mirror of
https://github.com/amark/gun.git
synced 2025-03-30 15:08:33 +00:00
794 lines
27 KiB
JavaScript
794 lines
27 KiB
JavaScript
;(function(own){
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function Gun(opt){
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var gun = this;
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if(!Gun.is(gun)){
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return new Gun(opt);
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}
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gun.init(opt);
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}
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Gun.is = function(gun){ return (gun instanceof Gun)? true : false }
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Gun._ = {};
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Gun.chain = Gun.prototype;
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Gun.chain.init = function(opt, stun){ // idempotently update or set options
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var gun = this;
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gun._ = gun._ || {};
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gun.__ = gun.__ || {};
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if(!opt){ return gun }
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gun.__.opt = gun.__.opt || {};
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gun.__.keys = gun.__.keys || {};
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gun.__.nodes = gun.__.nodes || {};
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if(Gun.text.is(opt)){ opt = {peers: opt} }
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if(Gun.list.is(opt)){ opt = {peers: opt} }
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if(Gun.text.is(opt.peers)){ opt.peers = [opt.peers] }
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if(Gun.list.is(opt.peers)){ opt.peers = Gun.obj.map(opt.peers, function(n,f,m){ m(n,{}) }) }
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gun.__.opt.peers = opt.peers || gun.__.opt.peers || {};
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gun.__.opt.uuid = opt.uuid || gun.__.opt.uuid || {};
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gun.__.opt.hook = gun.__.opt.hook || {};
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Gun.obj.map(opt.hook, function(h, f){
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if(!Gun.fns.is(h)){ return }
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gun.__.opt.hook[f] = h;
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});
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if(!stun){ Gun.on('init').emit(gun, opt) }
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return gun;
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}
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Gun.chain.chain = function(from){
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var gun = Gun();
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from = from || this;
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gun.__ = from.__;
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gun._ = {};
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Gun.obj.map(from._, function(val, field){
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gun._[field] = val;
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});
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gun._.events = Gun.on.split(); // we want events per chain
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gun._.events.trace = gun._.events.trace || 0;
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gun._.events.at = gun._.events.at || 0;
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return gun;
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}
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Gun.chain.load = function(key, cb, opt){
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var gun = this.chain();
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cb = cb || function(){};
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if(cb.node = gun.__.keys[key]){ // set this to the current node, too!
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Gun.log("from gun"); // remember to do all the same stack stuff here also!
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return cb(Gun.obj.copy(gun._.node = cb.node)), gun; // TODO: BUG: This needs to be frozen/copied, and react the same as below!
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}
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cb.fn = function(){}
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gun._.key = key;
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// missing: hear shots!
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if(Gun.fns.is(gun.__.opt.hook.load)){
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gun.__.opt.hook.load(key, function(err, data){
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gun._.loaded = (gun._.loaded || 0) + 1; // TODO: loading should be idempotent even if we got an err or no data
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if(err){ return (gun._.dud||cb.fn)(err) }
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if(!data){ return (gun._.blank||cb.fn)() }
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var context = {nodes: {}};
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context.nodes[data._[own.sym.id]] = data;
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context = Gun.chain.set.now.union.call(gun, context.nodes); // data safely transformed
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if(context.err){ return (gun._.dud||cb.fn)(context.err) }
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gun._.node = gun.__.keys[key] = gun.__.nodes[data._[own.sym.id]];
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cb(Gun.obj.copy(gun._.node));
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gun._.events.on(gun._.events.at += 1).emit(gun._.node);
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gun._.events.at = 0; // ???? reset it back once everything is done? the returns above don't allow for this.
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}, opt);
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} else {
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Gun.log("Warning! You have no persistence layer to load from!");
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}
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return gun;
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}
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Gun.chain.key = function(key, cb){ // TODO: Need to setImmediate if not loaded yet?
