mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
1125 lines
43 KiB
JavaScript
1125 lines
43 KiB
JavaScript
;(function(){
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function Gun(opt){
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var gun = this;
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if(!Gun.is(gun)){ // if this is not a GUN instance,
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return new Gun(opt); // then make it so.
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}
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gun.opt(opt);
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}
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Gun._ = { // some reserved key words, these are not the only ones.
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soul: '#'
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,meta: '_'
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,HAM: '>'
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}
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;(function(Gun){ // GUN specific utilities
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Gun.version = 0.1; // TODO: When Mark (or somebody) does a push/publish, dynamically update package.json
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Gun.is = function(gun){ return (gun instanceof Gun)? true : false }
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Gun.is.value = function(v){ // null, binary, number (!Infinity), text, or a rel (soul).
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if(v === null){ return true } // deletes
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if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
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if(Gun.bi.is(v)
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|| Gun.num.is(v)
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|| Gun.text.is(v)){
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return true; // simple values
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}
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var id;
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if(id = Gun.is.soul(v)){
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return id;
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}
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return false;
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}
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Gun.is.value.as = function(v){
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return Gun.is.value(v)? v : null;
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}
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Gun.is.soul = function(v){
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if(Gun.obj.is(v)){
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var id;
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Gun.obj.map(v, function(soul, field){
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if(id){ return id = false } // if ID is already defined AND we're still looping through the object, it is invalid.
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if(field == Gun._.soul && Gun.text.is(soul)){
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id = soul; // we found the soul!
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} else {
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return id = false; // if there exists anything else on the object, that isn't the soul, then it is invalid.
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}
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});
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if(id){
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return id;
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}
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}
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return false;
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}
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Gun.is.soul.on = function(n){ return (n && n._ && n._[Gun._.soul]) || false }
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Gun.is.node = function(node, cb){
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if(!Gun.obj.is(node)){ return false }
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if(Gun.is.soul.on(node)){
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return !Gun.obj.map(node, function(value, field){ // need to invert this, because the way we check for this is via a negation.
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if(field == Gun._.meta){ return } // skip this.
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if(!Gun.is.value(value)){ return true } // it is true that this is an invalid node.
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if(cb){ cb(value, field, node._) }
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});
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}
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return false;
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}
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Gun.is.graph = function(graph, cb, fn){
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var exist = false;
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if(!Gun.obj.is(graph)){ return false }
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return !Gun.obj.map(graph, function(node, soul){ // need to invert this, because the way we check for this is via a negation.
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if(!node || soul !== Gun.is.soul.on(node) || !Gun.is.node(node, fn)){ return true } // it is true that this is an invalid graph.
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if(cb){ cb(node, soul) }
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exist = true;
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}) && exist;
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}
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// Gun.ify // the serializer is too long for right here, it has been relocated towards the bottom.
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Gun.union = function(gun, prime, cb){
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var ctx = {count: 0, cb: function(){ cb = cb? cb() && null : null }};
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ctx.graph = gun.__.graph;
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if(!ctx.graph){ ctx.err = {err: Gun.log("No graph!") } }
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if(!prime){ ctx.err = {err: Gun.log("No data to merge!") } }
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if(ctx.soul = Gun.is.soul.on(prime)){
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ctx.tmp = {};
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ctx.tmp[ctx.soul] = prime;
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prime = ctx.tmp;
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}
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Gun.is.graph(prime, null, function(val, field, meta){
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if(!meta || !(meta = meta[Gun._.HAM]) || !Gun.num.is(meta[field])){
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return ctx.err = {err: Gun.log("No state on " + field + "!") }
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}
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});
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if(ctx.err){ return ctx }
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(function union(graph, prime){
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Gun.obj.map(prime, function(node, soul){
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soul = Gun.is.soul.on(node);
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if(!soul){ return }
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var vertex = graph[soul];
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if(!vertex){ // disjoint // TODO: Maybe not correct? BUG, probably.
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gun.__.on(soul).emit(graph[soul] = node);
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return;
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}
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ctx.count += 1;
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Gun.HAM(vertex, node, function(){}, function(vertex, field, value){
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if(!vertex){ return }
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var change = {};
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change._ = change._ || {};
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change._[Gun._.soul] = Gun.is.soul.on(vertex);
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change._[Gun._.HAM] = change._[Gun._.HAM] || {};
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vertex[field] = change[field] = value;
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vertex._[Gun._.HAM][field] = change._[Gun._.HAM][field] = node._[Gun._.HAM][field];
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//context.nodes[change._[Gun._.soul]] = change;
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//context('change').fire(change);
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gun.__.on(Gun.is.soul.on(change)).emit(change);
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}, function(){})(function(){
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if(!(ctx.count -= 1)){ ctx.cb() }
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});
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});
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})(ctx.graph, prime);
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if(!ctx.count){ ctx.cb() }
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return ctx;
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}
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Gun.HAM = function(vertex, delta, lower, now, upper){
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upper.max = -Infinity;
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Gun.obj.map(delta, function update(incoming, field){
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if(field === Gun._.meta){ return }
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var ctx = {incoming: {}, current: {}}, state;
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ctx.drift = (ctx.drift = Gun.time.is()) > (Gun.time.now.last || -Infinity)? ctx.drift : Gun.time.now.last;
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ctx.incoming.value = Gun.is.soul(incoming) || incoming;
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ctx.current.value = Gun.is.soul(vertex[field]) || vertex[field];
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ctx.incoming.state = Gun.num.is(ctx.tmp = ((delta._||{})[Gun._.HAM]||{})[field])? ctx.tmp : -Infinity;
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ctx.current.state = Gun.num.is(ctx.tmp = ((vertex._||{})[Gun._.HAM]||{})[field])? ctx.tmp : -Infinity;
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upper.max = ctx.incoming.state > upper.max? ctx.incoming.state : upper.max;
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state = HAM(ctx.drift, ctx.incoming.state, ctx.current.state, ctx.incoming.value, ctx.current.value);
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//root.console.log("HAM:", ctx);
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if(state.err){
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root.console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err); // this error should never happen.
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return;
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}
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if(state.state || state.quarantineState || state.current){
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lower.call(state, vertex, field, incoming);
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return;
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}
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if(state.incoming){
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now.call(state, vertex, field, incoming);
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return;
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}
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if(state.amnesiaQuarantine){
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upper.wait = true;
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upper.call(state, vertex, field, incoming); // signals that there are still future modifications.
