gun/sea/sea.js

56 lines
2.3 KiB
JavaScript

var shim = require('./shim');
// Practical examples about usage found from ./test/common.js
var SEA = require('./root');
SEA.work = require('./work');
SEA.sign = require('./sign');
SEA.verify = require('./verify');
SEA.encrypt = require('./encrypt');
SEA.decrypt = require('./decrypt');
SEA.random = SEA.random || shim.random;
// This is Buffer used in SEA and usable from Gun/SEA application also.
// For documentation see https://nodejs.org/api/buffer.html
SEA.Buffer = SEA.Buffer || require('./buffer');
// These SEA functions support now ony Promises or
// async/await (compatible) code, use those like Promises.
//
// Creates a wrapper library around Web Crypto API
// for various AES, ECDSA, PBKDF2 functions we called above.
// Calculate public key KeyID aka PGPv4 (result: 8 bytes as hex string)
SEA.keyid = SEA.keyid || (async (pub) => {
try {
// base64('base64(x):base64(y)') => Buffer(xy)
const pb = Buffer.concat(
pub.replace(/-/g, '+').replace(/_/g, '/').split('.')
.map((t) => Buffer.from(t, 'base64'))
)
// id is PGPv4 compliant raw key
const id = Buffer.concat([
Buffer.from([0x99, pb.length / 0x100, pb.length % 0x100]), pb
])
const sha1 = await sha1hash(id)
const hash = Buffer.from(sha1, 'binary')
return hash.toString('hex', hash.length - 8) // 16-bit ID as hex
} catch (e) {
console.log(e)
throw e
}
});
// all done!
// Obviously it is missing MANY necessary features. This is only an alpha release.
// Please experiment with it, audit what I've done so far, and complain about what needs to be added.
// SEA should be a full suite that is easy and seamless to use.
// Again, scroll naer the top, where I provide an EXAMPLE of how to create a user and sign in.
// Once logged in, the rest of the code you just read handled automatically signing/validating data.
// But all other behavior needs to be equally easy, like opinionated ways of
// Adding friends (trusted public keys), sending private messages, etc.
// Cheers! Tell me what you think.
var Gun = (SEA.window||{}).Gun || require('./gun', 1);
Gun.SEA = SEA;
SEA.GUN = SEA.Gun = Gun;
module.exports = SEA