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Gun.log("make key", key);
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cb = cb || function(){};
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this.__.keys[key] = this._.node;
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if(Gun.fns.is(this.__.opt.hook.key)){
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this.__.opt.hook.key(key, this._.node, function(err, data){
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Gun.log("key made", key);
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if(err){ return cb(err) }
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return cb(null);
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});
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} else {
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Gun.log("Warning! You have no key hook!");
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}
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return this;
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}
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Gun.chain.path = function(path){ // The focal point follows the path
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var gun = this.chain();
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path = path.split('.');
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Gun.log("PATH stack trace", gun._.events.trace + 1, 'was it before loaded?', this._);
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gun._.events.on(gun._.events.trace += 1).event(function trace(node){
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Gun.log("stack at", gun._.events.at);
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if(!path.length){ // if the path resolves to another node, we finish here
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Gun.log("PATH resolved with node");
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gun._.events.on(gun._.events.at += 1).emit(node);
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return;
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}
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var field = path.shift()
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, val = node[field];
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gun._.field = field;
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if(field = Gun.ify.is.id(val)){ // we might end on a link, so we must resolve
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gun._.events.at -= 1; // take a step back because we need to be the next step again
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gun.load(field, trace, {id: true}).blank(function(){ }).dud(function(){ }); // TODO: Need to map these to the real blank/dud
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} else {
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if(path.length){ // we cannot go any further, despite the fact there is more path, which means the thing we wanted does not exist
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Gun.log("PATH failed to resolve");
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gun._.events.on(gun._.events.at += 1).emit();
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} else { // we are done, and this should be the value we wanted.
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Gun.log("PATH resolved", val);
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gun._.events.on(gun._.events.at += 1).emit(val);
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}
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}
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});
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if(this._.loaded){ // this was the previous chain, gun is the new one
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console.log("Send off!", gun._.events.at + 1);
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gun._.events.on(gun._.events.at += 1).emit(this._.node);
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}
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return gun;
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}
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Gun.chain.get = function(cb){
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var gun = this;
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Gun.log("GET stack trace", gun._.events.trace + 1);
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gun._.events.on(gun._.events.trace += 1).event(function(node){
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cb(Gun.obj.copy(node));
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});
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return this;
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}
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/*
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ACID compliant, unfortunately the vocabulary is vague, as such the following is an explicit definition:
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A - Atomic, if you set a full node, or nodes of nodes, if any value is in error then nothing will be set.
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If you want sets to be independent of each other, you need to set each piece of the data individually.
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C - Consistency, if you use any reserved symbols or similar, the operation will be rejected as it could lead to an invalid read and thus an invalid state.
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I - Isolation, the conflict resolution algorithm guarantees idempotent transactions, across every peer, regardless of any partition,
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including a peer acting by itself or one having been disconnected from the network.
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D - Durability, if the acknowledgement receipt is received, then the state at which the final persistence hook was called on is guaranteed to have been written.
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The live state at point of confirmation may or may not be different than when it was called.
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If this causes any application-level concern, it can compare against the live data by immediately reading it, or accessing the logs if enabled.
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*/
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Gun.chain.set = function(val, cb, opt){ // TODO: set failed miserably to catch depth references in social tests
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opt = opt || {};
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var gun = this, set;
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if(gun._.field){ // a field cannot be 0!
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set = {}; // in case we are doing a set on a field, not on a node
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set[gun._.field] = val; // we create a blank node with the field/value to be set
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set._ = Gun.ify.id.call(gun, {}, gun._.node); // and then set their ids to be the same
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val = set; // that way they will merge correctly for us during the union!
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}
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cb = Gun.fns.is(cb)? cb : function(){};
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set = Gun.ify.call(gun, val);
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cb.root = set.root;
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if(set.err){ return cb(set.err), gun }
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set = gun.set.now(set.nodes, Gun.time.is()); // set time state on nodes?
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if(set.err){ return cb(set.err), gun }
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Gun.union(gun.__.nodes, set.nodes); // while this maybe should return a list of the nodes that were changed, we want to send the actual delta
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gun._.node = gun.__.nodes[cb.root._[own.sym.id]] || cb.root; // TODO? Maybe BUG! if val is a new node on a field, _.node should now be that! Or will that happen automatically?