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Gun.schedule(ctx.incoming.state, function(){
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update(incoming, field);
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if(ctx.incoming.state === upper.max){ upper.last() }
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});
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}
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});
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function HAM(machineState, incomingState, currentState, incomingValue, currentValue){ // TODO: Lester's comments on roll backs could be vulnerable to divergence, investigate!
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if(machineState < incomingState){
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// the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state.
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return {amnesiaQuarantine: true};
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}
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if(incomingState < currentState){
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// the incoming value is within the boundary of the machine's state, but not within the range.
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return {quarantineState: true};
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}
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if(currentState < incomingState){
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// the incoming value is within both the boundary and the range of the machine's state.
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return {converge: true, incoming: true};
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}
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if(incomingState === currentState){
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if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different
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return {state: true};
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}
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/*
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The following is a naive implementation, but will always work.
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Never change it unless you have specific needs that absolutely require it.
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If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same.
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As a result, it is highly discouraged to modify despite the fact that it is naive,
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because convergence (data integrity) is generally more important.
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Any difference in this algorithm must be given a new and different name.
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*/
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if(String(incomingValue) < String(currentValue)){ // String only works on primitive values!
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return {converge: true, current: true};
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}
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if(String(currentValue) < String(incomingValue)){ // String only works on primitive values!
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return {converge: true, incoming: true};
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}
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}
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return {err: "you have not properly handled recursion through your data or filtered it as JSON"};
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}
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return function(fn){
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upper.last = fn || function(){};
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if(!upper.wait){ upper.last() }
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}
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}
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Gun.roulette = function(l, c){
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var gun = Gun.is(this)? this : {};
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if(gun._ && gun.__.opt && gun.__.opt.uuid){
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if(Gun.fns.is(gun.__.opt.uuid)){
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return gun.__.opt.uuid(l, c);
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}
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l = l || gun.__.opt.uuid.length;
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}
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return Gun.text.random(l, c);
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}
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}(Gun));
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;(function(Chain){
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Chain.opt = function(opt, stun){ // idempotently update or put options
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var gun = this;
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gun._ = gun._ || {};
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gun.__ = gun.__ || {};
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if(opt === null){ return gun }
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opt = opt || {};
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gun.__.opt = gun.__.opt || {};
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gun.__.flag = gun.__.flag || {};
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gun.__.keys = gun.__.keys || {};
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gun.__.graph = gun.__.graph || {};
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gun.__.on = gun.__.on || Gun.on.create();
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if(Gun.text.is(opt)){ opt = {peers: opt} }
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if(Gun.list.is(opt)){ opt = {peers: opt} }
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if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] }
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if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) }
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gun.__.opt.peers = opt.peers || gun.__.opt.peers || {};
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gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {};
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gun.__.opt.cb = gun.__.opt.cb || function(){};
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gun.__.opt.hooks = gun.__.opt.hooks || {};
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Gun.obj.map(opt.hooks, function(h, f){
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if(!Gun.fns.is(h)){ return }
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gun.__.opt.hooks[f] = h;
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});
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if(!stun){ Gun.on('opt').emit(gun, opt) }
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return gun;
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}
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Gun.chain.chain = function(from){
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var gun = Gun(null);
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from = from || this;
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gun.back = from;
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gun.__ = from.__;
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gun._ = {on: Gun.on.create()};
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gun._.status = function(e){
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var proxy = function(chain, cb, i){
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return Gun.obj.map(gun._.graph, function(on, soul){
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setImmediate(function(){ cb.call(on, on.status) });
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return on; // TODO: BUG! What about plural graphs?
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}) || gun._.on(e)[chain](function(status){
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if(status){ (gun._.graph = gun._.graph || {})[status.soul] = this }
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cb.call(this, this.status = status);
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}, i);
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}
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proxy.event = function(cb, i){ return proxy('event', cb, i) };
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proxy.once = function(cb, i){ return proxy('once', cb, i) };
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proxy.emit = function(){
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var args = arguments;
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setImmediate(function(me){ (me = gun._.on(e)).emit.apply(me, args) })
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};
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return proxy;
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}
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return gun;
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}
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Chain.get = function(key, cb, opt){ // get opens up a reference to a node and loads it.
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var gun = this.chain(), ctx = {};
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if(!key){ return cb.call(gun, {err: Gun.log("No key or relation to get!") }), gun }
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ctx.key = Gun.text.is(key) && key; // if key is text, then key, else false.
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ctx.soul = Gun.is.soul(key); // if key is a soul, then the soul, else false.
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cb = cb || function(){};
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opt = opt || {};
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if(ctx.soul){
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gun._.status('soul').emit({soul: ctx.soul});
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if(ctx.node = gun.__.graph[ctx.soul]){ // in memory
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cb.call(gun, null, Gun.obj.copy(ctx.node));
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gun._.status('node').emit({soul: ctx.soul});
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} else { load(key) } // not in memory
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} else
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if(ctx.key){
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function get(soul){
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if(!(soul = Gun.is.soul.on(ctx.node = gun.__.keys[ctx.key]))){ return }
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cb.call(gun, null, Gun.obj.copy(ctx.node));
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gun._.status('soul').emit({soul: soul});
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gun._.status('node').emit({soul: soul});
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}
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if(gun.__.keys[ctx.key]){ get() } // in memory
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else if(ctx.flag = gun.__.flag[key]){ // will be in memory
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ctx.flag.once(get);
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} else { load(key) } // not in memory
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} else { cb.call(gun, {err: Gun.log("No key or relation to get!")}) }
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function load(key){
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if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.get)){
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ctx.hook(key, function(err, data){ // multiple times potentially
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//console.log("chain.get from load", err, data);
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if(err){ return cb.call(gun, err, data) }
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if(!data){ return cb.call(gun, null, null), gun._.status('null').emit() }
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if(ctx.soul = Gun.is.soul.on(data)){
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gun._.status('soul').emit({soul: ctx.soul});
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} else { return cb.call(gun, {err: Gun.log('No soul on data!') }, data) }
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if(err = Gun.union(gun, data).err){ return cb.call(gun, err) }
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cb.call(gun, null, data);
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gun._.status('node').emit({soul: ctx.soul});
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}, opt);
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} else {
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root.console.log("Warning! You have no persistence layer to get from!");
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cb.call(gun, null, null); // Technically no error, but no way we can get data.
