gun/shot0.js
2014-09-09 02:05:13 -06:00

148 lines
3.9 KiB
JavaScript

module.exports = require('theory')
('shot',function(a){
return function(opt){
opt = opt || {};
opt.path = opt.path || '.'
opt.batch = opt.batch || 0;
opt.throttle = opt.throttle || 0;
opt.src = opt.src || (this && this.com) || '';
opt.cache = a.num.is(opt.cache)? opt.cache : opt.cache || 1;
if(root.node){ return require(opt.path+'/shots0')(opt); }
var u, shot = {},
store = window.amplify && window.amplify.store? amplify.store
: function(src, data){
if(data === u){ return store[src] }
return store[src] = data;
}
store.batch = [];
store.last = a.time.now();
store.list = function(){
var g = store(a.gun.event) || {}
, z = function(l,g,i){
if(i !== 0 && !i){ return }
if(!l || !l[i]){ return }
shot.fire(l[i], 1);
console.log("re-sent", l[i]);
a.time.wait(function(){ z(l,g,i+1) },1);
}
a.obj(g).each(function(l,g){
z(l,g,0);
});
}
store.sort = function(A,B){
if(!A || !B){ return 0 }
A = ((A||{})._||{})[a.gun._.ham]; B = ((B||{})._||{})[a.gun._.ham];
if(A < B){ return -1 }
else if(A > B){ return 1 }
else { return 0 }
}
store.add = function(m, g, b){
if(!m){ return }
g = '_' + (a(g,'at') || g || a(m,'where.at') || m.where);
var gs = store(a.gun.event) || {}
, when = shot.when(m);
gs[g] = gs[g] || [];
if(a.list(gs[g]).each(function(v){
var w = shot.when(v);
if(w === when){
return true;
}
})){ return 2; } // already
if(opt.batch && a.list.is(b)){ b.push(m) }
gs[g].push(m);
store(a.gun.event, gs);
return gs[g];
}
store.del = function(m, g){
if(!m){ return }
var gs = store(a.gun.event) || {}
, when = shot.when(m);
g = '_'+(m.where.at || m.where || g);
console.log("clear queue", g, m);
gs[g] = gs[g] || [];
gs[g] = a.list(gs[g]).each(function(v,i,t){
var w = shot.when(v);
if(w === when){
return;
}
t(v);
});
store(a.gun.event, gs);
}
store.set = function(key, val){
var s = store(a.gun.event) || {};
s[key] = val;
store(a.gun.event, s);
}
store.get = function(key, cb){
var s = store(a.gun.event) || {};
s = s[key];
if(cb){
return cb(null, s);
}
return s;
};
a.gun.shots(shot.fire = function(m, r){
if(!m || !m.where){ return }
if(!r){
if(store.add(m, m.where, store.batch) === 2){
return;
}
}
if(opt.src && opt.src.send){
m = opt.src.meta(m);
if(!m.what || !m.where || !m.when){ return }
console.log("to server!", m);
return opt.src.send(m);
}
return; // below should be a fallback. TODO: Unfinished!
});
shot.when = function(m){ return a(m,'what._.'+a.gun._.ham) || a(m,'_.'+a.gun._.ham) || m.when }
shot.load = function(where,cb,o){
if(!where){ return }
o = o || {};
var m = {what: where, how: {gun:3}}
, g = a.gun.magazine[where] || store.get(where);
g = a.fns.is(g)? g : a.obj.is(g)? a.gun(where, g) : null;
if(g){
//cb(g);
}
//console.log("!!! ASK !!!");
if(opt.src && opt.src.ask){
opt.src.ask(m,function(m){
if(g){
//console.log("!!! double load !!!");
//return; // prevent load from calling twice! Add sync comparison.
}
if(!m || !m.what){ cb(null) }
if(o.cache !== 0){
if(o.cache || opt.cache){ // make options more configurable.
store.set(where, m.what);
}
}
m = a.gun(where, m.what);
cb(m);
});
}
}
shot.spray = function(filter){
if(filter && filter.how){
shot.spray.action(filter);
return shot;
}
if(a.fns.is(filter)){
shot.spray.action = filter;
return shot;
}
return shot.spray.action;
}
shot.spray.action = function(m){
if(!m || !m.how || !m.how.gun){ return }
if(m.how.gun === -1){
store.del(m);
}
}
store.list();
return shot;
}
},['./gun0'])