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if(Gun.fns.is(gun.__.opt.hook.set)){
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gun.__.opt.hook.set(set.nodes, function(err, data){ // now iterate through those nodes to S3 and get a callback once all are saved
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//Gun.log("gun set hook callback called");
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if(err){ return cb(err) }
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return cb(null);
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});
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} else {
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Gun.log("Warning! You have no persistence layer to save to!");
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}
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return gun;
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}
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Gun.chain.set.now = function(nodes, now){
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var context = {};
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context.nodes = nodes;
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context.now = now = (now === 0)? now : now || Gun.time.is();
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Gun.obj.map(context.nodes, function(node, id){
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if(!node || !id || !node._ || !node._[own.sym.id] || node._[own.sym.id] !== id){
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return context.err = {err: "There is a corruption of nodes and or their ids", corrupt: true};
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}
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var states = node._[own.sym.HAM] = node._[own.sym.HAM] || {};
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Gun.obj.map(node, function(val, field){
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if(field == own.sym.meta){ return }
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val = states[field];
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states[field] = (val === 0)? val : val || now;
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});
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});
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return context;
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}
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Gun.chain.set.now.union = function(prime){
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var gun = Gun.is(this)? this : null
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, context = {nodes: {}};
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if(!gun){
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context.err = {err: "No gun instance!", corrupt: true};
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return context;
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}
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Gun.obj.map(prime, function(node){
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var set = Gun.ify.call(gun, node);
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if(set.err){ return context.err = set.err }
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Gun.obj.map(set.nodes, function(node, id){
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context.nodes[id] = node;
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});
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});
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if(context.err){ return context }
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Gun.union(gun.__.nodes, context.nodes); // need to move good primes onto context.nodes;
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return context;
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}
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Gun.chain.match = function(){ // same as path, except using objects
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return this;
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}
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Gun.chain.blank = function(blank){
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this._.blank = Gun.fns.is(blank)? blank : function(){};
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return this;
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}
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Gun.chain.dud = function(dud){
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this._.dud = Gun.fns.is(dud)? dud : function(){};
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return this;
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}
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Gun.fns = {};
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Gun.fns.is = function(fn){ return (fn instanceof Function)? true : false }
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Gun.bi = {};
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Gun.bi.is = function(b){ return (b instanceof Boolean || typeof b == 'boolean')? true : false }
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Gun.num = {};
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Gun.num.is = function(n){
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return ((n===0)? true : (!isNaN(n) && !Gun.bi.is(n) && !Gun.list.is(n) && !Gun.text.is(n))? true : false );
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}
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Gun.text = {};
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Gun.text.is = function(t){ return typeof t == 'string'? true : false }
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Gun.text.ify = function(t){
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if(JSON){ return JSON.stringify(t) }
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return (t && t.toString)? t.toString() : t;
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}
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Gun.text.random = function(l, c){
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var s = '';
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l = l || 24; // you are not going to make a 0 length random number, so no need to check type
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c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghiklmnopqrstuvwxyz';
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while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- }
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return s;
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}
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Gun.list = {};
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Gun.list.is = function(l){ return (l instanceof Array)? true : false }
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Gun.list.slit = Array.prototype.slice;
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Gun.list.sort = function(k){ // create a new sort function
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return function(A,B){
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if(!A || !B){ return 0 } A = A[k]; B = B[k];
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if(A < B){ return -1 }else if(A > B){ return 1 }
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else { return 0 }
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}
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}
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Gun.list.map = function(l, c, _){ return Gun.obj.map(l, c, _) }
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Gun.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
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Gun.obj = {};
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Gun.obj.is = function(o){ return (o instanceof Object && !Gun.list.is(o) && !Gun.fns.is(o))? true : false }
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Gun.obj.ify = function(o){
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if(Gun.obj.is(o)){ return o }
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try{o = JSON.parse(o);
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}catch(e){o={}};
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return o;
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}
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Gun.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2
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return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways!