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gun._.status('null').emit();
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}
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}
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return gun;
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}
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Chain.key = function(key, cb, opt){
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var gun = this, ctx = {};
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if(!key){ return cb.call(gun, {err: Gun.log('No key!')}), gun }
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cb = cb || function(){};
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opt = opt || {};
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(gun.__.flag[key] = gun._.status('node')).once(function($){
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gun.__.keys[key] = gun.__.graph[$.soul];
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delete gun.__.flag[key];
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}, -1);
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gun._.status('soul').event(function($){ // TODO: once per soul in graph. (?)
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if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.key)){
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ctx.hook(key, $.soul, function(err, data){
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return cb.call(gun, err, data);
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}, opt);
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} else {
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root.console.log("Warning! You have no key hook!");
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cb.call(gun, null); // This is in memory success, hardly "success" at all.
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}
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});
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return gun;
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}
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Chain.all = function(key, cb){
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var gun = this.chain();
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return gun; // TODO: BUG! We need to create all!
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cb = cb || function(){};
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gun.shot.next(function(next){
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Gun.obj.map(gun.__.keys, function(node, key){ // TODO: BUG!! Need to handle souls too!
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if(node = Gun.is.soul.on(node)){
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(cb.vode = cb.vode || {})[key] = {};
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cb.vode[key][Gun._.soul] = node;
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}
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});
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if(cb.vode){
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gun._.node = cb.vode; // assign it to this virtual node.
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cb.call(gun, null, Gun.obj.copy(gun._.node)), next(); // frozen copy
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} else
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if(Gun.fns.is(gun.__.opt.hooks.all)){
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gun.__.opt.hooks.all(function(err, data){ // call the hook
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// this is multiple
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});
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} else {
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root.console.log("Warning! You have no all hook!");
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return cb.call(gun), next();
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}
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});
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return gun;
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}
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/*
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how many different ways can we return something? ONLY THE FIRST ONE IS SUPPORTED, the others might become plugins.
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Find via a singular path
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.path('blah').val(blah);
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Find via multiple paths with the callback getting called many times
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.path('foo', 'bar').val(fooOrBar);
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Find via multiple paths with the callback getting called once with matching arguments
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.path('foo', 'bar').val(foo, bar)
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Find via multiple paths with the result aggregated into an object of pre-given fields
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.path('foo', 'bar').val({foo: foo, bar: bar}) || .path({a: 'foo', b: 'bar'}).val({a: foo, b: bar})
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Find via multiple paths where the fields and values must match
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.path({foo: val, bar: val}).val({})
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Path ultimately should call .val each time, individually, for what it finds.
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Things that wait and merge many things together should be an abstraction ontop of path.
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*/
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Chain.path = function(path, cb){
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var gun = this.chain();
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cb = cb || function(){};
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// TODO: Hmmm once also? figure it out later.
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gun.back._.status('node').event(function($){
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var ctx = {path: (Gun.text.ify(path) || '').split('.')};
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(function trace($){ // TODO: Check for field as well and merge?
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var node = gun.__.graph[$.soul], field = Gun.text.ify(ctx.path.shift()), val;
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if(ctx.path.length){
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if(Gun.is.soul(val = node[field])){
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gun.get(val, function(err, data){
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if(err){ return cb.call(gun, err, data) }
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if(!data){ return cb.call(gun, null) }
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trace({soul: Gun.is.soul.on(data)});
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});
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} else {
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cb.call(gun, null);
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}
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} else
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if(!Gun.obj.has(node, field)){ // TODO: THIS MAY NOT BE CORRECT BEHAVIOR!!!!
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cb.call(gun, null, null, field);
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gun._.on('soul').emit({soul: $.soul, field: field}); // if .put is after, makes sense. If anything else, makes sense to wait.
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gun._.on('node').emit({soul: $.soul, field: field});
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} else
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if(Gun.is.soul(val = node[field])){
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gun.get(val, function(err, data){
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cb.call(gun, err, data); // TODO: Should we attach field here, does map?
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if(err || !data){ return }
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gun._.on('node').emit({soul: Gun.is.soul(val)});
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});
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gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field});
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} else {
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cb.call(gun, null, val, field);
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gun._.on('soul').emit({soul: $.soul, field: field});
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gun._.on('node').emit({soul: $.soul, field: field});
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}
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}($));
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});
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return gun;
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}
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Chain.val = function(cb){
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var gun = this, ctx = {};
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cb = cb || root.console.log.bind(root.console);
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gun._.status('node').event(function($){ // TODO: once per soul on graph. (?)
|
|
var node = gun.__.graph[$.soul];
|
|
cb.call(gun, $.field? node[$.field] : Gun.obj.copy(node)); // TODO: at terminating
|
|
});
|
|
|
|
return gun;
|
|
}
|
|
// .on(fn) gives you back the object, .on(fn, true) gives you delta pair.
|
|
Chain.on = function(cb){
|
|
var gun = this, ctx = {};
|
|
cb = cb || function(){};
|
|
|
|
// TODO: below is also probably going to be on node.
|
|
gun.val(cb)._.status('soul').event(function($){ // TODO: once per soul on graph. (?)
|
|
// TODO: Don't use val :(, but trigger callback now as well.
|
|
gun.__.on($.soul).event(function(delta){
|
|
var node = gun.__.graph[$.soul];
|
|
cb.call(gun, Gun.obj.copy(node), $.field);
|
|
});
|
|
});
|
|
|
|
return gun;
|
|
}
|
|
/*
|
|
ACID compliant? Unfortunately the vocabulary is vague, as such the following is an explicit definition:
|
|
A - Atomic, if you put a full node, or nodes of nodes, if any value is in error then nothing will be put.
|
|
If you want puts to be independent of each other, you need to put each piece of the data individually.
|
|
C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state.
|
|
I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition,
|
|
including a peer acting by itself or one having been disconnected from the network.
|
|
D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written.
|
|
The live state at point of confirmation may or may not be different than when it was called.
|
|
If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled.
|
|
*/
|
|
Chain.put = function(val, cb, opt){ // handle case where val is a gun context!
