gun/nts.js
2020-09-15 04:22:51 -07:00

40 lines
1.4 KiB
JavaScript

;(function(){
var Gun = (typeof window !== "undefined")? window.Gun : require('./gun');
Gun.on('create', function(root){ // switch to DAM, deprecated old
var opt = root.opt, mesh = opt.mesh;
if(!mesh){ return }
var asks = {};
mesh.hear['nts'] = function(msg, peer){
if(msg.nts){
(asks[msg['@']]||noop)(msg);
return;
}
mesh.say({dam: 'nts', nts: Gun.state(), '@': msg['#']}, peer);
}
var peers = 0;
root.on('hi', function(peer){ this.to.next(peer);
peers++;
setTimeout(function ping(){
var NTS = {}, ack = String.random(3), msg = {'#': ack, dam: 'nts'};
NTS.start = Gun.state();
asks[ack] = function(msg){
NTS.end = Gun.state();
delete asks[ack];
NTS.latency = (NTS.end - NTS.start)/2;
if(!msg.nts){ return }
NTS.calc = NTS.latency + msg.nts;
NTS.step = (NTS.end - NTS.calc)/2;
Gun.state.drift -= NTS.step * (1/(peers||1));
NTS.next = Math.min(2e4, Math.max(250, 150000 / Math.abs((NTS.end - NTS.calc)||1)));
console.log("I am now", Gun.state(), "they are", NTS.calc, "time sync in", NTS.next/1000, 'sec.');
setTimeout(ping, NTS.next); // Thanks @finwo ! https://discord.com/channels/612645357850984470/612645357850984473/755334349699809300
}
mesh.say(msg, peer);
}, 1);
});
root.on('bye', function(peer){ --peers; this.to.next(peer) });
});
// test by opening up examples/game/nts.html on devices that aren't NTP synced.
}());