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}
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Gun.obj.has = function(o, t){ return Object.prototype.hasOwnProperty.call(o, t) }
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Gun.obj.map = function(l, c, _){
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var u, i = 0, ii = 0, x, r, rr, f = Gun.fns.is(c),
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t = function(k,v){
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if(v !== u){
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rr = rr || {};
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rr[k] = v;
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return;
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} rr = rr || [];
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rr.push(k);
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};
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if(Gun.list.is(l)){
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x = l.length;
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for(;i < x; i++){
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ii = (i + Gun.list.index);
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if(f){
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r = _? c.call(_, l[i], ii, t) : c(l[i], ii, t);
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if(r !== u){ return r }
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} else {
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//if(gun.test.is(c,l[i])){ return ii } // should implement deep equality testing!
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if(c === l[i]){ return ii } // use this for now
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}
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}
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} else {
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for(i in l){
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if(f){
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if(Gun.obj.has(l,i)){
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r = _? c.call(_, l[i], i, t) : c(l[i], i, t);
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if(r !== u){ return r }
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}
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} else {
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//if(a.test.is(c,l[i])){ return i } // should implement deep equality testing!
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if(c === l[i]){ return i }
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}
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}
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}
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return f? rr : Gun.list.index? 0 : -1;
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}
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Gun.time = {};
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Gun.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) }
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Gun.on = (function(){
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function On(on){
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var e = On.is(this)? this : events;
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return e._ = e._ || {}, e._.on = Gun.text.ify(on), e;
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}
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On.is = function(on){ return (on instanceof On)? true : false }
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On.split = function(){ return new On() }
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On.sort = Gun.list.sort('i');
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On.echo = On.prototype;
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On.echo.on = On;
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On.echo.emit = function(what){
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var on = this._.on;
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if(!on){ return }
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this._.events = this._.events || {};
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var e = this._.events[on] = this._.events[on] || (this._.events[on] = [])
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, args = arguments;
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if(!(this._.events[on] = Gun.list.map(e, function(hear, i, map){
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if(!hear.as){ return }
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map(hear);
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hear.as.apply(hear, args);
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}))){ delete this._.events[on] }
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}
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On.echo.event = function(as, i){
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var on = this._.on, e;
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if(!on || !as){ return }
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this._.events = this._.events || {};
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on = this._.events[on] = this._.events[on] || (this._.events[on] = []);
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e = {as: as, i: i || 0, off: function(){ return !(e.as = false) }};
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return on.push(e), on.sort(On.sort), e;
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}
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On.echo.once = function(as, i){
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var on = this._.on, once = function(){
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this.off();
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as.apply(this, arguments);
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}
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return this.event(once, i);
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}
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var events = On.split();
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return On;
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}());
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Gun.roulette = function(l, c){
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var gun = Gun.is(this)? this : {};
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if(gun._ && gun.__.opt && gun.__.opt.uuid){
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if(Gun.fns.is(gun.__.opt.uuid)){
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return gun.__.opt.uuid(l, c);
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}
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l = l || gun.__.opt.uuid.length;
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}
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return Gun.text.random(l, c);
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}
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Gun.union = function(graph, prime){
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var context = { nodes: {}};
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Gun.obj.map(prime, function(node, id){
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var vertex = graph[id];
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if(!vertex){ // disjoint
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context.nodes[node._[own.sym.id]] = graph[node._[own.sym.id]] = node;
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return;
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}
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Gun.HAM(vertex, node, function(current, field, deltaValue){ // partial
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vertex[field] = deltaValue; // vertex and current are the same
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vertex._[own.sym.HAM][field] = node._[own.sym.HAM][field];
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});
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});
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}
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Gun.HAM = function(current, delta, some){ // TODO: BUG! HAM on sub-graphs has not yet been put into code, thus divergences could occur - this is alpha!
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function HAM(machineState, incomingState, currentState, incomingValue, currentValue){
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if(machineState < incomingState){
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// the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state.
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return {amnesiaQuarantine: true};
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}
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if(incomingState < currentState){
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// the incoming value is within the boundary of the machine's state, but not within the range.