|
|
var gun = this.chain(), drift = Gun.time.now();
|
|
cb = cb || function(){};
|
|
opt = opt || {};
|
|
|
|
if(!gun.back.back){
|
|
gun = gun.chain();
|
|
gun.back._.status('soul').emit({soul: Gun.is.soul.on(val) || Gun.roulette.call(gun), empty: true});
|
|
}
|
|
gun.back._.status('soul').event(function($){ // TODO: maybe once per soul?
|
|
var ctx = {}, obj = val, $ = Gun.obj.copy($);
|
|
console.log("chain.put", val);
|
|
if(Gun.is.value(obj)){
|
|
if($.from && $.at){
|
|
$.soul = $.from;
|
|
$.field = $.at;
|
|
} // no else!
|
|
if(!$.field){
|
|
return cb.call(gun, {err: Gun.log("No field exists for " + (typeof obj) + "!")});
|
|
} else
|
|
if(gun.__.graph[$.soul]){
|
|
ctx.tmp = {};
|
|
ctx.tmp[ctx.field = $.field] = obj;
|
|
obj = ctx.tmp;
|
|
} else {
|
|
return cb.call(gun, {err: Gun.log("No node exists to put " + (typeof obj) + " in!")});
|
|
}
|
|
}
|
|
if(Gun.obj.is(obj)){
|
|
if($.field && !ctx.field){
|
|
ctx.tmp = {};
|
|
ctx.tmp[ctx.field = $.field] = obj;
|
|
obj = ctx.tmp;
|
|
}
|
|
Gun.ify(obj, function(env, cb){
|
|
var at;
|
|
if(!env || !(at = env.at) || !env.at.node){ return }
|
|
if(!at.node._){
|
|
at.node._ = {};
|
|
}
|
|
if(!Gun.is.soul.on(at.node)){
|
|
if(obj === at.obj){
|
|
env.graph[at.node._[Gun._.soul] = at.soul = $.soul] = at.node;
|
|
cb(at, at.soul);
|
|
} else {
|
|
$.empty? path() : gun.back.path(at.path.join('.'), path); // TODO: clean this up.
|
|
function path(err, data){
|
|
at.soul = Gun.is.soul.on(data) || Gun.is.soul.on(at.obj) || Gun.roulette.call(gun);
|
|
env.graph[at.node._[Gun._.soul] = at.soul] = at.node;
|
|
cb(at, at.soul);
|
|
};
|
|
}
|
|
}
|
|
if(!at.node._[Gun._.HAM]){
|
|
at.node._[Gun._.HAM] = {};
|
|
}
|
|
if(!at.field){ return }
|
|
at.node._[Gun._.HAM][at.field] = drift;
|
|
})(function(err, ify){
|
|
console.log("chain.put PUT <----", ify.graph);
|
|
if(err || ify.err){ return cb.call(gun, err || ify.err) }
|
|
if(err = Gun.union(gun, ify.graph).err){ return cb.call(gun, err) }
|
|
if($.from = Gun.is.soul(ify.root[$.field])){ $.soul = $.from; $.field = null }
|
|
gun._.on('soul').emit({soul: $.soul, field: $.field});
|
|
gun._.on('node').emit({soul: $.soul, field: $.field});
|
|
if(Gun.fns.is(ctx.hook = gun.__.opt.hooks.put)){
|
|
ctx.hook(ify.graph, function(err, data){ // now iterate through those nodes to a persistence layer and get a callback once all are saved
|
|
if(err){ return cb.call(gun, err) }
|
|
return cb.call(gun, null, data);
|
|
}, opt);
|
|
} else {
|
|
root.console.log("Warning! You have no persistence layer to save to!");
|
|
cb.call(gun, null); // This is in memory success, hardly "success" at all.
|
|
}
|
|
});
|
|
}
|
|
});
|
|
return gun;
|
|
}
|
|
Chain.map = function(cb, opt){
|
|
var gun = this.chain();
|
|
opt = (Gun.obj.is(opt)? opt : (opt? {node: true} : {}));
|
|
cb = cb || function(){};
|
|
|
|
gun.back._.status('node').event(function($){
|
|
var node = gun.__.graph[$.soul];
|
|
Gun.obj.map(node, function(val, field){
|
|
if(Gun._.meta == field){ return }
|
|
if(Gun.is.soul(val)){
|
|
gun.get(val).val(function(node){ // TODO: should map have support for `.not`? error?
|
|
cb.call(this, node, field); // TODO: Should this be NodeJS style or not?
|
|
gun._.on('node').emit({soul: Gun.is.soul(val)}); // TODO: Same as above, include field?
|
|
});
|
|
gun._.on('soul').emit({soul: Gun.is.soul(val), field: null, from: $.soul, at: field});
|
|
} else {
|
|
if(opt.node){ return } // {node: true} maps over only sub nodes.
|
|
cb.call(gun, val, field);
|
|
}
|
|
});
|
|
});
|
|
return gun;
|
|
}
|
|
Chain.not = function(cb){
|
|
var gun = this, ctx = {};
|
|
cb = cb || function(){};
|
|
|
|
gun._.status('null').once(function(){
|
|
var chain = gun.chain(), next = cb.call(chain);
|
|
next._.status('soul').event(function($){ gun._.on('soul').emit($) });
|
|
next._.status('node').event(function($){ gun._.on('node').emit($) });
|
|
chain._.on('soul').emit({soul: Gun.roulette.call(chain), empty: true});
|
|
});
|
|
|
|
return gun;
|
|
}
|
|
Chain.err = function(dud){ // WARNING: dud was depreciated.
|
|
this._.err = Gun.fns.is(dud)? dud : function(){};
|
|
return this;
|
|
}
|
|
}(Gun.chain = Gun.prototype));
|
|
;(function(Util){
|
|
Util.fns = {};
|
|
Util.fns.is = function(fn){ return (fn instanceof Function)? true : false }
|
|
Util.fns.sum = function(done){ // combine with Util.obj.map for some easy parallel async operations!
|
|
var context = {task: {}, data: {}};
|
|
context.end = function(e,v){ return done(e,v), done = function(){} };
|
|
context.add = function(fn, id){
|
|
context.task[id = id || (Gun.text.is(fn)? fn : Gun.text.random())] = false;
|
|
var each = function(err, val){
|
|
context.task[id] = true;
|
|
if(err){ (context.err = context.err || {})[id] = err }
|
|
context.data[id] = val;
|
|
if(!Gun.obj.map(context.task, function(val){ if(!val){ return true } })){ // it is true if we are NOT done yet, then invert.
