.hear(msg.data || msg, peer);
|
|
};
|
|
return wire;
|
|
}catch(e){}}
|
|
|
|
setTimeout(function(){ !opt.super && root.on('out', {dam:'hi'}) },1); // it can take a while to open a socket, so maybe no longer lazy load for perf reasons?
|
|
|
|
var wait = 2 * 999;
|
|
function reconnect(peer){
|
|
clearTimeout(peer.defer);
|
|
if(doc && peer.retry <= 0){ return } peer.retry = (peer.retry || opt.retry || 60) - 1;
|
|
peer.defer = setTimeout(function to(){
|
|
if(doc && doc.hidden){ return setTimeout(to,wait) }
|
|
open(peer);
|
|
}, wait);
|
|
}
|
|
var doc = (''+u !== typeof document) && document;
|
|
});
|
|
var noop = function(){}, u;
|
|
})(USE, './websocket');
|
|
|
|
;USE(function(module){
|
|
if(typeof Gun === 'undefined'){ return }
|
|
|
|
var noop = function(){}, store, u;
|
|
try{store = (Gun.window||noop).localStorage}catch(e){}
|
|
if(!store){
|
|
Gun.log("Warning: No localStorage exists to persist data to!");
|
|
store = {setItem: function(k,v){this[k]=v}, removeItem: function(k){delete this[k]}, getItem: function(k){return this[k]}};
|
|
}
|
|
Gun.on('create', function lg(root){
|
|
this.to.next(root);
|
|
var opt = root.opt, graph = root.graph, acks = [], disk, to;
|
|
if(false === opt.localStorage){ return }
|
|
opt.prefix = opt.file || 'gun/';
|
|
try{ disk = lg[opt.prefix] = lg[opt.prefix] || JSON.parse(store.getItem(opt.prefix)) || {};
|
|
}catch(e){ disk = lg[opt.prefix] = {}; }
|
|
|
|
root.on('get', function(msg){
|
|
this.to.next(msg);
|
|
var lex = msg.get, soul, data, tmp, u;
|
|
if(!lex || !(soul = lex['#'])){ return }
|
|
data = disk[soul] || u;
|
|
if(data && (tmp = lex['.'])){ // pluck!
|
|
data = Gun.state.ify({}, tmp, Gun.state.is(data, tmp), data[tmp], soul);
|
|
}
|
|
if(data){ (tmp = {})[soul] = data } // back into a graph.
|
|
root.on('in', {'@': msg['#'], put: tmp, lS:1});// || root.$});
|
|
});
|
|
|
|
root.on('put', function(msg){
|
|
this.to.next(msg); // remember to call next middleware adapter
|
|
var put = msg.put, soul = put['#'], key = put['.'], tmp; // pull data off wire envelope
|
|
//console.log('lS put:', key, put[':']);
|
|
disk[soul] = Gun.state.ify(disk[soul], key, put['>'], put[':'], soul); // merge into disk object
|
|
if(!msg['@']){ acks.push(msg['#']) } // then ack any non-ack write. // TODO: use batch id.
|
|
if(to){ return }
|
|
to = setTimeout(flush, opt.wait || 1); // that gets saved as a whole to disk every 1ms
|
|
});
|
|
function flush(){
|
|
var err, ack = acks; clearTimeout(to); to = false; acks = [];
|
|
try{store.setItem(opt.prefix, JSON.stringify(disk));
|
|
}catch(e){
|
|
Gun.log((err = (e || "localStorage failure")) + " Consider using GUN's IndexedDB plugin for RAD for more storage space, https://gun.eco/docs/RAD#install");
|
|
root.on('localStorage:error', {err: err, get: opt.prefix, put: disk});
|
|
}
|
|
if(!err && !Object.empty(opt.peers)){ return } // only ack if there are no peers. // Switch this to probabilistic mode
|
|
setTimeout.each(ack, function(id){
|
|
root.on('in', {'@': id, err: err, ok: 0}); // localStorage isn't reliable, so make its `ok` code be a low number.
|
|
});
|
|
}
|
|
|
|
});
|
|
})(USE, './localStorage');
|
|
|
|
}()); |