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return {quarantineState: true};
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}
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if(currentState < incomingState){
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// the incoming value is within both the boundary and the range of the machine's state.
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return {converge: true, incoming: true};
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}
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if(incomingState === currentState){
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if(incomingValue === currentValue){ // Note: while these are practically the same, the deltas could be technically different
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return {state: true};
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}
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/*
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The following is a naive implementation, but will always work.
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Never change it unless you have specific needs that absolutely require it.
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If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same.
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As a result, it is highly discouraged to modify despite the fact that it is naive,
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because convergence (data integrity) is generally more important.
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Any difference in this algorithm must be given a new and different name.
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*/
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if(String(incomingValue) < String(currentValue)){ // String only works on primitive values!
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return {converge: true, current: true};
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}
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if(String(currentValue) < String(incomingValue)){ // String only works on primitive values!
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return {converge: true, incoming: true};
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}
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}
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return {err: "you have not properly handled recursion through your data or filtered it as JSON"};
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}
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var states = current._[own.sym.HAM] = current._[own.sym.HAM] || {} // TODO: need to cover the state of the node itself, not just the fields?
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, deltaStates = delta._[own.sym.HAM];
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Gun.obj.map(delta, function update(deltaValue, field){
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if(field === Gun.sym.meta){ return }
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if(!Gun.obj.has(current, field)){
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some(current, field, deltaValue);
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return;
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}
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|
var serverState = Gun.time.is();
|
|
// add more checks?
|
|
var state = HAM(serverState, deltaStates[field], states[field], deltaValue, current[field]);
|
|
// console.log("HAM:", field, deltaValue, deltaStates[field], current[field], 'the', state, (deltaStates[field] - serverState));
|
|
if(state.err){
|
|
Gun.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", state.err);
|
|
return;
|
|
}
|
|
if(state.state || state.quarantineState || state.current){ return }
|
|
if(state.incoming){
|
|
some(current, field, deltaValue);
|
|
return;
|
|
}
|
|
if(state.amnesiaQuarantine){
|
|
Gun.schedule(deltaStates[field], function(){
|
|
update(deltaValue, field);
|
|
});
|
|
}
|
|
});
|
|
}
|
|
;(function(schedule){
|
|
schedule.waiting = [];
|