|
|
done(context.err, context.data);
|
|
}
|
|
}, c = context;
|
|
return Gun.fns.is(fn)? function(){ return fn.apply({task: c.task, data: c.data, end: c.end, done: each}, arguments) } : each;
|
|
}
|
|
return context;
|
|
}
|
|
Util.bi = {};
|
|
Util.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false }
|
|
Util.num = {};
|
|
Util.num.is = function(n){
|
|
return ((n===0)? true : (!isNaN(n) && !Util.bi.is(n) && !Util.list.is(n) && !Util.text.is(n))? true : false );
|
|
}
|
|
Util.text = {};
|
|
Util.text.is = function(t){ return typeof t == 'string'? true : false }
|
|
Util.text.ify = function(t){
|
|
if(Util.text.is(t)){ return t }
|
|
if(JSON){ return JSON.stringify(t) }
|
|
return (t && t.toString)? t.toString() : t;
|
|
}
|
|
Util.text.random = function(l, c){
|
|
var s = '';
|
|
l = l || 24; // you are not going to make a 0 length random number, so no need to check type
|
|
c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz';
|
|
while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- }
|
|
return s;
|
|
}
|
|
Util.list = {};
|
|
Util.list.is = function(l){ return (l instanceof Array)? true : false }
|
|
Util.list.slit = Array.prototype.slice;
|
|
Util.list.sort = function(k){ // creates a new sort function based off some field
|
|
return function(A,B){
|
|
if(!A || !B){ return 0 } A = A[k]; B = B[k];
|
|
if(A < B){ return -1 }else if(A > B){ return 1 }
|
|
else { return 0 }
|
|
}
|
|
}
|
|
Util.list.map = function(l, c, _){ return Util.obj.map(l, c, _) }
|
|
Util.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
|
|
Util.obj = {};
|
|
Util.obj.is = function(o){ return (o instanceof Object && !Util.list.is(o) && !Util.fns.is(o))? true : false }
|
|
Util.obj.del = function(o, k){
|
|
if(!o){ return }
|
|
o[k] = null;
|
|
delete o[k];
|
|
return true;
|
|
}
|
|
Util.obj.ify = function(o){
|
|
if(Util.obj.is(o)){ return o }
|
|
try{o = JSON.parse(o);
|
|
}catch(e){o={}};
|
|
return o;
|
|
}
|
|
Util.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2
|
|
return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways!
|
|
}
|
|
Util.obj.has = function(o, t){ return o && Object.prototype.hasOwnProperty.call(o, t) }
|
|
Util.obj.map = function(l, c, _){
|
|
var u, i = 0, ii = 0, x, r, rr, f = Util.fns.is(c),
|
|
t = function(k,v){
|
|
if(v !== u){
|
|
rr = rr || {};
|
|
rr[k] = v;
|
|
return;
|
|
} rr = rr || [];
|
|
rr.push(k);
|
|
};
|
|
if(Util.list.is(l)){
|
|
x = l.length;
|
|
for(;i < x; i++){
|
|
ii = (i + Util.list.index);
|
|
if(f){
|
|
r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t);
|
|
if(r !== u){ return r }
|
|
} else {
|
|
//if(Util.test.is(c,l[i])){ return ii } // should implement deep equality testing!
|
|
if(c === l[i]){ return ii } // use this for now
|
|
}
|
|
}
|
|
} else {
|
|
for(i in l){
|
|
if(f){
|
|
if(Util.obj.has(l,i)){
|
|
r = _? c.call(_, l[i], i, t) : c(l[i], i, t);
|
|
if(r !== u){ return r }
|
|
}
|
|
} else {
|
|
//if(a.test.is(c,l[i])){ return i } // should implement deep equality testing!
|
|
if(c === l[i]){ return i } // use this for now
|
|
}
|
|
}
|
|
}
|
|
return f? rr : Util.list.index? 0 : -1;
|
|
}
|
|
Util.time = {};
|
|
Util.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) }
|
|
Util.time.now = function(t){
|
|
return (t=t||Util.time.is()) > (Util.time.now.last || -Infinity)? (Util.time.now.last = t) : Util.time.now(t + 1);
|
|
return (t = Util.time.is() + Math.random()) > (Util.time.now.last || -Infinity)?
|
|
(Util.time.now.last = t) : Util.time.now();
|
|
};
|
|
}(Gun));
|
|
;Gun.on=(function(){
|
|
// events are fundamentally different, being synchronously 1 to N fan out,
|
|
// than req/res/callback/promise flow, which are asynchronously 1 to 1 into a sink.
