gun/lib/uws.js
2018-06-07 11:49:59 -07:00

116 lines
3.0 KiB
JavaScript

var Gun = require('../gun');
var WebSocket = require('uws');
var url = require('url');
console.log("Experimental high performance uWS server is being used.");
Gun.on('opt', function mount(ctx){
this.to.next(ctx);
var opt = ctx.opt;
if(ctx.once){ return }
if(!opt.web){ return }
var ws = opt.uws || opt.ws || (opt.uws = {}), batch;
ws.server = ws.server || opt.web;
ws.path = ws.path || '/gun';
ws.web = new WebSocket.Server(ws);
ws.web.on('connection', function(wire){
wire.upgradeReq = wire.upgradeReq || {};
wire.url = url.parse(wire.upgradeReq.url||'', true);
wire.id = wire.id || Gun.text.random(6);
var peer = opt.peers[wire.id] = {wire: wire};
peer.wire = function(){ return peer };
ctx.on('hi', peer);
wire.on('message', function(msg){
//console.log("MESSAGE", msg);
receive(msg, wire, ctx); // diff: wire is wire.
});
wire.on('close', function(){
ctx.on('bye', peer);
Gun.obj.del(opt.peers, wire.id);
});
wire.on('error', function(e){});
});
ctx.on('out', function(at){
this.to.next(at);
batch = JSON.stringify(at);
if(ws.drain){
ws.drain.push(batch);
return;
}
ws.drain = [];
setTimeout(function(){
if(!ws.drain){ return }
var tmp = ws.drain;
ws.drain = null;
if(!tmp.length){ return }
batch = JSON.stringify(tmp);
Gun.obj.map(opt.peers, send, ctx);
}, opt.gap || opt.wait || 1);
Gun.obj.map(opt.peers, send, ctx);
});
// EVERY message taken care of. The "extra" ones are from in-memory not having "asked" for it yet - which we won't want it to do for foreign requests. Likewise, lots of chattyness because the put/ack replies happen before the `get` syncs so everybody now has it in-memory already to reply with.
function send(peer){
var ctx = this, msg = batch;
var wire = peer.wire || open(peer, ctx);
if(!wire){ return }
if(wire.readyState === wire.OPEN){
wire.send(msg);
return;
}
(peer.queue = peer.queue || []).push(msg);
}
function receive(msg, wire, ctx){
if(!ctx){ return }
try{msg = JSON.parse(msg.data || msg);
}catch(e){}
if(msg instanceof Array){
var i = 0, m;
while(m = msg[i++]){
receive(m, wire, ctx); // wire not peer!
}
return;
}
msg.peer = wire.peer;
ctx.on('in', msg);
}
function open(peer, as){
if(!peer || !peer.url){ return }
var url = peer.url.replace('http', 'ws');
var wire = peer.wire = new WebSocket(url);
wire.on('close', function(){
reconnect(peer, as);
});
wire.on('error', function(error){
if(!error){ return }
if(error.code === 'ECONNREFUSED'){
reconnect(peer, as); // placement?
}
});
wire.on('open', function(){
var queue = peer.queue;
peer.queue = [];
Gun.obj.map(queue, function(msg){
batch = msg;
send.call(as, peer);
});
});
wire.on('message', function(msg){
receive(msg, wire, as); // diff: wire not peer!
});
return wire;
}
function reconnect(peer, as){
clearTimeout(peer.defer);
peer.defer = setTimeout(function(){
open(peer, as);
}, 2 * 1000);
}
});