|
schedule.soonest = Infinity;
|
|
schedule.sort = Gun.list.sort('when');
|
|
schedule.set = function(future){
|
|
var now = Gun.time.is();
|
|
future = (future <= now)? 0 : (future - now);
|
|
clearTimeout(schedule.id);
|
|
schedule.id = setTimeout(schedule.check, future);
|
|
}
|
|
schedule.check = function(){
|
|
var now = Gun.time.is(), soonest = Infinity;
|
|
schedule.waiting.sort(schedule.sort);
|
|
schedule.waiting = Gun.list.map(schedule.waiting, function(wait, i, map){
|
|
if(!wait){ return }
|
|
if(wait.when <= now){
|
|
if(Gun.fns.is(wait.event)){
|
|
wait.event();
|
|
}
|
|
} else {
|
|
soonest = (soonest < wait.when)? soonest : wait.when;
|
|
map(wait);
|
|
}
|
|
}) || [];
|
|
schedule.set(soonest);
|
|
}
|
|
Gun.schedule = function(state, cb){
|
|
schedule.waiting.push({when: state, event: cb});
|
|
if(schedule.soonest < state){ return }
|
|
schedule.set(state);
|
|
}
|
|
}({}));
|
|
;(function(Serializer){
|
|
Gun.ify = function(data){ // TODO: BUG: Modify lists to include HAM state
|
|
var gun = Gun.is(this)? this : {}
|
|
, context = {
|
|
nodes: {}
|
|
,seen: []
|
|
,_seen: []
|
|
}, nothing;
|
|
function ify(data, context, sub){
|
|
sub = sub || {};
|
|
sub.path = sub.path || '';
|
|
context = context || {};
|
|
context.nodes = context.nodes || {};
|
|
if((sub.simple = Gun.ify.is(data)) && !(sub._ && Gun.text.is(sub.simple))){
|
|
return data;
|
|
} else
|
|
if(Gun.obj.is(data)){
|
|
var value = {}, symbol = {}, seen
|
|
, err = {err: "Metadata does not support external or circular references at " + sub.path, meta: true};
|
|
context.root = context.root || value;
|
|
if(seen = ify.seen(context._seen, data)){
|
|
//Gun.log("seen in _", sub._, sub.path, data);
|
|
context.err = err;
|
|
return;
|
|
} else
|
|
if(seen = ify.seen(context.seen, data)){
|
|
//Gun.log("seen in data", sub._, sub.path, data);
|
|
if(sub._){
|
|
context.err = err;
|
|
return;
|
|
}
|
|
symbol = Gun.ify.id.call(gun, symbol, seen);
|
|
return symbol;
|
|
} else {
|
|
//Gun.log("seen nowhere", sub._, sub.path, data);
|
|
if(sub._){
|
|
context.seen.push({data: data, node: value});
|
|
} else {
|
|
value._ = Gun.ify.id.call(gun, {}, data);
|
|
context.seen.push({data: data, node: value});
|
|
context.nodes[value._[own.sym.id]] = value;
|
|
}
|
|
}
|
|
Gun.obj.map(data, function(val, field){
|
|
var subs = {path: sub.path + field + '.', _: sub._ || (field == own.sym.meta)? true : false };
|
|
val = ify(val, context, subs);
|
|
//Gun.log('>>>>', sub.path + field, 'is', val);
|
|
if(context.err){ return true }
|
|
if(nothing === val){ return }
|
|
// TODO: check field validity
|
|
value[field] = val;
|
|
});
|
|
if(sub._){ return value }
|
|
if(!value._ || !value._[own.sym.id]){ return }
|
|
symbol[own.sym.id] = value._[own.sym.id];
|
|
return symbol;
|
|
} else
|
|
if(Gun.list.is(data)){
|
|
var unique = {}, edges
|
|
, err = {err: "Arrays cause data corruption at " + sub.path, array: true}
|
|
edges = Gun.list.map(data, function(val, i, map){
|
|
val = ify(val, context, sub);
|
|
if(context.err){ return true }
|
|
if(!Gun.obj.is(val)){
|
|
context.err = err;
|
|
return true;
|
|
}
|
|
return Gun.obj.map(val, function(id, field){
|
|
if(field !== own.sym.id){
|
|
context.err = err;
|
|
return true;
|
|
}
|
|
if(unique[id]){ return }
|
|
unique[id] = 1;
|
|
map(val);
|
|
});
|
|
});
|
|
if(context.err){ return }
|
|
return edges;
|
|
} else {
|
|
context.err = {err: "Data type not supported at " + sub.path, invalid: true};
|
|
}
|
|
}
|
|
ify.seen = function(seen, data){
|
|
// unfortunately, using seen[data] = true will cause false-positives for data's children
|
|
return Gun.list.map(seen, function(check){
|
|
if(check.data === data){ return check.node }
|
|
});
|
|
}
|
|
ify(data, context);
|
|
return context;
|
|
}
|
|
Gun.ify.id = function(to, from){
|
|
var gun = this;
|
|
to = to || {};
|
|
if(Gun.ify.id.is(from)){
|
|
to[own.sym.id] = from._[own.sym.id];
|
|
return to;
|
|
}
|
|
to[own.sym.id] = Gun.roulette.call(gun);
|
|
return to;
|
|
}
|
|
Gun.ify.id.is = function(o){
|
|
if(o && o._ && o._[own.sym.id]){
|
|
return true;
|
|
}
|
|
}
|
|
Gun.ify.is = function(v){ // null, binary, number (!Infinity), text, or a ref.