|
|
function On(where){
|
|
if(where){
|
|
return (On.event = On.event || On.create())(where);
|
|
}
|
|
return On.create();
|
|
}
|
|
On.is = function(on){ return (On instanceof on)? true : false }
|
|
On.create = function(){
|
|
var chain = new On.chain();
|
|
return chain.$ = function(where){
|
|
chain.where = where;
|
|
return chain;
|
|
}
|
|
}
|
|
On.sort = Gun.list.sort('i');
|
|
;On.chain=(function(){
|
|
function Chain(){
|
|
if(!(this instanceof Chain)){
|
|
return new Chain();
|
|
}
|
|
}
|
|
Chain.chain = Chain.prototype;
|
|
Chain.chain.emit = function(what){
|
|
var me = this
|
|
, where = me.where
|
|
, args = arguments
|
|
, on = (me._ = me._ || {})[where] = me._[where] || [];
|
|
if(!(me._[where] = Gun.list.map(on, function(hear, i, map){
|
|
if(!hear || !hear.as){ return }
|
|
map(hear);
|
|
hear.as.apply(hear, args);
|
|
}))){ Gun.obj.del(on, where) }
|
|
}
|
|
Chain.chain.event = function(as, i){
|
|
if(!as){ return }
|
|
var me = this
|
|
, where = me.where
|
|
, args = arguments
|
|
, on = (me._ = me._ || {})[where] = me._[where] || []
|
|
, e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }};
|
|
return on.push(e), on.sort(On.sort), e;
|
|
}
|
|
Chain.chain.once = function(as, i){
|
|
var me = this
|
|
, once = function(){
|
|
this.off();
|
|
as.apply(this, arguments)
|
|
}
|
|
return me.event(once, i)
|
|
}
|
|
return Chain;
|
|
}());
|
|
return On;
|
|
}());
|
|
;(function(schedule){ // maybe use lru-cache
|
|
schedule.waiting = [];
|
|
schedule.soonest = Infinity;
|
|
schedule.sort = Gun.list.sort('when');
|
|
schedule.set = function(future){
|
|
var now = Gun.time.is();
|
|
future = (future <= now)? 0 : (future - now);
|
|
clearTimeout(schedule.id);
|
|
schedule.id = setTimeout(schedule.check, future);
|
|
}
|
|
schedule.check = function(){
|
|
var now = Gun.time.is(), soonest = Infinity;
|
|
schedule.waiting.sort(schedule.sort);
|
|
schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){
|
|
if(!wait){ return }
|
|
if(wait.when <= now){
|
|
if(Gun.fns.is(wait.event)){
|
|
wait.event();
|
|
}
|
|
} else {
|
|
soonest = (soonest < wait.when)? soonest : wait.when;
|
|
map(wait);
|
|
}
|
|
}) || [];
|
|
schedule.set(soonest);
|
|
}
|
|
Gun.schedule = function(state, cb){
|
|
schedule.waiting.push({when: state, event: cb});
|
|
if(schedule.soonest < state){ return }
|
|
schedule.set(state);
|
|
}
|
|
}({}));
|
|
;Gun.ify=(function(Serializer){
|
|
function ify(data, cb, opt){
|
|
opt = opt || {};
|
|
cb = cb || function(env, cb){ cb(env.at, Gun.roulette()) };
|
|
var end = function(fn){
|
|
ctx.end = fn || function(){};
|
|
if(ctx.err){ return ctx.end(ctx.err, ctx), ctx.end = function(){} }
|
|
}, ctx = {};
|
|
if(!data){ return ctx.err = Gun.log('Serializer does not have correct parameters.'), end }
|
|
ctx.at = {};
|
|
ctx.root = {};
|
|
ctx.graph = {};
|
|
ctx.queue = [];
|
|
ctx.seen = [];
|
|
ctx.loop = true;
|
|
|
|
ctx.at.path = [];
|
|
ctx.at.obj = data;
|
|
ctx.at.node = ctx.root;
|
|
while(ctx.loop && !ctx.err){
|
|
seen(ctx, ctx.at);
|
|
map(ctx, cb);
|
|
if(ctx.queue.length){
|
|
ctx.at = ctx.queue.shift();
|
|
} else {
|
|
ctx.loop = false;
|
|
}
|
|
}
|
|
return end;
|
|
}
|
|
function map(ctx, cb){
|
|
var rel = function(at, soul){
|
|
at.soul = at.soul || soul;
|
|
setImmediate(function(){ unique(ctx) },0);
|
|
if(!at.back || !at.back.length){ return }
|
|
Gun.list.map(at.back, function(rel){
|
|
rel[Gun._.soul] = at.soul;
|
|
});
|
|
}, it;
|
|
Gun.obj.map(ctx.at.obj, function(val, field){
|
|
ctx.at.val = val;
|
|
ctx.at.field = field;
|
|
it = cb(ctx, rel) || true;
|
|
if(field === Gun._.meta){
|
|
ctx.at.node[field] = Gun.obj.copy(val); // TODO: BUG! Is this correct?
|
|
return;
|
|
}
|
|
if(false && notValidField(field)){ // TODO: BUG! Do later for ACID "consistency" guarantee.
|
|
return ctx.err = {err: Gun.log('Invalid field name on ' + ctx.at.path.join('.'))};
|
|
}
|
|
if(!Gun.is.value(val)){
|
|
var at = {obj: val, node: {}, back: [], path: [field]}, tmp = {}, was;
|
|
at.path = (ctx.at.path||[]).concat(at.path || []);
|
|
if(!Gun.obj.is(val)){
|
|
return ctx.err = {err: Gun.log('Invalid value at ' + at.path.join('.') + '!' )};
|
|
}
|
|
if(was = seen(ctx, at)){
|
|
tmp[Gun._.soul] = Gun.is.soul.on(was.node) || null;
|
|
(was.back = was.back || []).push(ctx.at.node[field] = tmp);
|
|
} else {
|
|
ctx.queue.push(at);
|
|
tmp[Gun._.soul] = null;
|
|
at.back.push(ctx.at.node[field] = tmp);
|
|
}
|
|
} else {
|
|
ctx.at.node[field] = Gun.obj.copy(val);
|
|
}
|
|
});
|
|
if(!it){ cb(ctx, rel) }
|
|
}
|
|
function unique(ctx){
|
|
if(ctx.err || !Gun.list.map(ctx.seen, function(at){
|
|
if(!at.soul){ return true }
|
|
})){ return ctx.end(ctx.err, ctx), ctx.end = function(){} }
|
|
}
|
|
function seen(ctx, at){
|
|
return Gun.list.map(ctx.seen, function(has){
|
|
if(at.obj === has.obj){ return has }
|
|
}) || (ctx.seen.push(at) && false);
|
|
}
|
|
return ify;
|
|
}({}));
|
|
if(typeof window !== "undefined"){
|
|
window.Gun = Gun;
|
|
} else {
|
|
module.exports = Gun;
|
|
}
|
|
var root = this || {}; // safe for window, global, root, and 'use strict'.