|
|
if(v === null){ return true } // deletes
|
|
if(v === Infinity){ return false }
|
|
if(Gun.bi.is(v)
|
|
|| Gun.num.is(v)
|
|
|| Gun.text.is(v)){
|
|
return true; // simple values
|
|
}
|
|
var yes;
|
|
if(yes = Gun.ify.is.id(v)){
|
|
return yes;
|
|
}
|
|
return false;
|
|
}
|
|
Gun.ify.is.id = function(v){
|
|
if(Gun.obj.is(v)){
|
|
var yes;
|
|
Gun.obj.map(v, function(id, field){
|
|
if(yes){ return yes = false }
|
|
if(field === own.sym.id && Gun.text.is(id)){
|
|
yes = id;
|
|
}
|
|
});
|
|
if(yes){
|
|
return yes;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}());
|
|
Gun.log = function(s, l){
|
|
console.log.apply(console, arguments);
|
|
}
|
|
own.sym = Gun.sym = {
|
|
id: '#'
|
|
,meta: '_'
|
|
,HAM: '>'
|
|
}
|
|
if(typeof window !== "undefined"){
|
|
window.Gun = Gun;
|
|
} else {
|
|
module.exports = Gun;
|
|
}
|
|
}({}));
|
|
|
|
;(function(Page){
|
|
if(!this.Gun){ return }
|
|
if(!window.JSON){ Gun.log("Include JSON first: ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js") } // for old IE use
|
|
Gun.on('init').event(function(gun, opt){
|
|
Page.load = function(key, cb, opt){
|
|
cb = cb || function(){};
|
|
opt = opt || {};
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
Page.ajax(url + '/' + key, null, function(data){
|
|
Gun.log('via', url, key, data);
|
|
// alert(data + data.hello + data.from + data._);
|
|
cb(null, data);
|
|
if(!data || !data._){ return }
|
|
Page.subscribe(data._[Gun.sym.id]);
|
|
});
|
|
});
|
|
}
|
|
Page.set = function(nodes, cb){
|
|
cb = cb || function(){};
|
|
// TODO: batch and throttle later.
|
|
console.log('ajax set', nodes);
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
Page.ajax(url, nodes, function(reply){
|
|
console.log("set confirmed?", reply);
|
|
});
|
|
});
|
|
}
|
|
Page.query = function(params){
|
|
var s = '?'
|
|
, uri = encodeURIComponent;
|
|
Gun.obj.map(params, function(val, field){
|
|
s += uri(field) + '=' + uri(val || '') + '&';
|
|
});
|
|
return s;
|
|
}
|
|
Page.subscribe = function(id){
|
|
Page.subscribe.to = Page.subscribe.to || {};
|
|
Page.subscribe.to[id] = 1;
|
|
var query = Page.query(Page.subscribe.to) || '';
|
|
Gun.obj.map(gun.__.opt.peers, function(peer, url){
|
|
Page.ajax(url + query, null, function(data){
|
|
console.log("subscribe reply!", data);
|
|
});
|
|
});
|
|
console.log("live", query);
|
|
}
|
|
Page.ajax =
|
|
window.ajax =
|
|
function(url, data, cb, opt){
|
|
/*
|
|
via Sockjs@1.0.0
|
|
Parts of the code are derived from various open source projects.
|
|
For code derived from Socket.IO by Guillermo Rauch see https://github.com/LearnBoost/socket.io/tree/0.6.17#readme.
|
|
Snippets derived from JSON-js by Douglas Crockford are public domain.
|
|
Snippets derived from jQuery-JSONP by Julian Aubourg, generic MIT license.
|
|
All other code is released on MIT license, see LICENSE.
|
|
*/
|
|
var u;
|
|
opt = opt || {};
|
|
if(data === u || data === null){
|
|
data = u;
|
|
} else {
|
|
try{data = JSON.stringify(data);
|
|
opt.headers = opt.headers || {};
|
|
opt.headers["Content-Type"] = "application/json;charset=utf-8";
|
|
}catch(e){}
|
|
}
|
|
opt.method = opt.method || (data? 'POST' : 'GET');
|
|
// unload?
|
|
opt.close = function(){
|
|
opt.done(true);
|
|
}
|
|
opt.done = opt.done || function(abort){
|
|
if(!opt.xhr){ return }
|
|
// unload?