|
|
root.setImmediate = root.setImmediate || function(cb){ return setTimeout(cb,0) };
|
|
root.console = root.console || {log: function(s){ return s }}; // safe for old browsers
|
|
var console = {log: Gun.log = function(s){return (Gun.log.verbose && root.console.log.apply(root.console, arguments)), s}};
|
|
}({}));
|
|
|
|
;(function(tab){
|
|
if(!this.Gun){ return }
|
|
if(!window.JSON){ throw new Error("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use
|
|
Gun.on('opt').event(function(gun, opt){
|
|
window.tab = tab; // for debugging purposes
|
|
opt = opt || {};
|
|
tab.headers = opt.headers || {};
|
|
tab.headers['gun-sid'] = tab.headers['gun-sid'] || Gun.text.random();
|
|
tab.prefix = tab.prefix || opt.prefix || 'gun/';
|
|
tab.prekey = tab.prekey || opt.prekey || '';
|
|
tab.prenode = tab.prenode || opt.prenode || '_/nodes/';
|
|
tab.get = tab.get || function(key, cb, o){
|
|
if(!key){ return }
|
|
cb = cb || function(){};
|
|
o = o || {};
|
|
o.url = o.url || {};
|
|
o.headers = Gun.obj.copy(tab.headers);
|
|
if(key[Gun._.soul]){
|
|
o.url.query = key;
|
|
} else {
|
|
o.url.pathname = '/' + key;
|
|
}
|
|
Gun.log("gun get", key);
|
|
(function local(key, cb){
|
|
var node, lkey = key[Gun._.soul]? tab.prefix + tab.prenode + key[Gun._.soul]
|
|
: tab.prefix + tab.prekey + key
|
|
if((node = store.get(lkey)) && node[Gun._.soul]){ return local(node, cb) }
|
|
if(cb.node = node){ Gun.log('via cache', key); setTimeout(function(){cb(null, node)},0) }
|
|
}(key, cb));
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
request(url, null, function(err, reply){
|
|
Gun.log('via', url, key, reply.body);
|
|
if(err || !reply || (err = reply.body && reply.body.err)){
|
|
cb({err: Gun.log(err || "Error: Get failed through " + url) });
|
|
} else {
|
|
if(!key[Gun._.soul] && (cb.soul = Gun.is.soul.on(reply.body))){
|
|
var meta = {};
|
|
meta[Gun._.soul] = cb.soul;
|
|
store.put(tab.prefix + tab.prekey + key, meta);
|
|
}
|
|
if(cb.node){
|
|
if(!cb.graph && (cb.soul = Gun.is.soul.on(cb.node))){ // if we have a cache locally
|
|
cb.graph = {}; // we want to make sure we did not go offline while sending updates
|
|
cb.graph[cb.soul] = cb.node; // so turn the node into a graph, and sync the latest state.
|
|
tab.put(cb.graph, function(e,r){ Gun.log("Stateless handshake sync:", e, r) });
|
|
if(!key[Gun._.soul]){ tab.key(key, cb.soul, function(e,r){}) }//TODO! BUG: this is really bad implicit behavior!
|
|
}
|
|
return Gun.union(gun, reply.body);
|
|
}
|
|
cb(null, reply.body);
|
|
}
|
|
}, o);
|
|
cb.peers = true;
|
|
}); tab.peers(cb);
|
|
}
|
|
tab.key = function(key, soul, cb){
|
|
var meta = {};
|
|
meta[Gun._.soul] = soul = Gun.text.is(soul)? soul : (soul||{})[Gun._.soul];
|
|
if(!soul){ return cb({err: Gun.log("No soul!")}) }
|
|
store.put(tab.prefix + tab.prekey + key, meta);
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
request(url, meta, function(err, reply){
|
|
if(err || !reply || (err = reply.body && reply.body.err)){
|
|
// tab.key(key, soul, cb); // naive implementation of retry TODO: BUG: need backoff and anti-infinite-loop!
|
|
cb({err: Gun.log(err || "Error: Key failed to be made on " + url) });
|
|
} else {
|
|
cb(null, reply.body);
|
|
}
|
|
}, {url: {pathname: '/' + key }, headers: tab.headers});
|
|
cb.peers = true;
|
|
}); tab.peers(cb);
|
|
}
|
|
tab.put = tab.put || function(nodes, cb){
|
|
cb = cb || function(){};
|
|
// TODO: batch and throttle later.
|
|
// tab.store.put(cb.id = 'send/' + Gun.text.random(), nodes); // TODO: store SENDS until SENT.
|
|
Gun.obj.map(nodes, function(node, soul){
|
|
if(!gun || !gun.__ || !gun.__.graph || !gun.__.graph[soul]){ return }
|
|
store.put(tab.prefix + tab.prenode + soul, gun.__.graph[soul]);
|
|
});
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
request(url, nodes, function(err, reply){
|
|
console.log("PUT success?", err, reply);
|
|
if(err || !reply || (err = reply.body && reply.body.err)){
|
|
return cb({err: Gun.log(err || "Error: Put failed on " + url) });
|
|
} else {
|
|
cb(null, reply.body);
|
|
}
|
|
}, {headers: tab.headers});
|
|
cb.peers = true;
|
|
}); tab.peers(cb);
|
|
Gun.obj.map(nodes, function(node, soul){ // TODO: BUG? is this really necessary?
|
|
gun.__.on(soul).emit(node);
|
|
});
|
|
}
|
|
tab.peers = function(cb){
|
|
if(cb && !cb.peers){ // there are no peers! this is a local only instance
|
|
setTimeout(function(){console.log("Warning! You have no peers to connect to!");cb()},1);
|
|
}
|
|
}
|
|
tab.put.defer = {};
|
|
request.createServer(function(req, res){
|
|
if(!req.body){ return }
|
|
if(Gun.is.node(req.body) || Gun.is.graph(req.body)){
|
|
Gun.log("client server received request", req);
|
|
Gun.union(gun, req.body); // TODO: BUG? Interesting, this won't update localStorage because .put isn't called?
|
|
}
|
|
});
|
|
gun.__.opt.hooks.get = gun.__.opt.hooks.get || tab.get;
|
|
gun.__.opt.hooks.put = gun.__.opt.hooks.put || tab.put;
|
|
gun.__.opt.hooks.key = gun.__.opt.hooks.key || tab.key;
|
|
});
|
|
var store = (function(){
|
|
function s(){}
|
|
var store = window.localStorage || {setItem: function(){}, removeItem: function(){}, getItem: function(){}};
|
|
s.put = function(key, val){ return store.setItem(key, Gun.text.ify(val)) }
|
|
s.get = function(key){ return Gun.obj.ify(store.getItem(key)) }
|
|
s.del = function(key){ return store.removeItem(key) }
|
|
return s;
|
|
}());
|
|
var request = (function(){
|
|
function r(base, body, cb, opt){
|
|
opt = opt || (base.length? {base: base} : base);
|
|
opt.base = opt.base || base;
|
|
opt.body = opt.body || body;
|
|
if(!opt.base){ return }
|
|
r.transport(opt, cb);
|
|
}
|
|
r.createServer = function(fn){ (r.createServer = fn).on = true }
|
|
r.transport = function(opt, cb){
|
|
//Gun.log("TRANSPORT:", opt);
|
|
if(r.ws(opt, cb)){ return }
|
|
r.jsonp(opt, cb);
|
|
}
|
|
r.ws = function(opt, cb){
|
|
var ws = window.WebSocket || window.mozWebSocket || window.webkitWebSocket;
|
|
if(!ws){ return }
|
|
if(ws = r.ws.peers[opt.base]){
|
|
if(!ws.readyState){ return setTimeout(function(){ r.ws(opt, cb) },10), true }
|
|
var req = {};
|
|
if(opt.headers){ req.headers = opt.headers }
|
|
if(opt.body){ req.body = opt.body }
|
|
if(opt.url){ req.url = opt.url }
|
|
req.headers = req.headers || {};
|
|
r.ws.cbs[req.headers['ws-rid'] = 'WS' + (+ new Date()) + '.' + Math.floor((Math.random()*65535)+1)] = function(err,res){
|
|
delete r.ws.cbs[req.headers['ws-rid']];
|
|
cb(err,res);
|
|
}
|
|
ws.send(JSON.stringify(req));
|
|
return true;
|
|
}
|
|
if(ws === false){ return }
|
|
ws = r.ws.peers[opt.base] = new WebSocket(opt.base.replace('http','ws'));
|
|
ws.onopen = function(o){ r.ws(opt, cb) };
|
|
ws.onclose = window.onbeforeunload = function(c){
|
|
if(!c){ return }
|
|
if(ws && ws.close instanceof Function){ ws.close() }
|
|
if(1006 === c.code){ // websockets cannot be used
|
|
ws = r.ws.peers[opt.base] = false;
|
|
r.transport(opt, cb);
|
|
return;
|
|
}
|
|
ws = r.ws.peers[opt.base] = null; // this will make the next request try to reconnect
|
|
};
|
|
ws.onmessage = function(m){
|
|
if(!m || !m.data){ return }
|
|
var res;
|
|
try{res = JSON.parse(m.data);
|
|
}catch(e){ return }
|
|
if(!res){ return }
|
|
res.headers = res.headers || {};
|
|
if(res.headers['ws-rid']){ return (r.ws.cbs[res.headers['ws-rid']]||function(){})(null, res) }
|
|
Gun.log("We have a pushed message!", res);
|
|
if(res.body){ r.createServer(res, function(){}) } // emit extra events.
|
|
};
|
|
ws.onerror = function(e){ Gun.log(e); };
|
|
return true;
|
|
}
|
|
r.ws.peers = {};
|
|
r.ws.cbs = {};
|
|
r.jsonp = function(opt, cb){
|
|
//Gun.log("jsonp send", opt);
|
|
r.jsonp.ify(opt, function(url){
|
|
//Gun.log(url);
|
|
if(!url){ return }
|
|
r.jsonp.send(url, function(reply){
|
|
//Gun.log("jsonp reply", reply);
|
|
cb(null, reply);
|
|
r.jsonp.poll(opt, reply);
|
|
}, opt.jsonp);
|
|
});
|
|
}
|
|
r.jsonp.send = function(url, cb, id){
|
|
var js = document.createElement('script');
|
|
js.src = url;
|
|
window[js.id = id] = function(res){
|
|
cb(res);
|
|
cb.id = js.id;
|
|
js.parentNode.removeChild(js);
|
|
window[cb.id] = null; // TODO! BUG: This needs to handle chunking!
|
|
try{delete window[cb.id];
|
|
}catch(e){}
|
|
}
|
|
js.async = true;
|
|
document.getElementsByTagName('head')[0].appendChild(js);
|
|
return js;
|
|
}
|
|
r.jsonp.poll = function(opt, res){
|
|
if(!opt || !opt.base || !res || !res.headers || !res.headers.poll){ return }
|
|
(r.jsonp.poll.s = r.jsonp.poll.s || {})[opt.base] = r.jsonp.poll.s[opt.base] || setTimeout(function(){ // TODO: Need to optimize for Chrome's 6 req limit?
|
|
//Gun.log("polling again");
|
|
var o = {base: opt.base, headers: {pull: 1}};
|
|
r.each(opt.headers, function(v,i){ o.headers[i] = v })
|
|
r.jsonp(o, function(err, reply){
|
|
delete r.jsonp.poll.s[opt.base];
|
|
while(reply.body && reply.body.length && reply.body.shift){ // we're assuming an array rather than chunk encoding. :(
|
|
var res = reply.body.shift();
|
|
//Gun.log("-- go go go", res);
|
|
if(res && res.body){ r.createServer(res, function(){}) } // emit extra events.
|
|
}
|
|
});
|
|
}, res.headers.poll);
|
|
}
|
|
r.jsonp.ify = function(opt, cb){
|
|
var uri = encodeURIComponent, q = '?';
|
|
if(opt.url && opt.url.pathname){ q = opt.url.pathname + q; }
|
|
q = opt.base + q;
|
|
r.each((opt.url||{}).query, function(v, i){ q += uri(i) + '=' + uri(v) + '&' });
|
|
if(opt.headers){ q += uri('`') + '=' + uri(JSON.stringify(opt.headers)) + '&' }
|
|
if(r.jsonp.max < q.length){ return cb() }
|
|
q += uri('jsonp') + '=' + uri(opt.jsonp = 'P'+Math.floor((Math.random()*65535)+1));
|
|
if(opt.body){
|
|
q += '&';
|
|
var w = opt.body, wls = function(w,l,s){
|
|
return uri('%') + '=' + uri(w+'-'+(l||w)+'/'+(s||w)) + '&' + uri('$') + '=';
|
|
}
|
|
if(typeof w != 'string'){
|
|
w = JSON.stringify(w);
|
|
q += uri('^') + '=' + uri('json') + '&';
|
|
}
|
|
w = uri(w);
|
|
var i = 0, l = w.length
|
|
, s = r.jsonp.max - (q.length + wls(l.toString()).length);
|
|
if(s < 0){ return cb() }
|
|
while(w){
|
|
cb(q + wls(i, (i = i + s), l) + w.slice(0, i));
|
|
w = w.slice(i);
|
|
}
|
|
} else {
|
|
cb(q);
|
|
}
|
|
}
|
|
r.jsonp.max = 2000;
|
|
r.each = function(obj, cb){
|
|
if(!obj || !cb){ return }
|
|
for(var i in obj){
|
|
if(obj.hasOwnProperty(i)){
|
|
cb(obj[i], i);
|
|
}
|
|
}
|
|
}
|
|
return r;
|
|
}());
|
|
}({})); |