|
|
try{opt.xhr.onreadystatechange = function(){};
|
|
opt.xhr.ontimeout = opt.xhr.onerror =
|
|
opt.xhr.onprogress = opt.xhr.onload = null;
|
|
}catch(e){}
|
|
if(abort){
|
|
try{opt.xhr.abort();
|
|
}catch(e){}
|
|
}
|
|
opt.xhr = null;
|
|
}
|
|
opt.data = opt.data || function(d){
|
|
var t;
|
|
try{t = JSON.parse(d) || d;
|
|
}catch(e){
|
|
t = d;
|
|
}
|
|
if(cb){ cb(t) }
|
|
}
|
|
opt.chunk = function(status, text, force){
|
|
if(status !== 200){ return }
|
|
var d, b, p = 1;
|
|
while(p || force){
|
|
if(u !== d){
|
|
opt.data(d);
|
|
force = false;
|
|
}
|
|
b = text.slice(opt.i = opt.i || 0);
|
|
p = b.indexOf('\n') + 1;
|
|
d = p? b.slice(0, p - 1) : b;
|
|
opt.i += p;
|
|
}
|
|
}
|
|
opt.finish = function(status, text) {
|
|
opt.chunk(status, text, true);
|
|
opt.close(status === 200 ? 'network' : 'permanent');
|
|
}
|
|
opt.error = function(){
|
|
opt.finish(0, '');
|
|
opt.done();
|
|
}
|
|
opt.xhr = opt.xhr || (function(xhr){
|
|
try{xhr = new(window.XDomainRequest || window.XMLHttpRequest || window.ActiveXObject)('Microsoft.XMLHTTP');
|
|
}catch(e){}
|
|
if(window.ActiveXObject || window.XDomainRequest){
|
|
url += ((url.indexOf('?') === -1) ? '?' : '&') + 't='+(+new Date());
|
|
}
|
|
if(xhr && window.XDomainRequest){
|
|
xhr.ontimeout = xhr.onerror = opt.error;
|
|
xhr.onprogress = function(){
|
|
opt.chunk(200, (xhr || {}).responseText);
|
|
}
|
|
xhr.onload = function(){
|
|
opt.finish(200, (xhr || {}).responseText);
|
|
opt.done();
|
|
}
|
|
}
|
|
return xhr;
|
|
}());
|
|
if(!opt.xhr){
|
|
opt.error();
|
|
return;
|
|
}
|
|
if(opt.cookies || opt.credentials || opt.withCredentials){
|
|
opt.xhr.withCredentials = true;
|
|
}
|
|
opt.xhr.onreadystatechange = function(){
|
|
if(!opt.xhr){ return }
|
|
var reply, status;
|
|
try{reply = opt.xhr.responseText;
|
|
status = opt.xhr.status;
|
|
}catch(e){}
|
|
if(status === 1223){ status = 204 }
|
|
if(opt.xhr.readyState === 3){
|
|
if(reply && 0 < reply.length){
|
|
opt.chunk(status, reply);
|
|
}
|
|
} else
|
|
if(opt.xhr.readyState === 4){
|
|
opt.finish(status, reply);
|
|
opt.done(false);
|
|
}
|
|
}
|
|
try{opt.xhr.open(opt.method, url, true);
|
|
} catch(e) {
|
|
opt.error();
|
|
return;
|
|
}
|
|
if(opt.headers){
|
|
try{for(var i in opt.headers){
|
|
if(opt.headers.hasOwnProperty(i)){
|
|
opt.xhr.setRequestHeader(i, opt.headers[i]);
|
|
}
|
|
}
|
|
} catch(e) {
|
|
opt.error();
|
|
return;
|
|
}
|
|
}
|
|
try{opt.xhr.send(data);
|
|
}catch(e){
|
|
opt.error();
|
|
}
|
|
return opt;
|
|
}
|
|
gun.__.opt.hook.load = gun.__.opt.hook.load || Page.load;
|
|
gun.__.opt.hook.set = gun.__.opt.hook.set || Page.set;
|
|
});
|
|
}({})); |